[Pomoc]Compile


Započeo Limdzaâ„¢, Jul 29, 2014, 01:59:31 PRE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

Skripta koju koristim:EG Edit
Detaljan opis problema:Pravio sam org Zandarmeriju i sada kada compile nece cekam vec 10 min nista probao sam vise puta znali neko do cega bi moglo da bude ?
Dio skripte:Ako treba nesto dacu.
Neke slike/video za lakse dobivanje pomoci(neobavezno)://

================================================
Radovi:
[FILTERSCRIPT] Jetpack
[FILTERSCRIPT] Glasanje
[MAP] NG Hospital
[MAP] NG Ostrvo

================================================
NouZI Gaming Loading: 30% BaySide
================================================
POTREBAN MAPPER ZA MAPANJE ENTERIJERA
================================================

Imas vise errora/warninga pa nece da compile skriptu vrati sve na staro compile i radi prema drugim bandama koje imas nek ti one budu kalup

Blaeks

*

Madmen

ili jednostavno skripti treba vremena da kompajluje sve, ako ti se posle duzeg vremena ocita pawno i ako nemas nikakvih problema, onda vidi taj sistem organizacija, nesto tu koci skriptu

lv

*

Znam koji je problem :) To se i meni desavalo na UP modovima :) Neka linija ti je predugacka, pa pawno ne moze da je procita :)
Pišem skriptu isključivo kad sam naduvan

Citat: |LaZaRe^ic| poslato Jul 29, 2014, 12:42:07 POSLE PODNE
Znam koji je problem :) To se i meni desavalo na UP modovima :) Neka linija ti je predugacka, pa pawno ne moze da je procita :)

Znam o kojoj je rec , sad cu da probam pa cu da vam javim ako idalje.

================================================
Radovi:
[FILTERSCRIPT] Jetpack
[FILTERSCRIPT] Glasanje
[MAP] NG Hospital
[MAP] NG Ostrvo

================================================
NouZI Gaming Loading: 30% BaySide
================================================
POTREBAN MAPPER ZA MAPANJE ENTERIJERA
================================================

stock SpawnIgraca(playerid)
{
    g_SetPlayerHealth(playerid, 99.0); vrataspawn[playerid] = false;
	if(PlayerInfo[playerid][pProveraSpawna] == SPAWN_BAZA)
	{
	    if(PlayerInfo[playerid][pLider] == 1 || PlayerInfo[playerid][pClan] == 1)
		{
			SetPlayerPos(playerid, 1477.2086,-1780.2563,3288.7859);
			SetPlayerInterior(playerid, 0);
			TogglePlayerControllable(playerid, 0);
			freeze[playerid] =  SetTimerEx("Freeze",3000, false, "i", playerid);
		}
	    else if(PlayerInfo[playerid][pLider] == 2 || PlayerInfo[playerid][pClan] == 2)
		{
			SetPlayerPos(playerid, 2125.8074,-2278.5754,20.6643);
			SetPlayerInterior(playerid, 0);
		}
		else if(PlayerInfo[playerid][pLider] == 3 || PlayerInfo[playerid][pClan] == 3)
		{
			SetPlayerPos(playerid, 1329.0504,-638.9127,14280.8857);
			SetPlayerInterior(playerid, 0);
			TogglePlayerControllable(playerid, 0);
			freeze[playerid] =  SetTimerEx("Freeze",3000, false, "i", playerid);
		}
		else if(PlayerInfo[playerid][pLider] == 4 || PlayerInfo[playerid][pClan] == 4)
		{
			SetPlayerPos(playerid, 323.8689,1127.7897,1083.8828);
			SetPlayerInterior(playerid, 5);
		}
		else if(PlayerInfo[playerid][pLider] == 5 || PlayerInfo[playerid][pClan] == 5)
		{
			SetPlayerPos(playerid, 2451.1052,-1688.5116,1013.5078);
			SetPlayerInterior(playerid, 2);
		}
		else if(PlayerInfo[playerid][pLider] == 6 || PlayerInfo[playerid][pClan] == 6)
		{
			SetPlayerPos(playerid, 1785.8721,-1797.5588,-43.3141);
			SetPlayerInterior(playerid, 0);
			TogglePlayerControllable(playerid, 0);
			g_GivePlayerWeapon(playerid, 43, 50);
			freeze[playerid] =  SetTimerEx("Freeze",3000, false, "i", playerid);
		}
	    else if(PlayerInfo[playerid][pLider] == 7 || PlayerInfo[playerid][pClan] == 7)
		{
			SetPlayerPos(playerid, 496.5612,413.3166,482.5859);
			SetPlayerInterior(playerid, 0);
			TogglePlayerControllable(playerid, 0);
			freeze[playerid] =  SetTimerEx("Freeze",3000, false, "i", playerid);
		}
	    else
		{
		    PlayerInfo[playerid][pProveraSpawna] = SPAWN_NORMAL;
			new rand = random(sizeof(RandomSpawn));
			SetPlayerPos(playerid, RandomSpawn[rand][0], RandomSpawn[rand][1], RandomSpawn[rand][2]);
			SetPlayerInterior(playerid, 0);
		}
	}
	else if(PlayerInfo[playerid][pProveraSpawna] == SPAWN_KUCA)
	{
	    if(PlayerInfo[playerid][pPosedovanjeKuce] != -1)
	    {
	        new i = PlayerInfo[playerid][pPosedovanjeKuce];
	    	SetPlayerInterior(playerid, KucaInfo[i][kInt]); SetPlayerVirtualWorld(playerid, KucaInfo[i][kVW]);
			SetPlayerPos(playerid, KucaInfo[i][kIzlazX], KucaInfo[i][kIzlazY], KucaInfo[i][kIzlazZ]);
		}
		else
		{
	        PlayerInfo[playerid][pProveraSpawna] = SPAWN_NORMAL;
			new rand = random(sizeof(RandomSpawn));
			SetPlayerPos(playerid, RandomSpawn[rand][0], RandomSpawn[rand][1], RandomSpawn[rand][2]);
			SetPlayerInterior(playerid, 0);
		}
	}
	else if(PlayerInfo[playerid][pProveraSpawna] == SPAWN_RENTKUCA)
	{
	    if(PlayerInfo[playerid][pRent] != -1)
	    {
	        new i = PlayerInfo[playerid][pRent];
	        SetPlayerInterior(playerid, KucaInfo[i][kInt]); SetPlayerVirtualWorld(playerid, KucaInfo[i][kVW]);
			SetPlayerPos(playerid, KucaInfo[i][kIzlazX], KucaInfo[i][kIzlazY], KucaInfo[i][kIzlazZ]);
		}
		else
		{
	        PlayerInfo[playerid][pProveraSpawna] = SPAWN_NORMAL;
			new rand = random(sizeof(RandomSpawn));
			SetPlayerPos(playerid, RandomSpawn[rand][0], RandomSpawn[rand][1], RandomSpawn[rand][2]);
			SetPlayerInterior(playerid, 0);
		}
	}
	else if(PlayerInfo[playerid][pProveraSpawna] == SPAWN_STAN)
	{
	    if(PlayerInfo[playerid][pPosedovanjeStana] != -1)
	    {
	        new i = PlayerInfo[playerid][pPosedovanjeStana];
	    	SetPlayerInterior(playerid, StanInfo[i][sInt]); SetPlayerVirtualWorld(playerid, StanInfo[i][sVW]);
			SetPlayerPos(playerid, StanInfo[i][sIzlazX], StanInfo[i][sIzlazY], StanInfo[i][sIzlazZ]);
		}
		else
		{
	        PlayerInfo[playerid][pProveraSpawna] = SPAWN_NORMAL;
			new rand = random(sizeof(RandomSpawn));
			SetPlayerPos(playerid, RandomSpawn[rand][0], RandomSpawn[rand][1], RandomSpawn[rand][2]);
			SetPlayerInterior(playerid, 0);
		}
	}
	else if(PlayerInfo[playerid][pProveraSpawna] == SPAWN_VIKENDICA)
	{
	    if(PlayerInfo[playerid][pPosedovanjeVikendice] != -1)
	    {
	        new i = PlayerInfo[playerid][pPosedovanjeVikendice];
	    	SetPlayerInterior(playerid, VikendiceInfo[i][viInt]); SetPlayerVirtualWorld(playerid, VikendiceInfo[i][viVW]);
			SetPlayerPos(playerid, VikendiceInfo[i][viIzlazX], VikendiceInfo[i][viIzlazY], VikendiceInfo[i][viIzlazZ]);
		}
		else
		{
	        PlayerInfo[playerid][pProveraSpawna] = SPAWN_NORMAL;
			new rand = random(sizeof(RandomSpawn));
			SetPlayerPos(playerid, RandomSpawn[rand][0], RandomSpawn[rand][1], RandomSpawn[rand][2]);
			SetPlayerInterior(playerid, 0);
		}
	}
	return 1;
}
ja mislim da je do ovoga nesto. inace ID Organizacije je 7

================================================
Radovi:
[FILTERSCRIPT] Jetpack
[FILTERSCRIPT] Glasanje
[MAP] NG Hospital
[MAP] NG Ostrvo

================================================
NouZI Gaming Loading: 30% BaySide
================================================
POTREBAN MAPPER ZA MAPANJE ENTERIJERA
================================================

Ograniči komentarom, pa probaj kompajlirati, i onda ćeš znati da li je do toga.

Kako da kompajlam kad nece ne citas lepo moji problem.

================================================
Radovi:
[FILTERSCRIPT] Jetpack
[FILTERSCRIPT] Glasanje
[MAP] NG Hospital
[MAP] NG Ostrvo

================================================
NouZI Gaming Loading: 30% BaySide
================================================
POTREBAN MAPPER ZA MAPANJE ENTERIJERA
================================================

Očigledno i ti mene ne razumiješ, ograniči komentarom što si postavljao za ogranizaciju ID 7, pa probaj komapajlirati.

stock SpawnIgraca(playerid)
{
    g_SetPlayerHealth(playerid, 99.0); vrataspawn[playerid] = false;
	if(PlayerInfo[playerid][pProveraSpawna] == SPAWN_BAZA)
	{
	    if(PlayerInfo[playerid][pLider] == 1 || PlayerInfo[playerid][pClan] == 1)
		{
			SetPlayerPos(playerid, 1477.2086,-1780.2563,3288.7859);
			SetPlayerInterior(playerid, 0);
			TogglePlayerControllable(playerid, 0);
			freeze[playerid] =  SetTimerEx("Freeze",3000, false, "i", playerid);
		}
	    else if(PlayerInfo[playerid][pLider] == 2 || PlayerInfo[playerid][pClan] == 2)
		{
			SetPlayerPos(playerid, 2125.8074,-2278.5754,20.6643);
			SetPlayerInterior(playerid, 0);
		}
		else if(PlayerInfo[playerid][pLider] == 3 || PlayerInfo[playerid][pClan] == 3)
		{
			SetPlayerPos(playerid, 1329.0504,-638.9127,14280.8857);
			SetPlayerInterior(playerid, 0);
			TogglePlayerControllable(playerid, 0);
			freeze[playerid] =  SetTimerEx("Freeze",3000, false, "i", playerid);
		}
		else if(PlayerInfo[playerid][pLider] == 4 || PlayerInfo[playerid][pClan] == 4)
		{
			SetPlayerPos(playerid, 323.8689,1127.7897,1083.8828);
			SetPlayerInterior(playerid, 5);
		}
		else if(PlayerInfo[playerid][pLider] == 5 || PlayerInfo[playerid][pClan] == 5)
		{
			SetPlayerPos(playerid, 2451.1052,-1688.5116,1013.5078);
			SetPlayerInterior(playerid, 2);
		}
		else if(PlayerInfo[playerid][pLider] == 6 || PlayerInfo[playerid][pClan] == 6)
		{
			SetPlayerPos(playerid, 1785.8721,-1797.5588,-43.3141);
			SetPlayerInterior(playerid, 0);
			TogglePlayerControllable(playerid, 0);
			g_GivePlayerWeapon(playerid, 43, 50);
			freeze[playerid] =  SetTimerEx("Freeze",3000, false, "i", playerid);
		}
	    /*else if(PlayerInfo[playerid][pLider] == 7 || PlayerInfo[playerid][pClan] == 7)
		{
			SetPlayerPos(playerid, 496.5612,413.3166,482.5859);
			SetPlayerInterior(playerid, 0);
			TogglePlayerControllable(playerid, 0);
			freeze[playerid] =  SetTimerEx("Freeze",3000, false, "i", playerid);
		}
	    else
		{
		    PlayerInfo[playerid][pProveraSpawna] = SPAWN_NORMAL;
			new rand = random(sizeof(RandomSpawn));
			SetPlayerPos(playerid, RandomSpawn[rand][0], RandomSpawn[rand][1], RandomSpawn[rand][2]);
			SetPlayerInterior(playerid, 0);
		}
	}*/
	else if(PlayerInfo[playerid][pProveraSpawna] == SPAWN_KUCA)
	{
	    if(PlayerInfo[playerid][pPosedovanjeKuce] != -1)
	    {
	        new i = PlayerInfo[playerid][pPosedovanjeKuce];
	    	SetPlayerInterior(playerid, KucaInfo[i][kInt]); SetPlayerVirtualWorld(playerid, KucaInfo[i][kVW]);
			SetPlayerPos(playerid, KucaInfo[i][kIzlazX], KucaInfo[i][kIzlazY], KucaInfo[i][kIzlazZ]);
		}
		else
		{
	        PlayerInfo[playerid][pProveraSpawna] = SPAWN_NORMAL;
			new rand = random(sizeof(RandomSpawn));
			SetPlayerPos(playerid, RandomSpawn[rand][0], RandomSpawn[rand][1], RandomSpawn[rand][2]);
			SetPlayerInterior(playerid, 0);
		}
	}
	else if(PlayerInfo[playerid][pProveraSpawna] == SPAWN_RENTKUCA)
	{
	    if(PlayerInfo[playerid][pRent] != -1)
	    {
	        new i = PlayerInfo[playerid][pRent];
	        SetPlayerInterior(playerid, KucaInfo[i][kInt]); SetPlayerVirtualWorld(playerid, KucaInfo[i][kVW]);
			SetPlayerPos(playerid, KucaInfo[i][kIzlazX], KucaInfo[i][kIzlazY], KucaInfo[i][kIzlazZ]);
		}
		else
		{
	        PlayerInfo[playerid][pProveraSpawna] = SPAWN_NORMAL;
			new rand = random(sizeof(RandomSpawn));
			SetPlayerPos(playerid, RandomSpawn[rand][0], RandomSpawn[rand][1], RandomSpawn[rand][2]);
			SetPlayerInterior(playerid, 0);
		}
	}
	else if(PlayerInfo[playerid][pProveraSpawna] == SPAWN_STAN)
	{
	    if(PlayerInfo[playerid][pPosedovanjeStana] != -1)
	    {
	        new i = PlayerInfo[playerid][pPosedovanjeStana];
	    	SetPlayerInterior(playerid, StanInfo[i][sInt]); SetPlayerVirtualWorld(playerid, StanInfo[i][sVW]);
			SetPlayerPos(playerid, StanInfo[i][sIzlazX], StanInfo[i][sIzlazY], StanInfo[i][sIzlazZ]);
		}
		else
		{
	        PlayerInfo[playerid][pProveraSpawna] = SPAWN_NORMAL;
			new rand = random(sizeof(RandomSpawn));
			SetPlayerPos(playerid, RandomSpawn[rand][0], RandomSpawn[rand][1], RandomSpawn[rand][2]);
			SetPlayerInterior(playerid, 0);
		}
	}
	else if(PlayerInfo[playerid][pProveraSpawna] == SPAWN_VIKENDICA)
	{
	    if(PlayerInfo[playerid][pPosedovanjeVikendice] != -1)
	    {
	        new i = PlayerInfo[playerid][pPosedovanjeVikendice];
	    	SetPlayerInterior(playerid, VikendiceInfo[i][viInt]); SetPlayerVirtualWorld(playerid, VikendiceInfo[i][viVW]);
			SetPlayerPos(playerid, VikendiceInfo[i][viIzlazX], VikendiceInfo[i][viIzlazY], VikendiceInfo[i][viIzlazZ]);
		}
		else
		{
	        PlayerInfo[playerid][pProveraSpawna] = SPAWN_NORMAL;
			new rand = random(sizeof(RandomSpawn));
			SetPlayerPos(playerid, RandomSpawn[rand][0], RandomSpawn[rand][1], RandomSpawn[rand][2]);
			SetPlayerInterior(playerid, 0);
		}
	}
	return 1;
}


Ako neće opet kompajlirati, problem nije tu.

Nije ni do toga :/  :(

================================================
Radovi:
[FILTERSCRIPT] Jetpack
[FILTERSCRIPT] Glasanje
[MAP] NG Hospital
[MAP] NG Ostrvo

================================================
NouZI Gaming Loading: 30% BaySide
================================================
POTREBAN MAPPER ZA MAPANJE ENTERIJERA
================================================

Dobro, hajde da vidimo šta si zadnje mijenjao, da li postoji negdje linija da je baš duga? Pokušaj se sjetiti šta si mijenjao.

Ne znam stvarno sve sam proverio nigde dugacka linija

================================================
Radovi:
[FILTERSCRIPT] Jetpack
[FILTERSCRIPT] Glasanje
[MAP] NG Hospital
[MAP] NG Ostrvo

================================================
NouZI Gaming Loading: 30% BaySide
================================================
POTREBAN MAPPER ZA MAPANJE ENTERIJERA
================================================

Naso sam problem evo ga
CMD:intervju(playerid, params[])
{
	//#pragma unused help
	//#pragma unused params
    if(UlogovanProvera[playerid] == 0) return SCM(playerid,-1,"NG:RP | "CRVENA"Moras se ulogovati da bi koristio ovu komandu!");
    new id, veh = GetPlayerVehicleID(playerid);
    if(PlayerInfo[playerid][pLider] == 1 || PlayerInfo[playerid][pClan] == 1 || PlayerInfo[playerid][pLider] == 2 || PlayerInfo[playerid][pClan] == 2 || PlayerInfo[playerid][pLider] == 3 || PlayerInfo[playerid][pClan] == 3 || PlayerInfo[playerid][pLider] == 4 || PlayerInfo[playerid][pClan] == 4 || PlayerInfo[playerid][pLider] == 5 || PlayerInfo[playerid][pClan] == 5 || PlayerInfo[playerid][pLider] == 7 || PlayerInfo[playerid][pClan] == 7) return SCM(playerid,-1, ""CRVENA"[NG:RP] "BELA"Samo clanovi BGNa!");
	if(!IsPlayerInAnyVehicle(playerid)) return SCM(playerid, -1, ""CRVENA"[NG:RP] "SIVA"Morate biti u vozilu LSN!");
	if(!NovinariVozila(veh)) return SCM(playerid, -1, ""CRVENA"[NG:RP] "SIVA"Morate biti u vozilu LSN!");
	if(sscanf(params, "u", id)) return SCM(playerid,-1,"NG:RP Pomoc | "SPLAVA"/intervju [ID/Ime]");
	if(!IsPlayerConnected(id)) return SCM(playerid, -1, "[NG:RP] "CRVENA"Pogresan ID!");
	if(id == playerid) return SCM(playerid,-1,"[NG:RP] "CRVENA"Ne mozete sami sebi ponuditi !");
	if(GetPlayerVehicleID(playerid) != GetPlayerVehicleID(id)) return SCM(playerid, -1, "[NG:RP] "CRVENA"Igrac kojem ste ponudili intervju nije u vasem vozilu!");
	IntervjuGotov[id] = playerid;
	SCMF(playerid, -1, ""ORANGE"[BGN]: "BELA"Pozvali ste %s na intervju.", GetName(id));
	SCMF(id, -1, ""ORANGE"[BGN]: "BELA"Novinar %s vas je pozvao na intervju | kucaj te /prihvati intervju ili /odbij intervju.", GetName(playerid));
	return 1;
}


if(PlayerInfo[playerid][pLider] == 1 || PlayerInfo[playerid][pClan] == 1 || PlayerInfo[playerid][pLider] == 2 || PlayerInfo[playerid][pClan] == 2 || PlayerInfo[playerid][pLider] == 3 || PlayerInfo[playerid][pClan] == 3 || PlayerInfo[playerid][pLider] == 4 || PlayerInfo[playerid][pClan] == 4 || PlayerInfo[playerid][pLider] == 5 || PlayerInfo[playerid][pClan] == 5 || PlayerInfo[playerid][pLider] == 7 || PlayerInfo[playerid][pClan] == 7) return SCM(playerid,-1, ""CRVENA"[NG:RP] "BELA"Samo clanovi BGNa!");


Sada kako bi ja to mogo da uklopim a da me ne jeb* predugacka linija ?

================================================
Radovi:
[FILTERSCRIPT] Jetpack
[FILTERSCRIPT] Glasanje
[MAP] NG Hospital
[MAP] NG Ostrvo

================================================
NouZI Gaming Loading: 30% BaySide
================================================
POTREBAN MAPPER ZA MAPANJE ENTERIJERA
================================================

if(PlayerInfo[playerid][pLider] != 6 && PlayerInfo[playerid][pClan] != 6) return SCM(playerid,-1, ""CRVENA"[NG:RP] "BELA"Samo clanovi BGNa!");


Ako je ID organizacije 6, onda probaj ovako, ako ne ide probaj umjesto && stavi || nisam siguran za ILI i I kolo, moram ponoviti programiranje haha.

Poslednja Izmena: Jul 29, 2014, 22:05:14 POSLE PODNE od dirigent00