[MAP] Los Santos Police Department


Započeo Coldplay, Jun 04, 2012, 12:59:52 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

Evo nadam se da ce vam se sviditi .... Kodovi dolaze u roku 24 h :)

LSPD

1. Evo pocetna slika :D

http://i.imgur.com/ziVEc.jpg

2. Evo ovdje se malo bolje vidi ulaz...

http://i.imgur.com/T2TU7.jpg

LSPD garaza

1. E, mislim da ce vam se ovo svidjeti :D ... Sa strane je lijepo uredjeno, i ima cak 19-20 parkirnih mjesta za zaposlenike (policajce) PD-a i gradonacelnika ako bude dolazio u posjet...

http://i.imgur.com/b5LlW.jpg

2. Jos jedna slika

http://i.imgur.com/w7mYr.jpg

3. Iz drugog kuta...


http://i.imgur.com/rIGxp.jpg

4. Ulaz u PD ''bazu'' gdje se nalaze PD auta i PD motori(nisam mogao staviti auta, nesto mi je stekalo)...

http://i.imgur.com/bpCOf.jpg

5. Jos jedna slika ;D

http://i.imgur.com/EyLT8.jpg

I jos jedna...


http://i.imgur.com/U3bAt.jpg

Nesto NOVO

Ovako ovdje su ubacene i mali cunjevi... Sve je precizno... Koja vam se vise verzija svidja?

1. http://i.imgur.com/3ZUUh.jpg
2.http://i.imgur.com/3MJ2j.jpg
3.http://i.imgur.com/lWB3e.jpg

Enjoy :D
Ocjenite i komentirajte :)


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CreateObject(970,1567.89941406,-1622.19921875,13.10000038,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (7)
CreateObject(970,1576.30004883,-1622.19995117,13.10000038,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (8)
CreateObject(970,1576.40002441,-1618.30004883,13.10000038,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (9)
CreateObject(970,1578.39941406,-1620.29980469,13.10000038,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (10)
CreateObject(970,1572.19995117,-1618.30004883,13.10000038,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (11)
CreateObject(970,1568.30004883,-1618.30004883,13.10000038,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (12)
CreateObject(970,1564.09997559,-1618.30004883,13.10000038,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (13)
CreateObject(970,1559.90002441,-1618.30004883,13.10000038,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (14)
CreateObject(970,1555.69995117,-1618.30004883,13.10000038,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (15)
CreateObject(970,1547.40002441,-1618.30004883,13.10000038,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (16)
CreateObject(970,1551.59960938,-1618.29980469,13.10000038,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (17)
CreateObject(1238,1551.59960938,-1633.29980469,12.89999962,0.00000000,0.00000000,0.00000000); //object(trafficcone) (30)
CreateObject(1238,1553.59960938,-1633.29980469,12.89999962,0.00000000,0.00000000,0.00000000); //object(trafficcone) (30)
CreateObject(1238,1555.59960938,-1633.29980469,12.89999962,0.00000000,0.00000000,0.00000000); //object(trafficcone) (30)
CreateObject(1238,1557.59960938,-1633.29980469,12.89999962,0.00000000,0.00000000,0.00000000); //object(trafficcone) (30)
CreateObject(1238,1559.59960938,-1633.29980469,12.89999962,0.00000000,0.00000000,0.00000000); //object(trafficcone) (30)
CreateObject(1238,1561.59960938,-1633.29980469,12.89999962,0.00000000,0.00000000,0.00000000); //object(trafficcone) (30)
CreateObject(1238,1563.59960938,-1633.29980469,12.89999962,0.00000000,0.00000000,0.00000000); //object(trafficcone) (30)
CreateObject(1238,1565.59960938,-1633.29980469,12.89999962,0.00000000,0.00000000,0.00000000); //object(trafficcone) (30)
CreateObject(1238,1567.59960938,-1633.29980469,12.89999962,0.00000000,0.00000000,0.00000000); //object(trafficcone) (30)
CreateObject(1238,1569.59960938,-1633.29980469,12.89999962,0.00000000,0.00000000,0.00000000); //object(trafficcone) (30)
CreateObject(1238,1571.59960938,-1633.29980469,12.89999962,0.00000000,0.00000000,0.00000000); //object(trafficcone) (30)
CreateObject(1238,1573.59960938,-1633.29980469,12.89999962,0.00000000,0.00000000,0.00000000); //object(trafficcone) (30)
CreateObject(1238,1575.59960938,-1633.29980469,12.89999962,0.00000000,0.00000000,0.00000000); //object(trafficcone) (30)
CreateObject(1238,1575.59997559,-1634.00000000,12.89999962,0.00000000,0.00000000,0.00000000); //object(trafficcone) (30)
CreateObject(1238,1575.59997559,-1634.59997559,12.89999962,0.00000000,0.00000000,0.00000000); //object(trafficcone) (30)
CreateObject(1238,1575.59997559,-1635.80004883,12.89999962,0.00000000,0.00000000,0.00000000); //object(trafficcone) (30)
CreateObject(1238,1575.59960938,-1635.19921875,12.89999962,0.00000000,0.00000000,0.00000000); //object(trafficcone) (30)
CreateObject(1238,1575.59997559,-1636.40002441,12.89999962,0.00000000,0.00000000,0.00000000); //object(trafficcone) (30)
CreateObject(1238,1575.59997559,-1637.00000000,12.89999962,0.00000000,0.00000000,0.00000000); //object(trafficcone) (30)
CreateObject(1238,1575.59997559,-1637.59997559,12.89999962,0.00000000,0.00000000,0.00000000); //object(trafficcone) (30)
CreateObject(970,1605.59997559,-1632.19995117,13.10000038,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (18)
CreateObject(970,1605.59997559,-1628.09997559,13.10000038,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (19)
CreateObject(970,1605.59960938,-1624.09960938,13.10000038,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (20)
CreateObject(970,1605.59960938,-1620.09960938,13.10000038,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (21)
CreateObject(970,1605.59960938,-1616.09960938,13.10000038,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (22)
CreateObject(970,1605.59960938,-1612.09960938,13.10000038,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (23)
CreateObject(970,1605.59960938,-1608.09960938,13.10000038,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (24)
CreateObject(970,1540.90002441,-1604.80004883,12.89999962,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (27)
CreateObject(970,1544.89941406,-1604.79980469,12.89999962,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (28)
CreateObject(970,1548.89941406,-1604.79980469,12.89999962,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (29)
CreateObject(970,1552.89941406,-1604.79980469,12.89999962,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (30)
CreateObject(970,1556.89941406,-1604.79980469,12.89999962,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (31)
CreateObject(970,1560.89941406,-1604.79980469,12.89999962,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (32)
CreateObject(970,1564.89941406,-1604.79980469,12.89999962,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (34)
CreateObject(970,1568.89941406,-1604.79980469,12.89999962,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (35)
CreateObject(970,1572.89941406,-1604.79980469,12.89999962,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (36)
CreateObject(970,1576.89941406,-1604.79980469,12.89999962,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (37)
CreateObject(970,1584.89941406,-1604.79980469,12.89999962,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (38)
CreateObject(970,1580.89941406,-1604.79980469,12.89999962,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (40)
CreateObject(970,1588.89941406,-1604.79980469,12.89999962,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (41)
CreateObject(970,1592.89941406,-1604.79980469,12.89999962,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (42)
CreateObject(970,1596.89941406,-1604.79980469,12.89999962,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (43)
CreateObject(970,1600.89941406,-1604.79980469,12.89999962,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (44)
CreateObject(1215,1552.90002441,-1607.00000000,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (15)
CreateObject(1215,1540.89941406,-1607.00000000,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (15)
CreateObject(1215,1548.89941406,-1607.00000000,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (15)
CreateObject(1215,1544.89941406,-1607.00000000,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (15)
CreateObject(1215,1556.89941406,-1607.00000000,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (15)
CreateObject(1215,1560.89941406,-1607.00000000,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (15)
CreateObject(1215,1564.89941406,-1607.00000000,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (15)
CreateObject(1215,1568.89941406,-1607.00000000,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (15)
CreateObject(1215,1572.89941406,-1607.00000000,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (15)
CreateObject(1215,1576.89941406,-1607.00000000,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (15)
CreateObject(1215,1580.89941406,-1607.00000000,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (15)
CreateObject(1215,1584.89941406,-1607.00000000,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (15)
CreateObject(1215,1588.89941406,-1607.00000000,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (15)
CreateObject(1215,1592.89941406,-1607.00000000,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (15)
CreateObject(1215,1596.89941406,-1607.00000000,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (15)
CreateObject(1215,1600.89941406,-1607.0000000,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (15)
CreateObject(1215,1603.30004883,-1608.19995117,13.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (15)
CreateObject(1215,1603.29980469,-1612.19921875,13.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (15)
CreateObject(1215,1603.29980469,-1616.1921875,13.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (15)
CreateObject(1215,1603.29980469,-162019921875,13.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (15)
CreateObject(1215,1603.29980469,-1624.19921875,13.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (15)
CreateObject(1215,1603.29980469,-1628.19921875,13.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (15)
CreateObject(1215,1603.29980469,-1632.1921875,13.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (15)
CreateObject(970,1545.59997559,-1633.9997559,13.10000038,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (4)
CreateObject(970,1549.79956055,-33.59960938,13.10000038,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (4)
CreateObject(970,1554.00000000,-1633.59997559,13.10000038,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (4)
CreateObject(970,1558.1,-1633.59997559,13.10000038,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (4)3
CreateObject(970,1562.40002441,-1633.59997559,13.10000038,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (4)
CreateObject(970,1566.5999723559,-1633.59997559,13.10000038,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (4)
CreateObject(970,1570.80004883,-1633.59997559,13.10000038,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (4)
CreateObject(970,1572.90002441,-1633.59997559,13.10000038,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (4)
CreateObject(970,1575.00000000,-1635.69995117,13.10000038,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (4)
CreateObject(638,1547.00000000,-1635.40002441,13.30000019,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush) (3)
CreateObject(1215,1548.59997559,-1635.40002441,13.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (15)
CreateObject(638,1550.00000000,-1635.39941406,13.30000019,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush) (3)
CreateObject(638,1553.00000000,-1635.3994406,13.30000019,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush) (3)
CreateObject(638,1556.00000000,-1635.39941406,13.30000019,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush) (3)
CreateObject(638,1559.00000000,-1635.39941406,13.30000019,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush) (3)
CreateObject(638,1562.00000000,-1635.39941406,13.30000019,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush) (3)
CreateObject(638,1565.00000000,-1635.39941406,13.30000019,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush) (3)
CreateObject(638,1568.00000000,-1635.399406,13.30000019,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush) (3)
CreateObject(638,1571.00000000,-1635.39941406,13.30000019,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush) (3)
CreateObject(638,1574.00000000,-1635.39941406,13.30000019,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush) (3)
CreateObject(1215,1551.59997559,-1635.50000000,13.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (15)
CreateObject(1215,1557.50000000,-1635.00000,13.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (15)
CreateObject(1215,1554.59960938,-1635.5000000,13.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (15)
CreateObject(1215,1560.40002441,-1635.50000000,13.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (15)
CreateObject(1215,1563.59997559,-1635.40002441,13.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (15)
CreateObject(1215,1566.59997559,-1635.50000000,13.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (15)
CreateObject(1215,1569.50000000,-1635.40002441,13.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (15)
CreateObject(1215,1572.59997559,-1635.0002441,13.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (15)
CreateObject(738,1542.50000000,-1671.0004883,12.57999992,0.00000000,0.00000000,0.00000000); //object(aw_streettree2) (1)
CreateObject(970,1544.09997559,-167919995117,13.10000038,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (25
CreateObject(970,1544.09960938,-1672.09960938,13.10000038,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (2)
CreateObject(115,1546.09997559,-1678.80004883,13.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (1)
CreateObject(1215,1546.00000000,-1672.59997559,13.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (18)
CreateObject(738,1542.29980469,-1679.39941406,12.57999992,0.00000000,0.00000000,0.00000000); //object(aw_streettree2) (2)
CreateObject(971,1588.80004883,-1638.00000000,15.00000000,0.00000000,0.00000000,180.00000000); //object(subwaygate) (1)
CreateObject(5856,1582.50000000,-1638.00000000,14.39999962,0.00000000,0.00000000,90.00000000); //object(lawnspraydoor1) (1)

/*
Objects converted: 257
Vehicles converted: 0
Vehicle models found: 0
----------------------
convertFFS converted your input in 0.48 seconds - Chuck Norris could have done it in 0.0076 seconds!
*/

Poslednja Izmena: Jun 04, 2012, 15:01:49 POSLE PODNE od Chris Martin

Kod???  Stavi kod ako necesh da lockam temu!!

Mappa: Prelepa mappa.. A ova sa cunjevima nevalja! Mappa 10/10


extra 10/10
Budi ono sto jesi jer se Lazna lica uvjek otkrivaju!

Puma

Odlicno 10/10 Mozes li sklonit kapiju i maknut cunjeve i poslat mi kod na PM ?

Zelim za svoj server koristit :)

Jhony_Walker

Ispred PD je kopirano sa BURPG a parking nije  ::)

7/10 nista posebno,previse ovih svjetala na parkingu.