[Pomoc]Kuce


Započeo [Crolife]Cooper, Jul 01, 2011, 18:26:56 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

Skripta koju koristim:Street Stories
Detaljan opis problema:Evo ovako...Kada kupim kucu i udjem u nju normalno radi /enter i /exit...A kada ja idem off i relog meni uopce nece izaci iz kuce...Kako da popravim
Dio skripte: // 
Neke slike/video za lakse dobivanje pomoci(neobavezno):  //

Nemoguce da ne moze ;)

Pokusaj sa raznih pozicija da kucas /exit

Jesam pokusaj ti pa ce vidjet

Citat: Razer poslato Jul 01, 2011, 18:28:08 POSLE PODNE
Nemoguce da ne moze ;)

Pokusaj sa raznih pozicija da kucas /exit

nije upravu je decko..najveci bug do sad nikko nije resio na BS forumu...nema sanse da se izadje kad se ode relog :)

Jel mogu umjesto da mi se spawna u kuci,da mi se spawna ispred kuce?

Citat: [CL]Cooper poslato Jul 01, 2011, 18:26:56 POSLE PODNE
Skripta koju koristim:Street Stories
Detaljan opis problema:Evo ovako...Kada kupim kucu i udjem u nju normalno radi /enter i /exit...A kada ja idem off i relog meni uopce nece izaci iz kuce...Kako da popravim
Dio skripte: // 
Neke slike/video za lakse dobivanje pomoci(neobavezno):  //

To se i meni dogaÄ'a na tom modu... Kad uÄ'em s /enter uÄ'e,ali kad napravim /gmx ili odem relog ne mogu izaci..

Daj ti kod od /enter... da provjerimo varijablu
Just one more time.

Vidio sam na nekim serw... da kada on dodje online ne spawna se u kuci nego izvan nje tj ispred vrata pa me zanima kako da ja to napravim ?

daj ti kod od enter da ti to sredim, znam sta je problem...
Just one more time.

   
if(strcmp(cmd, "/enter", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
		{
			for(new i = 0; i < sizeof(HouseInfo); i++)
			{
				if (PlayerToPoint(3, playerid,HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez]))
				{
					if(PlayerInfo[playerid][pPhousekey] == i || HouseInfo[i][hLock] == 0)
					{
						SetPlayerInterior(playerid,HouseInfo[i][hInt]);
						SetPlayerVirtualWorld(playerid,HouseInfo[i][hWorld]);
						SetPlayerPos(playerid,HouseInfo[i][hExitx],HouseInfo[i][hExity],HouseInfo[i][hExitz]);
						GameTextForPlayer(playerid, "~w~Dobrodosli kuci", 5000, 1);
						PlayerInfo[playerid][pInt] = HouseInfo[i][hInt];
						PlayerInfo[playerid][pLocal] = i;
						HouseEntered[playerid] = i;
					}
					else
					{
						GameTextForPlayer(playerid, "~r~Zakljucano", 5000, 1);
					}
				}
			}
			for(new i = 0; i < sizeof(BizzInfo); i++)
			{
				if (PlayerToPoint(3, playerid,BizzInfo[i][bEntranceX], BizzInfo[i][bEntranceY], BizzInfo[i][bEntranceZ]))
				{
					if(!IsACop(playerid) && i == 3)
					{
					    SendClientMessage(playerid, COLOR_GREY, "   Samo policajci !");
					    return 1;
					}
					if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= BizzInfo[i][bEntranceCost])
					{
						if(PlayerInfo[playerid][pPbiskey] != i)
						{
							if(BizzInfo[i][bLocked] == 1)
							{
								GameTextForPlayer(playerid, "~r~Zatvoreno", 5000, 1);
								return 1;
							}
							if(BizzInfo[i][bProducts] == 0)
							{
								GameTextForPlayer(playerid, "~r~Rasprodato", 5000, 1);
								return 1;
							}
							SafeGivePlayerMoney(playerid,-BizzInfo[i][bEntranceCost]);
							format(string, sizeof(string), "~r~-$%d~n~~w~ukucajte /exit~n~da izadjete", BizzInfo[i][bEntranceCost]);
							BizzInfo[i][bTill] += BizzInfo[i][bEntranceCost];
							ExtortionBiz(i, BizzInfo[i][bEntranceCost]);
							BizzInfo[i][bProducts]--;
							OnPropUpdate();
							GameTextForPlayer(playerid, string, 5000, 3);
						}
						SetPlayerInterior(playerid,BizzInfo[i][bInterior]);
						SetPlayerPos(playerid,BizzInfo[i][bExitX],BizzInfo[i][bExitY],BizzInfo[i][bExitZ]);
						PlayerInfo[playerid][pInt] = BizzInfo[i][bInterior];
						PlayerInfo[playerid][pLocal] = i+99;
						new dood[MAX_PLAYER_NAME];
						GetPlayerName(playerid, dood, sizeof(dood));
						format(string, sizeof(string), "%s je platio $%d da udje u biznis %d", dood, BizzInfo[i][bEntranceCost], i);
						printf("%s", string);
						PayLog(string);
					}
					else
					{
						GameTextForPlayer(playerid, "~r~You dont have the cash", 5000, 1);
					}
				}
			}
			for(new i = 0; i < sizeof(SBizzInfo); i++)
			{
				if (PlayerToPoint(3, playerid,SBizzInfo[i][sbEntranceX], SBizzInfo[i][sbEntranceY], SBizzInfo[i][sbEntranceZ]))
				{
					if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= SBizzInfo[i][sbEntranceCost])
					{
						if(PlayerInfo[playerid][pPbiskey] != i)
						{
							if(SBizzInfo[i][sbLocked] == 1)
							{
								GameTextForPlayer(playerid, "~r~Zatvoreno", 5000, 1);
								return 1;
							}
							if(SBizzInfo[i][sbProducts] == 0)
							{
								GameTextForPlayer(playerid, "~r~Rasprodato", 5000, 1);
								return 1;
							}
							if(i == 10)
							{
							    PaintballPlayers ++;
							    PlayerPaintballing[playerid] = 1;
							    new rand = random(sizeof(PaintballSpawns));
								SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
								TogglePlayerControllable(playerid, 0);
							}
							else if(i == 11)
							{
							    PlayerKarting[playerid] = 1;
							    SendClientMessage(playerid, TEAM_GROVE_COLOR, "Sad mozete da ucestvujete u karting trci ,uzmite karting.");
							}
							else
							{
							    return 1;
							}
							SafeGivePlayerMoney(playerid,-SBizzInfo[i][sbEntranceCost]);
							gSpentCash[playerid] = GetPlayerMoney(playerid);
							SBizzInfo[i][sbProducts]--;
							SBizzInfo[i][sbTill] += SBizzInfo[i][sbEntranceCost];
							ExtortionSBiz(i, SBizzInfo[i][sbEntranceCost]);
							new dood[MAX_PLAYER_NAME];
							GetPlayerName(playerid, dood, sizeof(dood));
							format(string, sizeof(string), "%s je platio $%d da udjete u Sbiz %d", dood, SBizzInfo[i][sbEntranceCost], i);
							printf("%s", string);
							PayLog(string);
							OnPropUpdate();
						}
					}
					else
					{
						GameTextForPlayer(playerid, "~r~Nemate novca", 5000, 1);
					}
				}
			}
			if(PlayerToPoint(3.0, playerid,1419.6383,-1623.6034,13.5469))
    		{
			 	SetPlayerInterior(playerid, 10);
     			SetPlayerPos(playerid, 246.375991,109.245994,1003.218750);
			 	PlayerInfo[playerid][pInt] = 10;
   			 }
			if(PlayerToPoint(3.0, playerid,1462.3124,-1011.2427,26.8438))
			{
    			SetPlayerInterior(playerid, 0);
    			SetPlayerPos(playerid, 2315.952880,-1.618174,26.742187);
	    		PlayerInfo[playerid][pInt] = 0;
			}
			if (PlayerToPoint(3.0, playerid,2695.6235,-1704.6960,11.8438))
			{
			    GameTextForPlayer(playerid, "~w~Dobrodosli na 8Ball stazu", 5000, 1);
			    SetPlayerInterior(playerid,7);
			    PlayerInfo[playerid][pInt] = 7;
				SetPlayerPos(playerid,-1404.5299,-259.0602,1043.6563);
			}
			else if (PlayerToPoint(8.0, playerid,-2111.5686,-443.9720,38.7344))
			{
			    GameTextForPlayer(playerid, "~w~Dobrodosli na Prasnjavu stazu", 5000, 1);
			    SetPlayerInterior(playerid,4);
			    PlayerInfo[playerid][pInt] = 4;
				SetPlayerPos(playerid,-1443.0554,-581.1879,1055.0472);
			}
			else if (PlayerToPoint(8.0, playerid,-2080.3079,-406.0309,38.7344))
			{
			    GameTextForPlayer(playerid, "~w~Dobrodosli na stazu za stunt", 5000, 1);
			    SetPlayerInterior(playerid,14);
			    PlayerInfo[playerid][pInt] = 14;
				SetPlayerPos(playerid,-1464.7732,1557.5533,1052.5313);
			}
			else if (PlayerToPoint(4, playerid,2073.2979,-1831.1228,13.5469))
			{ // Pay & Spray
			    if(GetPlayerState(playerid) == 2)
			    {
			        if(GetPlayerMoney(playerid) > SBizzInfo[5][sbEntranceCost] + 100)
			        {
			            if(SBizzInfo[5][sbProducts] > 0)
			            {
           					new tmpcar = GetPlayerVehicleID(playerid);
							SetVehiclePos(tmpcar, 2062.1294,-1831.5498,13.5469);
			        		SetVehicleZAngle(tmpcar, 90);
			        		SafeGivePlayerMoney(playerid, - SBizzInfo[5][sbEntranceCost]);
			        		SBizzInfo[5][sbTill] += SBizzInfo[5][sbEntranceCost];
			        		SBizzInfo[5][sbProducts]--;
			        		SetTimerEx("AfterSpray1", 5000, false, "i", playerid);
						}
						else
						{
						    GameTextForPlayer(playerid, "~r~Rasprodato", 5000, 1);
						}
					}
					else
					{
					    SendClientMessage(playerid, COLOR_GREY, "Nemate dovoljno novca da udjete u Pay & Spray.");
					}
			    }
			}
			else if (PlayerToPoint(4, playerid,1024.9756,-1030.7930,32.0257))
			{ // Pay & Spray
			    if(GetPlayerState(playerid) == 2)
			    {
			        if(GetPlayerMoney(playerid) > SBizzInfo[5][sbEntranceCost] + 100)
			        {
			            if(SBizzInfo[5][sbProducts] > 0)
			            {
           					new tmpcar = GetPlayerVehicleID(playerid);
							SetVehiclePos(tmpcar, 1024.9763,-1021.8850,32.1016);
			        		SetVehicleZAngle(tmpcar, 0);
			        		SafeGivePlayerMoney(playerid, - SBizzInfo[5][sbEntranceCost]);
			        		SBizzInfo[5][sbTill] += SBizzInfo[5][sbEntranceCost];
			        		SBizzInfo[5][sbProducts]--;
			        		SetTimerEx("AfterSpray2", 5000, false, "i", playerid);
						}
						else
						{
						    GameTextForPlayer(playerid, "~r~Rasprodato", 5000, 1);
						}
					}
					else
					{
					    SendClientMessage(playerid, COLOR_GREY, "Memate dovoljno novca da udjete u Pay & Spray.");
					}
			    }
			}
			else if (PlayerToPoint(4, playerid,488.3819,-1733.0563,11.1752))
			{ // Pay & Spray
			    if(GetPlayerState(playerid) == 2)
			    {
			        if(GetPlayerMoney(playerid) > SBizzInfo[5][sbEntranceCost] + 100)
			        {
			            if(SBizzInfo[5][sbProducts] > 0)
			            {
           					new tmpcar = GetPlayerVehicleID(playerid);
							SetVehiclePos(tmpcar, 487.4099,-1741.4585,11.1330);
			        		SetVehicleZAngle(tmpcar, 180);
			        		SafeGivePlayerMoney(playerid, - SBizzInfo[5][sbEntranceCost]);
			        		SBizzInfo[5][sbTill] += SBizzInfo[5][sbEntranceCost];
			        		SBizzInfo[5][sbProducts]--;
			        		SetTimerEx("AfterSpray3", 5000, false, "i", playerid);
						}
						else
						{
						    GameTextForPlayer(playerid, "~r~Rasprodato", 5000, 1);
						}
					}
					else
					{
					    SendClientMessage(playerid, COLOR_GREY, "Memate dovoljno novca da udjete u Pay & Spray.");
					}
			    }
			}
			else if (PlayerToPoint(4, playerid,719.8940,-464.8272,16.3359))
			{ // Pay & Spray
			    if(GetPlayerState(playerid) == 2)
			    {
			        if(GetPlayerMoney(playerid) > SBizzInfo[5][sbEntranceCost] + 100)
			        {
			            if(SBizzInfo[5][sbProducts] > 0)
			            {
           					new tmpcar = GetPlayerVehicleID(playerid);
							SetVehiclePos(tmpcar, 720.3924,-456.0286,16.3359);
			        		SetVehicleZAngle(tmpcar, 0);
			        		SafeGivePlayerMoney(playerid, - SBizzInfo[5][sbEntranceCost]);
			        		SBizzInfo[5][sbTill] += SBizzInfo[5][sbEntranceCost];
			        		SBizzInfo[5][sbProducts]--;
			        		SetTimerEx("AfterSpray4", 5000, false, "i", playerid);
						}
						else
						{
						    GameTextForPlayer(playerid, "~r~Rasprodato", 5000, 1);
						}
					}
					else
					{
					    SendClientMessage(playerid, COLOR_GREY, "Memate dovoljno novca da udjete u Pay & Spray.");
					}
			    }
			}
		}
		return 1;
	}

Moderator : Stavljaj komande u
Poslednja Izmena: Jul 02, 2011, 12:00:20 POSLE PODNE od [TG]$--L84S--$

Stavi gdje ti se spawna na
public SetPlayerSpawn(playerid)


ovo:

HouseEntered[playerid] = PlayerInfo[playerid][pPhousekey];


i to je to...
Just one more time.

Prije svega vi u gamemodu nemate komandu EXIT

evo vam je :

CMD:exit(playerid, params[])  
{  
    if(IsPlayerConnected(playerid))  
   {  
       for(new i = 0; i < sizeof(HouseInfo); i++)  
      {  
          if (PlayerToPoint(3, playerid,HouseInfo<i>[hExitx], HouseInfo<i>[hExity], HouseInfo<i>[hExitz]))  
          {  
              SetPlayerInterior(playerid,0);  
   SetPlayerPos(playerid,HouseInfo<i>[hEntrancex],HouseInfo<i>[hEntrancey],HouseInfo<i>[hEntrancez]);  
   PlayerInfo[playerid][pInt] = 0;  
   PlayerInfo[playerid][pHouseEntered] = 0;  
   PlayerInfo[playerid][pLocal] = i;  
   PlayerInfo[playerid][pVW] = i;  
   SetPlayerVirtualWorld(playerid,0);  
          }  
        }  
     }  
}</i></i></i></i></i></i> 



Ne mozete reci d ne radi jer tu ja koristim

http://balkan-samp.com/forum/index.php?topic=25957.0

//

Citat: [A]Ricky poslato Jul 02, 2011, 14:44:58 POSLE PODNE
Prije svega vi u gamemodu nemate komandu EXIT

evo vam je :

CMD:exit(playerid, params[])  
{  
    if(IsPlayerConnected(playerid))  
   {  
       for(new i = 0; i < sizeof(HouseInfo); i++)  
      {  
          if (PlayerToPoint(3, playerid,HouseInfo<i>[hExitx], HouseInfo<i>[hExity], HouseInfo<i>[hExitz]))  
          {  
              SetPlayerInterior(playerid,0);  
   SetPlayerPos(playerid,HouseInfo<i>[hEntrancex],HouseInfo<i>[hEntrancey],HouseInfo<i>[hEntrancez]);  
   PlayerInfo[playerid][pInt] = 0;  
   PlayerInfo[playerid][pHouseEntered] = 0;  
   PlayerInfo[playerid][pLocal] = i;  
   PlayerInfo[playerid][pVW] = i;  
   SetPlayerVirtualWorld(playerid,0);  
          }  
        }  
     }  
}</i></i></i></i></i></i> 



Ne mozete reci d ne radi jer tu ja koristim

http://balkan-samp.com/forum/index.php?topic=25957.0



Ne pričaj gluposti :SS

JA kad doÄ'em pred kuću, uÄ'em u nju i MOGUUUUUU izaci van,alii kad se spawnam u kući NE MOGU izaci van...

da zna li iko kako da se spawna ispred kuce ? :D

Problem je rijesen ljudi, a Eazy_Eye, na SetPlayerSpawn callbacku stavi umjesto koordinata inta koordinate exterijera...
Just one more time.