event pomoc hitno


Započeo crocro123, April 12, 2015, 17:02:20 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

znaci kada zaustavim eventi svi igraci umru a ja ne zelim tako,zelim da se igraci vrate na svoje lokacije di su bili.

YCMD:stopevent(playerid, params[], help)
{
    if(PlayerInfo[playerid][pAdmin] >= 1 || PlayerInfo[playerid][pAdmin] >= 1)
    {
		if(event == 22 || event == 21 || event == 20 || event == 19 || event == 18 || event == 17 ||  event == 16 || event == 15 || event == 14 || event == 13 || event == 12 ||  event == 11 || event == 10 || event == 9 || event == 8 || event == 7 || event == 6 || event == 5 ||event == 4 || event == 3 || event == 2 || event == 1)
		{
			for(new i = 0; i < MAX_PLAYERS; i++)
			{
                if(event != 0 && Prisustvuje[i] != false)
                {
                   	g_SetPlayerHealth(i,0);
                    PlayerInfo[i][pPridruzeneventu] = 0;
					DisablePlayerRaceCheckpoint(i);
					Prisustvuje[i] = false;
					ecp[i] = 0;
					eecp[i] = 0;
					vorcp[i] = 0;
				}
			}
			auts = false;
	        event = 0;
	        DestroyDynamicObject(lsdok[0]); DestroyDynamicObject(beachhell[1]); DestroyDynamicObject(beachhell[2]); DestroyDynamicObject(lsdok[1]); DestroyDynamicObject(lsdok[2]);
			DestroyDynamicObject(ddrive[0]); DestroyDynamicObject(ddrive[1]); DestroyDynamicObject(ddrive[2]); DestroyDynamicObject(ddrive[3]); DestroyDynamicObject(ddrive[4]); DestroyDynamicObject(ddrive[5]); DestroyDynamicObject(ddrive[6]);
			DestroyDynamicObject(ddrive[7]); DestroyDynamicObject(ddrive[8]); DestroyDynamicObject(ddrive[9]); DestroyDynamicObject(ddrive[10]); DestroyDynamicObject(ddrive[11]); DestroyDynamicObject(ddrive[12]); DestroyDynamicObject(ddrive[13]); DestroyDynamicObject(ddrive[14]); DestroyDynamicObject(ddrive[15]); DestroyDynamicObject(ddrive[16]); DestroyDynamicObject(ddrive[17]); DestroyDynamicObject(ddrive[18]); DestroyDynamicObject(ddrive[19]);
			DestroyDynamicObject(KartO[0]); DestroyDynamicObject(KartO[1]); DestroyDynamicObject(KartO[2]); DestroyDynamicObject(KartO[3]);
			DestroyDynamicObject(srace[0]); DestroyDynamicObject(srace[1]); DestroyDynamicObject(srace[2]); DestroyDynamicObject(srace[3]);
			DestroyDynamicObject(Relly1[0]); DestroyDynamicObject(Relly1[1]); DestroyDynamicObject(Relly1[2]); DestroyDynamicObject(Relly1[3]);
			DestroyVehicle(eventa[0]); DestroyVehicle(eventa[1]); DestroyVehicle(eventa[2]); DestroyVehicle(eventa[3]); DestroyVehicle(eventa[4]); DestroyVehicle(eventa[5]); DestroyVehicle(eventa[6]); DestroyVehicle(eventa[7]); DestroyVehicle(eventa[8]); DestroyVehicle(eventa[9]); DestroyVehicle(eventa[10]); DestroyVehicle(eventa[11]); DestroyVehicle(eventa[12]); DestroyVehicle(eventa[13]); DestroyVehicle(eventa[14]);
			new sendername[MAX_PLAYER_NAME], string[100];
			GetPlayerName(playerid,sendername,sizeof(sendername));
			format(string,sizeof(string),"[%d] %s {F81414}je {F81414}zaustavio {F81414}event",playerid,sendername);
			SCMTA(-1,string);
		}
	}
	return 1;
}

YCMD:stopevent(playerid, params[], help)
{
    if(PlayerInfo[playerid][pAdmin] >= 1 || PlayerInfo[playerid][pAdmin] >= 1)
    {
		if(event == 22 || event == 21 || event == 20 || event == 19 || event == 18 || event == 17 ||  event == 16 || event == 15 || event == 14 || event == 13 || event == 12 ||  event == 11 || event == 10 || event == 9 || event == 8 || event == 7 || event == 6 || event == 5 ||event == 4 || event == 3 || event == 2 || event == 1)
		{
			for(new i = 0; i < MAX_PLAYERS; i++)
			{
                if(event != 0 && Prisustvuje[i] != false)
                {
                   	g_SetPlayerHealth(i,100);
                    PlayerInfo[i][pPridruzeneventu] = 0;
					DisablePlayerRaceCheckpoint(i);
					Prisustvuje[i] = false;
					ecp[i] = 0;
					eecp[i] = 0;
					vorcp[i] = 0;
				}
			}
			auts = false;
	        event = 0;
	        DestroyDynamicObject(lsdok[0]); DestroyDynamicObject(beachhell[1]); DestroyDynamicObject(beachhell[2]); DestroyDynamicObject(lsdok[1]); DestroyDynamicObject(lsdok[2]);
			DestroyDynamicObject(ddrive[0]); DestroyDynamicObject(ddrive[1]); DestroyDynamicObject(ddrive[2]); DestroyDynamicObject(ddrive[3]); DestroyDynamicObject(ddrive[4]); DestroyDynamicObject(ddrive[5]); DestroyDynamicObject(ddrive[6]);
			DestroyDynamicObject(ddrive[7]); DestroyDynamicObject(ddrive[8]); DestroyDynamicObject(ddrive[9]); DestroyDynamicObject(ddrive[10]); DestroyDynamicObject(ddrive[11]); DestroyDynamicObject(ddrive[12]); DestroyDynamicObject(ddrive[13]); DestroyDynamicObject(ddrive[14]); DestroyDynamicObject(ddrive[15]); DestroyDynamicObject(ddrive[16]); DestroyDynamicObject(ddrive[17]); DestroyDynamicObject(ddrive[18]); DestroyDynamicObject(ddrive[19]);
			DestroyDynamicObject(KartO[0]); DestroyDynamicObject(KartO[1]); DestroyDynamicObject(KartO[2]); DestroyDynamicObject(KartO[3]);
			DestroyDynamicObject(srace[0]); DestroyDynamicObject(srace[1]); DestroyDynamicObject(srace[2]); DestroyDynamicObject(srace[3]);
			DestroyDynamicObject(Relly1[0]); DestroyDynamicObject(Relly1[1]); DestroyDynamicObject(Relly1[2]); DestroyDynamicObject(Relly1[3]);
			DestroyVehicle(eventa[0]); DestroyVehicle(eventa[1]); DestroyVehicle(eventa[2]); DestroyVehicle(eventa[3]); DestroyVehicle(eventa[4]); DestroyVehicle(eventa[5]); DestroyVehicle(eventa[6]); DestroyVehicle(eventa[7]); DestroyVehicle(eventa[8]); DestroyVehicle(eventa[9]); DestroyVehicle(eventa[10]); DestroyVehicle(eventa[11]); DestroyVehicle(eventa[12]); DestroyVehicle(eventa[13]); DestroyVehicle(eventa[14]);
			new sendername[MAX_PLAYER_NAME], string[100];
			GetPlayerName(playerid,sendername,sizeof(sendername));
			format(string,sizeof(string),"[%d] %s {F81414}je {F81414}zaustavio {F81414}event",playerid,sendername);
			SCMTA(-1,string);
		}
	}
	return 1;
}

Ovo ti je da ne poginu, a to za pozicije gde su bili pre eventa nezz.. ETo uzivaj

hvala ali meni treba da se vrate na svoju lokaciju.




Molimo te da procitas pravila foruma te da onda otvoris temu po pravilima.

Razlog zakljucavanja:

Nemas prefix + nemas formular !
Opomena za tebe Derek Hale jer krsis pravilo da pomazes clanu koji nije otvorio temu po pravilima, citaj pravila ovog PDFa !

Pravila:

Glavna pravila Balkan SA:MP foruma .

Razgovor u vezi PAWN-Skriptanja .