[Pomoc]Error pri wanted levelu


Započeo DamoN ツ, Jun 30, 2014, 00:36:59 PRE PODNE

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0 članova i 1 gost pregledaju ovu temu.

Skripta koju koristim: nl
Detaljan opis problema: pa ovako neznam kako da sredim ovaj error
Dio skripte:
ev ovde su forward i public
forward SetWanted(playerid,wanted);
public SetWanted(playerid,wanted)
{
 	PI[playerid][WantedLevel] = wanted;
	ReloadWanted(playerid);
	return 1;
}

forward AddWanted(playerid,kolicina);
public AddWanted(playerid,kolicina)
{
	PI[playerid][WantedLevel] = PI[playerid][WantedLevel] + kolicina;
	if(PI[playerid][WantedLevel] > 6){ PI[playerid][WantedLevel] = 6;}
	return 1;
}

forward WlPublic(playerid);
public WlPublic(playerid)
{
	if(PI[playerid][WantedLevel] > 0)
	{
		SetWanted(playerid,PI[playerid][WantedLevel]-1);
	}
	ReloadWanted(playerid);
	WantedLvl[playerid] = 0;
	return 1;
}
forward ReloadWanted(playerid);
public ReloadWanted(playerid){
    PlayerTextDrawHide(playerid,WLTextdraw0[playerid]);
    PlayerTextDrawHide(playerid,WLTextdraw1[playerid]);
    PlayerTextDrawHide(playerid,WLTextdraw2[playerid]);
    PlayerTextDrawHide(playerid,WLTextdraw3[playerid]);
    PlayerTextDrawHide(playerid,WLTextdraw4[playerid]);
    PlayerTextDrawHide(playerid,WLTextdraw5[playerid]);
	if(PI[playerid][WantedLevel] == 1){PlayerTextDrawShow(playerid,WLTextdraw5[playerid]);}
	else if(PI[playerid][WantedLevel] == 2){PlayerTextDrawShow(playerid,WLTextdraw5[playerid]);PlayerTextDrawShow(playerid,WLTextdraw4[playerid]);}
	else if(PI[playerid][WantedLevel] == 3){PlayerTextDrawShow(playerid,WLTextdraw5[playerid]);PlayerTextDrawShow(playerid,WLTextdraw4[playerid]);PlayerTextDrawShow(playerid,WLTextdraw3[playerid]);}
	else if(PI[playerid][WantedLevel] == 4){PlayerTextDrawShow(playerid,WLTextdraw5[playerid]);PlayerTextDrawShow(playerid,WLTextdraw4[playerid]);PlayerTextDrawShow(playerid,WLTextdraw3[playerid]);PlayerTextDrawShow(playerid,WLTextdraw2[playerid]);}
	else if(PI[playerid][WantedLevel] == 5){PlayerTextDrawShow(playerid,WLTextdraw5[playerid]);PlayerTextDrawShow(playerid,WLTextdraw4[playerid]);PlayerTextDrawShow(playerid,WLTextdraw3[playerid]);PlayerTextDrawShow(playerid,WLTextdraw2[playerid]);PlayerTextDrawShow(playerid,WLTextdraw1[playerid]);}
	else if(PI[playerid][WantedLevel] == 6){PlayerTextDrawShow(playerid,WLTextdraw5[playerid]);PlayerTextDrawShow(playerid,WLTextdraw4[playerid]);PlayerTextDrawShow(playerid,WLTextdraw3[playerid]);PlayerTextDrawShow(playerid,WLTextdraw2[playerid]);PlayerTextDrawShow(playerid,WLTextdraw1[playerid]);PlayerTextDrawShow(playerid,WLTextdraw0[playerid]);}
	return 1;
}

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Respect- C++, DevoXx

Daj nam tacne linije a ne skriptu sto si pravio već tačnu liniju gdje izbaciva error

Citat: Ved0 poslato Jun 30, 2014, 09:22:28 PRE PODNE
Daj nam tacne linije a ne skriptu sto si pravio već tačnu liniju gdje izbaciva error
Eto gore ti je slika
Respect- C++, DevoXx