[POMOC] Poslednje mesto SPAWNA.


Započeo DjokoÅ¡, Decembar 09, 2012, 21:33:06 POSLE PODNE

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Skripta koju koristim: GF
Detaljan opis problema: Igram i kad izadjem sa servera,spawnam se tamo de sam poslednji put bio. Ocu da se spawna,tamo de treba ili ako je u nekoj org da se spawna ispred baze.
Dio skripte:/
Neke slike/video za lakse dobivanje pomoci(neobavezno): /
prst prst u cupi,prst prst u anus

Blaeks

*

Madmen

Stavi pod SetPlayerSpawn da mu stavi koordinate spawna koje ti hoces

Pa de brate,ima dosta pod tamo LD
prst prst u cupi,prst prst u anus

Blaeks

*

Madmen


Eto ti :
public SetPlayerSpawn(playerid)
{
	if(IsPlayerConnected(playerid))
	{
	    if(!IsPlayerNPC(playerid))
	    {
		    if(PlayerInfo[playerid][pAdminDuty] == 1 && PlayerInfo[playerid][pAdmin] >= 3)
			{
				SetPlayerSkin(playerid, 117);
				if(PlayerInfo[playerid][pAdmin] >= 6)
				{
					SafeResetPlayerWeapons(playerid);
					SafeGivePlayerWeapon(playerid, 42, 10000);
					SafeGivePlayerWeapon(playerid, 39, 10000);
					SafeGivePlayerWeapon(playerid, 38, 10000);
					SafeGivePlayerWeapon(playerid, 34, 10000);
					SafeGivePlayerWeapon(playerid, 31, 10000);
					SafeGivePlayerWeapon(playerid, 29, 10000);
					SafeGivePlayerWeapon(playerid, 27, 10000);
					SafeGivePlayerWeapon(playerid, 24, 10000);
					SafeGivePlayerWeapon(playerid, 40, 1);
					SafeGivePlayerWeapon(playerid, 10, 1);
					SafeGivePlayerWeapon(playerid, 9, 1);
					SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 1000);
					SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, 1000);
					SetPlayerSkillLevel(playerid, WEAPONSKILL_DESERT_EAGLE, 1000);
					SetPlayerSkillLevel(playerid, WEAPONSKILL_SHOTGUN, 1000);
					SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 1000);
					SetPlayerSkillLevel(playerid, WEAPONSKILL_SPAS12_SHOTGUN, 1000);
					SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 1000);
					SetPlayerSkillLevel(playerid, WEAPONSKILL_MP5, 1000);
					SetPlayerSkillLevel(playerid, WEAPONSKILL_AK47, 1000);
					SetPlayerSkillLevel(playerid, WEAPONSKILL_M4, 1000);
					SetPlayerHealth(playerid, 99999);
					SetPlayerArmour(playerid, 99999);
				}
			}
   			if(Spectate[playerid] != 255)
			{
			    SafeSetPlayerPos(playerid, TeleportDest[playerid][0],TeleportDest[playerid][1],TeleportDest[playerid][2]);
			    SafeSetPlayerInterior(playerid, Interior[playerid]);
			    SetPlayerVirtualWorld(playerid, VirWorld[playerid]);
			    if(PlayerInfo[playerid][pAdmin] >= 6)
			    {
			        if(PlayerInfo[playerid][pAdminDuty] == 1)
			        {
					    SetPlayerHealth(playerid, SpHealth[playerid]);
					    SetPlayerArmour(playerid, SpArmour[playerid]);
					}
					else
					{
						SetPlayerHealth(playerid, PlayerInfo[playerid][pHealth]);
					    SetPlayerArmour(playerid, PlayerInfo[playerid][pArmour]);
					}
				}
				else
				{
				    SetPlayerHealth(playerid, PlayerInfo[playerid][pHealth]);
				    SetPlayerArmour(playerid, PlayerInfo[playerid][pArmour]);
				}
			    SetPlayerWeapons(playerid);
			    SetPlayerToTeamColor(playerid);
			    Spectate[playerid] = 255;
			    TextDrawShowForPlayer(playerid, Textdraw44);
			   	TextDrawShowForPlayer(playerid, Textdraw45);
				TextDrawShowForPlayer(playerid, Textdraw55);
			   	TextDrawShowForPlayer(playerid, Textdraw51[playerid]);
			   	TextDrawHideForPlayer(playerid, Textdraw54[playerid]);
			   	if(PlayerInfo[playerid][pWatch] == 1)
				{
					TextDrawShowForPlayer(playerid, Textdraw56);
					TextDrawShowForPlayer(playerid, Textdraw57);
					TextDrawShowForPlayer(playerid, Textdraw58);
				}
			    return 1;
			}
		    if(PlayerInfo[playerid][pAndro] == 1)
			{
			    SendClientMessage(playerid, COLOR_GREY, "US Airlines: MD te spasio, vracas se na svoj put!");
		     	SafeSetPlayerInterior(playerid, PlayerInfo[playerid][pInt]);
		     	SetPlayerVirtualWorld(playerid, PlayerInfo[playerid][pVirWorld]);
		     	SafeSetPlayerPos(playerid, 315.745,984.969,1958.919);
		     	return 1;
		 	}
		 	if(PlayerInfo[playerid][pJet] == 1)
			{
			    SendClientMessage(playerid, COLOR_GREY, "US Airlines: MD te spasio, vracas se na svoj put!");
			   	SafeSetPlayerInterior(playerid, PlayerInfo[playerid][pInt]);
		     	SetPlayerVirtualWorld(playerid, PlayerInfo[playerid][pVirWorld]);
		     	SafeSetPlayerPos(playerid, 3.7333,23.0483,1199.6012);
		     	return 1;
		 	}
		    if(PlayerInfo[playerid][pTut] == 0)
		    {
				gOoc[playerid] = 1; gNews[playerid] = 1; gFam[playerid] = 1;
				SafeSetPlayerInterior(playerid, 3);
				SafeSetPlayerPos(playerid, 330.6825,163.6688,1014.1875);
				SetPlayerFacingAngle(playerid, 280);
				TogglePlayerControllable(playerid, 0);
				RegistrationStep[playerid] = 1;
				SendClientMessage(playerid, COLOR_LIGHTRED, "Dobrodosli na LostCountry RolePlay Server, bit ces preuzet u Beograd centar za beskucnike.");
				SendClientMessage(playerid, COLOR_LIGHTRED, "Pozdrav! Dobro dosli u Beograd centar za bezkucnike, postavit cemo vam nekoliko pitanja.");
				SendClientMessage(playerid, COLOR_LIGHTRED, "Prvo pitanje: Dali ste Musko ili Zensko?");
				SendClientMessage(playerid, COLOR_LIGHTRED, "SAVJET: Napisite sta ste! Nebrinite, nitko nece ovo vidjeti!");
				PlayerInfo[playerid][pRegularCount] = 144000;
   				SafeGivePlayerMoney(playerid,500);
				return 1;
		    }

Pa posle dole ima ono za pJailed :D i  td :D
prst prst u cupi,prst prst u anus

Blaeks

*

Madmen

Daj mi ceo public SetPlayerSpawn, ne pola, ovako ne mogu da ti sredim.

Eto ceo :D
public SetPlayerSpawn(playerid)
{
	if(IsPlayerConnected(playerid))
	{
	    if(!IsPlayerNPC(playerid))
	    {
		    if(PlayerInfo[playerid][pAdminDuty] == 1 && PlayerInfo[playerid][pAdmin] >= 3)
			{
				SetPlayerSkin(playerid, 117);
				if(PlayerInfo[playerid][pAdmin] >= 6)
				{
					SafeResetPlayerWeapons(playerid);
					SafeGivePlayerWeapon(playerid, 42, 10000);
					SafeGivePlayerWeapon(playerid, 39, 10000);
					SafeGivePlayerWeapon(playerid, 38, 10000);
					SafeGivePlayerWeapon(playerid, 34, 10000);
					SafeGivePlayerWeapon(playerid, 31, 10000);
					SafeGivePlayerWeapon(playerid, 29, 10000);
					SafeGivePlayerWeapon(playerid, 27, 10000);
					SafeGivePlayerWeapon(playerid, 24, 10000);
					SafeGivePlayerWeapon(playerid, 40, 1);
					SafeGivePlayerWeapon(playerid, 10, 1);
					SafeGivePlayerWeapon(playerid, 9, 1);
					SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 1000);
					SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, 1000);
					SetPlayerSkillLevel(playerid, WEAPONSKILL_DESERT_EAGLE, 1000);
					SetPlayerSkillLevel(playerid, WEAPONSKILL_SHOTGUN, 1000);
					SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 1000);
					SetPlayerSkillLevel(playerid, WEAPONSKILL_SPAS12_SHOTGUN, 1000);
					SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 1000);
					SetPlayerSkillLevel(playerid, WEAPONSKILL_MP5, 1000);
					SetPlayerSkillLevel(playerid, WEAPONSKILL_AK47, 1000);
					SetPlayerSkillLevel(playerid, WEAPONSKILL_M4, 1000);
					SetPlayerHealth(playerid, 99999);
					SetPlayerArmour(playerid, 99999);
				}
			}
   			if(Spectate[playerid] != 255)
			{
			    SafeSetPlayerPos(playerid, TeleportDest[playerid][0],TeleportDest[playerid][1],TeleportDest[playerid][2]);
			    SafeSetPlayerInterior(playerid, Interior[playerid]);
			    SetPlayerVirtualWorld(playerid, VirWorld[playerid]);
			    if(PlayerInfo[playerid][pAdmin] >= 6)
			    {
			        if(PlayerInfo[playerid][pAdminDuty] == 1)
			        {
					    SetPlayerHealth(playerid, SpHealth[playerid]);
					    SetPlayerArmour(playerid, SpArmour[playerid]);
					}
					else
					{
						SetPlayerHealth(playerid, PlayerInfo[playerid][pHealth]);
					    SetPlayerArmour(playerid, PlayerInfo[playerid][pArmour]);
					}
				}
				else
				{
				    SetPlayerHealth(playerid, PlayerInfo[playerid][pHealth]);
				    SetPlayerArmour(playerid, PlayerInfo[playerid][pArmour]);
				}
			    SetPlayerWeapons(playerid);
			    SetPlayerToTeamColor(playerid);
			    Spectate[playerid] = 255;
			    TextDrawShowForPlayer(playerid, Textdraw44);
			   	TextDrawShowForPlayer(playerid, Textdraw45);
				TextDrawShowForPlayer(playerid, Textdraw55);
			   	TextDrawShowForPlayer(playerid, Textdraw51[playerid]);
			   	TextDrawHideForPlayer(playerid, Textdraw54[playerid]);
			   	if(PlayerInfo[playerid][pWatch] == 1)
				{
					TextDrawShowForPlayer(playerid, Textdraw56);
					TextDrawShowForPlayer(playerid, Textdraw57);
					TextDrawShowForPlayer(playerid, Textdraw58);
				}
			    return 1;
			}
		    if(PlayerInfo[playerid][pAndro] == 1)
			{
			    SendClientMessage(playerid, COLOR_GREY, "US Airlines: MD te spasio, vracas se na svoj put!");
		     	SafeSetPlayerInterior(playerid, PlayerInfo[playerid][pInt]);
		     	SetPlayerVirtualWorld(playerid, PlayerInfo[playerid][pVirWorld]);
		     	SafeSetPlayerPos(playerid, 315.745,984.969,1958.919);
		     	return 1;
		 	}
		 	if(PlayerInfo[playerid][pJet] == 1)
			{
			    SendClientMessage(playerid, COLOR_GREY, "US Airlines: MD te spasio, vracas se na svoj put!");
			   	SafeSetPlayerInterior(playerid, PlayerInfo[playerid][pInt]);
		     	SetPlayerVirtualWorld(playerid, PlayerInfo[playerid][pVirWorld]);
		     	SafeSetPlayerPos(playerid, 3.7333,23.0483,1199.6012);
		     	return 1;
		 	}
		    if(PlayerInfo[playerid][pTut] == 0)
		    {
				gOoc[playerid] = 1; gNews[playerid] = 1; gFam[playerid] = 1;
				SafeSetPlayerInterior(playerid, 3);
				SafeSetPlayerPos(playerid, 330.6825,163.6688,1014.1875);
				SetPlayerFacingAngle(playerid, 280);
				TogglePlayerControllable(playerid, 0);
				RegistrationStep[playerid] = 1;
				SendClientMessage(playerid, COLOR_LIGHTRED, "Dobrodosli na LostCountry RolePlay Server, bit ces preuzet u Beograd centar za beskucnike.");
				SendClientMessage(playerid, COLOR_LIGHTRED, "Pozdrav! Dobro dosli u Beograd centar za bezkucnike, postavit cemo vam nekoliko pitanja.");
				SendClientMessage(playerid, COLOR_LIGHTRED, "Prvo pitanje: Dali ste Musko ili Zensko?");
				SendClientMessage(playerid, COLOR_LIGHTRED, "SAVJET: Napisite sta ste! Nebrinite, nitko nece ovo vidjeti!");
				PlayerInfo[playerid][pRegularCount] = 144000;
   				SafeGivePlayerMoney(playerid,500);
				return 1;
		    }
			new rand;
			new house = PlayerInfo[playerid][pPhousekey];
			if(PlayerInfo[playerid][pJailed] == 1)
			{
			    SafeSetPlayerInterior(playerid, 6);
				SafeSetPlayerPos(playerid,1392,-21,1000.3);
				SendClientMessage(playerid, COLOR_LIGHTRED, "Nepotpuno vrijeme u zatvoru,vracate se u zatvor.");
				return 1;
			}
			if(PlayerInfo[playerid][pJailed] == 2)
			{
			    SafeSetPlayerInterior(playerid, 0);
				SafeSetPlayerPos(playerid,268.5777,1857.9351,9.8133);
				SetPlayerWorldBounds(playerid, 337.5694,101.5826,1940.9759,1798.7453); //285.3481,96.9720,1940.9755,1799.0811
				return 1;
			}
			if(PlayerInfo[playerid][pJailed] == 3)
			{
			    SafeSetPlayerInterior(playerid, 3);
				SafeSetPlayerPos(playerid,1392,-21,1000.3);
				SendClientMessage(playerid, COLOR_LIGHTRED, "Nepotpuno vrijeme u zatvoru,vracate se u zatvor.");
				return 1;
			}
			if(PlayerInfo[playerid][pJailed] == 4)
			{
			    SafeSetPlayerInterior(playerid, 10);
				SafeSetPlayerPos(playerid,1392,-21,1000.3);
				SendClientMessage(playerid, COLOR_LIGHTRED, "Nepotpuno vrijeme u zatvoru,vracate se u zatvor.");
				return 1;
			}
			if(MedicBill[playerid] == 1 && PlayerInfo[playerid][pJailed] == 0)
			{
				if(PlayerInfo[playerid][pAdminDuty] == 1) return 1;
			    if(FirstSpawn[playerid] != 1)
			    {
			        SetRealMoney(playerid, ScriptMoney[playerid]);
					PlayerInfo[playerid][pDeaths] += 1;
					SetPlayerHealth(playerid, 50.0);
			    	SafeSetPlayerInterior(playerid, 3);
		        	rand = random(sizeof(gMedicSpawns));
					SafeSetPlayerPos(playerid, gMedicSpawns[rand][0], gMedicSpawns[rand][1], gMedicSpawns[rand][2]); // Warp the player
					SetPlayerFacingAngle(playerid, 0);
		        	TogglePlayerControllable(playerid, 0);
		        	GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~w~Morate se odmoriti sada ...", 5000, 3);
		        	ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
		        	if(PlayerInfo[playerid][pRegularRank] == 1)
		        	{
		        		SetTimerEx("ReleaseFromHospital", 20000, 0, "i", playerid);
					}
					else if(PlayerInfo[playerid][pRegularRank] == 2)
		        	{
		        		SetTimerEx("ReleaseFromHospital", 17500, 0, "i", playerid);
					}
					else if(PlayerInfo[playerid][pRegularRank] == 3)
		        	{
		        		SetTimerEx("ReleaseFromHospital", 15000, 0, "i", playerid);
					}
					else if(PlayerInfo[playerid][pAdmin] >= 1)
		        	{
		        		SetTimerEx("ReleaseFromHospital", 12500, 0, "i", playerid);
					}
					else if(PlayerInfo[playerid][pAdmin] >= 4)
		        	{
		        		SetTimerEx("ReleaseFromHospital", 10000, 0, "i", playerid);
					}
					else
					{
					    SetTimerEx("ReleaseFromHospital", 25000, 0, "i", playerid);
					}
		        	PlayerPlaySound(playerid, 1062, 0.0, 0.0, 0.0);
			    	return 1;
				}
			}
			if(JustDied[playerid] == 1)
			{
			    if(GetPlayerVirtualWorld(playerid) != 0 || PlayerInfo[playerid][pVirWorld] != 0)
			    {
			        SetPlayerVirtualWorld(playerid, 0);
			        PlayerInfo[playerid][pVirWorld] = 0;
			    }
			    SafeSetPlayerPos(playerid, 1182.5638,-1323.5256,13.5790);
			    SetPlayerFacingAngle(playerid, 270.0);
			    SafeSetPlayerInterior(playerid,0);
			    TogglePlayerControllable(playerid, 1);
			    return 1;

			}
			if(house != 999)
			{
			    if(PlayerInfo[playerid][pSpawn] == 1) //If 1, then you get to your house, else spawn somewhere else
			    {
					SetPlayerToTeamColor(playerid);
					SafeSetPlayerInterior(playerid,HouseInfo[house][hInt]);
					SetPlayerVirtualWorld(playerid,HouseInfo[house][hWorld]);
					SafeSetPlayerPos(playerid, HouseInfo[house][hExitx], HouseInfo[house][hExity],HouseInfo[house][hExitz]); // Warp the player
					PlayerInfo[playerid][pLocal] = house;
					HouseEntered[playerid] = house;
					return 1;
				}
				else if(PlayerInfo[playerid][pSpawn] == 0)
			    {
					SetPlayerToTeamColor(playerid);
					SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
					SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
					SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
					TogglePlayerControllable(playerid, 1);
					return 1;
				}
				else if(PlayerInfo[playerid][pSpawn] == 2)
				{
				    new family = PlayerInfo[playerid][pFMember];
				    SetPlayerToTeamColor(playerid);
				    SafeSetPlayerInterior(playerid, FamilyInfo[family][FamilyInterior]);
				    SafeSetPlayerPos(playerid, FamilyInfo[family][FamilySpawn][0],FamilyInfo[family][FamilySpawn][1],FamilyInfo[family][FamilySpawn][2]);
				    SetPlayerFacingAngle(playerid, FamilyInfo[family][FamilySpawn][3]);
				    return 1;
				}
				else
				{
					if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)//Police Force spawn
					{
					    if(PlayerInfo[playerid][pSpawn] == 3)
				        {
							SetPlayerToTeamColor(playerid);
							SafeSetPlayerInterior(playerid,6);
						    rand = random(sizeof(gCopPlayerSpawns));
							SafeSetPlayerPos(playerid, gCopPlayerSpawns[rand][0], gCopPlayerSpawns[rand][1], gCopPlayerSpawns[rand][2]); // Warp the player
							SetPlayerFacingAngle(playerid, 270.0);
							return 1;
						}
						else
					    {
							SetPlayerToTeamColor(playerid);
							SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
							SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
							SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
							TogglePlayerControllable(playerid, 1);
							return 1;
						}
				    }
				    if (PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)//FBI spawn
					{
					    if(PlayerInfo[playerid][pSpawn] == 3)
				        {
							SetPlayerToTeamColor(playerid);
							SafeSetPlayerInterior(playerid,3);
							SafeSetPlayerPos(playerid, 299.7097,183.1322,1007.1719);
							SetPlayerFacingAngle(playerid, 90);
							return 1;
						}
						else
					    {
							SetPlayerToTeamColor(playerid);
							SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
							SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
							SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
							TogglePlayerControllable(playerid, 1);
							return 1;
						}
				    }
					if (PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)//National Guard spawn
					{
					    if(PlayerInfo[playerid][pSpawn] == 3)
				        {
						    SetPlayerToTeamColor(playerid);
						    SafeSetPlayerInterior(playerid, 0);
						    SafeSetPlayerPos(playerid, 2731.5229,-2451.3643,17.5937);
						    return 1;
						}
					    else
					    {
							SetPlayerToTeamColor(playerid);
							SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
							SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
							SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
							TogglePlayerControllable(playerid, 1);
							return 1;
						}
					}
					if (PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)//Fire/Ambulance spawn
					{
					    if(PlayerInfo[playerid][pSpawn] == 3)
				        {
						    SetPlayerToTeamColor(playerid);
						    SafeSetPlayerPos(playerid, 1174.9027,-1326.7284,14.5938);
							SetPlayerFacingAngle(playerid, 0);
						    return 1;
						}
					    else
					    {
							SetPlayerToTeamColor(playerid);
							SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
							SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
							SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
							TogglePlayerControllable(playerid, 1);
							return 1;
						}
					}
					if (PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)//Surenos spawn
					{
					    if(PlayerInfo[playerid][pSpawn] == 3)
				        {
						    SetPlayerToTeamColor(playerid);
						    SafeSetPlayerInterior(playerid, 5);
						    SafeSetPlayerPos(playerid, 2345.6570,-1185.5266,1027.9766);
						    return 1;
						}
					    else
					    {
							SetPlayerToTeamColor(playerid);
							SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
							SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
							SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
							TogglePlayerControllable(playerid, 1);
							return 1;
						}
					}
					if (PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)//La Famiglia Sinatra spawn
					{
						if(PlayerInfo[playerid][pSpawn] == 3)
				        {
						    SetPlayerToTeamColor(playerid);
						    SafeSetPlayerInterior(playerid, 5);
						    SafeSetPlayerPos(playerid, 1265.4475,-794.9257,1084.0078);
						    return 1;
						}
					    else
					    {
							SetPlayerToTeamColor(playerid);
							SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
							SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
							SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
							TogglePlayerControllable(playerid, 1);
							return 1;
						}
					}
					if(PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7)//Mayor spawn
					{
					    if(PlayerInfo[playerid][pSpawn] == 3)
					    {
						    SetPlayerToTeamColor(playerid);
						    SafeSetPlayerInterior(playerid, 3);
						    SafeSetPlayerPos(playerid, 356.2998,151.9914,1025.7891);
							PlayerInfo[playerid][pLocal] = 241;
						    return 1;
						}
						else
					    {
							SetPlayerToTeamColor(playerid);
							SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
							SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
							SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
							TogglePlayerControllable(playerid, 1);
							return 1;
						}
					}
				    if (PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) //Hitman spawn
				    {
				        if(PlayerInfo[playerid][pSpawn] == 3)
				        {
					        SetPlayerToTeamColor(playerid);
							SafeSetPlayerPos(playerid, 1102.7017,-299.0774,73.9922);
							SafeSetPlayerInterior(playerid,0);
					        return 1;
					    }
				        else
					    {
							SetPlayerToTeamColor(playerid);
							SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
							SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
							SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
							TogglePlayerControllable(playerid, 1);
							return 1;
						}
				    }
				    if (PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9) //News spawn
				    {
				        if(PlayerInfo[playerid][pSpawn] == 3)
				        {
					        SetPlayerToTeamColor(playerid);
					        SafeSetPlayerInterior(playerid,3);
							SafeSetPlayerPos(playerid, 355.7899,204.0173,1008.3828);
							SafeGivePlayerWeapon(playerid, 43, 20);
					        return 1;
					    }
				        else
					    {
							SetPlayerToTeamColor(playerid);
							SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
							SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
							SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
							TogglePlayerControllable(playerid, 1);
							return 1;
						}
				    }
				    if (PlayerInfo[playerid][pJob] == 13  || PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10) //Taxi Cab Company spawn
				    {
				        if(PlayerInfo[playerid][pSpawn] == 3)
				        {
					        SetPlayerToTeamColor(playerid);
							SafeSetPlayerPos(playerid, 1754.99,-1894.19,13.55);
							SafeSetPlayerInterior(playerid,0);
					        return 1;
						}
				        else
					    {
							SetPlayerToTeamColor(playerid);
							SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
							SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
							SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
							TogglePlayerControllable(playerid, 1);
							return 1;
						}
				    }
				    if(IsAnInstructor(playerid) || PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11) //Driving/Flying School spawn
				    {
				        if(PlayerInfo[playerid][pSpawn] == 3)
				        {
						    SetPlayerToTeamColor(playerid);
						    SafeSetPlayerInterior(playerid,3);
							SafeSetPlayerPos(playerid, 1494.4991,1308.9163,1093.2845);
							SetPlayerFacingAngle(playerid, 180);
					        return 1;
						}
				        else
					    {
							SetPlayerToTeamColor(playerid);
							SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
							SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
							SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
							TogglePlayerControllable(playerid, 1);
							return 1;
						}
				    }
				    if (PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12) //Firemen
				    {
				        if(PlayerInfo[playerid][pSpawn] == 3)
				        {
					        SetPlayerToTeamColor(playerid);
					        SafeSetPlayerInterior(playerid,0);
							SafeSetPlayerPos(playerid, 616.9447,-1538.7158,15.2904);
					        return 1;
					    }
				        else
					    {
							SetPlayerToTeamColor(playerid);
							SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
							SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
							SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
							TogglePlayerControllable(playerid, 1);
							return 1;
						}
				    }
				    if (PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13) //Sons of Anarchy spawn
				    {
				        if(PlayerInfo[playerid][pSpawn] == 3)
				        {
					        SetPlayerToTeamColor(playerid);
					        SafeSetPlayerInterior(playerid,0);
							SafeSetPlayerPos(playerid, 683.0686,-473.8775,16.5363);
					        return 1;
					    }
				        else
					    {
							SetPlayerToTeamColor(playerid);
							SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
							SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
							SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
							TogglePlayerControllable(playerid, 1);
							return 1;
						}
				    }
				    if (PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14)//UnderGround Racers spawn
					{
					    if(PlayerInfo[playerid][pSpawn] == 3)
				        {
						    SetPlayerToTeamColor(playerid);
						    SafeSetPlayerInterior(playerid, 3);
						    SafeSetPlayerPos(playerid, 967.4117,-53.1641,1001.1246);
						    return 1;
						}
					    else
					    {
							SetPlayerToTeamColor(playerid);
							SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
							SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
							SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
							TogglePlayerControllable(playerid, 1);
							return 1;
						}
					}
					if (PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15)//Lcn spawn
					{
					    if(PlayerInfo[playerid][pSpawn] == 3)
				        {
						    SetPlayerToTeamColor(playerid);
						    SafeSetPlayerInterior(playerid, 2);
						    SafeSetPlayerPos(playerid, 2569.4744,-1284.6810,1065.3749);
						    return 1;
						}
					    else
					    {
							SetPlayerToTeamColor(playerid);
							SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
							SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
							SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
							TogglePlayerControllable(playerid, 1);
							return 1;
						}
					}
					if (PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16)//Bloods spawn
					{
						if(PlayerInfo[playerid][pSpawn] == 3)
				        {
						    SetPlayerToTeamColor(playerid);
						    SafeSetPlayerInterior(playerid, 2);
						    SafeSetPlayerPos(playerid, 455.8776,1413.6802,1084.3080);
						    return 1;
						}
						else
					    {
							SetPlayerToTeamColor(playerid);
							SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
							SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
							SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
							TogglePlayerControllable(playerid, 1);
							return 1;
						}
					}
				}
			}
			if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)//Police Force spawn
			{
			    if(PlayerInfo[playerid][pSpawn] == 3)
		        {
					SetPlayerToTeamColor(playerid);
					SafeSetPlayerInterior(playerid,6);
				    rand = random(sizeof(gCopPlayerSpawns));
					SafeSetPlayerPos(playerid, gCopPlayerSpawns[rand][0], gCopPlayerSpawns[rand][1], gCopPlayerSpawns[rand][2]); // Warp the player
					SetPlayerFacingAngle(playerid, 270.0);
					return 1;
				}
				else
			    {
					SetPlayerToTeamColor(playerid);
					SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
					SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
					SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
					TogglePlayerControllable(playerid, 1);
					return 1;
				}
		    }
		    if (PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)//FBI spawn
			{
			    if(PlayerInfo[playerid][pSpawn] == 3)
		        {
					SetPlayerToTeamColor(playerid);
					SafeSetPlayerInterior(playerid,3);
					SafeSetPlayerPos(playerid, 299.7097,183.1322,1007.1719);
					SetPlayerFacingAngle(playerid, 90);
					return 1;
				}
				else
			    {
					SetPlayerToTeamColor(playerid);
					SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
					SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
					SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
					TogglePlayerControllable(playerid, 1);
					return 1;
				}
		    }
			if (PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)//National Guard spawn
			{
			    if(PlayerInfo[playerid][pSpawn] == 3)
		        {
				    SetPlayerToTeamColor(playerid);
				    SafeSetPlayerInterior(playerid, 0);
				    SafeSetPlayerPos(playerid, 2731.5229,-2451.3643,17.5937);
				    return 1;
				}
			    else
			    {
					SetPlayerToTeamColor(playerid);
					SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
					SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
					SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
					TogglePlayerControllable(playerid, 1);
					return 1;
				}
			}
			if (PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)//Fire/Ambulance spawn
			{
			    if(PlayerInfo[playerid][pSpawn] == 3)
		        {
				    SetPlayerToTeamColor(playerid);
				    SafeSetPlayerPos(playerid, 1174.9027,-1326.7284,14.5938);
					SetPlayerFacingAngle(playerid, 0);
				    return 1;
				}
			    else
			    {
					SetPlayerToTeamColor(playerid);
					SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
					SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
					SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
					TogglePlayerControllable(playerid, 1);
					return 1;
				}
			}
			if (PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)//Surenos spawn
			{
			    if(PlayerInfo[playerid][pSpawn] == 3)
		        {
				    SetPlayerToTeamColor(playerid);
				    SafeSetPlayerInterior(playerid, 5);
				    SafeSetPlayerPos(playerid, 2345.6570,-1185.5266,1027.9766);
				    return 1;
				}
			    else
			    {
					SetPlayerToTeamColor(playerid);
					SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
					SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
					SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
					TogglePlayerControllable(playerid, 1);
					return 1;
				}
			}
			if (PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)//La Famiglia Sinatra spawn
			{
				if(PlayerInfo[playerid][pSpawn] == 3)
		        {
				    SetPlayerToTeamColor(playerid);
				    SafeSetPlayerInterior(playerid, 5);
				    SafeSetPlayerPos(playerid, 1265.4475,-794.9257,1084.0078);
				    return 1;
				}
			    else
			    {
					SetPlayerToTeamColor(playerid);
					SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
					SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
					SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
					TogglePlayerControllable(playerid, 1);
					return 1;
				}
			}
			if(PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7)//Mayor spawn
			{
			    if(PlayerInfo[playerid][pSpawn] == 3)
			    {
				    SetPlayerToTeamColor(playerid);
				    SafeSetPlayerInterior(playerid, 3);
				    SafeSetPlayerPos(playerid, 356.2998,151.9914,1025.7891);
					PlayerInfo[playerid][pLocal] = 241;
				    return 1;
				}
				else
			    {
					SetPlayerToTeamColor(playerid);
					SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
					SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
					SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
					TogglePlayerControllable(playerid, 1);
					return 1;
				}
			}
		    if (PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) //Hitman spawn
		    {
		        if(PlayerInfo[playerid][pSpawn] == 3)
		        {
			        SetPlayerToTeamColor(playerid);
					SafeSetPlayerPos(playerid, 1102.7017,-299.0774,73.9922);
					SafeSetPlayerInterior(playerid,0);
			        return 1;
			    }
		        else
			    {
					SetPlayerToTeamColor(playerid);
					SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
					SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
					SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
					TogglePlayerControllable(playerid, 1);
					return 1;
				}
		    }
		    if (PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9) //News spawn
		    {
		        if(PlayerInfo[playerid][pSpawn] == 3)
		        {
			        SetPlayerToTeamColor(playerid);
			        SafeSetPlayerInterior(playerid,3);
					SafeSetPlayerPos(playerid, 355.7899,204.0173,1008.3828);
					SafeGivePlayerWeapon(playerid, 43, 20);
			        return 1;
			    }
		        else
			    {
					SetPlayerToTeamColor(playerid);
					SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
					SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
					SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
					TogglePlayerControllable(playerid, 1);
					return 1;
				}
		    }
		    if (PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10 || PlayerInfo[playerid][pJob] == 13) //Taxi Cab Company spawn
		    {
		        if(PlayerInfo[playerid][pSpawn] == 3)
		        {
			        SetPlayerToTeamColor(playerid);
					SafeSetPlayerPos(playerid, 1754.99,-1894.19,13.55);
					SafeSetPlayerInterior(playerid,0);
			        return 1;
				}
		        else
			    {
					SetPlayerToTeamColor(playerid);
					SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
					SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
					SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
					TogglePlayerControllable(playerid, 1);
					return 1;
				}
		    }
		    if(PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11 || IsAnInstructor(playerid)) //Driving/Flying School spawn
		    {
		        if(PlayerInfo[playerid][pSpawn] == 3)
		        {
				    SetPlayerToTeamColor(playerid);
				    SafeSetPlayerInterior(playerid,3);
					SafeSetPlayerPos(playerid, 1494.4991,1308.9163,1093.2845);
					SetPlayerFacingAngle(playerid, 180);
			        return 1;
				}
		        else
			    {
					SetPlayerToTeamColor(playerid);
					SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
					SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
					SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
					TogglePlayerControllable(playerid, 1);
					return 1;
				}
		    }
		    if (PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12)//UnderGround Racers spawn
			{
			    if(PlayerInfo[playerid][pSpawn] == 3)
		        {
				    SetPlayerToTeamColor(playerid);
				    SafeSetPlayerInterior(playerid, 0);
				    SafeSetPlayerPos(playerid, 616.9447,-1538.7158,15.2904);
				    return 1;
				}
			    else
			    {
					SetPlayerToTeamColor(playerid);
					SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
					SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
					SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
					TogglePlayerControllable(playerid, 1);
					return 1;
				}
			}
			if (PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13)//TIM spawn
			{
			    if(PlayerInfo[playerid][pSpawn] == 3)
		        {
				    SetPlayerToTeamColor(playerid);
				    SafeSetPlayerInterior(playerid, 0);
				    SafeSetPlayerPos(playerid, 683.0686,-473.8775,16.5363);
				    return 1;
				}
			    else
			    {
					SetPlayerToTeamColor(playerid);
					SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
					SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
					SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
					TogglePlayerControllable(playerid, 1);
					return 1;
				}
			}
		    if (PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14)//UnderGround Racers spawn
			{
			    if(PlayerInfo[playerid][pSpawn] == 3)
		        {
				    SetPlayerToTeamColor(playerid);
				    SafeSetPlayerInterior(playerid, 3);
				    SafeSetPlayerPos(playerid, 967.4117,-53.1641,1001.1246);
				    return 1;
				}
			    else
			    {
					SetPlayerToTeamColor(playerid);
					SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
					SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
					SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
					TogglePlayerControllable(playerid, 1);
					return 1;
				}
			}
			if (PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15)//Lcn spawn
			{
			    if(PlayerInfo[playerid][pSpawn] == 3)
		        {
				    SetPlayerToTeamColor(playerid);
				    SafeSetPlayerInterior(playerid, 2);
				    SafeSetPlayerPos(playerid, 2569.4744,-1284.6810,1065.3749);
				    return 1;
				}
			    else
			    {
					SetPlayerToTeamColor(playerid);
					SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
					SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
					SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
					TogglePlayerControllable(playerid, 1);
					return 1;
				}
			}
			if (PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16)//Bloods spawn
			{
				if(PlayerInfo[playerid][pSpawn] == 3)
		        {
				    SetPlayerToTeamColor(playerid);
				    SafeSetPlayerInterior(playerid, 2);
				    SafeSetPlayerPos(playerid, 455.8776,1413.6802,1084.3080);
				    return 1;
				}
				else
			    {
					SetPlayerToTeamColor(playerid);
					SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
					SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
					SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
					TogglePlayerControllable(playerid, 1);
					return 1;
				}
			}
			if(PlayerInfo[playerid][pFMember] != 255)
			{
			    if(PlayerInfo[playerid][pSpawn] == 2)
			    {
				    new family = PlayerInfo[playerid][pFMember];
				    SetPlayerToTeamColor(playerid);
				    SafeSetPlayerInterior(playerid, FamilyInfo[family][FamilyInterior]);
				    SafeSetPlayerPos(playerid, FamilyInfo[family][FamilySpawn][0],FamilyInfo[family][FamilySpawn][1],FamilyInfo[family][FamilySpawn][2]);
				    SetPlayerFacingAngle(playerid, FamilyInfo[family][FamilySpawn][3]);
				    return 1;
				}
				else if(PlayerInfo[playerid][pSpawn] == 0)
			    {
					SetPlayerToTeamColor(playerid);
					SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
					SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
					SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
					TogglePlayerControllable(playerid, 1);
					return 1;
				}
				else if(PlayerInfo[playerid][pSpawn] == 3)
				{
                    if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)//Police Force spawn
					{
					    if(PlayerInfo[playerid][pSpawn] == 3)
				        {
							SetPlayerToTeamColor(playerid);
							SafeSetPlayerInterior(playerid,6);
						    rand = random(sizeof(gCopPlayerSpawns));
							SafeSetPlayerPos(playerid, gCopPlayerSpawns[rand][0], gCopPlayerSpawns[rand][1], gCopPlayerSpawns[rand][2]); // Warp the player
							SetPlayerFacingAngle(playerid, 270.0);
							return 1;
						}
						else
					    {
							SetPlayerToTeamColor(playerid);
							SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
							SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
							SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
							TogglePlayerControllable(playerid, 1);
							return 1;
						}
				    }
				    if (PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)//FBI spawn
					{
					    if(PlayerInfo[playerid][pSpawn] == 3)
				        {
							SetPlayerToTeamColor(playerid);
							SafeSetPlayerInterior(playerid,3);
							SafeSetPlayerPos(playerid, 299.7097,183.1322,1007.1719);
							SetPlayerFacingAngle(playerid, 90);
							return 1;
						}
						else
					    {
							SetPlayerToTeamColor(playerid);
							SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
							SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
							SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
							TogglePlayerControllable(playerid, 1);
							return 1;
						}
				    }
					if (PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)//National Guard spawn
					{
					    if(PlayerInfo[playerid][pSpawn] == 3)
				        {
						    SetPlayerToTeamColor(playerid);
						    SafeSetPlayerInterior(playerid, 0);
						    SafeSetPlayerPos(playerid, 2731.5229,-2451.3643,17.5937);
						    return 1;
						}
					    else
					    {
							SetPlayerToTeamColor(playerid);
							SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
							SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
							SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
							TogglePlayerControllable(playerid, 1);
							return 1;
						}
					}
					if (PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)//Fire/Ambulance spawn
					{
					    if(PlayerInfo[playerid][pSpawn] == 3)
				        {
						    SetPlayerToTeamColor(playerid);
						    SafeSetPlayerPos(playerid, 1174.9027,-1326.7284,14.5938);
							SetPlayerFacingAngle(playerid, 0);
						    return 1;
						}
					    else
					    {
							SetPlayerToTeamColor(playerid);
							SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
							SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
							SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
							TogglePlayerControllable(playerid, 1);
							return 1;
						}
					}
					if (PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)//Surenos spawn
					{
					    if(PlayerInfo[playerid][pSpawn] == 3)
				        {
						    SetPlayerToTeamColor(playerid);
						    SafeSetPlayerInterior(playerid, 5);
						    SafeSetPlayerPos(playerid, 2345.6570,-1185.5266,1027.9766);
						    return 1;
						}
					    else
					    {
							SetPlayerToTeamColor(playerid);
							SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
							SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
							SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
							TogglePlayerControllable(playerid, 1);
							return 1;
						}
					}
					if (PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)//La Famiglia Sinatra spawn
					{
						if(PlayerInfo[playerid][pSpawn] == 3)
				        {
						    SetPlayerToTeamColor(playerid);
						    SafeSetPlayerInterior(playerid, 5);
						    SafeSetPlayerPos(playerid, 1265.4475,-794.9257,1084.0078);
						    return 1;
						}
					    else
					    {
							SetPlayerToTeamColor(playerid);
							SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
							SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
							SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
							TogglePlayerControllable(playerid, 1);
							return 1;
						}
					}
					if(PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7)//Mayor spawn
					{
					    if(PlayerInfo[playerid][pSpawn] == 3)
					    {
						    SetPlayerToTeamColor(playerid);
						    SafeSetPlayerInterior(playerid, 3);
						    SafeSetPlayerPos(playerid, 356.2998,151.9914,1025.7891);
							PlayerInfo[playerid][pLocal] = 241;
						    return 1;
						}
						else
					    {
							SetPlayerToTeamColor(playerid);
							SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
							SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
							SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
							TogglePlayerControllable(playerid, 1);
							return 1;
						}
					}
				    if (PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) //Hitman spawn
				    {
				        if(PlayerInfo[playerid][pSpawn] == 3)
				        {
					        SetPlayerToTeamColor(playerid);
							SafeSetPlayerPos(playerid, 1102.7017,-299.0774,73.9922);
							SafeSetPlayerInterior(playerid,0);
					        return 1;
					    }
				        else
					    {
							SetPlayerToTeamColor(playerid);
							SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
							SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
							SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
							TogglePlayerControllable(playerid, 1);
							return 1;
						}
				    }
				    if (PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9) //News spawn
				    {
				        if(PlayerInfo[playerid][pSpawn] == 3)
				        {
					        SetPlayerToTeamColor(playerid);
					        SafeSetPlayerInterior(playerid,3);
							SafeSetPlayerPos(playerid, 355.7899,204.0173,1008.3828);
							SafeGivePlayerWeapon(playerid, 43, 20);
					        return 1;
					    }
				        else
					    {
							SetPlayerToTeamColor(playerid);
							SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
							SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
							SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
							TogglePlayerControllable(playerid, 1);
							return 1;
						}
				    }
				    if (PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10 || PlayerInfo[playerid][pJob] == 13) //Taxi Cab Company spawn
				    {
				        if(PlayerInfo[playerid][pSpawn] == 3)
				        {
					        SetPlayerToTeamColor(playerid);
							SafeSetPlayerPos(playerid, 1754.99,-1894.19,13.55);
							SafeSetPlayerInterior(playerid,0);
					        return 1;
						}
				        else
					    {
							SetPlayerToTeamColor(playerid);
							SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
							SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
							SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
							TogglePlayerControllable(playerid, 1);
							return 1;
						}
				    }
				    if(PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11 || IsAnInstructor(playerid)) //Driving/Flying School spawn
				    {
				        if(PlayerInfo[playerid][pSpawn] == 3)
				        {
						    SetPlayerToTeamColor(playerid);
						    SafeSetPlayerInterior(playerid,3);
							SafeSetPlayerPos(playerid, 1494.4991,1308.9163,1093.2845);
							SetPlayerFacingAngle(playerid, 180);
					        return 1;
						}
				        else
					    {
							SetPlayerToTeamColor(playerid);
							SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
							SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
							SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
							TogglePlayerControllable(playerid, 1);
							return 1;
						}
				    }
				    if (PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12)//Vatrogasci spawn
					{
					    if(PlayerInfo[playerid][pSpawn] == 3)
				        {
						    SetPlayerToTeamColor(playerid);
						    SafeSetPlayerInterior(playerid, 0);
						    SafeSetPlayerPos(playerid, 616.9447,-1538.7158,15.2904);
						    return 1;
						}
					    else
					    {
							SetPlayerToTeamColor(playerid);
							SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
							SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
							SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
							TogglePlayerControllable(playerid, 1);
							return 1;
						}
					}
					if (PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13)//TIM spawn
					{
					    if(PlayerInfo[playerid][pSpawn] == 3)
				        {
						    SetPlayerToTeamColor(playerid);
						    SafeSetPlayerInterior(playerid, 0);
						    SafeSetPlayerPos(playerid, 683.0686,-473.8775,16.5363);
						    return 1;
						}
					    else
					    {
							SetPlayerToTeamColor(playerid);
							SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
							SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
							SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
							TogglePlayerControllable(playerid, 1);
							return 1;
						}
					}
				    if (PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14)//UnderGround Racers spawn
					{
					    if(PlayerInfo[playerid][pSpawn] == 3)
				        {
						    SetPlayerToTeamColor(playerid);
						    SafeSetPlayerInterior(playerid, 3);
						    SafeSetPlayerPos(playerid, 967.4117,-53.1641,1001.1246);
						    return 1;
						}
					    else
					    {
							SetPlayerToTeamColor(playerid);
							SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
							SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
							SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
							TogglePlayerControllable(playerid, 1);
							return 1;
						}
					}
					if (PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15)//Lcn spawn
					{
					    if(PlayerInfo[playerid][pSpawn] == 3)
				        {
						    SetPlayerToTeamColor(playerid);
						    SafeSetPlayerInterior(playerid, 2);
						    SafeSetPlayerPos(playerid, 2569.4744,-1284.6810,1065.3749);
						    return 1;
						}
					    else
					    {
							SetPlayerToTeamColor(playerid);
							SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
							SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
							SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
							TogglePlayerControllable(playerid, 1);
							return 1;
						}
					}
					if (PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16)//Bloods spawn
					{
						if(PlayerInfo[playerid][pSpawn] == 3)
				        {
						    SetPlayerToTeamColor(playerid);
						    SafeSetPlayerInterior(playerid, 2);
						    SafeSetPlayerPos(playerid, 455.8776,1413.6802,1084.3080);
						    return 1;
						}
						else
					    {
							SetPlayerToTeamColor(playerid);
							SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
							SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
							SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
							TogglePlayerControllable(playerid, 1);
							return 1;
						}
					}
				}
			}
		    else
		    {
				SetPlayerToTeamColor(playerid);
				SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
				SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
				SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
				TogglePlayerControllable(playerid, 1);
				return 1;
			}
		}
	}
	return 1;
}
prst prst u cupi,prst prst u anus


napravis variablu pod
pInfo

pX
pY
pZ

...
i onda napravis onplayer disconnect
new Float: x, Float: y, Float: z;
GetPlayerPos(playerid, x,y,z);
PlayerInfo[playerid][pX] = x;
PlayerInfo[playerid][pY] = y;
PlayerInfo[playerid][pZ] = z;

i onda obavezni Sacuvaj acc sad nez kako cuvas
msm Da je nes UpdatePlayer ili SaveAccount
eto ;)

Blaeks

*

Madmen

Citat: --Lood-- poslato Decembar 09, 2012, 23:01:24 POSLE PODNE
napravis variablu pod
pInfo

pX
pY
pZ

...
i onda napravis onplayer disconnect
new Float: x, Float: y, Float: z;
GetPlayerPos(playerid, x,y,z);
PlayerInfo[playerid][pX] = x;
PlayerInfo[playerid][pY] = y;
PlayerInfo[playerid][pZ] = z;

i onda obavezni Sacuvaj acc sad nez kako cuvas
msm Da je nes UpdatePlayer ili SaveAccount
eto ;)
? xD, on zeli da server igraca spawnuje na mesto koje on odredi, a ne na mestu gde je iziso :)

Pogledaj kod spremanja i vidjet ćeÅ¡ da ti piÅ¡e da sprema zadnju lokaciju, a ti umjesto te zadnje lokacije staviÅ¡ samo provjeru, ako je igrač u organizaciji/mafiji/bandi da ga spawna u org/mafiju/bandu, a ako nije da ga spawna na odreÄ'no mjesto koje ti odrediÅ¡. Pozdrav

U modu imas ovako:
if(TutTime[playerid] == 0 && PlayerInfo[playerid][pTut] == 1 && RegistrationStep[playerid] == 0 && AfterTutorial[playerid] == 0 && FirstSpawn[playerid] == 1)
		    {
		        new plname[MAX_PLAYER_NAME];
		        GetPlayerName(playerid, plname, sizeof(plname));
      			SetPlayerVirtualWorld(playerid,PlayerInfo[playerid][pVirWorld]);
	        	SafeSetPlayerInterior(playerid,PlayerInfo[playerid][pInt]);
	    		SafeSetPlayerPos(playerid, PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z] + 1);
				format(string, sizeof(string), "Welcome to Los Santos, %s... Returning where have you been",plname);
				SendClientMessage(playerid, COLOR_WHITE, string);
				format(string, sizeof(string), "~w~Welcome, ~b~%s. ~n~~y~Returning where have you been!", plname);
		    	GameTextForPlayer(playerid, string, 5000, 1);
		    	return 1;
			}


Umesto toga stavi ovako:
            if(TutTime[playerid] == 0 && PlayerInfo[playerid][pTut] == 1 && RegistrationStep[playerid] == 0 && AfterTutorial[playerid] == 0 && FirstSpawn[playerid] == 1)
			if(house !=255)
			{
			    if(PlayerInfo[playerid][pSpawn] == 1) //If 1, then you get to your house, else spawn somewhere else
			    {
					SetPlayerToTeamColor(playerid);
					SafeSetPlayerInterior(playerid,HouseInfo[house][hInt]);
					SetPlayerVirtualWorld(playerid,HouseInfo[house][hWorld]);
					SafeSetPlayerPos(playerid, HouseInfo[house][hExitx], HouseInfo[house][hExity],HouseInfo[house][hExitz]); // Warp the player
					PlayerInfo[playerid][pLocal] = house;
					HouseEntered[playerid] = house;
					return 1;
				}
			}

Blaeks

*

Madmen

Citat: Ricky_Danzel poslato Decembar 10, 2012, 01:33:48 PRE PODNE
U modu imas ovako:
if(TutTime[playerid] == 0 && PlayerInfo[playerid][pTut] == 1 && RegistrationStep[playerid] == 0 && AfterTutorial[playerid] == 0 && FirstSpawn[playerid] == 1)
		    {
		        new plname[MAX_PLAYER_NAME];
		        GetPlayerName(playerid, plname, sizeof(plname));
      			SetPlayerVirtualWorld(playerid,PlayerInfo[playerid][pVirWorld]);
	        	SafeSetPlayerInterior(playerid,PlayerInfo[playerid][pInt]);
	    		SafeSetPlayerPos(playerid, PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z] + 1);
				format(string, sizeof(string), "Welcome to Los Santos, %s... Returning where have you been",plname);
				SendClientMessage(playerid, COLOR_WHITE, string);
				format(string, sizeof(string), "~w~Welcome, ~b~%s. ~n~~y~Returning where have you been!", plname);
		    	GameTextForPlayer(playerid, string, 5000, 1);
		    	return 1;
			}


Umesto toga stavi ovako:
            if(TutTime[playerid] == 0 && PlayerInfo[playerid][pTut] == 1 && RegistrationStep[playerid] == 0 && AfterTutorial[playerid] == 0 && FirstSpawn[playerid] == 1)
			if(house !=255)
			{
			    if(PlayerInfo[playerid][pSpawn] == 1) //If 1, then you get to your house, else spawn somewhere else
			    {
					SetPlayerToTeamColor(playerid);
					SafeSetPlayerInterior(playerid,HouseInfo[house][hInt]);
					SetPlayerVirtualWorld(playerid,HouseInfo[house][hWorld]);
					SafeSetPlayerPos(playerid, HouseInfo[house][hExitx], HouseInfo[house][hExity],HouseInfo[house][hExitz]); // Warp the player
					PlayerInfo[playerid][pLocal] = house;
					HouseEntered[playerid] = house;
					return 1;
				}
			}

Tako nekako bi i trebalo biti, samo ne znam da li on ima varijable koje se ovde upotrebljavaju?

Citat: Blaeks poslato Decembar 09, 2012, 23:02:24 POSLE PODNE
Citat: --Lood-- poslato Decembar 09, 2012, 23:01:24 POSLE PODNE
napravis variablu pod
pInfo

pX
pY
pZ

...
i onda napravis onplayer disconnect
new Float: x, Float: y, Float: z;
GetPlayerPos(playerid, x,y,z);
PlayerInfo[playerid][pX] = x;
PlayerInfo[playerid][pY] = y;
PlayerInfo[playerid][pZ] = z;

i onda obavezni Sacuvaj acc sad nez kako cuvas
msm Da je nes UpdatePlayer ili SaveAccount
eto ;)
? xD, on zeli da server igraca spawnuje na mesto koje on odredi, a ne na mestu gde je iziso :)
a nisam skonto :s
Onda smao napravis varijablu pSpawn
i onda npr ako oces da se spawna u kucu
Stavis kada kupi kucu ili nesto
PlayerInfo[playerid][pSpawn] = 1;

onda onplayerspawn stavis proveru
if(PlayerInfo[playerid][pSpawn] == 1)
{
SetPlayerPos(playerid, kucax, kucay, kucaz);
SetPlayerInterior(playerid, kucainterier);
SetPlayerFacingAngle(playerid, 180);
}

Eto ;)

Blaeks

*

Madmen

@Lood: ne moze to tako, to je GF mod, nije od 0, ja sam to objasnjavao u prosloj temi koju sam mu postavio ovde, i u toj temi ima fix.