[pomoc]kada umrem mesto gde se spawnujem


Započeo ...Nikola..., Jul 07, 2011, 10:40:26 PRE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

Citat: Boki Pro poslato Jul 07, 2011, 18:13:23 POSLE PODNE
FactionGamE jeeeeeeeeeeeeeeeee jbt citaj prvi post

Citam i iz iskustva prepoznajem ovaj dio skripte:
      new rand;
		if(PlayerInfo[playerid][pLeader] == 7)//Mayor spawn
		{
		    SetPlayerToTeamColor(playerid);
		    SetPlayerInterior(playerid, 3);
		    SetPlayerPos(playerid, 356.2998,151.9914,1025.7891);
		    PlayerInfo[playerid][pInt] = 3;
			PlayerInfo[playerid][pLocal] = 241;
		    return 1;
		}
		if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)//Policija spawn
		{
			SetPlayerToTeamColor(playerid);
			SetPlayerInterior(playerid,6);
		    rand = random(sizeof(gCopPlayerSpawns));
			SetPlayerPos(playerid, gCopPlayerSpawns[rand][0], gCopPlayerSpawns[rand][1], gCopPlayerSpawns[rand][2]); // Warp the player
			SetPlayerFacingAngle(playerid, 270.0);
			PlayerInfo[playerid][pInt] = 6;
			return 1;
	    }
	    if (PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)//FBI spawn
		{
			SetPlayerToTeamColor(playerid);
			SetPlayerInterior(playerid,3);
			SetPlayerPos(playerid, 299.7097,183.1322,1007.1719);
			SetPlayerFacingAngle(playerid, 90);
			PlayerInfo[playerid][pInt] = 3;
			return 1;
	    }
		if (PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)//swat spawn
		{
		    SetPlayerToTeamColor(playerid);
		    SetPlayerInterior(playerid, 0);
		    SetPlayerPos(playerid, 2731.5229,-2451.3643,17.5937);
		    PlayerInfo[playerid][pInt] = 0;
		    return 1;
		}
		if (PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)//bolnica spawn
		{
		    SetPlayerToTeamColor(playerid);
		    SetPlayerPos(playerid, 2289.8146,-1209.5230,-18.0088);
			SetPlayerInterior(playerid,0);
			SetPlayerFacingAngle(playerid, 0);
			PlayerInfo[playerid][pInt] = 0;
		    return 1;
		}
		if (PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)//Yakuza spawn
		{
		    SetPlayerToTeamColor(playerid);
		    SetPlayerInterior(playerid, 3);
		    SetPlayerPos(playerid, 961.40710449219,-53.224853515625,1001.1245727539);
		    PlayerInfo[playerid][pInt] = 5;
		    return 1;
		}
		if (PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)//LCN spawn
		{
		    SetPlayerToTeamColor(playerid);
		    SetPlayerInterior(playerid, 5);
		    SetPlayerPos(playerid, 1265.4475,-794.9257,1084.0078);
		    PlayerInfo[playerid][pInt] = 5;
		    return 1;
		}
	    if (PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) //Hitman spawn
	    {
	        SetPlayerToTeamColor(playerid);
			SetPlayerPos(playerid, 1102.7017,-299.0774,73.9922);
			SetPlayerInterior(playerid,0);
			PlayerInfo[playerid][pInt] = 0;
	        return 1;
	    }
	    if (PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9) //Radio SC spawn
	    {
	        SetPlayerToTeamColor(playerid);
	        SetPlayerInterior(playerid,3);
			SetPlayerPos(playerid, 355.7899,204.0173,1008.3828);
			PlayerInfo[playerid][pInt] = 3;
			SafeGivePlayerWeapon(playerid, 43, 20);
	        return 1;
	    }
	    if (PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10) //Taxi  spawn
	    {
	        SetPlayerToTeamColor(playerid);
			SetPlayerPos(playerid, 1226.62, -1816.01,16.243);
			SetPlayerInterior(playerid,0);
			PlayerInfo[playerid][pInt] = 0;
	        return 1;
	    }
	    if (PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11) //GSF  spawn
	    {
	        SetPlayerToTeamColor(playerid);
			SetPlayerPos(playerid, 2513.8438,-1668.9279,13.5609);
			SetPlayerInterior(playerid,0);
			PlayerInfo[playerid][pInt] = 0;
	        return 1;
	    }
	    if(PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12) //tec spawn
	    {
		    SetPlayerToTeamColor(playerid);
		    SetPlayerInterior(playerid,0);
			SetPlayerPos(playerid, 2029.0096,-2135.2183,19.8344);
			SetPlayerFacingAngle(playerid, 180);
			PlayerInfo[playerid][pInt] = 0;
	        return 1;
	    }
		if (PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15)//18th spawn
		{
		    SetPlayerToTeamColor(playerid);
		    SetPlayerInterior(playerid, 3);
		    SetPlayerPos(playerid, 2495.2605,-1703.7449,1018.3438);
		    PlayerInfo[playerid][pInt] = 3;
		    return 1;
		}
		if (PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16)//Bikeri Spawn
		{
		    SetPlayerToTeamColor(playerid);
		    SetPlayerInterior(playerid, 11);
		    SetPlayerPos(playerid, 501.980987,-69.150199,998.757812);
		    PlayerInfo[playerid][pInt] = 11;
		    return 1;
		}
	    if(PlayerInfo[playerid][pMember] == 0 || PlayerInfo[playerid][pLeader] == 0) //Spawn za igrace
	    {
		   SetPlayerToTeamColor(playerid);
		    SetPlayerInterior(playerid,15);
			SetPlayerPos(playerid, 2217.2744,-1150.4946,1025.7969);
			SetPlayerFacingAngle(playerid, 180);
			PlayerInfo[playerid][pInt] = 15;
	        return 1;
	    }

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