Skripta koju koristim: Moju
Detaljan opis problema: Ubacio sam mapu opstine, i izlazu mi neki errori koji sam pokusao da fixam, ali nece.
Dio skripte: Errori koji mi izlazu: C:\Users\GANI\Desktop\GH 1.7\gamemodes\BERP.pwn(6107) : error 035: argument type mismatch (argument 10)
C:\Users\GANI\Desktop\GH 1.7\gamemodes\BERP.pwn(6114) : error 035: argument type mismatch (argument 10)
C:\Users\GANI\Desktop\GH 1.7\gamemodes\BERP.pwn(6120) : error 035: argument type mismatch (argument 10)
C:\Users\GANI\Desktop\GH 1.7\gamemodes\BERP.pwn(70267) : warning 203: symbol is never used: "string"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
3 Errors.
Neke slike/video za lakse dobivanje pomoci(neobavezno):
Postavi linije od error-a.
Citat: MegatroNâ,,¢ poslato Jun 06, 2016, 23:52:01 POSLE PODNE
Postavi linije od error-a.
Evo ovo:
new gani;
gani = CreateDynamicObjectEx(3980,1481.187,-1785.070,22.382,0.000,0.000,0.000,-1,-1,-1,450.000,450.000);
SetDynamicObjectMaterial(gani, 1, 3603, "bevmans01_la", "aamanbev94x", 0xFFF4B16F);
SetDynamicObjectMaterial(gani, 2, 10101, "2notherbuildsfe", "sl_vicbrikwall01", 0xFFFF2222);
SetDynamicObjectMaterial(gani, 3, 10765, "airportgnd_sfse", "ws_airpt_concrete", 0x00000000);
SetDynamicObjectMaterial(gani, 4, 6282, "beafron2_law2", "boardwalk2_la", 0x00000000);
SetDynamicObjectMaterial(gani, 8, 8486, "ballys02", "walltiles_128", 0x00000000);
SetDynamicObjectMaterial(gani, 10, 3603, "bevmans01_la", "sjmlahus29", 0x00000000);
gani = CreateDynamicObjectEx(4002,1479.867,-1790.398,56.023,0.000,0.000,0.000,-1,-1,-1,450.000,450.000);
SetDynamicObjectMaterial(gani, 0, 14714, "vghss1int2", "HS4_Wall5", 0x00000000);
SetDynamicObjectMaterial(gani, 1, 16639, "a51_labs", "ws_trainstationwin1", 0x00000000);
SetDynamicObjectMaterial(gani, 2, 6871, "vegascourtbld", "courthse1_256", 0xFFFFFFFF);
SetDynamicObjectMaterial(gani, 3, 4552, "ammu_lan2", "sl_dtbuild02win1", 0x00000000);
SetDynamicObjectMaterial(gani, 5, 16639, "a51_labs", "ws_trainstationwin1", 0x00000000);
gani = CreateDynamicObjectEx(7909,1481.526,-1751.069,29.279,0.000,0.000,178.799,-1,-1,-1,450.000,450.000);
SetDynamicObjectMaterialText(gani, 0, "Opstina", 50, "Calibri", 50, 0, 0xFFFFFFFF, 0x00000000, 0);
CTRL + H , kad ti otvori to kucaj na Search for CreateDynamicObject
onda ispod Replace With: CreateObject i lupaj po enteru :) ...
Citat: Pshyotic poslato Jun 07, 2016, 01:25:23 PRE PODNE
CTRL + H , kad ti otvori to kucaj na Search for CreateDynamicObject
onda ispod Replace With: CreateObject i lupaj po enteru :) ...
Ne pomazes :)
Moja greska ispado glup :( >:( Nisam vidio da se radi o materials :P
Nego i meni bi dobro dosla mala pomoc fatal error 100: cannot read from file: "foreach" potreban mi je ovaj foreach fajl koji ne mogu naci ama bas nigdje
[pawn] SetDynamicObjectMaterial[/pawn]
Stavi u [pawn] SetDynamicObjectMaterialEx[/pawn]
Ako si rucno radio mapu u CreateDynamicObjectEx onda stavi CreateDynamicObject
Probaj oba nacina :)
Sto se tice ovoga za objekte ne mozes tako da od jedne varijable sredis sve objekte, svaki objekat mora biti posebno definisan evo ti primer kako bi to trebalo da ispadne.
[pawn]
new gani[3];
gani[0] = CreateDynamicObjectEx(3980,1481.187,-1785.070,22.382,0.000,0.000,0.000,-1,-1,-1,450.000,450.000);
SetDynamicObjectMaterial(gani[0], 1, 3603, "bevmans01_la", "aamanbev94x", 0xFFF4B16F);
SetDynamicObjectMaterial(gani[0], 2, 10101, "2notherbuildsfe", "sl_vicbrikwall01", 0xFFFF2222);
SetDynamicObjectMaterial(gani[0], 3, 10765, "airportgnd_sfse", "ws_airpt_concrete", 0x00000000);
SetDynamicObjectMaterial(gani[0], 4, 6282, "beafron2_law2", "boardwalk2_la", 0x00000000);
SetDynamicObjectMaterial(gani[0], 8, 8486, "ballys02", "walltiles_128", 0x00000000);
SetDynamicObjectMaterial(gani[0], 10, 3603, "bevmans01_la", "sjmlahus29", 0x00000000);
gani[1] = CreateDynamicObjectEx(4002,1479.867,-1790.398,56.023,0.000,0.000,0.000,-1,-1,-1,450.000,450.000);
SetDynamicObjectMaterial(gani[1], 0, 14714, "vghss1int2", "HS4_Wall5", 0x00000000);
SetDynamicObjectMaterial(gani[1], 1, 16639, "a51_labs", "ws_trainstationwin1", 0x00000000);
SetDynamicObjectMaterial(gani[1], 2, 6871, "vegascourtbld", "courthse1_256", 0xFFFFFFFF);
SetDynamicObjectMaterial(gani[1], 3, 4552, "ammu_lan2", "sl_dtbuild02win1", 0x00000000);
SetDynamicObjectMaterial(gani[1], 5, 16639, "a51_labs", "ws_trainstationwin1", 0x00000000);
gani[2] = CreateDynamicObjectEx(7909,1481.526,-1751.069,29.279,0.000,0.000,178.799,-1,-1,-1,450.000,450.000);
SetDynamicObjectMaterialText(gani[2], 0, "Opstina", 50, "Calibri", 50, 0, 0xFFFFFFFF, 0x00000000, 0);
[/pawn]
Pogledaj sta mi izbacuje posle toga, 3 errora.
C:\Users\GANI\Desktop\GH 1.7\gamemodes\BERP.pwn(6107) : error 035: argument type mismatch (argument 10)
C:\Users\GANI\Desktop\GH 1.7\gamemodes\BERP.pwn(6114) : error 035: argument type mismatch (argument 10)
C:\Users\GANI\Desktop\GH 1.7\gamemodes\BERP.pwn(6120) : error 035: argument type mismatch (argument 10)
C:\Users\GANI\Desktop\GH 1.7\gamemodes\BERP.pwn(70270) : warning 203: symbol is never used: "string"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
3 Errors.
Promeni iz CreateDynamicObjectEx u CreateDynamicObject posto vidim ovi zadnji parametri su podeseni po CreateDynamicObject a ne po CreateDynamicObjectEx
Aham, sad 4 warningsa izlazu.. ah
C:\Users\GANI\Desktop\GH 1.7\gamemodes\BERP.pwn(6107) : warning 202: number of arguments does not match definition
C:\Users\GANI\Desktop\GH 1.7\gamemodes\BERP.pwn(6114) : warning 202: number of arguments does not match definition
C:\Users\GANI\Desktop\GH 1.7\gamemodes\BERP.pwn(6120) : warning 202: number of arguments does not match definition
C:\Users\GANI\Desktop\GH 1.7\gamemodes\BERP.pwn(70270) : warning 203: symbol is never used: "string"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
Header size: 33696 bytes
Code size: 4932968 bytes
Data size: 58418472 bytes
Stack/heap size: 16384 bytes; estimated max. usage: unknown, due to recursion
Total requirements:63401520 bytes
4 Warnings.
Hm ako si ovako odradio odnosno samo promeno to sto sam ti rekao onda nebi trebalo da imas warninge na tim linijama.
[pawn]
new gani[3];
gani[0] = CreateDynamicObject(3980,1481.187,-1785.070,22.382,0.000,0.000,0.000,-1,-1,-1,450.000,450.000);
SetDynamicObjectMaterial(gani[0], 1, 3603, "bevmans01_la", "aamanbev94x", 0xFFF4B16F);
SetDynamicObjectMaterial(gani[0], 2, 10101, "2notherbuildsfe", "sl_vicbrikwall01", 0xFFFF2222);
SetDynamicObjectMaterial(gani[0], 3, 10765, "airportgnd_sfse", "ws_airpt_concrete", 0x00000000);
SetDynamicObjectMaterial(gani[0], 4, 6282, "beafron2_law2", "boardwalk2_la", 0x00000000);
SetDynamicObjectMaterial(gani[0], 8, 8486, "ballys02", "walltiles_128", 0x00000000);
SetDynamicObjectMaterial(gani[0], 10, 3603, "bevmans01_la", "sjmlahus29", 0x00000000);
gani[1] = CreateDynamicObject(4002,1479.867,-1790.398,56.023,0.000,0.000,0.000,-1,-1,-1,450.000,450.000);
SetDynamicObjectMaterial(gani[1], 0, 14714, "vghss1int2", "HS4_Wall5", 0x00000000);
SetDynamicObjectMaterial(gani[1], 1, 16639, "a51_labs", "ws_trainstationwin1", 0x00000000);
SetDynamicObjectMaterial(gani[1], 2, 6871, "vegascourtbld", "courthse1_256", 0xFFFFFFFF);
SetDynamicObjectMaterial(gani[1], 3, 4552, "ammu_lan2", "sl_dtbuild02win1", 0x00000000);
SetDynamicObjectMaterial(gani[1], 5, 16639, "a51_labs", "ws_trainstationwin1", 0x00000000);
gani[2] = CreateDynamicObject(7909,1481.526,-1751.069,29.279,0.000,0.000,178.799,-1,-1,-1,450.000,450.000);
SetDynamicObjectMaterialText(gani[2], 0, "Opstina", 50, "Calibri", 50, 0, 0xFFFFFFFF, 0x00000000, 0);
[/pawn]
Koju verziju streamer plugina imas da nije nesto do njega ako ti ovako i dalje baca warninge ?
ctrl H
u prvi red zaljepi
,-1,-1,-1,450.000,450.000);
i zamjeni sa
);
Citat: [Michael] poslato Jun 07, 2016, 21:05:19 POSLE PODNE
ctrl H
u prvi red zaljepi
,-1,-1,-1,450.000,450.000);
i zamjeni sa
);
I sta time dobija ako on zeli da ima vecu distancu vidljivosti tih objekata ? Svi ti parametri su dobro popunjeni...
Sve sam lijepo ubacio i opet baca warninge..
C:\Users\GANI\Desktop\GH 1.7\gamemodes\BERP.pwn(6107) : warning 202: number of arguments does not match definition
C:\Users\GANI\Desktop\GH 1.7\gamemodes\BERP.pwn(6114) : warning 202: number of arguments does not match definition
C:\Users\GANI\Desktop\GH 1.7\gamemodes\BERP.pwn(6120) : warning 202: number of arguments does not match definition
C:\Users\GANI\Desktop\GH 1.7\gamemodes\BERP.pwn(70270) : warning 203: symbol is never used: "string"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
Header size: 33696 bytes
Code size: 4932968 bytes
Data size: 58418472 bytes
Stack/heap size: 16384 bytes; estimated max. usage: unknown, due to recursion
Total requirements:63401520 bytes
4 Warnings.
A koji bi trebao da imam verziju za streamer, daj mi link da ubacim, mozda je i zbog toga.
https://github.com/samp-incognito/samp-streamer-plugin/releases/
@⤠♛ à¹"ยà¹"à¸,, â™› ⤠Too haha uspjelo je, sad mi samo izbcuje 1 warning..
C:\Users\GANI\Desktop\GH 1.7\gamemodes\BERP.pwn(70270) : warning 203: symbol is never used: "string"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
Header size: 33276 bytes
Code size: 5206724 bytes
Data size: 58414716 bytes
Stack/heap size: 16384 bytes; estimated max. usage: unknown, due to recursion
Total requirements:63671100 bytes
1 Warning.
Daj mi to sto ti je pod linijom 70270 da pogledam :P :D
Eto ga
stock EmailPW(string[])
{
//NISTA :P
}
Skloni to kad vec nicemu ne sluzi da ti ne pravi taj 1 warning bezveze.. Usput ako ovo zelis takodje da sklonis http://prntscr.com/bdmtaw onda negde na vrh scripte stavi ovo.
[pawn]#pragma dynamic 20000[/pawn]
Hvala ti za: http://prntscr.com/bdmtaw
Ali kad sam izbrisao ono sto si reko.. izlazu mi ovo:
C:\Users\GANI\Desktop\GH 1.7\gamemodes\BERP.pwn(64119) : error 017: undefined symbol "EmailPW"
C:\Users\GANI\Desktop\GH 1.7\gamemodes\BERP.pwn(64141) : error 017: undefined symbol "EmailPW"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
2 Errors.
:-[ :-[ :-[
Sorry za DP!
Definisem EmailPW, ali nije To,To.. znaci taj stock mora da stoji tu. ja mislim.
Oprosticu ti ovaj put DP da ne otvaras novu temu samo zbog ovoga ali pripazi sledeci put imas funkciju izmeni.
Sto se tice toga obrisi gde god imas to jer ti ne treba mislim ako je stock bio prazan to znaci da ti ne treba nista vezano za to :D
Da, ali probao sam da obrisem ceo EmailPW, ali skripta nece raditi, ako me skontas, jel to EmailPW to je u vezi emaila ja mislim.. tako da ako obrisem sve EmailPW, znaci sve da ne postoji u skripti to.. nece radit uopste mod, nece skriptu ucitati, tako da neznam sta da radim :P
Pa po errorima koje si poslao imas samo na 2 mesta da sklonis to, ako je stock vec bio prazan ne vidim razloga da imas dalje neke greske kada to sklonis sa te 2 linije jer ako je stock kao sto rekoh vec bio prazan nije nicemu onda ni sluzio...
Citat: â–... â–† â–ˆ Rudimental â–ˆ â–† â–... poslato Jun 08, 2016, 11:07:29 PRE PODNE
Pa po errorima koje si poslao imas samo na 2 mesta da sklonis to, ako je stock vec bio prazan ne vidim razloga da imas dalje neke greske kada to sklonis sa te 2 linije jer ako je stock kao sto rekoh vec bio prazan nije nicemu onda ni sluzio...
Kontam te ja.. ali kad sklonim stock onda pise da treba da definisem EmailPW.. ja definisem i opet neke errore.
Ama covece sklonis sve vezano za to ako je stock bio prazan tebi to ne treba u scripti, kada sklonis stock naravno da imas erore jer se jos negde spominje odnosno na jos 2 linije bar ako su ono jedini errori uglavnom stock je bio prazan znaci ne treba ti to sklonis te ostale provere sta li su vec ...