[MAP]Bolnica

Započeo ♥ BMW ♥, Jun 24, 2012, 15:24:08 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

Naziv rada: Bolnica by Lucky
Vrijeme rada: 1h
Kod(objekti):

CreateDynamicObject(9131,1308.19995117,-802.59997559,84.19999695,0.00000000,0.00000000,0.00000000); //object(shbbyhswall13_lvs) (5)
CreateDynamicObject(9131,1308.19995117,-802.59997559,86.50000000,0.00000000,0.00000000,0.00000000); //object(shbbyhswall13_lvs) (6)
CreateDynamicObject(1215,1308.09997559,-802.59997559,88.19999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (2)
CreateDynamicObject(9131,1181.59997559,-1328.80004883,13.00000000,0.00000000,90.00000000,0.00000000); //object(shbbyhswall13_lvs) (1)
CreateDynamicObject(9131,1183.80004883,-1328.80004883,13.00000000,0.00000000,90.00000000,0.00000000); //object(shbbyhswall13_lvs) (2)
CreateDynamicObject(9131,1181.50000000,-1318.80004883,13.00000000,0.00000000,90.00000000,0.00000000); //object(shbbyhswall13_lvs) (3)
CreateDynamicObject(9131,1183.69995117,-1318.80004883,13.00000000,0.00000000,90.00000000,0.00000000); //object(shbbyhswall13_lvs) (4)
CreateDynamicObject(3095,1181.59997559,-1325.00000000,17.00000000,0.00000000,0.00000000,90.00000000); //object(a51_jetdoor) (3)
CreateDynamicObject(3095,1181.69995117,-1322.80004883,17.00000000,0.00000000,0.00000000,0.00000000); //object(a51_jetdoor) (4)
CreateDynamicObject(1649,1177.90002441,-1329.09997559,15.30000019,0.00000000,0.00000000,0.00000000); //object(wglasssmash) (3)
CreateDynamicObject(1649,1182.59997559,-1329.09997559,15.00000000,0.00000000,0.00000000,0.00000000); //object(wglasssmash) (4)
CreateDynamicObject(9131,1180.09997559,-1328.80004883,15.69999981,0.00000000,0.00000000,0.00000000); //object(shbbyhswall13_lvs) (7)
CreateDynamicObject(9131,1185.00000000,-1328.80004883,13.69999981,0.00000000,0.00000000,0.00000000); //object(shbbyhswall13_lvs) (9)
CreateDynamicObject(9131,1185.00000000,-1328.80004883,15.80000019,0.00000000,0.00000000,0.00000000); //object(shbbyhswall13_lvs) (10)
CreateDynamicObject(9131,1180.09997559,-1328.80004883,14.10000038,0.00000000,0.00000000,0.00000000); //object(shbbyhswall13_lvs) (11)
CreateDynamicObject(9131,1178.59997559,-1328.80004883,13.30000019,0.00000000,90.00000000,0.00000000); //object(shbbyhswall13_lvs) (12)
CreateDynamicObject(9131,1176.59997559,-1328.80004883,13.30000019,0.00000000,90.00000000,0.00000000); //object(shbbyhswall13_lvs) (13)
CreateDynamicObject(9131,1185.00000000,-1318.80004883,13.69999981,0.00000000,0.00000000,0.00000000); //object(shbbyhswall13_lvs) (15)
CreateDynamicObject(9131,1185.00000000,-1318.80004883,15.80000019,0.00000000,0.00000000,0.00000000); //object(shbbyhswall13_lvs) (16)
CreateDynamicObject(9131,1180.40002441,-1318.80004883,14.30000019,0.00000000,0.00000000,0.00000000); //object(shbbyhswall13_lvs) (17)
CreateDynamicObject(9131,1180.40002441,-1318.80004883,15.39999962,0.00000000,0.00000000,0.00000000); //object(shbbyhswall13_lvs) (18)
CreateDynamicObject(9131,1178.90002441,-1318.80004883,13.30000019,0.00000000,90.00000000,0.00000000); //object(shbbyhswall13_lvs) (19)
CreateDynamicObject(9131,1176.69995117,-1318.80004883,13.30000019,0.00000000,90.00000000,0.00000000); //object(shbbyhswall13_lvs) (21)
CreateDynamicObject(1649,1182.90002441,-1318.59997559,15.00000000,0.00000000,0.00000000,0.00000000); //object(wglasssmash) (7)
CreateDynamicObject(1649,1178.09997559,-1318.50000000,15.30000019,0.00000000,0.00000000,0.00000000); //object(wglasssmash) (8)
CreateDynamicObject(3095,1173.19995117,-1324.90002441,17.00000000,0.00000000,0.00000000,0.00000000); //object(a51_jetdoor) (5)
CreateDynamicObject(9131,1180.40002441,-1318.80004883,16.00000000,0.00000000,0.00000000,0.00000000); //object(shbbyhswall13_lvs) (24)
CreateDynamicObject(9131,1180.90002441,-1329.09997559,16.60000038,0.00000000,90.00000000,0.00000000); //object(shbbyhswall13_lvs) (25)
CreateDynamicObject(9131,1183.00000000,-1329.09997559,16.60000038,0.00000000,90.00000000,0.00000000); //object(shbbyhswall13_lvs) (26)
CreateDynamicObject(9131,1184.50000000,-1329.09997559,16.60000038,0.00000000,90.00000000,0.00000000); //object(shbbyhswall13_lvs) (27)
CreateDynamicObject(9131,1178.69995117,-1329.09997559,16.60000038,0.00000000,90.00000000,0.00000000); //object(shbbyhswall13_lvs) (28)
CreateDynamicObject(9131,1177.00000000,-1329.09997559,16.60000038,0.00000000,90.00000000,0.00000000); //object(shbbyhswall13_lvs) (29)
CreateDynamicObject(9131,1182.50000000,-1318.59997559,16.60000038,0.00000000,90.00000000,0.00000000); //object(shbbyhswall13_lvs) (30)
CreateDynamicObject(9131,1184.40002441,-1318.59997559,16.60000038,0.00000000,90.00000000,0.00000000); //object(shbbyhswall13_lvs) (31)
CreateDynamicObject(9131,1181.00000000,-1318.59997559,16.60000038,0.00000000,90.00000000,0.00000000); //object(shbbyhswall13_lvs) (32)
CreateDynamicObject(9131,1178.80004883,-1318.50000000,16.60000038,0.00000000,90.00000000,0.00000000); //object(shbbyhswall13_lvs) (33)
CreateDynamicObject(9131,1176.59997559,-1318.50000000,16.60000038,0.00000000,90.00000000,0.00000000); //object(shbbyhswall13_lvs) (34)
CreateDynamicObject(1649,1185.09997559,-1326.90002441,12.80000019,0.00000000,0.00000000,90.00000000); //object(wglasssmash) (9)
CreateDynamicObject(1649,1185.09997559,-1320.69995117,12.80000019,0.00000000,0.00000000,90.00000000); //object(wglasssmash) (10)
CreateDynamicObject(1649,1185.09997559,-1326.90002441,16.00000000,0.00000000,0.00000000,90.00000000); //object(wglasssmash) (11)
CreateDynamicObject(1649,1185.09997559,-1320.69995117,16.00000000,0.00000000,0.00000000,90.00000000); //object(wglasssmash) (12)
CreateDynamicObject(1649,1185.09997559,-1324.09997559,16.00000000,0.00000000,0.00000000,90.00000000); //object(wglasssmash) (13)
CreateDynamicObject(3095,1176.00000000,-1322.09997559,17.00000000,0.00000000,0.00000000,0.00000000); //object(a51_jetdoor) (7)
CreateDynamicObject(970,1184.00000000,-1329.50000000,18.10000038,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (1)
CreateDynamicObject(970,1179.00000000,-1329.50000000,18.10000038,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (2)
CreateDynamicObject(970,1184.19995117,-1318.40002441,18.10000038,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (4)
CreateDynamicObject(970,1186.19995117,-1326.50000000,18.10000038,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (6)
CreateDynamicObject(970,1186.19995117,-1321.50000000,18.10000038,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (7)
CreateDynamicObject(1215,1186.09997559,-1318.90002441,18.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (1)
CreateDynamicObject(1215,1186.09997559,-1324.00000000,18.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (3)
CreateDynamicObject(1215,1186.00000000,-1329.09997559,18.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (4)
CreateDynamicObject(1215,1181.50000000,-1329.40002441,18.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (5)
CreateDynamicObject(1215,1176.50000000,-1329.30004883,18.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (6)
CreateDynamicObject(1215,1185.19995117,-1324.69995117,13.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (7)
CreateDynamicObject(1215,1185.19995117,-1323.00000000,13.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (8)
CreateDynamicObject(1432,1184.00000000,-1327.30004883,17.60000038,0.00000000,0.00000000,0.00000000); //object(dyn_table_2) (1)
CreateDynamicObject(1432,1184.00000000,-1322.19995117,17.60000038,0.00000000,0.00000000,0.00000000); //object(dyn_table_2) (2)
CreateDynamicObject(1432,1178.69995117,-1327.19995117,17.60000038,0.00000000,0.00000000,0.00000000); //object(dyn_table_2) (3)
CreateDynamicObject(14409,1179.09997559,-1333.90002441,15.30000019,0.00000000,0.00000000,270.00000000); //object(carter-stairs02) (1)
CreateDynamicObject(970,1173.90002441,-1336.00000000,19.00000000,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (8)
CreateDynamicObject(970,1176.00000000,-1329.69995117,19.00000000,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (9)
CreateDynamicObject(970,1173.90002441,-1317.80004883,19.00000000,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (10)
CreateDynamicObject(970,1176.00000000,-1322.50000000,19.00000000,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (11)
CreateDynamicObject(1215,1176.00000000,-1319.40002441,19.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (9)
CreateDynamicObject(1215,1185.90002441,-1335.90002441,13.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (10)
CreateDynamicObject(1215,1185.90002441,-1331.90002441,13.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (11)
CreateDynamicObject(1215,1182.19995117,-1335.80004883,15.60000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (12)
CreateDynamicObject(1215,1182.19995117,-1332.00000000,15.60000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13)
CreateDynamicObject(1215,1177.30004883,-1335.69995117,19.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (14)
CreateDynamicObject(1215,1177.19995117,-1332.09997559,19.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (15)
CreateDynamicObject(983,1180.59997559,-1315.09997559,13.89999962,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (5)
CreateDynamicObject(9131,1180.30004883,-1312.09997559,14.30000019,0.00000000,0.00000000,0.00000000); //object(shbbyhswall13_lvs) (35)
CreateDynamicObject(984,1173.50000000,-1311.80004883,13.60000038,0.00000000,0.00000000,90.00000000); //object(fenceshit2) (2)
CreateDynamicObject(1215,1180.30004883,-1312.09997559,14.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (17)
CreateDynamicObject(983,1180.59997559,-1332.40002441,13.89999962,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (7)
CreateDynamicObject(9131,1180.30004883,-1335.40002441,14.30000019,0.00000000,0.00000000,0.00000000); //object(shbbyhswall13_lvs) (36)
CreateDynamicObject(984,1173.59997559,-1335.59997559,13.60000038,0.00000000,0.00000000,90.00000000); //object(fenceshit2) (3)
CreateDynamicObject(1215,1180.30004883,-1335.40002441,14.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (18)
CreateDynamicObject(1215,1185.50000000,-1342.50000000,14.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (19)
CreateDynamicObject(1652,1185.80004883,-1355.09997559,13.89999962,0.00000000,0.00000000,90.00000000); //object(fencehaiti) (1)
CreateDynamicObject(9131,1185.50000000,-1342.50000000,14.30000019,0.00000000,0.00000000,0.00000000); //object(shbbyhswall13_lvs) (37)
CreateDynamicObject(983,1182.00000000,-1342.40002441,13.80000019,0.00000000,0.00000000,93.00000000); //object(fenceshit3) (8)
CreateDynamicObject(9131,1185.80004883,-1355.19995117,14.39999962,0.00000000,0.00000000,0.00000000); //object(shbbyhswall13_lvs) (38)
CreateDynamicObject(1215,1185.69995117,-1355.19995117,14.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (20)
CreateDynamicObject(1215,1185.40002441,-1291.09997559,14.80000019,0.00000000,0.00000000,0.00000000); //object(bollardlight) (21)
CreateDynamicObject(1215,1185.30004883,-1304.90002441,14.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (22)
CreateDynamicObject(983,1182.40002441,-1305.19995117,13.89999962,0.00000000,0.00000000,90.00000000); //object(fenceshit3) (9)
CreateDynamicObject(9131,1185.30004883,-1304.90002441,14.30000019,0.00000000,0.00000000,0.00000000); //object(shbbyhswall13_lvs) (39)
CreateDynamicObject(9131,1185.40002441,-1291.09997559,14.30000019,0.00000000,0.00000000,0.00000000); //object(shbbyhswall13_lvs) (40)
CreateDynamicObject(983,1182.40002441,-1290.80004883,13.89999962,0.00000000,0.00000000,90.00000000); //object(fenceshit3) (10)
CreateDynamicObject(1215,1185.00000000,-1300.00000000,13.80000019,0.00000000,0.00000000,0.00000000); //object(bollardlight) (23)
CreateDynamicObject(1215,1185.09997559,-1296.30004883,13.80000019,0.00000000,0.00000000,0.00000000); //object(bollardlight) (24)
CreateDynamicObject(16151,1179.00000000,-1320.30004883,17.60000038,0.00000000,0.00000000,90.00000000); //object(ufo_bar) (1)
CreateDynamicObject(970,1177.69995117,-1317.69995117,18.10000038,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (12)
CreateDynamicObject(1215,1180.09997559,-1317.69995117,18.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (25)
CreateDynamicObject(1215,1181.19995117,-1318.50000000,18.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (26)
CreateDynamicObject(9833,1180.00000000,-1361.30004883,16.29999924,0.00000000,0.00000000,0.00000000); //object(fountain_sfw) (1)

Video: http://youtu.be/nN3z-0v4kdE
Slike:
http://ch-slike.com/WC7
http://ch-slike.com/WCN
http://ch-slike.com/WCY
http://ch-slike.com/WC1
http://ch-slike.com/WCE
http://ch-slike.com/WCR

Komentar: Molim vas da ocijenite 1/10 :)
Poslednja Izmena: Jun 26, 2012, 09:22:59 PRE PODNE od [TGRP]Lucky


Village's Roleplay USKORO...

Village's Roleplay USKORO...


Citat: |GH| VeGa poslato Jun 24, 2012, 15:30:45 POSLE PODNE
Nemoye se otvoriti video?
Video se jos upload, sad cu ja dodati slike :)


Village's Roleplay USKORO...

Village's Roleplay USKORO...

dobro je 8/10 ;)
New Life RolePlay[USKORO]
IP:92.222.216.47:7874
TeamSpeak:37.59.64.0:9955
Forum:U izradi

Dobro je 9/10 , samo nastavi :)

Mnogo mi se svidja 10/10 samo tako nastavi  8)
Trazim server gde mogu da budem vlasnik ili suvlasnik znam skriptati,mapati i praviti filter skripte

P.S.Obrisi Inbox kad mi saljes poruku
My FB: www.facebook.com/jasamcrazy


Hvala svima :)


Village's Roleplay USKORO...

Village's Roleplay USKORO...


Lijepo 9/10

o Skrillex <3 | Zedd <3 | Bl3nd <3 | Tiesto <3 o


Hvala svima :D


Village's Roleplay USKORO...

Village's Roleplay USKORO...

8/10 nema stvarno razloga za kafic kod bolnice da se neki alkoholicar u RL posle saobracajne nesrece ide ponovo opijati xD

Citat: Jovan_Kingspin poslato Jun 25, 2012, 14:04:08 POSLE PODNE
8/10 nema stvarno razloga za kafic kod bolnice da se neki alkoholicar u RL posle saobracajne nesrece ide ponovo opijati xD

Pa treba valjda kafic, jer mozda neko ceka nekoga da izadje iz bolnice, ili je neko na operaciji pa ceka da izadje... Ili kad postanes tata da se mozes napit odma :D


Village's Roleplay USKORO...

Village's Roleplay USKORO...

Citat: [TGRP]Lucky poslato Jun 25, 2012, 15:34:51 POSLE PODNE
Pa treba valjda kafic, jer mozda neko ceka nekoga da izadje iz bolnice, ili je neko na operaciji pa ceka da izadje... Ili kad postanes tata da se mozes napit odma :D

Ovo za tatu ti je ono ;) Bravo .. Mappa mi se svidja ali nesto nedostaje 9.5/10!