[POMOC] Dinamicini sitem kuca,stanova - Problem ???


Započeo Lexa, Avgust 27, 2012, 04:44:23 PRE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

Problem kod izgradnje kuca istanova,svaki igrac moze da izgradi.Kako napraviit da samo admin ima tu opciju izgradnje.
Izvorni mod-TechLand Xperia

}


COMMAND:pomaknikucu(playerid, params[])
{
    new Usage[128], id, string[ 128 ];
    if( sscanf( params, "dz", id, Usage) ) {
        if( PlayerInfo[playerid][pAdmin] >= 1 ) {
            SendClientMessage( playerid, WHITE, "{168BFF}INFO: {959561} /pomaknikucu [ID] [Ulaz/Izlaz]" );

        }
    }
    else {
        if( PlayerInfo[playerid][pAdmin] >= 1) {
            format( string, sizeof( string ), "Houses/House_%d.ini", id);
            if(strcmp(Usage, "Ulaz", true) == 0 ) {
                if(!fexist( string) ) {
                    SendClientMessage( playerid, WHITE, "Pogresan ID kuce!" );
                    return 1;
                }
                else {

                    GetPlayerPos( playerid, Houses[id][hExteriorX], Houses[id][hExteriorY], Houses[id][hExteriorZ]);

                    SendClientMessage( playerid, WHITE, "Ulaz pomjeren!" );
                    SaveHouse(id);
                }
            }
            else if(strcmp(Usage, "izlaz", true) == 0 ) {
                if(!fexist( string) ) {
                    SendClientMessage( playerid, WHITE, "Pogresan ID kuce!" );
                    return 1;
                }
                else {
                    GetPlayerPos( playerid, Houses[id][hInteriorX], Houses[id][hInteriorY], Houses[id][hInteriorZ]);
                    Houses[id][hInteriorID] = GetPlayerInterior( playerid );
                    SendClientMessage( playerid, WHITE, "Izlaz pomjeren!" );
                    SaveHouse(id);
                }
            }
        }
    }
    return 1;
}

CMD:prikolica(playerid, params[])
{
    new string[128];
    new NewHouseID = SpawnedHouses+1;

    GetPlayerPos(playerid, Houses[NewHouseID][hExteriorX], Houses[NewHouseID][hExteriorY], Houses[NewHouseID][hExteriorZ]);

    PlayerInfo[playerid][pHouseExterior]++;

    format( string, sizeof( string ), "Exterijer postavljen (X: %f, Y: %f, Z: %f).", Houses[NewHouseID][hExteriorX], Houses[NewHouseID][hExteriorY], Houses[NewHouseID][hExteriorZ]);
    SendClientMessage( playerid, WHITE, string);
    GetPlayerPos(playerid, Houses[NewHouseID][hInteriorX], Houses[NewHouseID][hInteriorY], Houses[NewHouseID][hInteriorZ]);

    PlayerInfo[playerid][pHouseInterior]++;

    Houses[NewHouseID][hInteriorID] = GetPlayerInterior( playerid );

    format( string, sizeof( string ), "interijer postavljen! (X: %f, Y: %f, Z: %f).",Houses[NewHouseID][hInteriorX], Houses[NewHouseID][hInteriorY], Houses[NewHouseID][hInteriorZ]);
    SendClientMessage( playerid, WHITE, string);
    if(PlayerInfo[playerid][pAdmin] >= 1)
    {
    SendClientMessage( playerid, WHITE, "Niste ovlasteni da koristite tu komandu!" );
      }
    if(NewHouseID >= MAX_HOUSES) {
        SendClientMessage( playerid, WHITE, "Vec ima previse kuca!" );
    }
    else {
        format( string, sizeof( string ), "Houses/House_%d.ini", NewHouseID);

        if(!fexist( string) ) {
            new id;
            SpawnedHouses++;
            Houses[NewHouseID][HousePrice] = 7000;
            Houses[NewHouseID][hLevel] = 2;
            strmid(Houses[NewHouseID][hOpis], "Prikolica", 0, strlen("Prikolica"), 255);
            Houses[NewHouseID][hVec] = 418;
            Houses[NewHouseID][hType] = 5;
            Houses[NewHouseID][hOwned] = 0;
            format(Houses[NewHouseID][hOwner], 255, "Niko" );
            Houses[NewHouseID][LockStatus] = 0;
            Houses[NewHouseID][HPickupID] = AddStaticPickup(1273, 1, Houses[NewHouseID][hExteriorX], Houses[NewHouseID][hExteriorY], Houses[NewHouseID][hExteriorZ]);

            dini_Create( string);
            dini_IntSet( string, "InteriorID", Houses[NewHouseID][hInteriorID]);
            dini_FloatSet( string, "InteriorX", Houses[NewHouseID][hInteriorX]);
            dini_FloatSet( string, "InteriorY", Houses[NewHouseID][hInteriorY]);
            dini_FloatSet( string, "InteriorZ", Houses[NewHouseID][hInteriorZ]);

            dini_IntSet( string, "HousePrice", 7000 );

            dini_IntSet( string, "ExteriorID", 0 );
            dini_FloatSet( string, "ExteriorX", Houses[NewHouseID][hExteriorX]);
            dini_FloatSet( string, "ExteriorY", Houses[NewHouseID][hExteriorY]);
            dini_FloatSet( string, "ExteriorZ", Houses[NewHouseID][hExteriorZ]);

            dini_IntSet( string, "VaultMoney", -1);

            dini_IntSet( string, "HouseCocaine", -1);
            dini_IntSet( string, "HousePot", -1);
            dini_IntSet( string, "HouseMaterials", -1);

            dini_Set( string, "Owner", "Niko" );
            dini_IntSet(string, "Level", 2);

            dini_IntSet( string, "LockStatus", Houses[NewHouseID][LockStatus]);
            dini_IntSet( string, "hVec", Houses[NewHouseID][hVec]);
            dini_IntSet( string, "hVcol1", Houses[NewHouseID][hVcol1]);
            dini_IntSet( string, "hVcol2", Houses[NewHouseID][hVcol2]);
            dini_Set( string, "Addres", Houses[NewHouseID][hAddres]);
            dini_Set( string, "Opis", Houses[NewHouseID][hOpis]);
            dini_IntSet( string, "Owned", Houses[NewHouseID][hOwned]);
            PlayerInfo[playerid][pHouseExterior]--;
            PlayerInfo[playerid][pHouseInterior]--;
            OnPropTextdrawUpdate(1,id);
            format(string, sizeof(string), "Uspjesno postavljena prikolica | ID: %i",NewHouseID);
            SendClientMessage(playerid, WHITE, string);
            return 1;
        }
    }
    return 1;
}

CMD:malakuca(playerid, params[])
{
   new string[128];
    new NewHouseID = SpawnedHouses+1;
    GetPlayerPos(playerid, Houses[NewHouseID][hExteriorX], Houses[NewHouseID][hExteriorY], Houses[NewHouseID][hExteriorZ]);

    PlayerInfo[playerid][pHouseExterior]++;

    format( string, sizeof( string ), "Exterijer postavljen (X: %f, Y: %f, Z: %f).", Houses[NewHouseID][hExteriorX], Houses[NewHouseID][hExteriorY], Houses[NewHouseID][hExteriorZ]);
    SendClientMessage( playerid, WHITE, string);
    GetPlayerPos(playerid, Houses[NewHouseID][hInteriorX], Houses[NewHouseID][hInteriorY], Houses[NewHouseID][hInteriorZ]);

    PlayerInfo[playerid][pHouseInterior]++;

    Houses[NewHouseID][hInteriorID] = GetPlayerInterior( playerid );

    format( string, sizeof( string ), "interijer postavljen! (X: %f, Y: %f, Z: %f).",Houses[NewHouseID][hInteriorX], Houses[NewHouseID][hInteriorY], Houses[NewHouseID][hInteriorZ]);
    SendClientMessage( playerid, WHITE, string);
    if(PlayerInfo[playerid][pAdmin] >= 1)
    {
    SendClientMessage( playerid, WHITE, "Niste ovlasteni da koristite tu komandu!" );
      }
    if(NewHouseID >= MAX_HOUSES) {
        SendClientMessage( playerid, WHITE, "Vec ima previse kuca!" );
    }
    else {
        format( string, sizeof( string ), "Houses/House_%d.ini", NewHouseID);

        if(!fexist( string) ) {
            new id;
            SpawnedHouses++;
            Houses[NewHouseID][HousePrice] = 40000;
            Houses[NewHouseID][hLevel] = 4;
            strmid(Houses[NewHouseID][hOpis], "Mala Kuca", 0, strlen("Mala Kuca"), 255);
            Houses[NewHouseID][hVec] = 418;
            Houses[NewHouseID][hType] = 0;
            Houses[NewHouseID][hOwned] = 0;
            format(Houses[NewHouseID][hOwner], 255, "Niko" );
            Houses[NewHouseID][LockStatus] = 0;
            Houses[NewHouseID][HPickupID] = AddStaticPickup(1273, 1, Houses[NewHouseID][hExteriorX], Houses[NewHouseID][hExteriorY], Houses[NewHouseID][hExteriorZ]);

            dini_Create( string);
            dini_IntSet( string, "InteriorID", Houses[NewHouseID][hInteriorID]);
            dini_FloatSet( string, "InteriorX", Houses[NewHouseID][hInteriorX]);
            dini_FloatSet( string, "InteriorY", Houses[NewHouseID][hInteriorY]);
            dini_FloatSet( string, "InteriorZ", Houses[NewHouseID][hInteriorZ]);

            dini_IntSet( string, "HousePrice", 40000 );

            dini_IntSet( string, "ExteriorID", 0 );
            dini_FloatSet( string, "ExteriorX", Houses[NewHouseID][hExteriorX]);
            dini_FloatSet( string, "ExteriorY", Houses[NewHouseID][hExteriorY]);
            dini_FloatSet( string, "ExteriorZ", Houses[NewHouseID][hExteriorZ]);

            dini_IntSet( string, "VaultMoney", -1);

            dini_IntSet( string, "HouseCocaine", -1);
            dini_IntSet( string, "HousePot", -1);
            dini_IntSet( string, "HouseMaterials", -1);

            dini_Set( string, "Owner", "Niko" );
            dini_IntSet(string, "Level", 5);

            dini_IntSet( string, "LockStatus", Houses[NewHouseID][LockStatus]);
            dini_IntSet( string, "hVec", Houses[NewHouseID][hVec]);
            dini_IntSet( string, "hVcol1", Houses[NewHouseID][hVcol1]);
            dini_IntSet( string, "hVcol2", Houses[NewHouseID][hVcol2]);
            dini_Set( string, "Addres", Houses[NewHouseID][hAddres]);
            dini_Set( string, "Opis", Houses[NewHouseID][hOpis]);
            dini_IntSet( string, "Owned", Houses[NewHouseID][hOwned]);
            PlayerInfo[playerid][pHouseExterior]--;
            PlayerInfo[playerid][pHouseInterior]--;
            OnPropTextdrawUpdate(1,id);
            format(string, sizeof(string), "Uspjesno postavljena kuca | ID: %i",NewHouseID);
            SendClientMessage(playerid, WHITE, string);
            return 1;
        }
    }
    return 1;
}


CMD:srednjakuca(playerid, params[])
{
    new string[128];
    new NewHouseID = SpawnedHouses+1;

    GetPlayerPos(playerid, Houses[NewHouseID][hExteriorX], Houses[NewHouseID][hExteriorY], Houses[NewHouseID][hExteriorZ]);

    PlayerInfo[playerid][pHouseExterior]++;

    format( string, sizeof( string ), "Exterijer postavljen (X: %f, Y: %f, Z: %f).", Houses[NewHouseID][hExteriorX], Houses[NewHouseID][hExteriorY], Houses[NewHouseID][hExteriorZ]);
    SendClientMessage( playerid, WHITE, string);
    GetPlayerPos(playerid, Houses[NewHouseID][hInteriorX], Houses[NewHouseID][hInteriorY], Houses[NewHouseID][hInteriorZ]);

    PlayerInfo[playerid][pHouseInterior]++;

    Houses[NewHouseID][hInteriorID] = GetPlayerInterior( playerid );

    format( string, sizeof( string ), "interijer postavljen! (X: %f, Y: %f, Z: %f).",Houses[NewHouseID][hInteriorX], Houses[NewHouseID][hInteriorY], Houses[NewHouseID][hInteriorZ]);
    SendClientMessage( playerid, WHITE, string);
    if(PlayerInfo[playerid][pAdmin] >= 1)
    {
    SendClientMessage( playerid, WHITE, "Niste ovlasteni da koristite tu komandu!" );
      }
    if(NewHouseID >= MAX_HOUSES) {
        SendClientMessage( playerid, WHITE, "Vec ima previse kuca!" );
    }
    else {
        format( string, sizeof( string ), "Houses/House_%d.ini", NewHouseID);

        if(!fexist( string) ) {
            new id;
            SpawnedHouses++;
            Houses[NewHouseID][HousePrice] = 80000;
            Houses[NewHouseID][hLevel] = 6;
            strmid(Houses[NewHouseID][hOpis], "Srednja Kuca", 0, strlen("Srednja Kuca"), 255);
            Houses[NewHouseID][hVec] = 418;
            Houses[NewHouseID][hType] = 2;
            Houses[NewHouseID][hOwned] = 0;
            format(Houses[NewHouseID][hOwner], 255, "Niko" );
            Houses[NewHouseID][LockStatus] = 0;
            Houses[NewHouseID][HPickupID] = AddStaticPickup(1273, 1, Houses[NewHouseID][hExteriorX], Houses[NewHouseID][hExteriorY], Houses[NewHouseID][hExteriorZ]);

            dini_Create( string);
            dini_IntSet( string, "InteriorID", Houses[NewHouseID][hInteriorID]);
            dini_FloatSet( string, "InteriorX", Houses[NewHouseID][hInteriorX]);
            dini_FloatSet( string, "InteriorY", Houses[NewHouseID][hInteriorY]);
            dini_FloatSet( string, "InteriorZ", Houses[NewHouseID][hInteriorZ]);

            dini_IntSet( string, "HousePrice", 80000 );

            dini_IntSet( string, "ExteriorID", 0 );
            dini_FloatSet( string, "ExteriorX", Houses[NewHouseID][hExteriorX]);
            dini_FloatSet( string, "ExteriorY", Houses[NewHouseID][hExteriorY]);
            dini_FloatSet( string, "ExteriorZ", Houses[NewHouseID][hExteriorZ]);

            dini_IntSet( string, "VaultMoney", -1);

            dini_IntSet( string, "HouseCocaine", -1);
            dini_IntSet( string, "HousePot", -1);
            dini_IntSet( string, "HouseMaterials", -1);

            dini_Set( string, "Owner", "Niko" );
            dini_IntSet(string, "Level", 6);

            dini_IntSet( string, "LockStatus", Houses[NewHouseID][LockStatus]);
            dini_IntSet( string, "hVec", Houses[NewHouseID][hVec]);
            dini_IntSet( string, "hVcol1", Houses[NewHouseID][hVcol1]);
            dini_IntSet( string, "hVcol2", Houses[NewHouseID][hVcol2]);
            dini_Set( string, "Addres", Houses[NewHouseID][hAddres]);
            dini_Set( string, "Opis", Houses[NewHouseID][hOpis]);
            dini_IntSet( string, "Owned", Houses[NewHouseID][hOwned]);
            PlayerInfo[playerid][pHouseExterior]--;
            PlayerInfo[playerid][pHouseInterior]--;
            OnPropTextdrawUpdate(1,id);
            format(string, sizeof(string), "Uspjesno postavljena kuca | ID: %i",NewHouseID);
            SendClientMessage(playerid, WHITE, string);
            return 1;
        }
    }
    return 1;
}


CMD:velikakuca(playerid, params[])
{
    new string[128];
    new NewHouseID = SpawnedHouses+1;

    GetPlayerPos(playerid, Houses[NewHouseID][hExteriorX], Houses[NewHouseID][hExteriorY], Houses[NewHouseID][hExteriorZ]);

    PlayerInfo[playerid][pHouseExterior]++;

    format( string, sizeof( string ), "Exterijer postavljen (X: %f, Y: %f, Z: %f).", Houses[NewHouseID][hExteriorX], Houses[NewHouseID][hExteriorY], Houses[NewHouseID][hExteriorZ]);
    SendClientMessage( playerid, WHITE, string);
    GetPlayerPos(playerid, Houses[NewHouseID][hInteriorX], Houses[NewHouseID][hInteriorY], Houses[NewHouseID][hInteriorZ]);

    PlayerInfo[playerid][pHouseInterior]++;

    Houses[NewHouseID][hInteriorID] = GetPlayerInterior( playerid );

    format( string, sizeof( string ), "interijer postavljen! (X: %f, Y: %f, Z: %f).",Houses[NewHouseID][hInteriorX], Houses[NewHouseID][hInteriorY], Houses[NewHouseID][hInteriorZ]);
    SendClientMessage( playerid, WHITE, string);
    if(PlayerInfo[playerid][pAdmin] >= 1)
    {
    SendClientMessage( playerid, WHITE, "Niste ovlasteni da koristite tu komandu!" );
      }
    if(NewHouseID >= MAX_HOUSES) {
        SendClientMessage( playerid, WHITE, "Vec ima previse kuca!" );
    }
    else {
        format( string, sizeof( string ), "Houses/House_%d.ini", NewHouseID);

        if(!fexist( string) ) {
            new id;
            SpawnedHouses++;
            Houses[NewHouseID][HousePrice] = 200000;
            Houses[NewHouseID][hLevel] = 8;
            strmid(Houses[NewHouseID][hOpis], "Velika Kuca", 0, strlen("Velika Kuca"), 255);
            Houses[NewHouseID][hVec] = 418;
            Houses[NewHouseID][hType] = 3;
            Houses[NewHouseID][hOwned] = 0;
            format(Houses[NewHouseID][hOwner], 255, "Niko" );
            Houses[NewHouseID][LockStatus] = 0;
            Houses[NewHouseID][HPickupID] = AddStaticPickup(1273, 1, Houses[NewHouseID][hExteriorX], Houses[NewHouseID][hExteriorY], Houses[NewHouseID][hExteriorZ]);

            dini_Create( string);
            dini_IntSet( string, "InteriorID", Houses[NewHouseID][hInteriorID]);
            dini_FloatSet( string, "InteriorX", Houses[NewHouseID][hInteriorX]);
            dini_FloatSet( string, "InteriorY", Houses[NewHouseID][hInteriorY]);
            dini_FloatSet( string, "InteriorZ", Houses[NewHouseID][hInteriorZ]);

            dini_IntSet( string, "HousePrice", 200000 );

            dini_IntSet( string, "ExteriorID", 0 );
            dini_FloatSet( string, "ExteriorX", Houses[NewHouseID][hExteriorX]);
            dini_FloatSet( string, "ExteriorY", Houses[NewHouseID][hExteriorY]);
            dini_FloatSet( string, "ExteriorZ", Houses[NewHouseID][hExteriorZ]);

            dini_IntSet( string, "VaultMoney", -1);

            dini_IntSet( string, "HouseCocaine", -1);
            dini_IntSet( string, "HousePot", -1);
            dini_IntSet( string, "HouseMaterials", -1);

            dini_Set( string, "Owner", "Niko" );
            dini_IntSet(string, "Level", 7);

            dini_IntSet( string, "LockStatus", Houses[NewHouseID][LockStatus]);
            dini_IntSet( string, "hVec", Houses[NewHouseID][hVec]);
            dini_IntSet( string, "hVcol1", Houses[NewHouseID][hVcol1]);
            dini_IntSet( string, "hVcol2", Houses[NewHouseID][hVcol2]);
            dini_Set( string, "Addres", Houses[NewHouseID][hAddres]);
            dini_Set( string, "Opis", Houses[NewHouseID][hOpis]);
            dini_IntSet( string, "Owned", Houses[NewHouseID][hOwned]);
            PlayerInfo[playerid][pHouseExterior]--;
            PlayerInfo[playerid][pHouseInterior]--;
            OnPropTextdrawUpdate(1,id);
            format(string, sizeof(string), "Uspjesno postavljena kuca | ID: %i",NewHouseID);
            SendClientMessage(playerid, WHITE, string);
            return 1;
        }
    }
    return 1;
}


CMD:vila(playerid, params[])
{
    new string[128];
    new NewHouseID = SpawnedHouses+1;

    GetPlayerPos(playerid, Houses[NewHouseID][hExteriorX], Houses[NewHouseID][hExteriorY], Houses[NewHouseID][hExteriorZ]);

    PlayerInfo[playerid][pHouseExterior]++;

    format( string, sizeof( string ), "Exterijer postavljen (X: %f, Y: %f, Z: %f).", Houses[NewHouseID][hExteriorX], Houses[NewHouseID][hExteriorY], Houses[NewHouseID][hExteriorZ]);
    SendClientMessage( playerid, WHITE, string);
    GetPlayerPos(playerid, Houses[NewHouseID][hInteriorX], Houses[NewHouseID][hInteriorY], Houses[NewHouseID][hInteriorZ]);

    PlayerInfo[playerid][pHouseInterior]++;

    Houses[NewHouseID][hInteriorID] = GetPlayerInterior( playerid );

    format( string, sizeof( string ), "interijer postavljen! (X: %f, Y: %f, Z: %f).",Houses[NewHouseID][hInteriorX], Houses[NewHouseID][hInteriorY], Houses[NewHouseID][hInteriorZ]);
    SendClientMessage( playerid, WHITE, string);
    if(PlayerInfo[playerid][pAdmin] >= 1)
    {
    SendClientMessage( playerid, WHITE, "Niste ovlasteni da koristite tu komandu!" );
      }
    if(NewHouseID >= MAX_HOUSES) {
        SendClientMessage( playerid, WHITE, "Vec ima previse kuca!" );
    }
    else {
        format( string, sizeof( string ), "Houses/House_%d.ini", NewHouseID);

        if(!fexist( string) ) {
            new id;
            SpawnedHouses++;
            Houses[NewHouseID][HousePrice] = 350000;
            Houses[NewHouseID][hLevel] = 10;
            strmid(Houses[NewHouseID][hOpis], "Vila", 0, strlen("Vila"), 255);
            Houses[NewHouseID][hVec] = 418;
            Houses[NewHouseID][hType] = 4;
            Houses[NewHouseID][hOwned] = 0;
            format(Houses[NewHouseID][hOwner], 255, "Niko" );
            Houses[NewHouseID][LockStatus] = 0;
            Houses[NewHouseID][HPickupID] = AddStaticPickup(1273, 1, Houses[NewHouseID][hExteriorX], Houses[NewHouseID][hExteriorY], Houses[NewHouseID][hExteriorZ]);

            dini_Create( string);
            dini_IntSet( string, "InteriorID", Houses[NewHouseID][hInteriorID]);
            dini_FloatSet( string, "InteriorX", Houses[NewHouseID][hInteriorX]);
            dini_FloatSet( string, "InteriorY", Houses[NewHouseID][hInteriorY]);
            dini_FloatSet( string, "InteriorZ", Houses[NewHouseID][hInteriorZ]);

            dini_IntSet( string, "HousePrice", 350000 );

            dini_IntSet( string, "ExteriorID", 0 );
            dini_FloatSet( string, "ExteriorX", Houses[NewHouseID][hExteriorX]);
            dini_FloatSet( string, "ExteriorY", Houses[NewHouseID][hExteriorY]);
            dini_FloatSet( string, "ExteriorZ", Houses[NewHouseID][hExteriorZ]);

            dini_IntSet( string, "VaultMoney", -1);

            dini_IntSet( string, "HouseCocaine", -1);
            dini_IntSet( string, "HousePot", -1);
            dini_IntSet( string, "HouseMaterials", -1);

            dini_Set( string, "Owner", "Niko" );
            dini_IntSet(string, "Level", 10);

            dini_IntSet( string, "LockStatus", Houses[NewHouseID][LockStatus]);
            dini_IntSet( string, "hVec", Houses[NewHouseID][hVec]);
            dini_IntSet( string, "hVcol1", Houses[NewHouseID][hVcol1]);
            dini_IntSet( string, "hVcol2", Houses[NewHouseID][hVcol2]);
            dini_Set( string, "Addres", Houses[NewHouseID][hAddres]);
            dini_Set( string, "Opis", Houses[NewHouseID][hOpis]);
            dini_IntSet( string, "Owned", Houses[NewHouseID][hOwned]);
            PlayerInfo[playerid][pHouseExterior]--;
            PlayerInfo[playerid][pHouseInterior]--;
            OnPropTextdrawUpdate(1,id);
            format(string, sizeof(string), "Uspjesno postavljena kuca | ID: %i",NewHouseID);
            SendClientMessage(playerid, WHITE, string);
            return 1;
        }
    }
    return 1;
}


CMD:rentroom(playerid, params[])
{
    new playername[MAX_PLAYER_NAME];
    if(IsPlayerConnected(playerid)) {
        new Float:oldposx, Float:oldposy, Float:oldposz;
        GetPlayerName(playerid, playername, sizeof(playername));
        GetPlayerPos(playerid, oldposx, oldposy, oldposz);
        for(new h = 0; h < sizeof(Houses); h++) {
            if(PlayerToPoint(2.0, playerid, Houses[h][hExteriorX], Houses[h][hExteriorY], Houses[h][hExteriorZ]) && Houses[h][hOwned] == 1) {
                if(PlayerInfo[playerid][pPhousekey] != 255 && strcmp(playername, Houses[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0) {
                    SendClientMessage(playerid, COLOR_WHITE, "  Vec posjedujes kucu. Ne mozes ovu rentati!");
                    return 1;
                }
                if(Houses[h][hRentabil] == 0) {
                    SendClientMessage(playerid, COLOR_WHITE, "Ova kuca nije dostupna za rent.");
                    return 1;
                }
                if(GetPlayerMoney(playerid) > Houses[h][hRent]) {
                    PlayerInfo[playerid][pPhousekey] = h;
                    GivePlayerCash(playerid,-Houses[h][hRent]);
                    Houses[h][VaultMoney] = Houses[h][VaultMoney]+Houses[h][VaultMoney];
                    SetPlayerInterior(playerid,Houses[h][hInteriorID]);
                    SetPlayerPos(playerid,Houses[h][hInteriorX],Houses[h][hInteriorY],Houses[h][hInteriorZ]);
                    GameTextForPlayer(playerid, "~w~~n~Upravo si rentao kucu", 5000, 3);
                    PlayerInfo[playerid][pInt] = Houses[h][hInteriorID];
                    PlayerInfo[playerid][pLocal] = h;
                    PlayerInfo[playerid][pInHouse] = h;
                    SendClientMessage(playerid, COLOR_WHITE, "Od sada rentas sobu u ovoj kuci.");
                    SacuvajIgraca(playerid);
                    return 1;
                }
                else {
                    SendClientMessage(playerid, COLOR_WHITE, "Nemas dovoljno novca");
                    return 1;
                }
            }
        }
    }
    return 1;

Evo de probaj ove komande zamjenit sa otvim svojim znaci odes ig i ukucas /rcon login i svoj pw
drugi put stavlja komande u kodu

COMMAND:pomaknikucu(playerid, params[])
{
    new Usage[128], id, string[ 128 ];
    if( sscanf( params, "dz", id, Usage) ) {
        if( PlayerInfo[playerid][pAdmin] >= 1 ) {
            SendClientMessage( playerid, WHITE, "{168BFF}INFO: {959561} /pomaknikucu [ID] [Ulaz/Izlaz]" );

        }
    }
    else {
        if(!IsPlayerAdmin(playerid))
            format( string, sizeof( string ), "Houses/House_%d.ini", id);
            if(strcmp(Usage, "Ulaz", true) == 0 ) {
                if(!fexist( string) ) {
                    SendClientMessage( playerid, WHITE, "Pogresan ID kuce!" );
                    return 1;
                }
                else {

                    GetPlayerPos( playerid, Houses[id][hExteriorX], Houses[id][hExteriorY], Houses[id][hExteriorZ]);

                    SendClientMessage( playerid, WHITE, "Ulaz pomjeren!" );
                    SaveHouse(id);
                }
            }
            else if(strcmp(Usage, "izlaz", true) == 0 ) {
                if(!fexist( string) ) {
                    SendClientMessage( playerid, WHITE, "Pogresan ID kuce!" );
                    return 1;
                }
                else {
                    GetPlayerPos( playerid, Houses[id][hInteriorX], Houses[id][hInteriorY], Houses[id][hInteriorZ]);
                    Houses[id][hInteriorID] = GetPlayerInterior( playerid );
                    SendClientMessage( playerid, WHITE, "Izlaz pomjeren!" );
                    SaveHouse(id);
                }
            }
        }
    }
    return 1;
}


CMD:prikolica(playerid, params[])
{
    new string[128];
    new NewHouseID = SpawnedHouses+1;

    GetPlayerPos(playerid, Houses[NewHouseID][hExteriorX], Houses[NewHouseID][hExteriorY], Houses[NewHouseID][hExteriorZ]);

    PlayerInfo[playerid][pHouseExterior]++;

    format( string, sizeof( string ), "Exterijer postavljen (X: %f, Y: %f, Z: %f).", Houses[NewHouseID][hExteriorX], Houses[NewHouseID][hExteriorY], Houses[NewHouseID][hExteriorZ]);
    SendClientMessage( playerid, WHITE, string);
    GetPlayerPos(playerid, Houses[NewHouseID][hInteriorX], Houses[NewHouseID][hInteriorY], Houses[NewHouseID][hInteriorZ]);

    PlayerInfo[playerid][pHouseInterior]++;

    Houses[NewHouseID][hInteriorID] = GetPlayerInterior( playerid );

    format( string, sizeof( string ), "interijer postavljen! (X: %f, Y: %f, Z: %f).",Houses[NewHouseID][hInteriorX], Houses[NewHouseID][hInteriorY], Houses[NewHouseID][hInteriorZ]);
    SendClientMessage( playerid, WHITE, string);
    if(!IsPlayerAdmin(playerid))
    {
    SendClientMessage( playerid, WHITE, "Niste ovlasteni da koristite tu komandu!" );
      }
    if(NewHouseID >= MAX_HOUSES) {
        SendClientMessage( playerid, WHITE, "Vec ima previse kuca!" );
    }
    else {
        format( string, sizeof( string ), "Houses/House_%d.ini", NewHouseID);

        if(!fexist( string) ) {
            new id;
            SpawnedHouses++;
            Houses[NewHouseID][HousePrice] = 7000;
            Houses[NewHouseID][hLevel] = 2;
            strmid(Houses[NewHouseID][hOpis], "Prikolica", 0, strlen("Prikolica"), 255);
            Houses[NewHouseID][hVec] = 418;
            Houses[NewHouseID][hType] = 5;
            Houses[NewHouseID][hOwned] = 0;
            format(Houses[NewHouseID][hOwner], 255, "Niko" );
            Houses[NewHouseID][LockStatus] = 0;
            Houses[NewHouseID][HPickupID] = AddStaticPickup(1273, 1, Houses[NewHouseID][hExteriorX], Houses[NewHouseID][hExteriorY], Houses[NewHouseID][hExteriorZ]);

            dini_Create( string);
            dini_IntSet( string, "InteriorID", Houses[NewHouseID][hInteriorID]);
            dini_FloatSet( string, "InteriorX", Houses[NewHouseID][hInteriorX]);
            dini_FloatSet( string, "InteriorY", Houses[NewHouseID][hInteriorY]);
            dini_FloatSet( string, "InteriorZ", Houses[NewHouseID][hInteriorZ]);

            dini_IntSet( string, "HousePrice", 7000 );

            dini_IntSet( string, "ExteriorID", 0 );
            dini_FloatSet( string, "ExteriorX", Houses[NewHouseID][hExteriorX]);
            dini_FloatSet( string, "ExteriorY", Houses[NewHouseID][hExteriorY]);
            dini_FloatSet( string, "ExteriorZ", Houses[NewHouseID][hExteriorZ]);

            dini_IntSet( string, "VaultMoney", -1);

            dini_IntSet( string, "HouseCocaine", -1);
            dini_IntSet( string, "HousePot", -1);
            dini_IntSet( string, "HouseMaterials", -1);

            dini_Set( string, "Owner", "Niko" );
            dini_IntSet(string, "Level", 2);

            dini_IntSet( string, "LockStatus", Houses[NewHouseID][LockStatus]);
            dini_IntSet( string, "hVec", Houses[NewHouseID][hVec]);
            dini_IntSet( string, "hVcol1", Houses[NewHouseID][hVcol1]);
            dini_IntSet( string, "hVcol2", Houses[NewHouseID][hVcol2]);
            dini_Set( string, "Addres", Houses[NewHouseID][hAddres]);
            dini_Set( string, "Opis", Houses[NewHouseID][hOpis]);
            dini_IntSet( string, "Owned", Houses[NewHouseID][hOwned]);
            PlayerInfo[playerid][pHouseExterior]--;
            PlayerInfo[playerid][pHouseInterior]--;
            OnPropTextdrawUpdate(1,id);
            format(string, sizeof(string), "Uspjesno postavljena prikolica | ID: %i",NewHouseID);
            SendClientMessage(playerid, WHITE, string);
            return 1;
        }
    }
    return 1;
}


CMD:malakuca(playerid, params[])
{
   new string[128];
    new NewHouseID = SpawnedHouses+1;
    GetPlayerPos(playerid, Houses[NewHouseID][hExteriorX], Houses[NewHouseID][hExteriorY], Houses[NewHouseID][hExteriorZ]);

    PlayerInfo[playerid][pHouseExterior]++;

    format( string, sizeof( string ), "Exterijer postavljen (X: %f, Y: %f, Z: %f).", Houses[NewHouseID][hExteriorX], Houses[NewHouseID][hExteriorY], Houses[NewHouseID][hExteriorZ]);
    SendClientMessage( playerid, WHITE, string);
    GetPlayerPos(playerid, Houses[NewHouseID][hInteriorX], Houses[NewHouseID][hInteriorY], Houses[NewHouseID][hInteriorZ]);

    PlayerInfo[playerid][pHouseInterior]++;

    Houses[NewHouseID][hInteriorID] = GetPlayerInterior( playerid );

    format( string, sizeof( string ), "interijer postavljen! (X: %f, Y: %f, Z: %f).",Houses[NewHouseID][hInteriorX], Houses[NewHouseID][hInteriorY], Houses[NewHouseID][hInteriorZ]);
    SendClientMessage( playerid, WHITE, string);
    if(PlayerInfo[playerid][pAdmin] >= 1)
    {
    SendClientMessage( playerid, WHITE, "Niste ovlasteni da koristite tu komandu!" );
      }
    if(NewHouseID >= MAX_HOUSES) {
        SendClientMessage( playerid, WHITE, "Vec ima previse kuca!" );
    }
    else {
        format( string, sizeof( string ), "Houses/House_%d.ini", NewHouseID);

        if(!fexist( string) ) {
            new id;
            SpawnedHouses++;
            Houses[NewHouseID][HousePrice] = 40000;
            Houses[NewHouseID][hLevel] = 4;
            strmid(Houses[NewHouseID][hOpis], "Mala Kuca", 0, strlen("Mala Kuca"), 255);
            Houses[NewHouseID][hVec] = 418;
            Houses[NewHouseID][hType] = 0;
            Houses[NewHouseID][hOwned] = 0;
            format(Houses[NewHouseID][hOwner], 255, "Niko" );
            Houses[NewHouseID][LockStatus] = 0;
            Houses[NewHouseID][HPickupID] = AddStaticPickup(1273, 1, Houses[NewHouseID][hExteriorX], Houses[NewHouseID][hExteriorY], Houses[NewHouseID][hExteriorZ]);

            dini_Create( string);
            dini_IntSet( string, "InteriorID", Houses[NewHouseID][hInteriorID]);
            dini_FloatSet( string, "InteriorX", Houses[NewHouseID][hInteriorX]);
            dini_FloatSet( string, "InteriorY", Houses[NewHouseID][hInteriorY]);
            dini_FloatSet( string, "InteriorZ", Houses[NewHouseID][hInteriorZ]);

            dini_IntSet( string, "HousePrice", 40000 );

            dini_IntSet( string, "ExteriorID", 0 );
            dini_FloatSet( string, "ExteriorX", Houses[NewHouseID][hExteriorX]);
            dini_FloatSet( string, "ExteriorY", Houses[NewHouseID][hExteriorY]);
            dini_FloatSet( string, "ExteriorZ", Houses[NewHouseID][hExteriorZ]);

            dini_IntSet( string, "VaultMoney", -1);

            dini_IntSet( string, "HouseCocaine", -1);
            dini_IntSet( string, "HousePot", -1);
            dini_IntSet( string, "HouseMaterials", -1);

            dini_Set( string, "Owner", "Niko" );
            dini_IntSet(string, "Level", 5);

            dini_IntSet( string, "LockStatus", Houses[NewHouseID][LockStatus]);
            dini_IntSet( string, "hVec", Houses[NewHouseID][hVec]);
            dini_IntSet( string, "hVcol1", Houses[NewHouseID][hVcol1]);
            dini_IntSet( string, "hVcol2", Houses[NewHouseID][hVcol2]);
            dini_Set( string, "Addres", Houses[NewHouseID][hAddres]);
            dini_Set( string, "Opis", Houses[NewHouseID][hOpis]);
            dini_IntSet( string, "Owned", Houses[NewHouseID][hOwned]);
            PlayerInfo[playerid][pHouseExterior]--;
            PlayerInfo[playerid][pHouseInterior]--;
            OnPropTextdrawUpdate(1,id);
            format(string, sizeof(string), "Uspjesno postavljena kuca | ID: %i",NewHouseID);
            SendClientMessage(playerid, WHITE, string);
            return 1;
        }
    }
    return 1;
}


CMD:srednjakuca(playerid, params[])
{
    new string[128];
    new NewHouseID = SpawnedHouses+1;

    GetPlayerPos(playerid, Houses[NewHouseID][hExteriorX], Houses[NewHouseID][hExteriorY], Houses[NewHouseID][hExteriorZ]);

    PlayerInfo[playerid][pHouseExterior]++;

    format( string, sizeof( string ), "Exterijer postavljen (X: %f, Y: %f, Z: %f).", Houses[NewHouseID][hExteriorX], Houses[NewHouseID][hExteriorY], Houses[NewHouseID][hExteriorZ]);
    SendClientMessage( playerid, WHITE, string);
    GetPlayerPos(playerid, Houses[NewHouseID][hInteriorX], Houses[NewHouseID][hInteriorY], Houses[NewHouseID][hInteriorZ]);

    PlayerInfo[playerid][pHouseInterior]++;

    Houses[NewHouseID][hInteriorID] = GetPlayerInterior( playerid );

    format( string, sizeof( string ), "interijer postavljen! (X: %f, Y: %f, Z: %f).",Houses[NewHouseID][hInteriorX], Houses[NewHouseID][hInteriorY], Houses[NewHouseID][hInteriorZ]);
    SendClientMessage( playerid, WHITE, string);
    if(!IsPlayerAdmin(playerid))
    {
    SendClientMessage( playerid, WHITE, "Niste ovlasteni da koristite tu komandu!" );
      }
    if(NewHouseID >= MAX_HOUSES) {
        SendClientMessage( playerid, WHITE, "Vec ima previse kuca!" );
    }
    else {
        format( string, sizeof( string ), "Houses/House_%d.ini", NewHouseID);

        if(!fexist( string) ) {
            new id;
            SpawnedHouses++;
            Houses[NewHouseID][HousePrice] = 80000;
            Houses[NewHouseID][hLevel] = 6;
            strmid(Houses[NewHouseID][hOpis], "Srednja Kuca", 0, strlen("Srednja Kuca"), 255);
            Houses[NewHouseID][hVec] = 418;
            Houses[NewHouseID][hType] = 2;
            Houses[NewHouseID][hOwned] = 0;
            format(Houses[NewHouseID][hOwner], 255, "Niko" );
            Houses[NewHouseID][LockStatus] = 0;
            Houses[NewHouseID][HPickupID] = AddStaticPickup(1273, 1, Houses[NewHouseID][hExteriorX], Houses[NewHouseID][hExteriorY], Houses[NewHouseID][hExteriorZ]);

            dini_Create( string);
            dini_IntSet( string, "InteriorID", Houses[NewHouseID][hInteriorID]);
            dini_FloatSet( string, "InteriorX", Houses[NewHouseID][hInteriorX]);
            dini_FloatSet( string, "InteriorY", Houses[NewHouseID][hInteriorY]);
            dini_FloatSet( string, "InteriorZ", Houses[NewHouseID][hInteriorZ]);

            dini_IntSet( string, "HousePrice", 80000 );

            dini_IntSet( string, "ExteriorID", 0 );
            dini_FloatSet( string, "ExteriorX", Houses[NewHouseID][hExteriorX]);
            dini_FloatSet( string, "ExteriorY", Houses[NewHouseID][hExteriorY]);
            dini_FloatSet( string, "ExteriorZ", Houses[NewHouseID][hExteriorZ]);

            dini_IntSet( string, "VaultMoney", -1);

            dini_IntSet( string, "HouseCocaine", -1);
            dini_IntSet( string, "HousePot", -1);
            dini_IntSet( string, "HouseMaterials", -1);

            dini_Set( string, "Owner", "Niko" );
            dini_IntSet(string, "Level", 6);

            dini_IntSet( string, "LockStatus", Houses[NewHouseID][LockStatus]);
            dini_IntSet( string, "hVec", Houses[NewHouseID][hVec]);
            dini_IntSet( string, "hVcol1", Houses[NewHouseID][hVcol1]);
            dini_IntSet( string, "hVcol2", Houses[NewHouseID][hVcol2]);
            dini_Set( string, "Addres", Houses[NewHouseID][hAddres]);
            dini_Set( string, "Opis", Houses[NewHouseID][hOpis]);
            dini_IntSet( string, "Owned", Houses[NewHouseID][hOwned]);
            PlayerInfo[playerid][pHouseExterior]--;
            PlayerInfo[playerid][pHouseInterior]--;
            OnPropTextdrawUpdate(1,id);
            format(string, sizeof(string), "Uspjesno postavljena kuca | ID: %i",NewHouseID);
            SendClientMessage(playerid, WHITE, string);
            return 1;
        }
    }
    return 1;
}



CMD:velikakuca(playerid, params[])
{
    new string[128];
    new NewHouseID = SpawnedHouses+1;

    GetPlayerPos(playerid, Houses[NewHouseID][hExteriorX], Houses[NewHouseID][hExteriorY], Houses[NewHouseID][hExteriorZ]);

    PlayerInfo[playerid][pHouseExterior]++;

    format( string, sizeof( string ), "Exterijer postavljen (X: %f, Y: %f, Z: %f).", Houses[NewHouseID][hExteriorX], Houses[NewHouseID][hExteriorY], Houses[NewHouseID][hExteriorZ]);
    SendClientMessage( playerid, WHITE, string);
    GetPlayerPos(playerid, Houses[NewHouseID][hInteriorX], Houses[NewHouseID][hInteriorY], Houses[NewHouseID][hInteriorZ]);

    PlayerInfo[playerid][pHouseInterior]++;

    Houses[NewHouseID][hInteriorID] = GetPlayerInterior( playerid );

    format( string, sizeof( string ), "interijer postavljen! (X: %f, Y: %f, Z: %f).",Houses[NewHouseID][hInteriorX], Houses[NewHouseID][hInteriorY], Houses[NewHouseID][hInteriorZ]);
    SendClientMessage( playerid, WHITE, string);
    if(!IsPlayerAdmin(playerid))
    {
    SendClientMessage( playerid, WHITE, "Niste ovlasteni da koristite tu komandu!" );
      }
    if(NewHouseID >= MAX_HOUSES) {
        SendClientMessage( playerid, WHITE, "Vec ima previse kuca!" );
    }
    else {
        format( string, sizeof( string ), "Houses/House_%d.ini", NewHouseID);

        if(!fexist( string) ) {
            new id;
            SpawnedHouses++;
            Houses[NewHouseID][HousePrice] = 200000;
            Houses[NewHouseID][hLevel] = 8;
            strmid(Houses[NewHouseID][hOpis], "Velika Kuca", 0, strlen("Velika Kuca"), 255);
            Houses[NewHouseID][hVec] = 418;
            Houses[NewHouseID][hType] = 3;
            Houses[NewHouseID][hOwned] = 0;
            format(Houses[NewHouseID][hOwner], 255, "Niko" );
            Houses[NewHouseID][LockStatus] = 0;
            Houses[NewHouseID][HPickupID] = AddStaticPickup(1273, 1, Houses[NewHouseID][hExteriorX], Houses[NewHouseID][hExteriorY], Houses[NewHouseID][hExteriorZ]);

            dini_Create( string);
            dini_IntSet( string, "InteriorID", Houses[NewHouseID][hInteriorID]);
            dini_FloatSet( string, "InteriorX", Houses[NewHouseID][hInteriorX]);
            dini_FloatSet( string, "InteriorY", Houses[NewHouseID][hInteriorY]);
            dini_FloatSet( string, "InteriorZ", Houses[NewHouseID][hInteriorZ]);

            dini_IntSet( string, "HousePrice", 200000 );

            dini_IntSet( string, "ExteriorID", 0 );
            dini_FloatSet( string, "ExteriorX", Houses[NewHouseID][hExteriorX]);
            dini_FloatSet( string, "ExteriorY", Houses[NewHouseID][hExteriorY]);
            dini_FloatSet( string, "ExteriorZ", Houses[NewHouseID][hExteriorZ]);

            dini_IntSet( string, "VaultMoney", -1);

            dini_IntSet( string, "HouseCocaine", -1);
            dini_IntSet( string, "HousePot", -1);
            dini_IntSet( string, "HouseMaterials", -1);

            dini_Set( string, "Owner", "Niko" );
            dini_IntSet(string, "Level", 7);

            dini_IntSet( string, "LockStatus", Houses[NewHouseID][LockStatus]);
            dini_IntSet( string, "hVec", Houses[NewHouseID][hVec]);
            dini_IntSet( string, "hVcol1", Houses[NewHouseID][hVcol1]);
            dini_IntSet( string, "hVcol2", Houses[NewHouseID][hVcol2]);
            dini_Set( string, "Addres", Houses[NewHouseID][hAddres]);
            dini_Set( string, "Opis", Houses[NewHouseID][hOpis]);
            dini_IntSet( string, "Owned", Houses[NewHouseID][hOwned]);
            PlayerInfo[playerid][pHouseExterior]--;
            PlayerInfo[playerid][pHouseInterior]--;
            OnPropTextdrawUpdate(1,id);
            format(string, sizeof(string), "Uspjesno postavljena kuca | ID: %i",NewHouseID);
            SendClientMessage(playerid, WHITE, string);
            return 1;
        }
    }
    return 1;
}



CMD:vila(playerid, params[])
{
    new string[128];
    new NewHouseID = SpawnedHouses+1;

    GetPlayerPos(playerid, Houses[NewHouseID][hExteriorX], Houses[NewHouseID][hExteriorY], Houses[NewHouseID][hExteriorZ]);

    PlayerInfo[playerid][pHouseExterior]++;

    format( string, sizeof( string ), "Exterijer postavljen (X: %f, Y: %f, Z: %f).", Houses[NewHouseID][hExteriorX], Houses[NewHouseID][hExteriorY], Houses[NewHouseID][hExteriorZ]);
    SendClientMessage( playerid, WHITE, string);
    GetPlayerPos(playerid, Houses[NewHouseID][hInteriorX], Houses[NewHouseID][hInteriorY], Houses[NewHouseID][hInteriorZ]);

    PlayerInfo[playerid][pHouseInterior]++;

    Houses[NewHouseID][hInteriorID] = GetPlayerInterior( playerid );

    format( string, sizeof( string ), "interijer postavljen! (X: %f, Y: %f, Z: %f).",Houses[NewHouseID][hInteriorX], Houses[NewHouseID][hInteriorY], Houses[NewHouseID][hInteriorZ]);
    SendClientMessage( playerid, WHITE, string);
    if(!IsPlayerAdmin(playerid))
    {
    SendClientMessage( playerid, WHITE, "Niste ovlasteni da koristite tu komandu!" );
      }
    if(NewHouseID >= MAX_HOUSES) {
        SendClientMessage( playerid, WHITE, "Vec ima previse kuca!" );
    }
    else {
        format( string, sizeof( string ), "Houses/House_%d.ini", NewHouseID);

        if(!fexist( string) ) {
            new id;
            SpawnedHouses++;
            Houses[NewHouseID][HousePrice] = 350000;
            Houses[NewHouseID][hLevel] = 10;
            strmid(Houses[NewHouseID][hOpis], "Vila", 0, strlen("Vila"), 255);
            Houses[NewHouseID][hVec] = 418;
            Houses[NewHouseID][hType] = 4;
            Houses[NewHouseID][hOwned] = 0;
            format(Houses[NewHouseID][hOwner], 255, "Niko" );
            Houses[NewHouseID][LockStatus] = 0;
            Houses[NewHouseID][HPickupID] = AddStaticPickup(1273, 1, Houses[NewHouseID][hExteriorX], Houses[NewHouseID][hExteriorY], Houses[NewHouseID][hExteriorZ]);

            dini_Create( string);
            dini_IntSet( string, "InteriorID", Houses[NewHouseID][hInteriorID]);
            dini_FloatSet( string, "InteriorX", Houses[NewHouseID][hInteriorX]);
            dini_FloatSet( string, "InteriorY", Houses[NewHouseID][hInteriorY]);
            dini_FloatSet( string, "InteriorZ", Houses[NewHouseID][hInteriorZ]);

            dini_IntSet( string, "HousePrice", 350000 );

            dini_IntSet( string, "ExteriorID", 0 );
            dini_FloatSet( string, "ExteriorX", Houses[NewHouseID][hExteriorX]);
            dini_FloatSet( string, "ExteriorY", Houses[NewHouseID][hExteriorY]);
            dini_FloatSet( string, "ExteriorZ", Houses[NewHouseID][hExteriorZ]);

            dini_IntSet( string, "VaultMoney", -1);

            dini_IntSet( string, "HouseCocaine", -1);
            dini_IntSet( string, "HousePot", -1);
            dini_IntSet( string, "HouseMaterials", -1);

            dini_Set( string, "Owner", "Niko" );
            dini_IntSet(string, "Level", 10);

            dini_IntSet( string, "LockStatus", Houses[NewHouseID][LockStatus]);
            dini_IntSet( string, "hVec", Houses[NewHouseID][hVec]);
            dini_IntSet( string, "hVcol1", Houses[NewHouseID][hVcol1]);
            dini_IntSet( string, "hVcol2", Houses[NewHouseID][hVcol2]);
            dini_Set( string, "Addres", Houses[NewHouseID][hAddres]);
            dini_Set( string, "Opis", Houses[NewHouseID][hOpis]);
            dini_IntSet( string, "Owned", Houses[NewHouseID][hOwned]);
            PlayerInfo[playerid][pHouseExterior]--;
            PlayerInfo[playerid][pHouseInterior]--;
            OnPropTextdrawUpdate(1,id);
            format(string, sizeof(string), "Uspjesno postavljena kuca | ID: %i",NewHouseID);
            SendClientMessage(playerid, WHITE, string);
            return 1;
        }
    }
    return 1;
}
Poslednja Izmena: Avgust 27, 2012, 11:10:11 PRE PODNE od PWN|Roki

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