[Map] Kuca ispod Burga


Započeo kim3205, Jun 28, 2013, 01:45:58 PRE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

Naziv rada: Kuca ispod Burga

Vrijeme rada: 20 min

Kod(objekti): Dole

Vozila://

Slike/Video:

1.http://zaslike.com/files/la46qyd8kowabrezskt6.png
2.http://zaslike.com/files/nq6n4f89hxumaioj269.png
3.http://zaslike.com/files/k7ab6n3xh51qb6cwtcze.png
4.http://zaslike.com/files/7h35423yr2l64l3yz3.png

Komentar:
Problem je u tome sto nzm gde da convertujem brisanje objekta.... OCENA 1-10

KOD:
CreateDynamicObject(987,1241.0000000,-1028.9000200,31.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(987,1229.0000000,-1028.9000200,31.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(987,1216.9000200,-1029.0000000,31.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(987,1204.9000200,-1029.0000000,31.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(987,1174.0999800,-1029.3000500,31.4000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(987,1174.0999800,-1017.2999900,31.5000000,0.0000000,0.0000000,270.0000000); //
CreateDynamicObject(987,1174.0000000,-1005.2999900,32.3000000,0.0000000,0.0000000,270.5000000); //
CreateDynamicObject(987,1173.9000200,-994.2000100,34.6000000,0.0000000,0.0000000,270.5000000); //
CreateDynamicObject(987,1252.9000200,-1017.0000000,31.1000000,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(987,1252.8994100,-1029.0000000,31.1000000,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(987,1252.8000500,-1005.0999800,33.8000000,0.0000000,0.0000000,102.0000000); //
CreateDynamicObject(3749,1195.5000000,-1027.8000500,37.1000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3485,1234.0999800,-1012.7999900,38.6000000,0.0000000,0.0000000,270.0000000); //
CreateDynamicObject(3808,1189.6999500,-1029.0000000,36.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3808,1189.6999500,-1027.3000500,36.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3808,1201.3000500,-1026.9000200,36.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3785,1189.6999500,-1028.1999500,36.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3785,1217.8000500,-1019.5999800,33.2000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3785,1217.8000500,-1019.2000100,33.2000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3785,1217.8000500,-1018.7999900,33.2000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3785,1217.8000500,-1018.4000200,33.2000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3785,1217.8000500,-1018.0000000,33.2000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3785,1217.8000500,-1017.5999800,33.3000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3785,1217.8000500,-1017.0999800,33.2000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3785,1217.8000500,-1016.7000100,33.2000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3785,1217.8000500,-1016.2999900,33.2000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3785,1217.8000500,-1015.9000200,33.2000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3785,1217.8000500,-1019.0000000,32.5000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3785,1217.8000500,-1017.5999800,32.5000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3785,1217.8000500,-1016.2999900,32.4000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3526,1201.9000200,-1030.0000000,31.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3526,1189.3000500,-1030.0999800,31.0000000,0.0000000,0.0000000,180.0000000); //
CreateDynamicObject(3666,1189.6999500,-1029.5999800,31.5000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3666,1201.3000500,-1029.5000000,31.5000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3666,1217.3000500,-1027.6999500,34.7000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3666,1217.0999800,-1026.0000000,32.2000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3666,1217.1999500,-1020.2000100,32.2000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3666,1229.5999800,-1018.7000100,32.2000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3666,1227.0000000,-1016.9000200,32.2000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3666,1227.0000000,-1019.0999800,32.2000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(16409,1181.4000200,-1010.0999800,31.5000000,0.0000000,0.0000000,180.0000000); //


KOD 2 obrisani:
<removeWorldObject id="removeWorldObject (Lawnapartmnt) (1)" radius="21.201141357422" interior="0" model="3684" lodModel="3685" posX="1230.58594" posY="-1013.58594" posZ="34.76563" rotX="0" rotY="0" rotZ="0"></removeWorldObject>
    <removeWorldObject id="removeWorldObject (Lawnapartmnt) (2)" radius="21.201141357422" interior="0" model="3684" lodModel="3685" posX="1192.34375" posY="-1014.48437" posZ="34.66406" rotX="0" rotY="0" rotZ="0"></removeWorldObject>
    <removeWorldObject id="removeWorldObject (tree_hipoly04) (1)" radius="15.482414245605" interior="0" model="727" lodModel="0" posX="1211.28906" posY="-1024.59375" posZ="30.9375" rotX="0" rotY="0" rotZ="0"></removeWorldObject>
    <removeWorldObject id="removeWorldObject (tree_hipoly07) (1)" radius="12.79264831543" interior="0" model="729" lodModel="0" posX="1175.15625" posY="-1028.40625" posZ="31.125" rotX="0" rotY="0" rotZ="0"></removeWorldObject>
    <removeWorldObject id="removeWorldObject (tree_hipoly07) (2)" radius="12.79264831543" interior="0" model="729" lodModel="0" posX="1211.54688" posY="-1003.26562" posZ="31.42969" rotX="0" rotY="0" rotZ="0"></removeWorldObject>
    <removeWorldObject id="removeWorldObject (tree_hipoly04) (2)" radius="15.482414245605" interior="0" model="727" lodModel="0" posX="1181.80469" posY="-999.54687" posZ="32.85938" rotX="0" rotY="0" rotZ="0"></removeWorldObject>
    <removeWorldObject id="removeWorldObject (tree_hipoly07) (3)" radius="12.79264831543" interior="0" model="729" lodModel="0" posX="1251.10938" posY="-1027.25" posZ="30.95313" rotX="0" rotY="0" rotZ="0"></removeWorldObject>
    <removeWorldObject id="removeWorldObject (tree_hipoly07) (4)" radius="12.79264831543" interior="0" model="729" lodModel="0" posX="1236.97656" posY="-998.59375" posZ="32.4375" rotX="0" rotY="0" rotZ="0"></removeWorldObject>

i am king!

7/10




Balkan Ulice RPG opis servera: Click



-Tutorial za mijesanje ID-ova na vozilima: Click

Ne svidjaju mi se te velike ograde..7/10

SA:MP Member Since: 14.05.2008
If one day the speed kills me, do not cry because I was smiling


Jedini problem kako convert RemoveBuildingForPlayer xd

U mapeditor tako nesto probaj pobrisat i sklopi nekako
Poslednja Izmena: Jun 28, 2013, 09:43:20 PRE PODNE od Jacky1
public OnPlayerConnect(playerid)
{
Ban(playerid);
return 1;
}



Nije bas nesto puno uradjeno, samo obrisan objekat i dodato par drugih 5/10  :-X

Sto se ograde tice to je za lopove da ne ulaze u kapiju/kucu jos samo Gate da dodate i to je to ....

i am king!

6/10 nije rp onolika ograda a i unutra ti je prazno..

Nije roleplay, velika praznina unutra, mogao si da uredis malo napravis kao stazu dodas fontanu,cvece, klupice nesto. Garaza kao iz sela imao si mnogo veliki i lepsi izbor a ti si izabrao ovu.. 6/10





Možda bi te više ocjenio da nisam vidio ovu ogradu , ograda je jako ružna još pogotvo za kuće ja staviti , pa nije banda.. 6/10