[Pomoc] Lozinka


Započeo [CH] Raza, Jul 02, 2013, 15:46:35 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

Citat: AngeloPr0 poslato Jul 04, 2013, 13:34:23 POSLE PODNE
Znam razumijem vas, sve radim kao sto govorite al opet ne izbaci mi ni jedan eror, al kad udjem na srv opet isti problem :(
daj ondialogresponse..


[FS]Rent
[FS] Vremenska prognoza
[TuT] PayDay
[TuT]PayDay sistem[UPDATED]
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ÄŒovjek nije stvoren za poraze, moze biti unisten, ali ne i pobjeÄ'en!

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
	switch(dialogid)
    {
        case DIALOG_REGISTER:
        {
            if(response)
            {
                new
                    strText[256], naslov2[128];

                if(strlen(inputtext) >= 6 && strlen(inputtext) <= 35)
                {
                    OnPlayerRegister(playerid, inputtext);

                    format(strText, 125, "{FFFF00}Registrirao si se sa imenom {FFFFFF}'%s' {FFFF00}i lozinkom {FFFFFF}'%s'{FFFF00}, automatski si ulogiran!", PlayerName(playerid), inputtext);
                    SendClientMessage(playerid, -1, strText);
                }
                else
                {
                    format(naslov2, sizeof(naslov2), ""COL_GREEN2"     Dobrodosao"COL_WHITE" %s!", PlayerName(playerid));
                    format(strText, sizeof(strText), ""COL_WHITE"______________________________\n\n"COL_GREEN2"Ime"COL_WHITE" %s"COL_GREEN2" nije registrirano!\n\n{F81414}Lozinka mora biti duljine izmedu 6 i 35 znakova!", PlayerName(playerid));
                    ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_PASSWORD, naslov2, strText, "Register", "Odustani");
				}
			}
            else Kick(playerid);
        }

        case DIALOG_LOGIN: 
        {
            if(response)
            {
                new
                    strText[2048], naslov2[128];

                if(strlen(inputtext) >= 4 && strlen(inputtext) <= 35)
                {
                        new uFile[35];

                        format(uFile, 35, USER_FILE, PlayerName(playerid));

                        INI_ParseFile(uFile, "LoadUserData", .bExtra = true, .extra = playerid);

                        SetPVarInt(playerid, "Prijavljen", 1);

	                    if(!strcmp(PlayerInfo[playerid][pPassword], inputtext, false))
                        {
                            SetPVarInt(playerid, "Ulogiran", 1);
                        }
                        else
                        {
	                       	pokusaji[playerid] ++;
		                   	format(naslov2, sizeof(naslov2), ""#COL_RED"[Pogresna Lozinka]", PlayerName(playerid));
                    		format(strText, sizeof(strText), ""COL_LIGHTBLUE"________________________________________________\n\n"COL_WHITE"Dobrodosao na CroHerzegovina DeathMatch server!\n\n\n"#COL_LIGHTBLUE"%s\n"#COL_WHITE"Tvoj korisnicki racun je pronaden\n\n\nMolimo upisi svoju lozinku da udjes na server:\n\n"COL_LIGHTBLUE"________________________________________________!", PlayerName(playerid));
                    		ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, naslov2, strText, "Login", "Odustani");
                    		kDM(playerid, "Pogresna lozinka! Mozda je Caps-Lock ukljucen!");
	                    }
                }
                else
                {
                    format(naslov2, sizeof(naslov2), ""COL_GREEN2"     Dobrodosao"COL_WHITE" %s!", PlayerName(playerid));
                    format(strText, 179, ""COL_WHITE"______________________________\n\n"COL_GREEN2"Ime"COL_WHITE" %s"COL_GREEN2" je registrirano!\n\n{F81414}Upisao si prekratku lozinku!", PlayerName(playerid));
                    ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, naslov2, strText, "Login", "Odustani");
                }
            }
            else Kick(playerid);
        }
        case 174:
		{
  			if(response) // Oruzja
   			{
                switch(listitem)
                {
                	case 0: GivePlayerWeapon(playerid, 1, 100);    // Bokser
                 	case 1: GivePlayerWeapon(playerid, 2, 100);  // Golf Palica
                 	case 2: GivePlayerWeapon(playerid, 3, 100);   //  Policijska Palica
                 	case 3: GivePlayerWeapon(playerid, 4, 100);   //  Noz
                 	case 4: GivePlayerWeapon(playerid, 5, 100);    //  Bejzbol Palica
                 	case 5: GivePlayerWeapon(playerid, 6, 100);    // Lopata
                  	case 6: GivePlayerWeapon(playerid, 7, 100);    // Biljarski stap
                   	case 7: GivePlayerWeapon(playerid, 8, 100);   // Mac
                    case 8: GivePlayerWeapon(playerid, 9, 100);    // Motorka
                    case 9: GivePlayerWeapon(playerid, 12, 100);    // Dildo
                    case 10: GivePlayerWeapon(playerid, 16, 100);   // Granata
                    case 11: GivePlayerWeapon(playerid, 17, 100);   // Dimna bomba
                    case 12: GivePlayerWeapon(playerid, 18, 100);   // Molotov
                    case 13: GivePlayerWeapon(playerid, 22, 100); // 9mm
            		case 14: GivePlayerWeapon(playerid, 23, 100); // Priguseni 9mm
            		case 15: GivePlayerWeapon(playerid, 24, 100); //Desert Eagle
            		case 16: GivePlayerWeapon(playerid, 26, 100); //Sawn-off
            		case 17: GivePlayerWeapon(playerid, 27, 100); //Combat
            		case 18: GivePlayerWeapon(playerid, 28, 100); //UZI
            		case 19: GivePlayerWeapon(playerid, 29, 100); //MP5
            		case 20: GivePlayerWeapon(playerid, 30, 100); //AK-47
           		 	case 21: GivePlayerWeapon(playerid, 31, 100); //M4
            		case 22: GivePlayerWeapon(playerid, 32, 100); //Tec-9
            		case 23: GivePlayerWeapon(playerid, 34, 100); //Sniper
                }
	 		}
        }
        /*case 99:
        {
        	if(response)
            {
                switch(listitem)
                {
                    case 0:
                    {
                        YoutubeStream(playerid, "http://www.youtube.com/watch?v=wyx6JDQCslE&ob=av2e");
                        Radio[playerid] = 1;
					}
					case 1:
                    {
                        YoutubeStream(playerid, "http://www.youtube.com/watch?v=-tJYN-eG1zk&ob=av3e");
                        Radio[playerid] = 1;
					}
					case 2:
                    {
                        YoutubeStream(playerid, "http://www.youtube.com/watch?v=e25_3FuQWHg");
                        Radio[playerid] = 1;
					}
					case 3:
					{
					    YoutubeStream(playerid, "http://www.youtube.com/watch?v=V1bFr2SWP1I&ob=av3e");
					    Radio[playerid] = 1;
	 				}
	 				case 4:
					{
					    YoutubeStream(playerid, "http://www.youtube.com/watch?v=7xKZcGstLM8");
					    Radio[playerid] = 1;
	 				}
	 				case 5:
					{
					    YoutubeStream(playerid, "http://www.youtube.com/watch?v=UjyO6B9AUV8");
					    Radio[playerid] = 1;
	 				}
	 				case 6:
					{
					    YoutubeStream(playerid, "http://www.youtube.com/watch?v=2CHw8X9I5Sg");
					    Radio[playerid] = 1;
	 				}
	 				case 7:
					{
					    PlayAudioStreamForPlayer(playerid, "http://www.rss-ro.com/muzica-server/Christmas/2.mp3");
					    Radio[playerid] = 1;
	 				}
				}
			}
  		}*/
  		case 195:
  		{
  			if(response)
			{
				switch(listitem)
        		{
        	    	case 0:
					{
			  			SetPlayerCheckpoint(playerid, -2427.218505,723.581726,34.587135, 5.0);
						GPSdo[playerid] = 1;
						GPSon[playerid] = 1;
						SendClientMessage(playerid, COLOR_RED, "GPS ukljucen na Dolce Vitu!");
	 				}
	 				case 1:
					{
			  			SetPlayerCheckpoint(playerid, -2152.027587,252.315628,34.884094, 5.0);
						GPSba[playerid] = 1;
						GPSon[playerid] = 1;
						SendClientMessage(playerid, COLOR_RED, "GPS ukljucen na Banku!");
	 				}
	 				case 2:
					{
			  			SetPlayerCheckpoint(playerid, 1107.6791,-1796.6454,16.5938, 5.0);
						GPSsp[playerid] = 1;
						GPSon[playerid] = 1;
						SendClientMessage(playerid, COLOR_RED, "GPS ukljucen na Spawn!");
	 				}
	 			}
			}
		}
        case 1000:
        {
			if(response)
			{
				switch(listitem)
        		{
        	    	case 0:
        	    	{
        	        	ShowPlayerDialog(playerid,1001,DIALOG_STYLE_INPUT,"Zakljucaj","Upisi lozinku za zakljucavanje servera:","Zakljucaj","Odustani");
					}
					case 1:
				    {
				    	ShowPlayerDialog(playerid,1002,DIALOG_STYLE_INPUT,"Mapa","Upisi novo ime mape:","Ok","Odustani");
					}
					case 2:
					{
				    	ShowPlayerDialog(playerid,1003,DIALOG_STYLE_INPUT,"Server","Upisi novo ime servera:","Ok","Odustani");
					}
					case 3:
					{
			 			SendRconCommand("password 0");
		 				kDM(playerid,"Server otkljucan");
					}
					case 4:
					{
				    	SendRconCommand("gmx");
				    	kDM(playerid, "Server se resetira!");
				    	SendClientMessageToAll(Grey, "SERVER SE RESETIRA, MOLIMO OSTANITE NA SERVERU!");
					}
					case 5:
					{
				    	SendRconCommand("exit");
				    	kDM(playerid, "Server se gasi!");
					}
				}
			}
		}
		case 1001:
		{
        	new string[256];
        	if(strlen(inputtext) > 1 && strlen(inputtext) <= 35)
        	{
		 		format(string,sizeof(string),"password %s",inputtext);
		 		SendRconCommand(string);
		 		kDM(playerid, "Server zakljucan!");
  			}
  			else
  			{
  			    kDM(playerid, "Lozinka mora imati vise od 1 slova");
	 		}
		}
		case 1002:
		{
        	new string[256];
		 	format(string,sizeof(string),"mapname %s",inputtext);
		 	SendRconCommand(string);
		 	kDM(playerid, "Ime mape promijenjeno!");
		}
		case 1003:
		{
        	new string[256];
		 	format(string,sizeof(string),"hostname %s",inputtext);
		 	SendRconCommand(string);
		 	kDM(playerid, "Ime servera promijenjeno!");
		}
		case 77:
		{
			if(response)
			{
			    switch(listitem)
			    {
			        case 0:
		   			{
						new string[128];
						PlayerInfo[playerid][Level] ++;
						PlayerInfo[playerid][CHB] = PlayerInfo[playerid][CHB] - 20;
						SendClientMessage(playerid, COLOR_LIGHTBLUE, "Donator: Uzeli ste Level up za 10CHB");
						format(string, sizeof(string), "Donator: Vi jos imate %d CHB", PlayerInfo[playerid][CHB]);
        				SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
	  				}
	  				case 1:
		   			{
						new string[128];
						DajNovac(playerid, 10000);
						PlayerInfo[playerid][CHB] = PlayerInfo[playerid][CHB] - 2;
						SendClientMessage(playerid, COLOR_LIGHTBLUE, "Donator: Uzeli ste 10000$ za 2CHB");
						format(string, sizeof(string), "Donator: Vi jos imate %d CHB", PlayerInfo[playerid][CHB]);
        				SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
	  				}
	  				case 2:
		   			{
		   				new string[128];
		   				if(PlayerInfo[playerid][warn] < 1)return SendClientMessage(playerid, COLOR_LIGHTBLUE, "Donator: Vi nemozete maknut warn jer ga ni nemate!");
						PlayerInfo[playerid][warn] = PlayerInfo[playerid][warn] - 1;
						PlayerInfo[playerid][CHB] = PlayerInfo[playerid][CHB] - 20;
						SendClientMessage(playerid, COLOR_LIGHTBLUE, "Donator: Makli ste si 1 warn za 20CHB");
						format(string, sizeof(string), "Donator: Vi jos imate %d CHB", PlayerInfo[playerid][CHB]);
        				SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
	  				}
	  				case 3:
		   			{
		   				new string[128];
						PlayerInfo[playerid][pSH] = PlayerInfo[playerid][pSH] + 5;
						PlayerInfo[playerid][CHB] = PlayerInfo[playerid][CHB] - 5;
						SendClientMessage(playerid, COLOR_LIGHTBLUE, "Donator: Uzeli ste veci Spawn Health za 5CHB");
						format(string, sizeof(string), "Donator: Vi jos imate %d CHB", PlayerInfo[playerid][CHB]);
        				SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
	  				}
	  				case 4:
		   			{
		   				new string[128];
						PlayerInfo[playerid][exp] = PlayerInfo[playerid][exp] + 2;
						PlayerInfo[playerid][CHB] = PlayerInfo[playerid][CHB] - 1;
						SendClientMessage(playerid, COLOR_LIGHTBLUE, "Donator: Uzeli ste 2 expa za 1CHB");
						format(string, sizeof(string), "Donator: Vi jos imate %d CHB", PlayerInfo[playerid][CHB]);
        				SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
	  				}
				}
			}
  		}
        case 3:
        {
			if(response)
			{
				switch(listitem)
				{
					case 0:
					{
						GivePlayerWeapon(playerid, 26, 250);
						SendClientMessage(playerid, COLOR_YELLOW, "Oruzar: "#COL_WHITE"Izvoli SawnOff!");
					}
					case 1:
					{
						GivePlayerWeapon(playerid, 32, 250);
						SendClientMessage(playerid, COLOR_YELLOW, "Oruzar: "#COL_WHITE"Izvoli TEC9!");
					}
					case 2:
					{
						GivePlayerWeapon(playerid, 28, 250);
						SendClientMessage(playerid, COLOR_YELLOW, "Oruzar: "#COL_WHITE"Izvoli UZI!");
					}
					case 3:
					{
						GivePlayerWeapon(playerid, 30, 250);
						SendClientMessage(playerid, COLOR_YELLOW, "Oruzar: "#COL_WHITE"Izvoli AK-47!");
					}
					case 4:
					{
						GivePlayerWeapon(playerid, 29, 250);
						SendClientMessage(playerid, COLOR_YELLOW, "Oruzar: "#COL_WHITE"Izvoli MP5!");
					}
					case 5:
					{
						GivePlayerWeapon(playerid, 31, 250);
						SendClientMessage(playerid, COLOR_YELLOW, "Oruzar: "#COL_WHITE"Izvoli M4!");
					}
					case 6:
					{
						GivePlayerWeapon(playerid, 24, 250);
						SendClientMessage(playerid, COLOR_YELLOW, "Oruzar: "#COL_WHITE"Izvoli Eagle!");
					}
					case 7:
					{
						SetPlayerHealth(playerid, 100.0);
						SetPlayerArmour(playerid, 100.0);
						SendClientMessage(playerid, COLOR_YELLOW, "Oruzar: "#COL_WHITE"Izvoli pancu i energije!");
					}
			  	}
			}
		}
    }
	return 1;
}

E momci rijesio sam problem, čini se da uopšte nije bilo do moda nego do FS, izbrišem FS greedyhs i propradi ovaj problem ... wtf

Pa nema u greedy house systemu reg/log sistem LOL
Poslednja Izmena: Jul 05, 2013, 00:41:13 PRE PODNE od AngeloPr0