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PAWN skriptanje, gamemodovi, filterskripte, include fajlovi, mape, pluginovi => Razgovor u vezi PAWN - skriptanja => Temu započeo: Stefke. poslato Maj 04, 2021, 15:20:03 POSLE PODNE

Naslov: pomoc oko promene spawna
Poruka od: Stefke. poslato Maj 04, 2021, 15:20:03 POSLE PODNE
Kod: Dole sve napisano uglavnom kada neko ide /promenispawn i ide bilo koji ostane na 1 spawnu a pise da je promenio
Problem(error/warning): /
Deo skripte: [pawn]               }
               else {
                   new rand = random( sizeof( RandomLSSpawn1 ) );
                  ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ], RandomLSSpawn1[ rand ][ 2 ] );
                  SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
                  SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
                  GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
                  TogglePlayerControllable( playerid, false );
                  SetCameraBehindPlayer( playerid );
                  SetPlayerInterior( playerid, 0 );
                  PlayerInfo[playerid][ xSpawn ] = SPAWN_OBICAN_LS_1;
               }
            }
             else if( PlayerInfo[playerid][ xSpawn ] == SPAWN_OBICAN_LS_1 ) {
                 new rand = random( sizeof( RandomLSSpawn1 ) );
               ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ],RandomLSSpawn1[ rand ][ 2 ] );
               SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
               SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
               GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
               TogglePlayerControllable( playerid, false );
               SetCameraBehindPlayer( playerid );
               SetPlayerInterior( playerid, 0 );
            }
             else if( PlayerInfo[playerid][ xSpawn ] == SPAWN_BAZA ) {
               ac_SetPlayerPos( playerid, OI[ OrgID ][ oPozIntX ], OI[ OrgID ][ oPozIntY ] , OI[ OrgID ][ oPozIntZ ] );
               SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
               GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
               TogglePlayerControllable( playerid, false );
               SetCameraBehindPlayer( playerid );
               SetPlayerInterior( playerid, OI[ OrgID ][ oInt ] );
               SetPlayerVirtualWorld( playerid, OI[ OrgID ][ oVw ] );
               inOrgInt[playerid] = OrgID;
            }
            else if( PlayerInfo[playerid][ xSpawn ] == SPAWN_IMOVINA_1 ) {
               if( PlayerInfo[playerid][ xProperty ][ 0 ] != -1 ) {
                   new i = PlayerInfo[playerid][ xProperty ][ 0 ];

                   ac_SetPlayerPos( playerid, II[ i ][ iExit ][ 0 ], II[ i ][ iExit ][ 1 ], II[ i ][ iExit ][ 2 ] );
                    GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
                   SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
                   SetCameraBehindPlayer( playerid );
                    TogglePlayerControllable( playerid, false );
                   SetPlayerInterior( playerid, II[ i ][ iInterior ] );
                  SetPlayerVirtualWorld( playerid, II[ i ][ iVW ] );
                  inProperty[playerid] = i;
               }
               else {
                   new rand = random( sizeof( RandomLSSpawn1 ) );
                  ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ],RandomLSSpawn1[ rand ][ 2 ] );
                  SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
                  SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
                  GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
                  TogglePlayerControllable( playerid, false );
                  SetCameraBehindPlayer( playerid );
                  SetPlayerInterior( playerid, 0 );
                  PlayerInfo[playerid][ xSpawn ] = SPAWN_OBICAN_LS_1;
               }

            }
            else if( PlayerInfo[playerid][ xSpawn ] == SPAWN_IMOVINA_2 ) {
                if( PlayerInfo[playerid][ xProperty ][ 1 ] != -1 ) {
                   new i = PlayerInfo[playerid][ xProperty ][ 1 ];

                   ac_SetPlayerPos( playerid, II[ i ][ iExit ][ 0 ], II[ i ][ iExit ][ 1 ], II[ i ][ iExit ][ 2 ] );
                    GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
                   SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
                   SetCameraBehindPlayer( playerid );
                    TogglePlayerControllable( playerid, false );
                   SetPlayerInterior( playerid, II[ i ][ iInterior ] );
                  SetPlayerVirtualWorld( playerid, II[ i ][ iVW ] );
                  inProperty[playerid] = i;
               }
               else {
                   new rand = random( sizeof( RandomLSSpawn1 ) );
                  ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ],RandomLSSpawn1[ rand ][ 2 ] );
                  SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
                  SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
                  GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
                  TogglePlayerControllable( playerid, false );
                  SetCameraBehindPlayer( playerid );
                  SetPlayerInterior( playerid, 0 );
                  PlayerInfo[playerid][ xSpawn ] = SPAWN_OBICAN_LS_1;
               }

            }
            else if( PlayerInfo[playerid][ xSpawn ] == SPAWN_IMOVINA_3 ) {
                if( PlayerInfo[playerid][ xProperty ][ 2 ] != -1 ) {
                   new i = PlayerInfo[playerid][ xProperty ][ 2 ];

                   ac_SetPlayerPos( playerid, II[ i ][ iExit ][ 0 ], II[ i ][ iExit ][ 1 ], II[ i ][ iExit ][ 2 ] );
                    GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
                   SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
                   SetCameraBehindPlayer( playerid );
                    TogglePlayerControllable( playerid, false );
                   SetPlayerInterior( playerid, II[ i ][ iInterior ] );
                  SetPlayerVirtualWorld( playerid, II[ i ][ iVW ] );
                  inProperty[playerid] = i;
               }
               else {
                   new rand = random( sizeof( RandomLSSpawn1 ) );
                  ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ],RandomLSSpawn1[ rand ][ 2 ] );
                  SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
                  SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
                  GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
                  TogglePlayerControllable( playerid, false );
                  SetCameraBehindPlayer( playerid );
                  SetPlayerInterior( playerid, 0 );
                  PlayerInfo[playerid][ xSpawn ] = SPAWN_OBICAN_LS_1;
               }

            }
            else if( PlayerInfo[playerid][ xSpawn ] == SPAWN_ALEBAKUCA ) {
                 ac_SetPlayerPos( playerid, 1292.5704, -832.4692, 1085.6328 );
               SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
               GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
               TogglePlayerControllable( playerid, false );
               SetCameraBehindPlayer( playerid );
               SetPlayerInterior( playerid, 5 );
               SetPlayerVirtualWorld( playerid, 0 );
            }
            else if( PlayerInfo[playerid][ xSpawn ] == SPAWN_OBICAN_LS_2 ) {
                 new rand = random( sizeof( RandomLSSpawn2 ) );
               ac_SetPlayerPos( playerid, 1213.5996, -1747.0599, 13.5946 );
               SetPlayerFacingAngle( playerid, RandomLSSpawn2[ rand ][ 3 ] );
               SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
               GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
               TogglePlayerControllable( playerid, false );
               SetCameraBehindPlayer( playerid );
               SetPlayerInterior( playerid, 0 );
            }
            else if( PlayerInfo[playerid][ xSpawn ] == SPAWN_RENTHOTEL ) {
               if( PlayerInfo[playerid][ xHotelRoom ] != -1 ) {
                   new i = PlayerInfo[playerid][ xHotelRoom ];

                        if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_1 ], true ) == 0) {
                      ac_SetPlayerPos( playerid, 2246.6826, -1160.8252, 1029.7969 );
                  }
                  else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_2 ], true ) == 0) {
                      ac_SetPlayerPos( playerid, 2235.9670, -1158.5640, 1029.7969 );
                  }
                  else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_3 ], true ) == 0) {
                      ac_SetPlayerPos( playerid, 2235.7524, -1169.7406, 1029.8043 );
                  }
                  else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_4 ], true ) == 0) {
                      ac_SetPlayerPos( playerid, 2227.1511, -1182.9784, 1029.8043 );
                  }
                  else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_5 ], true ) == 0) {
                      ac_SetPlayerPos( playerid, 2207.9285, -1194.5630, 1029.7969 );
                  }
                  else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_6 ], true ) == 0) {
                      ac_SetPlayerPos( playerid, 2198.8984, -1174.5468, 1029.8043 );
                  }
                  else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_7 ], true ) == 0) {
                      ac_SetPlayerPos( playerid, 2188.1833, -1155.7197, 1029.7969 );
                  }
                  else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_8 ], true ) == 0) {
                      ac_SetPlayerPos( playerid, 2198.7791, -1158.6515, 1029.7969 );
                  }
                  else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_9 ], true ) == 0) {
                      ac_SetPlayerPos( playerid, 2188.1833, -1155.7197, 1029.7969 );
                  }
                  else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_10 ], true ) == 0) {
                      ac_SetPlayerPos( playerid, 2198.7791, -1158.6515, 1029.7969 );
                  }
                  else {
                      PlayerInfo[playerid][ xHotelRoom ] = -1;
                        SCM( playerid, LIGHTBLUE, " Iseljeni ste iz hotela!");
                        new rand = random( sizeof( RandomLSSpawn1 ) );
                     ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ],RandomLSSpawn1[ rand ][ 2 ] );
                     SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
                     SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
                     GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
                     TogglePlayerControllable( playerid, false );
                     SetCameraBehindPlayer( playerid );
                     SetPlayerInterior( playerid, 0 );
                     PlayerInfo[playerid][ xSpawn ] = SPAWN_OBICAN_LS_1;
                      return 1;
                  }

                  GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
                  SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
                  SetCameraBehindPlayer( playerid );
                  TogglePlayerControllable( playerid, false );
                   SetPlayerInterior( playerid, hotelInfo[ i ][ hInterior ] );
                  SetPlayerVirtualWorld( playerid, hotelInfo[ i ][ hVW ] );
                  inHotel[playerid] = i;
               }
               else {
                   new rand = random( sizeof( RandomLSSpawn1 ) );
                  ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ], RandomLSSpawn1[ rand ][ 2 ] );
                  SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
                  SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
                  GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
                  TogglePlayerControllable( playerid, false );
                  SetCameraBehindPlayer( playerid );
                  SetPlayerInterior( playerid, 0 );
                  PlayerInfo[playerid][ xSpawn ] = SPAWN_OBICAN_LS_1;[/pawn]
Naslov: Odg: pomoc oko promene spawna
Poruka od: Bit Frosty poslato Maj 04, 2021, 19:27:12 POSLE PODNE
Debug PlayerInfo[playerid][ xSpawn ]
Naslov: Odg: pomoc oko promene spawna
Poruka od: Stefke. poslato Maj 04, 2021, 20:52:05 POSLE PODNE
Citat: Deleted User poslato Maj 04, 2021, 19:27:12 POSLE PODNE
Debug PlayerInfo[playerid][ xSpawn ]

Debug trebam dodati ispred toga ili ?
Naslov: Odg: pomoc oko promene spawna
Poruka od: Bit Frosty poslato Maj 04, 2021, 21:09:42 POSLE PODNE
Pa dodas u komandu za promenu spawn-a
Pre i posle promene.
Dodas u OnPlayerSpawn, da znas koji ti je tu value bio i da li se poklapa sa onim sto bi trebalo da bude
Dalje ces vec sam znati gde da gledas kad debug
Naslov: Odg: pomoc oko promene spawna
Poruka od: Stefke. poslato Maj 04, 2021, 21:55:34 POSLE PODNE
[pawn]CMD:promenispawn( playerid, params[] ) {
   //if( PlayerInfo[playerid][ xMaraton ] > 0 ) return GRESKA( playerid, "Ne mozete to kod ste na maratonu !");
   //if( PlayerInfo[playerid][ xMaraton ] > 0 ) return GRESKA( playerid, "Ne mozete to dok ste na maratonu !");
    if( PlayerInfo[playerid][xAdmin] >= 1 || PlayerInfo[playerid][ xHelper ] >= 1 ) {
        SPD( playerid, D_SPAWNCHANGE, DSL, D_NASLOV, "Spawn1\nSpawn2\nOrganizacijski spawn\nSpawn Imovina 1\nSpawn Imovina 2\nSpawn Imovina 3\nBela Kuca\nHotelska soba\nIznajmljena soba\nAdmin baza\nHelper Baza", D_ODABERI, D_ODUSTANI );
    }
    else {
      SPD( playerid, D_SPAWNCHANGE, DSL, D_NASLOV, "Spawn1\nSpawn2\nOrganizacijski spawn\nSpawn Imovina 1\nSpawn Imovina 2\nSpawn Imovina 3\nBela Kuca\nHotelska soba\nIznajmljena soba", D_ODABERI, D_ODUSTANI );
   }
   return 1;
} [/pawn] Jel tu trebam dodati ili gde ne kontam najbolje?
Naslov: Odg: pomoc oko promene spawna
Poruka od: Fergosonn poslato Maj 05, 2021, 08:15:16 PRE PODNE
[pawn]new Float:RandomSpawn[2][3] =
{
   {336.3988,-1506.7084,35.8672},//Ovo menjas
   {336.3988,-1506.7084,35.8672}//ovo menjas
};[/pawn]
Naslov: Odg: pomoc oko promene spawna
Poruka od: Fergosonn poslato Maj 05, 2021, 09:04:02 PRE PODNE
Citat: Stefan Rodrigez poslato Maj 04, 2021, 15:20:03 POSLE PODNE
Kod: Dole sve napisano uglavnom kada neko ide /promenispawn i ide bilo koji ostane na 1 spawnu a pise da je promenio
Problem(error/warning): /
Deo skripte: [pawn]               }
               else {
                   new rand = random( sizeof( RandomLSSpawn1 ) );
                  ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ], RandomLSSpawn1[ rand ][ 2 ] );
                  SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
                  SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
                  GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
                  TogglePlayerControllable( playerid, false );
                  SetCameraBehindPlayer( playerid );
                  SetPlayerInterior( playerid, 0 );
                  PlayerInfo[playerid][ xSpawn ] = SPAWN_OBICAN_LS_1;
               }
            }
             else if( PlayerInfo[playerid][ xSpawn ] == SPAWN_OBICAN_LS_1 ) {
                 new rand = random( sizeof( RandomLSSpawn1 ) );
               ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ],RandomLSSpawn1[ rand ][ 2 ] );
               SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
               SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
               GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
               TogglePlayerControllable( playerid, false );
               SetCameraBehindPlayer( playerid );
               SetPlayerInterior( playerid, 0 );
            }
             else if( PlayerInfo[playerid][ xSpawn ] == SPAWN_BAZA ) {
               ac_SetPlayerPos( playerid, OI[ OrgID ][ oPozIntX ], OI[ OrgID ][ oPozIntY ] , OI[ OrgID ][ oPozIntZ ] );
               SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
               GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
               TogglePlayerControllable( playerid, false );
               SetCameraBehindPlayer( playerid );
               SetPlayerInterior( playerid, OI[ OrgID ][ oInt ] );
               SetPlayerVirtualWorld( playerid, OI[ OrgID ][ oVw ] );
               inOrgInt[playerid] = OrgID;
            }
            else if( PlayerInfo[playerid][ xSpawn ] == SPAWN_IMOVINA_1 ) {
               if( PlayerInfo[playerid][ xProperty ][ 0 ] != -1 ) {
                   new i = PlayerInfo[playerid][ xProperty ][ 0 ];

                   ac_SetPlayerPos( playerid, II[ i ][ iExit ][ 0 ], II[ i ][ iExit ][ 1 ], II[ i ][ iExit ][ 2 ] );
                    GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
                   SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
                   SetCameraBehindPlayer( playerid );
                    TogglePlayerControllable( playerid, false );
                   SetPlayerInterior( playerid, II[ i ][ iInterior ] );
                  SetPlayerVirtualWorld( playerid, II[ i ][ iVW ] );
                  inProperty[playerid] = i;
               }
               else {
                   new rand = random( sizeof( RandomLSSpawn1 ) );
                  ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ],RandomLSSpawn1[ rand ][ 2 ] );
                  SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
                  SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
                  GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
                  TogglePlayerControllable( playerid, false );
                  SetCameraBehindPlayer( playerid );
                  SetPlayerInterior( playerid, 0 );
                  PlayerInfo[playerid][ xSpawn ] = SPAWN_OBICAN_LS_1;
               }

            }
            else if( PlayerInfo[playerid][ xSpawn ] == SPAWN_IMOVINA_2 ) {
                if( PlayerInfo[playerid][ xProperty ][ 1 ] != -1 ) {
                   new i = PlayerInfo[playerid][ xProperty ][ 1 ];

                   ac_SetPlayerPos( playerid, II[ i ][ iExit ][ 0 ], II[ i ][ iExit ][ 1 ], II[ i ][ iExit ][ 2 ] );
                    GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
                   SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
                   SetCameraBehindPlayer( playerid );
                    TogglePlayerControllable( playerid, false );
                   SetPlayerInterior( playerid, II[ i ][ iInterior ] );
                  SetPlayerVirtualWorld( playerid, II[ i ][ iVW ] );
                  inProperty[playerid] = i;
               }
               else {
                   new rand = random( sizeof( RandomLSSpawn1 ) );
                  ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ],RandomLSSpawn1[ rand ][ 2 ] );
                  SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
                  SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
                  GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
                  TogglePlayerControllable( playerid, false );
                  SetCameraBehindPlayer( playerid );
                  SetPlayerInterior( playerid, 0 );
                  PlayerInfo[playerid][ xSpawn ] = SPAWN_OBICAN_LS_1;
               }

            }
            else if( PlayerInfo[playerid][ xSpawn ] == SPAWN_IMOVINA_3 ) {
                if( PlayerInfo[playerid][ xProperty ][ 2 ] != -1 ) {
                   new i = PlayerInfo[playerid][ xProperty ][ 2 ];

                   ac_SetPlayerPos( playerid, II[ i ][ iExit ][ 0 ], II[ i ][ iExit ][ 1 ], II[ i ][ iExit ][ 2 ] );
                    GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
                   SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
                   SetCameraBehindPlayer( playerid );
                    TogglePlayerControllable( playerid, false );
                   SetPlayerInterior( playerid, II[ i ][ iInterior ] );
                  SetPlayerVirtualWorld( playerid, II[ i ][ iVW ] );
                  inProperty[playerid] = i;
               }
               else {
                   new rand = random( sizeof( RandomLSSpawn1 ) );
                  ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ],RandomLSSpawn1[ rand ][ 2 ] );
                  SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
                  SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
                  GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
                  TogglePlayerControllable( playerid, false );
                  SetCameraBehindPlayer( playerid );
                  SetPlayerInterior( playerid, 0 );
                  PlayerInfo[playerid][ xSpawn ] = SPAWN_OBICAN_LS_1;
               }

            }
            else if( PlayerInfo[playerid][ xSpawn ] == SPAWN_ALEBAKUCA ) {
                 ac_SetPlayerPos( playerid, 1292.5704, -832.4692, 1085.6328 );
               SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
               GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
               TogglePlayerControllable( playerid, false );
               SetCameraBehindPlayer( playerid );
               SetPlayerInterior( playerid, 5 );
               SetPlayerVirtualWorld( playerid, 0 );
            }
            else if( PlayerInfo[playerid][ xSpawn ] == SPAWN_OBICAN_LS_2 ) {
                 new rand = random( sizeof( RandomLSSpawn2 ) );
               ac_SetPlayerPos( playerid, 1213.5996, -1747.0599, 13.5946 );
               SetPlayerFacingAngle( playerid, RandomLSSpawn2[ rand ][ 3 ] );
               SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
               GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
               TogglePlayerControllable( playerid, false );
               SetCameraBehindPlayer( playerid );
               SetPlayerInterior( playerid, 0 );
            }
            else if( PlayerInfo[playerid][ xSpawn ] == SPAWN_RENTHOTEL ) {
               if( PlayerInfo[playerid][ xHotelRoom ] != -1 ) {
                   new i = PlayerInfo[playerid][ xHotelRoom ];

                        if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_1 ], true ) == 0) {
                      ac_SetPlayerPos( playerid, 2246.6826, -1160.8252, 1029.7969 );
                  }
                  else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_2 ], true ) == 0) {
                      ac_SetPlayerPos( playerid, 2235.9670, -1158.5640, 1029.7969 );
                  }
                  else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_3 ], true ) == 0) {
                      ac_SetPlayerPos( playerid, 2235.7524, -1169.7406, 1029.8043 );
                  }
                  else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_4 ], true ) == 0) {
                      ac_SetPlayerPos( playerid, 2227.1511, -1182.9784, 1029.8043 );
                  }
                  else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_5 ], true ) == 0) {
                      ac_SetPlayerPos( playerid, 2207.9285, -1194.5630, 1029.7969 );
                  }
                  else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_6 ], true ) == 0) {
                      ac_SetPlayerPos( playerid, 2198.8984, -1174.5468, 1029.8043 );
                  }
                  else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_7 ], true ) == 0) {
                      ac_SetPlayerPos( playerid, 2188.1833, -1155.7197, 1029.7969 );
                  }
                  else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_8 ], true ) == 0) {
                      ac_SetPlayerPos( playerid, 2198.7791, -1158.6515, 1029.7969 );
                  }
                  else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_9 ], true ) == 0) {
                      ac_SetPlayerPos( playerid, 2188.1833, -1155.7197, 1029.7969 );
                  }
                  else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_10 ], true ) == 0) {
                      ac_SetPlayerPos( playerid, 2198.7791, -1158.6515, 1029.7969 );
                  }
                  else {
                      PlayerInfo[playerid][ xHotelRoom ] = -1;
                        SCM( playerid, LIGHTBLUE, " Iseljeni ste iz hotela!");
                        new rand = random( sizeof( RandomLSSpawn1 ) );
                     ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ],RandomLSSpawn1[ rand ][ 2 ] );
                     SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
                     SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
                     GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
                     TogglePlayerControllable( playerid, false );
                     SetCameraBehindPlayer( playerid );
                     SetPlayerInterior( playerid, 0 );
                     PlayerInfo[playerid][ xSpawn ] = SPAWN_OBICAN_LS_1;
                      return 1;
                  }

                  GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
                  SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
                  SetCameraBehindPlayer( playerid );
                  TogglePlayerControllable( playerid, false );
                   SetPlayerInterior( playerid, hotelInfo[ i ][ hInterior ] );
                  SetPlayerVirtualWorld( playerid, hotelInfo[ i ][ hVW ] );
                  inHotel[playerid] = i;
               }
               else {
                   new rand = random( sizeof( RandomLSSpawn1 ) );
                  ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ], RandomLSSpawn1[ rand ][ 2 ] );
                  SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
                  SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
                  GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
                  TogglePlayerControllable( playerid, false );
                  SetCameraBehindPlayer( playerid );
                  SetPlayerInterior( playerid, 0 );
                  PlayerInfo[playerid][ xSpawn ] = SPAWN_OBICAN_LS_1;[/pawn]

Naravno da nece da ti promeni spawn kad nigde nisi ubacio da ti sacuva da je spawn promenjen
Naslov: Odg: pomoc oko promene spawna
Poruka od: Stefke. poslato Maj 05, 2021, 11:47:58 PRE PODNE
Citat: Fergosonn poslato Maj 05, 2021, 09:04:02 PRE PODNE
Naravno da nece da ti promeni spawn kad nigde nisi ubacio da ti sacuva da je spawn promenjen

Kako nisam sacuvao?
Naslov: Odg: pomoc oko promene spawna
Poruka od: Fergosonn poslato Maj 05, 2021, 13:07:40 POSLE PODNE
Citat: Stefan Rodrigez poslato Maj 05, 2021, 11:47:58 PRE PODNE
Kako nisam sacuvao?

Pogledaj kod i vidi jel imas bilo kuda SavePlayer? naravno da ce da ti ispise tekst ali nece da ti sacuva
[pawn]SavePlayer(playerid); // Ovo dodajes da sacuva informacije igraca[/pawn]
Naslov: Odg: pomoc oko promene spawna
Poruka od: Stefke. poslato Maj 05, 2021, 13:38:51 POSLE PODNE
Citat: Fergosonn poslato Maj 05, 2021, 13:07:40 POSLE PODNE
Pogledaj kod i vidi jel imas bilo kuda SavePlayer? naravno da ce da ti ispise tekst ali nece da ti sacuva
[pawn]SavePlayer(playerid); // Ovo dodajes da sacuva informacije igraca[/pawn]

Dodao sam ali idalje na istom se apawna
Naslov: Odg: pomoc oko promene spawna
Poruka od: Galardo poslato Maj 05, 2021, 13:46:58 POSLE PODNE
Citat: Stefan Rodrigez poslato Maj 05, 2021, 13:38:51 POSLE PODNE
Dodao sam ali idalje na istom se apawna
A da provjeris da li unutar saveplayer ima da cuva poziciju spawna?
Naslov: Odg: pomoc oko promene spawna
Poruka od: Stefke. poslato Maj 05, 2021, 15:57:04 POSLE PODNE
Citat: Galardo poslato Maj 05, 2021, 13:46:58 POSLE PODNE
A da provjeris da li unutar saveplayer ima da cuva poziciju spawna?

Za Ls2 spawn ima pozicija a za org i enterijer gleda i koja je org i koji ent kao za inovinu
Naslov: Odg: pomoc oko promene spawna
Poruka od: Fergosonn poslato Maj 05, 2021, 17:27:00 POSLE PODNE
Citat: Stefan Rodrigez poslato Maj 05, 2021, 15:57:04 POSLE PODNE
Za Ls2 spawn ima pozicija a za org i enterijer gleda i koja je org i koji ent kao za inovinu
Jesi ubacio u OnPlayerConnect da proverava SPAWN igraca?
Naslov: Odg: pomoc oko promene spawna
Poruka od: Stefke. poslato Maj 05, 2021, 22:38:04 POSLE PODNE
Citat: Fergosonn poslato Maj 05, 2021, 17:27:00 POSLE PODNE
Jesi ubacio u OnPlayerConnect da proverava SPAWN igraca?

[pawn] public OnPlayerConnect( playerid ) {

    SCM(playerid,-1,""SRVBOJA"[MODE] "BELA"Ucitavanje Moda, sacekajte malo...");
    ServerInfo[ BrojPosetaServeru ]++;
    SaveServerStats( );
   CheckRekord( );
//   be_FirstSpawn[playerid] = true;
   EditGranicu[playerid] = -1;
   createAltChat(playerid);
   cObjects(playerid);
    ResetPlayer( playerid );
//   .. RegisterTDCreate( playerid );
    StopAudioStreamForPlayer( playerid );
    //PlayAudioStreamForPlayer(playerid,"http://k007.kiwi6.com/hotlink/mztxnykcab/SAINt_JHN_-_Roses_Lyrics_Imanbek_Remix.mp3");
   TogglePlayerDynamicCP( playerid, GarbageCheckpoint, 0 );
   PlayerInfo[playerid][ xOrobanoZ ] = 0;
   SetPlayerVirtualWorld(playerid, (playerid + 2000));
    SetPlayerColor(playerid, 0xAFAFAF00);
    #if ZIMSKI_MOD == 1
   EffectTimer[playerid] = SetTimerEx( "ActionEffect", 1900, true, "d", playerid );
   #endif  [/pawn]

[pawn]//=================================== < SPAWNOVI > =========================================//
#define SPAWN_OBICAN_LS_1      0
#define SPAWN_BAZA            1
#define SPAWN_IMOVINA_1         2
#define SPAWN_IMOVINA_2         3
#define SPAWN_IMOVINA_3         4
#define SPAWN_ALEBAKUCA       5
#define SPAWN_OBICAN_LS_2      6 [/pawn]

[pawn] }
         else {

             if( PlayerInfo[playerid][ xSpawn ] == SPAWN_Admin ) {
                if( PlayerInfo[playerid][xAdmin] >= 1 ) {
                  ac_SetPlayerPos( playerid, -580.5885, 2591.0078, 63.7758 );
                  SetPlayerFacingAngle( playerid, 360.000 );
                  SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
                  GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
                  TogglePlayerControllable( playerid, false );
                  SetCameraBehindPlayer( playerid );
                  SetPlayerVirtualWorld( playerid, 0 );
                  SetPlayerInterior( playerid, 0 );
                  SavePlayer(playerid);
               }
               else {
                   new rand = random( sizeof( RandomLSSpawn1 ) );
                  ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ], RandomLSSpawn1[ rand ][ 2 ] );
                  SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
                  SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
                  GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
                  TogglePlayerControllable( playerid, false );
                  SetCameraBehindPlayer( playerid );
                  SetPlayerInterior( playerid, 0 );
                  PlayerInfo[playerid][ xSpawn ] = SPAWN_OBICAN_LS_1;
                  SavePlayer(playerid);
               }
            }
            else if( PlayerInfo[playerid][ xSpawn ] == SPAWN_HELPER ) {
                if( PlayerInfo[playerid][ xHelper ] >= 1 ) {
                  ac_SetPlayerPos( playerid, 2367.3674,576.6254,8.5636 );
                  SetPlayerFacingAngle( playerid, 88.8378);
                  SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
                  GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
                  TogglePlayerControllable( playerid, false );
                  SetCameraBehindPlayer( playerid );
                  SetPlayerInterior( playerid, 0 );
                  SavePlayer(playerid);
               }
               else {
                   new rand = random( sizeof( RandomLSSpawn1 ) );
                  ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ], RandomLSSpawn1[ rand ][ 2 ] );
                  SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
                  SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
                  GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
                  TogglePlayerControllable( playerid, false );
                  SetCameraBehindPlayer( playerid );
                  SetPlayerInterior( playerid, 0 );
                  PlayerInfo[playerid][ xSpawn ] = SPAWN_OBICAN_LS_1;
                  SavePlayer(playerid);
               }
            }
             else if( PlayerInfo[playerid][ xSpawn ] == SPAWN_OBICAN_LS_1 ) {
                 new rand = random( sizeof( RandomLSSpawn1 ) );
               ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ],RandomLSSpawn1[ rand ][ 2 ] );
               SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
               SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
               GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
               TogglePlayerControllable( playerid, false );
               SetCameraBehindPlayer( playerid );
               SetPlayerInterior( playerid, 0 );
               SavePlayer(playerid);
            }
             else if( PlayerInfo[playerid][ xSpawn ] == SPAWN_BAZA ) {
               ac_SetPlayerPos( playerid, OI[ OrgID ][ oPozIntX ], OI[ OrgID ][ oPozIntY ] , OI[ OrgID ][ oPozIntZ ] );
               SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
               GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
               TogglePlayerControllable( playerid, false );
               SetCameraBehindPlayer( playerid );
               SetPlayerInterior( playerid, OI[ OrgID ][ oInt ] );
               SetPlayerVirtualWorld( playerid, OI[ OrgID ][ oVw ] );
               inOrgInt[playerid] = OrgID;
               SavePlayer(playerid);
            }
            else if( PlayerInfo[playerid][ xSpawn ] == SPAWN_IMOVINA_1 ) {
               if( PlayerInfo[playerid][ xProperty ][ 0 ] != -1 ) {
                   new i = PlayerInfo[playerid][ xProperty ][ 0 ];

                   ac_SetPlayerPos( playerid, II[ i ][ iExit ][ 0 ], II[ i ][ iExit ][ 1 ], II[ i ][ iExit ][ 2 ] );
                    GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
                   SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
                   SetCameraBehindPlayer( playerid );
                    TogglePlayerControllable( playerid, false );
                   SetPlayerInterior( playerid, II[ i ][ iInterior ] );
                  SetPlayerVirtualWorld( playerid, II[ i ][ iVW ] );
                  inProperty[playerid] = i;
                  SavePlayer(playerid);
               }
               else {
                   new rand = random( sizeof( RandomLSSpawn1 ) );
                  ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ],RandomLSSpawn1[ rand ][ 2 ] );
                  SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
                  SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
                  GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
                  TogglePlayerControllable( playerid, false );
                  SetCameraBehindPlayer( playerid );
                  SetPlayerInterior( playerid, 0 );
                  PlayerInfo[playerid][ xSpawn ] = SPAWN_OBICAN_LS_1;
                  SavePlayer(playerid);
               }

            }
            else if( PlayerInfo[playerid][ xSpawn ] == SPAWN_IMOVINA_2 ) {
                if( PlayerInfo[playerid][ xProperty ][ 1 ] != -1 ) {
                   new i = PlayerInfo[playerid][ xProperty ][ 1 ];

                   ac_SetPlayerPos( playerid, II[ i ][ iExit ][ 0 ], II[ i ][ iExit ][ 1 ], II[ i ][ iExit ][ 2 ] );
                    GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
                   SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
                   SetCameraBehindPlayer( playerid );
                    TogglePlayerControllable( playerid, false );
                   SetPlayerInterior( playerid, II[ i ][ iInterior ] );
                  SetPlayerVirtualWorld( playerid, II[ i ][ iVW ] );
                  inProperty[playerid] = i;
                  SavePlayer(playerid);
               }
               else {
                   new rand = random( sizeof( RandomLSSpawn1 ) );
                  ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ],RandomLSSpawn1[ rand ][ 2 ] );
                  SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
                  SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
                  GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
                  TogglePlayerControllable( playerid, false );
                  SetCameraBehindPlayer( playerid );
                  SetPlayerInterior( playerid, 0 );
                  PlayerInfo[playerid][ xSpawn ] = SPAWN_OBICAN_LS_1;
                  SavePlayer(playerid);
               }

            }
            else if( PlayerInfo[playerid][ xSpawn ] == SPAWN_IMOVINA_3 ) {
                if( PlayerInfo[playerid][ xProperty ][ 2 ] != -1 ) {
                   new i = PlayerInfo[playerid][ xProperty ][ 2 ];

                   ac_SetPlayerPos( playerid, II[ i ][ iExit ][ 0 ], II[ i ][ iExit ][ 1 ], II[ i ][ iExit ][ 2 ] );
                    GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
                   SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
                   SetCameraBehindPlayer( playerid );
                    TogglePlayerControllable( playerid, false );
                   SetPlayerInterior( playerid, II[ i ][ iInterior ] );
                  SetPlayerVirtualWorld( playerid, II[ i ][ iVW ] );
                  inProperty[playerid] = i;
                  SavePlayer(playerid);
               }
               else {
                   new rand = random( sizeof( RandomLSSpawn1 ) );
                  ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ],RandomLSSpawn1[ rand ][ 2 ] );
                  SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
                  SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
                  GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
                  TogglePlayerControllable( playerid, false );
                  SetCameraBehindPlayer( playerid );
                  SetPlayerInterior( playerid, 0 );
                  PlayerInfo[playerid][ xSpawn ] = SPAWN_OBICAN_LS_1;
                  SavePlayer(playerid);
               }

            }
            else if( PlayerInfo[playerid][ xSpawn ] == SPAWN_ALEBAKUCA ) {
                 ac_SetPlayerPos( playerid, 1292.5704, -832.4692, 1085.6328 );
               SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
               GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
               TogglePlayerControllable( playerid, false );
               SetCameraBehindPlayer( playerid );
               SetPlayerInterior( playerid, 5 );
               SetPlayerVirtualWorld( playerid, 0 );
               SavePlayer(playerid);
            }
            else if( PlayerInfo[playerid][ xSpawn ] == SPAWN_OBICAN_LS_2 ) {
                 new rand = random( sizeof( RandomLSSpawn2 ) );
               ac_SetPlayerPos( playerid, 1213.5996, -1747.0599, 13.5946 );
               SetPlayerFacingAngle( playerid, RandomLSSpawn2[ rand ][ 3 ] );
               SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
               GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
               TogglePlayerControllable( playerid, false );
               SetCameraBehindPlayer( playerid );
               SetPlayerInterior( playerid, 0 );
               SavePlayer(playerid);
            }
            else if( PlayerInfo[playerid][ xSpawn ] == SPAWN_RENTHOTEL ) {
               if( PlayerInfo[playerid][ xHotelRoom ] != -1 ) {
                   new i = PlayerInfo[playerid][ xHotelRoom ];

                        if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_1 ], true ) == 0) {
                      ac_SetPlayerPos( playerid, 2246.6826, -1160.8252, 1029.7969 );
                  }
                  else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_2 ], true ) == 0) {
                      ac_SetPlayerPos( playerid, 2235.9670, -1158.5640, 1029.7969 );
                  }
                  else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_3 ], true ) == 0) {
                      ac_SetPlayerPos( playerid, 2235.7524, -1169.7406, 1029.8043 );
                  }
                  else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_4 ], true ) == 0) {
                      ac_SetPlayerPos( playerid, 2227.1511, -1182.9784, 1029.8043 );
                  }
                  else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_5 ], true ) == 0) {
                      ac_SetPlayerPos( playerid, 2207.9285, -1194.5630, 1029.7969 );
                  }
                  else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_6 ], true ) == 0) {
                      ac_SetPlayerPos( playerid, 2198.8984, -1174.5468, 1029.8043 );
                  }
                  else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_7 ], true ) == 0) {
                      ac_SetPlayerPos( playerid, 2188.1833, -1155.7197, 1029.7969 );
                  }
                  else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_8 ], true ) == 0) {
                      ac_SetPlayerPos( playerid, 2198.7791, -1158.6515, 1029.7969 );
                  }
                  else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_9 ], true ) == 0) {
                      ac_SetPlayerPos( playerid, 2188.1833, -1155.7197, 1029.7969 );
                  }
                  else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_10 ], true ) == 0) {
                      ac_SetPlayerPos( playerid, 2198.7791, -1158.6515, 1029.7969 );
                  }
                  else {
                      PlayerInfo[playerid][ xHotelRoom ] = -1;
                        SCM( playerid, LIGHTBLUE, " Iseljeni ste iz hotela!");
                        new rand = random( sizeof( RandomLSSpawn1 ) );
                     ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ],RandomLSSpawn1[ rand ][ 2 ] );
                     SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
                     SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
                     GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
                     TogglePlayerControllable( playerid, false );
                     SetCameraBehindPlayer( playerid );
                     SetPlayerInterior( playerid, 0 );
                     PlayerInfo[playerid][ xSpawn ] = SPAWN_OBICAN_LS_1;
                      return 1;
                  }

                  GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
                  SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
                  SetCameraBehindPlayer( playerid );
                  TogglePlayerControllable( playerid, false );
                   SetPlayerInterior( playerid, hotelInfo[ i ][ hInterior ] );
                  SetPlayerVirtualWorld( playerid, hotelInfo[ i ][ hVW ] );
                  inHotel[playerid] = i;
                  SavePlayer(playerid);
               }
               else {
                   new rand = random( sizeof( RandomLSSpawn1 ) );
                  ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ], RandomLSSpawn1[ rand ][ 2 ] );
                  SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
                  SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
                  GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
                  TogglePlayerControllable( playerid, false );
                  SetCameraBehindPlayer( playerid );
                  SetPlayerInterior( playerid, 0 );
                  PlayerInfo[playerid][ xSpawn ] = SPAWN_OBICAN_LS_1;
                  SavePlayer(playerid);
               }

            }
            else if( PlayerInfo[playerid][ xSpawn ] == SPAWN_PROMOTER ) {
                if( PlayerInfo[playerid][ xPromoter ] >= 1 ) {
                  ac_SetPlayerPos( playerid, -350.7411, 1736.5518, 42.6875 );
                  SetPlayerFacingAngle( playerid, 360.000 );
                  SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
                  GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
                  TogglePlayerControllable( playerid, false );
                  SetCameraBehindPlayer( playerid );
                  SetPlayerInterior( playerid, 0 );
                  SavePlayer(playerid);
               }
               else {
                   new rand = random( sizeof( RandomLSSpawn1 ) );
                  ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ], RandomLSSpawn1[ rand ][ 2 ] );
                  SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
                  SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
                  GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
                  TogglePlayerControllable( playerid, false );
                  SetCameraBehindPlayer( playerid );
                  SetPlayerInterior( playerid, 0 );
                  PlayerInfo[playerid][ xSpawn ] = SPAWN_OBICAN_LS_1;
                  SavePlayer(playerid);
               }
            }
                else if( PlayerInfo[playerid][ xSpawn ] == SPAWN_RENT ) {
               if( PlayerInfo[playerid][ xRentID ] != -1 ) {
                   new i = PlayerInfo[playerid][ xRentID ];

                   ac_SetPlayerPos( playerid, II[ i ][ iExit ][ 0 ], II[ i ][ iExit ][ 1 ], II[ i ][ iExit ][ 2 ] );
                    GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
                   SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
                   SetCameraBehindPlayer( playerid );
                    TogglePlayerControllable( playerid, false );
                   SetPlayerInterior( playerid, II[ i ][ iInterior ] );
                  SetPlayerVirtualWorld( playerid, II[ i ][ iVW ] );
                  inProperty[playerid] = i;
                  SavePlayer(playerid);
               }
               else {
                   new rand = random( sizeof( RandomLSSpawn1 ) );
                  ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ], RandomLSSpawn1[ rand ][ 2 ] );
                  SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
                  SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
                  GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
                  TogglePlayerControllable( playerid, false );
                  SetCameraBehindPlayer( playerid );
                  SetPlayerInterior( playerid, 0 );
                  PlayerInfo[playerid][ xSpawn ] = SPAWN_OBICAN_LS_1;
                  SavePlayer(playerid);
               }
            }
         }
      }
   }
   return true;
}

//============================================================================// [/pawn]
Naslov: Odg: pomoc oko promene spawna
Poruka od: Lucas.PwN poslato Maj 05, 2021, 23:17:01 POSLE PODNE
Kucaj u modu Float: RandomLSSpawn1 i promjenis koordinate i tako sa Float: RandomLSSpawn1 i tjt..
Naslov: Odg: pomoc oko promene spawna
Poruka od: Fergosonn poslato Maj 05, 2021, 23:27:15 POSLE PODNE
Citat: Lucas.PwN poslato Maj 05, 2021, 23:17:01 POSLE PODNE
Kucaj u modu Float: RandomLSSpawn1 i promjenis koordinate i tako sa Float: RandomLSSpawn1 i tjt..
Nije to to tako bi bio pr svim igracima spawn u kucu od jednog igraca nije to poenta
Naslov: Odg: pomoc oko promene spawna
Poruka od: Stefke. poslato Maj 05, 2021, 23:30:27 POSLE PODNE
[pawn] };

new Float:RandomLSSpawn1[ 4 ][ 4 ] = { //ajeroport


{ 1213.5996, -1747.0599, 13.5946 },// AEODROM BEOGRAD - Krajisnik. CHANGE D TO NEW SPAWN
{ 1213.5996, -1747.0599, 13.5946 },// AERODROM BEOGRAD
{ 1213.5996, -1747.0599, 13.5946 },// AERODROM BEOGRAD
{ 1213.5996, -1747.0599, 13.5946 }// AERODROM BEOGRAD
};

new Float:RandomLSSpawn2[ 4 ][ 4 ] = {

{ 1577.5782, -2286.3655, 15.9497 },// SPAWN 1
{ 1577.5782, -2286.3655, 15.9497 },// SPAWN 1
{ 1577.5782, -2286.3655, 15.9497 },// SPAWN 1
{ 1577.5782, -2286.3655, 15.9497 }// SPAWN 1
};[/pawn]

to ce vec bilo
Naslov: Odg: pomoc oko promene spawna
Poruka od: Fergosonn poslato Maj 05, 2021, 23:49:29 POSLE PODNE
[pawn]stock SpawnInfo(playerid)
{
            //Proverava spawna
           return 1;
}[/pawn]
[pawn]OnPlayerConnect(playerid)
{
            //ovo
            SpawnInfo(playerid); //Odrejuje spawn
}[/pawn]
ae ovo
Naslov: Odg: pomoc oko promene spawna
Poruka od: Stefke. poslato Maj 06, 2021, 11:38:07 PRE PODNE
Citat: Fergosonn poslato Maj 05, 2021, 23:49:29 POSLE PODNE
[pawn]stock SpawnInfo(playerid)
{
            //Proverava spawna
           return 1;
}[/pawn]
[pawn]OnPlayerConnect(playerid)
{
            //ovo
            SpawnInfo(playerid); //Odrejuje spawn
}[/pawn]
ae ovo

izadje mnogo erora i warninga
Naslov: Odg: pomoc oko promene spawna
Poruka od: Stefke. poslato Maj 06, 2021, 11:41:55 PRE PODNE
Citat: Fergosonn poslato Maj 05, 2021, 23:49:29 POSLE PODNE
[pawn]stock SpawnInfo(playerid)
{
            //Proverava spawna
           return 1;
}[/pawn]
[pawn]OnPlayerConnect(playerid)
{
            //ovo
            SpawnInfo(playerid); //Odrejuje spawn
}[/pawn]
ae ovo

[pawn]public OnPlayerConnect( playerid ) {

    SCM(playerid,-1,""SRVBOJA"[MODE] "BELA"Ucitavanje Moda, sacekajte malo...");
    ServerInfo[ BrojPosetaServeru ]++;
    SaveServerStats( );
   
   CheckRekord( );
   //be_FirstSpawn[playerid] = true;
   EditGranicu[playerid] = -1;
   createAltChat(playerid);
   cObjects(playerid);
    ResetPlayer( playerid );
//   .. RegisterTDCreate( playerid );
    StopAudioStreamForPlayer( playerid );
    //PlayAudioStreamForPlayer(playerid,"http://k007.kiwi6.com/hotlink/mztxnykcab/SAINt_JHN_-_Roses_Lyrics_Imanbek_Remix.mp3");
   TogglePlayerDynamicCP( playerid, GarbageCheckpoint, 0 );
   PlayerInfo[playerid][ xOrobanoZ ] = 0;
   SetPlayerVirtualWorld(playerid, (playerid + 2000));
    SetPlayerColor(playerid, 0xAFAFAF00);
    #if ZIMSKI_MOD == 1
   EffectTimer[playerid] = SetTimerEx( "ActionEffect", 1900, true, "d", playerid );[/pawn] to imas onplayerconnect