Balkan SA:MP

PAWN skriptanje, gamemodovi, filterskripte, include fajlovi, mape, pluginovi => Razgovor u vezi PAWN - skriptanja => Temu započeo: Mirgo_Berberini poslato Oktobar 06, 2011, 18:47:43 POSLE PODNE

Naslov: [Pomoc] objekti
Poruka od: Mirgo_Berberini poslato Oktobar 06, 2011, 18:47:43 POSLE PODNE
Skripta koju koristim:LARP
Detaljan opis problema:Problem mi je kad pokrenem server posto kad ubacim jos objekata ovdje onda mi se pocinju brisati stari znaci pola ih onda nema na serveru pa ako mi moze neko to objasnit zasto?
Dio skripte:
#include <a_samp>

#if defined FILTERSCRIPT

public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" LARP");
print("--------------------------------------\n");
return 1;
}

public OnFilterScriptExit()
{
return 1;
}

#else

main()
{
print("\n----------------------------------");
print(" LARP");
print("----------------------------------\n");
}

#endif

public OnGameModeInit()
{
SetGameModeText("LARP");
//-----------------------------Skate park---------------------------------------
        AddStaticVehicleEx(481,1866.18261719,-1394.92834473,13.10439491,270.00000000,-1,-1,15); //BMX
AddStaticVehicleEx(481,1866.20239258,-1397.46337891,13.10265350,270.00000000,-1,-1,15); //BMX
AddStaticVehicleEx(481,1866.17687988,-1400.36157227,13.10038090,270.00000000,-1,-1,15); //BMX
AddStaticVehicleEx(481,1866.05908203,-1403.36950684,13.09748650,270.00000000,-1,-1,15); //BMX
AddStaticVehicleEx(481,1865.98828125,-1406.23291016,13.09497452,270.00000000,-1,-1,15); //BMX
AddStaticVehicleEx(481,1872.41113281,-1401.13366699,13.16122150,270.00000000,-1,-1,15); //BMX
AddStaticVehicleEx(481,1872.45629883,-1403.88366699,13.17665768,270.00000000,-1,-1,15); //BMX
AddStaticVehicleEx(481,1872.27429199,-1406.70654297,13.17908859,270.00000000,-1,-1,15); //BMX
AddStaticVehicleEx(481,1872.41967773,-1397.73608398,13.14309406,270.00000000,-1,-1,15); //BMX
AddStaticVehicleEx(481,1872.70910645,-1394.95397949,13.14262676,270.00000000,-1,-1,15); //BMX
AddStaticVehicleEx(481,1872.68627930,-1392.21008301,13.14450264,270.00000000,-1,-1,15); //BMX
CreateObject(3471,1857.17138672,-1378.37670898,13.83703995,0.00000000,0.00000000,180.00000000); //object(vgschinalion1) (1)
CreateObject(2693,1864.11682129,-1394.63159180,13.19290161,0.00000000,0.00000000,90.00000000); //object(cj_banner11) (1)
CreateObject(983,1861.84399414,-1374.17272949,13.24605465,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (1)
CreateObject(983,1861.87414551,-1387.61669922,13.24489021,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (2)
CreateObject(983,1861.86975098,-1384.39001465,13.24552536,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (3)
CreateObject(983,1861.86560059,-1375.74328613,13.24612617,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (4)
CreateObject(983,1861.80859375,-1378.95556641,13.24605465,0.00000000,0.00000000,270.00000000); //object(fenceshit3) (5)
CreateObject(983,1861.84375000,-1381.13659668,13.24605465,0.00000000,0.00000000,270.00000000); //object(fenceshit3) (6)
CreateObject(983,1858.60803223,-1375.70263672,13.24605465,0.00000000,0.00000000,180.00000000); //object(fenceshit3) (7)
CreateObject(983,1858.58032227,-1374.12414551,13.24605465,0.00000000,0.00000000,179.99499512); //object(fenceshit3) (8)
CreateObject(983,1858.64404297,-1384.27294922,13.24605465,0.00000000,0.00000000,179.99450684); //object(fenceshit3) (9)
CreateObject(983,1858.62280273,-1387.46606445,13.24605465,0.00000000,0.00000000,179.99450684); //object(fenceshit3) (10)
CreateObject(983,1860.22839355,-1393.38378906,13.24605465,0.00000000,0.00000000,209.99450684); //object(fenceshit3) (11)
CreateObject(983,1860.34667969,-1368.26013184,13.24481869,0.00000000,0.00000000,145.99267578); //object(fenceshit3) (12)
CreateObject(717,1859.80883789,-1382.17199707,12.56250000,0.00000000,0.00000000,0.00000000); //object(sm_bevhiltreepv) (1)
CreateObject(717,1859.81164551,-1385.66735840,12.56250000,0.00000000,0.00000000,0.00000000); //object(sm_bevhiltreepv) (2)
CreateObject(717,1859.89355469,-1389.23730469,12.56250000,0.00000000,0.00000000,0.00000000); //object(sm_bevhiltreepv) (3)
CreateObject(717,1860.63159180,-1392.24145508,12.56250000,0.00000000,0.00000000,0.00000000); //object(sm_bevhiltreepv) (4)
CreateObject(717,1859.87634277,-1377.39636230,12.56250000,0.00000000,0.00000000,0.00000000); //object(sm_bevhiltreepv) (5)
CreateObject(717,1859.81164551,-1372.97473145,12.56250000,0.00000000,0.00000000,0.00000000); //object(sm_bevhiltreepv) (6)
CreateObject(717,1860.92895508,-1369.38659668,12.56153870,0.00000000,0.00000000,0.00000000); //object(sm_bevhiltreepv) (7)
CreateObject(3471,1857.08703613,-1381.65539551,13.83703995,0.00000000,0.00000000,179.99450684); //object(vgschinalion1) (2)
CreateObject(8407,1863.53039551,-1391.62329102,13.95786381,0.00000000,0.00000000,0.00000000); //object(carparkhut01_lvs) (1)
CreateObject(2693,1864.06713867,-1397.34277344,13.19062328,0.00000000,0.00000000,90.00000000); //object(cj_banner11) (2)
CreateObject(2693,1864.09582520,-1400.20825195,13.18869305,0.00000000,0.00000000,90.00000000); //object(cj_banner11) (3)
CreateObject(2693,1864.01135254,-1403.25646973,13.18596458,0.00000000,0.00000000,90.00000000); //object(cj_banner11) (4)
CreateObject(2693,1863.96826172,-1406.16088867,13.18358421,0.00000000,0.00000000,90.00000000); //object(cj_banner11) (5)
CreateObject(2693,1870.64331055,-1394.83300781,13.23100376,0.00000000,0.00000000,90.00000000); //object(cj_banner11) (6)
CreateObject(983,1867.76489258,-1390.75634766,13.19150257,0.00000000,0.00000000,270.00000000); //object(fenceshit3) (13)
CreateObject(983,1867.80615234,-1393.98791504,13.18937778,0.00000000,0.00000000,180.00000000); //object(fenceshit3) (14)
CreateObject(983,1867.81433105,-1400.39318848,13.18473339,0.00000000,0.00000000,179.99450684); //object(fenceshit3) (15)
CreateObject(983,1867.83361816,-1405.11608887,13.19032574,0.00000000,0.00000000,179.99450684); //object(fenceshit3) (16)
CreateObject(2693,1870.48315430,-1397.73522949,13.22793865,0.00000000,0.00000000,90.00000000); //object(cj_banner11) (7)
CreateObject(2693,1870.45849609,-1400.76879883,13.23104763,0.00000000,0.00000000,90.00000000); //object(cj_banner11) (8)
CreateObject(2693,1870.39135742,-1403.65649414,13.24557781,0.00000000,0.00000000,90.00000000); //object(cj_banner11) (9)
CreateObject(2693,1870.31835938,-1406.60913086,13.26037121,0.00000000,0.00000000,90.00000000); //object(cj_banner11) (10)
CreateObject(2693,1870.72680664,-1392.00500488,13.23356533,0.00000000,0.00000000,90.00000000); //object(cj_banner11) (11)
CreateObject(1215,1870.87036133,-1393.38037109,13.08855057,0.00000000,0.00000000,0.00000000); //object(bollardlight) (1)
CreateObject(1215,1870.92492676,-1390.77648926,13.09077740,0.00000000,0.00000000,0.00000000); //object(bollardlight) (2)
CreateObject(1215,1870.78808594,-1396.25988770,13.08595848,0.00000000,0.00000000,0.00000000); //object(bollardlight) (3)
CreateObject(1215,1870.61511230,-1399.33691406,13.08269024,0.00000000,0.00000000,0.00000000); //object(bollardlight) (4)
CreateObject(1215,1870.61193848,-1402.31188965,13.09673691,0.00000000,0.00000000,0.00000000); //object(bollardlight) (5)
CreateObject(1215,1870.42749023,-1405.23828125,13.10975647,0.00000000,0.00000000,0.00000000); //object(bollardlight) (6)
CreateObject(1215,1864.11035156,-1404.68261719,13.04065132,0.00000000,0.00000000,0.00000000); //object(bollardlight) (7)
CreateObject(1215,1864.19763184,-1401.81115723,13.04326630,0.00000000,0.00000000,0.00000000); //object(bollardlight) (8)
CreateObject(1215,1864.29150391,-1398.79235840,13.04602814,0.00000000,0.00000000,0.00000000); //object(bollardlight) (9)
CreateObject(1215,1864.30529785,-1395.88488770,13.04823875,0.00000000,0.00000000,0.00000000); //object(bollardlight) (10)
CreateObject(1215,1864.30712891,-1393.49267578,13.05000210,0.00000000,0.00000000,0.00000000); //object(bollardlight) (11)
CreateObject(1215,1858.55981445,-1381.07751465,13.12682343,0.00000000,0.00000000,0.00000000); //object(bollardlight) (12)
CreateObject(1215,1860.16406250,-1381.03186035,13.12682343,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13)
CreateObject(1215,1861.78222656,-1381.09826660,13.12682343,0.00000000,0.00000000,0.00000000); //object(bollardlight) (14)
CreateObject(1215,1863.30358887,-1381.09924316,13.04650974,0.00000000,0.00000000,0.00000000); //object(bollardlight) (15)
CreateObject(1215,1864.92065430,-1381.10327148,13.05598640,0.00000000,0.00000000,0.00000000); //object(bollardlight) (16)
CreateObject(1215,1864.94116211,-1379.08227539,13.05610657,0.00000000,0.00000000,0.00000000); //object(bollardlight) (17)
CreateObject(1215,1858.55236816,-1379.05541992,13.12682343,0.00000000,0.00000000,0.00000000); //object(bollardlight) (18)
CreateObject(1215,1860.12011719,-1379.02148438,13.12682343,0.00000000,0.00000000,0.00000000); //object(bollardlight) (19)
CreateObject(1215,1861.77099609,-1378.99084473,13.12682343,0.00000000,0.00000000,0.00000000); //object(bollardlight) (20)
CreateObject(1215,1863.37927246,-1379.07800293,13.04695320,0.00000000,0.00000000,0.00000000); //object(bollardlight) (21)
CreateObject(3515,1863.46447754,-1383.26391602,11.21323586,0.00000000,0.00000000,0.00000000); //object(vgsfountain) (1)
CreateObject(3515,1863.55444336,-1376.76806641,11.46279049,0.00000000,0.00000000,0.00000000); //object(vgsfountain) (2)
CreateObject(13647,1918.23547363,-1363.26171875,12.68769646,0.00000000,0.00000000,0.00000000); //object(wall1) (1)
CreateObject(13647,1918.31823730,-1363.91406250,12.69105721,0.00000000,0.00000000,0.00000000); //object(wall1) (2)
CreateObject(1634,1938.15344238,-1410.66076660,13.86763000,0.00000000,0.00000000,226.00000000); //object(landjump2) (1)
CreateObject(1634,1892.71142578,-1391.84509277,13.86763000,0.00000000,0.00000000,227.99670410); //object(landjump2) (2)
CreateObject(1634,1910.93896484,-1403.48950195,13.86763000,0.00000000,0.00000000,67.99377441); //object(landjump2) (3)
CreateObject(1634,1964.14294434,-1437.47338867,13.86686516,0.00000000,0.00000000,47.98889160); //object(landjump2) (4)
CreateObject(5153,1901.93847656,-1435.06140137,14.41855717,0.00000000,0.00000000,8.00000000); //object(stuntramp7_las2) (1)
CreateObject(3472,1867.78051758,-1408.82592773,12.52592659,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (1)
CreateObject(3472,1867.67602539,-1390.72778320,12.50745010,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (2)
CreateObject(3472,1890.84155273,-1386.90039062,12.57031250,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (3)
CreateObject(3472,1887.71496582,-1390.62414551,12.57031250,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (4)
CreateObject(3472,1914.68542480,-1407.53942871,12.57031250,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (5)
CreateObject(3472,1916.46228027,-1403.16699219,12.57031250,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (6)
CreateObject(3472,1936.55419922,-1405.66613770,12.57031250,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (7)
CreateObject(3472,1933.31896973,-1409.12487793,12.57031250,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (8)
CreateObject(3472,1969.33129883,-1438.94519043,12.54036522,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (9)
CreateObject(3472,1966.15380859,-1442.36193848,12.54764557,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (10)
CreateObject(3472,1897.91613770,-1371.36328125,12.56584167,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (11)
CreateObject(3472,1937.71398926,-1382.92236328,16.19199371,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (12)
CreateObject(3472,1967.04138184,-1413.09838867,12.56980133,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (13)
CreateObject(3472,1929.76464844,-1440.38342285,12.53438568,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (14)
CreateObject(3472,1884.46252441,-1444.77770996,12.55600739,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (15)
CreateObject(3472,1919.21801758,-1366.01342773,12.67618179,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (16)
CreateObject(4100,1890.49194336,-1350.84472656,14.24854469,0.00000000,0.00000000,320.00000000); //object(meshfence1_lan) (1)
CreateObject(4100,1880.22534180,-1350.86645508,14.24854469,0.00000000,0.00000000,319.99877930); //object(meshfence1_lan) (2)
CreateObject(4100,1959.13842773,-1451.00207520,14.25105095,0.00000000,0.00000000,319.99877930); //object(meshfence1_lan) (3)
//-----------------------------Event--------------------------------------------
    AddStaticVehicleEx(495,1594.92285156,-1266.35974121,278.44290161,2.00000000,-1,-1,15); //Sandking
AddStaticVehicleEx(495,1590.77575684,-1266.35754395,278.44290161,1.99951172,-1,-1,15); //Sandking
AddStaticVehicleEx(495,1586.59362793,-1266.46777344,278.44290161,1.99951172,-1,-1,15); //Sandking
AddStaticVehicleEx(495,1582.22521973,-1266.50231934,278.44290161,1.99951172,-1,-1,15); //Sandking
AddStaticVehicleEx(495,1577.70373535,-1266.44555664,278.44290161,1.99951172,-1,-1,15); //Sandking
AddStaticVehicleEx(495,1572.59851074,-1266.58374023,278.44290161,1.99951172,-1,-1,15); //Sandking
AddStaticVehicleEx(495,1567.51391602,-1266.80981445,278.44290161,1.99951172,-1,-1,15); //Sandking
AddStaticVehicleEx(495,1562.18408203,-1266.53149414,278.44290161,1.99951172,-1,-1,15); //Sandking
AddStaticVehicleEx(495,1557.52575684,-1264.19567871,278.43624878,1.99951172,-1,-1,15); //Sandking
AddStaticVehicleEx(495,1552.64550781,-1259.58227539,278.43374634,1.99951172,-1,-1,15); //Sandking
AddStaticVehicleEx(495,1552.06921387,-1222.47949219,278.44241333,177.99951172,-1,-1,15); //Sandking
AddStaticVehicleEx(495,1557.47583008,-1222.62927246,278.44107056,177.99499512,-1,-1,15); //Sandking
AddStaticVehicleEx(495,1563.35009766,-1222.92395020,278.43960571,177.99499512,-1,-1,15); //Sandking
AddStaticVehicleEx(495,1569.61413574,-1223.17065430,278.43807983,177.99499512,-1,-1,15); //Sandking
AddStaticVehicleEx(495,1575.09338379,-1223.38647461,278.43673706,177.99499512,-1,-1,15); //Sandking
AddStaticVehicleEx(495,1580.58923340,-1223.70019531,278.43539429,177.99499512,-1,-1,15); //Sandking
AddStaticVehicleEx(495,1585.50976562,-1224.01403809,278.43420410,177.99499512,-1,-1,15); //Sandking
AddStaticVehicleEx(495,1590.13818359,-1224.39953613,278.43264771,177.99499512,-1,-1,15); //Sandking
AddStaticVehicleEx(495,1594.47106934,-1224.61437988,278.43270874,177.99499512,-1,-1,15); //Sandking
AddStaticVehicleEx(495,1593.41381836,-1243.77478027,278.43737793,89.99487305,-1,-1,15); //Sandking
AddStaticVehicleEx(495,1553.69873047,-1241.99682617,278.44198608,267.99450684,-1,-1,15); //Sandking
CreateObject(10397,1559.54931641,-1245.18945312,279.63647461,0.00000000,0.00000000,0.00000000); //object(hc_stadlight1_sfs) (1)
CreateObject(9833,1570.91650391,-1244.13684082,280.07992554,0.00000000,0.00000000,0.00000000); //object(fountain_sfw) (1)
   //------------------------------Beach---------------------------------------------
CreateObject(8493,288.98483276,-1936.58984375,12.52978134,0.00000000,0.00000000,265.99548340); //object(pirtshp01_lvs) (1)
CreateObject(11495,280.82553101,-1919.75439453,0.00000000,0.00000000,0.00000000,354.00000000); //object(des_ranchjetty) (1)
CreateObject(11495,283.12133789,-1897.94042969,0.00922615,0.00000000,0.00000000,353.99597168); //object(des_ranchjetty) (2)
CreateObject(11495,279.06768799,-1919.64233398,0.00000000,0.00000000,0.00000000,173.99597168); //object(des_ranchjetty) (3)
CreateObject(11495,281.34353638,-1897.85510254,0.00476470,0.00000000,0.00000000,173.99597168); //object(des_ranchjetty) (4)
CreateObject(3515,285.20370483,-1886.45385742,-0.24640128,0.00000000,0.00000000,0.00000000); //object(vgsfountain) (1)
CreateObject(3515,281.78692627,-1885.97583008,-0.41929197,0.00000000,0.00000000,0.00000000); //object(vgsfountain) (2)
CreateObject(3524,285.12844849,-1887.04199219,3.66845322,0.00000000,0.00000000,264.00000000); //object(skullpillar01_lvs) (1)
CreateObject(3524,284.92947388,-1888.78417969,3.58048654,0.00000000,0.00000000,263.99597168); //object(skullpillar01_lvs) (2)
CreateObject(3524,284.78918457,-1890.67419434,3.48546195,0.00000000,0.00000000,263.99597168); //object(skullpillar01_lvs) (3)
CreateObject(3524,284.47384644,-1892.46264648,3.39456177,0.00000000,0.00000000,263.99597168); //object(skullpillar01_lvs) (4)
CreateObject(3524,284.40570068,-1894.32043457,3.30153322,0.00000000,0.00000000,263.99597168); //object(skullpillar01_lvs) (5)
CreateObject(3524,284.17224121,-1896.20214844,3.11453104,0.00000000,0.00000000,263.99597168); //object(skullpillar01_lvs) (6)
CreateObject(3524,284.01788330,-1898.00756836,3.09769130,0.00000000,0.00000000,263.99597168); //object(skullpillar01_lvs) (7)
CreateObject(3524,283.82467651,-1899.84472656,3.09769130,0.00000000,0.00000000,263.99597168); //object(skullpillar01_lvs) (8)
CreateObject(3524,283.61422729,-1901.67370605,3.09769130,0.00000000,0.00000000,263.99597168); //object(skullpillar01_lvs) (9)
CreateObject(3524,283.42187500,-1903.47741699,3.09769130,0.00000000,0.00000000,263.99597168); //object(skullpillar01_lvs) (10)
CreateObject(3524,283.25244141,-1905.28552246,3.09769130,0.00000000,0.00000000,263.99597168); //object(skullpillar01_lvs) (11)
CreateObject(3524,283.05520630,-1907.16088867,3.09769130,0.00000000,0.00000000,263.99597168); //object(skullpillar01_lvs) (12)
CreateObject(3524,282.80377197,-1908.87036133,3.09769130,0.00000000,0.00000000,263.99597168); //object(skullpillar01_lvs) (13)
CreateObject(3524,282.64764404,-1910.73254395,3.08846521,0.00000000,0.00000000,263.99597168); //object(skullpillar01_lvs) (14)
CreateObject(3524,282.40020752,-1912.53833008,3.08846521,0.00000000,0.00000000,263.99597168); //object(skullpillar01_lvs) (15)
CreateObject(3524,282.29718018,-1914.34973145,3.08846521,0.00000000,0.00000000,263.99597168); //object(skullpillar01_lvs) (16)
CreateObject(3524,282.09255981,-1916.29675293,3.08846521,0.00000000,0.00000000,263.99597168); //object(skullpillar01_lvs) (17)
CreateObject(3524,281.90493774,-1918.03405762,3.08846521,0.00000000,0.00000000,263.99597168); //object(skullpillar01_lvs) (18)
CreateObject(3524,281.72750854,-1919.77001953,3.08846521,0.00000000,0.00000000,263.99597168); //object(skullpillar01_lvs) (19)
CreateObject(3524,281.52584839,-1921.68859863,3.08846521,0.00000000,0.00000000,263.99597168); //object(skullpillar01_lvs) (20)
CreateObject(3524,281.25463867,-1923.48852539,3.08846521,0.00000000,0.00000000,263.99597168); //object(skullpillar01_lvs) (21)
CreateObject(3524,281.05255127,-1925.41723633,3.08846521,0.00000000,0.00000000,263.99597168); //object(skullpillar01_lvs) (23)
CreateObject(3524,280.84201050,-1927.16857910,3.08846521,0.00000000,0.00000000,263.99597168); //object(skullpillar01_lvs) (24)
CreateObject(3524,280.65576172,-1929.01428223,3.08846521,0.00000000,0.00000000,263.99597168); //object(skullpillar01_lvs) (25)
CreateObject(3524,280.53195190,-1930.67590332,3.08846521,0.00000000,0.00000000,263.99597168); //object(skullpillar01_lvs) (26)
CreateObject(3524,281.59356689,-1886.76953125,3.66302872,0.00000000,0.00000000,83.99597168); //object(skullpillar01_lvs) (27)
CreateObject(3524,281.41592407,-1888.61889648,3.56983113,0.00000000,0.00000000,83.99047852); //object(skullpillar01_lvs) (28)
CreateObject(3524,281.22515869,-1890.55676270,3.47214842,0.00000000,0.00000000,83.99047852); //object(skullpillar01_lvs) (29)
CreateObject(3524,281.04931641,-1892.40332031,3.37910080,0.00000000,0.00000000,83.99047852); //object(skullpillar01_lvs) (30)
CreateObject(3524,280.88470459,-1894.18212891,3.28949213,0.00000000,0.00000000,83.99047852); //object(skullpillar01_lvs) (31)
CreateObject(3524,280.64120483,-1896.03784180,3.09323001,0.00000000,0.00000000,83.99047852); //object(skullpillar01_lvs) (32)
CreateObject(3524,280.50326538,-1897.88403320,3.09323001,0.00000000,0.00000000,83.99047852); //object(skullpillar01_lvs) (33)
CreateObject(3524,280.40905762,-1899.60522461,3.09323001,0.00000000,0.00000000,83.99047852); //object(skullpillar01_lvs) (34)
CreateObject(3524,280.13345337,-1901.38232422,3.09323001,0.00000000,0.00000000,83.99047852); //object(skullpillar01_lvs) (35)
CreateObject(3524,279.92974854,-1903.22399902,3.09323001,0.00000000,0.00000000,83.99047852); //object(skullpillar01_lvs) (36)
CreateObject(3524,279.70974731,-1905.07666016,3.09323001,0.00000000,0.00000000,83.99047852); //object(skullpillar01_lvs) (37)
CreateObject(3524,279.48190308,-1906.99536133,3.09323001,0.00000000,0.00000000,83.99047852); //object(skullpillar01_lvs) (38)
CreateObject(3524,279.37561035,-1908.66296387,3.09323001,0.00000000,0.00000000,83.99047852); //object(skullpillar01_lvs) (39)
CreateObject(3524,279.22402954,-1910.50354004,3.08846521,0.00000000,0.00000000,83.99047852); //object(skullpillar01_lvs) (40)
CreateObject(3524,278.97799683,-1912.43078613,3.08846521,0.00000000,0.00000000,83.99047852); //object(skullpillar01_lvs) (41)
CreateObject(3524,278.73455811,-1914.21813965,3.08846521,0.00000000,0.00000000,83.99047852); //object(skullpillar01_lvs) (42)
CreateObject(3524,278.54504395,-1916.02014160,3.08846521,0.00000000,0.00000000,83.99047852); //object(skullpillar01_lvs) (43)
CreateObject(3524,278.35934448,-1917.78576660,3.08846521,0.00000000,0.00000000,83.99047852); //object(skullpillar01_lvs) (44)
CreateObject(3524,278.17123413,-1919.57409668,3.08846521,0.00000000,0.00000000,83.99047852); //object(skullpillar01_lvs) (45)
CreateObject(3524,277.97262573,-1921.46276855,3.08846521,0.00000000,0.00000000,83.99047852); //object(skullpillar01_lvs) (46)
CreateObject(3524,277.78253174,-1923.27001953,3.08846521,0.00000000,0.00000000,83.99047852); //object(skullpillar01_lvs) (47)
CreateObject(3524,277.59265137,-1925.07543945,3.08846521,0.00000000,0.00000000,83.99047852); //object(skullpillar01_lvs) (48)
CreateObject(3524,277.43630981,-1926.97692871,3.08846521,0.00000000,0.00000000,83.99047852); //object(skullpillar01_lvs) (49)
CreateObject(3524,277.11929321,-1930.49377441,3.12605906,0.00000000,0.00000000,83.99047852); //object(skullpillar01_lvs) (50)
CreateObject(3524,277.27078247,-1928.71936035,3.08846521,0.00000000,0.00000000,83.99047852); //object(skullpillar01_lvs) (51)
CreateObject(3472,302.00518799,-1936.89062500,2.02196884,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (2)
CreateObject(3472,292.28942871,-1931.69702148,2.39112854,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (3)
CreateObject(3472,291.77545166,-1940.78161621,2.02196884,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (4)
CreateObject(3472,282.37225342,-1940.25988770,1.00369358,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (5)
CreateObject(3472,282.91452026,-1931.16198730,1.00368309,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (6)
CreateObject(3472,272.32849121,-1930.02441406,1.26936150,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (7)
CreateObject(3472,271.69949341,-1939.78857422,1.26968193,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (8)
CreateObject(3472,256.84408569,-1939.40441895,3.71728134,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (9)
CreateObject(3472,257.53387451,-1928.49084473,3.71728134,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (10)
CreateObject(3472,250.49818420,-1933.11962891,5.04160595,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (11)
CreateObject(1281,287.40762329,-1938.91308594,1.92500091,0.00000000,0.00000000,356.00000000); //object(parktable1) (1)
CreateObject(1281,295.87164307,-1938.76489258,2.82235122,0.00000000,0.00000000,355.99548340); //object(parktable1) (2)
CreateObject(1281,296.14086914,-1934.45043945,2.82235122,0.00000000,0.00000000,355.99548340); //object(parktable1) (3)
CreateObject(1281,287.74887085,-1933.18408203,1.92267203,0.00000000,0.00000000,355.99548340); //object(parktable1) (4)
CreateObject(1281,253.74926758,-1936.23461914,4.52332592,0.00000000,0.00000000,355.99548340); //object(parktable1) (5)
CreateObject(1281,254.14813232,-1930.57312012,4.51766396,0.00000000,0.00000000,355.99548340); //object(parktable1) (6)
CreateObject(1281,260.50958252,-1933.95581055,2.07741618,0.00000000,0.00000000,355.99548340); //object(parktable1) (7)
CreateObject(1281,266.61529541,-1932.08178711,2.07235122,0.00000000,0.00000000,355.99548340); //object(parktable1) (8)
return 1;
}

public OnGameModeExit()
{
return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}

public OnPlayerConnect(playerid)
{
return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
return 1;
}

public OnPlayerSpawn(playerid)
{
return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}

public OnVehicleSpawn(vehicleid)
{
return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}

public OnPlayerText(playerid, text[])
{
return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/mycommand", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}

public OnRconCommand(cmd[])
{
return 1;
}

public OnPlayerRequestSpawn(playerid)
{
return 1;
}

public OnObjectMoved(objectid)
{
return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}

public OnPlayerExitedMenu(playerid)
{
return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}

public OnPlayerUpdate(playerid)
{
return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}

Neke slike/video za lakse dobivanje pomoci(neobavezno):
Naslov: Odg: [Pomoc] objekti
Poruka od: Rotcod poslato Oktobar 06, 2011, 19:03:27 POSLE PODNE
Presao si limite sampa preporucujem ti streamer plugin od incognita vise o tome na gumb Trazi :)
Naslov: Odg: [Pomoc] objekti
Poruka od: Mirgo_Berberini poslato Oktobar 06, 2011, 19:04:54 POSLE PODNE
Ne razumijem kako mislis presao ?
Naslov: Odg: [Pomoc] objekti
Poruka od: dragan12 poslato Oktobar 06, 2011, 19:06:24 POSLE PODNE
Skini Streamer od Incogita i onda njega ubacis dodas gore #include <streamer> pritisnes CTRL i H gore upises CreateObject, a dole CreateDynamicObject i dodas u server.cfg pod plugins streamer.so (ako je linux), a ako je windows onda streamer.dll

SA:MP ima limit za objekte. Zato se koristi streamer
Naslov: Odg: [Pomoc] objekti
Poruka od: Rotcod poslato Oktobar 06, 2011, 19:07:22 POSLE PODNE
Citat: Mirgo_Berberini poslato Oktobar 06, 2011, 19:04:54 POSLE PODNE
Ne razumijem kako mislis presao ?
Klikni me! (http://wiki.sa-mp.com/wiki/Limits)
Naslov: Odg: [Pomoc] objekti
Poruka od: Mirgo_Berberini poslato Oktobar 06, 2011, 19:10:59 POSLE PODNE
Aha hvala evo uspio sam thx puno :D