[Map by нυDιgα™] Stambena zgrada

Započeo hudiga, Novembar 03, 2012, 13:41:39 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 2 gostiju pregledaju ovu temu.

Naziv rada: Stambena zgrada (int)
Vrijeme rada: 15-ak minuta
Kod(objekti): /
Vozila: 0
Komentar: Mozda nisam pogodio bas najbolji ID za zidove,al ajd..ovo je samo da pokazem nekim osobama da nije tesko uraditi.Puno ljespe izgleda InGame nego na slikama,i moglo je tu biti jos malo detalja al nemam vremena oko toga sad :)


CreateObject(14877, 7.71, 2727.58, -44.41,   0.00, 0.00, 0.00);
CreateObject(19378, -1.83, 2724.38, -46.46,   0.00, 90.00, 0.00);
CreateObject(19378, 13.84, 2724.37, -42.41,   0.00, 90.00, 0.00);
CreateObject(14877, 4.13, 2724.49, -40.36,   0.00, 0.00, 180.00);
CreateObject(19377, -1.86, 2724.38, -38.34,   0.00, 90.00, 0.00);
CreateObject(19378, 8.67, 2724.38, -46.46,   0.00, 90.00, 0.00);
CreateObject(19445, -4.50, 2724.36, -44.68,   0.00, 0.00, 0.00);
CreateObject(19445, 0.37, 2729.15, -44.68,   0.00, 0.00, 90.00);
CreateObject(19445, 0.37, 2729.15, -41.18,   0.00, 0.00, 90.00);
CreateObject(19445, 0.37, 2729.15, -37.69,   0.00, 0.00, 90.00);
CreateObject(19445, -4.50, 2724.36, -41.18,   0.00, 0.00, 0.00);
CreateObject(19445, -4.50, 2724.36, -37.69,   0.00, 0.00, 0.00);
CreateObject(19445, 9.99, 2729.15, -44.68,   0.00, 0.00, 90.00);
CreateObject(19445, 9.99, 2729.15, -41.18,   0.00, 0.00, 90.00);
CreateObject(19445, 9.99, 2729.15, -37.69,   0.00, 0.00, 90.00);
CreateObject(19445, 0.30, 2722.94, -44.68,   0.00, 0.00, 90.00);
CreateObject(19445, 0.37, 2722.94, -41.18,   0.00, 0.00, 90.00);
CreateObject(19445, 0.37, 2722.94, -37.69,   0.00, 0.00, 90.00);
CreateObject(19445, 9.93, 2722.94, -44.68,   0.00, 0.00, 90.00);
CreateObject(19445, 9.99, 2722.94, -41.18,   0.00, 0.00, 90.00);
CreateObject(19445, 9.99, 2722.94, -37.69,   0.00, 0.00, 90.00);
CreateObject(19445, 14.68, 2724.25, -41.18,   0.00, 0.00, 0.00);
CreateObject(19445, 14.68, 2724.36, -44.68,   0.00, 0.00, 0.00);
CreateObject(19445, 14.68, 2724.36, -37.69,   0.00, 0.00, 0.00);
CreateObject(19377, 19.15, 2724.57, -46.46,   0.00, 90.00, 0.00);
CreateObject(19445, -4.50, 2724.36, -34.19,   0.00, 0.00, 0.00);
CreateObject(19445, 0.37, 2722.94, -34.19,   0.00, 0.00, 90.00);
CreateObject(19445, 0.37, 2729.15, -34.19,   0.00, 0.00, 90.00);
CreateObject(19445, 9.99, 2729.15, -34.23,   0.00, 0.00, 90.00);
CreateObject(19445, 9.99, 2722.94, -34.19,   0.00, 0.00, 90.00);
CreateObject(19445, 14.68, 2724.36, -34.23,   0.00, 0.00, 0.00);
CreateObject(1569, -4.43, 2724.61, -46.37,   0.00, 0.00, 90.00);
CreateObject(1569, -4.43, 2727.61, -46.37,   0.00, 0.00, -90.00);
CreateObject(948, -4.14, 2728.12, -46.40,   0.00, 0.00, 0.00);
CreateObject(948, -4.17, 2724.05, -46.40,   0.00, 0.00, 0.00);
CreateObject(19377, 4.45, 2730.84, -45.44,   0.00, 55.00, 0.00);
CreateObject(19362, 7.48, 2724.37, -41.43,   0.00, -55.00, 0.00);
CreateObject(19362, 4.66, 2724.37, -39.46,   0.00, -55.00, 0.00);
CreateObject(19353, 4.36, 2726.02, -44.68,   0.00, 0.00, 90.00);
CreateObject(19353, 7.57, 2726.02, -44.68,   0.00, 0.00, 90.00);
CreateObject(19353, 7.57, 2726.02, -41.18,   0.00, 0.00, 90.00);
CreateObject(19353, 4.36, 2726.02, -41.18,   0.00, 0.00, 90.00);
CreateObject(19353, 7.57, 2726.02, -37.69,   0.00, 0.00, 90.00);
CreateObject(19353, 4.36, 2726.02, -37.69,   0.00, 0.00, 90.00);
CreateObject(19445, 3.44, 2730.85, -37.69,   0.00, 0.00, 0.00);
CreateObject(19377, 12.57, 2724.80, -37.04,   0.00, 90.00, 0.00);
CreateObject(19377, -0.89, 2724.34, -39.35,   0.00, 90.00, 0.00);
CreateObject(19377, 3.07, 2727.65, -34.04,   0.00, -55.00, 0.00);
CreateObject(19445, 3.44, 2730.85, -34.19,   0.00, 0.00, 0.00);
CreateObject(19353, 4.36, 2726.02, -34.19,   0.00, 0.00, 90.00);
CreateObject(19377, -1.86, 2724.38, -33.21,   0.00, 90.00, 0.00);
CreateObject(1506, 11.14, 2729.07, -42.32,   0.00, 0.00, 0.00);
CreateObject(1506, 14.61, 2725.23, -42.32,   0.00, 0.00, 90.00);
CreateObject(1506, 11.14, 2723.05, -42.32,   0.00, 0.00, 0.00);
CreateObject(1506, -4.37, 2725.26, -38.27,   0.00, 0.00, 90.00);
CreateObject(1506, -2.80, 2729.04, -38.27,   0.00, 0.00, 0.00);
CreateObject(1506, 0.04, 2729.04, -38.27,   0.00, 0.00, 0.00);
CreateObject(1506, -1.82, 2723.03, -38.27,   0.00, 0.00, 0.00);
CreateObject(948, 14.26, 2728.72, -42.33,   0.00, 0.00, 0.00);
CreateObject(948, 14.31, 2723.31, -42.33,   0.00, 0.00, 0.00);
CreateObject(948, -4.12, 2723.30, -38.27,   0.00, 0.00, 0.00);
CreateObject(948, -4.16, 2728.79, -38.27,   0.00, 0.00, 0.00);
CreateObject(948, -0.62, 2728.79, -38.27,   0.00, 0.00, 0.00);
CreateObject(19445, 4.33, 2721.14, -44.68,   0.00, 0.00, 0.00);
CreateObject(19445, 4.33, 2721.14, -41.18,   0.00, 0.00, 0.00);
CreateObject(19445, 4.29, 2730.85, -37.69,   0.00, 0.00, 0.00);
CreateObject(1498, 4.28, 2723.79, -46.37,   0.00, 0.00, 90.00);
CreateObject(2690, -0.78, 2723.04, -44.88,   0.00, 0.00, 0.00);
CreateObject(19378, -1.85, 2724.38, -38.31,   0.00, 90.00, 0.00);



Na 2. slici je ulaz u podrum,da vas ne zbuni to sto vrata nisu kao kod stanova :)
Poslednja Izmena: Novembar 03, 2012, 13:42:28 POSLE PODNE od [FG]нυDιgα™ aka Gigo






Dackica Tackica

Citat: [FG]нÏ...Dιgαâ,,¢ aka Gigo poslato Novembar 03, 2012, 13:41:39 POSLE PODNE
Naziv rada: Stambena zgrada (int)
Vrijeme rada: 15-ak minuta
Kod(objekti): /
Vozila: 0
Komentar: Mozda nisam pogodio bas najbolji ID za zidove,al ajd..ovo je samo da pokazem nekim osobama da nije tesko uraditi.Puno ljespe izgleda InGame nego na slikama,i moglo je tu biti jos malo detalja al nemam vremena oko toga sad :)


CreateObject(14877, 7.71, 2727.58, -44.41,   0.00, 0.00, 0.00);
CreateObject(19378, -1.83, 2724.38, -46.46,   0.00, 90.00, 0.00);
CreateObject(19378, 13.84, 2724.37, -42.41,   0.00, 90.00, 0.00);
CreateObject(14877, 4.13, 2724.49, -40.36,   0.00, 0.00, 180.00);
CreateObject(19377, -1.86, 2724.38, -38.34,   0.00, 90.00, 0.00);
CreateObject(19378, 8.67, 2724.38, -46.46,   0.00, 90.00, 0.00);
CreateObject(19445, -4.50, 2724.36, -44.68,   0.00, 0.00, 0.00);
CreateObject(19445, 0.37, 2729.15, -44.68,   0.00, 0.00, 90.00);
CreateObject(19445, 0.37, 2729.15, -41.18,   0.00, 0.00, 90.00);
CreateObject(19445, 0.37, 2729.15, -37.69,   0.00, 0.00, 90.00);
CreateObject(19445, -4.50, 2724.36, -41.18,   0.00, 0.00, 0.00);
CreateObject(19445, -4.50, 2724.36, -37.69,   0.00, 0.00, 0.00);
CreateObject(19445, 9.99, 2729.15, -44.68,   0.00, 0.00, 90.00);
CreateObject(19445, 9.99, 2729.15, -41.18,   0.00, 0.00, 90.00);
CreateObject(19445, 9.99, 2729.15, -37.69,   0.00, 0.00, 90.00);
CreateObject(19445, 0.30, 2722.94, -44.68,   0.00, 0.00, 90.00);
CreateObject(19445, 0.37, 2722.94, -41.18,   0.00, 0.00, 90.00);
CreateObject(19445, 0.37, 2722.94, -37.69,   0.00, 0.00, 90.00);
CreateObject(19445, 9.93, 2722.94, -44.68,   0.00, 0.00, 90.00);
CreateObject(19445, 9.99, 2722.94, -41.18,   0.00, 0.00, 90.00);
CreateObject(19445, 9.99, 2722.94, -37.69,   0.00, 0.00, 90.00);
CreateObject(19445, 14.68, 2724.25, -41.18,   0.00, 0.00, 0.00);
CreateObject(19445, 14.68, 2724.36, -44.68,   0.00, 0.00, 0.00);
CreateObject(19445, 14.68, 2724.36, -37.69,   0.00, 0.00, 0.00);
CreateObject(19377, 19.15, 2724.57, -46.46,   0.00, 90.00, 0.00);
CreateObject(19445, -4.50, 2724.36, -34.19,   0.00, 0.00, 0.00);
CreateObject(19445, 0.37, 2722.94, -34.19,   0.00, 0.00, 90.00);
CreateObject(19445, 0.37, 2729.15, -34.19,   0.00, 0.00, 90.00);
CreateObject(19445, 9.99, 2729.15, -34.23,   0.00, 0.00, 90.00);
CreateObject(19445, 9.99, 2722.94, -34.19,   0.00, 0.00, 90.00);
CreateObject(19445, 14.68, 2724.36, -34.23,   0.00, 0.00, 0.00);
CreateObject(1569, -4.43, 2724.61, -46.37,   0.00, 0.00, 90.00);
CreateObject(1569, -4.43, 2727.61, -46.37,   0.00, 0.00, -90.00);
CreateObject(948, -4.14, 2728.12, -46.40,   0.00, 0.00, 0.00);
CreateObject(948, -4.17, 2724.05, -46.40,   0.00, 0.00, 0.00);
CreateObject(19377, 4.45, 2730.84, -45.44,   0.00, 55.00, 0.00);
CreateObject(19362, 7.48, 2724.37, -41.43,   0.00, -55.00, 0.00);
CreateObject(19362, 4.66, 2724.37, -39.46,   0.00, -55.00, 0.00);
CreateObject(19353, 4.36, 2726.02, -44.68,   0.00, 0.00, 90.00);
CreateObject(19353, 7.57, 2726.02, -44.68,   0.00, 0.00, 90.00);
CreateObject(19353, 7.57, 2726.02, -41.18,   0.00, 0.00, 90.00);
CreateObject(19353, 4.36, 2726.02, -41.18,   0.00, 0.00, 90.00);
CreateObject(19353, 7.57, 2726.02, -37.69,   0.00, 0.00, 90.00);
CreateObject(19353, 4.36, 2726.02, -37.69,   0.00, 0.00, 90.00);
CreateObject(19445, 3.44, 2730.85, -37.69,   0.00, 0.00, 0.00);
CreateObject(19377, 12.57, 2724.80, -37.04,   0.00, 90.00, 0.00);
CreateObject(19377, -0.89, 2724.34, -39.35,   0.00, 90.00, 0.00);
CreateObject(19377, 3.07, 2727.65, -34.04,   0.00, -55.00, 0.00);
CreateObject(19445, 3.44, 2730.85, -34.19,   0.00, 0.00, 0.00);
CreateObject(19353, 4.36, 2726.02, -34.19,   0.00, 0.00, 90.00);
CreateObject(19377, -1.86, 2724.38, -33.21,   0.00, 90.00, 0.00);
CreateObject(1506, 11.14, 2729.07, -42.32,   0.00, 0.00, 0.00);
CreateObject(1506, 14.61, 2725.23, -42.32,   0.00, 0.00, 90.00);
CreateObject(1506, 11.14, 2723.05, -42.32,   0.00, 0.00, 0.00);
CreateObject(1506, -4.37, 2725.26, -38.27,   0.00, 0.00, 90.00);
CreateObject(1506, -2.80, 2729.04, -38.27,   0.00, 0.00, 0.00);
CreateObject(1506, 0.04, 2729.04, -38.27,   0.00, 0.00, 0.00);
CreateObject(1506, -1.82, 2723.03, -38.27,   0.00, 0.00, 0.00);
CreateObject(948, 14.26, 2728.72, -42.33,   0.00, 0.00, 0.00);
CreateObject(948, 14.31, 2723.31, -42.33,   0.00, 0.00, 0.00);
CreateObject(948, -4.12, 2723.30, -38.27,   0.00, 0.00, 0.00);
CreateObject(948, -4.16, 2728.79, -38.27,   0.00, 0.00, 0.00);
CreateObject(948, -0.62, 2728.79, -38.27,   0.00, 0.00, 0.00);
CreateObject(19445, 4.33, 2721.14, -44.68,   0.00, 0.00, 0.00);
CreateObject(19445, 4.33, 2721.14, -41.18,   0.00, 0.00, 0.00);
CreateObject(19445, 4.29, 2730.85, -37.69,   0.00, 0.00, 0.00);
CreateObject(1498, 4.28, 2723.79, -46.37,   0.00, 0.00, 90.00);
CreateObject(2690, -0.78, 2723.04, -44.88,   0.00, 0.00, 0.00);
CreateObject(19378, -1.85, 2724.38, -38.31,   0.00, 90.00, 0.00);



Na 2. slici je ulaz u podrum,da vas ne zbuni to sto vrata nisu kao kod stanova :)
sve je odlicno samo si trebao da stavis lift


kolega nije lose :D



Kad bih ponovo mogao da biram...al' nemozes da biras.
Zajebes jedan minus i ode ceo zadatak u kurac. Ceo fazon brate, nema druge sanse.

Svidja mi se mapa 10/10 samo mi reci id ili tacan naziv ovih zidova ;)


Raspada se.
1/10 prelose
Non-RP mappa totalno.
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Predobro ovo je lagano uradit:)

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