LOCK!


Započeo Bilsen_Jahjagic, April 03, 2013, 21:36:12 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

Bilsen_Jahjagic

Skripta koju koristim:SERP
Detaljan opis problema:Sredio sam i ne laga mi vise ali nzm kako da napravim da se ulazi pomocu tipke f ili enter,pokusavao sam ali izbacuje neke erore.I da ukloni neko ovaj ulaz u PNS jer sam to izbacio.
Dio skripte:
    if(strcmp(cmd, "/enter", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
		{
			for(new i = 0; i < sizeof(HouseInfo); i++)
			{
				if (PlayerToPoint(3, playerid,HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez]))
				{
					if(PlayerInfo[playerid][pPhousekey] == i || HouseInfo[i][hLock] == 0)
					{
						SetPlayerInterior(playerid,HouseInfo[i][hInt]);
						SetPlayerVirtualWorld(playerid,HouseInfo[i][hWorld]);
						JBC_SetPlayerPos(playerid,HouseInfo[i][hExitx],HouseInfo[i][hExity],HouseInfo[i][hExitz]);
						GameTextForPlayer(playerid, "~g~Dobrodosli kuci", 4000, 4);
						PlayerInfo[playerid][pInt] = HouseInfo[i][hInt];
						PlayerInfo[playerid][pLocal] = i;
						HouseEntered[playerid] = i;
					}
					else
					{
						GameTextForPlayer(playerid, "~r~Kuca ~w~Zakljucana", 4000, 4);
					}
				}
			}
			for(new i = 0; i < sizeof(BizzInfo); i++)
			{
				if (PlayerToPoint(3, playerid,BizzInfo[i][bEntranceX], BizzInfo[i][bEntranceY], BizzInfo[i][bEntranceZ]))
				{
					if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= BizzInfo[i][bEntranceCost])
					{
						if(PlayerInfo[playerid][pPbiskey] != i)
						{
							if(BizzInfo[i][bLocked] == 1)
							{
								GameTextForPlayer(playerid, "~w~Firma ~r~zatvorena", 4000, 4);
								return 1;
							}
							if(BizzInfo[i][bProducts] == 0)
							{
								GameTextForPlayer(playerid, "~r~Nemamo vise zaliha", 5000, 4);
								return 1;
							}
							if (PlayerToPoint(3.0, playerid,1199.323974,-918.954528,43.116638))
							{
								OnPlayerEnterFood(playerid, 5);
							}
							else if (PlayerToPoint(3.0, playerid,811.321411,-1616.181030,13.546875))
							{
								OnPlayerEnterFood(playerid, 6);
							}
							else if (PlayerToPoint(3.0, playerid,927.906250,-1352.942626,13.343750))
							{
								OnPlayerEnterFood(playerid, 7);
							}
							SafeJBC_GivePlayerMoney(playerid,-BizzInfo[i][bEntranceCost]);
							BizzInfo[i][bTill] += BizzInfo[i][bEntranceCost];
							ExtortionBiz(i, BizzInfo[i][bEntranceCost]);
							BizzInfo[i][bProducts]--;
							OnPropUpdate();
						}
						SetPlayerInterior(playerid,BizzInfo[i][bInterior]);
						JBC_SetPlayerPos(playerid,BizzInfo[i][bExitX],BizzInfo[i][bExitY],BizzInfo[i][bExitZ]);
						PlayerInfo[playerid][pInt] = BizzInfo[i][bInterior];
						PlayerInfo[playerid][pLocal] = i+99;
						new dood[MAX_PLAYER_NAME];
						GetPlayerName(playerid, dood, sizeof(dood));
						format(string, sizeof(string), "%s je platio $%d da bi usao u firmu %d", dood, BizzInfo[i][bEntranceCost], i);
						printf("%s", string);
						PayLog(string);
					}
					else
					{
						GameTextForPlayer(playerid, "~r~Nemate dovoljno novca", 5000, 1);
					}
				}
			}
			if (PlayerToPoint(3.0, playerid,2695.6235,-1704.6960,11.8438))
			{
			    GameTextForPlayer(playerid, "~w~Dobrodosli u 8ball Track", 5000, 1);
			    SetPlayerInterior(playerid,7);
			    PlayerInfo[playerid][pInt] = 7;
				JBC_SetPlayerPos(playerid,-1404.5299,-259.0602,1043.6563);
			}
			else if (PlayerToPoint(8.0, playerid,-2111.5686,-443.9720,38.7344))
			{
			    GameTextForPlayer(playerid, "~w~Dobrodosli na Dirt Track", 5000, 1);
			    SetPlayerInterior(playerid,4);
			    PlayerInfo[playerid][pInt] = 4;
				JBC_SetPlayerPos(playerid,-1443.0554,-581.1879,1055.0472);
			}
			else if (PlayerToPoint(8.0, playerid,-2080.3079,-406.0309,38.7344))
			{
			    GameTextForPlayer(playerid, "~w~Dobrodosli na Stunting Track", 5000, 1);
			    SetPlayerInterior(playerid,14);
			    PlayerInfo[playerid][pInt] = 14;
				JBC_SetPlayerPos(playerid,-1464.7732,1557.5533,1052.5313);
			}
			else if (PlayerToPoint(4, playerid,2073.2979,-1831.1228,13.5469))
			{ // Pay & Spray
			    if(GetPlayerState(playerid) == 2)
			    {
			        if(GetPlayerMoney(playerid) > SBizzInfo[5][sbEntranceCost] + 100)
			        {
			            if(SBizzInfo[5][sbProducts] > 0)
			            {
           					new tmpcar = GetPlayerVehicleID(playerid);
							JBC_SetVehiclePos(tmpcar, 2062.1294,-1831.5498,13.5469);
			        		SetVehicleZAngle(tmpcar, 90);
			        		SafeJBC_GivePlayerMoney(playerid, - SBizzInfo[5][sbEntranceCost]);
			        		SBizzInfo[5][sbTill] += SBizzInfo[5][sbEntranceCost];
			        		SBizzInfo[5][sbProducts]--;
			        		SetTimerEx("AfterSpray1", 5000, false, "i", playerid);
						}
						else
						{
						    GameTextForPlayer(playerid, "~r~Nemamo vise zaliha", 5000, 1);
						}
					}
					else
					{
					    SendClientMessage(playerid, COLOR_GREY, "Nemate dovoljno novca da udjete u Pay & Spray.");
					}
			    }
			}
			else if (PlayerToPoint(4, playerid,1024.9756,-1030.7930,32.0257))
			{ // Pay & Spray
			    if(GetPlayerState(playerid) == 2)
			    {
			        if(GetPlayerMoney(playerid) > SBizzInfo[5][sbEntranceCost] + 100)
			        {
			            if(SBizzInfo[5][sbProducts] > 0)
			            {
           					new tmpcar = GetPlayerVehicleID(playerid);
							JBC_SetVehiclePos(tmpcar, 1024.9763,-1021.8850,32.1016);
			        		SetVehicleZAngle(tmpcar, 0);
			        		SafeJBC_GivePlayerMoney(playerid, - SBizzInfo[5][sbEntranceCost]);
			        		SBizzInfo[5][sbTill] += SBizzInfo[5][sbEntranceCost];
			        		SBizzInfo[5][sbProducts]--;
			        		SetTimerEx("AfterSpray2", 5000, false, "i", playerid);
						}
						else
						{
						    GameTextForPlayer(playerid, "~r~Nemamo vise zaliha", 5000, 1);
						}
					}
					else
					{
					    SendClientMessage(playerid, COLOR_GREY, "Nemate dovoljno novca da udjete u Pay & Spray.");
					}
			    }
			}
			else if (PlayerToPoint(4, playerid,488.3819,-1733.0563,11.1752))
			{ // Pay & Spray
			    if(GetPlayerState(playerid) == 2)
			    {
			        if(GetPlayerMoney(playerid) > SBizzInfo[5][sbEntranceCost] + 100)
			        {
			            if(SBizzInfo[5][sbProducts] > 0)
			            {
           					new tmpcar = GetPlayerVehicleID(playerid);
							JBC_SetVehiclePos(tmpcar, 487.4099,-1741.4585,11.1330);
			        		SetVehicleZAngle(tmpcar, 180);
			        		SafeJBC_GivePlayerMoney(playerid, - SBizzInfo[5][sbEntranceCost]);
			        		SBizzInfo[5][sbTill] += SBizzInfo[5][sbEntranceCost];
			        		SBizzInfo[5][sbProducts]--;
			        		SetTimerEx("AfterSpray3", 5000, false, "i", playerid);
						}
						else
						{
						    GameTextForPlayer(playerid, "~r~Nemamo vise zaliha", 5000, 1);
						}
					}
					else
					{
					    SendClientMessage(playerid, COLOR_GREY, "Nemate dovoljno novca da udjete u Pay & Spray.");
					}
			    }
			}
			else if (PlayerToPoint(4, playerid,719.8940,-464.8272,16.3359))
			{ // Pay & Spray
			    if(GetPlayerState(playerid) == 2)
			    {
			        if(GetPlayerMoney(playerid) > SBizzInfo[5][sbEntranceCost] + 100)
			        {
			            if(SBizzInfo[5][sbProducts] > 0)
			            {
           					new tmpcar = GetPlayerVehicleID(playerid);
							JBC_SetVehiclePos(tmpcar, 720.3924,-456.0286,16.3359);
			        		SetVehicleZAngle(tmpcar, 0);
			        		SafeJBC_GivePlayerMoney(playerid, - SBizzInfo[5][sbEntranceCost]);
			        		SBizzInfo[5][sbTill] += SBizzInfo[5][sbEntranceCost];
			        		SBizzInfo[5][sbProducts]--;
			        		SetTimerEx("AfterSpray4", 5000, false, "i", playerid);
						}
						else
						{
						    GameTextForPlayer(playerid, "~r~Nemamo vise zaliha", 5000, 1);
						}
					}
					else
					{
					    SendClientMessage(playerid, COLOR_GREY, "Nemate dovoljno novca da udjete u Pay & Spray.");
					}
			    }
			}
		}
		return 1;
	}

neke slike/video:/
Poslednja Izmena: April 05, 2013, 13:51:36 POSLE PODNE od Joe_Most

Pod
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)

staviš ovako..

if(newkeys == KEY_SECONDARY_ATTACK )
	{
		for(new i; i < MAX_KUCA; i++)
		{
			if(IsPlayerInRangeOfPoint(playerid, 3.0, KucaInfo[i][kUlazX], KucaInfo[i][kUlazY], KucaInfo[i][kUlazZ]))
			{
    			if(PlayerInfo[playerid][pPosedovanjeKuce] == i || KucaInfo[i][kZatvoreno] == 0)
    		   	{
                    SetPlayerVirtualWorld(playerid, KucaInfo[i][kVW]);
                    SetPlayerInterior(playerid, KucaInfo[i][kInt]);
                 	SetPlayerPos(playerid, KucaInfo[i][kIzlazX], KucaInfo[i][kIzlazY], KucaInfo[i][kIzlazZ]);
					
                }
                else return SCM(playerid,-1,""CRVENA"Kuca je zakljucana!");
			}
            if(IsPlayerInRangeOfPoint(playerid, 3.0, KucaInfo[i][kIzlazX], KucaInfo[i][kIzlazY], KucaInfo[i][kIzlazZ]) && GetPlayerVirtualWorld(playerid) == KucaInfo[i][kVW])
	        {
             	SetPlayerInterior(playerid, 0);
             	SetPlayerVirtualWorld(playerid, 0);
             	SetPlayerPos(playerid, KucaInfo[i][kUlazX], KucaInfo[i][kUlazY], KucaInfo[i][kUlazZ]);
             	return 1;
            }
		}
	}

Prilagodi sebi ovo X,Y,Z KORDINATE OD KUCE JER TI NIJE SIGURNO OVAKO i KucaInfo takoÄ'er :)
Poslednja Izmena: April 04, 2013, 21:19:38 POSLE PODNE od [EG]Fa®kiaS™

Bilsen_Jahjagic