[Mapa] Baza za Vojsku

Započeo AroN, Jul 25, 2012, 17:57:30 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 2 gostiju pregledaju ovu temu.

Baza za Vojsku





Izradio: Ja
Mapa: Baza Vojske
Opis: Napravio sam bazu za Vojsku. Vjerovatno neki serveri ili serveri koji će se otvarati prave organizaciju po nazivom "Vojska". Ja sam vam malo olakÅ¡ao muku, vi samo trebate interijer dotat i joÅ¡ neke male sitnice. Ovaj fs sam radio po svom ukusu, nema puno auta, jedino Å¡to ima neÅ¡to viÅ¡e helića, a nadam se da svi volimo heliće. Baza je ograÄ'ena, tako da nitko nemože ući autom u nju. Boje ove organizacije je svijetlo smeÄ'a i vojničko-zelena. Naravno vi to možete promijeniti. Dodao sam samo dva tenka, radi malo uživancije, a ako vama smetaju možete ih slobodno sbrisati.
Slike:














Dodatak: Nadam se da vam se sviÄ'a moj fs, ako želite ga imati na svom serveru slobodno mi se javite na pm.

A sad, vaši komentari:
;)
Poslednja Izmena: Jul 30, 2012, 19:07:30 POSLE PODNE od AroN

Kao prvo ovo je mapa , pogresio si mape objavljujes ovde http://balkan-samp.com/forum/index.php?board=77.0
Kao drugo , dobro je moja ocena 6/10 , nastavi tako.
I trece uvek objavljuj kodove od mape , ili ce ti zakljucati temu , mapu mozes konvertovati ovde : http://www.convertffs.com/ :)

Citat: Don Eagle poslato Jul 25, 2012, 18:06:31 POSLE PODNE
Kao prvo ovo je mapa , pogresio si mape objavljujes ovde http://balkan-samp.com/forum/index.php?board=77.0
Kao drugo , dobro je moja ocena 6/10 , nastavi tako.
I trece uvek objavljuj kodove od mape , ili ce ti zakljucati temu , mapu mozes konvertovati ovde : http://www.convertffs.com/ :)
Znam za konvert, al uvjek fulam pdf, jer ih je iljadu
A evo vam kod:


AddStaticVehicleEx(595,2717.16821289,-2574.25512695,3.00000000,0.00000000,-1,-1,15); //Launch
AddStaticVehicleEx(595,2728.91430664,-2583.78027344,3.00000000,90.00000000,-1,-1,15); //Launch
AddStaticVehicleEx(595,2742.79321289,-2584.69946289,3.00000000,90.00000000,-1,-1,15); //Launch
AddStaticVehicleEx(595,2759.15698242,-2583.34204102,3.00000000,90.00000000,-1,-1,15); //Launch
AddStaticVehicleEx(432,2794.53247070,-2417.82348633,13.73135376,90.00000000,-1,-1,15); //Rhino
AddStaticVehicleEx(432,2784.53857422,-2417.78784180,13.03445625,90.00000000,-1,-1,15); //Rhino
AddStaticVehicleEx(522,2486.26269531,-1671.05310059,12.99632454,0.00000000,-1,-1,15); //NRG-500
AddStaticVehicleEx(433,2795.12573242,-2461.74633789,14.20180035,0.00000000,-1,-1,15); //Barracks
AddStaticVehicleEx(433,2794.87036133,-2449.56958008,14.20195103,180.00000000,-1,-1,15); //Barracks
AddStaticVehicleEx(433,2779.68969727,-2449.82543945,14.20562649,180.00000000,-1,-1,15); //Barracks
AddStaticVehicleEx(433,2780.26782227,-2462.39086914,14.20547295,0.00000000,-1,-1,15); //Barracks
AddStaticVehicleEx(541,2787.52856445,-2500.66674805,13.35059357,0.00000000,48,48,15); //Bullet
AddStaticVehicleEx(541,2787.47534180,-2486.51855469,13.35097027,180.00000000,48,48,15); //Bullet
AddStaticVehicleEx(427,2795.28125000,-2494.05712891,13.89581680,90.00000000,48,48,15); //Enforcer
AddStaticVehicleEx(425,2794.16772461,-2548.84277344,14.48515701,90.00000000,-1,-1,15); //Hunter
AddStaticVehicleEx(425,2775.17749023,-2553.19458008,14.48409462,90.00000000,-1,-1,15); //Hunter
AddStaticVehicleEx(425,2794.33496094,-2533.76196289,14.48050690,90.00000000,-1,-1,15); //Hunter
AddStaticVehicleEx(469,2788.50927734,-2353.87060547,13.73281288,90.00000000,48,48,15); //Sparrow
AddStaticVehicleEx(469,2771.47802734,-2354.69091797,13.73281288,90.00000000,48,48,15); //Sparrow
AddStaticVehicleEx(548,2788.49365234,-2340.40747070,15.53287411,90.00000000,-1,-1,15); //Cargobob
AddStaticVehicleEx(487,2771.26562500,-2341.48022461,13.89781284,90.00000000,48,48,15); //Maverick
AddStaticVehicleEx(445,2748.77246094,-2446.72363281,13.63843727,270.00000000,48,48,15); //Admiral
AddStaticVehicleEx(445,2748.82861328,-2443.96606445,13.63843727,270.00000000,48,48,15); //Admiral
AddStaticVehicleEx(445,2747.92407227,-2463.01293945,13.63843727,270.00000000,48,48,15); //Admiral
AddStaticVehicleEx(445,2747.78173828,-2466.05297852,13.63843727,270.00000000,48,48,15); //Admiral
CreateObject(976,2720.07812500,-2409.48168945,12.62514973,0.00000000,0.00000000,90.00000000); //object(phils_compnd_gate) (1)
CreateObject(987,2720.48095703,-2409.29248047,15.33281136,0.00000000,0.00000000,270.00000000); //object(elecfence_bar) (1)
CreateObject(987,2720.23315430,-2388.89477539,15.26093769,0.00000000,0.00000000,269.99450684); //object(elecfence_bar) (2)
CreateObject(987,2720.20141602,-2377.45581055,15.24034119,0.00000000,0.00000000,269.99450684); //object(elecfence_bar) (3)
CreateObject(987,2740.06665039,-2340.80419922,12.63281155,0.00000000,0.00000000,270.00000000); //object(elecfence_bar) (4)
CreateObject(987,2740.08398438,-2330.33593750,12.63281250,0.00000000,0.00000000,269.99450684); //object(elecfence_bar) (5)
CreateObject(976,2720.43579102,-2507.94360352,12.65302944,0.00000000,0.00000000,90.00000000); //object(phils_compnd_gate) (2)
CreateObject(987,2720.00976562,-2508.22729492,15.26030350,0.00000000,0.00000000,270.00000000); //object(elecfence_bar) (6)
CreateObject(987,2720.42431641,-2487.43554688,15.26406288,0.00000000,0.00000000,270.00000000); //object(elecfence_bar) (7)
CreateObject(987,2711.59960938,-2545.22119141,12.63138485,0.00000000,0.00000000,270.00000000); //object(elecfence_bar) (8)
CreateObject(987,2711.80151367,-2554.43920898,12.63104439,0.00000000,0.00000000,270.00000000); //object(elecfence_bar) (9)
CreateObject(3062,2798.57592773,-2405.58300781,14.71155739,0.00000000,0.00000000,0.00000000); //object(container_door) (1)
CreateObject(3062,2800.02636719,-2405.62768555,14.71155739,0.00000000,0.00000000,0.00000000); //object(container_door) (2)
CreateObject(3062,2798.58007812,-2429.97167969,14.71155739,0.00000000,0.00000000,0.00000000); //object(container_door) (3)
CreateObject(3062,2799.90014648,-2429.70263672,14.71999645,0.00000000,0.00000000,0.00000000); //object(container_door) (4)
CreateObject(1239,2729.47509766,-2451.48266602,17.48821640,0.00000000,0.00000000,0.00000000); //object(info) (1)
CreateObject(1337,2728.97656250,-2451.53222656,20.86331367,0.00000000,0.00000000,0.00000000); //object(binnt07_la) (1)
CreateObject(7090,2728.97290039,-2459.23388672,19.97926903,0.00000000,0.00000000,0.00000000); //object(vegasflag1) (1)
CreateObject(7090,2733.21289062,-2443.66918945,24.36624908,0.00000000,0.00000000,0.00000000); //object(vegasflag1) (2)
CreateObject(3029,2794.28540039,-2395.59570312,12.65089798,0.00000000,0.00000000,90.00000000); //object(cr1_door) (1)
CreateObject(3062,2799.46191406,-2443.48828125,14.71155739,0.00000000,0.00000000,0.00000000); //object(container_door) (3)
CreateObject(3062,2798.58618164,-2443.67675781,14.71155739,0.00000000,0.00000000,0.00000000); //object(container_door) (3)
CreateObject(3062,2798.68579102,-2468.11962891,14.70973206,0.00000000,0.00000000,0.00000000); //object(container_door) (3)
CreateObject(3062,2800.21630859,-2468.08325195,14.70973206,0.00000000,0.00000000,0.00000000); //object(container_door) (3)
CreateObject(3062,2799.35864258,-2481.73803711,14.71155739,0.00000000,0.00000000,0.00000000); //object(container_door) (3)
CreateObject(3062,2798.61157227,-2481.80688477,14.71155739,0.00000000,0.00000000,0.00000000); //object(container_door) (3)
CreateObject(3062,2798.61059570,-2506.12280273,14.71155739,0.00000000,0.00000000,0.00000000); //object(container_door) (3)
CreateObject(3062,2799.70678711,-2506.00585938,14.71155739,0.00000000,0.00000000,0.00000000); //object(container_door) (3)
CreateObject(3934,2794.35229492,-2533.37915039,12.62950516,0.00000000,0.00000000,0.00000000); //object(helipad01) (1)
CreateObject(3934,2794.44580078,-2548.25683594,12.63430023,0.00000000,0.00000000,0.00000000); //object(helipad01) (2)
CreateObject(3934,2774.60571289,-2552.97363281,12.63315201,0.00000000,0.00000000,0.00000000); //object(helipad01) (3)
CreateObject(3934,2788.68627930,-2354.42431641,12.63281250,0.00000000,0.00000000,0.00000000); //object(helipad01) (4)
CreateObject(3934,2771.32275391,-2354.79736328,12.63281250,0.00000000,0.00000000,0.00000000); //object(helipad01) (5)
CreateObject(3934,2788.59301758,-2340.18432617,12.63281250,0.00000000,0.00000000,0.00000000); //object(helipad01) (6)
CreateObject(3934,2771.47314453,-2340.65063477,12.63281250,0.00000000,0.00000000,0.00000000); //object(helipad01) (7)

/*
Objects converted: 35
Vehicles converted: 25
Vehicle models found: 11
----------------------
In the time this conversion took to finish the US national debt has risen by about $20,055.95!
*/
Poslednja Izmena: Jul 25, 2012, 18:09:42 POSLE PODNE od AroN

Kakkoo da skinem to za pravljenje mapa???

Zahtjevaj od admina da ti prebace u mape ovo i nisi morao ove admirale stavljati ima drugih vozila za vojsku :D




Balkan Ulice RPG opis servera: Click



-Tutorial za mijesanje ID-ova na vozilima: Click


Pa ovo moze da bude baza, ali za mornaricu...
A sto bi uz more pravili pesadijsku bazu?! :-[

Nikada nisam vidio bullete u Vojsci :D 7/10 za trud

Citat: sampzone poslato Maj 01, 2011, 10:40:01 PRE PODNE
kako da napravim txt dokument ....sry zbog refresha teme

Citat: Dugmicâ,,¢ poslato Jul 27, 2012, 15:03:33 POSLE PODNE
Nikada nisam vidio bullete u Vojsci :D 7/10 za trud
Nemora uvijek biti isto... ;)

5/10 otkud vojska ima bulleta,ovi tenkovi ti nemogu izaci iz garaze


po meni 7/10 moglo se jos mnogo toga dodati

Početnik sam pa možda zato, al hvala svima...
Poslednja Izmena: Jul 31, 2012, 12:08:01 POSLE PODNE od AroN

Citat: CarTman poslato Jul 27, 2012, 19:17:19 POSLE PODNE
5/10 otkud vojska ima bulleta,ovi tenkovi ti nemogu izaci iz garaze

Omg jel ti tesko uci u mta i izbrisati sto ti se nesvidja.... decko se trudio i  vidi se po radu..