pomoc oko promene spawna


Započeo Stefke., Maj 04, 2021, 15:20:03 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

Kod: Dole sve napisano uglavnom kada neko ide /promenispawn i ide bilo koji ostane na 1 spawnu a pise da je promenio
Problem(error/warning): /
Deo skripte:
}
					else {
					    new rand = random( sizeof( RandomLSSpawn1 ) );
						ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ], RandomLSSpawn1[ rand ][ 2 ] );
						SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
						SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
						GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
						TogglePlayerControllable( playerid, false );
						SetCameraBehindPlayer( playerid );
						SetPlayerInterior( playerid, 0 );
						PlayerInfo[playerid][ xSpawn ] = SPAWN_OBICAN_LS_1;
					}
				}
			    else if( PlayerInfo[playerid][ xSpawn ] == SPAWN_OBICAN_LS_1 ) {
			        new rand = random( sizeof( RandomLSSpawn1 ) );
					ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ],RandomLSSpawn1[ rand ][ 2 ] );
					SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
					SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
					GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
					TogglePlayerControllable( playerid, false );
					SetCameraBehindPlayer( playerid );
					SetPlayerInterior( playerid, 0 );
				}
			    else if( PlayerInfo[playerid][ xSpawn ] == SPAWN_BAZA ) {
					ac_SetPlayerPos( playerid, OI[ OrgID ][ oPozIntX ], OI[ OrgID ][ oPozIntY ] , OI[ OrgID ][ oPozIntZ ] );
					SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
					GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
					TogglePlayerControllable( playerid, false );
					SetCameraBehindPlayer( playerid );
					SetPlayerInterior( playerid, OI[ OrgID ][ oInt ] );
					SetPlayerVirtualWorld( playerid, OI[ OrgID ][ oVw ] );
					inOrgInt[playerid] = OrgID;
				}
				else if( PlayerInfo[playerid][ xSpawn ] == SPAWN_IMOVINA_1 ) {
					if( PlayerInfo[playerid][ xProperty ][ 0 ] != -1 ) {
					    new i = PlayerInfo[playerid][ xProperty ][ 0 ];

					    ac_SetPlayerPos( playerid, II[ i ][ iExit ][ 0 ], II[ i ][ iExit ][ 1 ], II[ i ][ iExit ][ 2 ] );
				  		GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
					    SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
					    SetCameraBehindPlayer( playerid );
				        TogglePlayerControllable( playerid, false );
				    	SetPlayerInterior( playerid, II[ i ][ iInterior ] );
						SetPlayerVirtualWorld( playerid, II[ i ][ iVW ] );
						inProperty[playerid] = i;
					}
					else {
					    new rand = random( sizeof( RandomLSSpawn1 ) );
						ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ],RandomLSSpawn1[ rand ][ 2 ] );
						SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
						SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
						GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
						TogglePlayerControllable( playerid, false );
						SetCameraBehindPlayer( playerid );
						SetPlayerInterior( playerid, 0 );
						PlayerInfo[playerid][ xSpawn ] = SPAWN_OBICAN_LS_1;
					}

				}
				else if( PlayerInfo[playerid][ xSpawn ] == SPAWN_IMOVINA_2 ) {
				    if( PlayerInfo[playerid][ xProperty ][ 1 ] != -1 ) {
					    new i = PlayerInfo[playerid][ xProperty ][ 1 ];

					    ac_SetPlayerPos( playerid, II[ i ][ iExit ][ 0 ], II[ i ][ iExit ][ 1 ], II[ i ][ iExit ][ 2 ] );
				  		GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
					    SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
					    SetCameraBehindPlayer( playerid );
				        TogglePlayerControllable( playerid, false );
				    	SetPlayerInterior( playerid, II[ i ][ iInterior ] );
						SetPlayerVirtualWorld( playerid, II[ i ][ iVW ] );
						inProperty[playerid] = i;
					}
					else {
					    new rand = random( sizeof( RandomLSSpawn1 ) );
						ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ],RandomLSSpawn1[ rand ][ 2 ] );
						SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
						SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
						GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
						TogglePlayerControllable( playerid, false );
						SetCameraBehindPlayer( playerid );
						SetPlayerInterior( playerid, 0 );
						PlayerInfo[playerid][ xSpawn ] = SPAWN_OBICAN_LS_1;
					}

				}
				else if( PlayerInfo[playerid][ xSpawn ] == SPAWN_IMOVINA_3 ) {
				    if( PlayerInfo[playerid][ xProperty ][ 2 ] != -1 ) {
					    new i = PlayerInfo[playerid][ xProperty ][ 2 ];

					    ac_SetPlayerPos( playerid, II[ i ][ iExit ][ 0 ], II[ i ][ iExit ][ 1 ], II[ i ][ iExit ][ 2 ] );
				  		GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
					    SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
					    SetCameraBehindPlayer( playerid );
				        TogglePlayerControllable( playerid, false );
				    	SetPlayerInterior( playerid, II[ i ][ iInterior ] );
						SetPlayerVirtualWorld( playerid, II[ i ][ iVW ] );
						inProperty[playerid] = i;
					}
					else {
					    new rand = random( sizeof( RandomLSSpawn1 ) );
						ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ],RandomLSSpawn1[ rand ][ 2 ] );
						SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
						SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
						GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
						TogglePlayerControllable( playerid, false );
						SetCameraBehindPlayer( playerid );
						SetPlayerInterior( playerid, 0 );
						PlayerInfo[playerid][ xSpawn ] = SPAWN_OBICAN_LS_1;
					}

				}
				else if( PlayerInfo[playerid][ xSpawn ] == SPAWN_ALEBAKUCA ) {
			        ac_SetPlayerPos( playerid, 1292.5704, -832.4692, 1085.6328 );
					SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
					GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
					TogglePlayerControllable( playerid, false );
					SetCameraBehindPlayer( playerid );
					SetPlayerInterior( playerid, 5 );
					SetPlayerVirtualWorld( playerid, 0 );
				}
				else if( PlayerInfo[playerid][ xSpawn ] == SPAWN_OBICAN_LS_2 ) {
			        new rand = random( sizeof( RandomLSSpawn2 ) );
					ac_SetPlayerPos( playerid, 1213.5996, -1747.0599, 13.5946 );
					SetPlayerFacingAngle( playerid, RandomLSSpawn2[ rand ][ 3 ] );
					SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
					GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
					TogglePlayerControllable( playerid, false );
					SetCameraBehindPlayer( playerid );
					SetPlayerInterior( playerid, 0 );
				}
				else if( PlayerInfo[playerid][ xSpawn ] == SPAWN_RENTHOTEL ) {
					if( PlayerInfo[playerid][ xHotelRoom ] != -1 ) {
					    new i = PlayerInfo[playerid][ xHotelRoom ];

                        if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_1 ], true ) == 0) {
					    	ac_SetPlayerPos( playerid, 2246.6826, -1160.8252, 1029.7969 );
						}
						else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_2 ], true ) == 0) {
					    	ac_SetPlayerPos( playerid, 2235.9670, -1158.5640, 1029.7969 );
						}
						else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_3 ], true ) == 0) {
					    	ac_SetPlayerPos( playerid, 2235.7524, -1169.7406, 1029.8043 );
						}
						else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_4 ], true ) == 0) {
					    	ac_SetPlayerPos( playerid, 2227.1511, -1182.9784, 1029.8043 );
						}
						else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_5 ], true ) == 0) {
					    	ac_SetPlayerPos( playerid, 2207.9285, -1194.5630, 1029.7969 );
						}
						else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_6 ], true ) == 0) {
					    	ac_SetPlayerPos( playerid, 2198.8984, -1174.5468, 1029.8043 );
						}
						else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_7 ], true ) == 0) {
					    	ac_SetPlayerPos( playerid, 2188.1833, -1155.7197, 1029.7969 );
						}
						else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_8 ], true ) == 0) {
					    	ac_SetPlayerPos( playerid, 2198.7791, -1158.6515, 1029.7969 );
						}
						else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_9 ], true ) == 0) {
					    	ac_SetPlayerPos( playerid, 2188.1833, -1155.7197, 1029.7969 );
						}
						else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_10 ], true ) == 0) {
					    	ac_SetPlayerPos( playerid, 2198.7791, -1158.6515, 1029.7969 );
						}
						else {
						    PlayerInfo[playerid][ xHotelRoom ] = -1;
			         		SCM( playerid, LIGHTBLUE, " Iseljeni ste iz hotela!");
			         		new rand = random( sizeof( RandomLSSpawn1 ) );
							ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ],RandomLSSpawn1[ rand ][ 2 ] );
							SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
							SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
							GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
							TogglePlayerControllable( playerid, false );
							SetCameraBehindPlayer( playerid );
							SetPlayerInterior( playerid, 0 );
							PlayerInfo[playerid][ xSpawn ] = SPAWN_OBICAN_LS_1;
						    return 1;
						}

						GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
						SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
						SetCameraBehindPlayer( playerid );
						TogglePlayerControllable( playerid, false );
				    	SetPlayerInterior( playerid, hotelInfo[ i ][ hInterior ] );
						SetPlayerVirtualWorld( playerid, hotelInfo[ i ][ hVW ] );
						inHotel[playerid] = i;
					}
					else {
					    new rand = random( sizeof( RandomLSSpawn1 ) );
						ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ], RandomLSSpawn1[ rand ][ 2 ] );
						SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
						SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
						GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
						TogglePlayerControllable( playerid, false );
						SetCameraBehindPlayer( playerid );
						SetPlayerInterior( playerid, 0 );
						PlayerInfo[playerid][ xSpawn ] = SPAWN_OBICAN_LS_1;

Poslednja Izmena: Maj 07, 2021, 16:10:25 POSLE PODNE od M Ө M Σ N Z I

Debug PlayerInfo[playerid][ xSpawn ]


Pa dodas u komandu za promenu spawn-a
Pre i posle promene.
Dodas u OnPlayerSpawn, da znas koji ti je tu value bio i da li se poklapa sa onim sto bi trebalo da bude
Dalje ces vec sam znati gde da gledas kad debug

CMD:promenispawn( playerid, params[] ) {
	//if( PlayerInfo[playerid][ xMaraton ] > 0 ) return GRESKA( playerid, "Ne mozete to kod ste na maratonu !");
	//if( PlayerInfo[playerid][ xMaraton ] > 0 ) return GRESKA( playerid, "Ne mozete to dok ste na maratonu !");
    if( PlayerInfo[playerid][xAdmin] >= 1 || PlayerInfo[playerid][ xHelper ] >= 1 ) {
        SPD( playerid, D_SPAWNCHANGE, DSL, D_NASLOV, "Spawn1\nSpawn2\nOrganizacijski spawn\nSpawn Imovina 1\nSpawn Imovina 2\nSpawn Imovina 3\nBela Kuca\nHotelska soba\nIznajmljena soba\nAdmin baza\nHelper Baza", D_ODABERI, D_ODUSTANI );
    }
    else {
		SPD( playerid, D_SPAWNCHANGE, DSL, D_NASLOV, "Spawn1\nSpawn2\nOrganizacijski spawn\nSpawn Imovina 1\nSpawn Imovina 2\nSpawn Imovina 3\nBela Kuca\nHotelska soba\nIznajmljena soba", D_ODABERI, D_ODUSTANI );
	}
	return 1;
}
Jel tu trebam dodati ili gde ne kontam najbolje?
Poslednja Izmena: Maj 04, 2021, 21:56:46 POSLE PODNE od Stefan Rodrigez

new Float:RandomSpawn[2][3] =
{
	{336.3988,-1506.7084,35.8672},//Ovo menjas
	{336.3988,-1506.7084,35.8672}//ovo menjas
};

Citat: Stefan Rodrigez poslato Maj 04, 2021, 15:20:03 POSLE PODNE
Kod: Dole sve napisano uglavnom kada neko ide /promenispawn i ide bilo koji ostane na 1 spawnu a pise da je promenio
Problem(error/warning): /
Deo skripte:
}
					else {
					    new rand = random( sizeof( RandomLSSpawn1 ) );
						ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ], RandomLSSpawn1[ rand ][ 2 ] );
						SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
						SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
						GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
						TogglePlayerControllable( playerid, false );
						SetCameraBehindPlayer( playerid );
						SetPlayerInterior( playerid, 0 );
						PlayerInfo[playerid][ xSpawn ] = SPAWN_OBICAN_LS_1;
					}
				}
			    else if( PlayerInfo[playerid][ xSpawn ] == SPAWN_OBICAN_LS_1 ) {
			        new rand = random( sizeof( RandomLSSpawn1 ) );
					ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ],RandomLSSpawn1[ rand ][ 2 ] );
					SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
					SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
					GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
					TogglePlayerControllable( playerid, false );
					SetCameraBehindPlayer( playerid );
					SetPlayerInterior( playerid, 0 );
				}
			    else if( PlayerInfo[playerid][ xSpawn ] == SPAWN_BAZA ) {
					ac_SetPlayerPos( playerid, OI[ OrgID ][ oPozIntX ], OI[ OrgID ][ oPozIntY ] , OI[ OrgID ][ oPozIntZ ] );
					SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
					GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
					TogglePlayerControllable( playerid, false );
					SetCameraBehindPlayer( playerid );
					SetPlayerInterior( playerid, OI[ OrgID ][ oInt ] );
					SetPlayerVirtualWorld( playerid, OI[ OrgID ][ oVw ] );
					inOrgInt[playerid] = OrgID;
				}
				else if( PlayerInfo[playerid][ xSpawn ] == SPAWN_IMOVINA_1 ) {
					if( PlayerInfo[playerid][ xProperty ][ 0 ] != -1 ) {
					    new i = PlayerInfo[playerid][ xProperty ][ 0 ];

					    ac_SetPlayerPos( playerid, II[ i ][ iExit ][ 0 ], II[ i ][ iExit ][ 1 ], II[ i ][ iExit ][ 2 ] );
				  		GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
					    SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
					    SetCameraBehindPlayer( playerid );
				        TogglePlayerControllable( playerid, false );
				    	SetPlayerInterior( playerid, II[ i ][ iInterior ] );
						SetPlayerVirtualWorld( playerid, II[ i ][ iVW ] );
						inProperty[playerid] = i;
					}
					else {
					    new rand = random( sizeof( RandomLSSpawn1 ) );
						ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ],RandomLSSpawn1[ rand ][ 2 ] );
						SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
						SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
						GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
						TogglePlayerControllable( playerid, false );
						SetCameraBehindPlayer( playerid );
						SetPlayerInterior( playerid, 0 );
						PlayerInfo[playerid][ xSpawn ] = SPAWN_OBICAN_LS_1;
					}

				}
				else if( PlayerInfo[playerid][ xSpawn ] == SPAWN_IMOVINA_2 ) {
				    if( PlayerInfo[playerid][ xProperty ][ 1 ] != -1 ) {
					    new i = PlayerInfo[playerid][ xProperty ][ 1 ];

					    ac_SetPlayerPos( playerid, II[ i ][ iExit ][ 0 ], II[ i ][ iExit ][ 1 ], II[ i ][ iExit ][ 2 ] );
				  		GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
					    SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
					    SetCameraBehindPlayer( playerid );
				        TogglePlayerControllable( playerid, false );
				    	SetPlayerInterior( playerid, II[ i ][ iInterior ] );
						SetPlayerVirtualWorld( playerid, II[ i ][ iVW ] );
						inProperty[playerid] = i;
					}
					else {
					    new rand = random( sizeof( RandomLSSpawn1 ) );
						ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ],RandomLSSpawn1[ rand ][ 2 ] );
						SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
						SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
						GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
						TogglePlayerControllable( playerid, false );
						SetCameraBehindPlayer( playerid );
						SetPlayerInterior( playerid, 0 );
						PlayerInfo[playerid][ xSpawn ] = SPAWN_OBICAN_LS_1;
					}

				}
				else if( PlayerInfo[playerid][ xSpawn ] == SPAWN_IMOVINA_3 ) {
				    if( PlayerInfo[playerid][ xProperty ][ 2 ] != -1 ) {
					    new i = PlayerInfo[playerid][ xProperty ][ 2 ];

					    ac_SetPlayerPos( playerid, II[ i ][ iExit ][ 0 ], II[ i ][ iExit ][ 1 ], II[ i ][ iExit ][ 2 ] );
				  		GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
					    SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
					    SetCameraBehindPlayer( playerid );
				        TogglePlayerControllable( playerid, false );
				    	SetPlayerInterior( playerid, II[ i ][ iInterior ] );
						SetPlayerVirtualWorld( playerid, II[ i ][ iVW ] );
						inProperty[playerid] = i;
					}
					else {
					    new rand = random( sizeof( RandomLSSpawn1 ) );
						ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ],RandomLSSpawn1[ rand ][ 2 ] );
						SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
						SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
						GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
						TogglePlayerControllable( playerid, false );
						SetCameraBehindPlayer( playerid );
						SetPlayerInterior( playerid, 0 );
						PlayerInfo[playerid][ xSpawn ] = SPAWN_OBICAN_LS_1;
					}

				}
				else if( PlayerInfo[playerid][ xSpawn ] == SPAWN_ALEBAKUCA ) {
			        ac_SetPlayerPos( playerid, 1292.5704, -832.4692, 1085.6328 );
					SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
					GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
					TogglePlayerControllable( playerid, false );
					SetCameraBehindPlayer( playerid );
					SetPlayerInterior( playerid, 5 );
					SetPlayerVirtualWorld( playerid, 0 );
				}
				else if( PlayerInfo[playerid][ xSpawn ] == SPAWN_OBICAN_LS_2 ) {
			        new rand = random( sizeof( RandomLSSpawn2 ) );
					ac_SetPlayerPos( playerid, 1213.5996, -1747.0599, 13.5946 );
					SetPlayerFacingAngle( playerid, RandomLSSpawn2[ rand ][ 3 ] );
					SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
					GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
					TogglePlayerControllable( playerid, false );
					SetCameraBehindPlayer( playerid );
					SetPlayerInterior( playerid, 0 );
				}
				else if( PlayerInfo[playerid][ xSpawn ] == SPAWN_RENTHOTEL ) {
					if( PlayerInfo[playerid][ xHotelRoom ] != -1 ) {
					    new i = PlayerInfo[playerid][ xHotelRoom ];

                        if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_1 ], true ) == 0) {
					    	ac_SetPlayerPos( playerid, 2246.6826, -1160.8252, 1029.7969 );
						}
						else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_2 ], true ) == 0) {
					    	ac_SetPlayerPos( playerid, 2235.9670, -1158.5640, 1029.7969 );
						}
						else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_3 ], true ) == 0) {
					    	ac_SetPlayerPos( playerid, 2235.7524, -1169.7406, 1029.8043 );
						}
						else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_4 ], true ) == 0) {
					    	ac_SetPlayerPos( playerid, 2227.1511, -1182.9784, 1029.8043 );
						}
						else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_5 ], true ) == 0) {
					    	ac_SetPlayerPos( playerid, 2207.9285, -1194.5630, 1029.7969 );
						}
						else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_6 ], true ) == 0) {
					    	ac_SetPlayerPos( playerid, 2198.8984, -1174.5468, 1029.8043 );
						}
						else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_7 ], true ) == 0) {
					    	ac_SetPlayerPos( playerid, 2188.1833, -1155.7197, 1029.7969 );
						}
						else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_8 ], true ) == 0) {
					    	ac_SetPlayerPos( playerid, 2198.7791, -1158.6515, 1029.7969 );
						}
						else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_9 ], true ) == 0) {
					    	ac_SetPlayerPos( playerid, 2188.1833, -1155.7197, 1029.7969 );
						}
						else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_10 ], true ) == 0) {
					    	ac_SetPlayerPos( playerid, 2198.7791, -1158.6515, 1029.7969 );
						}
						else {
						    PlayerInfo[playerid][ xHotelRoom ] = -1;
			         		SCM( playerid, LIGHTBLUE, " Iseljeni ste iz hotela!");
			         		new rand = random( sizeof( RandomLSSpawn1 ) );
							ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ],RandomLSSpawn1[ rand ][ 2 ] );
							SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
							SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
							GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
							TogglePlayerControllable( playerid, false );
							SetCameraBehindPlayer( playerid );
							SetPlayerInterior( playerid, 0 );
							PlayerInfo[playerid][ xSpawn ] = SPAWN_OBICAN_LS_1;
						    return 1;
						}

						GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
						SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
						SetCameraBehindPlayer( playerid );
						TogglePlayerControllable( playerid, false );
				    	SetPlayerInterior( playerid, hotelInfo[ i ][ hInterior ] );
						SetPlayerVirtualWorld( playerid, hotelInfo[ i ][ hVW ] );
						inHotel[playerid] = i;
					}
					else {
					    new rand = random( sizeof( RandomLSSpawn1 ) );
						ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ], RandomLSSpawn1[ rand ][ 2 ] );
						SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
						SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
						GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
						TogglePlayerControllable( playerid, false );
						SetCameraBehindPlayer( playerid );
						SetPlayerInterior( playerid, 0 );
						PlayerInfo[playerid][ xSpawn ] = SPAWN_OBICAN_LS_1;


Naravno da nece da ti promeni spawn kad nigde nisi ubacio da ti sacuva da je spawn promenjen

Citat: Fergosonn poslato Maj 05, 2021, 09:04:02 PRE PODNE
Naravno da nece da ti promeni spawn kad nigde nisi ubacio da ti sacuva da je spawn promenjen

Kako nisam sacuvao?

Citat: Stefan Rodrigez poslato Maj 05, 2021, 11:47:58 PRE PODNE
Kako nisam sacuvao?

Pogledaj kod i vidi jel imas bilo kuda SavePlayer? naravno da ce da ti ispise tekst ali nece da ti sacuva
SavePlayer(playerid); // Ovo dodajes da sacuva informacije igraca

Citat: Fergosonn poslato Maj 05, 2021, 13:07:40 POSLE PODNE
Pogledaj kod i vidi jel imas bilo kuda SavePlayer? naravno da ce da ti ispise tekst ali nece da ti sacuva
SavePlayer(playerid); // Ovo dodajes da sacuva informacije igraca


Dodao sam ali idalje na istom se apawna

Galardo

*

mgWhosyGD

Citat: Stefan Rodrigez poslato Maj 05, 2021, 13:38:51 POSLE PODNE
Dodao sam ali idalje na istom se apawna
A da provjeris da li unutar saveplayer ima da cuva poziciju spawna?

Citat: Galardo poslato Maj 05, 2021, 13:46:58 POSLE PODNE
A da provjeris da li unutar saveplayer ima da cuva poziciju spawna?

Za Ls2 spawn ima pozicija a za org i enterijer gleda i koja je org i koji ent kao za inovinu

Citat: Stefan Rodrigez poslato Maj 05, 2021, 15:57:04 POSLE PODNE
Za Ls2 spawn ima pozicija a za org i enterijer gleda i koja je org i koji ent kao za inovinu
Jesi ubacio u OnPlayerConnect da proverava SPAWN igraca?

Citat: Fergosonn poslato Maj 05, 2021, 17:27:00 POSLE PODNE
Jesi ubacio u OnPlayerConnect da proverava SPAWN igraca?

public OnPlayerConnect( playerid ) {

    SCM(playerid,-1,""SRVBOJA"[MODE] "BELA"Ucitavanje Moda, sacekajte malo...");
    ServerInfo[ BrojPosetaServeru ]++;
    SaveServerStats( );
	CheckRekord( );
//	be_FirstSpawn[playerid] = true;
	EditGranicu[playerid] = -1;
	createAltChat(playerid);
	cObjects(playerid);
    ResetPlayer( playerid );
//   .. RegisterTDCreate( playerid );
    StopAudioStreamForPlayer( playerid );
    //PlayAudioStreamForPlayer(playerid,"http://k007.kiwi6.com/hotlink/mztxnykcab/SAINt_JHN_-_Roses_Lyrics_Imanbek_Remix.mp3");
	TogglePlayerDynamicCP( playerid, GarbageCheckpoint, 0 );
	PlayerInfo[playerid][ xOrobanoZ ] = 0;
	SetPlayerVirtualWorld(playerid, (playerid + 2000));
    SetPlayerColor(playerid, 0xAFAFAF00);
    #if ZIMSKI_MOD == 1
	EffectTimer[playerid] = SetTimerEx( "ActionEffect", 1900, true, "d", playerid );
	#endif 


//=================================== < SPAWNOVI > =========================================//
#define SPAWN_OBICAN_LS_1		0
#define SPAWN_BAZA				1
#define SPAWN_IMOVINA_1			2
#define SPAWN_IMOVINA_2         3
#define SPAWN_IMOVINA_3			4
#define SPAWN_ALEBAKUCA 		5
#define SPAWN_OBICAN_LS_2		6


}
			else {

			    if( PlayerInfo[playerid][ xSpawn ] == SPAWN_Admin ) {
				    if( PlayerInfo[playerid][xAdmin] >= 1 ) {
						ac_SetPlayerPos( playerid, -580.5885, 2591.0078, 63.7758 );
						SetPlayerFacingAngle( playerid, 360.000 );
						SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
						GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
						TogglePlayerControllable( playerid, false );
						SetCameraBehindPlayer( playerid );
						SetPlayerVirtualWorld( playerid, 0 );
						SetPlayerInterior( playerid, 0 );
						SavePlayer(playerid);
					}
					else {
					    new rand = random( sizeof( RandomLSSpawn1 ) );
						ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ], RandomLSSpawn1[ rand ][ 2 ] );
						SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
						SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
						GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
						TogglePlayerControllable( playerid, false );
						SetCameraBehindPlayer( playerid );
						SetPlayerInterior( playerid, 0 );
						PlayerInfo[playerid][ xSpawn ] = SPAWN_OBICAN_LS_1;
						SavePlayer(playerid);
					}
				}
				else if( PlayerInfo[playerid][ xSpawn ] == SPAWN_HELPER ) {
				    if( PlayerInfo[playerid][ xHelper ] >= 1 ) {
						ac_SetPlayerPos( playerid, 2367.3674,576.6254,8.5636 );
						SetPlayerFacingAngle( playerid, 88.8378);
						SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
						GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
						TogglePlayerControllable( playerid, false );
						SetCameraBehindPlayer( playerid );
						SetPlayerInterior( playerid, 0 );
						SavePlayer(playerid);
					}
					else {
					    new rand = random( sizeof( RandomLSSpawn1 ) );
						ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ], RandomLSSpawn1[ rand ][ 2 ] );
						SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
						SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
						GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
						TogglePlayerControllable( playerid, false );
						SetCameraBehindPlayer( playerid );
						SetPlayerInterior( playerid, 0 );
						PlayerInfo[playerid][ xSpawn ] = SPAWN_OBICAN_LS_1;
						SavePlayer(playerid);
					}
				}
			    else if( PlayerInfo[playerid][ xSpawn ] == SPAWN_OBICAN_LS_1 ) {
			        new rand = random( sizeof( RandomLSSpawn1 ) );
					ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ],RandomLSSpawn1[ rand ][ 2 ] );
					SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
					SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
					GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
					TogglePlayerControllable( playerid, false );
					SetCameraBehindPlayer( playerid );
					SetPlayerInterior( playerid, 0 );
					SavePlayer(playerid);
				}
			    else if( PlayerInfo[playerid][ xSpawn ] == SPAWN_BAZA ) {
					ac_SetPlayerPos( playerid, OI[ OrgID ][ oPozIntX ], OI[ OrgID ][ oPozIntY ] , OI[ OrgID ][ oPozIntZ ] );
					SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
					GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
					TogglePlayerControllable( playerid, false );
					SetCameraBehindPlayer( playerid );
					SetPlayerInterior( playerid, OI[ OrgID ][ oInt ] );
					SetPlayerVirtualWorld( playerid, OI[ OrgID ][ oVw ] );
					inOrgInt[playerid] = OrgID;
					SavePlayer(playerid);
				}
				else if( PlayerInfo[playerid][ xSpawn ] == SPAWN_IMOVINA_1 ) {
					if( PlayerInfo[playerid][ xProperty ][ 0 ] != -1 ) {
					    new i = PlayerInfo[playerid][ xProperty ][ 0 ];

					    ac_SetPlayerPos( playerid, II[ i ][ iExit ][ 0 ], II[ i ][ iExit ][ 1 ], II[ i ][ iExit ][ 2 ] );
				  		GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
					    SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
					    SetCameraBehindPlayer( playerid );
				        TogglePlayerControllable( playerid, false );
				    	SetPlayerInterior( playerid, II[ i ][ iInterior ] );
						SetPlayerVirtualWorld( playerid, II[ i ][ iVW ] );
						inProperty[playerid] = i;
						SavePlayer(playerid);
					}
					else {
					    new rand = random( sizeof( RandomLSSpawn1 ) );
						ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ],RandomLSSpawn1[ rand ][ 2 ] );
						SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
						SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
						GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
						TogglePlayerControllable( playerid, false );
						SetCameraBehindPlayer( playerid );
						SetPlayerInterior( playerid, 0 );
						PlayerInfo[playerid][ xSpawn ] = SPAWN_OBICAN_LS_1;
						SavePlayer(playerid);
					}

				}
				else if( PlayerInfo[playerid][ xSpawn ] == SPAWN_IMOVINA_2 ) {
				    if( PlayerInfo[playerid][ xProperty ][ 1 ] != -1 ) {
					    new i = PlayerInfo[playerid][ xProperty ][ 1 ];

					    ac_SetPlayerPos( playerid, II[ i ][ iExit ][ 0 ], II[ i ][ iExit ][ 1 ], II[ i ][ iExit ][ 2 ] );
				  		GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
					    SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
					    SetCameraBehindPlayer( playerid );
				        TogglePlayerControllable( playerid, false );
				    	SetPlayerInterior( playerid, II[ i ][ iInterior ] );
						SetPlayerVirtualWorld( playerid, II[ i ][ iVW ] );
						inProperty[playerid] = i;
						SavePlayer(playerid);
					}
					else {
					    new rand = random( sizeof( RandomLSSpawn1 ) );
						ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ],RandomLSSpawn1[ rand ][ 2 ] );
						SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
						SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
						GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
						TogglePlayerControllable( playerid, false );
						SetCameraBehindPlayer( playerid );
						SetPlayerInterior( playerid, 0 );
						PlayerInfo[playerid][ xSpawn ] = SPAWN_OBICAN_LS_1;
						SavePlayer(playerid);
					}

				}
				else if( PlayerInfo[playerid][ xSpawn ] == SPAWN_IMOVINA_3 ) {
				    if( PlayerInfo[playerid][ xProperty ][ 2 ] != -1 ) {
					    new i = PlayerInfo[playerid][ xProperty ][ 2 ];

					    ac_SetPlayerPos( playerid, II[ i ][ iExit ][ 0 ], II[ i ][ iExit ][ 1 ], II[ i ][ iExit ][ 2 ] );
				  		GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
					    SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
					    SetCameraBehindPlayer( playerid );
				        TogglePlayerControllable( playerid, false );
				    	SetPlayerInterior( playerid, II[ i ][ iInterior ] );
						SetPlayerVirtualWorld( playerid, II[ i ][ iVW ] );
						inProperty[playerid] = i;
						SavePlayer(playerid);
					}
					else {
					    new rand = random( sizeof( RandomLSSpawn1 ) );
						ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ],RandomLSSpawn1[ rand ][ 2 ] );
						SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
						SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
						GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
						TogglePlayerControllable( playerid, false );
						SetCameraBehindPlayer( playerid );
						SetPlayerInterior( playerid, 0 );
						PlayerInfo[playerid][ xSpawn ] = SPAWN_OBICAN_LS_1;
						SavePlayer(playerid);
					}

				}
				else if( PlayerInfo[playerid][ xSpawn ] == SPAWN_ALEBAKUCA ) {
			        ac_SetPlayerPos( playerid, 1292.5704, -832.4692, 1085.6328 );
					SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
					GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
					TogglePlayerControllable( playerid, false );
					SetCameraBehindPlayer( playerid );
					SetPlayerInterior( playerid, 5 );
					SetPlayerVirtualWorld( playerid, 0 );
					SavePlayer(playerid);
				}
				else if( PlayerInfo[playerid][ xSpawn ] == SPAWN_OBICAN_LS_2 ) {
			        new rand = random( sizeof( RandomLSSpawn2 ) );
					ac_SetPlayerPos( playerid, 1213.5996, -1747.0599, 13.5946 );
					SetPlayerFacingAngle( playerid, RandomLSSpawn2[ rand ][ 3 ] );
					SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
					GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
					TogglePlayerControllable( playerid, false );
					SetCameraBehindPlayer( playerid );
					SetPlayerInterior( playerid, 0 );
					SavePlayer(playerid);
				}
				else if( PlayerInfo[playerid][ xSpawn ] == SPAWN_RENTHOTEL ) {
					if( PlayerInfo[playerid][ xHotelRoom ] != -1 ) {
					    new i = PlayerInfo[playerid][ xHotelRoom ];

                        if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_1 ], true ) == 0) {
					    	ac_SetPlayerPos( playerid, 2246.6826, -1160.8252, 1029.7969 );
						}
						else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_2 ], true ) == 0) {
					    	ac_SetPlayerPos( playerid, 2235.9670, -1158.5640, 1029.7969 );
						}
						else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_3 ], true ) == 0) {
					    	ac_SetPlayerPos( playerid, 2235.7524, -1169.7406, 1029.8043 );
						}
						else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_4 ], true ) == 0) {
					    	ac_SetPlayerPos( playerid, 2227.1511, -1182.9784, 1029.8043 );
						}
						else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_5 ], true ) == 0) {
					    	ac_SetPlayerPos( playerid, 2207.9285, -1194.5630, 1029.7969 );
						}
						else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_6 ], true ) == 0) {
					    	ac_SetPlayerPos( playerid, 2198.8984, -1174.5468, 1029.8043 );
						}
						else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_7 ], true ) == 0) {
					    	ac_SetPlayerPos( playerid, 2188.1833, -1155.7197, 1029.7969 );
						}
						else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_8 ], true ) == 0) {
					    	ac_SetPlayerPos( playerid, 2198.7791, -1158.6515, 1029.7969 );
						}
						else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_9 ], true ) == 0) {
					    	ac_SetPlayerPos( playerid, 2188.1833, -1155.7197, 1029.7969 );
						}
						else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_10 ], true ) == 0) {
					    	ac_SetPlayerPos( playerid, 2198.7791, -1158.6515, 1029.7969 );
						}
						else {
						    PlayerInfo[playerid][ xHotelRoom ] = -1;
			         		SCM( playerid, LIGHTBLUE, " Iseljeni ste iz hotela!");
			         		new rand = random( sizeof( RandomLSSpawn1 ) );
							ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ],RandomLSSpawn1[ rand ][ 2 ] );
							SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
							SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
							GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
							TogglePlayerControllable( playerid, false );
							SetCameraBehindPlayer( playerid );
							SetPlayerInterior( playerid, 0 );
							PlayerInfo[playerid][ xSpawn ] = SPAWN_OBICAN_LS_1;
						    return 1;
						}

						GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
						SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
						SetCameraBehindPlayer( playerid );
						TogglePlayerControllable( playerid, false );
				    	SetPlayerInterior( playerid, hotelInfo[ i ][ hInterior ] );
						SetPlayerVirtualWorld( playerid, hotelInfo[ i ][ hVW ] );
						inHotel[playerid] = i;
						SavePlayer(playerid);
					}
					else {
					    new rand = random( sizeof( RandomLSSpawn1 ) );
						ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ], RandomLSSpawn1[ rand ][ 2 ] );
						SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
						SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
						GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
						TogglePlayerControllable( playerid, false );
						SetCameraBehindPlayer( playerid );
						SetPlayerInterior( playerid, 0 );
						PlayerInfo[playerid][ xSpawn ] = SPAWN_OBICAN_LS_1;
						SavePlayer(playerid);
					}

				}
				else if( PlayerInfo[playerid][ xSpawn ] == SPAWN_PROMOTER ) {
				    if( PlayerInfo[playerid][ xPromoter ] >= 1 ) {
						ac_SetPlayerPos( playerid, -350.7411, 1736.5518, 42.6875 );
						SetPlayerFacingAngle( playerid, 360.000 );
						SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
						GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
						TogglePlayerControllable( playerid, false );
						SetCameraBehindPlayer( playerid );
						SetPlayerInterior( playerid, 0 );
						SavePlayer(playerid);
					}
					else {
					    new rand = random( sizeof( RandomLSSpawn1 ) );
						ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ], RandomLSSpawn1[ rand ][ 2 ] );
						SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
						SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
						GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
						TogglePlayerControllable( playerid, false );
						SetCameraBehindPlayer( playerid );
						SetPlayerInterior( playerid, 0 );
						PlayerInfo[playerid][ xSpawn ] = SPAWN_OBICAN_LS_1;
						SavePlayer(playerid);
					}
				}
                else if( PlayerInfo[playerid][ xSpawn ] == SPAWN_RENT ) {
					if( PlayerInfo[playerid][ xRentID ] != -1 ) {
					    new i = PlayerInfo[playerid][ xRentID ];

					    ac_SetPlayerPos( playerid, II[ i ][ iExit ][ 0 ], II[ i ][ iExit ][ 1 ], II[ i ][ iExit ][ 2 ] );
				  		GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
					    SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
					    SetCameraBehindPlayer( playerid );
				        TogglePlayerControllable( playerid, false );
				    	SetPlayerInterior( playerid, II[ i ][ iInterior ] );
						SetPlayerVirtualWorld( playerid, II[ i ][ iVW ] );
						inProperty[playerid] = i;
						SavePlayer(playerid);
					}
					else {
					    new rand = random( sizeof( RandomLSSpawn1 ) );
						ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ], RandomLSSpawn1[ rand ][ 2 ] );
						SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
						SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
						GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
						TogglePlayerControllable( playerid, false );
						SetCameraBehindPlayer( playerid );
						SetPlayerInterior( playerid, 0 );
						PlayerInfo[playerid][ xSpawn ] = SPAWN_OBICAN_LS_1;
						SavePlayer(playerid);
					}
				}
			}
		}
	}
	return true;
}

//============================================================================//

Kucaj u modu Float: RandomLSSpawn1 i promjenis koordinate i tako sa Float: RandomLSSpawn1 i tjt..