[Pomoc]IC


Započeo Ante_Street, Jun 14, 2011, 20:22:36 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

Skripta koju koristim:  LARP
Detaljan opis problema:  kad igraci pisu na IC svi ga vide...kako da to promjenim da bude na radijusu 30 i gdje se nalazi u mod-u
Dio skripte:  //
Neke slike/video za lakse dobivanje pomoci(neobavezno): //
Poslednja Izmena: Jun 14, 2011, 20:37:09 POSLE PODNE od _eXtreme_
Trazim "Profesionalnog Skriptera" da mi napravi jednu stvar,cijena nebitna nek mi se javi na pm....trazim lika koji zna raditi ne nekog pocetnika

Pre bi rekao da trazis Pomoc tako da menjam Prefix

okk a jel zna itko moj problem ;D?
Barem gdje mogu naci ic chat pa cu ga ja lako editovat...
Poslednja Izmena: Jun 14, 2011, 22:27:41 POSLE PODNE od Ante_Street
Trazim "Profesionalnog Skriptera" da mi napravi jednu stvar,cijena nebitna nek mi se javi na pm....trazim lika koji zna raditi ne nekog pocetnika

BloodMaster

*

Ex. Super Moderator

pa daj nam komandu ili onplayertext, neznamo mi sta ima u tvojoj skripti  ::)

public OnPlayerText(playerid, text[])
{
	new giver[MAX_PLAYER_NAME];
	new sendername[MAX_PLAYER_NAME];
	new giveplayer[MAX_PLAYER_NAME];
	new tmp[256];
	new string[256];
	new giveplayerid;
	new y,m,d;
	new h,mi,s;
	getdate(y,m,d);
	gettime(h,mi,s);
	if((strlen(text) < 3) || (text[0] == '/') || (text[0] == '#') || (text[0] == '!')) return 1;

    new playa;
	new offset;
	new len;
 	for(new i=0; i<MAX_WORDS; i++)
	{
		offset = strfind(text, swear[i], true);
		if(offset > -1)
		{
			len = strlen(swear[i]);
			if(len < 3) break;
			for(new y=0; y<len; y++)
			{
				text[offset+y] = '*';
			}
			swearCount[playerid]++;
			new string[64];
			format(string, sizeof(string), "Vrijedanje i psovanje nije dozvoljeno. Upozorenja: %d/%d", swearCount[playerid], MAX_SWEARCOUNT);
			SendClientMessage(playerid, 0xE60000FF, string);
		    PlayerInfo[playerid][pJailed] = 1;
			PlayerInfo[playerid][pJailTime] = 500;
			SafeSetPlayerInterior(playa, 6);
			SafeSetPlayerPos(playa, 264.0678,82.2321,1001.0391);
			format(string, sizeof(string), "Zavrsio si radi psovke u zatvoru na 500 sekundi. Upozorenja: %d/%d", swearCount[playerid], MAX_SWEARCOUNT);
			SendClientMessage(playerid, 0xE60000FF, string);
   			if(swearCount[playerid] >= MAX_SWEARCOUNT)
			{
			    new name[24];
			    GetPlayerName(playerid, name, sizeof(name));
			    format(string, sizeof(string), "*** %s je kickovan zbog vrijedanja ili psovanja", name);
			    SendClientMessageToAll(0xE60000FF, string);
                Kick(playerid);
			    break;
			}
			break;
		}
	}
	if(PlayerInfo[playerid][pMuted] == 1)
	{
		SendClientMessage(playerid, TEAM_CYAN_COLOR, "Nemozes pricati,usutkan si");
		return 0;
	}
		if(SelectChar[playerid] == 255)
	{
	    new idx;
	    tmp = strtok(text, idx);
	    if ((strcmp("next", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("next")))
		{
		    switch (SelectCharID[playerid])
			{
				case 1: //Police Force
				{
				    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 280); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 280; } // 1. po redu skin
			        else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 281); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 281; } // 2. po redu skin
			        else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 282); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 282; } // 3. po redu skin
				    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 283); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = 283; } // 4. po redu skin
			        else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, 284); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = 284; } // 5. po redu skin
				    else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, 265); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = 265; } // 6. po redu skin
			        else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, 266); SelectCharPlace[playerid] = 8; ChosenSkin[playerid] = 266; } // 7. po redu skin
				    else if(SelectCharPlace[playerid] == 8) { SetPlayerSkin(playerid, 267); SelectCharPlace[playerid] = 9; ChosenSkin[playerid] = 267; } // 8. po redu skin
				}
				case 2: //FBI/ATF
				{
				    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 163); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 163; } // 1. po redu skin
			        else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 164); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 164; } // 2. po redu skin
			        else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 286); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 286; } // 3. po redu skin
    			}
				case 4: //Fire&Ambulance
				{
				    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[16][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[16][0]; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[17][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[17][0]; }
				    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[18][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[18][0]; }
				    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[19][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = JoinPed[19][0]; }
				    else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[20][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = JoinPed[20][0]; }
				    else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, JoinPed[21][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = JoinPed[21][0]; }
				    else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, JoinPed[22][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[22][0]; }
				}
				case 5: // TSC
	 			 {
			        if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 103); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 103; } // 1. po redu skin
			        else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 102); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 102; } // 2. po redu skin
			        else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 114); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 114; } // 3. po redu skin
			        else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 116); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = 116; } // 4. po redu skin
			        else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, 104); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = 104; } // 6. po redu skin
			        else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, 195); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = 195; } // zenski skin
   				 }
				case 6: //Yakuza
				{
				    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[31][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[31][0]; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[32][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[32][0]; }
				    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[33][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[33][0]; }
				    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[34][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = JoinPed[34][0]; }
				    else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[35][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = JoinPed[35][0]; }
				    else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, JoinPed[36][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = JoinPed[36][0]; }
				    else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, JoinPed[37][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[37][0]; }
				}
				case 8: //Hitman Agency
				{
				    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[38][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[38][0]; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[39][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[39][0]; }
				    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[40][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[40][0]; }
				    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[41][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = JoinPed[41][0]; }
				    else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[42][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[42][0]; }
				}
				case 9: //News Reporters
				{
				    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[43][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[43][0]; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[44][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[44][0]; }
				    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[45][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[45][0]; }
				}
				case 10: //Taxi Cab Company
				{
				    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[46][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[46][0]; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[47][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[47][0]; }
				}
				case 11: //Driving/Flying School
				{
				    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[48][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[48][0]; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[49][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[49][0]; }
				    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[50][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[50][0]; }
				    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[51][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[51][0]; }
				}
				case 12: //LCN
				{
				    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 126); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 126; } // 1. po redu skin
			        else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 125); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 125; } // 2. po redu skin
			        else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 124); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 124; } // 3. po redu skin
			        else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 111); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = 111; } // 4. po redu skin
			        else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, 112); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = 112; } // 5. po redu skin
			        else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, 98); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = 98; } // 6. po redu skin
       			}
   			    case 13: //Ballasi
    			{
        			if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 102); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 102; } // 1. po redu skin
        			else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 103); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 103; } // 2. po redu skin
        			else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 102); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 102; } // 3. po redu skin
        			else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 103); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = 103; } // 4. po redu skin
        			else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, 104); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = 104; } // 4. po redu skin
        			else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, 104); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = 104; } // 4. po redu skin
    			}
       			case 14: // Bajkeri
		 		{
			        if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 100); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 100; } // 1. po redu skin
			        else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 247); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 247; } // 2. po redu skin
			        else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 248); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 248; } // 3. po redu skin
			        else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 254); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 254; } // 4. po redu skin
   				 }
   				 case 15: // UnderGround Racersi
	 			 {
			        if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 217); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 217; } // 1. po redu skin
			        else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 29); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 29; } // 2. po redu skin
			        else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 30); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 30; } // 3. po redu skin
			        else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 177); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = 177; } // 4. po redu skin
			        else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, 179); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = 179; } // 5. po redu skin
			        else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, 206); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = 206; } // 6. po redu skin
			        else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, 217); SelectCharPlace[playerid] = 8; ChosenSkin[playerid] = 217; } // 7. po redu skin
			        else if(SelectCharPlace[playerid] == 8) { SetPlayerSkin(playerid, 211); SelectCharPlace[playerid] = 9; ChosenSkin[playerid] = 211; } // zenski skin
   				 }
   				 case 16: // Fighteri
		 		 {
			        if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 51); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 111; } // 1. po redu skin
			        else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 52); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 29; } // 2. po redu skin
			        else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 51); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 30; } // 3. po redu skin
			        else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 81); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 177; } // 4. po redu skin
			        else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, 80); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 179; } // 5. po redu skin
   				 }


			}
		    return 0;
		}
		else if ((strcmp("done", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("done")))
		{
		    if(ChangePos2[playerid][1] == 1)
		    {
		        SetPlayerInterior(playerid, ChangePos2[playerid][0]);
		        SetPlayerPos(playerid, ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]);
		        ChangePos2[playerid][1] = 0;
		        return 0;
		    }
		    PlayerInfo[playerid][pModel] = ChosenSkin[playerid];
		    PlayerInfo[playerid][pChar] = ChosenSkin[playerid];
		    SetSpawnInfo(playerid, PlayerInfo[playerid][pTeam], PlayerInfo[playerid][pModel],0.0,0.0,0.0,0,0,0,0,0,0,0);
		    gTeam[playerid] = PlayerInfo[playerid][pTeam];
			SetPlayerToTeamColor(playerid);
			MedicBill[playerid] = 0;
			SpawnPlayer(playerid);
		    SelectCharPlace[playerid] = 0;
		    SelectCharID[playerid] = 0;
		    SelectChar[playerid] = 0;
		    return 0;
		}
		else
		{
		    SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Use 'next', or 'done'.");
		    return 0;
		}
	}

Komande nema jer to je t(slovo t stisnes) chat(ic)
Poslednja Izmena: Jun 14, 2011, 22:43:41 POSLE PODNE od Ante_Street
Trazim "Profesionalnog Skriptera" da mi napravi jednu stvar,cijena nebitna nek mi se javi na pm....trazim lika koji zna raditi ne nekog pocetnika

Posto je LARP Godfather edit, mislim da ce ti ovako raditi:

public OnPlayerText(playerid, text[])
{
	new giver[MAX_PLAYER_NAME];
	new sendername[MAX_PLAYER_NAME];
	new giveplayer[MAX_PLAYER_NAME];
	new tmp[256];
	new string[256];
	new giveplayerid;
	new y,m,d;
	new h,mi,s;
	getdate(y,m,d);
	gettime(h,mi,s);
	if((strlen(text) < 3) || (text[0] == '/') || (text[0] == '#') || (text[0] == '!')) return 1;

    new playa;
	new offset;
	new len;
 	for(new i=0; i<MAX_WORDS; i++)
	{
		offset = strfind(text, swear[i], true);
		if(offset > -1)
		{
			len = strlen(swear[i]);
			if(len < 3) break;
			for(new y=0; y<len; y++)
			{
				text[offset+y] = '*';
			}
			swearCount[playerid]++;
			new string[64];
			format(string, sizeof(string), "Vrijedanje i psovanje nije dozvoljeno. Upozorenja: %d/%d", swearCount[playerid], MAX_SWEARCOUNT);
			SendClientMessage(playerid, 0xE60000FF, string);
		    PlayerInfo[playerid][pJailed] = 1;
			PlayerInfo[playerid][pJailTime] = 500;
			SafeSetPlayerInterior(playa, 6);
			SafeSetPlayerPos(playa, 264.0678,82.2321,1001.0391);
			format(string, sizeof(string), "Zavrsio si radi psovke u zatvoru na 500 sekundi. Upozorenja: %d/%d", swearCount[playerid], MAX_SWEARCOUNT);
			SendClientMessage(playerid, 0xE60000FF, string);
   			if(swearCount[playerid] >= MAX_SWEARCOUNT)
			{
			    new name[24];
			    GetPlayerName(playerid, name, sizeof(name));
			    format(string, sizeof(string), "*** %s je kickovan zbog vrijedanja ili psovanja", name);
			    SendClientMessageToAll(0xE60000FF, string);
                Kick(playerid);
			    break;
			}
			break;
		}
	}
	if(PlayerInfo[playerid][pMuted] == 1)
	{
		SendClientMessage(playerid, TEAM_CYAN_COLOR, "Nemozes pricati,usutkan si");
		return 0;
	}
		if(SelectChar[playerid] == 255)
	{
	    new idx;
	    tmp = strtok(text, idx);
	    if ((strcmp("next", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("next")))
		{
		    switch (SelectCharID[playerid])
			{
				case 1: //Police Force
				{
				    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 280); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 280; } // 1. po redu skin
			        else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 281); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 281; } // 2. po redu skin
			        else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 282); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 282; } // 3. po redu skin
				    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 283); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = 283; } // 4. po redu skin
			        else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, 284); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = 284; } // 5. po redu skin
				    else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, 265); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = 265; } // 6. po redu skin
			        else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, 266); SelectCharPlace[playerid] = 8; ChosenSkin[playerid] = 266; } // 7. po redu skin
				    else if(SelectCharPlace[playerid] == 8) { SetPlayerSkin(playerid, 267); SelectCharPlace[playerid] = 9; ChosenSkin[playerid] = 267; } // 8. po redu skin
				}
				case 2: //FBI/ATF
				{
				    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 163); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 163; } // 1. po redu skin
			        else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 164); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 164; } // 2. po redu skin
			        else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 286); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 286; } // 3. po redu skin
    			}
				case 4: //Fire&Ambulance
				{
				    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[16][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[16][0]; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[17][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[17][0]; }
				    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[18][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[18][0]; }
				    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[19][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = JoinPed[19][0]; }
				    else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[20][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = JoinPed[20][0]; }
				    else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, JoinPed[21][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = JoinPed[21][0]; }
				    else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, JoinPed[22][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[22][0]; }
				}
				case 5: // TSC
	 			 {
			        if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 103); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 103; } // 1. po redu skin
			        else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 102); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 102; } // 2. po redu skin
			        else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 114); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 114; } // 3. po redu skin
			        else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 116); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = 116; } // 4. po redu skin
			        else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, 104); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = 104; } // 6. po redu skin
			        else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, 195); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = 195; } // zenski skin
   				 }
				case 6: //Yakuza
				{
				    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[31][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[31][0]; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[32][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[32][0]; }
				    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[33][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[33][0]; }
				    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[34][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = JoinPed[34][0]; }
				    else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[35][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = JoinPed[35][0]; }
				    else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, JoinPed[36][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = JoinPed[36][0]; }
				    else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, JoinPed[37][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[37][0]; }
				}
				case 8: //Hitman Agency
				{
				    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[38][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[38][0]; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[39][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[39][0]; }
				    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[40][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[40][0]; }
				    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[41][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = JoinPed[41][0]; }
				    else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[42][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[42][0]; }
				}
				case 9: //News Reporters
				{
				    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[43][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[43][0]; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[44][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[44][0]; }
				    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[45][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[45][0]; }
				}
				case 10: //Taxi Cab Company
				{
				    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[46][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[46][0]; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[47][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[47][0]; }
				}
				case 11: //Driving/Flying School
				{
				    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[48][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[48][0]; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[49][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[49][0]; }
				    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[50][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[50][0]; }
				    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[51][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[51][0]; }
				}
				case 12: //LCN
				{
				    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 126); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 126; } // 1. po redu skin
			        else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 125); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 125; } // 2. po redu skin
			        else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 124); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 124; } // 3. po redu skin
			        else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 111); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = 111; } // 4. po redu skin
			        else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, 112); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = 112; } // 5. po redu skin
			        else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, 98); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = 98; } // 6. po redu skin
       			}
   			    case 13: //Ballasi
    			{
        			if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 102); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 102; } // 1. po redu skin
        			else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 103); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 103; } // 2. po redu skin
        			else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 102); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 102; } // 3. po redu skin
        			else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 103); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = 103; } // 4. po redu skin
        			else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, 104); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = 104; } // 4. po redu skin
        			else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, 104); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = 104; } // 4. po redu skin
    			}
       			case 14: // Bajkeri
		 		{
			        if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 100); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 100; } // 1. po redu skin
			        else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 247); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 247; } // 2. po redu skin
			        else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 248); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 248; } // 3. po redu skin
			        else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 254); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 254; } // 4. po redu skin
   				 }
   				 case 15: // UnderGround Racersi
	 			 {
			        if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 217); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 217; } // 1. po redu skin
			        else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 29); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 29; } // 2. po redu skin
			        else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 30); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 30; } // 3. po redu skin
			        else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 177); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = 177; } // 4. po redu skin
			        else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, 179); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = 179; } // 5. po redu skin
			        else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, 206); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = 206; } // 6. po redu skin
			        else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, 217); SelectCharPlace[playerid] = 8; ChosenSkin[playerid] = 217; } // 7. po redu skin
			        else if(SelectCharPlace[playerid] == 8) { SetPlayerSkin(playerid, 211); SelectCharPlace[playerid] = 9; ChosenSkin[playerid] = 211; } // zenski skin
   				 }
   				 case 16: // Fighteri
		 		 {
			        if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 51); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 111; } // 1. po redu skin
			        else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 52); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 29; } // 2. po redu skin
			        else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 51); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 30; } // 3. po redu skin
			        else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 81); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 177; } // 4. po redu skin
			        else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, 80); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 179; } // 5. po redu skin
   				 }


			}
		    return 0;
		}
		else if ((strcmp("done", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("done")))
		{
		    if(ChangePos2[playerid][1] == 1)
		    {
		        SetPlayerInterior(playerid, ChangePos2[playerid][0]);
		        SetPlayerPos(playerid, ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]);
		        ChangePos2[playerid][1] = 0;
		        return 0;
		    }
		    PlayerInfo[playerid][pModel] = ChosenSkin[playerid];
		    PlayerInfo[playerid][pChar] = ChosenSkin[playerid];
		    SetSpawnInfo(playerid, PlayerInfo[playerid][pTeam], PlayerInfo[playerid][pModel],0.0,0.0,0.0,0,0,0,0,0,0,0);
		    gTeam[playerid] = PlayerInfo[playerid][pTeam];
			SetPlayerToTeamColor(playerid);
			MedicBill[playerid] = 0;
			SpawnPlayer(playerid);
		    SelectCharPlace[playerid] = 0;
		    SelectCharID[playerid] = 0;
		    SelectChar[playerid] = 0;
		    return 0;
		}
		else
		{
		    SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Use 'next', or 'done'.");
		    return 0;
		}
		else if(realchat)
		{
			format(string, sizeof(string), "%s: %s", Imeigraca(playerid), text);
			ProxDetector(20.0, playerid, string, COLOR_FADE1, COLOR_FADE2, COLOR_FADE3, COLOR_FADE4, COLOR_FADE5);
		}
	}
Just one more time.

Problem rjesen...moze LOCK na temu.
Poslednja Izmena: Jun 15, 2011, 00:30:05 PRE PODNE od Ante_Street
Trazim "Profesionalnog Skriptera" da mi napravi jednu stvar,cijena nebitna nek mi se javi na pm....trazim lika koji zna raditi ne nekog pocetnika