[POMOC]/Giverank


Započeo [JV:RP] Milos, Februar 14, 2014, 19:06:11 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

Ime skripte: FC-RP
Opis problema: Pa nece da mi menja kad kucam /giverank nece da menja skin
Slika/Video: ///
Nesto da dodate: Evo kordinata
  if(strcmp(cmd, "/giverank", true) == 0)
	{
		if(IsPlayerConnected(playerid))
		{
			tmp = strtok(cmdtext, idx);
			if(!strlen(tmp))
			{
				SendClientMessage(playerid, COLOR_WHITE, "Koriscenje: /giverank [ID Igraca/Dio Imena] [Number(1-4)]");
				return 1;
			}
			new para1;
			new level;
			para1 = ReturnUser(tmp);
			tmp = strtok(cmdtext, idx);
			level = strval(tmp);
            if(level > 5 || level < 0) { SendClientMessage(playerid, COLOR_WHITE, "Organizacije mogu imati maximalno 4 Rankova."); return 1; }
			if(PlayerInfo[playerid][pLider] == 2 && PlayerInfo[para1][pClan] != 2)
			{
			    SendClientMessage(playerid, COLOR_WHITE, "Pristup Odbijen!");
				return 1;
			}
			if(PlayerInfo[playerid][pLider] == 3 && PlayerInfo[para1][pClan] != 3)
			{
			    SendClientMessage(playerid, COLOR_WHITE, "Pristup Odbijen!");
				return 1;
			}
			if(PlayerInfo[playerid][pLider] == 4 && PlayerInfo[para1][pClan] != 4)
			{
			    SendClientMessage(playerid, COLOR_WHITE, "Pristup Odbijen!");
				return 1;
			}
			if(PlayerInfo[playerid][pLider] == 5 && PlayerInfo[para1][pClan] != 5)
			{
			    SendClientMessage(playerid, COLOR_WHITE, "Pristup Odbijen!");
				return 1;
			}
   			if(PlayerInfo[playerid][pLider] == 6 && PlayerInfo[para1][pClan] != 6)
			{
			    SendClientMessage(playerid, COLOR_WHITE, "Pristup Odbijen!");
				return 1;
			}
			if(PlayerInfo[playerid][pLider] == 7 && PlayerInfo[para1][pClan] != 7)
			{
			    SendClientMessage(playerid, COLOR_WHITE, "Pristup Odbijen!");
				return 1;
			}
			if(PlayerInfo[playerid][pLider] == 8 && PlayerInfo[para1][pClan] != 8)
			{
			    SendClientMessage(playerid, COLOR_WHITE, "Pristup Odbijen!");
				return 1;
			}
			if(PlayerInfo[playerid][pLider] == 9 && PlayerInfo[para1][pClan] != 9)
			{
			    SendClientMessage(playerid, COLOR_WHITE, "Pristup Odbijen!");
				return 1;
			}
			if(PlayerInfo[playerid][pLider] == 10 && PlayerInfo[para1][pClan] != 10)
			{
			    SendClientMessage(playerid, COLOR_WHITE, "Pristup Odbijen!");
				return 1;
			}
			if(PlayerInfo[playerid][pLider] == 11 && PlayerInfo[para1][pClan] != 11)
			{
			    SendClientMessage(playerid, COLOR_WHITE, "Pristup Odbijen!");
				return 1;
			}
			if(PlayerInfo[playerid][pLider] == 12 && PlayerInfo[para1][pClan] != 12)
			{
			    SendClientMessage(playerid, COLOR_WHITE, "Pristup Odbijen!");
				return 1;
			}
			if(PlayerInfo[playerid][pLider] == 13 && PlayerInfo[para1][pClan] != 13)
			{
			    SendClientMessage(playerid, COLOR_WHITE, "Pristup Odbijen!");
				return 1;
			}
			if(PlayerInfo[playerid][pLider] == 14 && PlayerInfo[para1][pClan] != 14)
			{
			    SendClientMessage(playerid, COLOR_WHITE, "Pristup Odbijen!");
				return 1;
			}
   			if(PlayerInfo[playerid][pLider] == 15 && PlayerInfo[para1][pClan] != 15)
			{
			    SendClientMessage(playerid, COLOR_WHITE, "Pristup Odbijen!");
				return 1;
			}
			if(PlayerInfo[playerid][pLider] == 16 && PlayerInfo[para1][pClan] != 16)
			{
			    SendClientMessage(playerid, COLOR_WHITE, "Pristup Odbijen!");
				return 1;
			}

			if (PlayerInfo[playerid][pLider] >= 1)
			{
				if(IsPlayerConnected(para1))
				{
					if(para1 != INVALID_PLAYER_ID)
					{
						GetPlayerName(para1, giveplayer, sizeof(giveplayer));
						GetPlayerName(playerid, sendername, sizeof(sendername));
						PlayerInfo[para1][pRank] = level;
						format(string, sizeof(string), "Lider %s vam je promjenio rank.", sendername);
						SendClientMessage(para1, COLOR_WHITE, string);
						format(string, sizeof(string), "Postavili ste %s-u rank %d.", giveplayer,level);
						SendClientMessage(playerid, COLOR_WHITE, string);
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
						if(PlayerInfo[playerid][pClan] == 1 || PlayerInfo[playerid][pLider] == 1)
						{
							if(PlayerInfo[para1][pSex] == 1)
							{
								if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 265; PlayerInfo[para1][pModel] = 265; SetPlayerSkin(para1, 265); }
								else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 284; PlayerInfo[para1][pModel] = 284; SetPlayerSkin(para1, 284); }
								else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 282; PlayerInfo[para1][pModel] = 282; SetPlayerSkin(para1, 282); }
								else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 281; PlayerInfo[para1][pModel] = 281; SetPlayerSkin(para1, 281); }
								else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 288; PlayerInfo[para1][pModel] = 288; SetPlayerSkin(para1, 288); }
							}
							else if(PlayerInfo[para1][pSex] == 2)
							{
								PlayerInfo[para1][pChar] = 265; PlayerInfo[para1][pModel] = 265; SetPlayerSkin(para1, 265);
							}
						}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
					    else if(PlayerInfo[playerid][pClan] == 2 || PlayerInfo[playerid][pLider] == 2)
						{
							if(PlayerInfo[para1][pSex] == 1)
							{
								if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 286; PlayerInfo[para1][pModel] = 286; SetPlayerSkin(para1, 286); }
								else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 163; PlayerInfo[para1][pModel] = 163; SetPlayerSkin(para1, 163); }
								else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 164; PlayerInfo[para1][pModel] = 164; SetPlayerSkin(para1, 164); }
								else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 166; PlayerInfo[para1][pModel] = 166; SetPlayerSkin(para1, 166); }
								else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 186; PlayerInfo[para1][pModel] = 186; SetPlayerSkin(para1, 186); }
							}
							else if(PlayerInfo[para1][pSex] == 2)
							{
								PlayerInfo[para1][pChar] = 265; PlayerInfo[para1][pModel] = 265; SetPlayerSkin(para1, 265);
							}
						}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
						else if(PlayerInfo[playerid][pClan] == 4 || PlayerInfo[playerid][pLider] == 4)
						{
							if(PlayerInfo[para1][pSex] == 1)
							{
								if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 274; SetPlayerSkin(para1, 274); }
								else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 275; SetPlayerSkin(para1, 275); }
								else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 276; SetPlayerSkin(para1, 276); }
								else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 71; SetPlayerSkin(para1, 71); }
								else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 70; SetPlayerSkin(para1, 70); }
							}
							else if(PlayerInfo[para1][pSex] == 2)
							{
								PlayerInfo[para1][pChar] = 274; SetPlayerSkin(para1, 274);
							}
						}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
						else if(PlayerInfo[playerid][pClan] == 5 || PlayerInfo[playerid][pLider] == 5)
						{
							if(PlayerInfo[para1][pSex] == 1)
							{
								if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 100; PlayerInfo[para1][pModel] = 100; SetPlayerSkin(para1, 100); }
								else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 108; PlayerInfo[para1][pModel] = 108; SetPlayerSkin(para1, 108); }
								else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 110; PlayerInfo[para1][pModel] = 110; SetPlayerSkin(para1, 110); }
								else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 110; PlayerInfo[para1][pModel] = 110; SetPlayerSkin(para1, 110); }
							}
							else if(PlayerInfo[para1][pSex] == 2)
							{
								PlayerInfo[para1][pChar] = 100; SetPlayerSkin(para1, 100);
							}
						}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
						else if(PlayerInfo[playerid][pClan] == 6 || PlayerInfo[playerid][pLider] == 6)
						{
							if(PlayerInfo[para1][pSex] == 1)
							{
								if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 60; PlayerInfo[para1][pModel] = 60; SetPlayerSkin(para1, 60); }
								else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 127; PlayerInfo[para1][pModel] = 127; SetPlayerSkin(para1, 127); }
								else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 126; PlayerInfo[para1][pModel] = 126; SetPlayerSkin(para1, 126); }
								else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 46; PlayerInfo[para1][pModel] = 46; SetPlayerSkin(para1, 46); }
							}
							else if(PlayerInfo[para1][pSex] == 2)
							{
								PlayerInfo[para1][pChar] = 60; SetPlayerSkin(para1, 46);
							}
						}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
						else if(PlayerInfo[playerid][pClan] == 7 || PlayerInfo[playerid][pLider] == 7)
						{
							if(PlayerInfo[para1][pSex] == 1)
							{
								if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 61; PlayerInfo[para1][pModel] = 61; SetPlayerSkin(para1, 61); }
								else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 255; PlayerInfo[para1][pModel] = 255; SetPlayerSkin(para1, 255); }
								else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 217; PlayerInfo[para1][pModel] = 217; SetPlayerSkin(para1, 217); }
								else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 188; PlayerInfo[para1][pModel] = 188; SetPlayerSkin(para1, 188); }
							}
							else if(PlayerInfo[para1][pSex] == 2)
							{
								PlayerInfo[para1][pChar] = 61; SetPlayerSkin(para1, 61);
							}
						}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
						else if(PlayerInfo[playerid][pClan] == 9 || PlayerInfo[playerid][pLider] == 9)
						{
							if(PlayerInfo[para1][pSex] == 1)
							{
								if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 17; PlayerInfo[para1][pModel] = 17; SetPlayerSkin(para1, 17); }
								else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 59; PlayerInfo[para1][pModel] = 59; SetPlayerSkin(para1, 59); }
								else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 101; PlayerInfo[para1][pModel] = 101; SetPlayerSkin(para1, 101); }
								else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 282; PlayerInfo[para1][pModel] = 282; SetPlayerSkin(para1, 187); }
							}
							else if(PlayerInfo[para1][pSex] == 2)
							{
								PlayerInfo[para1][pChar] = 17; SetPlayerSkin(para1, 17);
							}
						}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
						else if(PlayerInfo[playerid][pClan] == 10 || PlayerInfo[playerid][pLider] == 10)
						{
							if(PlayerInfo[para1][pSex] == 1)
							{
								if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 182; PlayerInfo[para1][pModel] = 182; SetPlayerSkin(para1, 182); }
								else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 273; PlayerInfo[para1][pModel] = 273; SetPlayerSkin(para1, 273); }
								else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 262; PlayerInfo[para1][pModel] = 262; SetPlayerSkin(para1, 262); }
								else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 184; PlayerInfo[para1][pModel] = 184; SetPlayerSkin(para1, 184); }
							}
							else if(PlayerInfo[para1][pSex] == 2)
							{
								PlayerInfo[para1][pChar] = 182; SetPlayerSkin(para1, 182);
							}
						}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
						else if(PlayerInfo[playerid][pClan] == 12 || PlayerInfo[playerid][pLider] == 12)
						{
							if(PlayerInfo[para1][pSex] == 1)
							{
								if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 125; PlayerInfo[para1][pModel] = 125; SetPlayerSkin(para1, 125); }
								else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 112; PlayerInfo[para1][pModel] = 112; SetPlayerSkin(para1, 112); }
								else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 111; PlayerInfo[para1][pModel] = 111; SetPlayerSkin(para1, 111); }
								else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 268; PlayerInfo[para1][pModel] = 268; SetPlayerSkin(para1, 268); }
								else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 260; PlayerInfo[para1][pModel] = 260; SetPlayerSkin(para1, 260); }
							}
							else if(PlayerInfo[para1][pSex] == 2)
							{
								PlayerInfo[para1][pChar] = 125; SetPlayerSkin(para1, 125);
							}
						}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
						else if(PlayerInfo[playerid][pClan] == 15 || PlayerInfo[playerid][pLider] == 15)
						{
							if(PlayerInfo[para1][pSex] == 1)
							{
								if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 117; PlayerInfo[para1][pModel] = 117; SetPlayerSkin(para1, 117); }
								else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 118; PlayerInfo[para1][pModel] = 118; SetPlayerSkin(para1, 118); }
								else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 120; PlayerInfo[para1][pModel] = 120; SetPlayerSkin(para1, 120); }
								else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 126; PlayerInfo[para1][pModel] = 126; SetPlayerSkin(para1, 126); }
							}
							else if(PlayerInfo[para1][pSex] == 2)
							{
								PlayerInfo[para1][pChar] = 117; SetPlayerSkin(para1, 117);
							}
						}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
				    	else if(PlayerInfo[playerid][pClan] == 13 || PlayerInfo[playerid][pLider] == 13)
						{
							if(PlayerInfo[para1][pSex] == 1)
							{
								if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 100; PlayerInfo[para1][pModel] = 100; SetPlayerSkin(para1, 100); }
								else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 181; PlayerInfo[para1][pModel] = 181; SetPlayerSkin(para1, 181); }
								else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 34; PlayerInfo[para1][pModel] = 34; SetPlayerSkin(para1, 34); }
								else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 247; PlayerInfo[para1][pModel] = 247; SetPlayerSkin(para1, 247); }
							}
							else if(PlayerInfo[para1][pSex] == 2)
							{
								PlayerInfo[para1][pChar] = 100; SetPlayerSkin(para1, 100);
							}
						}
					}
				}
			}
			else
			{
				SendClientMessage(playerid, COLOR_WHITE, "Niste ovlasceni da koristite ovu komandu!");
			}
		}
		return 1;
	}


   if(strcmp(cmd, "/giverank", true) == 0) // nove org
	{
		if(IsPlayerConnected(playerid))
		{
			tmp = strtok(cmdtext, idx);
			if(!strlen(tmp))
			{
				SendClientMessage(playerid, COLOR_GRAD2, "{FF0000}SG:SP CMD | {FFFFFF}/giverank [ID Igraca/Dio Imena] [Number(1-5)]");
				return 1;
			}
			new para1;
			new level;
			para1 = ReturnUser(tmp);
			tmp = strtok(cmdtext, idx);
			level = strval(tmp);
            if(level > 5 || level < 0) { SendClientMessage(playerid, COLOR_GREY, "[GRESKA]: Organizacije mogu imati maximalno 6 Rankova."); return 1; }
			if(PlayerInfo[playerid][pLeader] == 2 && PlayerInfo[para1][pMember] != 2)
			{
			    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
				return 1;
			}
			if(PlayerInfo[playerid][pLeader] == 3 && PlayerInfo[para1][pMember] != 3)
			{
			    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
				return 1;
			}
			if(PlayerInfo[playerid][pLeader] == 4 && PlayerInfo[para1][pMember] != 4)
			{
			    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
				return 1;
			}
			if(PlayerInfo[playerid][pLeader] == 5 && PlayerInfo[para1][pMember] != 5)
			{
			    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
				return 1;
			}
   			if(PlayerInfo[playerid][pLeader] == 6 && PlayerInfo[para1][pMember] != 6)
			{
			    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
				return 1;
			}
			if(PlayerInfo[playerid][pLeader] == 7 && PlayerInfo[para1][pMember] != 7)
			{
			    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
				return 1;
			}
			if(PlayerInfo[playerid][pLeader] == 8 && PlayerInfo[para1][pMember] != 8)
			{
			    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
				return 1;
			}
			if(PlayerInfo[playerid][pLeader] == 9 && PlayerInfo[para1][pMember] != 9)
			{
			    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
				return 1;
			}
			if(PlayerInfo[playerid][pLeader] == 10 && PlayerInfo[para1][pMember] != 10)
			{
			    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
				return 1;
			}
			if(PlayerInfo[playerid][pLeader] == 11 && PlayerInfo[para1][pMember] != 11)
			{
			    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
				return 1;
			}
			if(PlayerInfo[playerid][pLeader] == 12 && PlayerInfo[para1][pMember] != 12)
			{
			    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
				return 1;
			}
			if(PlayerInfo[playerid][pLeader] == 13 && PlayerInfo[para1][pMember] != 13)
			{
			    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
				return 1;
			}
			if(PlayerInfo[playerid][pLeader] == 14 && PlayerInfo[para1][pMember] != 14)
			{
			    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
				return 1;
			}
   			if(PlayerInfo[playerid][pLeader] == 15 && PlayerInfo[para1][pMember] != 15)
			{
			    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
				return 1;
			}
			if(PlayerInfo[playerid][pLeader] == 16 && PlayerInfo[para1][pMember] != 16)
			{
			    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
				return 1;
			}
			if(PlayerInfo[playerid][pLeader] == 17 && PlayerInfo[para1][pMember] != 17)
			{
			    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
				return 1;
			}
   			if(PlayerInfo[playerid][pLeader] == 18 && PlayerInfo[para1][pMember] != 18)
			{
			    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
				return 1;
			}
			if(PlayerInfo[playerid][pLeader] == 19 && PlayerInfo[para1][pMember] != 19)
			{
			    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
				return 1;
			}

			if (PlayerInfo[playerid][pLeader] >= 1)
			{
				if(IsPlayerConnected(para1))
				{
					if(para1 != INVALID_PLAYER_ID)
					{
						GetPlayerName(para1, giveplayer, sizeof(giveplayer));
						GetPlayerName(playerid, sendername, sizeof(sendername));
						PlayerInfo[para1][pRank] = level;
						format(string, sizeof(string), "Lider %s vam je promenio rank.", sendername);
						SendClientMessage(para1, COLOR_LIGHTRED, string);
						format(string, sizeof(string), "Postavili ste %s-u rank %d.", giveplayer,level);
						SendClientMessage(playerid, COLOR_LIGHTRED, string);
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
						if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
						{
							if(PlayerInfo[para1][pSex] == 1)
							{
								if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 71; PlayerInfo[para1][pModel] = 71; SetPlayerSkin(para1, 71); }
								else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 265; PlayerInfo[para1][pModel] = 265; SetPlayerSkin(para1, 265); }
								else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 266; PlayerInfo[para1][pModel] = 266; SetPlayerSkin(para1, 266); }
								else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 267; PlayerInfo[para1][pModel] = 267; SetPlayerSkin(para1, 267); }
								else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 282; PlayerInfo[para1][pModel] = 282; SetPlayerSkin(para1, 282); }
							}
							else if(PlayerInfo[para1][pSex] == 2)
							{
								PlayerInfo[para1][pModel] = 219; PlayerInfo[para1][pModel] = 219; SetPlayerSkin(para1, 219);
							}
						}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
					    else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
						{
							if(PlayerInfo[para1][pSex] == 1)
							{
								if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 286; PlayerInfo[para1][pModel] = 286; SetPlayerSkin(para1, 286); }
								else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 163; PlayerInfo[para1][pModel] = 163; SetPlayerSkin(para1, 163); }
								else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 164; PlayerInfo[para1][pModel] = 164; SetPlayerSkin(para1, 164); }
								else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 166; PlayerInfo[para1][pModel] = 166; SetPlayerSkin(para1, 166); }
								else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 186; PlayerInfo[para1][pModel] = 186; SetPlayerSkin(para1, 186); }
							}
							else if(PlayerInfo[para1][pSex] == 2)
							{
								PlayerInfo[para1][pModel] = 150; PlayerInfo[para1][pModel] = 150; SetPlayerSkin(para1, 150);
							}
						}
////////////////////////////////////////////////////////////////////////////////////// SAJ// NOVA ORG
					    else if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
						{
							if(PlayerInfo[para1][pSex] == 1)
							{
								if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 280; PlayerInfo[para1][pModel] = 280; SetPlayerSkin(para1, 280); }
								else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 166; PlayerInfo[para1][pModel] = 166; SetPlayerSkin(para1, 166); }
								else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 163; PlayerInfo[para1][pModel] = 163; SetPlayerSkin(para1, 163); }
								else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 164; PlayerInfo[para1][pModel] = 164; SetPlayerSkin(para1, 164); }
								else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 165; PlayerInfo[para1][pModel] = 165; SetPlayerSkin(para1, 165); }
							}
							else if(PlayerInfo[para1][pSex] == 2)
							{
								PlayerInfo[para1][pModel] = 150; PlayerInfo[para1][pModel] = 150; SetPlayerSkin(para1, 150);
							}
						}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////

						else if(PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)
						{
							if(PlayerInfo[para1][pSex] == 1)
							{
								if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 276; SetPlayerSkin(para1, 276); }
								else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 275; SetPlayerSkin(para1, 275); }
								else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 276; SetPlayerSkin(para1, 276); }
								else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 71; SetPlayerSkin(para1, 71); }
								else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 228; SetPlayerSkin(para1, 228); }
							}
							else if(PlayerInfo[para1][pSex] == 2)
							{
								PlayerInfo[para1][pModel] = 69; SetPlayerSkin(para1, 69);
							}
						}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
						else if(PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)
						{
							if(PlayerInfo[para1][pSex] == 1)
							{
								if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 184; PlayerInfo[para1][pModel] = 184; SetPlayerSkin(para1, 184); }
								else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 112; PlayerInfo[para1][pModel] = 112; SetPlayerSkin(para1, 112); }
								else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 111; PlayerInfo[para1][pModel] = 111; SetPlayerSkin(para1, 111); }
								else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 179; PlayerInfo[para1][pModel] = 179; SetPlayerSkin(para1, 179); }
								else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 59; PlayerInfo[para1][pModel] = 59; SetPlayerSkin(para1, 59); }
							}
							else if(PlayerInfo[para1][pSex] == 2)
							{
								PlayerInfo[para1][pModel] = 91; SetPlayerSkin(para1, 91);
							}
						}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
						else if(PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)
						{
							if(PlayerInfo[para1][pSex] == 1)
							{
								if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 98; PlayerInfo[para1][pModel] = 98; SetPlayerSkin(para1, 98); }
								else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 125; PlayerInfo[para1][pModel] = 125; SetPlayerSkin(para1, 125); }
								else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 223; PlayerInfo[para1][pModel] = 223; SetPlayerSkin(para1, 223); }
								else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 126; PlayerInfo[para1][pModel] = 126; SetPlayerSkin(para1, 126); }
								else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 127; PlayerInfo[para1][pModel] = 127; SetPlayerSkin(para1, 127); }
							}
							else if(PlayerInfo[para1][pSex] == 2)
							{
								PlayerInfo[para1][pModel] = 93; SetPlayerSkin(para1, 93);
							}
						}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
						else if(PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7)
						{
							if(PlayerInfo[para1][pSex] == 1)
							{
								if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 61; PlayerInfo[para1][pModel] = 61; SetPlayerSkin(para1, 61); }
								else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 255; PlayerInfo[para1][pModel] = 255; SetPlayerSkin(para1, 255); }
								else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 217; PlayerInfo[para1][pModel] = 217; SetPlayerSkin(para1, 217); }
								else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 188; PlayerInfo[para1][pModel] = 188; SetPlayerSkin(para1, 188); }
								else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 295; PlayerInfo[para1][pModel] = 295; SetPlayerSkin(para1, 295); }
							}
							else if(PlayerInfo[para1][pSex] == 2)
							{
								PlayerInfo[para1][pModel] = 214; SetPlayerSkin(para1, 214);
							}
						}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
						else if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8)
						{
							if(PlayerInfo[para1][pSex] == 1)
							{
								if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 124; PlayerInfo[para1][pModel] = 124; SetPlayerSkin(para1, 124); }
								else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 124; PlayerInfo[para1][pModel] = 124; SetPlayerSkin(para1, 124); }
								else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 124; PlayerInfo[para1][pModel] = 124; SetPlayerSkin(para1, 124); }
								else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 124; PlayerInfo[para1][pModel] = 124; SetPlayerSkin(para1, 124); }
								else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 124; PlayerInfo[para1][pModel] = 124; SetPlayerSkin(para1, 124); }
								else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 124; PlayerInfo[para1][pModel] = 124; SetPlayerSkin(para1, 124); }
							}
							else if(PlayerInfo[para1][pSex] == 2)
							{
								PlayerInfo[para1][pModel] = 263; SetPlayerSkin(para1, 263);
							}
						}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
						else if(PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9)
						{
							if(PlayerInfo[para1][pSex] == 1)
							{
								if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 37; PlayerInfo[para1][pModel] = 37; SetPlayerSkin(para1, 37); }
								else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 60; PlayerInfo[para1][pModel] = 60; SetPlayerSkin(para1, 60); }
								else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 170; PlayerInfo[para1][pModel] = 170; SetPlayerSkin(para1, 170); }
								else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 72; PlayerInfo[para1][pModel] = 72; SetPlayerSkin(para1, 72); }
								else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 250; PlayerInfo[para1][pModel] = 250; SetPlayerSkin(para1, 250); }
							}
							else if(PlayerInfo[para1][pSex] == 2)
							{
								PlayerInfo[para1][pModel] = 141; SetPlayerSkin(para1, 141);
							}
						}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
						else if(PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10)
						{
							if(PlayerInfo[para1][pSex] == 1)
							{
								if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 47; PlayerInfo[para1][pModel] = 47; SetPlayerSkin(para1, 47); }
								else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 259; PlayerInfo[para1][pModel] = 259; SetPlayerSkin(para1, 259); }
								else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 184; PlayerInfo[para1][pModel] = 184; SetPlayerSkin(para1, 184); }
								else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 182; PlayerInfo[para1][pModel] = 182; SetPlayerSkin(para1, 182); }
								else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 258; PlayerInfo[para1][pModel] = 258; SetPlayerSkin(para1, 258); }
							}
							else if(PlayerInfo[para1][pSex] == 2)
							{
								PlayerInfo[para1][pModel] = 9; SetPlayerSkin(para1, 9);
							}
						}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
						else if(PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11)
						{
							if(PlayerInfo[para1][pSex] == 1)
							{
								if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 49; PlayerInfo[para1][pModel] = 49; SetPlayerSkin(para1, 49); }
								else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 122; PlayerInfo[para1][pModel] = 122; SetPlayerSkin(para1, 122); }
								else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 123; PlayerInfo[para1][pModel] = 123; SetPlayerSkin(para1, 123); }
								else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 121; PlayerInfo[para1][pModel] = 121; SetPlayerSkin(para1, 121); }
								else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 120; PlayerInfo[para1][pModel] = 120; SetPlayerSkin(para1, 120); }
							}
							else if(PlayerInfo[para1][pSex] == 2)
							{
								PlayerInfo[para1][pModel] = 263; SetPlayerSkin(para1, 263);
							}
						}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
						else if(PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12)
						{
							if(PlayerInfo[para1][pSex] == 1)
							{
       	                        if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 16; PlayerInfo[para1][pModel] = 16; SetPlayerSkin(para1, 16); }
								else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 16; PlayerInfo[para1][pModel] = 16; SetPlayerSkin(para1, 16); }
								else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 16; PlayerInfo[para1][pModel] = 16; SetPlayerSkin(para1, 16); }
								else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 16; PlayerInfo[para1][pModel] = 16; SetPlayerSkin(para1, 16); }
								else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 16; PlayerInfo[para1][pModel] = 16; SetPlayerSkin(para1, 16); }
							}
							else if(PlayerInfo[para1][pSex] == 2)
							{
								PlayerInfo[para1][pModel] = 191; SetPlayerSkin(para1, 191);
							}
						}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
						else if(PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13)
						{
							if(PlayerInfo[para1][pSex] == 1)
							{
								if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 102; PlayerInfo[para1][pModel] = 102; SetPlayerSkin(para1, 102); }
								else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 103; PlayerInfo[para1][pModel] = 103; SetPlayerSkin(para1, 103); }
								else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 104; PlayerInfo[para1][pModel] = 104; SetPlayerSkin(para1, 104); }
								else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 103; PlayerInfo[para1][pModel] = 103; SetPlayerSkin(para1, 103); }
								else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 297; PlayerInfo[para1][pModel] = 297; SetPlayerSkin(para1, 297); }
							}
							else if(PlayerInfo[para1][pSex] == 2)
							{
								PlayerInfo[para1][pModel] = 12; SetPlayerSkin(para1, 12);
							}
						}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
						else if(PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14)
						{
							if(PlayerInfo[para1][pSex] == 1)
							{
								if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 173; PlayerInfo[para1][pModel] = 173; SetPlayerSkin(para1, 173); }
								else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 114; PlayerInfo[para1][pModel] = 114; SetPlayerSkin(para1, 114); }
								else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 115; PlayerInfo[para1][pModel] = 115; SetPlayerSkin(para1, 115); }
								else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 116; PlayerInfo[para1][pModel] = 116; SetPlayerSkin(para1, 116); }
								else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 174; PlayerInfo[para1][pModel] = 174; SetPlayerSkin(para1, 174); }
								else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 175; PlayerInfo[para1][pModel] = 175; SetPlayerSkin(para1, 175); }
							}
							else if(PlayerInfo[para1][pSex] == 2)
							{
								PlayerInfo[para1][pModel] = 192; SetPlayerSkin(para1, 192);
							}
						}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
						else if(PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15)
						{
							if(PlayerInfo[para1][pSex] == 1)
							{
								if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 108; PlayerInfo[para1][pModel] = 108; SetPlayerSkin(para1, 108); }
								else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 109; PlayerInfo[para1][pModel] = 109; SetPlayerSkin(para1, 109); }
								else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 110; PlayerInfo[para1][pModel] = 110; SetPlayerSkin(para1, 110); }
								else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 109; PlayerInfo[para1][pModel] = 109; SetPlayerSkin(para1, 109); }
								else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 108; PlayerInfo[para1][pModel] = 108; SetPlayerSkin(para1, 108); }
							}
							else if(PlayerInfo[para1][pSex] == 2)
							{
								PlayerInfo[para1][pModel] = 298; SetPlayerSkin(para1, 298);
							}
						}
						//////////////////////////////////////////////////////////////////////////////////////////////////////////////
						else if(PlayerInfo[playerid][pMember] == 17 || PlayerInfo[playerid][pLeader] == 17)
						{
							if(PlayerInfo[para1][pSex] == 1)
							{
								if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 122; PlayerInfo[para1][pModel] = 122; SetPlayerSkin(para1, 122); }
								else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 47; PlayerInfo[para1][pModel] = 47; SetPlayerSkin(para1, 47); }
								else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 29; PlayerInfo[para1][pModel] = 29; SetPlayerSkin(para1, 29); }
								else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 28; PlayerInfo[para1][pModel] = 28; SetPlayerSkin(para1, 28); }
								else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 101; PlayerInfo[para1][pModel] = 101; SetPlayerSkin(para1, 101); }
							}
							else if(PlayerInfo[para1][pSex] == 2)
							{
								PlayerInfo[para1][pModel] = 233; SetPlayerSkin(para1, 233);
							}
						}
						//////////////////////////////////////////////////////////////////////////////////////////////////////////////
						else if(PlayerInfo[playerid][pMember] == 18 || PlayerInfo[playerid][pLeader] == 18)
						{
							if(PlayerInfo[para1][pSex] == 1)
							{
								if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 217; PlayerInfo[para1][pModel] = 217; SetPlayerSkin(para1, 217); }
								else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 181; PlayerInfo[para1][pModel] = 181; SetPlayerSkin(para1, 181); }
								else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 247; PlayerInfo[para1][pModel] = 247; SetPlayerSkin(para1, 247); }
								else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 254; PlayerInfo[para1][pModel] = 254; SetPlayerSkin(para1, 254); }
								else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 248; PlayerInfo[para1][pModel] = 248; SetPlayerSkin(para1, 248); }
							}
							else if(PlayerInfo[para1][pSex] == 2)
							{
								PlayerInfo[para1][pModel] = 192; SetPlayerSkin(para1, 192);
							}
						}
//------- Delije-------------------
	             else if(PlayerInfo[playerid][pMember] == 19 || PlayerInfo[playerid][pLeader] == 19)
						{
							if(PlayerInfo[para1][pSex] == 1)
							{
								if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 122; PlayerInfo[para1][pModel] = 122; SetPlayerSkin(para1, 122); }
								else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 47; PlayerInfo[para1][pModel] = 47; SetPlayerSkin(para1, 47); }
								else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 29; PlayerInfo[para1][pModel] = 29; SetPlayerSkin(para1, 29); }
								else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 28; PlayerInfo[para1][pModel] = 28; SetPlayerSkin(para1, 28); }
								else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 101; PlayerInfo[para1][pModel] = 101; SetPlayerSkin(para1, 101); }
							}
							else if(PlayerInfo[para1][pSex] == 2)
							{
								PlayerInfo[para1][pModel] = 233; SetPlayerSkin(para1, 233);
							}
						}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
				    	else if(PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16)
						{
							if(PlayerInfo[para1][pSex] == 1)
							{
								if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 106; PlayerInfo[para1][pModel] = 106; SetPlayerSkin(para1, 106); }
								else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 107; PlayerInfo[para1][pModel] = 107; SetPlayerSkin(para1, 107); }
								else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 105; PlayerInfo[para1][pModel] = 105; SetPlayerSkin(para1, 105); }
								else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 270; PlayerInfo[para1][pModel] = 270; SetPlayerSkin(para1, 270); }
								else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 269; PlayerInfo[para1][pModel] = 269; SetPlayerSkin(para1, 269); }
							}
							else if(PlayerInfo[para1][pSex] == 2)
							{
								PlayerInfo[para1][pModel] = 195; SetPlayerSkin(para1, 195);
							}
						}
					}
				}
			}
			else
			{
				SendClientMessage(playerid, COLOR_GRAD1, "[GRESKA] Niste ovlasteni da koristite tu komandu (Samo Lideri)!");
			}
		}
		return 1;
	}


To je iz mog moda,extreme edit,lepo radi :)

Nije nikakav edit i opet ne radi mijenjanje skina



Sorry ali ne mogu ja citat ovakve kodove,a rado bih ti pomogao.

Kad vidim ovako nesto,cisto savijet da pogledas sta je IsPlayerConnected,a sta INVALID_PLAYER_ID

if(IsPlayerConnected(para1))
				{
					if(para1 != INVALID_PLAYER_ID)
					{

[NUDIM ]
Gang-Rush server TDM besplatno


evo ti stavio sam i evo
    if(strcmp(cmd, "/giverank", true) == 0) // nove org
	{
if(IsPlayerConnected(para1))
				{
					if(para1 != INVALID_PLAYER_ID)
					{


Erorri na sve strane ono safemoney to su errori koji ne mogu da se isprave

Ma nisam ja rekao da stavljas to,nego nema svrhe koristit te dvije provjere,moras znati kad i sta ces koristit.

[NUDIM ]
Gang-Rush server TDM besplatno




Daj samo taj dio od CMD za /giverank necu trazit medu 1000000 redaka gdje si pogrjesio -.-


VOZILA ZA FIVEM
FIVEM PIKACHU ROLEPLAY