[MAP] Otok

Započeo ΉΥPΣЯΛƬӨЯ, Jun 16, 2010, 16:51:51 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

Evo moja mapa poslije dugo vremena, zaboravio sam gdje stoji koji objekat -.-

Radio max 15 minuta, i ne sviÄ'aju mi se ove male palme na sredini (tek sad vidim xD)....



Slike:
http://slike.hr/slike/mtascreen20100616144711_5ef9c.png.html
http://slike.hr/slike/mtascreen20100616144719_5f4a8.png.html
http://slike.hr/slike/mtascreen20100616144657_b409b.png.html


Kod:
CreateObject(16260,444.06292725,-3308.72558594,-1.29736710,0.00000000,0.00000000,0.00000000); //object(cen_bit_23) (1)
CreateObject(17472,387.39086914,-3299.53662109,-2.69175720,0.00000000,0.00000000,262.73596191); //object(cunt_rocgxp2_04) (1)
CreateObject(17472,386.93167114,-3338.99682617,-2.69175720,0.00000000,0.00000000,266.70446777); //object(cunt_rocgxp2_04) (2)
CreateObject(8483,436.38604736,-3361.15161133,10.03668976,0.00000000,0.00000000,89.32449341); //object(pirateland02_lvs) (1)
CreateObject(7916,366.60025024,-3304.61914062,5.50630426,0.00000000,0.00000000,260.75073242); //object(vegaswaterfall02) (1)
CreateObject(17472,410.29708862,-3359.11157227,-2.69175720,0.00000000,0.00000000,350.07348633); //object(cunt_rocgxp2_04) (3)
CreateObject(17472,447.51162720,-3359.73828125,-2.69175720,0.00000000,0.00000000,354.03833008); //object(cunt_rocgxp2_04) (4)
CreateObject(17472,479.04223633,-3351.08325195,-2.69175720,0.00000000,0.00000000,13.88427734); //object(cunt_rocgxp2_04) (5)
CreateObject(16502,418.82727051,-3268.95776367,3.52660775,0.00000000,0.00000000,69.47460938); //object(cn2_jetty1) (1)
CreateObject(902,400.89038086,-3286.51049805,3.67741394,0.00000000,0.00000000,0.00000000); //object(starfish) (1)
CreateObject(902,429.80355835,-3356.53320312,6.30668020,0.00000000,100.00000000,101.23449707); //object(starfish) (2)
CreateObject(953,427.73022461,-3371.54174805,4.12451744,0.00000000,0.00000000,45.65509033); //object(cj_oyster) (1)
CreateObject(1461,422.19299316,-3263.30224609,7.85125828,0.00000000,0.00000000,248.12390137); //object(dyn_life_p) (1)
CreateObject(1461,421.75323486,-3264.47241211,7.85125828,0.00000000,0.00000000,248.12072754); //object(dyn_life_p) (2)
CreateObject(1598,470.60620117,-3324.48779297,1.76333714,0.00000000,0.00000000,0.00000000); //object(beachball) (1)
CreateObject(1608,527.07714844,-3307.62377930,-0.41618681,0.00000000,0.00000000,150.85955811); //object(shark) (1)
CreateObject(1609,431.04180908,-3285.67749023,6.51736021,0.00000000,0.00000000,0.00000000); //object(turtle) (1)
CreateObject(1637,405.37902832,-3338.81445312,4.59542465,0.00000000,0.00000000,43.66979980); //object(od_pat_hutb) (1)
CreateObject(1637,412.99108887,-3342.63452148,4.59542465,0.00000000,0.00000000,77.41000366); //object(od_pat_hutb) (2)
CreateObject(1637,420.35690308,-3336.40356445,4.59542465,0.00000000,0.00000000,113.13946533); //object(od_pat_hutb) (3)
CreateObject(2404,418.09786987,-3336.44287109,5.17565441,0.00000000,0.00000000,199.21618652); //object(cj_surf_board) (1)
CreateObject(2404,417.14074707,-3336.73242188,5.17565441,0.00000000,0.00000000,199.21508789); //object(cj_surf_board) (2)
CreateObject(2405,409.63986206,-3340.52416992,4.52551508,330.00000000,0.00000000,176.66442871); //object(cj_surf_board2) (1)
CreateObject(2406,402.42950439,-3335.82104492,4.70012903,0.00000000,0.00000000,221.05102539); //object(cj_surf_board3) (1)
CreateObject(2406,401.79577637,-3336.14868164,4.70012903,340.00000000,0.00000000,221.05041504); //object(cj_surf_board3) (2)
CreateObject(2782,373.82214355,-3315.95971680,4.67988873,0.00000000,0.00000000,320.30029297); //object(cj_oyster_2) (1)
CreateObject(9237,393.95715332,-3284.18920898,10.88612938,0.00000000,0.00000000,242.88586426); //object(lighhouse_sfn) (1)
CreateObject(3524,420.37588501,-3335.17382812,6.73845625,0.00000000,0.00000000,211.12609863); //object(skullpillar01_lvs) (2)
CreateObject(3524,413.88775635,-3340.85034180,6.73845625,0.00000000,0.00000000,163.48461914); //object(skullpillar01_lvs) (3)
CreateObject(3524,406.61337280,-3338.22070312,6.73845625,0.00000000,0.00000000,133.70715332); //object(skullpillar01_lvs) (4)
CreateObject(3461,417.84347534,-3276.08178711,6.01028919,0.00000000,0.00000000,0.00000000); //object(tikitorch01_lvs) (1)
CreateObject(3461,414.71813965,-3275.05737305,6.01028919,0.00000000,0.00000000,0.00000000); //object(tikitorch01_lvs) (2)
CreateObject(843,398.21481323,-3332.57934570,4.77985954,0.00000000,0.00000000,0.00000000); //object(dead_tree_15) (1)
CreateObject(842,411.36233521,-3334.41137695,3.71011901,0.00000000,0.00000000,0.00000000); //object(dead_tree_14) (1)
CreateObject(621,436.63131714,-3334.63818359,4.38761330,0.00000000,0.00000000,0.00000000); //object(veg_palm02) (1)
CreateObject(621,429.92474365,-3327.86279297,4.38761330,0.00000000,0.00000000,0.00000000); //object(veg_palm02) (2)
CreateObject(621,420.58023071,-3323.76586914,4.38761330,0.00000000,0.00000000,0.00000000); //object(veg_palm02) (3)
CreateObject(621,408.16079712,-3322.32495117,4.38761330,0.00000000,0.00000000,0.00000000); //object(veg_palm02) (4)
CreateObject(621,395.67572021,-3323.49267578,4.38761330,0.00000000,0.00000000,0.00000000); //object(veg_palm02) (5)
CreateObject(622,453.24667358,-3354.12573242,2.38344193,0.00000000,0.00000000,0.00000000); //object(veg_palm03) (1)
CreateObject(622,391.67150879,-3356.21166992,2.38344193,0.00000000,0.00000000,0.00000000); //object(veg_palm03) (2)
CreateObject(1255,464.24328613,-3301.02978516,2.65010452,0.00000000,0.00000000,0.00000000); //object(lounger) (1)
CreateObject(1255,465.01388550,-3302.04443359,2.65010452,0.00000000,0.00000000,0.00000000); //object(lounger) (2)
CreateObject(1255,465.55947876,-3303.16821289,2.65010452,0.00000000,0.00000000,0.00000000); //object(lounger) (3)
CreateObject(1255,466.10440063,-3304.29223633,2.65010452,0.00000000,0.00000000,0.00000000); //object(lounger) (4)
CreateObject(1255,466.64932251,-3305.41625977,2.65010452,0.00000000,0.00000000,0.00000000); //object(lounger) (5)
CreateObject(1255,467.01663208,-3306.61108398,2.65010452,0.00000000,0.00000000,0.00000000); //object(lounger) (6)
CreateObject(3512,446.81695557,-3310.37890625,2.92481613,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_b02) (1)
CreateObject(3512,443.84497070,-3309.96582031,2.92481613,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_b02) (2)
CreateObject(3512,440.87329102,-3309.55273438,2.92481613,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_b02) (3)
CreateObject(3512,437.65399170,-3309.10522461,2.92481613,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_b02) (4)
CreateObject(3512,434.18664551,-3308.62255859,2.92481613,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_b02) (5)
CreateObject(3512,430.71984863,-3308.14013672,2.92481613,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_b02) (6)
CreateObject(3512,427.25305176,-3307.65771484,2.92481613,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_b02) (7)
CreateObject(3512,423.53863525,-3307.14086914,2.92481613,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_b02) (8)
CreateObject(3512,420.31903076,-3306.69311523,2.92481613,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_b02) (9)
CreateObject(3512,417.09930420,-3306.24487305,2.92481613,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_b02) (10)
CreateObject(3512,417.09863281,-3306.24414062,2.92481613,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_b02) (11)
CreateObject(8493,494.36029053,-3287.43457031,19.95532036,40.00000000,0.00000000,19.84985352); //object(pirtshp01_lvs) (1)



Pazite se ajkula.. grrr


Naranno dacu se pazit ajkula :P

Inace dobra ideja za otocic, a i dobro je sve to slozeno :D 10/10
MAP:

[MAP]Mall Caffe Bar
[MAP]Predsjednikova kuća
[MAP]Zatvor






Respect: Correlli, Momak, Zic, Nik, Blood, Neno, joxy, Hawks, Soprano ...

Dobro je, izgleda kvalitetno


Odsutan dok ne doÄ'em.


Nije lose, 9/10
Uskoro ponovno otvaranje Genius Gaming servera
http://www.genius-gaming.com

Nije lose,ali kao sto si i sam reko ne svidaju mi se te male palme na sredini...9/10
Mysterious roleplay

10/10 super mapa
Poslednja Izmena: Jun 16, 2010, 18:56:38 POSLE PODNE od Hummer^










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M-Gun

Hah ... pre,pre jebacko koji je id ovog pijeska ? :D 10/10 ;)

hvala

neznam, uglavnom našo sam ga u onom nešta Concentrate and Rocks :D


Dobro je samo fali momaka i cura napravi botove NPC kako plesu tu!!!Napravis ko neki party!!!9/10 reko sam sta fali :)

Citat: Misko_Dogg poslato Jun 25, 2010, 22:27:08 POSLE PODNE
Dobro je samo fali momaka i cura napravi botove NPC kako plesu tu!!!Napravis ko neki party!!!9/10 reko sam sta fali :)
hehe misko bila bi baza to napraviti :D :D
"Put Hand In The Air" dok plesu xD :D

Ha Ha!Ako ti treba pomoc tu sam ;)