[POMOC] Kupovina kuca


Započeo |OY:RP| James, Mart 01, 2013, 00:39:05 PRE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

Scripta:Raptorgame
Detaljni Opis:ocel mi ko pomoc da uklonim ovo ev ovako:: na rg scripti ima ono morate otici u zavod za urbaniaciju da kupite kucu il stan jel se nemoze odma kupi direktno kuca ono da kucas /kupikucu il /kupistan moras otic opstinu,al prvo moras uzet karticu taj pin u banci otic u opstinu i sad to uzet za to i kucas id kuce i kupis je u opstini tako a ja hocu odma direktno da se kuca /kupikuca il /kupistan
mozel mi ko to pomoc kako da uradim ejbemga dacu sve stoje potrebno sve samo recite sta vam trebam dat molimvas dami pomognete biobivam mnogo zahvalan

deo scripte dacu sve
Slike:
Evo nest cu dam nzm dal moze ovo ista pomoc

#define KUPIKUCUPIN	10401

#define PRODAJKUCUPIN	10410
#define PRODAJSTANPIN	10411

if(dialogid == KUCAGLAVNA)//
{
	if(response)
	{
				if(listitem == 0)
				{
                ShowPlayerDialog(playerid,KUPIKUCUPIN,DIALOG_STYLE_INPUT,"{00C0FF}|{FFFFFF}° {00C0FF}Zastita prava {FFFFFF}°{00C0FF}|","{00C0FF}_________________________________________\n\n{00C0FF}Upisite vas pin kod radi sigurnosti.\n{00C0FF}_________________________________________","Potvrdi","Odustani");
				return 1;
				}
// *******************************
					if(listitem == 1)
					{
	                ShowPlayerDialog(playerid,KUPISTANPIN,DIALOG_STYLE_INPUT,"{00C0FF}|{FFFFFF}° {00C0FF}Zastita prava {FFFFFF}°{00C0FF}|","{00C0FF}_________________________________________\n\n{00C0FF}Upisite vas pin kod radi sigurnosti.\n{00C0FF}_________________________________________","Potvrdi","Odustani");
	   	         	return 1;
					}
	}
return 1;
}


if(dialogid == KUPIKUCUPIN)//
{
	if(response)
	{
					new kartica = PlayerInfo[playerid][pPinKod];
					new ukucankod = strval(inputtext);
					if( ukucankod == 0){SendClientMessage(playerid,COLOR_WHITE,"{00C0FF}[GRESKA] {FFFFFF}Pogresili ste pinkod.");return 1;}
					if( kartica == ukucankod )
					{
					ShowPlayerDialog(playerid,KUPIKUCU,DIALOG_STYLE_INPUT,"{00C0FF}|{FFFFFF}° {00C0FF}Kupovina nekretnine{FFFFFF}°{00C0FF}|","{00C0FF}_________________________________________\n\n{FFFFFF}Unesite broj kuce koju zelite kupiti.\n{00C0FF}_________________________________________","Prihvati","Odustani");
					}
						else
						{
						SendClientMessage(playerid,COLOR_WHITE,"{00C0FF}[GRESKA] {FFFFFF}Pogresili ste pinkod.");
						return 1;
						}
	}
return 1;
}


if(dialogid == PRODAJA)
{
	if(response)
	{
				if(listitem == 0)
				{
                ShowPlayerDialog(playerid,PRODAJKUCUPIN,DIALOG_STYLE_INPUT,"{00C0FF}|{FFFFFF}° {00C0FF}Zastita prava {FFFFFF}°{00C0FF}|","{00C0FF}_________________________________________\n\n{00C0FF}Upisite vas pin kod radi sigurnosti.\n{00C0FF}_________________________________________","Potvrdi","Odustani");
				return 1;
				}
// *******************************
					if(listitem == 1)
					{
	                ShowPlayerDialog(playerid,PRODAJSTANPIN,DIALOG_STYLE_INPUT,"{00C0FF}|{FFFFFF}° {00C0FF}Zastita prava {FFFFFF}°{00C0FF}|","{00C0FF}_________________________________________\n\n{00C0FF}Upisite vas pin kod radi sigurnosti.\n{00C0FF}_________________________________________","Potvrdi","Odustani");
	   	         	return 1;
					}
	}
return 1;
}
// *****************************************************************************
if(dialogid == PRODAJKUCUPIN)//
{
	if(response)
	{
		new kartica = PlayerInfo[playerid][pPinKod];
		new string1[256];
		new ukucankod = strval(inputtext);
		if( ukucankod == 0){SendClientMessage(playerid,COLOR_WHITE,"{00C0FF}[GRESKA] {FFFFFF}Pogresili ste pinkod.");return 1;}
		if( kartica == ukucankod )
		{
			new playername[MAX_PLAYER_NAME];
			GetPlayerName(playerid, playername, sizeof(playername));
			if(PlayerInfo[playerid][pPhousekey] == 255)
			{
			SendClientMessage(playerid, COLOR_WHITE, "[GRESKA] Ne posjedujete kucu.");
			return 1;
			}
				if(PlayerInfo[playerid][pMarried] > 0)
			    {
		        SendClientMessage(playerid, COLOR_GREY, "[GRESKA] Vjencani ste, ne mozete prodati kucu !");
		        return 1;
			    }
					if(PlayerInfo[playerid][pPhousekey] != 255 && strcmp(playername, HouseInfo[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0)
					{
					new house = PlayerInfo[playerid][pPhousekey];
					HouseInfo[house][hHel] = 0;
					HouseInfo[house][hArm] = 0;
					HouseInfo[house][hHealthx] = 0;
					HouseInfo[house][hHealthy] = 0;
					HouseInfo[house][hHealthz] = 0;
					HouseInfo[house][hArmourx] = 0;
					HouseInfo[house][hArmoury] = 0;
					HouseInfo[house][hArmourz] = 0;
					HouseInfo[house][hLock] = 1;
					HouseInfo[house][hOwned] = 0;
					HouseInfo[house][hVec] = 0;
					HouseInfo[house][hVcol1] = -1;
					HouseInfo[house][hVcol2] = -1;
					GetPlayerName(playerid, sendername, sizeof(sendername));
					strmid(HouseInfo[house][hOwner], "Drzava", 0, strlen("Drzava"), 255);
					SafeJBC_GivePlayerMoney(playerid,HouseInfo[house][hValue]);
					PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
					format(string, sizeof(string), "~w~Cestitamo~n~ Prodali ste kucu za ~n~~g~$%d", HouseInfo[house][hValue]);
					GameTextForPlayer(playerid, string, 10000, 3);
	   	            PlayerInfo[playerid][pMats] += PlayerInfo[playerid][KucaMats];
			 	    format(string, sizeof string,"{0ed400}[INFO] {FFFFFF}Uzeo si %d matsa iz kuce koje su bile u sef.",PlayerInfo[playerid][KucaMats]);
			        SCM(playerid,COLOR_GRAD1,string);
   	    	        PlayerInfo[playerid][KucaMats] -= PlayerInfo[playerid][KucaMats];
					PlayerInfo[playerid][pDrugs] += PlayerInfo[playerid][DrogaKuca];
					format(string, sizeof string,"{0ed400}[INFO] {FFFFFF}Uzeo si %d grama droge iz kuce koje su bile u sefu.",PlayerInfo[playerid][DrogaKuca]);
					SCM(playerid,COLOR_GRAD1,string);
   		            PlayerInfo[playerid][DrogaKuca] -= PlayerInfo[playerid][DrogaKuca];
	   	            JBC_GivePlayerMoney(playerid, PlayerInfo[playerid][NovacKuca]);
			        format(string, sizeof string,"{0ed400}[INFO] {FFFFFF}Uzeo si %d$ kojih si imao u kuci u sefu.",PlayerInfo[playerid][NovacKuca]);
			        SCM(playerid,COLOR_GRAD1,string);
			        PlayerInfo[playerid][NovacKuca] -= PlayerInfo[playerid][NovacKuca];
					housesale = Create3DTextLabel(string1,0x006400FF,HouseInfo[house][hEntrancex], HouseInfo[house][hEntrancey], HouseInfo[house][hEntrancez]+1,15,0,1);
					PlayerInfo[playerid][pPhousekey] = 255;
                	OnPropTextdrawUpdate();
            	    OnHousePickupUpdate(house);
					OnPropUpdate();
					OnPlayerUpdateCustom(playerid);
					return 1;
					}
					else
					{
					// nema kucu
					return 1;
					}



		}
			else
			{
			SendClientMessage(playerid,COLOR_WHITE,"{00C0FF}[GRESKA] {FFFFFF}Pogresili ste pinkod.");
			return 1;
			}

	}
return 1;
}


if(dialogid == KUPIKUCU)//
{
	if(response)
	{
					new brojkuce = strval(inputtext);
					new playername[MAX_PLAYER_NAME];
				    GetPlayerName(playerid, playername, sizeof(playername));

					if(PlayerInfo[playerid][pPhousekey] != 255 && strcmp(playername, HouseInfo[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0)
					{
					SendClientMessage(playerid, COLOR_WHITE, "[GRESKA] Vec posjedujete kucu, prvo prodajte kucu ako zelite da kupite ovu !");
					return 1;
					}
						if(HouseInfo[brojkuce][hOwned] > 0)
						{
						SendClientMessage(playerid, COLOR_WHITE, " [GRESKA] Ta kuca nije na prodaju !!!");
						return 1;
						}
							if(PlayerInfo[playerid][pLevel] < HouseInfo[brojkuce][hLevel])
							{
							format(string, sizeof(string), "[GRESKA] Morate biti Level %d da biste kupili ovo !", HouseInfo[brojkuce][hLevel]);
							SendClientMessage(playerid, COLOR_GRAD5, string);
							return 1;
							}
								if(GetPlayerMoney(playerid) < HouseInfo[brojkuce][hValue])
								{
								format(string, sizeof(string), "[GRESKA] Nemate dovoljno novca, cena kuce je :%d$ !", HouseInfo[brojkuce][hValue]);
								SendClientMessage(playerid, COLOR_GRAD5, string);
								return 1;
								}

// ovde preuzima kucu na svoje ime
					    Delete3DTextLabel(Text3D:housesale);
						PlayerInfo[playerid][pPhousekey] = brojkuce;
						HouseInfo[brojkuce][hOwned] = 1;
						GetPlayerName(playerid, sendername, sizeof(sendername));
						strmid(HouseInfo[brojkuce][hOwner], sendername, 0, strlen(sendername), 255);
						SafeJBC_GivePlayerMoney(playerid,-HouseInfo[brojkuce][hValue]);
						GameTextForPlayer(playerid, "~w~Cestitamo na kupovini~n~nove kuce !", 3000, 3);
						PlayerInfo[playerid][pLocal] = brojkuce;
						SendClientMessage(playerid, COLOR_WHITE, "Kucajte /kuca da biste dobili pomoc vezanu za kucu !");
						Delete3DTextLabel(Text3D:housesale);
                        DateProp(playerid);
                        OnPropTextdrawUpdate();
                        OnHousePickupUpdate(brojkuce);
						OnPropUpdate();
						OnPlayerUpdateCustom(playerid);
// ******
	}
return 1;
}



//-----------------------------[Pin Kod]-------------------------
    if(strcmp(cmd, "/pinkod", true) == 0)
	{
	    new pinkodbr = PlayerInfo[playerid][pPinKod];
		if(PlayerInfo[playerid][pPinKod] == 0)
		{
	    	SendClientMessage(playerid,COLOR_GRAD1,"[GRESKA] Morate prvo kupiti karticu.");
	    	return 1;
		}
		else
		{
			format(string,sizeof(string),"{00C0FF}Vas pinkod je: {FFFFFF}%d",pinkodbr);
			SendClientMessage(playerid,COLOR_WHITE,string);
		}
  		return 1;
	}
	if(strcmp(cmd, "/kartica", true) == 0)
	{
		if(IsPlayerConnected(playerid))
       	{
			if(PlayerToPoint(3.0,playerid,1429.6727,-997.1633,1639.7843))
          	{
				if(GetPlayerMoney(playerid) < 100)
				{
             		SendClientMessage(playerid, COLOR_GREY, "[GRESKA] Nemate dovoljno novca da kupite karticu.");
             		return 1;
				}
				else
				{
             		SendClientMessage(playerid, COLOR_LIGHTBLUE, "Kupili ste karticu za $100.");
             		SafeJBC_GivePlayerMoney(playerid, - 100);
             		new randcard = 1000 + random(9999);
					PlayerInfo[playerid][pPinKod] = randcard;
					OnPlayerUpdateCustom(playerid);
				}
			}
        	else
        	{
          		SendClientMessage(playerid, COLOR_GREY, "Morate biti u banci.");
          		return 1;
       		}
		}
  		return 1;
	}








et tosam dao de recite stadavam dam molimvas za pomoc ev jos jednom
hocu da se direktno kuca /kupikucu gde se kuca prodaje ja dodjem tu pise ono lvl 2 ima to sve i ja kucam /kupikucu i ono je kupjeno sve a ne vako odem opstina pa kucam pinkod ukucam pinkod pa trazi da se kuca id kuce i ondase kupi to sranje nego ocu odma direktnos dase kupikucu
jbt molimvas za pomoc molimvas

OLD YEARS ROLEPLAY ||TRAILER: http://www.youtube.com/watch?v=taUoUNkqXLA


Probaj ovako,ne garantiram da radi:

if(strcmp(cmd, "/kupikucu", true) == 0)
{
	new brojkuce = strval(inputtext);
	new playername[MAX_PLAYER_NAME];
 	GetPlayerName(playerid, playername, sizeof(playername));
	if(PlayerInfo[playerid][pPhousekey] != 255 && strcmp(playername, HouseInfo[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0)
	{
		SendClientMessage(playerid, COLOR_WHITE, "[GRESKA] Vec posjedujete kucu, prvo prodajte kucu ako zelite da kupite ovu !");
		return 1;
		}
		if(HouseInfo[brojkuce][hOwned] > 0)
		{
			SendClientMessage(playerid, COLOR_WHITE, " [GRESKA] Ta kuca nije na prodaju !!!");
			return 1;
			}
			if(PlayerInfo[playerid][pLevel] < HouseInfo[brojkuce][hLevel])
			{
				format(string, sizeof(string), "[GRESKA] Morate biti Level %d da biste kupili ovo !", HouseInfo[brojkuce][hLevel]);
				SendClientMessage(playerid, COLOR_GRAD5, string);
				return 1;
				}
				if(GetPlayerMoney(playerid) < HouseInfo[brojkuce][hValue])
				{
					format(string, sizeof(string), "[GRESKA] Nemate dovoljno novca, cena kuce je :%d$ !", HouseInfo[brojkuce][hValue]);
					SendClientMessage(playerid, COLOR_GRAD5, string);
					return 1;
		}
	    Delete3DTextLabel(Text3D:housesale);
		PlayerInfo[playerid][pPhousekey] = brojkuce;
		HouseInfo[brojkuce][hOwned] = 1;
		GetPlayerName(playerid, sendername, sizeof(sendername));
		strmid(HouseInfo[brojkuce][hOwner], sendername, 0, strlen(sendername), 255);
		SafeJBC_GivePlayerMoney(playerid,-HouseInfo[brojkuce][hValue]);
		GameTextForPlayer(playerid, "~w~Cestitamo na kupovini~n~nove kuce !", 3000, 3);
		PlayerInfo[playerid][pLocal] = brojkuce;
		SendClientMessage(playerid, COLOR_WHITE, "Kucajte /kuca da biste dobili pomoc vezanu za kucu !");
		Delete3DTextLabel(Text3D:housesale);
        DateProp(playerid);
      	OnPropTextdrawUpdate();
      	OnHousePickupUpdate(brojkuce);
		OnPropUpdate();
		OnPlayerUpdateCustom(playerid);
	}
    return 1;
}
Poslednja Izmena: Mart 01, 2013, 20:34:08 POSLE PODNE od FlasH
BIG RESPEKT: Blaeks,  [CRP] Joey_, David (Sabljak) A.k.A SABO(T), joXy_, Dimi, Sexserghy ♥, TerminuS, H1TM4N

e al u strcmp mod jbg de pliz u strcmp stavi
i reci sta da izbrisem pliz

OLD YEARS ROLEPLAY ||TRAILER: http://www.youtube.com/watch?v=taUoUNkqXLA

if(strcmp(cmd, "/kupovina", true) == 0)
{
	if(IsPlayerConnected(playerid))
	{
		if(!PlayerToPoint(1.0,playerid,1406,-1700,999.28))
		{
		SendClientMessage(playerid,COLOR_GRAD1,"[GRESKA] Niste u zavodu za urbanizam !");
		return 1;
		}

		ShowPlayerDialog(playerid,KUCAGLAVNA,DIALOG_STYLE_LIST ,"|° Kupovina nekretnine : °|","\n{33CC33}Kupi kucu\n\n{33CC33}Kupi stan","Odaberi","Odustani");

	}
return 1;
}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
if(strcmp(cmd, "/prodaja", true) == 0)
{
	if(IsPlayerConnected(playerid))
	{
		if(!PlayerToPoint(1.0,playerid,1406,-1696,999.28))
		{
		SendClientMessage(playerid,COLOR_GRAD1,"[GRESKA] Niste u zavodu za urbanizam !");
		return 1;
		}

		ShowPlayerDialog(playerid,PRODAJA,DIALOG_STYLE_LIST ,"|° Prodaja nekretnine : °|","\n{33CC33}Prodaj kucu\n\n{33CC33}Prodaj stan","Odaberi","Odustani");

	}
return 1;
}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////

if(strcmp(cmd, "/rent", true) == 0)
{
	if(IsPlayerConnected(playerid))
	{
		if(!PlayerToPoint(1.0,playerid,1406,-1698,999.28))
		{
		SendClientMessage(playerid,COLOR_GRAD1,"[GRESKA] Niste u zavodu za urbanizam !");
		return 1;
		}
		ShowPlayerDialog(playerid,RENTIZBOR,DIALOG_STYLE_LIST ,"|° Rent nekretnine : °|","\n{33CC33}Iznajmi sobu\n\n{33CC33}Prekini rent","Odaberi","Odustani");
	}
return 1;
}


e staje to gore pinkod stosimi dao
e ev jos gore sam nasao nest oto kupovina prodaja et
de pliz mi pomozite

OLD YEARS ROLEPLAY ||TRAILER: http://www.youtube.com/watch?v=taUoUNkqXLA

Postaj jos samo kako ti je definiran HouseInfo.

Last nick: Paradox

new HouseInfo[241][hInfo];
new HouseEntered[MAX_PLAYERS];


public LoadProperty()
{
	new arrCoords[30][64];
	new strFromFile2[256];
	new File: file = fopen("cfg/property.cfg", io_read);
	if (file)
	{
		new idx;
		while (idx < sizeof(HouseInfo))
		{
			fread(file, strFromFile2);
			split(strFromFile2, arrCoords, ',');
			HouseInfo[idx][hEntrancex] = floatstr(arrCoords[0]);
			HouseInfo[idx][hEntrancey] = floatstr(arrCoords[1]);
			HouseInfo[idx][hEntrancez] = floatstr(arrCoords[2]);
			HouseInfo[idx][hExitx] = floatstr(arrCoords[3]);
			HouseInfo[idx][hExity] = floatstr(arrCoords[4]);
			HouseInfo[idx][hExitz] = floatstr(arrCoords[5]);
			HouseInfo[idx][hHealthx] = strval(arrCoords[6]);
			HouseInfo[idx][hHealthy] = strval(arrCoords[7]);
			HouseInfo[idx][hHealthz] = strval(arrCoords[8]);
			HouseInfo[idx][hArmourx] = strval(arrCoords[9]);
			HouseInfo[idx][hArmoury] = strval(arrCoords[10]);
			HouseInfo[idx][hArmourz] = strval(arrCoords[11]);
			strmid(HouseInfo[idx][hOwner], arrCoords[12], 0, strlen(arrCoords[12]), 255);
			strmid(HouseInfo[idx][hDiscription], arrCoords[13], 0, strlen(arrCoords[13]), 255);
			HouseInfo[idx][hValue] = strval(arrCoords[14]);
			HouseInfo[idx][hHel] = strval(arrCoords[15]);
			HouseInfo[idx][hArm] = strval(arrCoords[16]);
			HouseInfo[idx][hInt] = strval(arrCoords[17]);
			HouseInfo[idx][hLock] = strval(arrCoords[18]);
			HouseInfo[idx][hOwned] = strval(arrCoords[19]);
			HouseInfo[idx][hRooms] = strval(arrCoords[20]);
			HouseInfo[idx][hRent] = strval(arrCoords[21]);
			HouseInfo[idx][hRentabil] = strval(arrCoords[22]);
			HouseInfo[idx][hTakings] = strval(arrCoords[23]);
			HouseInfo[idx][hVec] = strval(arrCoords[24]);
//  	        if(HouseInfo[idx][hVec] == 457)
//			{
//				HouseInfo[idx][hVec] = 411;
//			}
			HouseInfo[idx][hVcol1] = strval(arrCoords[25]);
			HouseInfo[idx][hVcol2] = strval(arrCoords[26]);
			HouseInfo[idx][hDate] = strval(arrCoords[27]);
			HouseInfo[idx][hLevel] = strval(arrCoords[28]);
			HouseInfo[idx][hWorld] = strval(arrCoords[29]);

			printf("Kuca Info:%d Vlasnik:%s hTakings %d hVec %d",idx,HouseInfo[idx][hOwner],HouseInfo[idx][hTakings],HouseInfo[idx][hVec]);
			idx++;
		}
		fclose(file);
	}
	return 1;
}



for(new h = 0; h < sizeof(HouseInfo); h++)
	{
	if(HouseInfo[h][hOwned] == 0)
	{
	format(PropertyString,sizeof(PropertyString),"{0ed400}Kuca na Prodaju!\nBroj: %d\n{0ed400}Vrsta: {FFFFFF}%s\n{0ed400}Level: {FFFFFF}%d \n{0ed400}Cena:{FFFFFF} $%d \n{0ed400}Adresa Kuce: {FFFFFF}%s\n{0ed400}Da kupite kucu \n{FFFFFF}Idite u\n{FFFFFF}Zavod za urbanizaciju",h,HouseInfo[h][hDiscription],HouseInfo[h][hLevel],HouseInfo[h][hValue],UlicaKuce(h));
	HouseLabel[h] = Create3DTextLabel(PropertyString ,0x9EC73DAA,HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez],30, 0, 1);
	HousePickup[h] = CreateDynamicPickup(1273, 1, HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez]);
	}
	else if(HouseInfo[h][hOwned] == 1)
	{
	format(PropertyString,sizeof(PropertyString),"{0ed400}Vlasnik {FFFFFF}%s\nBroj: %d\n{0ed400}Vrsta: {FFFFFF}%s\n{0ed400}Level: {FFFFFF}%d\n{0ed400}Rent:{FFFFFF} $%d\n {0ed400}Adresa Kuce: {FFFFFF}%s \n {0ed400}Da rentate kucu idite u\n{FFFFFF}Zavod za urbanizaciju",HouseInfo[h][hOwner],h ,HouseInfo[h][hDiscription],HouseInfo[h][hLevel], HouseInfo[h][hRent],UlicaKuce(h));
	HouseLabel[h] = Create3DTextLabel(PropertyString ,0x9EC73DAA,HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez],30, 0, 1);
	HousePickup[h] = CreateDynamicPickup(1239, 1, HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez]);
	}
	}
	for(new h = 0; h < siz


public OnPropUpdate()
{
	new idx;
	new File: file2;
	while (idx < sizeof(HouseInfo))
	{
		new coordsstring[256];
		format(coordsstring, sizeof(coordsstring), "%f,%f,%f,%f,%f,%f,%d,%d,%d,%d,%d,%d,%s,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d\n",
		HouseInfo[idx][hEntrancex],
		HouseInfo[idx][hEntrancey],
		HouseInfo[idx][hEntrancez],
		HouseInfo[idx][hExitx],
		HouseInfo[idx][hExity],
		HouseInfo[idx][hExitz],
		HouseInfo[idx][hHealthx],
		HouseInfo[idx][hHealthy],
		HouseInfo[idx][hHealthz],
		HouseInfo[idx][hArmourx],
		HouseInfo[idx][hArmoury],
		HouseInfo[idx][hArmourz],
		HouseInfo[idx][hOwner],
		HouseInfo[idx][hDiscription],
		HouseInfo[idx][hValue],
		HouseInfo[idx][hHel],
		HouseInfo[idx][hArm],
		HouseInfo[idx][hInt],
		HouseInfo[idx][hLock],
		HouseInfo[idx][hOwned],
		HouseInfo[idx][hRooms],
		HouseInfo[idx][hRent],
		HouseInfo[idx][hRentabil],
		HouseInfo[idx][hTakings],
		HouseInfo[idx][hVec],
		HouseInfo[idx][hVcol1],
		HouseInfo[idx][hVcol2],
		HouseInfo[idx][hDate],
		HouseInfo[idx][hLevel],


COMMAND:kucnisef(playerid,params[])
{
	    if(IsPlayerConnected(playerid))
	    {
			new house = PlayerInfo[playerid][pPhousekey];
			if(IsPlayerInRangeOfPoint(playerid, 15, HouseInfo[house][hExitx],HouseInfo[house][hExity],HouseInfo[house][hExitz]))
			{
                new ksef[256];
				format(ksef,sizeof(ksef),"{0ed400}Materijali: {FFFFFF}%d\n{0ed400}Droga: {FFFFFF}%d\n{0ed400}Novac: {FFFFFF}%d",PlayerInfo[playerid][KucaMats],PlayerInfo[playerid][DrogaKuca],PlayerInfo[playerid][NovacKuca]);
                ShowPlayerDialog(playerid, 6787, DIALOG_STYLE_MSGBOX, "{0ed400}Kucni Sef", ksef,"Uredu", "");
			}
			else
			{
				SendClientMessage(playerid, COLOR_GRAD1, "[GRESKA] Niste u kuci!");
				return 1;
			}
		}
		return 1;
	}
COMMAND:uzmi(playerid,params[])
{
    new
	id,
	iznos,
	string[128];
	if (sscanf(params, "dd", id,iznos))
	{
	SendClientMessage(playerid, COLOR_GRAD4, "{0ed400}Koriscenje: {ffffff}/uzmi [ID stvari] [kolicina]");
	SendClientMessage(playerid, COLOR_WHITE, "[ID]: {0ed400}1 {FFFFFF}(Droga) | {0ed400}2 {FFFFFF}(Materijali) | {0ed400}3 {FFFFFF}(Novci)");
	return 1;
	}
     new house = PlayerInfo[playerid][pPhousekey];
	 if(IsPlayerInRangeOfPoint(playerid, 15, HouseInfo[house][hExitx],HouseInfo[house][hExity],HouseInfo[house][hExitz]))
	  {
        if(PlayerInfo[playerid][pPhousekey] == 255)
		{
			SendClientMessage(playerid, COLOR_WHITE, "[GRESKA]: Ne posjedujete kucu.");
			return 1;
		}
	    switch(id)
	    {
		   case 1:
		   {
			 if(iznos > PlayerInfo[playerid][DrogaKuca]) { SCM(playerid,COLOR_GRAD4,"[GRESKA] Nemate toliko droge u sefu."); return 1; }
             if(iznos < 0) return SendClientMessage(playerid, COLOR_GRAD1, "[GRESKA] Suma nemoze biti manja od 1! ");
			 PlayerInfo[playerid][pDrugs] += iznos;
			 PlayerInfo[playerid][DrogaKuca] -= iznos;
			 format(string, sizeof string,"[SEF] Uzeo si %d grama droge iz sefa sada imas %d grama droge u sefu.",iznos,PlayerInfo[playerid][DrogaKuca]);
			 SCM(playerid,COLOR_GRAD1,string);
		   }
		   case 2:
		   {
			  if(iznos > PlayerInfo[playerid][KucaMats]) { SCM(playerid,COLOR_GRAD4,"[GRESKA] Nemate toliko matsa u sefu."); return 1; }
              if(iznos < 0) return SendClientMessage(playerid, COLOR_GRAD1, "[GRESKA] Suma nemoze biti manja od 1! ");
			  PlayerInfo[playerid][KucaMats] -= iznos;
              PlayerInfo[playerid][pMats] += iznos;
              format(string,sizeof string,"[SEF] Uzeo si %d matsa iz sefa sada imas %d matsa u sefu.",iznos,PlayerInfo[playerid][KucaMats]);
              SCM(playerid,COLOR_GRAD1,string);
		   }
		   case 3:
		   {
			  if(iznos > PlayerInfo[playerid][NovacKuca]) { SCM(playerid,COLOR_GRAD4,"[GRESKA] Nemas toliko novaca u kuci."); return 1; }
              if(iznos < 0) return SendClientMessage(playerid, COLOR_GRAD1, "[GRESKA] Suma nemoze biti manja od 1! ");
			  PlayerInfo[playerid][NovacKuca] -= iznos;
			  JBC_GivePlayerMoney(playerid, iznos);
			  format(string, sizeof string,"[SEF] Uzeo si %d$ iz sefa sada imas %d$ u sefu.",iznos,PlayerInfo[playerid][NovacKuca]);
			  SCM(playerid,COLOR_GRAD1,string);
		   }
		}
	 }
	 else
	 {
        SCM(playerid,COLOR_GRAD4,"[GRESKA] Morate biti u kuci.");
        return 1;
	 }
	return 1;
}
COMMAND:ostavi(playerid,params[])
{
	new
	id,
	iznos,
	string[128];
	if (sscanf(params, "dd", id,iznos))
	{
	SendClientMessage(playerid, COLOR_GRAD4, "{0ed400}Koriscenje: {ffffff}/ostavi [ID stvari] [kolicina]");
	SendClientMessage(playerid, COLOR_WHITE, "[ID]: {0ed400}1 {FFFFFF}(Droga) | {0ed400}2 {FFFFFF}(Materijali) | {0ed400}3 {FFFFFF}(Novci)");
	return 1;
	}
    new house = PlayerInfo[playerid][pPhousekey];
	 if(IsPlayerInRangeOfPoint(playerid, 15, HouseInfo[house][hExitx],HouseInfo[house][hExity],HouseInfo[house][hExitz]))
	 {
        if(PlayerInfo[playerid][pPhousekey] == 255)
		{
			SendClientMessage(playerid, COLOR_WHITE, "[GRESKA] Ne posjedujete kucu.");
			return 1;
		}
	    switch(id)
	    {
		   case 1:
		   {
			  if(iznos > PlayerInfo[playerid][pDrugs]) { SCM(playerid,COLOR_GRAD4,"[GRESKA] Nemas toliko droge kod sebe."); return 1; }
              if(iznos < 0) return SendClientMessage(playerid, COLOR_GRAD1, "[GRESKA] Suma nemoze biti manja od 1! ");
			  PlayerInfo[playerid][pDrugs] -= iznos;
			  PlayerInfo[playerid][DrogaKuca] += iznos;
			  format(string, sizeof string,"[SEF] Stavio si %d grama droge u sef trenutno imas u sefu %d grama droge.",iznos,PlayerInfo[playerid][DrogaKuca]);
			  SCM(playerid,COLOR_GRAD1,string);
		   }
		   case 2:
		   {
			 if(iznos > PlayerInfo[playerid][pMats]) { SCM(playerid,COLOR_GRAD4,"[GRESKA] Nemas toliko materijala kod sebe."); return 1; }
             if(iznos < 0) return SendClientMessage(playerid, COLOR_GRAD1, "[GRESKA] Suma nemoze biti manja od 1! ");
			 PlayerInfo[playerid][pMats] -= iznos;
			 PlayerInfo[playerid][KucaMats] += iznos;
             format(string, sizeof string,"[SEF] Stavio si %d materijala u sefu trenutno imas %d materijala.",iznos,PlayerInfo[playerid][KucaMats]);
		     SCM(playerid,COLOR_GRAD1,string);
		   }
		   case 3:
		   {
		     if(iznos >
			 GetPlayerMoney(playerid)) { SCM(playerid,COLOR_GRAD4,"[GRESKA] Nemas toliko novaca kod sebe."); return 1; }
             if(iznos < 0) return SendClientMessage(playerid, COLOR_GRAD1, "[GRESKA] Suma nemoze biti manja od 1! ");
			 JBC_GivePlayerMoney(playerid, - iznos);
		     PlayerInfo[playerid][NovacKuca] += iznos;
		     format(string, sizeof string,"[SEF] Stavio si %d$ u sef, trenutno u sefu imas %d$.",iznos,PlayerInfo[playerid][NovacKuca]);
		     SCM(playerid,COLOR_GRAD1,string);
		   }
		}
	  }
	  else
	  {
		  SCM(playerid,COLOR_GRAD4,"[GRESKA] Morate biti u kuci.");
	  }
	return 1;
}




et daosam jos nesto svasta
e brate ae m isredi biobiti zahavalan mnogo molimte

OLD YEARS ROLEPLAY ||TRAILER: http://www.youtube.com/watch?v=taUoUNkqXLA

if(strcmp(cmd, "/kupikucu", true) == 0)
{
	for(new brojkuce = 0; brojkuce < sizeof(HouseInfo); brojkuce++)
	{
		if (IsPlayerInRangeOfPoint(playerid, 5.0, HouseInfo[idx][hEntrancex], HouseInfo[idx][hEntrancey], HouseInfo[idx][hEntrancez]))
		{
			new playername[MAX_PLAYER_NAME];
			GetPlayerName(playerid, playername, sizeof(playername));
			if(PlayerInfo[playerid][pPhousekey] != 255 && strcmp(playername, HouseInfo[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0)
			{
				SendClientMessage(playerid, COLOR_WHITE, "[GRESKA] Vec posjedujete kucu, prvo prodajte kucu ako zelite da kupite ovu !");
				return 1;
			}
			if(HouseInfo[brojkuce][hOwned] > 0)
			{
				SendClientMessage(playerid, COLOR_WHITE, " [GRESKA] Ta kuca nije na prodaju !!!");
				return 1;
				}
				if(PlayerInfo[playerid][pLevel] < HouseInfo[brojkuce][hLevel])
				{
					format(string, sizeof(string), "[GRESKA] Morate biti Level %d da biste kupili ovo !", HouseInfo[brojkuce][hLevel]);
					SendClientMessage(playerid, COLOR_GRAD5, string);
					return 1;
					}
					if(GetPlayerMoney(playerid) < HouseInfo[brojkuce][hValue])
					{
						format(string, sizeof(string), "[GRESKA] Nemate dovoljno novca, cena kuce je :%d$ !", HouseInfo[brojkuce][hValue]);
						SendClientMessage(playerid, COLOR_GRAD5, string);
						return 1;
			}
			Delete3DTextLabel(Text3D:housesale);
			PlayerInfo[playerid][pPhousekey] = brojkuce;
			HouseInfo[brojkuce][hOwned] = 1;
			GetPlayerName(playerid, sendername, sizeof(sendername));
			strmid(HouseInfo[brojkuce][hOwner], sendername, 0, strlen(sendername), 255);
			SafeJBC_GivePlayerMoney(playerid,-HouseInfo[brojkuce][hValue]);
			GameTextForPlayer(playerid, "~w~Cestitamo na kupovini~n~nove kuce !", 3000, 3);
			PlayerInfo[playerid][pLocal] = brojkuce;
			SendClientMessage(playerid, COLOR_WHITE, "Kucajte /kuca da biste dobili pomoc vezanu za kucu !");
			Delete3DTextLabel(Text3D:housesale);
			DateProp(playerid);
			OnPropTextdrawUpdate();
			OnHousePickupUpdate(brojkuce);
			OnPropUpdate();
			OnPlayerUpdateCustom(playerid);
			return 1;
		}
	}
    return 1;
}

Last nick: Paradox

/kupikucu /prodajkucu

e i brate stacu ovo  sa ovim systeom
sto moras imat pin sto se kupiu banci /kartica
i moras otic u opstinu zavod z aunbaninaciju i tuse kuca /kupovina i Kuca il stan stisnes kuca i ukucas id kuce i kupis je tako je sad
kako ja to daobrisem

i mozel sad jos /prodajkucu
i pod sta da stavim

hvala,unapred

OLD YEARS ROLEPLAY ||TRAILER: http://www.youtube.com/watch?v=taUoUNkqXLA

if(strcmp(cmd, "/prodajkucu", true) == 0)
{
	for(new brojkuce = 0; brojkuce < sizeof(HouseInfo); brojkuce++)
	{
		if (IsPlayerInRangeOfPoint(playerid, 5.0, HouseInfo[brojkuce][hEntrancex], HouseInfo[brojkuce][hEntrancey], HouseInfo[brojkuce][hEntrancez]))
		{
			new playername[MAX_PLAYER_NAME];
			GetPlayerName(playerid, playername, sizeof(playername));
			if(PlayerInfo[playerid][pPhousekey] == 255)
			{
				SendClientMessage(playerid, COLOR_WHITE, "[GRESKA] Ne posjedujete kucu.");
				return 1;
			}
			if(PlayerInfo[playerid][pMarried] > 0)
			{
				SendClientMessage(playerid, COLOR_GREY, "[GRESKA] Vjencani ste, ne mozete prodati kucu !");
				return 1;
			}
			if(PlayerInfo[playerid][pPhousekey] != 255 && strcmp(playername, HouseInfo[brojkuce][hOwner], true) == 0)
			{
				new house = PlayerInfo[playerid][pPhousekey];
				HouseInfo[house][hHel] = 0;
				HouseInfo[house][hArm] = 0;
				HouseInfo[house][hHealthx] = 0;
				HouseInfo[house][hHealthy] = 0;
				HouseInfo[house][hHealthz] = 0;
				HouseInfo[house][hArmourx] = 0;
				HouseInfo[house][hArmoury] = 0;
				HouseInfo[house][hArmourz] = 0;
				HouseInfo[house][hLock] = 1;
				HouseInfo[house][hOwned] = 0;
				HouseInfo[house][hVec] = 0;
				HouseInfo[house][hVcol1] = -1;
				HouseInfo[house][hVcol2] = -1;
				GetPlayerName(playerid, sendername, sizeof(sendername));
				strmid(HouseInfo[house][hOwner], "Drzava", 0, strlen("Drzava"), 255);
				SafeJBC_GivePlayerMoney(playerid,HouseInfo[house][hValue]);
				PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
				format(string, sizeof(string), "~w~Cestitamo~n~ Prodali ste kucu za ~n~~g~$%d", HouseInfo[house][hValue]);
				GameTextForPlayer(playerid, string, 10000, 3);
				PlayerInfo[playerid][pMats] += PlayerInfo[playerid][KucaMats];
				format(string, sizeof string,"{0ed400}[INFO] {FFFFFF}Uzeo si %d matsa iz kuce koje su bile u sef.",PlayerInfo[playerid][KucaMats]);
				SCM(playerid,COLOR_GRAD1,string);
				PlayerInfo[playerid][KucaMats] -= PlayerInfo[playerid][KucaMats];
				PlayerInfo[playerid][pDrugs] += PlayerInfo[playerid][DrogaKuca];
				format(string, sizeof string,"{0ed400}[INFO] {FFFFFF}Uzeo si %d grama droge iz kuce koje su bile u sefu.",PlayerInfo[playerid][DrogaKuca]);
				SCM(playerid,COLOR_GRAD1,string);
				PlayerInfo[playerid][DrogaKuca] -= PlayerInfo[playerid][DrogaKuca];
				JBC_GivePlayerMoney(playerid, PlayerInfo[playerid][NovacKuca]);
				format(string, sizeof string,"{0ed400}[INFO] {FFFFFF}Uzeo si %d$ kojih si imao u kuci u sefu.",PlayerInfo[playerid][NovacKuca]);
				SCM(playerid,COLOR_GRAD1,string);
				PlayerInfo[playerid][NovacKuca] -= PlayerInfo[playerid][NovacKuca];
				housesale = Create3DTextLabel(string1,0x006400FF,HouseInfo[house][hEntrancex], HouseInfo[house][hEntrancey], HouseInfo[house][hEntrancez]+1,15,0,1);
				PlayerInfo[playerid][pPhousekey] = 255;
				OnPropTextdrawUpdate();
				OnHousePickupUpdate(house);
				OnPropUpdate();
				OnPlayerUpdateCustom(playerid);
			}
			return 1;
		}
	}
    return 1;
}


A ovaj sustav prije da izbrises, prvo si napravi backup moda i onda odi brisat sve sto ima veze s tim sustavom. I ako nesto zeznes, samo vratis backup.

Last nick: Paradox

e jbg  :( erori neki


(53142) : warning 219: local variable "playername" shadows a variable at a preceding level
(53206) : warning 219: local variable "playername" shadows a variable at a preceding level
Pawn compiler 3.2.3664	 	 	Copyright (c) 1997-2006, ITB CompuPhase


Linija 53142 kod prodajkucu
new playername[MAX_PLAYER_NAME];



Linija 53206 ovo je kod kupikucu
new playername[MAX_PLAYER_NAME];


if(strcmp(cmd, "/kupikucu", true) == 0)
{
	for(new brojkuce = 0; brojkuce < sizeof(HouseInfo); brojkuce++)
	{
		if (IsPlayerInRangeOfPoint(playerid, 5.0, HouseInfo[idx][hEntrancex], HouseInfo[idx][hEntrancey], HouseInfo[idx][hEntrancez]))
		{
			new playername[MAX_PLAYER_NAME];
			GetPlayerName(playerid, playername, sizeof(playername));
			if(PlayerInfo[playerid][pPhousekey] != 255 && strcmp(playername, HouseInfo[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0)
			{
				SendClientMessage(playerid, COLOR_WHITE, "[GRESKA] Vec posjedujete kucu, prvo prodajte kucu ako zelite da kupite ovu !");
				return 1;
			}
			if(HouseInfo[brojkuce][hOwned] > 0)
			{
				SendClientMessage(playerid, COLOR_WHITE, " [GRESKA] Ta kuca nije na prodaju !!!");
				return 1;
				}
				if(PlayerInfo[playerid][pLevel] < HouseInfo[brojkuce][hLevel])
				{
					format(string, sizeof(string), "[GRESKA] Morate biti Level %d da biste kupili ovo !", HouseInfo[brojkuce][hLevel]);
					SendClientMessage(playerid, COLOR_GRAD5, string);
					return 1;
					}
					if(GetPlayerMoney(playerid) < HouseInfo[brojkuce][hValue])
					{
						format(string, sizeof(string), "[GRESKA] Nemate dovoljno novca, cena kuce je :%d$ !", HouseInfo[brojkuce][hValue]);
						SendClientMessage(playerid, COLOR_GRAD5, string);
						return 1;
			}
			Delete3DTextLabel(Text3D:housesale);
			PlayerInfo[playerid][pPhousekey] = brojkuce;
			HouseInfo[brojkuce][hOwned] = 1;
			GetPlayerName(playerid, sendername, sizeof(sendername));
			strmid(HouseInfo[brojkuce][hOwner], sendername, 0, strlen(sendername), 255);
			SafeJBC_GivePlayerMoney(playerid,-HouseInfo[brojkuce][hValue]);
			GameTextForPlayer(playerid, "~w~Cestitamo na kupovini~n~nove kuce !", 3000, 3);
			PlayerInfo[playerid][pLocal] = brojkuce;
			SendClientMessage(playerid, COLOR_WHITE, "Kucajte /kuca da biste dobili pomoc vezanu za kucu !");
			Delete3DTextLabel(Text3D:housesale);
			DateProp(playerid);
			OnPropTextdrawUpdate();
			OnHousePickupUpdate(brojkuce);
			OnPropUpdate();
			OnPlayerUpdateCustom(playerid);
			return 1;
		}
	}
    return 1;
}




if(strcmp(cmd, "/prodajkucu", true) == 0)
{
	for(new brojkuce = 0; brojkuce < sizeof(HouseInfo); brojkuce++)
	{
		if (IsPlayerInRangeOfPoint(playerid, 5.0, HouseInfo[brojkuce][hEntrancex], HouseInfo[brojkuce][hEntrancey], HouseInfo[brojkuce][hEntrancez]))
		{
			new playername[MAX_PLAYER_NAME];
			GetPlayerName(playerid, playername, sizeof(playername));
			if(PlayerInfo[playerid][pPhousekey] == 255)
			{
				SendClientMessage(playerid, COLOR_WHITE, "[GRESKA] Ne posjedujete kucu.");
				return 1;
			}
			if(PlayerInfo[playerid][pMarried] > 0)
			{
				SendClientMessage(playerid, COLOR_GREY, "[GRESKA] Vjencani ste, ne mozete prodati kucu !");
				return 1;
			}
			if(PlayerInfo[playerid][pPhousekey] != 255 && strcmp(playername, HouseInfo[brojkuce][hOwner], true) == 0)
			{
				new house = PlayerInfo[playerid][pPhousekey];
				HouseInfo[house][hHel] = 0;
				HouseInfo[house][hArm] = 0;
				HouseInfo[house][hHealthx] = 0;
				HouseInfo[house][hHealthy] = 0;
				HouseInfo[house][hHealthz] = 0;
				HouseInfo[house][hArmourx] = 0;
				HouseInfo[house][hArmoury] = 0;
				HouseInfo[house][hArmourz] = 0;
				HouseInfo[house][hLock] = 1;
				HouseInfo[house][hOwned] = 0;
				HouseInfo[house][hVec] = 0;
				HouseInfo[house][hVcol1] = -1;
				HouseInfo[house][hVcol2] = -1;
				GetPlayerName(playerid, sendername, sizeof(sendername));
				strmid(HouseInfo[house][hOwner], "Drzava", 0, strlen("Drzava"), 255);
				SafeJBC_GivePlayerMoney(playerid,HouseInfo[house][hValue]);
				PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
				format(string, sizeof(string), "~w~Cestitamo~n~ Prodali ste kucu za ~n~~g~$%d", HouseInfo[house][hValue]);
				GameTextForPlayer(playerid, string, 10000, 3);
				PlayerInfo[playerid][pMats] += PlayerInfo[playerid][KucaMats];
				format(string, sizeof string,"{0ed400}[INFO] {FFFFFF}Uzeo si %d matsa iz kuce koje su bile u sef.",PlayerInfo[playerid][KucaMats]);
				SCM(playerid,COLOR_GRAD1,string);
				PlayerInfo[playerid][KucaMats] -= PlayerInfo[playerid][KucaMats];
				PlayerInfo[playerid][pDrugs] += PlayerInfo[playerid][DrogaKuca];
				format(string, sizeof string,"{0ed400}[INFO] {FFFFFF}Uzeo si %d grama droge iz kuce koje su bile u sefu.",PlayerInfo[playerid][DrogaKuca]);
				SCM(playerid,COLOR_GRAD1,string);
				PlayerInfo[playerid][DrogaKuca] -= PlayerInfo[playerid][DrogaKuca];
				JBC_GivePlayerMoney(playerid, PlayerInfo[playerid][NovacKuca]);
				format(string, sizeof string,"{0ed400}[INFO] {FFFFFF}Uzeo si %d$ kojih si imao u kuci u sefu.",PlayerInfo[playerid][NovacKuca]);
				SCM(playerid,COLOR_GRAD1,string);
				PlayerInfo[playerid][NovacKuca] -= PlayerInfo[playerid][NovacKuca];
				housesale = Create3DTextLabel(string1,0x006400FF,HouseInfo[house][hEntrancex], HouseInfo[house][hEntrancey], HouseInfo[house][hEntrancez]+1,15,0,1);
				PlayerInfo[playerid][pPhousekey] = 255;
				OnPropTextdrawUpdate();
				OnHousePickupUpdate(house);
				OnPropUpdate();
				OnPlayerUpdateCustom(playerid);
			}
			return 1;
		}
	}
    return 1;
}



pliz pomoc

OLD YEARS ROLEPLAY ||TRAILER: http://www.youtube.com/watch?v=taUoUNkqXLA

Obriši
new playername[MAX_PLAYER_NAME];
BIG RESPEKT: Blaeks,  [CRP] Joey_, David (Sabljak) A.k.A SABO(T), joXy_, Dimi, Sexserghy ♥, TerminuS, H1TM4N

Zamijeni obje varijable sa:
new cmdPlayerName[MAX_PLAYER_NAME];


I onda svagdje gdje se pojavljuje u tim komandama playername zamijeni sa cmdPlayerName.

Last nick: Paradox


Pa jesi napravio sve sto sam ti rekao?

Last nick: Paradox