[POMOC]War


Započeo Capo, April 02, 2013, 17:29:49 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

Skripta koju koristim:CLRP
Detaljan opis problema:Znaci vako, pokrenem war i sad igram LCN VS Y ... i kad ja nekog ubijem on se spavna opet i ima pola heltha i nema oruzije, pa ako mi mozete pomoc, kako da sad on se stvori i da ima pun helth i ovo oruzije, i da se pomjeri rezultat,
I bilo bi dobro kad bi se moglo prozvat za war, admin ih prozove u koji tim i to je to .. :D dat cu vam komandu za pokreni war :D
Dio skripte:
Neke slike/video za lakse dobivanje pomoci(neobavezno):

CMD:zapocnirat(playerid, params[])
{
	new tim1,tim2,vrijemez, string[128];
	new sendername[MAX_PLAYER_NAME];
	GetPlayerName(playerid, sendername, sizeof(sendername));
	if(sscanf(params, "ddd", tim1, tim2, vrijemez))
	{
	if(PlayerInfo[playerid][pAdmin] >= 1)
	{
	SCM(playerid, COLOR_GRAD3,""svpl"Koristenje:{FFFFFF} /zapocnirat [tim1] [tim2] [vreme(minuti)]");
	SCM(playerid, WHITE, "{FF0000}Dostupno: {FFFF80}5 - Yakuza | 6- L.C.N ");
	}
	}
	else
	{
	if(PlayerInfo[playerid][pAdmin] >= 1)
	{
	foreach (Player, i)
	{
 	if(PlayerInfo[i][pMember] == tim1 || PlayerInfo[i][pLeader] == tim1)
 	{
	SetPVarInt(i, "Ratuje", 1); SetPVarInt(i, "Tim1", 1);
	new Float:fa, Float:fy, Float:fu;
	GetPlayerPos( playerid, fa, fy, fu );
	format(string, sizeof(string), "{FF0000}RAT| Pokrenuo Admin: {FFFF80}%s", sendername);SCM(i, WHITE, string);
	ratnitext1 = CreatePlayer3DTextLabel(i,"{0080C0}Plavi {808080}Tim",0x46A3FFFF,fa,fy,fu,40.0, i);
	SetPlayerInterior(i, 15);
	new rande = random(sizeof(RandomArenaSpawnsTim1));
	SetPlayerPos(i, RandomArenaSpawnsTim1[rande][0], RandomArenaSpawnsTim1[rande][1], RandomArenaSpawnsTim1[rande][2]);
	GivePlayerWeapon(i, 4, 2);GivePlayerWeapon(i, 18, 50);GivePlayerWeapon(i, 24, 120);GivePlayerWeapon(i, 25, 120);GivePlayerWeapon(i, 29, 200);
	GivePlayerWeapon(i, 33, 100);RatnoVrijeme = vrijemez*60;TextDrawShowForPlayer(i, crvenitim);plavitimkills= 0; crvenitimkills = 0;
	TextDrawShowForPlayer(i, plavitim);
	TextDrawShowForPlayer(i, ratnaz);
	TextDrawShowForPlayer(i, preostalovrijeme);
 	}
  	if(PlayerInfo[i][pMember] == tim2 ||PlayerInfo[i][pLeader] == tim2)
 	{
	SetPVarInt(i, "Ratuje", 1); SetPVarInt(i, "Tim2", 1);
	SetPlayerInterior(i, 15);
	new Float:fa, Float:fy, Float:fu;
	GetPlayerPos( playerid, fa, fy, fu );format(string, sizeof(string), "{FF0000}RAT| Pokrenuo Admin: {FFFF80}%s", sendername);SCM(i, WHITE, string);
	ratnitext2 = CreatePlayer3DTextLabel(i,"{FF4141}Crveni {808080}Tim",0xFF5E5EFF,fa,fy,fu,40.0, i);plavitimkills= 0; crvenitimkills = 0;
	new rande = random(sizeof(RandomArenaSpawnsTim2));
	RatnoVrijeme = vrijemez *60;
	SetPlayerPos(i, RandomArenaSpawnsTim2[rande][0], RandomArenaSpawnsTim2[rande][1], RandomArenaSpawnsTim2[rande][2]);
	GivePlayerWeapon(i, 4, 2);GivePlayerWeapon(i, 18, 50);GivePlayerWeapon(i, 24, 120);GivePlayerWeapon(i, 25, 120);GivePlayerWeapon(i, 29, 200);
	GivePlayerWeapon(i, 33, 100);
	TextDrawShowForPlayer(i, crvenitim);
	TextDrawShowForPlayer(i, plavitim);
	TextDrawShowForPlayer(i, ratnaz);
	TextDrawShowForPlayer(i, preostalovrijeme);
	}
	}
	}
	}
	return 1;
}


ILI ako netko ima FS za war, bilo bi takodjer dobro :D

Evo ja se bas nekuzim u to al ako je ovo :

if(GetPVarInt(i, "Ratuje") == 1 && RatnoVrijeme != 0)
			{

				format(string, sizeof(string), "~g~Preostalo vrijeme:~b~%d sec", RatnoVrijeme);
				TextDrawSetString(preostalovrijeme,string);
				format(string, sizeof(string), "~r~Crveni tim:~b~%d", crvenitimkills);
				TextDrawSetString(crvenitim, string);
				format(string, sizeof(string), "~r~Plavi tim:~b~%d", plavitimkills);
				TextDrawSetString(plavitim, string);
			}
			if(GetPVarInt(i, "Ratuje") == 1 && RatnoVrijeme <= 0)
			{
				DeletePlayer3DTextLabel(i, ratnitext1);DeletePlayer3DTextLabel(i, ratnitext2);SetPVarInt(i, "Tim1", 0);SetPVarInt(i, "Tim2", 0);
				SetPVarInt(i, "Ratuje", 0); ResetPlayerWeapons(i); SpawnPlayer(i); TextDrawHideForPlayer(i, ratnaz);
				TextDrawHideForPlayer(i, preostalovrijeme);TextDrawHideForPlayer(i, crvenitim);TextDrawHideForPlayer(i, plavitim);
			}


Evo ti sam naso :D
Vald je to to :D

public OnPlayerSpawn(playerid)
{
	//TextDrawHideForPlayer(playerid, tech);
    //TextDrawHideForPlayer(playerid, dobro);
    TextDrawShowForPlayer(playerid, poruke);
   	StopAudioStreamForPlayer(playerid)
    SetPlayerVirtualWorld(playerid, 0);
    SetPlayerInterior(playerid,0);
	
    if(!gPlayerAnimLibsPreloaded[playerid])
	{
   		PreloadAnimLib(playerid,"BOMBER");
   		PreloadAnimLib(playerid,"RAPPING");
    	PreloadAnimLib(playerid,"SHOP");
   		PreloadAnimLib(playerid,"BEACH");
   		PreloadAnimLib(playerid,"SMOKING");
    	PreloadAnimLib(playerid,"FOOD");
    	PreloadAnimLib(playerid,"ON_LOOKERS");
    	PreloadAnimLib(playerid,"DEALER");
		PreloadAnimLib(playerid,"CRACK");
		PreloadAnimLib(playerid,"CARRY");
		PreloadAnimLib(playerid,"COP_AMBIENT");
		PreloadAnimLib(playerid,"PARK");
		PreloadAnimLib(playerid,"INT_HOUSE");
		PreloadAnimLib(playerid,"FOOD");
		PreloadAnimLib(playerid,"PED");
		PreloadAnimLib(playerid,"MISC");
		PreloadAnimLib(playerid,"BLOWJOBZ");
		PreloadAnimLib(playerid,"RIFLE");
		PreloadAnimLib(playerid,"UZI");
		PreloadAnimLib(playerid,"SHOTGUN");
		PreloadAnimLib(playerid,"COLT45");
		PreloadAnimLib(playerid,"SILENCED");
		PreloadAnimLib(playerid,"GYMNASIUM");
		PreloadAnimLib(playerid,"PARK");
		PreloadAnimLib(playerid,"BSKTBALL");
		PreloadAnimLib(playerid,"GANGS");
		PreloadAnimLib(playerid,"FIGHT_D");
		PreloadAnimLib(playerid,"PAULNMAC");
		gPlayerAnimLibsPreloaded[playerid] = 1;
	}
    
	InitLockDoors(playerid);
	STDPlayer[playerid] = 0;
	gTeam[playerid] = PlayerInfo[playerid][pTeam]; //Set the Team
	if (gTeam[playerid] == 4) //medic / criminal reset team
	{
		gTeam[playerid] = 3;
	}
	if(gPlayerLogged[playerid] == 0 && IsPlayerNPC(playerid) != 1)
	{
    	SendClientMessage(playerid, WHITE, "{FFFFFF}** Ovaj server zahtjeva prvo da se prijavite prije spawnanja ("COL_RED"Kikovan{FFFFFF}) **");
        KickPlayer[playerid] = 1;
 	}
	if(gTeam[playerid] == 11 && PlayerInfo[playerid][pLeader] < 1)
	{
	    MedicBill[playerid] = 0;
	    new rand = random(sizeof(CIV));
		SendClientMessage(playerid, WHITE, "{FFFFFF} Niste prihvaceni "COL_RED"Lider{FFFFFF}, sada ste civil!");
		PlayerInfo[playerid][pTeam] = 3;
		gTeam[playerid] = 3;
		SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
		PlayerInfo[playerid][pModel] = CIV[rand];
		SpawnPlayer(playerid);
	}
	if(gTeam[playerid] == 5)
	{
	    if(PlayerInfo[playerid][pMember] < 1)
	    {
	        MedicBill[playerid] = 0;
	        new rand = random(sizeof(CIV));
			SendClientMessage(playerid, WHITE, "{FFFFFF} Niste clan organizacije, sada ste "COL_RED"civil!");
			PlayerInfo[playerid][pTeam] = 3;
			gTeam[playerid] = 3;
            SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
			PlayerInfo[playerid][pModel] = CIV[rand];
			SpawnPlayer(playerid);
		}
	}
	if(gTeam[playerid] == 10)
	{
	    if(PlayerInfo[playerid][pMember] != 8)
	    {
	        MedicBill[playerid] = 0;
	        new rand = random(sizeof(CIV));
			SendClientMessage(playerid, WHITE, "{FFFFFF} Niste clan ove agencije, sada ste "COL_RED"civil!");
			PlayerInfo[playerid][pTeam] = 3;
			gTeam[playerid] = 3;
            SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
			PlayerInfo[playerid][pModel] = CIV[rand];
			SpawnPlayer(playerid);
		}
	}
	if(gTeam[playerid] == 2 && PlayerInfo[playerid][pMember] > 3)
	{
	    MedicBill[playerid] = 0;
		new rand = random(sizeof(CIV));
		SendClientMessage(playerid, WHITE, "{FFFFFF} Niste se prijavili za clana "COL_RED"Drzavne Agencije!");
		PlayerInfo[playerid][pTeam] = 3;
		gTeam[playerid] = 3;
		SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
		PlayerInfo[playerid][pModel] = CIV[rand];
		SpawnPlayer(playerid);
	}
	if(gTeam[playerid] == 3)
	{
	    if(PlayerInfo[playerid][pMember] > 0 || PlayerInfo[playerid][pLeader] > 0)
	    {
			SendClientMessage(playerid, WHITE, "{FFFFFF} Niste clan organizacije premjesteni ste na odgovarajucu "COL_RED"Klasu + Skin!");
			MedicBill[playerid] = 0;
			new model = PlayerInfo[playerid][pChar];
			if(PlayerInfo[playerid][pMember] == 1) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 2) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 3) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 4) { SetSpawnInfo(playerid, 1, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 1; gTeam[playerid] = 1; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 5) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 6) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 7) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 8) { SetSpawnInfo(playerid, 10, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 10; gTeam[playerid] = 10; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 9) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 10) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 12) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 13) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 14) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 15) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 16) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 1) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 2) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 3) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 4) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 5) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 6) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 7) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 8) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 9) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 10) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 12) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model;}
			else if(PlayerInfo[playerid][pLeader] == 13) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model;}
			else if(PlayerInfo[playerid][pLeader] == 14) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model;}
			else if(PlayerInfo[playerid][pLeader] == 15) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 16) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 17) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			SpawnPlayer(playerid);
		}
	}
	if(PlayerInfo[playerid][pChar] > 0) { SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]); }
	else { SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]); }
	SetPlayerSpawn(playerid);
	SetPlayerWeapons(playerid);
	SetPlayerToTeamColor(playerid);
	PlayerFixRadio(playerid);
	
	for(new i = 0; i < sizeof(Turfs); i++)
	{
		GangZoneShowForPlayer(playerid, i, TurfInfo[i][zColor]);
	    GangZoneShowForPlayer(playerid, crips, 0x2641FEAA);
		GangZoneShowForPlayer(playerid, bloods, 0xAA3333AA);
		
		if(gangzona[gzona1] == 0)
		{
			GangZoneShowForPlayer(playerid,zona1, 0xC0C0C096);
		}
		else if(gangzona[gzona1] == 1)
		{
			GangZoneShowForPlayer(playerid,zona1, 0x2641FEAA);
		}
		else if(gangzona[gzona1] == 2)
		{
			GangZoneShowForPlayer(playerid, zona1, 0xAA3333AA);
		}
		if(gangzona[gzona2] == 0)
		{
			GangZoneShowForPlayer(playerid,zona2, 0xC0C0C096);
		}
		else if(gangzona[gzona2] == 1)
		{
			GangZoneShowForPlayer(playerid,zona2, 0x2641FEAA);
		}
		else if(gangzona[gzona2] == 2)
		{
			GangZoneShowForPlayer(playerid, zona2, 0xAA3333AA);
		}
		if(gangzona[gzona3] == 0)
		{
			GangZoneShowForPlayer(playerid,zona3, 0xC0C0C096);
		}
		else if(gangzona[gzona3] == 1)
		{
			GangZoneShowForPlayer(playerid,zona3, 0x2641FEAA);
		}
		else if(gangzona[gzona3] == 2)
		{
			GangZoneShowForPlayer(playerid, zona3, 0xAA3333AA);
		}
		if(gangzona[gzona4] == 0)
		{
			GangZoneShowForPlayer(playerid,zona4, 0xC0C0C096);
		}
		else if(gangzona[gzona4] == 1)
		{
			GangZoneShowForPlayer(playerid,zona4, 0x2641FEAA);
		}
		else if(gangzona[gzona4] == 2)
		{
			GangZoneShowForPlayer(playerid, zona4, 0xAA3333AA);
		}
		if(gangzona[gzona5] == 0)
		{
			GangZoneShowForPlayer(playerid,zona5, 0xC0C0C096);
		}
		else if(gangzona[gzona5] == 1)
		{
			GangZoneShowForPlayer(playerid,zona5, 0x2641FEAA);
		}
		else if(gangzona[gzona5] == 2)
		{
			GangZoneShowForPlayer(playerid, zona5, 0xAA3333AA);
		}
		if(gangzona[gzona6] == 0)
		{
			GangZoneShowForPlayer(playerid,zona6, 0xC0C0C096);
		}
		else if(gangzona[gzona6] == 1)
		{
			GangZoneShowForPlayer(playerid,zona6, 0x2641FEAA);
		}
		else if(gangzona[gzona6] == 2)
		{
			GangZoneShowForPlayer(playerid, zona6, 0xAA3333AA);
		}
        return 1;
	}
	
	if(MapIconsShown[playerid] != 1)
	{
	    MapIconsShown[playerid] = 1;
	    for(new i = 0; i < sizeof(BizzInfo); i++)
		{
			SetPlayerMapIcon(playerid,i + 1,BizzInfo[i][bEntranceX],BizzInfo[i][bEntranceY],BizzInfo[i][bEntranceZ],56,YELLOW);
		}
		for(new i = 0; i < sizeof(SBizzInfo); i++)
		{
		    SetPlayerMapIcon(playerid,i + 20,SBizzInfo[i][sbEntranceX],SBizzInfo[i][sbEntranceY],SBizzInfo[i][sbEntranceZ],56,COLOR_ZELENKASTA);
		}
	}
	return 1;
}