Vip Bug


Započeo Simec, Maj 31, 2020, 14:31:37 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

Problem(error/warning): Kad nekome setam Vipa, ne upisuje u account, jedan skripter mi je rekao da je kod dobar i sve, ali idalje ne upisuje u igracev account, pa ako neko moze da pomogne...
Dio skripte:
CMD:makevip(playerid, params[])
{
	if(UlogovanIgrac[playerid] == 0) return SEM(playerid, "Nisi ulogovan!");
	if(IsPlayerConnected(playerid))
	{
		new id, lvl;
		if(IsPlayerAdmin(playerid) || PI[playerid][pAdmin] > 5)
		{
			if(sscanf(params, "ui", id, lvl)) return SKP(playerid, "/makevip (playerid) (level)");
			if(id == IPI) return SEM(playerid, "Pogresan ID!");
			if(lvl > 6 || lvl < 0) return SEM(playerid, "Ne moze vise od 6 ili manje od 0!");
			if(lvl > 0)
			{
				new string[128];
				new giveplayer[MPN];
				new sendername[MPN];
				GetPlayerName(id, giveplayer, sizeof(giveplayer));
				GetPlayerName(playerid, sendername, sizeof(sendername));
				new ygm, mgm, dgm;
				getdate(ygm,mgm,dgm);
				PI[id][pVIP] = lvl;
				PI[id][pVIPDan] = dgm;
				PI[id][pVIPMesec] = mgm;
				PI[id][pVIPGodina] = ygm;
				SetPlayerColor(id, 0x48FFA4FF);
				if(lvl == 4)
				{
				    GivePlayerMoney(id, 150000);
				}
				else if(lvl == 5)
				{
				   	GivePlayerMoney(id, 300000);
				}
				else if(lvl == 6)
				{
				    GivePlayerMoney(id, 500000);
				}
				SaveAccount(id);
				printf("AdmCmd: %s je promovisan %s na level %d VIPa.", sendername, giveplayer, lvl);
				format(string, sizeof(string), ""COL_PR"[PR] {FFFFFF}Promovisani ste na VIPa level %d od strane %s.", lvl, sendername);
				SCM(id, -1, string);
				format(string, sizeof(string), ""COL_PR"[PR] {FFFFFF}Promovisali ste %s na VIPa lvl %d.", giveplayer,lvl);
				SCM(playerid, -1, string);
				format(string,sizeof(string), ""COL_YELLOW"[INFO]: Admin %s je postavio gradjaninu %s VIP level %d.", sendername, giveplayer, lvl);
				PAdm(ZUTA, string, 1);
				new str[128];
				format(str,128,"%s je dao gradjaninu %s VIP-a level %d",GetName(playerid),GetName(id),lvl);
				MakeLog(str);
			}
			else if(lvl < 1)
			{
  				new string[128];
				new giveplayer[MPN];
				new sendername[MPN];
				GetPlayerName(id, giveplayer, sizeof(giveplayer));
				GetPlayerName(playerid, sendername, sizeof(sendername));
				PI[id][pVIP] = 0;
				printf("AdmCmd: %s je skinuo %s VIP-a.", sendername, giveplayer);
				format(string, sizeof(string), ""COL_PR"[PR] {FFFFFF}Skinut vam je VIP od strane %s.", sendername);
				SCM(id, -1, string);
				format(string, sizeof(string), ""COL_PR"[PR] {FFFFFF}Skinuli ste VIPa gradjaninu %s.", giveplayer);
				SCM(playerid, -1, string);
				format(string,sizeof(string), ""COL_YELLOW"[INFO]: Admin %s je skinuo gradjaninu %s VIP-a.", sendername, giveplayer);
				PAdm(ZUTA, string, 1);
				SetPlayerColor(id, 0xFFFFFFFF);
				PI[id][pVIPDan] = 0;
				PI[id][pVIPMesec] = 0;
				PI[id][pVIPGodina] = 0;
				SaveAccount(id);
				new str[128];
				format(str,128,"%s je skinuo gradjaninu %s VIPa",GetName(playerid),GetName(id));
				MakeLog(str);
			}
		}
	}
	return true;
}

Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log):
/

Slika/video ingame problema(obavezno ako je ingame problem): /
Srbija RolePlay v1 - uskoro

Neko pomoc??
Srbija RolePlay v1 - uskoro

Posalji SaveAccount, i kako ucitavas Igracev Stats?

Brt ajde priv chat lakse mi nego da spamujem ovde
Srbija RolePlay v1 - uskoro

Buraz meni je ovako pa vidi hoce li tebi radit



CMD:makevip(playerid, params[])
{
   if(PlayerInfo[playerid][pAdmin] < 6) return Greska(playerid, "Nemate dozvolu da koristite ovu komandu!");
   if(AdminDuty[playerid] == 0 && HelperDuty[playerid] == 0 && PlayerInfo[playerid][pAdmin] < 6) return Greska(playerid, "Morate biti na duznosti da bi koristili ovu komandu!");
   new id, level, string[120];
   if(sscanf(params, "ud", id, level)) return Koristi(playerid, "/makevip [ID/Ime] [Level 0-4 (0 skidate vipa)]");
   if(id == IPI) return  Greska(playerid, "Pogrijesili ste ID!");
   if(level < 0 || level > 4) return Greska(playerid, "Vip Level ne moze biti ispod 0 i iznad 4!");
   if(PlayerInfo[id][pHelper] != 0) return Greska(playerid, "Igrac ne moze biti Vip i Helper u isto vrijeme!");
   if(PlayerInfo[id][pAdmin] != 0) return Greska(playerid, "Igrac ne moze biti Vip i Admin u isto vrijeme!");
   if(PlayerInfo[id][pPromoter] != 0) return Greska(playerid, "Igrac ne moze biti Vip i Promoter u isto vrijeme!");
    if(ImaDialogMijenjanjaLozinke[id] == 1) return Greska(playerid, "Ne mozete promovisati tog igraca jer on trenutno mijenja lozinku!");
   if(level == 0)
   {
      if(PlayerInfo[id][pVip] == 0) return Greska(playerid, "Taj igrac nije Vip!");
      PlayerInfo[id][pVip] = 0;
      PlayerInfo[id][pVipDani] = 0;
      PlayerInfo[id][pVipMjesec] = 0;
      PlayerInfo[id][pVipGodina] = 0;
      BojaIgraca(id);
       SacuvajKorisnike(id);
      format(string, sizeof(string), ""SVIJETLOSIVA"[VIP]: "BIJELA"Vlasnik %s Vam je skinuo Vipa!", GetName(playerid));
      SCM(id, -1, string);
      format(string, sizeof(string), ""AINFOZUTA"[OwnerInfo] "BIJELA"Vlasnik %s je skinuo Vipa igracu %s!", GetName(playerid), GetName(id));
      OwnerPoruka(-1, string);
      format(string, sizeof(string), "MAKEVIP | Admin: %s | Igrac: %s | VLVL: %d", GetName(playerid), GetName(id), level);
      UpisiLog(LOG_AHKOMANDE, string);
   }
   else
   {
      if(PlayerInfo[id][pVip] != 0) return Greska(playerid, "Taj igrac je vec Vip!");
      new gv, mv, dv;
      getdate(gv,mv,dv);
      PlayerInfo[id][pVip] = level;
      PlayerInfo[id][pVipDani] = dv;
      PlayerInfo[id][pVipMjesec] = mv;
      PlayerInfo[id][pVipGodina] = gv;
      if(level == 3) { F_NovacPlus(id, 30000); F_SetPlayerArmour(id, 50.0); }
      if(level == 4)
      {
         if(PlayerInfo[id][pDBPaket] == 0) { PlayerInfo[id][pDBPaket] = 1; }
         F_NovacPlus(id, 50000); F_SetPlayerArmour(id, 99.0);
      }
      BojaIgraca(id);
      SacuvajKorisnike(id);
      format(string, sizeof(string), ""VIPBOJA"[VIP]: "BIJELA"Vlasnik %s Vam je postavio Vip Level %d. Cestitamo!", GetName(playerid), level);
      SCM(id, -1, string);
      format(string, sizeof(string), ""AINFOZUTA"[OwnerInfo] "BIJELA"Vlasnik %s je postavio Vip level %d Igracu %s!", GetName(playerid), level, GetName(id));
      OwnerPoruka(-1, string);
      SCM(id, -1, ""IGBOJA"[Info]  "BIJELA"Da vidite komande dostupne za Vipa kucajte /vh.");
      format(string, sizeof(string), "MAKEVIP | Admin: %s | Igrac: %s | VLVL: %d", GetName(playerid), GetName(id), level);
      UpisiLog(LOG_AHKOMANDE, string);
   }
   return 1;
}

ako ti ne budne radilo jbg

Citat: Destroyer_Skripter poslato Jun 03, 2020, 23:27:18 POSLE PODNE
Buraz meni je ovako pa vidi hoce li tebi radit



CMD:makevip(playerid, params[])
{
   if(PlayerInfo[playerid][pAdmin] < 6) return Greska(playerid, "Nemate dozvolu da koristite ovu komandu!");
   if(AdminDuty[playerid] == 0 && HelperDuty[playerid] == 0 && PlayerInfo[playerid][pAdmin] < 6) return Greska(playerid, "Morate biti na duznosti da bi koristili ovu komandu!");
   new id, level, string[120];
   if(sscanf(params, "ud", id, level)) return Koristi(playerid, "/makevip [ID/Ime] [Level 0-4 (0 skidate vipa)]");
   if(id == IPI) return  Greska(playerid, "Pogrijesili ste ID!");
   if(level < 0 || level > 4) return Greska(playerid, "Vip Level ne moze biti ispod 0 i iznad 4!");
   if(PlayerInfo[id][pHelper] != 0) return Greska(playerid, "Igrac ne moze biti Vip i Helper u isto vrijeme!");
   if(PlayerInfo[id][pAdmin] != 0) return Greska(playerid, "Igrac ne moze biti Vip i Admin u isto vrijeme!");
   if(PlayerInfo[id][pPromoter] != 0) return Greska(playerid, "Igrac ne moze biti Vip i Promoter u isto vrijeme!");
    if(ImaDialogMijenjanjaLozinke[id] == 1) return Greska(playerid, "Ne mozete promovisati tog igraca jer on trenutno mijenja lozinku!");
   if(level == 0)
   {
      if(PlayerInfo[id][pVip] == 0) return Greska(playerid, "Taj igrac nije Vip!");
      PlayerInfo[id][pVip] = 0;
      PlayerInfo[id][pVipDani] = 0;
      PlayerInfo[id][pVipMjesec] = 0;
      PlayerInfo[id][pVipGodina] = 0;
      BojaIgraca(id);
       SacuvajKorisnike(id);
      format(string, sizeof(string), ""SVIJETLOSIVA"[VIP]: "BIJELA"Vlasnik %s Vam je skinuo Vipa!", GetName(playerid));
      SCM(id, -1, string);
      format(string, sizeof(string), ""AINFOZUTA"[OwnerInfo] "BIJELA"Vlasnik %s je skinuo Vipa igracu %s!", GetName(playerid), GetName(id));
      OwnerPoruka(-1, string);
      format(string, sizeof(string), "MAKEVIP | Admin: %s | Igrac: %s | VLVL: %d", GetName(playerid), GetName(id), level);
      UpisiLog(LOG_AHKOMANDE, string);
   }
   else
   {
      if(PlayerInfo[id][pVip] != 0) return Greska(playerid, "Taj igrac je vec Vip!");
      new gv, mv, dv;
      getdate(gv,mv,dv);
      PlayerInfo[id][pVip] = level;
      PlayerInfo[id][pVipDani] = dv;
      PlayerInfo[id][pVipMjesec] = mv;
      PlayerInfo[id][pVipGodina] = gv;
      if(level == 3) { F_NovacPlus(id, 30000); F_SetPlayerArmour(id, 50.0); }
      if(level == 4)
      {
         if(PlayerInfo[id][pDBPaket] == 0) { PlayerInfo[id][pDBPaket] = 1; }
         F_NovacPlus(id, 50000); F_SetPlayerArmour(id, 99.0);
      }
      BojaIgraca(id);
      SacuvajKorisnike(id);
      format(string, sizeof(string), ""VIPBOJA"[VIP]: "BIJELA"Vlasnik %s Vam je postavio Vip Level %d. Cestitamo!", GetName(playerid), level);
      SCM(id, -1, string);
      format(string, sizeof(string), ""AINFOZUTA"[OwnerInfo] "BIJELA"Vlasnik %s je postavio Vip level %d Igracu %s!", GetName(playerid), level, GetName(id));
      OwnerPoruka(-1, string);
      SCM(id, -1, ""IGBOJA"[Info]  "BIJELA"Da vidite komande dostupne za Vipa kucajte /vh.");
      format(string, sizeof(string), "MAKEVIP | Admin: %s | Igrac: %s | VLVL: %d", GetName(playerid), GetName(id), level);
      UpisiLog(LOG_AHKOMANDE, string);
   }
   return 1;
}

ako ti ne budne radilo jbg

Zadrži brate moj tvoje komande i znanje za tebe i ne blamiraj se više
My tutorials: PawnPlus MySQL, y_colours

Citat: Simec poslato Maj 31, 2020, 18:16:54 POSLE PODNE
Brt ajde priv chat lakse mi nego da spamujem ovde

Slobodno spamuj, ne smije ti niko nista :)

Posalji nam
SaveAccount(id);
ja sam pregledao kod za dodjeljivanje VIP-a, sve mi se cini uredu.

Evo sekunda
Srbija RolePlay v1 - uskoro

SaveAccount
// ========================================================================== //
stock SaveAccount(playerid)
{
	if( IsPlayerConnected( playerid ))
	{
		if( UlogovanIgrac[ playerid ] == 1 )
		{
	    	new INI:File = INI_Open(UserPath(playerid));
	    	INI_SetTag(File,"Informacije" );
	   		INI_WriteInt( File, "Cash", PI[ playerid ][ pCash ]);
	   		INI_WriteInt( File, "Admin",PI[ playerid ][ pAdmin ]);
	   		INI_WriteInt( File, "Level",PI[ playerid ][ pLevel ]);
	   		INI_WriteInt( File, "Skin",PI[ playerid ][ pSkin ]);
	   		INI_WriteInt( File, "Reg",PI[ playerid ][ pReg ]);
	    	INI_WriteInt( File, "Member",PI[ playerid ][ pMember ]);
	   		INI_WriteInt( File, "Leader",PI[ playerid ][ pLeader  ]);
	   		INI_WriteInt( File, "Godine",PI[ playerid ][ pGodine ]);
	   		INI_WriteInt( File, "Pol",PI[ playerid ][ pPol ]);
	   		INI_WriteString(File,"Mail",PI[ playerid ][ pMail ]);
	   		INI_WriteInt( File, "GameMaster",PI[ playerid ][ pGameMaster ]);
	   		INI_WriteInt( File, "Exp",PI[ playerid ][ pExp ]);
	   		INI_WriteInt( File, "Plata",PI[ playerid ][ pPlata ]);
		 	INI_WriteInt( File, "Account",PI[ playerid ][ pAccount ]);
	   		INI_WriteInt( File, "Sati",PI[ playerid ][ pSati ]);
	   		INI_WriteInt( File, "Otkaz",PI[ playerid ][ pOtkaz ]);
			INI_WriteInt( File, "PlataPGMn",PI[ playerid ][ pPlataPGMn ]);
			INI_WriteInt( File, "KljucKuce",PI[ playerid ][ pKljucKuce ]);
			INI_WriteInt( File, "KljucImanja",PI[ playerid ][ pKljucImanja ]);
		    INI_WriteInt( File, "KljucStana",PI[ playerid ][ pKljucStana ]);
	 		INI_WriteInt( File, "KljucFirme",PI[ playerid ][ pKljucFirme ]);
			INI_WriteInt( File, "Jailed",PI[ playerid ][ pJailed ]);
			INI_WriteInt( File, "JailTime",PI[ playerid ][ pJailTime ]);
			INI_WriteInt( File, "BorbeniStil",PI[ playerid ][ pBorbeniStil ]);
			INI_WriteInt( File, "GunDozvola",PI[ playerid ][ pGunDozvola ]);
			INI_WriteInt( File, "Cigare",PI[ playerid ][ pCigare ]);
			INI_WriteInt( File, "Upaljac",PI[ playerid ][ pUpaljac ]);
			INI_WriteInt( File, "Kanap",PI[ playerid ][ pKanap ]);
			INI_WriteInt( File, "Naocare",PI[ playerid ][ pNaocare ]);
			INI_WriteInt( File, "KolaDoz",PI[ playerid ][ pKolaDoz ]);
			INI_WriteInt( File, "FlyDoz",PI[ playerid ][ pFlyDoz ]);
			INI_WriteInt( File, "BrodDoz",PI[ playerid ][ pBrodDoz ]);
			INI_WriteInt( File, "Zlocin",PI[ playerid ][ pZlocin ]);
			INI_WriteInt( File, "Marama",PI[ playerid ][ pMarama ]);
			INI_WriteInt( File, "Sat",PI[ playerid ][ pSat ]);
			INI_WriteInt( File, "Kacket",PI[ playerid ][ pKacket ]);
			INI_WriteInt( File, "LottoNr1",PI[ playerid ][ pLottoNr1 ]);
			INI_WriteInt( File, "LottoNr2",PI[ playerid ][ pLottoNr2 ]);
			INI_WriteInt( File, "LottoNr3",PI[ playerid ][ pLottoNr3 ]);
			INI_WriteInt( File, "LottoNr4",PI[ playerid ][ pLottoNr4 ]);
			INI_WriteInt( File, "LottoNr5",PI[ playerid ][ pLottoNr5 ]);
			INI_WriteInt( File, "LottoNr6",PI[ playerid ][ pLottoNr6 ]);
			INI_WriteInt( File, "LottoNr7",PI[ playerid ][ pLottoNr7 ]);
	   		INI_WriteInt( File, "Kazna",PI[ playerid ][ pKazna ]);
	   		INI_WriteInt( File, "Pasos",PI[ playerid ][ pPasos ]);
	   		INI_WriteInt( File, "Imenik",PI[ playerid ][ pImenik ]);
	   		INI_WriteInt( File, "Mobilni",PI[ playerid ][ pMobilni ]);
	   		INI_WriteInt( File, "MobKredit",PI[ playerid ][ pMobKredit ]);
	   		INI_WriteInt( File, "Kills",PI[ playerid ][ pKills ]);
	   		INI_WriteInt( File, "Deaths",PI[ playerid ][ pDeaths ]);
	   		INI_WriteInt( File, "GM",PI[ playerid ][ pVIP ]);
	   		INI_WriteInt( File, "Job",PI[ playerid ][ pJob  ]);
	   		INI_WriteInt( File, "PinKod",PI[ playerid ][ pPinKod ]);
	   		INI_WriteInt( File, "Drugs",PI[ playerid ][ pDrugs ]);
	   		INI_WriteInt( File, "Vozilo1",PI[ playerid ][ pVozilo1 ]);
	   		INI_WriteInt( File, "Vozilo2",PI[ playerid ][ pVozilo2 ]);
	    	INI_WriteInt( File, "Vozilo3",PI[ playerid ][ pVozilo3 ]);
	    	INI_WriteInt( File, "GKartica",PI[ playerid ][ pGKartica ]);
	    	INI_WriteInt( File, "SpawnChange",PI[ playerid ][ pSpawnChange ]);
	    	INI_WriteInt( File, "KljucGaraze",PI[ playerid ][ pKljucGaraze ]);
		    INI_WriteInt( File, "KljucTrafike",PI[ playerid ][ pKljucTrafike ]);
		    INI_WriteInt( File, "Zlato",PI[ playerid ][ pZlato ]);
		    INI_WriteInt( File, "Alat",PI[ playerid ][ pAlat ]);
		    INI_WriteInt( File, "Poklon",PI[ playerid ][ pPoklon ]);
		    INI_WriteInt( File, "Lek",PI[ playerid ][ pLek ]);
		    INI_WriteInt( File, "Radio",PI[ playerid ][ pRadio ]);
		    INI_WriteInt( File, "Bolest",PI[ playerid ][ pBolest ]);
		    INI_WriteInt( File, "Code",PI[ playerid ][ pCode ]);
		    INI_WriteInt( File, "KazinoNr",PI[ playerid ][ pKazinoNr ]);
		    INI_WriteInt( File, "ZadnjiY",PI[ playerid ][ pZadnjiY ]);
			INI_WriteInt( File, "ZadnjiM",PI[ playerid ][ pZadnjiM ]);
			INI_WriteInt( File, "ZadnjiD",PI[ playerid ][ pZadnjiD ]);
			INI_WriteInt( File, "Arrested",PI[ playerid ][ pArrested ]);
			INI_WriteInt( File, "Rank",PI[ playerid ][ pRank ]);
			INI_WriteInt( File, "Gorivo",PI[ playerid ][ pGorivo ]);
			INI_WriteInt( File, "InvWeapon",PI[ playerid ][ pInvWeapon ]);
			INI_WriteInt( File, "InvAmmo",PI[ playerid ][ pInvAmmo ]);
			INI_WriteInt( File, "Mats",PI[ playerid ][ pMats ]);
			INI_WriteInt( File, "Warns",PI[ playerid ][ pWarns ]);
			INI_WriteInt( File, "Kosa",PI[ playerid ][ pKosa ]);
			INI_WriteInt( File, "Snaga",PI[ playerid ][ pSnaga ]);
			INI_WriteInt( File, "Inteligencija",PI[ playerid ][ pInteligencija ]);
			INI_WriteInt( File, "Spretnost",PI[ playerid ][ pSpretnost ]);
			INI_WriteInt( File, "GPS",PI[ playerid ][ pGPS ]);
			INI_WriteInt( File, "Torba",PI[ playerid ][ pTorba ]);
			INI_WriteInt( File, "Racunar",PI[ playerid ][ pRacunar ]);
			INI_WriteInt( File, "Hleb",PI[ playerid ][ pHleb ]);
			INI_WriteInt( File, "Pizza",PI[ playerid ][ pPizza ]);
			INI_WriteInt( File, "Kola",PI[ playerid ][ pKola ]);
			INI_WriteInt( File, "Mleko",PI[ playerid ][ pMleko ]);
			INI_WriteInt( File, "Sendvic",PI[ playerid ][ pSendvic ]);
			INI_WriteInt( File, "Promoter",PI[ playerid ][ pPromoter ]);
			INI_WriteInt( File, "BankKredit",PI[ playerid ][ pBankKredit ]);
			INI_WriteInt( File, "Ipovana",PI[ playerid ][ pIpovana ]);
			INI_WriteInt( File, "Wanted",PI[ playerid ][ pWanted ]);
			INI_WriteInt( File, "LTA",PI[ playerid ][ pLTA ]);
			INI_WriteInt( File, "Suspend",PI[ playerid ][ pSuspend ]);
			INI_WriteInt( File, "IJob",PI[ playerid ][ pIJob ]);
			INI_WriteInt( File, "Kaciga",PI[ playerid ][ pKaciga ]);
			INI_WriteInt( File, "MemberEx",PI[ playerid ][ pMemberEx ]);
			INI_WriteInt( File, "SkinEx",PI[ playerid ][ pSkinEx ]);
			INI_WriteInt( File, "LeaderEx",PI[ playerid ][ pLeaderEx ]);
			INI_WriteInt( File, "FZKills",PI[ playerid ][ pFZKills ]);
			INI_WriteInt( File, "FZDeaths",PI[ playerid ][ pFZDeaths ]);
			INI_WriteInt( File, "VIPDan",PI[ playerid ][ pVIPDan ]);
			INI_WriteInt( File, "VIPMesec",PI[ playerid ][ pVIPMesec ]);
			INI_WriteInt( File, "VIPGodina",PI[ playerid ][ pVIPGodina ]);
			INI_WriteInt( File, "Ogrlice",PI[ playerid ][ pOgrlice ]);
			INI_WriteInt( File, "Slike",PI[ playerid ][ pSlike ]);
			INI_WriteInt( File, "Mute",PI[ playerid ][ pMute ]);
			INI_WriteInt( File, "VMute",PI[ playerid ][ pVMute ]);
			INI_WriteInt( File, "Novcanik",PI[ playerid ][ pNovcanik ]);
			INI_WriteInt( File, "RPP",PI[ playerid ][ pRPP ]);
			INI_WriteInt( File, "Oglasnik",PI[ playerid ][ pOglasnik ]);
			INI_WriteInt( File, "Ribe",PI[ playerid ][ pRibe ]);
			INI_WriteInt( File, "Swat",PI[ playerid ][ pSwat ]);
			INI_WriteInt( File, "Kruska",PI[ playerid ][ pKruska ]);
			INI_WriteInt( File, "Jabuka",PI[ playerid ][ pJabuka ]);
			INI_WriteInt( File, "Sljiva",PI[ playerid ][ pSljiva ]);
			INI_WriteInt( File, "DrvoKruska",PI[ playerid ][ pDrvoKruska ]);
			INI_WriteInt( File, "DrvoJabuka",PI[ playerid ][ pDrvoJabuka ]);
			INI_WriteInt( File, "DrvoSljiva",PI[ playerid ][ pDrvoSljiva ]);
			INI_WriteInt( File, "KontejnerVreme",PI[ playerid ][ KontejnerVreme ]);
			INI_WriteInt( File, "GrebGr",PI[ playerid ][ pGrebGr ]);
			INI_WriteInt( File, "Klesta",PI[ playerid ][ pKlesta ]);
			INI_WriteInt( File, "Kartica",PI[ playerid ][ pKartica ]);
			INI_WriteInt( File, "Sraf",PI[ playerid ][ pSraf ]);
			INI_WriteFloat(File,"PosX",PI[ playerid ][ pPosX ]);
			INI_WriteFloat(File,"PosY",PI[ playerid ][ pPosY ]);
			INI_WriteFloat(File,"PosZ",PI[ playerid ][ pPosZ ]);
			INI_WriteFloat(File,"PosAngle",PI[ playerid ][ pPosAngle ]);
			INI_WriteInt( File, "PosVW",PI[ playerid ][ pPosVW ]);
			INI_WriteInt( File, "PosInt",PI[ playerid ][ pPosInt ]);
			INI_WriteInt( File, "PosUsao",PI[ playerid ][ pPosUsao ]);
			INI_WriteInt( File, "ASlot",PI[ playerid ][ pASlot ]);
			INI_WriteInt( File, "SSlot",PI[ playerid ][ pSSlot ]);
			INI_WriteInt( File, "Gun1",PI[ playerid ][ pGun1 ]);
			INI_WriteInt( File, "Gun2",PI[ playerid ][ pGun2 ]);
			INI_WriteInt( File, "Gun3",PI[ playerid ][ pGun3 ]);
			INI_WriteInt( File, "Gun4",PI[ playerid ][ pGun4 ]);
			INI_WriteInt( File, "Ammo1",PI[ playerid ][ pAmmo1 ]);
			INI_WriteInt( File, "Ammo2",PI[ playerid ][ pAmmo2 ]);
			INI_WriteInt( File, "Ammo3",PI[ playerid ][ pAmmo3 ]);
			INI_WriteInt( File, "Ammo4",PI[ playerid ][ pAmmo4 ]);
			INI_WriteInt( File, "Crash",PI[ playerid ][ pCrash ]);
			INI_WriteInt( File, "KljucVikendice",PI[ playerid ][ pKljucVikendice ]);
			INI_WriteInt( File, "Penzija",PI[ playerid ][ pPenzija ]);
			INI_WriteInt( File, "Married",PI[ playerid ][ pMarried ]);
			INI_WriteString(File,"MarriedTo",PI[ playerid ][ pMarriedTo ]);
			INI_WriteInt( File, "MSlot",PI[ playerid ][ pMSlot ]);
			INI_WriteInt( File, "Akcenat",PI[ playerid ][ pAkcenat ]);
			INI_WriteInt( File, "GM",PI[ playerid ][ pGM ]);
			INI_WriteInt( File, "GChat",PI[ playerid ][ pGChat ]);
			INI_WriteInt( File, "Zica",PI[ playerid ][ pZica ]);
			INI_WriteInt( File, "Ugovor",PI[ playerid ][ pUgovor ]);
			INI_WriteInt( File, "Sigurnosni",PI[ playerid ][ pSigurnosni ]);
			INI_WriteInt( File, "Kofer",PI[ playerid ][ pKofer ]);
			INI_WriteInt( File, "SkillATM",PI[ playerid ][ pSkillATM ]);
			INI_WriteInt( File, "SkillPilot",PI[ playerid ][ pSkillPilot ]);
			INI_WriteInt( File, "SkillKamiondzija",PI[ playerid ][ pSkillKamiondzija ]);
			INI_WriteInt( File, "Robbing",PI[ playerid ][ pRobbing ]);
			INI_WriteInt( File, "JackPot",PI[ playerid ][ pJackPot ]);
			INI_WriteInt( File, "KamionDoz",PI[ playerid ][ pKamionDoz ]);
			INI_WriteInt( File, "MotorDoz",PI[ playerid ][ pMotorDoz ]);
			INI_WriteInt( File, "FirmaUsao",PI[ playerid ][ pFirmaUsao ]);
			INI_WriteInt( File, "Gradonacelnik",PI[ playerid ][ pGradonacelnik ]);
			INI_WriteInt( File, "YouTuber",PI[ playerid ][ pYouTuber ]);
			INI_WriteInt( File, "SimecRank",PI[ playerid ][ pSimecRank ]);
   			INI_WriteInt( File, "Security",PI[ playerid ][ pSecurity ]);
   			INI_WriteInt( File, "Vozac",PI[ playerid ][ pVozac ]);
			INI_WriteInt( File, "DJ",PI[ playerid ][ pDJ ]);
			INI_WriteInt( File, "InvWeapon1",PI[ playerid ][ pInvWeapon1 ]);
			INI_WriteInt( File, "InvAmmo1",PI[ playerid ][ pInvAmmo1 ]);
			INI_WriteInt( File, "InvWeapon2",PI[ playerid ][ pInvWeapon2 ]);
			INI_WriteInt( File, "InvAmmo2",PI[ playerid ][ pInvAmmo2 ]);
			INI_WriteInt( File, "NY",PI[ playerid ][ pNY ]);
			INI_WriteInt( File, "SigurnosniNew",PI[ playerid ][ pSigurnosniNew ]);
			INI_WriteInt( File, "Injekcija",PI[ playerid ][ pInjekcija ]);
			INI_WriteInt( File, "Kokain",PI[ playerid ][ pKokain ]);
			INI_WriteInt( File, "Heroin",PI[ playerid ][ pHeroin ]);
			INI_WriteInt( File, "Weed",PI[ playerid ][ pWeed ]);
			INI_WriteInt( File, "Ectasy",PI[ playerid ][ pEctasy ]);
			INI_WriteInt( File, "KaznaWarn",PI[ playerid ][ pKaznaWarn ]);
			INI_WriteInt( File, "Crack",PI[ playerid ][ pCrack ]);
			INI_WriteInt( File, "WExists",PI[ playerid ][ pWExists ]);
	        INI_WriteFloat(File,"WX",PI[ playerid ][ pWX ]);
	        INI_WriteFloat(File,"WY",PI[ playerid ][ pWY ]);
	        INI_WriteFloat(File,"WZ",PI[ playerid ][ pWZ ]);
	        INI_WriteInt( File, "WVW",PI[ playerid ][ pWVW ]);
	        INI_WriteInt( File, "WInt",PI[ playerid ][ pWInt ]);
	        INI_WriteInt( File, "WValue",PI[ playerid ][ pWValue ]);
	        INI_WriteInt( File, "WObject",PI[ playerid ][ pWObject ]);
	        INI_WriteInt( File, "WTimer",PI[ playerid ][ pWTimer ]);
	        INI_WriteInt( File, "WSeeds",PI[ playerid ][ pWSeeds ]);
			INI_WriteInt( File, "NajviseOnline",PI[ playerid ][ pNajviseOnline ]);
			INI_WriteInt( File, "Donator",PI[ playerid ][ pDonator ]);
			INI_WriteInt( File, "RChan",PI[ playerid ][ pRChan ]);
			INI_WriteInt( File, "NewRadio",PI[ playerid ][ pNewRadio ]);
			INI_WriteInt( File, "RAdmin",PI[ playerid ][ pRAdmin ]);
			INI_WriteInt( File, "Hangar",PI[ playerid ][ pHangar ]);
			INI_WriteInt( File, "Kaznjen",PI[ playerid ][ pKaznjen ]);
			INI_WriteInt( File, "TogPhone",PI[ playerid ][ pTogPhone ]);
			INI_WriteInt( File, "TogCD",PI[ playerid ][ pTogCD ]);
			INI_WriteInt( File, "MobVrsta",PI[ playerid ][ pMobVrsta ]);
			INI_WriteInt( File, "MP3",PI[ playerid ][ pMP3 ]);
			INI_WriteInt( File, "PP",PI[ playerid ][ pPP ]);
			INI_WriteInt( File, "TogWarns",PI[ playerid ][ pTogWarns ]);
			INI_WriteInt( File, "PitanjeID",PI[ playerid ][ pPitanjeID ]);
			INI_WriteString(File,"PitanjeText",PI[ playerid ][ pPitanjeText ]);
			INI_WriteInt( File, "Vozilo4",PI[ playerid ][ pVozilo4 ]);
			INI_WriteInt( File, "Slot4",PI[ playerid ][ pSlot4 ]);
			INI_WriteFloat(File,"CHP",PI[ playerid ][ pCHP ]);
			INI_WriteFloat(File,"CArmour",PI[ playerid ][ pCArmour ]);
			INI_WriteInt( File, "Drzava",PI[ playerid ][ pDrzava ]);
			INI_WriteInt( File, "Boje",PI[ playerid ][ pBoje ]);
	    	INI_Close(File);
	    }
	}
    return true;
}


OcitajKorisnika
_callback: OcitajKorisnika(playerid,name[],value[])
{
    INI_Int( "Password",PI[ playerid ][ pPassword ]);
    INI_Int( "Cash",PI[ playerid ][ pCash ]);
    INI_Int( "Admin",PI[ playerid ][ pAdmin ]);
    INI_Int( "Level",PI[ playerid ][ pLevel ]);
    INI_Int( "Skin",PI[ playerid ][ pSkin ]);
    INI_Int( "Reg",PI[ playerid ][ pReg ]);
    INI_Int( "Member",PI[ playerid ][ pMember ]);
    INI_Int( "Leader",PI[ playerid ][ pLeader  ]);
    INI_Int( "Godine",PI[ playerid ][ pGodine ]);
    INI_Int( "Pol",PI[ playerid ][ pPol ]);
    INI_String("Mail",PI[ playerid ][ pMail],64);
    INI_Int( "GameMaster",PI[ playerid ][ pGameMaster ]);
    INI_Int( "Exp",PI[ playerid ][ pExp ]);
	INI_Int( "Plata",PI[ playerid ][ pPlata ]);
	INI_Int( "Account",PI[ playerid ][ pAccount ]);
	INI_Int( "Sati",PI[ playerid ][ pSati ]);
	INI_Int( "Otkaz",PI[ playerid ][ pOtkaz ]);
	INI_Int( "PlataPGMn",PI[ playerid ][ pPlataPGMn ]);
	INI_Int( "KljucKuce",PI[ playerid ][ pKljucKuce ]);
	INI_Int( "KljucImanja",PI[ playerid ][ pKljucImanja ]);
	INI_Int( "KljucStana",PI[ playerid ][ pKljucStana ]);
	INI_Int( "KljucFirme",PI[ playerid ][ pKljucFirme ]);
	INI_Int( "Jailed",PI[ playerid ][ pJailed ]);
	INI_Int( "JailTime",PI[ playerid ][ pJailTime ]);
 	INI_Int( "BorbeniStil",PI[ playerid ][ pBorbeniStil ]);
	INI_Int( "GunDozvola",PI[ playerid ][ pGunDozvola ]);
	INI_Int( "Cigare",PI[ playerid ][ pCigare ]);
	INI_Int( "Upaljac",PI[ playerid ][ pUpaljac ]);
	INI_Int( "Kanap",PI[ playerid ][ pKanap ]);
	INI_Int( "Naocare",PI[ playerid ][ pNaocare ]);
	INI_Int( "KolaDoz",PI[ playerid ][ pKolaDoz ]);
	INI_Int( "FlyDoz",PI[ playerid ][ pFlyDoz ]);
	INI_Int( "BrodDoz",PI[ playerid ][ pBrodDoz ]);
	INI_Int( "Zlocin",PI[ playerid ][ pZlocin ]);
	INI_Int( "Marama",PI[ playerid ][ pMarama ]);
	INI_Int( "Sat",PI[ playerid ][ pSat ]);
	INI_Int( "Kacket",PI[ playerid ][ pKacket ]);
	INI_Int( "LottoNr1",PI[ playerid ][ pLottoNr1 ]);
	INI_Int( "LottoNr2",PI[ playerid ][ pLottoNr2 ]);
	INI_Int( "LottoNr3",PI[ playerid ][ pLottoNr3 ]);
	INI_Int( "LottoNr4",PI[ playerid ][ pLottoNr4 ]);
	INI_Int( "LottoNr5",PI[ playerid ][ pLottoNr5 ]);
	INI_Int( "LottoNr6",PI[ playerid ][ pLottoNr6 ]);
	INI_Int( "LottoNr7",PI[ playerid ][ pLottoNr7 ]);
	INI_Int( "Kazna",PI[ playerid ][ pKazna ]);
	INI_Int( "Pasos",PI[ playerid ][ pPasos ]);
	INI_Int( "Imenik",PI[ playerid ][ pImenik ]);
	INI_Int( "Mobilni",PI[ playerid ][ pMobilni ]);
	INI_Int( "MobKredit",PI[ playerid ][ pMobKredit ]);
	INI_Int( "Kills",PI[ playerid ][ pKills ]);
	INI_Int( "Deaths",PI[ playerid ][ pDeaths ]);
	INI_Int( "GM",PI[ playerid ][ pVIP ]);
	INI_Int( "Job",PI[ playerid ][ pJob  ]);
	INI_Int( "PinKod",PI[ playerid ][ pPinKod ]);
	INI_Int( "Drugs",PI[ playerid ][ pDrugs ]);
	INI_Int( "Vozilo1",PI[ playerid ][ pVozilo1 ]);
	INI_Int( "Vozilo2",PI[ playerid ][ pVozilo2 ]);
	INI_Int( "Vozilo3",PI[ playerid ][ pVozilo3 ]);
	INI_Int( "GKartica",PI[ playerid ][ pGKartica ]);
	INI_Int( "SpawnChange",PI[ playerid ][ pSpawnChange ]);
	INI_Int( "KljucGaraze",PI[ playerid ][ pKljucGaraze ]);
    INI_Int( "KljucTrafike",PI[ playerid ][ pKljucTrafike ]);
    INI_Int( "Zlato",PI[ playerid ][ pZlato ]);
    INI_Int( "Alat",PI[ playerid ][ pAlat ]);
    INI_Int( "Poklon",PI[ playerid ][ pPoklon ]);
    INI_Int( "Lek",PI[ playerid ][ pLek ]);
    INI_Int( "Radio",PI[ playerid ][ pRadio ]);
    INI_Int( "Bolest",PI[ playerid ][ pBolest ]);
    INI_Int( "Code",PI[ playerid ][ pCode ]);
    INI_Int( "KazinoNr",PI[ playerid ][ pKazinoNr ]);
    INI_Int( "ZadnjiY",PI[ playerid ][ pZadnjiY ]);
	INI_Int( "ZadnjiM",PI[ playerid ][ pZadnjiM ]);
	INI_Int( "ZadnjiD",PI[ playerid ][ pZadnjiD ]);
	INI_Int( "Arrested",PI[ playerid ][ pArrested ]);
	INI_Int( "Rank",PI[ playerid ][ pRank ]);
	INI_Int( "Gorivo",PI[ playerid ][ pGorivo ]);
	INI_Int( "InvWeapon",PI[ playerid ][ pInvWeapon ]);
	INI_Int( "InvAmmo",PI[ playerid ][ pInvAmmo ]);
	INI_Int( "Mats",PI[ playerid ][ pMats ]);
	INI_Int( "Warns",PI[ playerid ][ pWarns ]);
	INI_Int( "Kosa",PI[ playerid ][ pKosa ]);
	INI_Int( "Snaga",PI[ playerid ][ pSnaga ]);
	INI_Int( "Inteligencija",PI[ playerid ][ pInteligencija ]);
	INI_Int( "Spretnost",PI[ playerid ][ pSpretnost ]);
	INI_Int( "GPS",PI[ playerid ][ pGPS ]);
	INI_Int( "Torba",PI[ playerid ][ pTorba ]);
	INI_Int( "Racunar",PI[ playerid ][ pRacunar ]);
	INI_Int( "Hleb",PI[ playerid ][ pHleb ]);
	INI_Int( "Pizza",PI[ playerid ][ pPizza ]);
	INI_Int( "Kola",PI[ playerid ][ pKola ]);
	INI_Int( "Mleko",PI[ playerid ][ pMleko ]);
	INI_Int( "Sendvic",PI[ playerid ][ pSendvic ]);
	INI_Int( "Promoter",PI[ playerid ][ pPromoter ]);
	INI_Int( "BankKredit",PI[ playerid ][ pBankKredit ]);
	INI_Int( "Ipovana",PI[ playerid ][ pIpovana ]);
	INI_Int( "Wanted",PI[ playerid ][ pWanted ]);
	INI_Int( "LTA",PI[ playerid ][ pLTA ]);
	INI_Int( "Suspend",PI[ playerid ][ pSuspend ]);
	INI_Int( "IJob",PI[ playerid ][ pIJob ]);
	INI_Int( "Kaciga",PI[ playerid ][ pKaciga ]);
	INI_Int( "MemberEx",PI[ playerid ][ pMemberEx ]);
	INI_Int( "SkinEx",PI[ playerid ][ pSkinEx ]);
	INI_Int( "LeaderEx",PI[ playerid ][ pLeaderEx ]);
	INI_Int( "FZKills",PI[ playerid ][ pFZKills ]);
	INI_Int( "FZDeaths",PI[ playerid ][ pFZDeaths ]);
	INI_Int( "VIPDan",PI[ playerid ][ pVIPDan ]);
	INI_Int( "VIPMesec",PI[ playerid ][ pVIPMesec ]);
	INI_Int( "VIPGodina",PI[ playerid ][ pVIPGodina ]);
	INI_Int( "Ogrlice",PI[ playerid ][ pOgrlice ]);
	INI_Int( "Slike",PI[ playerid ][ pSlike ]);
	INI_Int( "Mute",PI[ playerid ][ pMute ]);
	INI_Int( "VMute",PI[ playerid ][ pVMute ]);
	INI_Int( "Novcanik",PI[ playerid ][ pNovcanik ]);
	INI_Int( "RPP",PI[ playerid ][ pRPP ]);
	INI_Int( "Oglasnik",PI[ playerid ][ pOglasnik ]);
	INI_Int( "Ribe",PI[ playerid ][ pRibe ]);
	INI_Int( "Swat",PI[ playerid ][ pSwat ]);
	INI_Int( "Kruska",PI[ playerid ][ pKruska ]);
	INI_Int( "Jabuka",PI[ playerid ][ pJabuka ]);
	INI_Int( "Sljiva",PI[ playerid ][ pSljiva ]);
	INI_Int( "DrvoKruska",PI[ playerid ][ pDrvoKruska ]);
	INI_Int( "DrvoJabuka",PI[ playerid ][ pDrvoJabuka ]);
	INI_Int( "DrvoSljiva",PI[ playerid ][ pDrvoSljiva ]);
	INI_Int( "KontejnerVreme",PI[ playerid ][ KontejnerVreme ]);
	INI_Int( "GrebGr",PI[ playerid ][ pGrebGr ]);
	INI_Int( "Klesta",PI[ playerid ][ pKlesta ]);
	INI_Int( "Kartica",PI[ playerid ][ pKartica ]);
	INI_Int( "Sraf",PI[ playerid ][ pSraf ]);
	INI_Float("PosX",PI[ playerid ][ pPosX ]);
	INI_Float("PosY",PI[ playerid ][ pPosY ]);
	INI_Float("PosZ",PI[ playerid ][ pPosZ ]);
	INI_Float("PosAngle",PI[ playerid ][ pPosAngle ]);
	INI_Int( "PosVW",PI[ playerid ][ pPosVW ]);
	INI_Int( "PosInt",PI[ playerid ][ pPosInt ]);
	INI_Int( "PosUsao",PI[ playerid ][ pPosUsao ]);
	INI_Int( "ASlot",PI[ playerid ][ pASlot ]);
	INI_Int( "SSlot",PI[ playerid ][ pSSlot ]);
	INI_Int( "Gun1",PI[ playerid ][ pGun1 ]);
	INI_Int( "Gun2",PI[ playerid ][ pGun2 ]);
	INI_Int( "Gun3",PI[ playerid ][ pGun3 ]);
	INI_Int( "Gun4",PI[ playerid ][ pGun4 ]);
	INI_Int( "Ammo1",PI[ playerid ][ pAmmo1 ]);
	INI_Int( "Ammo2",PI[ playerid ][ pAmmo2 ]);
	INI_Int( "Ammo3",PI[ playerid ][ pAmmo3 ]);
	INI_Int( "Ammo4",PI[ playerid ][ pAmmo4 ]);
	INI_Int( "Crash",PI[ playerid ][ pCrash ]);
	INI_Int( "KljucVikendice",PI[ playerid ][ pKljucVikendice ]);
	INI_Int( "Penzija",PI[ playerid ][ pPenzija ]);
	INI_Int( "Married",PI[ playerid ][ pMarried ]);
	INI_String("MarriedTo",PI[ playerid ][ pMarriedTo],64);
	INI_Int( "MSlot",PI[ playerid ][ pMSlot ]);
	INI_Int( "Akcenat",PI[ playerid ][ pAkcenat ]);
	INI_Int( "GM",PI[ playerid ][ pGM ]);
	INI_Int( "GChat",PI[ playerid ][ pGChat ]);
	INI_Int( "Zica",PI[ playerid ][ pZica ]);
	INI_Int( "Ugovor",PI[ playerid ][ pUgovor ]);
	INI_Int( "Sigurnosni",PI[ playerid ][ pSigurnosni ]);
	INI_Int( "Kofer",PI[ playerid ][ pKofer ]);
	INI_Int( "SkillATM",PI[ playerid ][ pSkillATM ]);
	INI_Int( "SkillPilot",PI[ playerid ][ pSkillPilot ]);
	INI_Int( "SkillKamiondzija",PI[ playerid ][ pSkillKamiondzija ]);
	INI_Int( "Robbing",PI[ playerid ][ pRobbing ]);
	INI_Int( "JackPot",PI[ playerid ][ pJackPot ]);
	INI_Int( "KamionDoz",PI[ playerid ][ pKamionDoz ]);
	INI_Int( "MotorDoz",PI[ playerid ][ pMotorDoz ]);
	INI_Int( "FirmaUsao",PI[ playerid ][ pFirmaUsao ]);
	INI_Int( "YouTuber",PI[ playerid ][ pYouTuber ]);
	INI_Int( "SimecRank",PI[ playerid ][ pSimecRank ]);
	INI_Int( "Security",PI[ playerid ][ pSecurity ]);
	INI_Int( "Vozac",PI[ playerid ][ pVozac ]);
	INI_Int( "Gradonacelnik",PI[ playerid ][ pGradonacelnik ]);
	INI_Int( "DJ",PI[ playerid ][ pDJ ]);
	INI_Int( "InvWeapon1",PI[ playerid ][ pInvWeapon1 ]);
	INI_Int( "InvAmmo1",PI[ playerid ][ pInvAmmo1 ]);
	INI_Int( "InvWeapon2",PI[ playerid ][ pInvWeapon2 ]);
	INI_Int( "InvAmmo2",PI[ playerid ][ pInvAmmo2 ]);
	INI_Int( "NY",PI[ playerid ][ pNY ]);
	INI_Int( "SigurnosniNew",PI[ playerid ][ pSigurnosniNew ]);
	INI_Int( "Injekcija",PI[ playerid ][ pInjekcija ]);
	INI_Int( "Kokain",PI[ playerid ][ pKokain ]);
	INI_Int( "Heroin",PI[ playerid ][ pHeroin ]);
	INI_Int( "Weed",PI[ playerid ][ pWeed ]);
	INI_Int( "Ectasy",PI[ playerid ][ pEctasy ]);
	INI_Int( "KaznaWarn",PI[ playerid ][ pKaznaWarn ]);
	INI_Int( "Crack",PI[ playerid ][ pCrack ]);
	INI_Int( "WExists",PI[ playerid ][ pWExists ]);
 	INI_Float( "WX",PI[ playerid ][ pWX ]);
  	INI_Float( "WY",PI[ playerid ][ pWY ]);
   	INI_Float( "WZ",PI[ playerid ][ pWZ ]);
    INI_Int( "WVW",PI[ playerid ][ pWVW ]);
    INI_Int( "WInt",PI[ playerid ][ pWInt ]);
    INI_Int( "WValue",PI[ playerid ][ pWValue ]);
    INI_Int( "WObject",PI[ playerid ][ pWObject ]);
    INI_Int( "WTimer",PI[ playerid ][ pWTimer ]);
    INI_Int( "WSeeds",PI[ playerid ][ pWSeeds ]);
	INI_Int( "NajviseOnline",PI[ playerid ][ pNajviseOnline ]);
	INI_Int( "Donator",PI[ playerid ][ pDonator ]);
	INI_Int( "RChan",PI[ playerid ][ pRChan ]);
	INI_Int( "NewRadio",PI[ playerid ][ pNewRadio ]);
	INI_Int( "RAdmin",PI[ playerid ][ pRAdmin ]);
	INI_Int( "Hangar",PI[ playerid ][ pHangar ]);
	INI_Int( "Kaznjen",PI[ playerid ][ pKaznjen ]);
	INI_Int( "TogPhone",PI[ playerid ][ pTogPhone ]);
	INI_Int( "TogCD",PI[ playerid ][ pTogCD ]);
	INI_Int( "MobVrsta",PI[ playerid ][ pMobVrsta ]);
	INI_Int( "MP3",PI[ playerid ][ pMP3 ]);
	INI_Int( "PP",PI[ playerid ][ pPP ]);
	INI_Int( "TogWarns",PI[ playerid ][ pTogWarns ]);
	INI_Int( "PitanjeID",PI[ playerid ][ pPitanjeID ]);
	INI_String("PitanjeText",PI[ playerid ][ pPitanjeText],128);
	INI_Int( "Vozilo4",PI[ playerid ][ pVozilo4 ]);
	INI_Int( "Slot4",PI[ playerid ][ pSlot4 ]);
	INI_Float("CHP",PI[ playerid ][ pCHP ]);
	INI_Float("CArmour",PI[ playerid ][ pCArmour ]);
	INI_Int( "Drzava",PI[ playerid ][ pDrzava ]);
	INI_Int( "Boje",PI[ playerid ][ pBoje ]);
    return true;
}
Srbija RolePlay v1 - uskoro

pitanje, kada postavis nekom vipa, da li si probao da li on postaje vip, mislim, da li može da koristi komande VIP-a

I kada se  reloguje, tada ga gubi, ako sam dobro shvatio ?

da da, ja njemu setam vipa, on ima vipa i cim izadje nestane mu i u scriptfiles se ne upisuje u njegov acc ne ostane upisan vip najbolje ti dam anydesk da vidis sta te interesuje i da li mozes da resis ako imas vremena
Srbija RolePlay v1 - uskoro

Citat: Simec poslato Jun 04, 2020, 10:57:46 PRE PODNE
da da, ja njemu setam vipa, on ima vipa i cim izadje nestane mu i u scriptfiles se ne upisuje u njegov acc ne ostane upisan vip najbolje ti dam anydesk da vidis sta te interesuje i da li mozes da resis ako imas vremena
Trenutno sam na poslu, jedino ti mogu ovako pomoć jer ne znam kada sam veceras kuci...

Nego slusaj, kada se pokusa logovat, dali mu ispise kao da je istekao vip ?

Moze svasta bit haha, ne znam kako ide ovo sa get time, kada se loguje da li provjerava to, šta imaš pod
UserPath(playerid)
kako si definisao PATH

Možda ti ne učitava korisnika sa istom mjesta gdje ga sejvaš...

// ========================================================================== //
stock SacuvajNovePromene(playerid)
{
	if( IsPlayerConnected( playerid ))
	{
		if( UlogovanIgrac[ playerid ] == 1 )
		{
	    	new INI:File = INI_Open(UserPath(playerid));
	    	INI_SetTag(File,"Informacije" );
	    	INI_WriteInt( File, "Password", PI[ playerid ][ pPassword ]);
	   		INI_WriteInt( File, "Cash",PI[ playerid ][ pCash ]);
	   		INI_WriteInt( File, "Admin",PI[ playerid ][ pAdmin ]);
	   		INI_WriteInt( File, "Level",PI[ playerid ][ pLevel ]);
	   		INI_WriteInt( File, "Skin",PI[ playerid ][ pSkin ]);
	   		INI_WriteInt( File, "Reg",PI[ playerid ][ pReg ]);
	    	INI_WriteInt( File, "Member",PI[ playerid ][ pMember ]);
	   		INI_WriteInt( File, "Leader",PI[ playerid ][ pLeader  ]);
	   		INI_WriteInt( File, "Godine",PI[ playerid ][ pGodine ]);
	   		INI_WriteInt( File, "Pol",PI[ playerid ][ pPol ]);
	   		INI_WriteString(File,"Mail",PI[ playerid ][ pMail ]);
	   		INI_WriteInt( File, "GameMaster",PI[ playerid ][ pGameMaster ]);
	   		INI_WriteInt( File, "Exp",PI[ playerid ][ pExp ]);
	   		INI_WriteInt( File, "Plata",PI[ playerid ][ pPlata ]);
		 	INI_WriteInt( File, "Account",PI[ playerid ][ pAccount ]);
	   		INI_WriteInt( File, "Sati",PI[ playerid ][ pSati ]);
	   		INI_WriteInt( File, "Otkaz",PI[ playerid ][ pOtkaz ]);
			INI_WriteInt( File, "PlataPGMn",PI[ playerid ][ pPlataPGMn ]);
			INI_WriteInt( File, "KljucKuce",PI[ playerid ][ pKljucKuce ]);
			INI_WriteInt( File, "KljucImanja",PI[ playerid ][ pKljucImanja ]);
		    INI_WriteInt( File, "KljucStana",PI[ playerid ][ pKljucStana ]);
	 		INI_WriteInt( File, "KljucFirme",PI[ playerid ][ pKljucFirme ]);
			INI_WriteInt( File, "Jailed",PI[ playerid ][ pJailed ]);
			INI_WriteInt( File, "JailTime",PI[ playerid ][ pJailTime ]);
			INI_WriteInt( File, "BorbeniStil",PI[ playerid ][ pBorbeniStil ]);
			INI_WriteInt( File, "GunDozvola",PI[ playerid ][ pGunDozvola ]);
			INI_WriteInt( File, "Cigare",PI[ playerid ][ pCigare ]);
			INI_WriteInt( File, "Upaljac",PI[ playerid ][ pUpaljac ]);
			INI_WriteInt( File, "Kanap",PI[ playerid ][ pKanap ]);
			INI_WriteInt( File, "Naocare",PI[ playerid ][ pNaocare ]);
			INI_WriteInt( File, "KolaDoz",PI[ playerid ][ pKolaDoz ]);
			INI_WriteInt( File, "FlyDoz",PI[ playerid ][ pFlyDoz ]);
			INI_WriteInt( File, "BrodDoz",PI[ playerid ][ pBrodDoz ]);
			INI_WriteInt( File, "Zlocin",PI[ playerid ][ pZlocin ]);
			INI_WriteInt( File, "Marama",PI[ playerid ][ pMarama ]);
			INI_WriteInt( File, "Sat",PI[ playerid ][ pSat ]);
			INI_WriteInt( File, "Kacket",PI[ playerid ][ pKacket ]);
			INI_WriteInt( File, "LottoNr1",PI[ playerid ][ pLottoNr1 ]);
			INI_WriteInt( File, "LottoNr2",PI[ playerid ][ pLottoNr2 ]);
			INI_WriteInt( File, "LottoNr3",PI[ playerid ][ pLottoNr3 ]);
			INI_WriteInt( File, "LottoNr4",PI[ playerid ][ pLottoNr4 ]);
			INI_WriteInt( File, "LottoNr5",PI[ playerid ][ pLottoNr5 ]);
			INI_WriteInt( File, "LottoNr6",PI[ playerid ][ pLottoNr6 ]);
			INI_WriteInt( File, "LottoNr7",PI[ playerid ][ pLottoNr7 ]);
	   		INI_WriteInt( File, "Kazna",PI[ playerid ][ pKazna ]);
	   		INI_WriteInt( File, "Pasos",PI[ playerid ][ pPasos ]);
	   		INI_WriteInt( File, "Imenik",PI[ playerid ][ pImenik ]);
	   		INI_WriteInt( File, "Mobilni",PI[ playerid ][ pMobilni ]);
	   		INI_WriteInt( File, "MobKredit",PI[ playerid ][ pMobKredit ]);
	   		INI_WriteInt( File, "Kills",PI[ playerid ][ pKills ]);
	   		INI_WriteInt( File, "Deaths",PI[ playerid ][ pDeaths ]);
	   		INI_WriteInt( File, "GM",PI[ playerid ][ pVIP ]);
	   		INI_WriteInt( File, "Job",PI[ playerid ][ pJob  ]);
	   		INI_WriteInt( File, "PinKod",PI[ playerid ][ pPinKod ]);
	   		INI_WriteInt( File, "Drugs",PI[ playerid ][ pDrugs ]);
	   		INI_WriteInt( File, "Vozilo1",PI[ playerid ][ pVozilo1 ]);
	   		INI_WriteInt( File, "Vozilo2",PI[ playerid ][ pVozilo2 ]);
	    	INI_WriteInt( File, "Vozilo3",PI[ playerid ][ pVozilo3 ]);
	    	INI_WriteInt( File, "GKartica",PI[ playerid ][ pGKartica ]);
	    	INI_WriteInt( File, "SpawnChange",PI[ playerid ][ pSpawnChange ]);
	    	INI_WriteInt( File, "KljucGaraze",PI[ playerid ][ pKljucGaraze ]);
		    INI_WriteInt( File, "KljucTrafike",PI[ playerid ][ pKljucTrafike ]);
		    INI_WriteInt( File, "Zlato",PI[ playerid ][ pZlato ]);
		    INI_WriteInt( File, "Alat",PI[ playerid ][ pAlat ]);
		    INI_WriteInt( File, "Poklon",PI[ playerid ][ pPoklon ]);
		    INI_WriteInt( File, "Lek",PI[ playerid ][ pLek ]);
		    INI_WriteInt( File, "Radio",PI[ playerid ][ pRadio ]);
		    INI_WriteInt( File, "Bolest",PI[ playerid ][ pBolest ]);
		    INI_WriteInt( File, "Code",PI[ playerid ][ pCode ]);
		    INI_WriteInt( File, "KazinoNr",PI[ playerid ][ pKazinoNr ]);
		    INI_WriteInt( File, "ZadnjiY",PI[ playerid ][ pZadnjiY ]);
			INI_WriteInt( File, "ZadnjiM",PI[ playerid ][ pZadnjiM ]);
			INI_WriteInt( File, "ZadnjiD",PI[ playerid ][ pZadnjiD ]);
			INI_WriteInt( File, "Arrested",PI[ playerid ][ pArrested ]);
			INI_WriteInt( File, "Rank",PI[ playerid ][ pRank ]);
			INI_WriteInt( File, "Gorivo",PI[ playerid ][ pGorivo ]);
			INI_WriteInt( File, "InvWeapon",PI[ playerid ][ pInvWeapon ]);
			INI_WriteInt( File, "InvAmmo",PI[ playerid ][ pInvAmmo ]);
			INI_WriteInt( File, "Mats",PI[ playerid ][ pMats ]);
			INI_WriteInt( File, "Warns",PI[ playerid ][ pWarns ]);
			INI_WriteInt( File, "Kosa",PI[ playerid ][ pKosa ]);
			INI_WriteInt( File, "Snaga",PI[ playerid ][ pSnaga ]);
			INI_WriteInt( File, "Inteligencija",PI[ playerid ][ pInteligencija ]);
			INI_WriteInt( File, "Spretnost",PI[ playerid ][ pSpretnost ]);
			INI_WriteInt( File, "GPS",PI[ playerid ][ pGPS ]);
			INI_WriteInt( File, "Torba",PI[ playerid ][ pTorba ]);
			INI_WriteInt( File, "Racunar",PI[ playerid ][ pRacunar ]);
			INI_WriteInt( File, "Hleb",PI[ playerid ][ pHleb ]);
			INI_WriteInt( File, "Pizza",PI[ playerid ][ pPizza ]);
			INI_WriteInt( File, "Kola",PI[ playerid ][ pKola ]);
			INI_WriteInt( File, "Mleko",PI[ playerid ][ pMleko ]);
			INI_WriteInt( File, "Sendvic",PI[ playerid ][ pSendvic ]);
			INI_WriteInt( File, "Promoter",PI[ playerid ][ pPromoter ]);
			INI_WriteInt( File, "BankKredit",PI[ playerid ][ pBankKredit ]);
			INI_WriteInt( File, "Ipovana",PI[ playerid ][ pIpovana ]);
			INI_WriteInt( File, "Wanted",PI[ playerid ][ pWanted ]);
			INI_WriteInt( File, "LTA",PI[ playerid ][ pLTA ]);
			INI_WriteInt( File, "Suspend",PI[ playerid ][ pSuspend ]);
			INI_WriteInt( File, "IJob",PI[ playerid ][ pIJob ]);
			INI_WriteInt( File, "Kaciga",PI[ playerid ][ pKaciga ]);
			INI_WriteInt( File, "MemberEx",PI[ playerid ][ pMemberEx ]);
			INI_WriteInt( File, "SkinEx",PI[ playerid ][ pSkinEx ]);
			INI_WriteInt( File, "LeaderEx",PI[ playerid ][ pLeaderEx ]);
			INI_WriteInt( File, "FZKills",PI[ playerid ][ pFZKills ]);
			INI_WriteInt( File, "FZDeaths",PI[ playerid ][ pFZDeaths ]);
			INI_WriteInt( File, "VIPDan",PI[ playerid ][ pVIPDan ]);
			INI_WriteInt( File, "VIPMesec",PI[ playerid ][ pVIPMesec ]);
			INI_WriteInt( File, "VIPGodina",PI[ playerid ][ pVIPGodina ]);
			INI_WriteInt( File, "Ogrlice",PI[ playerid ][ pOgrlice ]);
			INI_WriteInt( File, "Slike",PI[ playerid ][ pSlike ]);
			INI_WriteInt( File, "Mute",PI[ playerid ][ pMute ]);
			INI_WriteInt( File, "VMute",PI[ playerid ][ pVMute ]);
			INI_WriteInt( File, "Novcanik",PI[ playerid ][ pNovcanik ]);
			INI_WriteInt( File, "RPP",PI[ playerid ][ pRPP ]);
			INI_WriteInt( File, "Oglasnik",PI[ playerid ][ pOglasnik ]);
			INI_WriteInt( File, "Ribe",PI[ playerid ][ pRibe ]);
			INI_WriteInt( File, "Swat",PI[ playerid ][ pSwat ]);
			INI_WriteInt( File, "Kruska",PI[ playerid ][ pKruska ]);
			INI_WriteInt( File, "Jabuka",PI[ playerid ][ pJabuka ]);
			INI_WriteInt( File, "Sljiva",PI[ playerid ][ pSljiva ]);
			INI_WriteInt( File, "DrvoKruska",PI[ playerid ][ pDrvoKruska ]);
			INI_WriteInt( File, "DrvoJabuka",PI[ playerid ][ pDrvoJabuka ]);
			INI_WriteInt( File, "DrvoSljiva",PI[ playerid ][ pDrvoSljiva ]);
			INI_WriteInt( File, "KontejnerVreme",PI[ playerid ][ KontejnerVreme ]);
			INI_WriteInt( File, "GrebGr",PI[ playerid ][ pGrebGr ]);
			INI_WriteInt( File, "Klesta",PI[ playerid ][ pKlesta ]);
			INI_WriteInt( File, "Kartica",PI[ playerid ][ pKartica ]);
			INI_WriteInt( File, "Sraf",PI[ playerid ][ pSraf ]);
			INI_WriteFloat(File,"PosX",PI[ playerid ][ pPosX ]);
			INI_WriteFloat(File,"PosY",PI[ playerid ][ pPosY ]);
			INI_WriteFloat(File,"PosZ",PI[ playerid ][ pPosZ ]);
			INI_WriteFloat(File,"PosAngle",PI[ playerid ][ pPosAngle ]);
			INI_WriteInt( File, "PosVW",PI[ playerid ][ pPosVW ]);
			INI_WriteInt( File, "PosInt",PI[ playerid ][ pPosInt ]);
			INI_WriteInt( File, "PosUsao",PI[ playerid ][ pPosUsao ]);
			INI_WriteInt( File, "ASlot",PI[ playerid ][ pASlot ]);
			INI_WriteInt( File, "SSlot",PI[ playerid ][ pSSlot ]);
			INI_WriteInt( File, "Gun1",PI[ playerid ][ pGun1 ]);
			INI_WriteInt( File, "Gun2",PI[ playerid ][ pGun2 ]);
			INI_WriteInt( File, "Gun3",PI[ playerid ][ pGun3 ]);
			INI_WriteInt( File, "Gun4",PI[ playerid ][ pGun4 ]);
			INI_WriteInt( File, "Ammo1",PI[ playerid ][ pAmmo1 ]);
			INI_WriteInt( File, "Ammo2",PI[ playerid ][ pAmmo2 ]);
			INI_WriteInt( File, "Ammo3",PI[ playerid ][ pAmmo3 ]);
			INI_WriteInt( File, "Ammo4",PI[ playerid ][ pAmmo4 ]);
			INI_WriteInt( File, "Crash",PI[ playerid ][ pCrash ]);
			INI_WriteInt( File, "KljucVikendice",PI[ playerid ][ pKljucVikendice ]);
			INI_WriteInt( File, "Penzija",PI[ playerid ][ pPenzija ]);
			INI_WriteInt( File, "Married",PI[ playerid ][ pMarried ]);
			INI_WriteString(File,"MarriedTo",PI[ playerid ][ pMarriedTo ]);
			INI_WriteInt( File, "MSlot",PI[ playerid ][ pMSlot ]);
			INI_WriteInt( File, "Akcenat",PI[ playerid ][ pAkcenat ]);
			INI_WriteInt( File, "GM",PI[ playerid ][ pGM ]);
			INI_WriteInt( File, "GChat",PI[ playerid ][ pGChat ]);
			INI_WriteInt( File, "Zica",PI[ playerid ][ pZica ]);
			INI_WriteInt( File, "Ugovor",PI[ playerid ][ pUgovor ]);
			INI_WriteInt( File, "Sigurnosni",PI[ playerid ][ pSigurnosni ]);
			INI_WriteInt( File, "Kofer",PI[ playerid ][ pKofer ]);
			INI_WriteInt( File, "SkillATM",PI[ playerid ][ pSkillATM ]);
			INI_WriteInt( File, "SkillPilot",PI[ playerid ][ pSkillPilot ]);
			INI_WriteInt( File, "SkillKamiondzija",PI[ playerid ][ pSkillKamiondzija ]);
			INI_WriteInt( File, "Robbing",PI[ playerid ][ pRobbing ]);
			INI_WriteInt( File, "JackPot",PI[ playerid ][ pJackPot ]);
			INI_WriteInt( File, "KamionDoz",PI[ playerid ][ pKamionDoz ]);
			INI_WriteInt( File, "MotorDoz",PI[ playerid ][ pMotorDoz ]);
			INI_WriteInt( File, "FirmaUsao",PI[ playerid ][ pFirmaUsao ]);
			INI_WriteInt( File, "DJ",PI[ playerid ][ pDJ ]);
			INI_WriteInt( File, "YouTuber",PI[ playerid ][ pYouTuber ]);
			INI_WriteInt( File, "SimecRank",PI[ playerid ][ pSimecRank ]);
			INI_WriteInt( File, "Security",PI[ playerid ][ pSecurity ]);
			INI_WriteInt( File, "Vozac",PI[ playerid ][ pVozac ]);
			INI_WriteInt( File, "Gradonacelnik",PI[ playerid ][ pGradonacelnik ]);
			INI_WriteInt( File, "InvWeapon1",PI[ playerid ][ pInvWeapon1 ]);
			INI_WriteInt( File, "InvAmmo1",PI[ playerid ][ pInvAmmo1 ]);
			INI_WriteInt( File, "InvWeapon2",PI[ playerid ][ pInvWeapon2 ]);
			INI_WriteInt( File, "InvAmmo2",PI[ playerid ][ pInvAmmo2 ]);
			INI_WriteInt( File, "NY",PI[ playerid ][ pNY ]);
			INI_WriteInt( File, "SigurnosniNew",PI[ playerid ][ pSigurnosniNew ]);
			INI_WriteInt( File, "Injekcija",PI[ playerid ][ pInjekcija ]);
			INI_WriteInt( File, "Kokain",PI[ playerid ][ pKokain ]);
			INI_WriteInt( File, "Heroin",PI[ playerid ][ pHeroin ]);
			INI_WriteInt( File, "Weed",PI[ playerid ][ pWeed ]);
			INI_WriteInt( File, "Ectasy",PI[ playerid ][ pEctasy ]);
			INI_WriteInt( File, "KaznaWarn",PI[ playerid ][ pKaznaWarn ]);
			INI_WriteInt( File, "Crack",PI[ playerid ][ pCrack ]);
			INI_WriteInt( File, "WExists",PI[ playerid ][ pWExists ]);
	        INI_WriteFloat(File,"WX",PI[ playerid ][ pWX ]);
	        INI_WriteFloat(File,"WY",PI[ playerid ][ pWY ]);
	        INI_WriteFloat(File,"WZ",PI[ playerid ][ pWZ ]);
	        INI_WriteInt( File, "WVW",PI[ playerid ][ pWVW ]);
	        INI_WriteInt( File, "WInt",PI[ playerid ][ pWInt ]);
	        INI_WriteInt( File, "WValue",PI[ playerid ][ pWValue ]);
	        INI_WriteInt( File, "WObject",PI[ playerid ][ pWObject ]);
	        INI_WriteInt( File, "WTimer",PI[ playerid ][ pWTimer ]);
	        INI_WriteInt( File, "WSeeds",PI[ playerid ][ pWSeeds ]);
			INI_WriteInt( File, "NajviseOnline",PI[ playerid ][ pNajviseOnline ]);
			INI_WriteInt( File, "Donator",PI[ playerid ][ pDonator ]);
			INI_WriteInt( File, "RChan",PI[ playerid ][ pRChan ]);
			INI_WriteInt( File, "NewRadio",PI[ playerid ][ pNewRadio ]);
			INI_WriteInt( File, "RAdmin",PI[ playerid ][ pRAdmin ]);
			INI_WriteInt( File, "Hangar",PI[ playerid ][ pHangar ]);
			INI_WriteInt( File, "Kaznjen",PI[ playerid ][ pKaznjen ]);
			INI_WriteInt( File, "TogPhone",PI[ playerid ][ pTogPhone ]);
			INI_WriteInt( File, "TogCD",PI[ playerid ][ pTogCD ]);
			INI_WriteInt( File, "MobVrsta",PI[ playerid ][ pMobVrsta ]);
			INI_WriteInt( File, "MP3",PI[ playerid ][ pMP3 ]);
			INI_WriteInt( File, "PP",PI[ playerid ][ pPP ]);
			INI_WriteInt( File, "TogWarns",PI[ playerid ][ pTogWarns ]);
			INI_WriteInt( File, "PitanjeID",PI[ playerid ][ pPitanjeID ]);
			INI_WriteString(File,"PitanjeText",PI[ playerid ][ pPitanjeText ]);
			INI_WriteInt( File, "Vozilo4",PI[ playerid ][ pVozilo4 ]);
			INI_WriteInt( File, "Slot4",PI[ playerid ][ pSlot4 ]);
			INI_WriteFloat(File,"CHP",PI[ playerid ][ pCHP ]);
			INI_WriteFloat(File,"CArmour",PI[ playerid ][ pCArmour ]);
			INI_WriteInt( File, "Drzava",PI[ playerid ][ pDrzava ]);
			INI_WriteInt( File, "Boje",PI[ playerid ][ pBoje ]);
	    	INI_Close(File);
	    }
	}
    return true;
}


ne pise nista
tako bude samo udjem kucam /vips ne ispisuje nit komande mogu koristiti nit imam u accu upisanog vipa
Srbija RolePlay v1 - uskoro

Jednostavno je ime za cuvanje vipa ti je "GM" okej, imas liniju
INI_WriteInt( File, "GM",PI[ playerid ][ pVIP ]);
Okej. Ispod toga imas takodje liniju koja ti zapisuje "GM" ali je ovaj put
INI_WriteInt( File, "GM",PI[ playerid ][ pGM ]);

Sta se tu desava?
Dakle pokrenes cuvanje i ono ti zapise GM na vrijednost vipa, medjutim ti imas GM na 0, a GM ti je ispod vip cuvanja tako da jednostavno prvo ga zapise nakon toga ga obrise, promeni ime iz "GM" u "VIP" tamo gde cuvas vipa u tom slucaju


INI_WriteInt( File, "GM",PI[ playerid ][ pVip ]);

Zameni sa
INI_WriteInt( File, "VIP",PI[ playerid ][ pVip ]);



Dalje
INI_Int( "GM",PI[ playerid ][ pVIP ]);

zameni sa
INI_Int( "Vip",PI[ playerid ][ pVIP ]);

Nadam se da si shvatio pozz

hvala puno sad cu probam pa javljam ali to jr to verovatno
Srbija RolePlay v1 - uskoro