Balkan SA:MP

PAWN skriptanje, gamemodovi, filterskripte, include fajlovi, mape, pluginovi => Razgovor u vezi PAWN - skriptanja => Temu započeo: Simec poslato Maj 31, 2020, 14:31:37 POSLE PODNE

Naslov: Vip Bug
Poruka od: Simec poslato Maj 31, 2020, 14:31:37 POSLE PODNE
Problem(error/warning): Kad nekome setam Vipa, ne upisuje u account, jedan skripter mi je rekao da je kod dobar i sve, ali idalje ne upisuje u igracev account, pa ako neko moze da pomogne...
Dio skripte: [pawn]CMD:makevip(playerid, params[])
{
   if(UlogovanIgrac[playerid] == 0) return SEM(playerid, "Nisi ulogovan!");
   if(IsPlayerConnected(playerid))
   {
      new id, lvl;
      if(IsPlayerAdmin(playerid) || PI[playerid][pAdmin] > 5)
      {
         if(sscanf(params, "ui", id, lvl)) return SKP(playerid, "/makevip (playerid) (level)");
         if(id == IPI) return SEM(playerid, "Pogresan ID!");
         if(lvl > 6 || lvl < 0) return SEM(playerid, "Ne moze vise od 6 ili manje od 0!");
         if(lvl > 0)
         {
            new string[128];
            new giveplayer[MPN];
            new sendername[MPN];
            GetPlayerName(id, giveplayer, sizeof(giveplayer));
            GetPlayerName(playerid, sendername, sizeof(sendername));
            new ygm, mgm, dgm;
            getdate(ygm,mgm,dgm);
            PI[id][pVIP] = lvl;
            PI[id][pVIPDan] = dgm;
            PI[id][pVIPMesec] = mgm;
            PI[id][pVIPGodina] = ygm;
            SetPlayerColor(id, 0x48FFA4FF);
            if(lvl == 4)
            {
                GivePlayerMoney(id, 150000);
            }
            else if(lvl == 5)
            {
                  GivePlayerMoney(id, 300000);
            }
            else if(lvl == 6)
            {
                GivePlayerMoney(id, 500000);
            }
            SaveAccount(id);
            printf("AdmCmd: %s je promovisan %s na level %d VIPa.", sendername, giveplayer, lvl);
            format(string, sizeof(string), ""COL_PR"[PR] {FFFFFF}Promovisani ste na VIPa level %d od strane %s.", lvl, sendername);
            SCM(id, -1, string);
            format(string, sizeof(string), ""COL_PR"[PR] {FFFFFF}Promovisali ste %s na VIPa lvl %d.", giveplayer,lvl);
            SCM(playerid, -1, string);
            format(string,sizeof(string), ""COL_YELLOW"[INFO]: Admin %s je postavio gradjaninu %s VIP level %d.", sendername, giveplayer, lvl);
            PAdm(ZUTA, string, 1);
            new str[128];
            format(str,128,"%s je dao gradjaninu %s VIP-a level %d",GetName(playerid),GetName(id),lvl);
            MakeLog(str);
         }
         else if(lvl < 1)
         {
              new string[128];
            new giveplayer[MPN];
            new sendername[MPN];
            GetPlayerName(id, giveplayer, sizeof(giveplayer));
            GetPlayerName(playerid, sendername, sizeof(sendername));
            PI[id][pVIP] = 0;
            printf("AdmCmd: %s je skinuo %s VIP-a.", sendername, giveplayer);
            format(string, sizeof(string), ""COL_PR"[PR] {FFFFFF}Skinut vam je VIP od strane %s.", sendername);
            SCM(id, -1, string);
            format(string, sizeof(string), ""COL_PR"[PR] {FFFFFF}Skinuli ste VIPa gradjaninu %s.", giveplayer);
            SCM(playerid, -1, string);
            format(string,sizeof(string), ""COL_YELLOW"[INFO]: Admin %s je skinuo gradjaninu %s VIP-a.", sendername, giveplayer);
            PAdm(ZUTA, string, 1);
            SetPlayerColor(id, 0xFFFFFFFF);
            PI[id][pVIPDan] = 0;
            PI[id][pVIPMesec] = 0;
            PI[id][pVIPGodina] = 0;
            SaveAccount(id);
            new str[128];
            format(str,128,"%s je skinuo gradjaninu %s VIPa",GetName(playerid),GetName(id));
            MakeLog(str);
         }
      }
   }
   return true;
}[/pawn]
Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log): /
Slika/video ingame problema(obavezno ako je ingame problem): /
Naslov: Odg: Vip Bug
Poruka od: Simec poslato Maj 31, 2020, 17:25:27 POSLE PODNE
Neko pomoc??
Naslov: Odg: Vip Bug
Poruka od: Teodor poslato Maj 31, 2020, 17:59:14 POSLE PODNE
Posalji SaveAccount, i kako ucitavas Igracev Stats?
Naslov: Odg: Vip Bug
Poruka od: Simec poslato Maj 31, 2020, 18:16:54 POSLE PODNE
Brt ajde priv chat lakse mi nego da spamujem ovde
Naslov: Odg: Vip Bug
Poruka od: JoKeR.pwn poslato Jun 03, 2020, 23:27:18 POSLE PODNE
Buraz meni je ovako pa vidi hoce li tebi radit



CMD:makevip(playerid, params[])
{
   if(PlayerInfo[playerid][pAdmin] < 6) return Greska(playerid, "Nemate dozvolu da koristite ovu komandu!");
   if(AdminDuty[playerid] == 0 && HelperDuty[playerid] == 0 && PlayerInfo[playerid][pAdmin] < 6) return Greska(playerid, "Morate biti na duznosti da bi koristili ovu komandu!");
   new id, level, string[120];
   if(sscanf(params, "ud", id, level)) return Koristi(playerid, "/makevip [ID/Ime] [Level 0-4 (0 skidate vipa)]");
   if(id == IPI) return  Greska(playerid, "Pogrijesili ste ID!");
   if(level < 0 || level > 4) return Greska(playerid, "Vip Level ne moze biti ispod 0 i iznad 4!");
   if(PlayerInfo[id][pHelper] != 0) return Greska(playerid, "Igrac ne moze biti Vip i Helper u isto vrijeme!");
   if(PlayerInfo[id][pAdmin] != 0) return Greska(playerid, "Igrac ne moze biti Vip i Admin u isto vrijeme!");
   if(PlayerInfo[id][pPromoter] != 0) return Greska(playerid, "Igrac ne moze biti Vip i Promoter u isto vrijeme!");
    if(ImaDialogMijenjanjaLozinke[id] == 1) return Greska(playerid, "Ne mozete promovisati tog igraca jer on trenutno mijenja lozinku!");
   if(level == 0)
   {
      if(PlayerInfo[id][pVip] == 0) return Greska(playerid, "Taj igrac nije Vip!");
      PlayerInfo[id][pVip] = 0;
      PlayerInfo[id][pVipDani] = 0;
      PlayerInfo[id][pVipMjesec] = 0;
      PlayerInfo[id][pVipGodina] = 0;
      BojaIgraca(id);
       SacuvajKorisnike(id);
      format(string, sizeof(string), ""SVIJETLOSIVA"[VIP]: "BIJELA"Vlasnik %s Vam je skinuo Vipa!", GetName(playerid));
      SCM(id, -1, string);
      format(string, sizeof(string), ""AINFOZUTA"[OwnerInfo] "BIJELA"Vlasnik %s je skinuo Vipa igracu %s!", GetName(playerid), GetName(id));
      OwnerPoruka(-1, string);
      format(string, sizeof(string), "MAKEVIP | Admin: %s | Igrac: %s | VLVL: %d", GetName(playerid), GetName(id), level);
      UpisiLog(LOG_AHKOMANDE, string);
   }
   else
   {
      if(PlayerInfo[id][pVip] != 0) return Greska(playerid, "Taj igrac je vec Vip!");
      new gv, mv, dv;
      getdate(gv,mv,dv);
      PlayerInfo[id][pVip] = level;
      PlayerInfo[id][pVipDani] = dv;
      PlayerInfo[id][pVipMjesec] = mv;
      PlayerInfo[id][pVipGodina] = gv;
      if(level == 3) { F_NovacPlus(id, 30000); F_SetPlayerArmour(id, 50.0); }
      if(level == 4)
      {
         if(PlayerInfo[id][pDBPaket] == 0) { PlayerInfo[id][pDBPaket] = 1; }
         F_NovacPlus(id, 50000); F_SetPlayerArmour(id, 99.0);
      }
      BojaIgraca(id);
      SacuvajKorisnike(id);
      format(string, sizeof(string), ""VIPBOJA"[VIP]: "BIJELA"Vlasnik %s Vam je postavio Vip Level %d. Cestitamo!", GetName(playerid), level);
      SCM(id, -1, string);
      format(string, sizeof(string), ""AINFOZUTA"[OwnerInfo] "BIJELA"Vlasnik %s je postavio Vip level %d Igracu %s!", GetName(playerid), level, GetName(id));
      OwnerPoruka(-1, string);
      SCM(id, -1, ""IGBOJA"[Info]  "BIJELA"Da vidite komande dostupne za Vipa kucajte /vh.");
      format(string, sizeof(string), "MAKEVIP | Admin: %s | Igrac: %s | VLVL: %d", GetName(playerid), GetName(id), level);
      UpisiLog(LOG_AHKOMANDE, string);
   }
   return 1;
}

ako ti ne budne radilo jbg
Naslov: Odg: Vip Bug
Poruka od: Crownshot poslato Jun 04, 2020, 09:04:07 PRE PODNE
Citat: Destroyer_Skripter poslato Jun 03, 2020, 23:27:18 POSLE PODNE
Buraz meni je ovako pa vidi hoce li tebi radit



CMD:makevip(playerid, params[])
{
   if(PlayerInfo[playerid][pAdmin] < 6) return Greska(playerid, "Nemate dozvolu da koristite ovu komandu!");
   if(AdminDuty[playerid] == 0 && HelperDuty[playerid] == 0 && PlayerInfo[playerid][pAdmin] < 6) return Greska(playerid, "Morate biti na duznosti da bi koristili ovu komandu!");
   new id, level, string[120];
   if(sscanf(params, "ud", id, level)) return Koristi(playerid, "/makevip [ID/Ime] [Level 0-4 (0 skidate vipa)]");
   if(id == IPI) return  Greska(playerid, "Pogrijesili ste ID!");
   if(level < 0 || level > 4) return Greska(playerid, "Vip Level ne moze biti ispod 0 i iznad 4!");
   if(PlayerInfo[id][pHelper] != 0) return Greska(playerid, "Igrac ne moze biti Vip i Helper u isto vrijeme!");
   if(PlayerInfo[id][pAdmin] != 0) return Greska(playerid, "Igrac ne moze biti Vip i Admin u isto vrijeme!");
   if(PlayerInfo[id][pPromoter] != 0) return Greska(playerid, "Igrac ne moze biti Vip i Promoter u isto vrijeme!");
    if(ImaDialogMijenjanjaLozinke[id] == 1) return Greska(playerid, "Ne mozete promovisati tog igraca jer on trenutno mijenja lozinku!");
   if(level == 0)
   {
      if(PlayerInfo[id][pVip] == 0) return Greska(playerid, "Taj igrac nije Vip!");
      PlayerInfo[id][pVip] = 0;
      PlayerInfo[id][pVipDani] = 0;
      PlayerInfo[id][pVipMjesec] = 0;
      PlayerInfo[id][pVipGodina] = 0;
      BojaIgraca(id);
       SacuvajKorisnike(id);
      format(string, sizeof(string), ""SVIJETLOSIVA"[VIP]: "BIJELA"Vlasnik %s Vam je skinuo Vipa!", GetName(playerid));
      SCM(id, -1, string);
      format(string, sizeof(string), ""AINFOZUTA"[OwnerInfo] "BIJELA"Vlasnik %s je skinuo Vipa igracu %s!", GetName(playerid), GetName(id));
      OwnerPoruka(-1, string);
      format(string, sizeof(string), "MAKEVIP | Admin: %s | Igrac: %s | VLVL: %d", GetName(playerid), GetName(id), level);
      UpisiLog(LOG_AHKOMANDE, string);
   }
   else
   {
      if(PlayerInfo[id][pVip] != 0) return Greska(playerid, "Taj igrac je vec Vip!");
      new gv, mv, dv;
      getdate(gv,mv,dv);
      PlayerInfo[id][pVip] = level;
      PlayerInfo[id][pVipDani] = dv;
      PlayerInfo[id][pVipMjesec] = mv;
      PlayerInfo[id][pVipGodina] = gv;
      if(level == 3) { F_NovacPlus(id, 30000); F_SetPlayerArmour(id, 50.0); }
      if(level == 4)
      {
         if(PlayerInfo[id][pDBPaket] == 0) { PlayerInfo[id][pDBPaket] = 1; }
         F_NovacPlus(id, 50000); F_SetPlayerArmour(id, 99.0);
      }
      BojaIgraca(id);
      SacuvajKorisnike(id);
      format(string, sizeof(string), ""VIPBOJA"[VIP]: "BIJELA"Vlasnik %s Vam je postavio Vip Level %d. Cestitamo!", GetName(playerid), level);
      SCM(id, -1, string);
      format(string, sizeof(string), ""AINFOZUTA"[OwnerInfo] "BIJELA"Vlasnik %s je postavio Vip level %d Igracu %s!", GetName(playerid), level, GetName(id));
      OwnerPoruka(-1, string);
      SCM(id, -1, ""IGBOJA"[Info]  "BIJELA"Da vidite komande dostupne za Vipa kucajte /vh.");
      format(string, sizeof(string), "MAKEVIP | Admin: %s | Igrac: %s | VLVL: %d", GetName(playerid), GetName(id), level);
      UpisiLog(LOG_AHKOMANDE, string);
   }
   return 1;
}

ako ti ne budne radilo jbg

Zadrži brate moj tvoje komande i znanje za tebe i ne blamiraj se više
Naslov: Odg: Vip Bug
Poruka od: musoviich poslato Jun 04, 2020, 10:43:17 PRE PODNE
Citat: Simec poslato Maj 31, 2020, 18:16:54 POSLE PODNE
Brt ajde priv chat lakse mi nego da spamujem ovde

Slobodno spamuj, ne smije ti niko nista :)

Posalji nam
SaveAccount(id);
ja sam pregledao kod za dodjeljivanje VIP-a, sve mi se cini uredu.
Naslov: Odg: Vip Bug
Poruka od: Simec poslato Jun 04, 2020, 10:44:09 PRE PODNE
Evo sekunda
Naslov: Odg: Vip Bug
Poruka od: Simec poslato Jun 04, 2020, 10:47:51 PRE PODNE
SaveAccount
[pawn]// ========================================================================== //
stock SaveAccount(playerid)
{
   if( IsPlayerConnected( playerid ))
   {
      if( UlogovanIgrac[ playerid ] == 1 )
      {
          new INI:File = INI_Open(UserPath(playerid));
          INI_SetTag(File,"Informacije" );
            INI_WriteInt( File, "Cash", PI[ playerid ][ pCash ]);
            INI_WriteInt( File, "Admin",PI[ playerid ][ pAdmin ]);
            INI_WriteInt( File, "Level",PI[ playerid ][ pLevel ]);
            INI_WriteInt( File, "Skin",PI[ playerid ][ pSkin ]);
            INI_WriteInt( File, "Reg",PI[ playerid ][ pReg ]);
          INI_WriteInt( File, "Member",PI[ playerid ][ pMember ]);
            INI_WriteInt( File, "Leader",PI[ playerid ][ pLeader  ]);
            INI_WriteInt( File, "Godine",PI[ playerid ][ pGodine ]);
            INI_WriteInt( File, "Pol",PI[ playerid ][ pPol ]);
            INI_WriteString(File,"Mail",PI[ playerid ][ pMail ]);
            INI_WriteInt( File, "GameMaster",PI[ playerid ][ pGameMaster ]);
            INI_WriteInt( File, "Exp",PI[ playerid ][ pExp ]);
            INI_WriteInt( File, "Plata",PI[ playerid ][ pPlata ]);
          INI_WriteInt( File, "Account",PI[ playerid ][ pAccount ]);
            INI_WriteInt( File, "Sati",PI[ playerid ][ pSati ]);
            INI_WriteInt( File, "Otkaz",PI[ playerid ][ pOtkaz ]);
         INI_WriteInt( File, "PlataPGMn",PI[ playerid ][ pPlataPGMn ]);
         INI_WriteInt( File, "KljucKuce",PI[ playerid ][ pKljucKuce ]);
         INI_WriteInt( File, "KljucImanja",PI[ playerid ][ pKljucImanja ]);
          INI_WriteInt( File, "KljucStana",PI[ playerid ][ pKljucStana ]);
          INI_WriteInt( File, "KljucFirme",PI[ playerid ][ pKljucFirme ]);
         INI_WriteInt( File, "Jailed",PI[ playerid ][ pJailed ]);
         INI_WriteInt( File, "JailTime",PI[ playerid ][ pJailTime ]);
         INI_WriteInt( File, "BorbeniStil",PI[ playerid ][ pBorbeniStil ]);
         INI_WriteInt( File, "GunDozvola",PI[ playerid ][ pGunDozvola ]);
         INI_WriteInt( File, "Cigare",PI[ playerid ][ pCigare ]);
         INI_WriteInt( File, "Upaljac",PI[ playerid ][ pUpaljac ]);
         INI_WriteInt( File, "Kanap",PI[ playerid ][ pKanap ]);
         INI_WriteInt( File, "Naocare",PI[ playerid ][ pNaocare ]);
         INI_WriteInt( File, "KolaDoz",PI[ playerid ][ pKolaDoz ]);
         INI_WriteInt( File, "FlyDoz",PI[ playerid ][ pFlyDoz ]);
         INI_WriteInt( File, "BrodDoz",PI[ playerid ][ pBrodDoz ]);
         INI_WriteInt( File, "Zlocin",PI[ playerid ][ pZlocin ]);
         INI_WriteInt( File, "Marama",PI[ playerid ][ pMarama ]);
         INI_WriteInt( File, "Sat",PI[ playerid ][ pSat ]);
         INI_WriteInt( File, "Kacket",PI[ playerid ][ pKacket ]);
         INI_WriteInt( File, "LottoNr1",PI[ playerid ][ pLottoNr1 ]);
         INI_WriteInt( File, "LottoNr2",PI[ playerid ][ pLottoNr2 ]);
         INI_WriteInt( File, "LottoNr3",PI[ playerid ][ pLottoNr3 ]);
         INI_WriteInt( File, "LottoNr4",PI[ playerid ][ pLottoNr4 ]);
         INI_WriteInt( File, "LottoNr5",PI[ playerid ][ pLottoNr5 ]);
         INI_WriteInt( File, "LottoNr6",PI[ playerid ][ pLottoNr6 ]);
         INI_WriteInt( File, "LottoNr7",PI[ playerid ][ pLottoNr7 ]);
            INI_WriteInt( File, "Kazna",PI[ playerid ][ pKazna ]);
            INI_WriteInt( File, "Pasos",PI[ playerid ][ pPasos ]);
            INI_WriteInt( File, "Imenik",PI[ playerid ][ pImenik ]);
            INI_WriteInt( File, "Mobilni",PI[ playerid ][ pMobilni ]);
            INI_WriteInt( File, "MobKredit",PI[ playerid ][ pMobKredit ]);
            INI_WriteInt( File, "Kills",PI[ playerid ][ pKills ]);
            INI_WriteInt( File, "Deaths",PI[ playerid ][ pDeaths ]);
            INI_WriteInt( File, "GM",PI[ playerid ][ pVIP ]);
            INI_WriteInt( File, "Job",PI[ playerid ][ pJob  ]);
            INI_WriteInt( File, "PinKod",PI[ playerid ][ pPinKod ]);
            INI_WriteInt( File, "Drugs",PI[ playerid ][ pDrugs ]);
            INI_WriteInt( File, "Vozilo1",PI[ playerid ][ pVozilo1 ]);
            INI_WriteInt( File, "Vozilo2",PI[ playerid ][ pVozilo2 ]);
          INI_WriteInt( File, "Vozilo3",PI[ playerid ][ pVozilo3 ]);
          INI_WriteInt( File, "GKartica",PI[ playerid ][ pGKartica ]);
          INI_WriteInt( File, "SpawnChange",PI[ playerid ][ pSpawnChange ]);
          INI_WriteInt( File, "KljucGaraze",PI[ playerid ][ pKljucGaraze ]);
          INI_WriteInt( File, "KljucTrafike",PI[ playerid ][ pKljucTrafike ]);
          INI_WriteInt( File, "Zlato",PI[ playerid ][ pZlato ]);
          INI_WriteInt( File, "Alat",PI[ playerid ][ pAlat ]);
          INI_WriteInt( File, "Poklon",PI[ playerid ][ pPoklon ]);
          INI_WriteInt( File, "Lek",PI[ playerid ][ pLek ]);
          INI_WriteInt( File, "Radio",PI[ playerid ][ pRadio ]);
          INI_WriteInt( File, "Bolest",PI[ playerid ][ pBolest ]);
          INI_WriteInt( File, "Code",PI[ playerid ][ pCode ]);
          INI_WriteInt( File, "KazinoNr",PI[ playerid ][ pKazinoNr ]);
          INI_WriteInt( File, "ZadnjiY",PI[ playerid ][ pZadnjiY ]);
         INI_WriteInt( File, "ZadnjiM",PI[ playerid ][ pZadnjiM ]);
         INI_WriteInt( File, "ZadnjiD",PI[ playerid ][ pZadnjiD ]);
         INI_WriteInt( File, "Arrested",PI[ playerid ][ pArrested ]);
         INI_WriteInt( File, "Rank",PI[ playerid ][ pRank ]);
         INI_WriteInt( File, "Gorivo",PI[ playerid ][ pGorivo ]);
         INI_WriteInt( File, "InvWeapon",PI[ playerid ][ pInvWeapon ]);
         INI_WriteInt( File, "InvAmmo",PI[ playerid ][ pInvAmmo ]);
         INI_WriteInt( File, "Mats",PI[ playerid ][ pMats ]);
         INI_WriteInt( File, "Warns",PI[ playerid ][ pWarns ]);
         INI_WriteInt( File, "Kosa",PI[ playerid ][ pKosa ]);
         INI_WriteInt( File, "Snaga",PI[ playerid ][ pSnaga ]);
         INI_WriteInt( File, "Inteligencija",PI[ playerid ][ pInteligencija ]);
         INI_WriteInt( File, "Spretnost",PI[ playerid ][ pSpretnost ]);
         INI_WriteInt( File, "GPS",PI[ playerid ][ pGPS ]);
         INI_WriteInt( File, "Torba",PI[ playerid ][ pTorba ]);
         INI_WriteInt( File, "Racunar",PI[ playerid ][ pRacunar ]);
         INI_WriteInt( File, "Hleb",PI[ playerid ][ pHleb ]);
         INI_WriteInt( File, "Pizza",PI[ playerid ][ pPizza ]);
         INI_WriteInt( File, "Kola",PI[ playerid ][ pKola ]);
         INI_WriteInt( File, "Mleko",PI[ playerid ][ pMleko ]);
         INI_WriteInt( File, "Sendvic",PI[ playerid ][ pSendvic ]);
         INI_WriteInt( File, "Promoter",PI[ playerid ][ pPromoter ]);
         INI_WriteInt( File, "BankKredit",PI[ playerid ][ pBankKredit ]);
         INI_WriteInt( File, "Ipovana",PI[ playerid ][ pIpovana ]);
         INI_WriteInt( File, "Wanted",PI[ playerid ][ pWanted ]);
         INI_WriteInt( File, "LTA",PI[ playerid ][ pLTA ]);
         INI_WriteInt( File, "Suspend",PI[ playerid ][ pSuspend ]);
         INI_WriteInt( File, "IJob",PI[ playerid ][ pIJob ]);
         INI_WriteInt( File, "Kaciga",PI[ playerid ][ pKaciga ]);
         INI_WriteInt( File, "MemberEx",PI[ playerid ][ pMemberEx ]);
         INI_WriteInt( File, "SkinEx",PI[ playerid ][ pSkinEx ]);
         INI_WriteInt( File, "LeaderEx",PI[ playerid ][ pLeaderEx ]);
         INI_WriteInt( File, "FZKills",PI[ playerid ][ pFZKills ]);
         INI_WriteInt( File, "FZDeaths",PI[ playerid ][ pFZDeaths ]);
         INI_WriteInt( File, "VIPDan",PI[ playerid ][ pVIPDan ]);
         INI_WriteInt( File, "VIPMesec",PI[ playerid ][ pVIPMesec ]);
         INI_WriteInt( File, "VIPGodina",PI[ playerid ][ pVIPGodina ]);
         INI_WriteInt( File, "Ogrlice",PI[ playerid ][ pOgrlice ]);
         INI_WriteInt( File, "Slike",PI[ playerid ][ pSlike ]);
         INI_WriteInt( File, "Mute",PI[ playerid ][ pMute ]);
         INI_WriteInt( File, "VMute",PI[ playerid ][ pVMute ]);
         INI_WriteInt( File, "Novcanik",PI[ playerid ][ pNovcanik ]);
         INI_WriteInt( File, "RPP",PI[ playerid ][ pRPP ]);
         INI_WriteInt( File, "Oglasnik",PI[ playerid ][ pOglasnik ]);
         INI_WriteInt( File, "Ribe",PI[ playerid ][ pRibe ]);
         INI_WriteInt( File, "Swat",PI[ playerid ][ pSwat ]);
         INI_WriteInt( File, "Kruska",PI[ playerid ][ pKruska ]);
         INI_WriteInt( File, "Jabuka",PI[ playerid ][ pJabuka ]);
         INI_WriteInt( File, "Sljiva",PI[ playerid ][ pSljiva ]);
         INI_WriteInt( File, "DrvoKruska",PI[ playerid ][ pDrvoKruska ]);
         INI_WriteInt( File, "DrvoJabuka",PI[ playerid ][ pDrvoJabuka ]);
         INI_WriteInt( File, "DrvoSljiva",PI[ playerid ][ pDrvoSljiva ]);
         INI_WriteInt( File, "KontejnerVreme",PI[ playerid ][ KontejnerVreme ]);
         INI_WriteInt( File, "GrebGr",PI[ playerid ][ pGrebGr ]);
         INI_WriteInt( File, "Klesta",PI[ playerid ][ pKlesta ]);
         INI_WriteInt( File, "Kartica",PI[ playerid ][ pKartica ]);
         INI_WriteInt( File, "Sraf",PI[ playerid ][ pSraf ]);
         INI_WriteFloat(File,"PosX",PI[ playerid ][ pPosX ]);
         INI_WriteFloat(File,"PosY",PI[ playerid ][ pPosY ]);
         INI_WriteFloat(File,"PosZ",PI[ playerid ][ pPosZ ]);
         INI_WriteFloat(File,"PosAngle",PI[ playerid ][ pPosAngle ]);
         INI_WriteInt( File, "PosVW",PI[ playerid ][ pPosVW ]);
         INI_WriteInt( File, "PosInt",PI[ playerid ][ pPosInt ]);
         INI_WriteInt( File, "PosUsao",PI[ playerid ][ pPosUsao ]);
         INI_WriteInt( File, "ASlot",PI[ playerid ][ pASlot ]);
         INI_WriteInt( File, "SSlot",PI[ playerid ][ pSSlot ]);
         INI_WriteInt( File, "Gun1",PI[ playerid ][ pGun1 ]);
         INI_WriteInt( File, "Gun2",PI[ playerid ][ pGun2 ]);
         INI_WriteInt( File, "Gun3",PI[ playerid ][ pGun3 ]);
         INI_WriteInt( File, "Gun4",PI[ playerid ][ pGun4 ]);
         INI_WriteInt( File, "Ammo1",PI[ playerid ][ pAmmo1 ]);
         INI_WriteInt( File, "Ammo2",PI[ playerid ][ pAmmo2 ]);
         INI_WriteInt( File, "Ammo3",PI[ playerid ][ pAmmo3 ]);
         INI_WriteInt( File, "Ammo4",PI[ playerid ][ pAmmo4 ]);
         INI_WriteInt( File, "Crash",PI[ playerid ][ pCrash ]);
         INI_WriteInt( File, "KljucVikendice",PI[ playerid ][ pKljucVikendice ]);
         INI_WriteInt( File, "Penzija",PI[ playerid ][ pPenzija ]);
         INI_WriteInt( File, "Married",PI[ playerid ][ pMarried ]);
         INI_WriteString(File,"MarriedTo",PI[ playerid ][ pMarriedTo ]);
         INI_WriteInt( File, "MSlot",PI[ playerid ][ pMSlot ]);
         INI_WriteInt( File, "Akcenat",PI[ playerid ][ pAkcenat ]);
         INI_WriteInt( File, "GM",PI[ playerid ][ pGM ]);
         INI_WriteInt( File, "GChat",PI[ playerid ][ pGChat ]);
         INI_WriteInt( File, "Zica",PI[ playerid ][ pZica ]);
         INI_WriteInt( File, "Ugovor",PI[ playerid ][ pUgovor ]);
         INI_WriteInt( File, "Sigurnosni",PI[ playerid ][ pSigurnosni ]);
         INI_WriteInt( File, "Kofer",PI[ playerid ][ pKofer ]);
         INI_WriteInt( File, "SkillATM",PI[ playerid ][ pSkillATM ]);
         INI_WriteInt( File, "SkillPilot",PI[ playerid ][ pSkillPilot ]);
         INI_WriteInt( File, "SkillKamiondzija",PI[ playerid ][ pSkillKamiondzija ]);
         INI_WriteInt( File, "Robbing",PI[ playerid ][ pRobbing ]);
         INI_WriteInt( File, "JackPot",PI[ playerid ][ pJackPot ]);
         INI_WriteInt( File, "KamionDoz",PI[ playerid ][ pKamionDoz ]);
         INI_WriteInt( File, "MotorDoz",PI[ playerid ][ pMotorDoz ]);
         INI_WriteInt( File, "FirmaUsao",PI[ playerid ][ pFirmaUsao ]);
         INI_WriteInt( File, "Gradonacelnik",PI[ playerid ][ pGradonacelnik ]);
         INI_WriteInt( File, "YouTuber",PI[ playerid ][ pYouTuber ]);
         INI_WriteInt( File, "SimecRank",PI[ playerid ][ pSimecRank ]);
            INI_WriteInt( File, "Security",PI[ playerid ][ pSecurity ]);
            INI_WriteInt( File, "Vozac",PI[ playerid ][ pVozac ]);
         INI_WriteInt( File, "DJ",PI[ playerid ][ pDJ ]);
         INI_WriteInt( File, "InvWeapon1",PI[ playerid ][ pInvWeapon1 ]);
         INI_WriteInt( File, "InvAmmo1",PI[ playerid ][ pInvAmmo1 ]);
         INI_WriteInt( File, "InvWeapon2",PI[ playerid ][ pInvWeapon2 ]);
         INI_WriteInt( File, "InvAmmo2",PI[ playerid ][ pInvAmmo2 ]);
         INI_WriteInt( File, "NY",PI[ playerid ][ pNY ]);
         INI_WriteInt( File, "SigurnosniNew",PI[ playerid ][ pSigurnosniNew ]);
         INI_WriteInt( File, "Injekcija",PI[ playerid ][ pInjekcija ]);
         INI_WriteInt( File, "Kokain",PI[ playerid ][ pKokain ]);
         INI_WriteInt( File, "Heroin",PI[ playerid ][ pHeroin ]);
         INI_WriteInt( File, "Weed",PI[ playerid ][ pWeed ]);
         INI_WriteInt( File, "Ectasy",PI[ playerid ][ pEctasy ]);
         INI_WriteInt( File, "KaznaWarn",PI[ playerid ][ pKaznaWarn ]);
         INI_WriteInt( File, "Crack",PI[ playerid ][ pCrack ]);
         INI_WriteInt( File, "WExists",PI[ playerid ][ pWExists ]);
           INI_WriteFloat(File,"WX",PI[ playerid ][ pWX ]);
           INI_WriteFloat(File,"WY",PI[ playerid ][ pWY ]);
           INI_WriteFloat(File,"WZ",PI[ playerid ][ pWZ ]);
           INI_WriteInt( File, "WVW",PI[ playerid ][ pWVW ]);
           INI_WriteInt( File, "WInt",PI[ playerid ][ pWInt ]);
           INI_WriteInt( File, "WValue",PI[ playerid ][ pWValue ]);
           INI_WriteInt( File, "WObject",PI[ playerid ][ pWObject ]);
           INI_WriteInt( File, "WTimer",PI[ playerid ][ pWTimer ]);
           INI_WriteInt( File, "WSeeds",PI[ playerid ][ pWSeeds ]);
         INI_WriteInt( File, "NajviseOnline",PI[ playerid ][ pNajviseOnline ]);
         INI_WriteInt( File, "Donator",PI[ playerid ][ pDonator ]);
         INI_WriteInt( File, "RChan",PI[ playerid ][ pRChan ]);
         INI_WriteInt( File, "NewRadio",PI[ playerid ][ pNewRadio ]);
         INI_WriteInt( File, "RAdmin",PI[ playerid ][ pRAdmin ]);
         INI_WriteInt( File, "Hangar",PI[ playerid ][ pHangar ]);
         INI_WriteInt( File, "Kaznjen",PI[ playerid ][ pKaznjen ]);
         INI_WriteInt( File, "TogPhone",PI[ playerid ][ pTogPhone ]);
         INI_WriteInt( File, "TogCD",PI[ playerid ][ pTogCD ]);
         INI_WriteInt( File, "MobVrsta",PI[ playerid ][ pMobVrsta ]);
         INI_WriteInt( File, "MP3",PI[ playerid ][ pMP3 ]);
         INI_WriteInt( File, "PP",PI[ playerid ][ pPP ]);
         INI_WriteInt( File, "TogWarns",PI[ playerid ][ pTogWarns ]);
         INI_WriteInt( File, "PitanjeID",PI[ playerid ][ pPitanjeID ]);
         INI_WriteString(File,"PitanjeText",PI[ playerid ][ pPitanjeText ]);
         INI_WriteInt( File, "Vozilo4",PI[ playerid ][ pVozilo4 ]);
         INI_WriteInt( File, "Slot4",PI[ playerid ][ pSlot4 ]);
         INI_WriteFloat(File,"CHP",PI[ playerid ][ pCHP ]);
         INI_WriteFloat(File,"CArmour",PI[ playerid ][ pCArmour ]);
         INI_WriteInt( File, "Drzava",PI[ playerid ][ pDrzava ]);
         INI_WriteInt( File, "Boje",PI[ playerid ][ pBoje ]);
          INI_Close(File);
       }
   }
    return true;
}[/pawn]

OcitajKorisnika
[pawn]_callback: OcitajKorisnika(playerid,name[],value[])
{
    INI_Int( "Password",PI[ playerid ][ pPassword ]);
    INI_Int( "Cash",PI[ playerid ][ pCash ]);
    INI_Int( "Admin",PI[ playerid ][ pAdmin ]);
    INI_Int( "Level",PI[ playerid ][ pLevel ]);
    INI_Int( "Skin",PI[ playerid ][ pSkin ]);
    INI_Int( "Reg",PI[ playerid ][ pReg ]);
    INI_Int( "Member",PI[ playerid ][ pMember ]);
    INI_Int( "Leader",PI[ playerid ][ pLeader  ]);
    INI_Int( "Godine",PI[ playerid ][ pGodine ]);
    INI_Int( "Pol",PI[ playerid ][ pPol ]);
    INI_String("Mail",PI[ playerid ][ pMail],64);
    INI_Int( "GameMaster",PI[ playerid ][ pGameMaster ]);
    INI_Int( "Exp",PI[ playerid ][ pExp ]);
   INI_Int( "Plata",PI[ playerid ][ pPlata ]);
   INI_Int( "Account",PI[ playerid ][ pAccount ]);
   INI_Int( "Sati",PI[ playerid ][ pSati ]);
   INI_Int( "Otkaz",PI[ playerid ][ pOtkaz ]);
   INI_Int( "PlataPGMn",PI[ playerid ][ pPlataPGMn ]);
   INI_Int( "KljucKuce",PI[ playerid ][ pKljucKuce ]);
   INI_Int( "KljucImanja",PI[ playerid ][ pKljucImanja ]);
   INI_Int( "KljucStana",PI[ playerid ][ pKljucStana ]);
   INI_Int( "KljucFirme",PI[ playerid ][ pKljucFirme ]);
   INI_Int( "Jailed",PI[ playerid ][ pJailed ]);
   INI_Int( "JailTime",PI[ playerid ][ pJailTime ]);
   INI_Int( "BorbeniStil",PI[ playerid ][ pBorbeniStil ]);
   INI_Int( "GunDozvola",PI[ playerid ][ pGunDozvola ]);
   INI_Int( "Cigare",PI[ playerid ][ pCigare ]);
   INI_Int( "Upaljac",PI[ playerid ][ pUpaljac ]);
   INI_Int( "Kanap",PI[ playerid ][ pKanap ]);
   INI_Int( "Naocare",PI[ playerid ][ pNaocare ]);
   INI_Int( "KolaDoz",PI[ playerid ][ pKolaDoz ]);
   INI_Int( "FlyDoz",PI[ playerid ][ pFlyDoz ]);
   INI_Int( "BrodDoz",PI[ playerid ][ pBrodDoz ]);
   INI_Int( "Zlocin",PI[ playerid ][ pZlocin ]);
   INI_Int( "Marama",PI[ playerid ][ pMarama ]);
   INI_Int( "Sat",PI[ playerid ][ pSat ]);
   INI_Int( "Kacket",PI[ playerid ][ pKacket ]);
   INI_Int( "LottoNr1",PI[ playerid ][ pLottoNr1 ]);
   INI_Int( "LottoNr2",PI[ playerid ][ pLottoNr2 ]);
   INI_Int( "LottoNr3",PI[ playerid ][ pLottoNr3 ]);
   INI_Int( "LottoNr4",PI[ playerid ][ pLottoNr4 ]);
   INI_Int( "LottoNr5",PI[ playerid ][ pLottoNr5 ]);
   INI_Int( "LottoNr6",PI[ playerid ][ pLottoNr6 ]);
   INI_Int( "LottoNr7",PI[ playerid ][ pLottoNr7 ]);
   INI_Int( "Kazna",PI[ playerid ][ pKazna ]);
   INI_Int( "Pasos",PI[ playerid ][ pPasos ]);
   INI_Int( "Imenik",PI[ playerid ][ pImenik ]);
   INI_Int( "Mobilni",PI[ playerid ][ pMobilni ]);
   INI_Int( "MobKredit",PI[ playerid ][ pMobKredit ]);
   INI_Int( "Kills",PI[ playerid ][ pKills ]);
   INI_Int( "Deaths",PI[ playerid ][ pDeaths ]);
   INI_Int( "GM",PI[ playerid ][ pVIP ]);
   INI_Int( "Job",PI[ playerid ][ pJob  ]);
   INI_Int( "PinKod",PI[ playerid ][ pPinKod ]);
   INI_Int( "Drugs",PI[ playerid ][ pDrugs ]);
   INI_Int( "Vozilo1",PI[ playerid ][ pVozilo1 ]);
   INI_Int( "Vozilo2",PI[ playerid ][ pVozilo2 ]);
   INI_Int( "Vozilo3",PI[ playerid ][ pVozilo3 ]);
   INI_Int( "GKartica",PI[ playerid ][ pGKartica ]);
   INI_Int( "SpawnChange",PI[ playerid ][ pSpawnChange ]);
   INI_Int( "KljucGaraze",PI[ playerid ][ pKljucGaraze ]);
    INI_Int( "KljucTrafike",PI[ playerid ][ pKljucTrafike ]);
    INI_Int( "Zlato",PI[ playerid ][ pZlato ]);
    INI_Int( "Alat",PI[ playerid ][ pAlat ]);
    INI_Int( "Poklon",PI[ playerid ][ pPoklon ]);
    INI_Int( "Lek",PI[ playerid ][ pLek ]);
    INI_Int( "Radio",PI[ playerid ][ pRadio ]);
    INI_Int( "Bolest",PI[ playerid ][ pBolest ]);
    INI_Int( "Code",PI[ playerid ][ pCode ]);
    INI_Int( "KazinoNr",PI[ playerid ][ pKazinoNr ]);
    INI_Int( "ZadnjiY",PI[ playerid ][ pZadnjiY ]);
   INI_Int( "ZadnjiM",PI[ playerid ][ pZadnjiM ]);
   INI_Int( "ZadnjiD",PI[ playerid ][ pZadnjiD ]);
   INI_Int( "Arrested",PI[ playerid ][ pArrested ]);
   INI_Int( "Rank",PI[ playerid ][ pRank ]);
   INI_Int( "Gorivo",PI[ playerid ][ pGorivo ]);
   INI_Int( "InvWeapon",PI[ playerid ][ pInvWeapon ]);
   INI_Int( "InvAmmo",PI[ playerid ][ pInvAmmo ]);
   INI_Int( "Mats",PI[ playerid ][ pMats ]);
   INI_Int( "Warns",PI[ playerid ][ pWarns ]);
   INI_Int( "Kosa",PI[ playerid ][ pKosa ]);
   INI_Int( "Snaga",PI[ playerid ][ pSnaga ]);
   INI_Int( "Inteligencija",PI[ playerid ][ pInteligencija ]);
   INI_Int( "Spretnost",PI[ playerid ][ pSpretnost ]);
   INI_Int( "GPS",PI[ playerid ][ pGPS ]);
   INI_Int( "Torba",PI[ playerid ][ pTorba ]);
   INI_Int( "Racunar",PI[ playerid ][ pRacunar ]);
   INI_Int( "Hleb",PI[ playerid ][ pHleb ]);
   INI_Int( "Pizza",PI[ playerid ][ pPizza ]);
   INI_Int( "Kola",PI[ playerid ][ pKola ]);
   INI_Int( "Mleko",PI[ playerid ][ pMleko ]);
   INI_Int( "Sendvic",PI[ playerid ][ pSendvic ]);
   INI_Int( "Promoter",PI[ playerid ][ pPromoter ]);
   INI_Int( "BankKredit",PI[ playerid ][ pBankKredit ]);
   INI_Int( "Ipovana",PI[ playerid ][ pIpovana ]);
   INI_Int( "Wanted",PI[ playerid ][ pWanted ]);
   INI_Int( "LTA",PI[ playerid ][ pLTA ]);
   INI_Int( "Suspend",PI[ playerid ][ pSuspend ]);
   INI_Int( "IJob",PI[ playerid ][ pIJob ]);
   INI_Int( "Kaciga",PI[ playerid ][ pKaciga ]);
   INI_Int( "MemberEx",PI[ playerid ][ pMemberEx ]);
   INI_Int( "SkinEx",PI[ playerid ][ pSkinEx ]);
   INI_Int( "LeaderEx",PI[ playerid ][ pLeaderEx ]);
   INI_Int( "FZKills",PI[ playerid ][ pFZKills ]);
   INI_Int( "FZDeaths",PI[ playerid ][ pFZDeaths ]);
   INI_Int( "VIPDan",PI[ playerid ][ pVIPDan ]);
   INI_Int( "VIPMesec",PI[ playerid ][ pVIPMesec ]);
   INI_Int( "VIPGodina",PI[ playerid ][ pVIPGodina ]);
   INI_Int( "Ogrlice",PI[ playerid ][ pOgrlice ]);
   INI_Int( "Slike",PI[ playerid ][ pSlike ]);
   INI_Int( "Mute",PI[ playerid ][ pMute ]);
   INI_Int( "VMute",PI[ playerid ][ pVMute ]);
   INI_Int( "Novcanik",PI[ playerid ][ pNovcanik ]);
   INI_Int( "RPP",PI[ playerid ][ pRPP ]);
   INI_Int( "Oglasnik",PI[ playerid ][ pOglasnik ]);
   INI_Int( "Ribe",PI[ playerid ][ pRibe ]);
   INI_Int( "Swat",PI[ playerid ][ pSwat ]);
   INI_Int( "Kruska",PI[ playerid ][ pKruska ]);
   INI_Int( "Jabuka",PI[ playerid ][ pJabuka ]);
   INI_Int( "Sljiva",PI[ playerid ][ pSljiva ]);
   INI_Int( "DrvoKruska",PI[ playerid ][ pDrvoKruska ]);
   INI_Int( "DrvoJabuka",PI[ playerid ][ pDrvoJabuka ]);
   INI_Int( "DrvoSljiva",PI[ playerid ][ pDrvoSljiva ]);
   INI_Int( "KontejnerVreme",PI[ playerid ][ KontejnerVreme ]);
   INI_Int( "GrebGr",PI[ playerid ][ pGrebGr ]);
   INI_Int( "Klesta",PI[ playerid ][ pKlesta ]);
   INI_Int( "Kartica",PI[ playerid ][ pKartica ]);
   INI_Int( "Sraf",PI[ playerid ][ pSraf ]);
   INI_Float("PosX",PI[ playerid ][ pPosX ]);
   INI_Float("PosY",PI[ playerid ][ pPosY ]);
   INI_Float("PosZ",PI[ playerid ][ pPosZ ]);
   INI_Float("PosAngle",PI[ playerid ][ pPosAngle ]);
   INI_Int( "PosVW",PI[ playerid ][ pPosVW ]);
   INI_Int( "PosInt",PI[ playerid ][ pPosInt ]);
   INI_Int( "PosUsao",PI[ playerid ][ pPosUsao ]);
   INI_Int( "ASlot",PI[ playerid ][ pASlot ]);
   INI_Int( "SSlot",PI[ playerid ][ pSSlot ]);
   INI_Int( "Gun1",PI[ playerid ][ pGun1 ]);
   INI_Int( "Gun2",PI[ playerid ][ pGun2 ]);
   INI_Int( "Gun3",PI[ playerid ][ pGun3 ]);
   INI_Int( "Gun4",PI[ playerid ][ pGun4 ]);
   INI_Int( "Ammo1",PI[ playerid ][ pAmmo1 ]);
   INI_Int( "Ammo2",PI[ playerid ][ pAmmo2 ]);
   INI_Int( "Ammo3",PI[ playerid ][ pAmmo3 ]);
   INI_Int( "Ammo4",PI[ playerid ][ pAmmo4 ]);
   INI_Int( "Crash",PI[ playerid ][ pCrash ]);
   INI_Int( "KljucVikendice",PI[ playerid ][ pKljucVikendice ]);
   INI_Int( "Penzija",PI[ playerid ][ pPenzija ]);
   INI_Int( "Married",PI[ playerid ][ pMarried ]);
   INI_String("MarriedTo",PI[ playerid ][ pMarriedTo],64);
   INI_Int( "MSlot",PI[ playerid ][ pMSlot ]);
   INI_Int( "Akcenat",PI[ playerid ][ pAkcenat ]);
   INI_Int( "GM",PI[ playerid ][ pGM ]);
   INI_Int( "GChat",PI[ playerid ][ pGChat ]);
   INI_Int( "Zica",PI[ playerid ][ pZica ]);
   INI_Int( "Ugovor",PI[ playerid ][ pUgovor ]);
   INI_Int( "Sigurnosni",PI[ playerid ][ pSigurnosni ]);
   INI_Int( "Kofer",PI[ playerid ][ pKofer ]);
   INI_Int( "SkillATM",PI[ playerid ][ pSkillATM ]);
   INI_Int( "SkillPilot",PI[ playerid ][ pSkillPilot ]);
   INI_Int( "SkillKamiondzija",PI[ playerid ][ pSkillKamiondzija ]);
   INI_Int( "Robbing",PI[ playerid ][ pRobbing ]);
   INI_Int( "JackPot",PI[ playerid ][ pJackPot ]);
   INI_Int( "KamionDoz",PI[ playerid ][ pKamionDoz ]);
   INI_Int( "MotorDoz",PI[ playerid ][ pMotorDoz ]);
   INI_Int( "FirmaUsao",PI[ playerid ][ pFirmaUsao ]);
   INI_Int( "YouTuber",PI[ playerid ][ pYouTuber ]);
   INI_Int( "SimecRank",PI[ playerid ][ pSimecRank ]);
   INI_Int( "Security",PI[ playerid ][ pSecurity ]);
   INI_Int( "Vozac",PI[ playerid ][ pVozac ]);
   INI_Int( "Gradonacelnik",PI[ playerid ][ pGradonacelnik ]);
   INI_Int( "DJ",PI[ playerid ][ pDJ ]);
   INI_Int( "InvWeapon1",PI[ playerid ][ pInvWeapon1 ]);
   INI_Int( "InvAmmo1",PI[ playerid ][ pInvAmmo1 ]);
   INI_Int( "InvWeapon2",PI[ playerid ][ pInvWeapon2 ]);
   INI_Int( "InvAmmo2",PI[ playerid ][ pInvAmmo2 ]);
   INI_Int( "NY",PI[ playerid ][ pNY ]);
   INI_Int( "SigurnosniNew",PI[ playerid ][ pSigurnosniNew ]);
   INI_Int( "Injekcija",PI[ playerid ][ pInjekcija ]);
   INI_Int( "Kokain",PI[ playerid ][ pKokain ]);
   INI_Int( "Heroin",PI[ playerid ][ pHeroin ]);
   INI_Int( "Weed",PI[ playerid ][ pWeed ]);
   INI_Int( "Ectasy",PI[ playerid ][ pEctasy ]);
   INI_Int( "KaznaWarn",PI[ playerid ][ pKaznaWarn ]);
   INI_Int( "Crack",PI[ playerid ][ pCrack ]);
   INI_Int( "WExists",PI[ playerid ][ pWExists ]);
   INI_Float( "WX",PI[ playerid ][ pWX ]);
     INI_Float( "WY",PI[ playerid ][ pWY ]);
      INI_Float( "WZ",PI[ playerid ][ pWZ ]);
    INI_Int( "WVW",PI[ playerid ][ pWVW ]);
    INI_Int( "WInt",PI[ playerid ][ pWInt ]);
    INI_Int( "WValue",PI[ playerid ][ pWValue ]);
    INI_Int( "WObject",PI[ playerid ][ pWObject ]);
    INI_Int( "WTimer",PI[ playerid ][ pWTimer ]);
    INI_Int( "WSeeds",PI[ playerid ][ pWSeeds ]);
   INI_Int( "NajviseOnline",PI[ playerid ][ pNajviseOnline ]);
   INI_Int( "Donator",PI[ playerid ][ pDonator ]);
   INI_Int( "RChan",PI[ playerid ][ pRChan ]);
   INI_Int( "NewRadio",PI[ playerid ][ pNewRadio ]);
   INI_Int( "RAdmin",PI[ playerid ][ pRAdmin ]);
   INI_Int( "Hangar",PI[ playerid ][ pHangar ]);
   INI_Int( "Kaznjen",PI[ playerid ][ pKaznjen ]);
   INI_Int( "TogPhone",PI[ playerid ][ pTogPhone ]);
   INI_Int( "TogCD",PI[ playerid ][ pTogCD ]);
   INI_Int( "MobVrsta",PI[ playerid ][ pMobVrsta ]);
   INI_Int( "MP3",PI[ playerid ][ pMP3 ]);
   INI_Int( "PP",PI[ playerid ][ pPP ]);
   INI_Int( "TogWarns",PI[ playerid ][ pTogWarns ]);
   INI_Int( "PitanjeID",PI[ playerid ][ pPitanjeID ]);
   INI_String("PitanjeText",PI[ playerid ][ pPitanjeText],128);
   INI_Int( "Vozilo4",PI[ playerid ][ pVozilo4 ]);
   INI_Int( "Slot4",PI[ playerid ][ pSlot4 ]);
   INI_Float("CHP",PI[ playerid ][ pCHP ]);
   INI_Float("CArmour",PI[ playerid ][ pCArmour ]);
   INI_Int( "Drzava",PI[ playerid ][ pDrzava ]);
   INI_Int( "Boje",PI[ playerid ][ pBoje ]);
    return true;
}[/pawn]
Naslov: Odg: Vip Bug
Poruka od: musoviich poslato Jun 04, 2020, 10:55:50 PRE PODNE
pitanje, kada postavis nekom vipa, da li si probao da li on postaje vip, mislim, da li može da koristi komande VIP-a

I kada se  reloguje, tada ga gubi, ako sam dobro shvatio ?
Naslov: Odg: Vip Bug
Poruka od: Simec poslato Jun 04, 2020, 10:57:46 PRE PODNE
da da, ja njemu setam vipa, on ima vipa i cim izadje nestane mu i u scriptfiles se ne upisuje u njegov acc ne ostane upisan vip najbolje ti dam anydesk da vidis sta te interesuje i da li mozes da resis ako imas vremena
Naslov: Odg: Vip Bug
Poruka od: musoviich poslato Jun 04, 2020, 11:06:16 PRE PODNE
Citat: Simec poslato Jun 04, 2020, 10:57:46 PRE PODNE
da da, ja njemu setam vipa, on ima vipa i cim izadje nestane mu i u scriptfiles se ne upisuje u njegov acc ne ostane upisan vip najbolje ti dam anydesk da vidis sta te interesuje i da li mozes da resis ako imas vremena
Trenutno sam na poslu, jedino ti mogu ovako pomoć jer ne znam kada sam veceras kuci...

Nego slusaj, kada se pokusa logovat, dali mu ispise kao da je istekao vip ?

Moze svasta bit haha, ne znam kako ide ovo sa get time, kada se loguje da li provjerava to, šta imaš pod
UserPath(playerid)
kako si definisao PATH

Možda ti ne učitava korisnika sa istom mjesta gdje ga sejvaš...
Naslov: Odg: Vip Bug
Poruka od: Simec poslato Jun 04, 2020, 11:11:10 PRE PODNE
[pawn]// ========================================================================== //
stock SacuvajNovePromene(playerid)
{
   if( IsPlayerConnected( playerid ))
   {
      if( UlogovanIgrac[ playerid ] == 1 )
      {
          new INI:File = INI_Open(UserPath(playerid));
          INI_SetTag(File,"Informacije" );
          INI_WriteInt( File, "Password", PI[ playerid ][ pPassword ]);
            INI_WriteInt( File, "Cash",PI[ playerid ][ pCash ]);
            INI_WriteInt( File, "Admin",PI[ playerid ][ pAdmin ]);
            INI_WriteInt( File, "Level",PI[ playerid ][ pLevel ]);
            INI_WriteInt( File, "Skin",PI[ playerid ][ pSkin ]);
            INI_WriteInt( File, "Reg",PI[ playerid ][ pReg ]);
          INI_WriteInt( File, "Member",PI[ playerid ][ pMember ]);
            INI_WriteInt( File, "Leader",PI[ playerid ][ pLeader  ]);
            INI_WriteInt( File, "Godine",PI[ playerid ][ pGodine ]);
            INI_WriteInt( File, "Pol",PI[ playerid ][ pPol ]);
            INI_WriteString(File,"Mail",PI[ playerid ][ pMail ]);
            INI_WriteInt( File, "GameMaster",PI[ playerid ][ pGameMaster ]);
            INI_WriteInt( File, "Exp",PI[ playerid ][ pExp ]);
            INI_WriteInt( File, "Plata",PI[ playerid ][ pPlata ]);
          INI_WriteInt( File, "Account",PI[ playerid ][ pAccount ]);
            INI_WriteInt( File, "Sati",PI[ playerid ][ pSati ]);
            INI_WriteInt( File, "Otkaz",PI[ playerid ][ pOtkaz ]);
         INI_WriteInt( File, "PlataPGMn",PI[ playerid ][ pPlataPGMn ]);
         INI_WriteInt( File, "KljucKuce",PI[ playerid ][ pKljucKuce ]);
         INI_WriteInt( File, "KljucImanja",PI[ playerid ][ pKljucImanja ]);
          INI_WriteInt( File, "KljucStana",PI[ playerid ][ pKljucStana ]);
          INI_WriteInt( File, "KljucFirme",PI[ playerid ][ pKljucFirme ]);
         INI_WriteInt( File, "Jailed",PI[ playerid ][ pJailed ]);
         INI_WriteInt( File, "JailTime",PI[ playerid ][ pJailTime ]);
         INI_WriteInt( File, "BorbeniStil",PI[ playerid ][ pBorbeniStil ]);
         INI_WriteInt( File, "GunDozvola",PI[ playerid ][ pGunDozvola ]);
         INI_WriteInt( File, "Cigare",PI[ playerid ][ pCigare ]);
         INI_WriteInt( File, "Upaljac",PI[ playerid ][ pUpaljac ]);
         INI_WriteInt( File, "Kanap",PI[ playerid ][ pKanap ]);
         INI_WriteInt( File, "Naocare",PI[ playerid ][ pNaocare ]);
         INI_WriteInt( File, "KolaDoz",PI[ playerid ][ pKolaDoz ]);
         INI_WriteInt( File, "FlyDoz",PI[ playerid ][ pFlyDoz ]);
         INI_WriteInt( File, "BrodDoz",PI[ playerid ][ pBrodDoz ]);
         INI_WriteInt( File, "Zlocin",PI[ playerid ][ pZlocin ]);
         INI_WriteInt( File, "Marama",PI[ playerid ][ pMarama ]);
         INI_WriteInt( File, "Sat",PI[ playerid ][ pSat ]);
         INI_WriteInt( File, "Kacket",PI[ playerid ][ pKacket ]);
         INI_WriteInt( File, "LottoNr1",PI[ playerid ][ pLottoNr1 ]);
         INI_WriteInt( File, "LottoNr2",PI[ playerid ][ pLottoNr2 ]);
         INI_WriteInt( File, "LottoNr3",PI[ playerid ][ pLottoNr3 ]);
         INI_WriteInt( File, "LottoNr4",PI[ playerid ][ pLottoNr4 ]);
         INI_WriteInt( File, "LottoNr5",PI[ playerid ][ pLottoNr5 ]);
         INI_WriteInt( File, "LottoNr6",PI[ playerid ][ pLottoNr6 ]);
         INI_WriteInt( File, "LottoNr7",PI[ playerid ][ pLottoNr7 ]);
            INI_WriteInt( File, "Kazna",PI[ playerid ][ pKazna ]);
            INI_WriteInt( File, "Pasos",PI[ playerid ][ pPasos ]);
            INI_WriteInt( File, "Imenik",PI[ playerid ][ pImenik ]);
            INI_WriteInt( File, "Mobilni",PI[ playerid ][ pMobilni ]);
            INI_WriteInt( File, "MobKredit",PI[ playerid ][ pMobKredit ]);
            INI_WriteInt( File, "Kills",PI[ playerid ][ pKills ]);
            INI_WriteInt( File, "Deaths",PI[ playerid ][ pDeaths ]);
            INI_WriteInt( File, "GM",PI[ playerid ][ pVIP ]);
            INI_WriteInt( File, "Job",PI[ playerid ][ pJob  ]);
            INI_WriteInt( File, "PinKod",PI[ playerid ][ pPinKod ]);
            INI_WriteInt( File, "Drugs",PI[ playerid ][ pDrugs ]);
            INI_WriteInt( File, "Vozilo1",PI[ playerid ][ pVozilo1 ]);
            INI_WriteInt( File, "Vozilo2",PI[ playerid ][ pVozilo2 ]);
          INI_WriteInt( File, "Vozilo3",PI[ playerid ][ pVozilo3 ]);
          INI_WriteInt( File, "GKartica",PI[ playerid ][ pGKartica ]);
          INI_WriteInt( File, "SpawnChange",PI[ playerid ][ pSpawnChange ]);
          INI_WriteInt( File, "KljucGaraze",PI[ playerid ][ pKljucGaraze ]);
          INI_WriteInt( File, "KljucTrafike",PI[ playerid ][ pKljucTrafike ]);
          INI_WriteInt( File, "Zlato",PI[ playerid ][ pZlato ]);
          INI_WriteInt( File, "Alat",PI[ playerid ][ pAlat ]);
          INI_WriteInt( File, "Poklon",PI[ playerid ][ pPoklon ]);
          INI_WriteInt( File, "Lek",PI[ playerid ][ pLek ]);
          INI_WriteInt( File, "Radio",PI[ playerid ][ pRadio ]);
          INI_WriteInt( File, "Bolest",PI[ playerid ][ pBolest ]);
          INI_WriteInt( File, "Code",PI[ playerid ][ pCode ]);
          INI_WriteInt( File, "KazinoNr",PI[ playerid ][ pKazinoNr ]);
          INI_WriteInt( File, "ZadnjiY",PI[ playerid ][ pZadnjiY ]);
         INI_WriteInt( File, "ZadnjiM",PI[ playerid ][ pZadnjiM ]);
         INI_WriteInt( File, "ZadnjiD",PI[ playerid ][ pZadnjiD ]);
         INI_WriteInt( File, "Arrested",PI[ playerid ][ pArrested ]);
         INI_WriteInt( File, "Rank",PI[ playerid ][ pRank ]);
         INI_WriteInt( File, "Gorivo",PI[ playerid ][ pGorivo ]);
         INI_WriteInt( File, "InvWeapon",PI[ playerid ][ pInvWeapon ]);
         INI_WriteInt( File, "InvAmmo",PI[ playerid ][ pInvAmmo ]);
         INI_WriteInt( File, "Mats",PI[ playerid ][ pMats ]);
         INI_WriteInt( File, "Warns",PI[ playerid ][ pWarns ]);
         INI_WriteInt( File, "Kosa",PI[ playerid ][ pKosa ]);
         INI_WriteInt( File, "Snaga",PI[ playerid ][ pSnaga ]);
         INI_WriteInt( File, "Inteligencija",PI[ playerid ][ pInteligencija ]);
         INI_WriteInt( File, "Spretnost",PI[ playerid ][ pSpretnost ]);
         INI_WriteInt( File, "GPS",PI[ playerid ][ pGPS ]);
         INI_WriteInt( File, "Torba",PI[ playerid ][ pTorba ]);
         INI_WriteInt( File, "Racunar",PI[ playerid ][ pRacunar ]);
         INI_WriteInt( File, "Hleb",PI[ playerid ][ pHleb ]);
         INI_WriteInt( File, "Pizza",PI[ playerid ][ pPizza ]);
         INI_WriteInt( File, "Kola",PI[ playerid ][ pKola ]);
         INI_WriteInt( File, "Mleko",PI[ playerid ][ pMleko ]);
         INI_WriteInt( File, "Sendvic",PI[ playerid ][ pSendvic ]);
         INI_WriteInt( File, "Promoter",PI[ playerid ][ pPromoter ]);
         INI_WriteInt( File, "BankKredit",PI[ playerid ][ pBankKredit ]);
         INI_WriteInt( File, "Ipovana",PI[ playerid ][ pIpovana ]);
         INI_WriteInt( File, "Wanted",PI[ playerid ][ pWanted ]);
         INI_WriteInt( File, "LTA",PI[ playerid ][ pLTA ]);
         INI_WriteInt( File, "Suspend",PI[ playerid ][ pSuspend ]);
         INI_WriteInt( File, "IJob",PI[ playerid ][ pIJob ]);
         INI_WriteInt( File, "Kaciga",PI[ playerid ][ pKaciga ]);
         INI_WriteInt( File, "MemberEx",PI[ playerid ][ pMemberEx ]);
         INI_WriteInt( File, "SkinEx",PI[ playerid ][ pSkinEx ]);
         INI_WriteInt( File, "LeaderEx",PI[ playerid ][ pLeaderEx ]);
         INI_WriteInt( File, "FZKills",PI[ playerid ][ pFZKills ]);
         INI_WriteInt( File, "FZDeaths",PI[ playerid ][ pFZDeaths ]);
         INI_WriteInt( File, "VIPDan",PI[ playerid ][ pVIPDan ]);
         INI_WriteInt( File, "VIPMesec",PI[ playerid ][ pVIPMesec ]);
         INI_WriteInt( File, "VIPGodina",PI[ playerid ][ pVIPGodina ]);
         INI_WriteInt( File, "Ogrlice",PI[ playerid ][ pOgrlice ]);
         INI_WriteInt( File, "Slike",PI[ playerid ][ pSlike ]);
         INI_WriteInt( File, "Mute",PI[ playerid ][ pMute ]);
         INI_WriteInt( File, "VMute",PI[ playerid ][ pVMute ]);
         INI_WriteInt( File, "Novcanik",PI[ playerid ][ pNovcanik ]);
         INI_WriteInt( File, "RPP",PI[ playerid ][ pRPP ]);
         INI_WriteInt( File, "Oglasnik",PI[ playerid ][ pOglasnik ]);
         INI_WriteInt( File, "Ribe",PI[ playerid ][ pRibe ]);
         INI_WriteInt( File, "Swat",PI[ playerid ][ pSwat ]);
         INI_WriteInt( File, "Kruska",PI[ playerid ][ pKruska ]);
         INI_WriteInt( File, "Jabuka",PI[ playerid ][ pJabuka ]);
         INI_WriteInt( File, "Sljiva",PI[ playerid ][ pSljiva ]);
         INI_WriteInt( File, "DrvoKruska",PI[ playerid ][ pDrvoKruska ]);
         INI_WriteInt( File, "DrvoJabuka",PI[ playerid ][ pDrvoJabuka ]);
         INI_WriteInt( File, "DrvoSljiva",PI[ playerid ][ pDrvoSljiva ]);
         INI_WriteInt( File, "KontejnerVreme",PI[ playerid ][ KontejnerVreme ]);
         INI_WriteInt( File, "GrebGr",PI[ playerid ][ pGrebGr ]);
         INI_WriteInt( File, "Klesta",PI[ playerid ][ pKlesta ]);
         INI_WriteInt( File, "Kartica",PI[ playerid ][ pKartica ]);
         INI_WriteInt( File, "Sraf",PI[ playerid ][ pSraf ]);
         INI_WriteFloat(File,"PosX",PI[ playerid ][ pPosX ]);
         INI_WriteFloat(File,"PosY",PI[ playerid ][ pPosY ]);
         INI_WriteFloat(File,"PosZ",PI[ playerid ][ pPosZ ]);
         INI_WriteFloat(File,"PosAngle",PI[ playerid ][ pPosAngle ]);
         INI_WriteInt( File, "PosVW",PI[ playerid ][ pPosVW ]);
         INI_WriteInt( File, "PosInt",PI[ playerid ][ pPosInt ]);
         INI_WriteInt( File, "PosUsao",PI[ playerid ][ pPosUsao ]);
         INI_WriteInt( File, "ASlot",PI[ playerid ][ pASlot ]);
         INI_WriteInt( File, "SSlot",PI[ playerid ][ pSSlot ]);
         INI_WriteInt( File, "Gun1",PI[ playerid ][ pGun1 ]);
         INI_WriteInt( File, "Gun2",PI[ playerid ][ pGun2 ]);
         INI_WriteInt( File, "Gun3",PI[ playerid ][ pGun3 ]);
         INI_WriteInt( File, "Gun4",PI[ playerid ][ pGun4 ]);
         INI_WriteInt( File, "Ammo1",PI[ playerid ][ pAmmo1 ]);
         INI_WriteInt( File, "Ammo2",PI[ playerid ][ pAmmo2 ]);
         INI_WriteInt( File, "Ammo3",PI[ playerid ][ pAmmo3 ]);
         INI_WriteInt( File, "Ammo4",PI[ playerid ][ pAmmo4 ]);
         INI_WriteInt( File, "Crash",PI[ playerid ][ pCrash ]);
         INI_WriteInt( File, "KljucVikendice",PI[ playerid ][ pKljucVikendice ]);
         INI_WriteInt( File, "Penzija",PI[ playerid ][ pPenzija ]);
         INI_WriteInt( File, "Married",PI[ playerid ][ pMarried ]);
         INI_WriteString(File,"MarriedTo",PI[ playerid ][ pMarriedTo ]);
         INI_WriteInt( File, "MSlot",PI[ playerid ][ pMSlot ]);
         INI_WriteInt( File, "Akcenat",PI[ playerid ][ pAkcenat ]);
         INI_WriteInt( File, "GM",PI[ playerid ][ pGM ]);
         INI_WriteInt( File, "GChat",PI[ playerid ][ pGChat ]);
         INI_WriteInt( File, "Zica",PI[ playerid ][ pZica ]);
         INI_WriteInt( File, "Ugovor",PI[ playerid ][ pUgovor ]);
         INI_WriteInt( File, "Sigurnosni",PI[ playerid ][ pSigurnosni ]);
         INI_WriteInt( File, "Kofer",PI[ playerid ][ pKofer ]);
         INI_WriteInt( File, "SkillATM",PI[ playerid ][ pSkillATM ]);
         INI_WriteInt( File, "SkillPilot",PI[ playerid ][ pSkillPilot ]);
         INI_WriteInt( File, "SkillKamiondzija",PI[ playerid ][ pSkillKamiondzija ]);
         INI_WriteInt( File, "Robbing",PI[ playerid ][ pRobbing ]);
         INI_WriteInt( File, "JackPot",PI[ playerid ][ pJackPot ]);
         INI_WriteInt( File, "KamionDoz",PI[ playerid ][ pKamionDoz ]);
         INI_WriteInt( File, "MotorDoz",PI[ playerid ][ pMotorDoz ]);
         INI_WriteInt( File, "FirmaUsao",PI[ playerid ][ pFirmaUsao ]);
         INI_WriteInt( File, "DJ",PI[ playerid ][ pDJ ]);
         INI_WriteInt( File, "YouTuber",PI[ playerid ][ pYouTuber ]);
         INI_WriteInt( File, "SimecRank",PI[ playerid ][ pSimecRank ]);
         INI_WriteInt( File, "Security",PI[ playerid ][ pSecurity ]);
         INI_WriteInt( File, "Vozac",PI[ playerid ][ pVozac ]);
         INI_WriteInt( File, "Gradonacelnik",PI[ playerid ][ pGradonacelnik ]);
         INI_WriteInt( File, "InvWeapon1",PI[ playerid ][ pInvWeapon1 ]);
         INI_WriteInt( File, "InvAmmo1",PI[ playerid ][ pInvAmmo1 ]);
         INI_WriteInt( File, "InvWeapon2",PI[ playerid ][ pInvWeapon2 ]);
         INI_WriteInt( File, "InvAmmo2",PI[ playerid ][ pInvAmmo2 ]);
         INI_WriteInt( File, "NY",PI[ playerid ][ pNY ]);
         INI_WriteInt( File, "SigurnosniNew",PI[ playerid ][ pSigurnosniNew ]);
         INI_WriteInt( File, "Injekcija",PI[ playerid ][ pInjekcija ]);
         INI_WriteInt( File, "Kokain",PI[ playerid ][ pKokain ]);
         INI_WriteInt( File, "Heroin",PI[ playerid ][ pHeroin ]);
         INI_WriteInt( File, "Weed",PI[ playerid ][ pWeed ]);
         INI_WriteInt( File, "Ectasy",PI[ playerid ][ pEctasy ]);
         INI_WriteInt( File, "KaznaWarn",PI[ playerid ][ pKaznaWarn ]);
         INI_WriteInt( File, "Crack",PI[ playerid ][ pCrack ]);
         INI_WriteInt( File, "WExists",PI[ playerid ][ pWExists ]);
           INI_WriteFloat(File,"WX",PI[ playerid ][ pWX ]);
           INI_WriteFloat(File,"WY",PI[ playerid ][ pWY ]);
           INI_WriteFloat(File,"WZ",PI[ playerid ][ pWZ ]);
           INI_WriteInt( File, "WVW",PI[ playerid ][ pWVW ]);
           INI_WriteInt( File, "WInt",PI[ playerid ][ pWInt ]);
           INI_WriteInt( File, "WValue",PI[ playerid ][ pWValue ]);
           INI_WriteInt( File, "WObject",PI[ playerid ][ pWObject ]);
           INI_WriteInt( File, "WTimer",PI[ playerid ][ pWTimer ]);
           INI_WriteInt( File, "WSeeds",PI[ playerid ][ pWSeeds ]);
         INI_WriteInt( File, "NajviseOnline",PI[ playerid ][ pNajviseOnline ]);
         INI_WriteInt( File, "Donator",PI[ playerid ][ pDonator ]);
         INI_WriteInt( File, "RChan",PI[ playerid ][ pRChan ]);
         INI_WriteInt( File, "NewRadio",PI[ playerid ][ pNewRadio ]);
         INI_WriteInt( File, "RAdmin",PI[ playerid ][ pRAdmin ]);
         INI_WriteInt( File, "Hangar",PI[ playerid ][ pHangar ]);
         INI_WriteInt( File, "Kaznjen",PI[ playerid ][ pKaznjen ]);
         INI_WriteInt( File, "TogPhone",PI[ playerid ][ pTogPhone ]);
         INI_WriteInt( File, "TogCD",PI[ playerid ][ pTogCD ]);
         INI_WriteInt( File, "MobVrsta",PI[ playerid ][ pMobVrsta ]);
         INI_WriteInt( File, "MP3",PI[ playerid ][ pMP3 ]);
         INI_WriteInt( File, "PP",PI[ playerid ][ pPP ]);
         INI_WriteInt( File, "TogWarns",PI[ playerid ][ pTogWarns ]);
         INI_WriteInt( File, "PitanjeID",PI[ playerid ][ pPitanjeID ]);
         INI_WriteString(File,"PitanjeText",PI[ playerid ][ pPitanjeText ]);
         INI_WriteInt( File, "Vozilo4",PI[ playerid ][ pVozilo4 ]);
         INI_WriteInt( File, "Slot4",PI[ playerid ][ pSlot4 ]);
         INI_WriteFloat(File,"CHP",PI[ playerid ][ pCHP ]);
         INI_WriteFloat(File,"CArmour",PI[ playerid ][ pCArmour ]);
         INI_WriteInt( File, "Drzava",PI[ playerid ][ pDrzava ]);
         INI_WriteInt( File, "Boje",PI[ playerid ][ pBoje ]);
          INI_Close(File);
       }
   }
    return true;
}[/pawn]

ne pise nista
tako bude samo udjem kucam /vips ne ispisuje nit komande mogu koristiti nit imam u accu upisanog vipa
Naslov: Odg: Vip Bug
Poruka od: __vedran.xyz77 poslato Jun 04, 2020, 15:42:16 POSLE PODNE
Jednostavno je ime za cuvanje vipa ti je "GM" okej, imas liniju [pawn]INI_WriteInt( File, "GM",PI[ playerid ][ pVIP ]);[/pawn] Okej. Ispod toga imas takodje liniju koja ti zapisuje "GM" ali je ovaj put [pawn]INI_WriteInt( File, "GM",PI[ playerid ][ pGM ]);[/pawn]
Sta se tu desava?
Dakle pokrenes cuvanje i ono ti zapise GM na vrijednost vipa, medjutim ti imas GM na 0, a GM ti je ispod vip cuvanja tako da jednostavno prvo ga zapise nakon toga ga obrise, promeni ime iz "GM" u "VIP" tamo gde cuvas vipa u tom slucaju


[pawn]
INI_WriteInt( File, "GM",PI[ playerid ][ pVip ]);
[/pawn]
Zameni sa
[pawn]
INI_WriteInt( File, "VIP",PI[ playerid ][ pVip ]);
[/pawn]


Dalje
[pawn]
INI_Int( "GM",PI[ playerid ][ pVIP ]);
[/pawn]
zameni sa
[pawn]
INI_Int( "Vip",PI[ playerid ][ pVIP ]);
[/pawn]
Nadam se da si shvatio pozz
Naslov: Odg: Vip Bug
Poruka od: Simec poslato Jun 04, 2020, 15:44:38 POSLE PODNE
hvala puno sad cu probam pa javljam ali to jr to verovatno
Naslov: Odg: Vip Bug
Poruka od: __vedran.xyz77 poslato Jun 04, 2020, 15:45:19 POSLE PODNE
Siguran sam da je do tog 100% tako da samo ako lepo izmenis ime neces imati problema sa tim :)
Naslov: Odg: Vip Bug
Poruka od: Simec poslato Jun 04, 2020, 15:50:51 POSLE PODNE
Brate, ja imam ovde definisano i pGM i pVIP, verovatno to mesa, ovo je OldEurope mod, editujem ga za druga, i sad poenta je sto su i pGM i pVip definisani sa "GM" promenio sam jedno na "VIP" drugo ostavio na "GM" da vidim dal ce raditi ako ne onda ne znam za sta sluzi ovo pGM... za gamemastere nije za njih je pGameMaster
Naslov: Odg: Vip Bug
Poruka od: Simec poslato Jun 04, 2020, 15:56:59 POSLE PODNE
Radi hvala puno brate ! Respect ! Kako jedna sitnica ume da jebe hehe
Citat: //>> Vedran poslato Jun 04, 2020, 15:42:16 POSLE PODNE
Jednostavno je ime za cuvanje vipa ti je "GM" okej, imas liniju [pawn]INI_WriteInt( File, "GM",PI[ playerid ][ pVIP ]);[/pawn] Okej. Ispod toga imas takodje liniju koja ti zapisuje "GM" ali je ovaj put [pawn]INI_WriteInt( File, "GM",PI[ playerid ][ pGM ]);[/pawn]
Sta se tu desava?
Dakle pokrenes cuvanje i ono ti zapise GM na vrijednost vipa, medjutim ti imas GM na 0, a GM ti je ispod vip cuvanja tako da jednostavno prvo ga zapise nakon toga ga obrise, promeni ime iz "GM" u "VIP" tamo gde cuvas vipa u tom slucaju


[pawn]
INI_WriteInt( File, "GM",PI[ playerid ][ pVip ]);
[/pawn]
Zameni sa
[pawn]
INI_WriteInt( File, "VIP",PI[ playerid ][ pVip ]);
[/pawn]


Dalje
[pawn]
INI_Int( "GM",PI[ playerid ][ pVIP ]);
[/pawn]
zameni sa
[pawn]
INI_Int( "Vip",PI[ playerid ][ pVIP ]);
[/pawn]
Nadam se da si shvatio pozz