Sredjivanje okoline bolnice

Započeo Savke_Diaz, Februar 13, 2013, 16:27:00 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 3 gostiju pregledaju ovu temu.

Naziv rada: Okolina BOLNICE
Vrijeme rada: Nemerim Vreme :)






CreateObject(982,1225.9000244,-1328.9000244,13.1999998,0.0000000,0.0000000,0.0000000); //object(fenceshit) (1)
CreateObject(983,1222.6999512,-1316.0999756,13.1999998,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (1)
CreateObject(983,1221.0999756,-1316.0999756,13.1999998,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (2)
CreateObject(983,1222.8000488,-1357.5999756,13.1999998,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (3)
CreateObject(982,1225.9000244,-1344.9000244,13.1999998,0.0000000,0.0000000,0.0000000); //object(fenceshit) (2)
CreateObject(983,1221.1999512,-1357.5999756,13.1999998,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (4)
CreateObject(983,1219.5999756,-1357.5999756,13.1999998,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (5)
CreateObject(983,1219.5000000,-1316.0999756,13.1999998,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (6)
CreateObject(1232,1216.4000244,-1316.0999756,13.6999998,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (1)
CreateObject(1232,1216.3000488,-1357.5999756,13.6999998,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (2)
CreateObject(1597,1217.8000488,-1311.1999512,15.1000004,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (1)
CreateObject(1597,1217.3000488,-1362.5000000,15.1000004,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (2)
CreateObject(1597,1200.6999512,-1380.4000244,14.8999996,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (3)
CreateObject(1597,1200.6999512,-1370.5999756,15.0000000,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (4)
CreateObject(1597,1200.6992188,-1360.8994141,15.0000000,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (5)
CreateObject(1597,1200.9000244,-1295.6999512,15.0000000,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (6)
CreateObject(1597,1200.9000244,-1305.5000000,15.0000000,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (7)
CreateObject(1597,1200.8000488,-1315.1999512,15.1000004,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (8)
CreateObject(3472,1201.0996094,-1320.0000000,11.6000004,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (1)
CreateObject(3472,1201.0000000,-1356.0996094,11.5000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (2)
CreateObject(1597,1200.6999512,-1351.0999756,15.1000004,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (5)
CreateObject(1597,1200.8000488,-1324.9000244,15.1000004,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (5)
CreateObject(3472,1201.0999756,-1300.5999756,11.3999996,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (1)
CreateObject(3472,1201.0000000,-1375.5000000,11.6000004,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (2)
CreateObject(5154,1231.5999756,-1301.3000488,9.0000000,0.0000000,0.0000000,0.0000000); //object(dk_cargoshp03d) (1)
CreateObject(9833,1238.3000488,-1301.6999512,9.6000004,320.0000000,0.0000000,90.0000000); //object(fountain_sfw) (1)
CreateObject(9833,1225.5000000,-1301.8000488,9.6000004,40.0000000,0.0000000,90.0000000); //object(fountain_sfw) (2)
CreateObject(9833,1231.4000244,-1311.4000244,9.8999996,320.0000000,0.0000000,0.0000000); //object(fountain_sfw) (3)
CreateObject(9833,1231.4000244,-1290.8000488,9.6000004,40.0000000,0.0000000,0.0000000); //object(fountain_sfw) (4)
CreateObject(3472,1225.3000488,-1291.5999756,11.8999996,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (5)
CreateObject(3472,1237.9000244,-1291.5999756,11.8999996,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (6)
CreateObject(869,1227.4000244,-1301.3000488,13.3000002,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (1)
CreateObject(869,1236.1999512,-1301.5000000,13.3000002,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (2)
CreateObject(869,1231.9000244,-1292.6999512,13.3000002,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (3)
CreateObject(869,1231.9000244,-1301.3000488,13.3000002,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (4)
CreateObject(869,1231.9000244,-1298.3000488,13.3000002,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (5)
CreateObject(869,1231.9000244,-1295.5999756,13.3000002,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (6)
CreateObject(869,1231.6999512,-1309.4000244,13.3000002,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (7)
CreateObject(869,1232.0999756,-1304.0999756,13.3000002,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (8)
CreateObject(869,1231.9000244,-1307.0999756,13.3000002,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (9)
CreateObject(869,1227.5999756,-1306.5000000,13.3000002,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (10)
CreateObject(869,1236.0000000,-1306.4000244,13.3000002,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (11)
CreateObject(869,1235.6999512,-1294.8000488,13.3000002,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (12)
CreateObject(869,1227.4000244,-1295.0999756,13.3000002,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (13)
CreateObject(3472,1237.0000000,-1312.1999512,11.6999998,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (7)
CreateObject(3472,1226.6999512,-1311.9000244,11.8000002,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (8)
CreateObject(3499,1336.6999512,-1388.8000488,18.0000000,0.0000000,0.0000000,0.0000000); //object(wdpillar02_lvs) (1)
CreateObject(3499,1336.6999512,-1412.5999756,17.8999996,0.0000000,0.0000000,0.0000000); //object(wdpillar02_lvs) (2)
CreateObject(3877,1336.6999512,-1412.5999756,22.8999996,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (1)
CreateObject(3877,1336.5999756,-1388.8000488,23.0000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (2)
CreateObject(3660,1321.8000488,-1411.5999756,14.1999998,0.0000000,0.0000000,0.0000000); //object(lasairfbed_las) (1)
CreateObject(3660,1322.0000000,-1388.8000488,14.1999998,0.0000000,0.0000000,0.0000000); //object(lasairfbed_las) (2)
CreateObject(982,1245.9000244,-1303.9000244,13.1000004,0.0000000,0.0000000,0.0000000); //object(fenceshit) (3)
CreateObject(982,1245.9000244,-1324.6999512,13.1000004,0.0000000,0.0000000,0.0000000); //object(fenceshit) (4)
CreateObject(982,1245.9000244,-1348.6999512,13.1000004,0.0000000,0.0000000,0.0000000); //object(fenceshit) (5)
CreateObject(982,1245.9000244,-1363.0999756,13.1000004,0.0000000,0.0000000,0.0000000); //object(fenceshit) (6)
CreateObject(1232,1246.0000000,-1375.9000244,13.3000002,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (3)
CreateObject(1232,1246.0999756,-1379.9000244,13.3999996,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (4)
CreateObject(1232,1246.0000000,-1384.0000000,13.3000002,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (5)
CreateObject(1232,1245.9000244,-1291.0999756,13.3000002,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (6)
CreateObject(982,1228.9000244,-1290.9000244,13.1999998,0.0000000,0.0000000,90.0000000); //object(fenceshit) (8)
CreateObject(1232,1241.6999512,-1290.9000244,13.3999996,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (7)
CreateObject(983,1216.0999756,-1294.0999756,13.1999998,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (16)
CreateObject(983,1216.0999756,-1300.5000000,13.1999998,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (17)
CreateObject(982,1228.9000244,-1385.0999756,13.1000004,0.0000000,0.0000000,90.0000000); //object(fenceshit) (10)
CreateObject(982,1232.0999756,-1385.0999756,13.1000004,0.0000000,0.0000000,90.0000000); //object(fenceshit) (11)
CreateObject(1232,1245.0000000,-1385.0000000,13.3000002,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (8)
CreateObject(1232,1246.0000000,-1381.8000488,13.3000002,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (9)
CreateObject(1232,1246.0999756,-1378.0000000,13.3000002,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (10)
CreateObject(983,1215.9000244,-1381.9000244,13.1000004,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (20)
CreateObject(1232,1216.0000000,-1385.0999756,13.3999996,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (11)
CreateObject(983,1215.9000244,-1377.0999756,13.1000004,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (21)


Bilo mi dosadno pa reko da radim nesto , i tako izmapao ovo :)
Nadam se da ce nekom posluziti

Poslednja Izmena: Februar 13, 2013, 16:28:11 POSLE PODNE od [EL] Savke

Dobra mapa :) samo makni ova govna sa ceste :)
Follow me na Instagram @sixmatic

Polako prelazim na Map Editor
ovde nemogu dobro da uklopim OBJEKTE preko MTA :'(


Vidi se da si pocetnik u mapanju !
Pohvale 8.5/10

Veliki REP++++++ za ove momke:
[BC:RP] Mr.Gagi
Blaeks
ɴᴇʟʟʏâ,,¢

Nije lose

SA:MP Member Since: 14.05.2008
If one day the speed kills me, do not cry because I was smiling


solidna mapa 8/10 skloni te palmice ili sta je vec sa ulice

Za palme necu da se hvatam, rekli su vec.
Ali eto, ne objavljuj mape dok ne napravis bar 15,
a prati sta drugi stavljaju, najbolje se tako uci :)

Odgovor za  Sexserghy-a
ovako preko MTA se objekti malo teze uklapaju ako je nagib zida puta malo drugaciji
tako da je odg. NEMOZE se preko MTA raditi precizna mapa.
Map Editor je precizniji za rad [jeste da je komplikovaniji od MTA]...

Dobro je samo nastavi ... :D ima nekoliko gresaka

Citat: [EL] Savke poslato Februar 14, 2013, 09:13:33 PRE PODNE
Odgovor za  Sexserghy-a
ovako preko MTA se objekti malo teze uklapaju ako je nagib zida puta malo drugaciji
tako da je odg. NEMOZE se preko MTA raditi precizna mapa.
Map Editor je precizniji za rad [jeste da je komplikovaniji od MTA]...
u MTA se moze raditi prezicna mapa, samo trebas imat iskustva

Inace solidno, 6/10

Citat: Coldplay poslato Februar 14, 2013, 12:15:11 POSLE PODNE
Citat: [EL] Savke poslato Februar 14, 2013, 09:13:33 PRE PODNE
Odgovor za  Sexserghy-a
ovako preko MTA se objekti malo teze uklapaju ako je nagib zida puta malo drugaciji
tako da je odg. NEMOZE se preko MTA raditi precizna mapa.
Map Editor je precizniji za rad [jeste da je komplikovaniji od MTA]...
u MTA se moze raditi prezicna mapa, samo trebas imat iskustva

Inace solidno, 6/10

Za svaki editor treba da imas iskustva sve sto se moze postici u MTA moze i u Map Editoru  i obratno samo treba znati...

Solidna mapa...
Samo kakv ti je ovo izvor vode izmedju cvjeca,pukla neka vodovodna cjev pa voda izbija iz zemlje???

5/10
Respect:мσмαк. ^ [5]. , -[ThÑ"]¢αƨƨσ|^^ ,
Maki187 , [BP] HeLoX ba! ^^ , Korda , Accardo , phaenomeN , B1b1

to stavio fontane tj. iskrivio ih pod odredjenim uglom  :D

Znam ja sta si uradio ali nije realno da voda ovako izvire....Trudi se da sto vise RP mapas...
Respect:мσмαк. ^ [5]. , -[ThÑ"]¢αƨƨσ|^^ ,
Maki187 , [BP] HeLoX ba! ^^ , Korda , Accardo , phaenomeN , B1b1