"Trebam nešto" - tema

Započeo BloodMaster, Oktobar 02, 2011, 12:01:08 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 10 gostiju pregledaju ovu temu.

Eagle Luka

Moze li mi neko reci kako da ubacim ovaj house sistem u mod,evo download link:
http://community.mtasa.com/index.php?p=resources&s=details&id=727
Hvala unapred! :)


Eagle Luka

Citat: John Wake poslato Mart 08, 2012, 19:02:36 POSLE PODNE
Trebam Animacije  ;)

ja imam ovo nadam se da ce ti posluziti:

new cordstring[800];
    new dancestyle;
    if(strcmp(cmd,"/animacije",true)==0)
{
new poruka[] = "\n{FFFFFF}/fall /fallback /injured /akick /push /lowbodypush /handsup /bomb /drunk /getarrested /laugh /sup /basket";
new poruka2[] = "\n/deal /crack /smokeanims /groundsit /chat /chat2 /dance /fucku /strip /hide /vomit /eats /chairsit /reload";
new poruka3[] = "\n/lifejump /exhaust /leftslap /carlock /hoodfrisked  /lightcig /chant /finger /shouting  /knife  /cop ";
new poruka4[] = "\n/rollfall /bat /pee /lean /run /koface /kostomach /tapcig /box /lay2 /headbutt /taichi /kiss /lay";
new poruka5[] = "\n/elbow /kneekick /airkick /gkick /gpunch /fstance /lowthrow /highthrow /aim /medic /spray /robman";
format(cordstring, sizeof(cordstring),"%s %s %s %s %s",poruka,poruka2,poruka3,poruka4,poruka5);
ShowPlayerDialog(playerid, 16, DIALOG_STYLE_MSGBOX,"{00C0FF}City Life Animacije",cordstring,"U redu","");
        return true;
}

// HANDSUP
if(strcmp(cmd, "/handsup", true) == 0) {
//SetPlayerSpecialAction(playerid,SPECIAL_ACTION_HANDSUP);
LoopingAnim(playerid, "ROB_BANK","SHP_HandsUp_Scr", 4.0, 0, 1, 1, 1, 0);
        return 1;
    }

    // Drunk
    if(strcmp(cmd, "/drunk", true) == 0) {
LoopingAnim(playerid,"PED","WALK_DRUNK",4.1,1,1,1,1,1);
return 1;
    }

// Place a Bomb
    if (strcmp("/bomb", cmdtext, true) == 0) {
ClearAnimations(playerid);
LoopingAnim(playerid, "BOMBER","BOM_Plant_Loop",4.0,1,0,0,1,0); // Place Bomb
return 1;
}
// Police Arrest
    if (strcmp("/getarrested", cmdtext, true) == 0) {
      LoopingAnim(playerid,"ped", "ARRESTgun", 4.0, 0, 1, 1, 1, -1); // Gun Arrest
  return 1;
    }
// Laugh
    if (strcmp("/laugh", cmdtext, true) == 0) {
          OnePlayAnim(playerid, "RAPPING", "Laugh_01", 4.0, 0, 0, 0, 0, 0); // Laugh
  return 1;
}
// Rob Threat
    if (strcmp("/robman", cmdtext, true) == 0) {
          LoopingAnim(playerid, "SHOP", "ROB_Loop_Threat", 4.0, 1, 0, 0, 0, 0); // Rob
  return 1;
}
// Arms crossed
    if (strcmp("/crossarms", cmdtext, true) == 0) {
          LoopingAnim(playerid, "COP_AMBIENT", "Coplook_loop", 4.0, 0, 1, 1, 1, -1); // Arms crossed
  return 1;
}
// Lay Down
    if (strcmp("/lay", cmdtext, true) == 0) {
          LoopingAnim(playerid,"BEACH", "bather", 4.0, 1, 0, 0, 0, 0); // Lay down
  return 1;
    }
// Take Cover
    if (strcmp("/hide", cmdtext, true) == 0) {
          LoopingAnim(playerid, "ped", "cower", 3.0, 1, 0, 0, 0, 0); // Taking Cover
  return 1;
}
// Vomit
    if (strcmp("/vomit", cmdtext, true) == 0) {
      OnePlayAnim(playerid, "FOOD", "EAT_Vomit_P", 3.0, 0, 0, 0, 0, 0); // Vomit BAH!
  return 1;
}
// Eat Burger
    if (strcmp("/eats", cmdtext, true) == 0) {
      OnePlayAnim(playerid, "FOOD", "EAT_Burger", 3.0, 0, 0, 0, 0, 0); // Eat Burger
  return 1;
}
// Wave
    if (strcmp("/wave", cmdtext, true) == 0) {
      LoopingAnim(playerid, "ON_LOOKERS", "wave_loop", 4.0, 1, 0, 0, 0, 0); // Wave
  return 1;
}
// Slap Ass
    if (strcmp("/slapass", cmdtext, true) == 0) {
    OnePlayAnim(playerid, "SWEET", "sweet_ass_slap", 4.0, 0, 0, 0, 0, 0); // Ass Slapping
return 1;
}
// Dealer
    if (strcmp("/deal", cmdtext, true) == 0) {
          OnePlayAnim(playerid, "DEALER", "DEALER_DEAL", 4.0, 0, 0, 0, 0, 0); // Deal Drugs
  return 1;
}
// Crack Dieing
    if (strcmp("/crack", cmdtext, true) == 0) {
          LoopingAnim(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0); // Dieing of Crack
  return 1;
}
// Smoking animations
if(strcmp(cmd, "/smokeanims", true) == 0)
    {
        if (!strlen(cmdtext[7])) return SendClientMessage(playerid,0xEFEFF7AA,"Koristite: /smoke [1-4]");
    switch (cmdtext[7])
    {
        case '1': LoopingAnim(playerid,"SMOKING", "M_smklean_loop", 4.0, 1, 0, 0, 0, 0); // male
        case '2': LoopingAnim(playerid,"SMOKING", "F_smklean_loop", 4.0, 1, 0, 0, 0, 0); //female
        case '3': LoopingAnim(playerid,"SMOKING","M_smkstnd_loop", 4.0, 1, 0, 0, 0, 0); // standing-fucked
        case '4': LoopingAnim(playerid,"SMOKING","M_smk_out", 4.0, 1, 0, 0, 0, 0); // standing
        default: SendClientMessage(playerid,0xEFEFF7AA,"Koristite: /smoke [1-4]");
    }
    return 1;
    }
// Sit
    if (strcmp("/groundsit", cmdtext, true) == 0 || strcmp("/gro", cmdtext, true) == 0) {
          LoopingAnim(playerid,"BEACH", "ParkSit_M_loop", 4.0, 1, 0, 0, 0, 0); // Sit
  return 1;
    }
    // Idle Chat
    if(strcmp(cmd, "/chat", true) == 0) {
LoopingAnim(playerid,"PED","IDLE_CHAT",4.0,1,0,0,1,1);
         return 1;
    }
    // Idle Chat2
    if(strcmp(cmd, "/chat2", true) == 0) {
LoopingAnim(playerid,"MISC","Idle_Chat_02",4.0,1,0,0,1,1);
         return 1;
    }
    // Fucku
    if(strcmp(cmd, "/fucku", true) == 0) {
OnePlayAnim(playerid,"PED","fucku",4.0,0,0,0,0,0);
         return 1;
    }
    // TaiChi
    if(strcmp(cmd, "/taichi", true) == 0) {
LoopingAnim(playerid,"PARK","Tai_Chi_Loop",4.0,1,0,0,0,0);
         return 1;
    }

    // ChairSit
    if(strcmp(cmd, "/chairsit", true) == 0) {
LoopingAnim(playerid,"PED","SEAT_down",4.1,0,1,1,1,0);
         return 1;
    }

    // Fall on the ground
    if(strcmp(cmd, "/fall", true) == 0) {
LoopingAnim(playerid,"PED","KO_skid_front",4.1,0,1,1,1,0);
         return 1;
    }

    // Fall
    if(strcmp(cmd, "/fallback", true) == 0) {
LoopingAnim(playerid, "PED","FLOOR_hit_f", 4.0, 1, 0, 0, 0, 0);
         return 1;
    }

    // kiss
    if(strcmp(cmd, "/kiss", true) == 0) {
LoopingAnim(playerid, "KISSING", "Playa_Kiss_02", 3.0, 1, 1, 1, 1, 0);
         return 1;
    }

    // Injujred
    if(strcmp(cmd, "/injured", true) == 0) {
LoopingAnim(playerid, "SWEET", "Sweet_injuredloop", 4.0, 1, 0, 0, 0, 0);
         return 1;
    }

    // Homie animations
    if(strcmp(cmd, "/sup", true) == 0)
    {
        if (!strlen(cmdtext[5])) return SendClientMessage(playerid,0xEFEFF7AA,"Koristite: /sup [1-3]");
    switch (cmdtext[5])
    {
        case '1': OnePlayAnim(playerid,"GANGS","hndshkba",4.0,0,0,0,0,0);
          case '2': OnePlayAnim(playerid,"GANGS","hndshkda",4.0,0,0,0,0,0);
          case '3': OnePlayAnim(playerid,"GANGS","hndshkfa_swt",4.0,0,0,0,0,0);
        default: SendClientMessage(playerid,0xEFEFF7AA,"Koristite: /sup [1-3]");
    }
    return 1;
    }

    // Rap animations
    if(strcmp(cmd, "/rap", true) == 0)
    {
        if (!strlen(cmdtext[5])) return SendClientMessage(playerid,0xEFEFF7AA,"Koristite: /rap [1-4]");
    switch (cmdtext[5])
    {
        case '1': LoopingAnim(playerid,"RAPPING","RAP_A_Loop",4.0,1,0,0,0,0);
        case '2': LoopingAnim(playerid,"RAPPING","RAP_C_Loop",4.0,1,0,0,0,0);
        case '3': LoopingAnim(playerid,"GANGS","prtial_gngtlkD",4.0,1,0,0,0,0);
        case '4': LoopingAnim(playerid,"GANGS","prtial_gngtlkH",4.0,1,0,0,1,1);
        default: SendClientMessage(playerid,0xEFEFF7AA,"Koristite: /rap [1-4]");
    }
    return 1;
    }

    // Violence animations
    if(strcmp(cmd, "/push", true) == 0) {
OnePlayAnim(playerid,"GANGS","shake_cara",4.0,0,0,0,0,0);
         return 1;
    }

    if(strcmp(cmd, "/akick", true) == 0) {
OnePlayAnim(playerid,"POLICE","Door_Kick",4.0,0,0,0,0,0);
         return 1;
    }

    if(strcmp(cmd, "/lowbodypush", true) == 0) {
OnePlayAnim(playerid,"GANGS","shake_carSH",4.0,0,0,0,0,0);
         return 1;
    }

    // Spray
    if(strcmp(cmd, "/spray", true) == 0) {
OnePlayAnim(playerid,"SPRAYCAN","spraycan_full",4.0,0,0,0,0,0);
         return 1;
    }
    // Headbutt
    if(strcmp(cmd, "/headbutt", true) == 0) {
OnePlayAnim(playerid,"WAYFARER","WF_Fwd",4.0,0,0,0,0,0);
         return 1;
    }

    // Medic
    if(strcmp(cmd, "/medic", true) == 0) {
OnePlayAnim(playerid,"MEDIC","CPR",4.0,0,0,0,0,0);
         return 1;
    }

    // KO Face
    if(strcmp(cmd, "/koface", true) == 0) {
LoopingAnim(playerid,"PED","KO_shot_face",4.0,0,1,1,1,0);
         return 1;
    }
    // reload
if(strcmp(cmd, "/rg", true) == 0) {
OnePlayAnim(playerid, "COLT45","colt45_crouchreload", 4.0,0,0,0,0,0);
        return 1;
    }

    // KO Stomach
    if(strcmp(cmd, "/kostomach", true) == 0) {
LoopingAnim(playerid,"PED","KO_shot_stom",4.0,0,1,1,1,0);
         return 1;
    }

    // Jump for your life!
    if(strcmp(cmd, "/lifejump", true) == 0) {
LoopingAnim(playerid,"PED","EV_dive",4.0,0,1,1,1,0);
         return 1;
    }

    // Exhausted
    if(strcmp(cmd, "/exhaust", true) == 0) {
LoopingAnim(playerid,"PED","IDLE_tired",3.0,1,0,0,0,0);
         return 1;
    }

    // Left big slap
    if(strcmp(cmd, "/leftslap", true) == 0) {
OnePlayAnim(playerid,"PED","BIKE_elbowL",4.0,0,0,0,0,0);
         return 1;
    }

    // Big fall
    if(strcmp(cmd, "/rollfall", true) == 0) {
LoopingAnim(playerid,"PED","BIKE_fallR",4.0,0,1,1,1,0);
         return 1;
    }

    // Locked
    if(strcmp(cmd, "/carlock", true) == 0) {
OnePlayAnim(playerid,"PED","CAR_doorlocked_LHS",4.0,0,0,0,0,0);
         return 1;
    }

    // carjack
    if(strcmp(cmd, "/rcarjack1", true) == 0) {
OnePlayAnim(playerid,"PED","CAR_pulloutL_LHS",4.0,0,0,0,0,0);
         return 1;
    }

    // carjack
    if(strcmp(cmd, "/lcarjack1", true) == 0) {
OnePlayAnim(playerid,"PED","CAR_pulloutL_RHS",4.0,0,0,0,0,0);
         return 1;
    }

    // carjack
    if(strcmp(cmd, "/rcarjack2", true) == 0) {
OnePlayAnim(playerid,"PED","CAR_pullout_LHS",4.0,0,0,0,0,0);
         return 1;
    }

    // carjack
    if(strcmp(cmd, "/lcarjack2", true) == 0) {
OnePlayAnim(playerid,"PED","CAR_pullout_RHS",4.0,0,0,0,0,0);
         return 1;
    }

    // Hood frisked
    if(strcmp(cmd, "/hoodfrisked", true) == 0) {
LoopingAnim(playerid,"POLICE","crm_drgbst_01",4.0,0,1,1,1,0);
         return 1;
    }

    // Lighting cigarette
    if(strcmp(cmd, "/lightcig", true) == 0) {
OnePlayAnim(playerid,"SMOKING","M_smk_in",3.0,0,0,0,0,0);
         return 1;
    }

    // Tap cigarette
    if(strcmp(cmd, "/tapcig", true) == 0) {
OnePlayAnim(playerid,"SMOKING","M_smk_tap",3.0,0,0,0,0,0);
         return 1;
    }

    // Bat stance
    if(strcmp(cmd, "/bat", true) == 0) {
LoopingAnim(playerid,"BASEBALL","Bat_IDLE",4.0,1,1,1,1,0);
         return 1;
    }

    // Boxing
    if(strcmp(cmd, "/box", true) == 0) {
LoopingAnim(playerid,"GYMNASIUM","GYMshadowbox",4.0,1,1,1,1,0);
         return 1;
    }

    // Lay 2
    if(strcmp(cmd, "/lay2", true) == 0) {
LoopingAnim(playerid,"SUNBATHE","Lay_Bac_in",3.0,0,1,1,1,0);
         return 1;
    }

    // Gogogo
    if(strcmp(cmd, "/chant", true) == 0) {
LoopingAnim(playerid,"RIOT","RIOT_CHANT",4.0,1,1,1,1,0);
         return 1;
    }

    // Finger
    if(strcmp(cmd, "/finger", true) == 0) {
OnePlayAnim(playerid,"RIOT","RIOT_FUKU",2.0,0,0,0,0,0);
         return 1;
    }

    // Shouting
    if(strcmp(cmd, "/shouting", true) == 0) {
LoopingAnim(playerid,"RIOT","RIOT_shout",4.0,1,0,0,0,0);
         return 1;
    }

    // Cop stance
    if(strcmp(cmd, "/cop", true) == 0) {
OnePlayAnim(playerid,"SWORD","sword_block",50.0,0,1,1,1,1);
         return 1;
    }

    // Elbow
    if(strcmp(cmd, "/elbow", true) == 0) {
OnePlayAnim(playerid,"FIGHT_D","FightD_3",4.0,0,1,1,0,0);
         return 1;
    }

    // Knee kick
    if(strcmp(cmd, "/kneekick", true) == 0) {
OnePlayAnim(playerid,"FIGHT_D","FightD_2",4.0,0,1,1,0,0);
         return 1;
    }

    // Fight stance
    if(strcmp(cmd, "/fstance", true) == 0) {
LoopingAnim(playerid,"FIGHT_D","FightD_IDLE",4.0,1,1,1,1,0);
         return 1;
    }

    // Ground punch
    if(strcmp(cmd, "/gpunch", true) == 0) {
OnePlayAnim(playerid,"FIGHT_B","FightB_G",4.0,0,0,0,0,0);
         return 1;
    }

    // Air kick
    if(strcmp(cmd, "/airkick", true) == 0) {
OnePlayAnim(playerid,"FIGHT_C","FightC_M",4.0,0,1,1,0,0);
         return 1;
    }

    // Ground kick
    if(strcmp(cmd, "/gkick", true) == 0) {
OnePlayAnim(playerid,"FIGHT_D","FightD_G",4.0,0,0,0,0,0);
         return 1;
    }

    // Low throw
    if(strcmp(cmd, "/lowthrow", true) == 0) {
OnePlayAnim(playerid,"GRENADE","WEAPON_throwu",3.0,0,0,0,0,0);
         return 1;
    }

    // Ground kick
    if(strcmp(cmd, "/highthrow", true) == 0) {
OnePlayAnim(playerid,"GRENADE","WEAPON_throw",4.0,0,0,0,0,0);
         return 1;
    }

    // Deal stance
    if(strcmp(cmd, "/dealstance", true) == 0) {
LoopingAnim(playerid,"DEALER","DEALER_IDLE",4.0,1,0,0,0,0);
         return 1;
    }

    // Deal stance
    if(strcmp(cmd, "/pee", true) == 0) {
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_PISSING);
         return 1;
    }

    // Knife animations
    if(strcmp(cmd, "/knife", true) == 0)
    {
        if (!strlen(cmdtext[7])) return SendClientMessage(playerid,0xEFEFF7AA,"Koristite: /knife [1-4]");
    switch (cmdtext[7])
    {
        case '1': LoopingAnim(playerid,"KNIFE","KILL_Knife_Ped_Damage",4.0,0,1,1,1,0);
        case '2': LoopingAnim(playerid,"KNIFE","KILL_Knife_Ped_Die",4.0,0,1,1,1,0);
        case '3': OnePlayAnim(playerid,"KNIFE","KILL_Knife_Player",4.0,0,0,0,0,0);
        case '4': LoopingAnim(playerid,"KNIFE","KILL_Partial",4.0,0,1,1,1,1);
        default: SendClientMessage(playerid,0xEFEFF7AA,"Koristite: /knife [1-4]");
    }
    return 1;
    }

    // Basket-ball
    if(strcmp(cmd, "/basket", true) == 0)
    {
        if (!strlen(cmdtext[8])) return SendClientMessage(playerid,0xEFEFF7AA,"Koristite: /basket [1-6]");
    switch (cmdtext[8])
    {
        case '1': LoopingAnim(playerid,"BSKTBALL","BBALL_idleloop",4.0,1,0,0,0,0);
        case '2': OnePlayAnim(playerid,"BSKTBALL","BBALL_Jump_Shot",4.0,0,0,0,0,0);
        case '3': OnePlayAnim(playerid,"BSKTBALL","BBALL_pickup",4.0,0,0,0,0,0);
        case '4': LoopingAnim(playerid,"BSKTBALL","BBALL_run",4.1,1,1,1,1,1);
        case '5': LoopingAnim(playerid,"BSKTBALL","BBALL_def_loop",4.0,1,0,0,0,0);
        case '6': LoopingAnim(playerid,"BSKTBALL","BBALL_Dnk",4.0,1,0,0,0,0);
        default: SendClientMessage(playerid,0xEFEFF7AA,"Koristite: /basket [1-6]");
    }
    return 1;
    }

    // Reloading guns
    if(strcmp(cmd, "/reload", true) == 0)
    {
        if (!strlen(cmdtext[8])) return SendClientMessage(playerid,0xEFEFF7AA,"Koristite: /reload [deagle/smg/ak/m4]");
        if (strcmp("deagle",cmdtext[8],true) == 0)
        {
    OnePlayAnim(playerid,"COLT45","colt45_reload",4.0,0,0,0,0,1);
    }
    else if (strcmp("smg",cmdtext[8],true) == 0 || strcmp("ak",cmdtext[8],true) == 0 || strcmp("m4",cmdtext[8],true) == 0)
        {
    OnePlayAnim(playerid,"UZI","UZI_reload",4.0,0,0,0,0,0);
    }
        else SendClientMessage(playerid,0xEFEFF7AA,"Koristite: /reload [deagle/smg/ak/m4]");
    return 1;
    }

    if(strcmp(cmd, "/gwalk", true) == 0)
    {
        if (!strlen(cmdtext[6])) return SendClientMessage(playerid,0xEFEFF7AA,"Koristite: /gwalk [1/2]");
        new style = strval(cmdtext[6]);
        if (style == 1)
        {
    LoopingAnim(playerid,"PED","WALK_gang1",4.1,1,1,1,1,1);
    }
    else if (style == 2)
        {
    LoopingAnim(playerid,"PED","WALK_gang2",4.1,1,1,1,1,1);
    }
        else SendClientMessage(playerid,0xEFEFF7AA,"Koristite: /gwalk [1/2]");
    return 1;
    }

    //Aiming animation
    if(strcmp(cmd, "/aim", true) == 0)
    {
        if (!strlen(cmdtext[5])) return SendClientMessage(playerid,0xEFEFF7AA,"Koristite: /aim [1-.]");
    switch (cmdtext[5])
    {
        case '1': LoopingAnim(playerid,"PED","gang_gunstand",4.0,1,1,1,1,1);
        case '2': LoopingAnim(playerid,"PED","Driveby_L",4.0,0,1,1,1,1);
        case '3': LoopingAnim(playerid,"PED","Driveby_R",4.0,0,1,1,1,1);
        default: SendClientMessage(playerid,0xEFEFF7AA,"Koristite: /aim [1-3]");
    }
    return 1;
    }

    // Leaning animation
    if(strcmp(cmd, "/lean", true) == 0)
    {
        if (!strlen(cmdtext[6])) return SendClientMessage(playerid,0xEFEFF7AA,"Koristite: /lean [1-2]");
    switch (cmdtext[6])
    {
        case '1': LoopingAnim(playerid,"GANGS","leanIDLE",4.0,0,1,1,1,0);
        case '2': LoopingAnim(playerid,"MISC","Plyrlean_loop",4.0,0,1,1,1,0);
        default: SendClientMessage(playerid,0xEFEFF7AA,"Koristite: /lean [1-2]");
    }
    return 1;
    }

    if(strcmp(cmd, "/run", true) == 0)
    {
LoopingAnim(playerid,"PED","sprint_civi",floatstr(cmdtext[5]),1,1,1,1,1);
printf("%f",floatstr(cmdtext[5]));
    return 1;
    }

    // Clear
    if(strcmp(cmd, "/clearanim", true) == 0) {
//ClearAnimations(playerid);
ApplyAnimation(playerid, "CARRY", "crry_prtial", 1.0, 0, 0, 0, 0, 0);
         return 1;
    }

    // Strip
    if(strcmp(cmd, "/strip", true) == 0)
    {
        if (!strlen(cmdtext[7])) return SendClientMessage(playerid,0xEFEFF7AA,"Koristite: /strip [A-G]");
    switch (cmdtext[7])
    {
        case 'a', 'A': LoopingAnim(playerid,"STRIP", "strip_A", 4.1, 1, 1, 1, 1, 1 );
        case 'b', 'B': LoopingAnim(playerid,"STRIP", "strip_B", 4.1, 1, 1, 1, 1, 1 );
        case 'c', 'C': LoopingAnim(playerid,"STRIP", "strip_C", 4.1, 1, 1, 1, 1, 1 );
        case 'd', 'D': LoopingAnim(playerid,"STRIP", "strip_D", 4.1, 1, 1, 1, 1, 1 );
        case 'e', 'E': LoopingAnim(playerid,"STRIP", "strip_E", 4.1, 1, 1, 1, 1, 1 );
        case 'f', 'F': LoopingAnim(playerid,"STRIP", "strip_F", 4.1, 1, 1, 1, 1, 1 );
        case 'g', 'G': LoopingAnim(playerid,"STRIP", "strip_G", 4.1, 1, 1, 1, 1, 1 );
        default: SendClientMessage(playerid,0xEFEFF7AA,"Koristite: /strip [A-G]");
    }
    return 1;
    }

    // Bed Sleep R
    if(strcmp(cmd, "/inbedright", true) == 0) {
LoopingAnim(playerid,"INT_HOUSE","BED_Loop_R",4.0,1,0,0,0,0);
         return 1;
    }
    // Bed Sleep L
    if(strcmp(cmd, "/inbedleft", true) == 0) {
LoopingAnim(playerid,"INT_HOUSE","BED_Loop_L",4.0,1,0,0,0,0);
         return 1;
    }
    if(strcmp(cmd, "/dance", true) == 0) {

// Get the dance style param
      tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) {
SendClientMessage(playerid,0xFF0000FF,"Koristite: /dance [stil 1-4]");
return 1;
}

dancestyle = strval(tmp);
if(dancestyle < 1 || dancestyle > 4) {
SendClientMessage(playerid,0xFF0000FF,"Koristite: /dance [stil 1-4]");
return 1;
}
if(dancestyle == 1) {
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE1);
} else if(dancestyle == 2) {
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE2);
} else if(dancestyle == 3) {
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE3);
} else if(dancestyle == 4) {
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE4);
}
  return 1;
}
if(strcmp(cmd, "/forum", true) == 0)
{
    if(IsPlayerConnected(playerid))
    {
            ShowPlayerDialog(playerid, 43, DIALOG_STYLE_MSGBOX, "{FFAF00}City Life Forum","{00C0FF}Nas Forum je\n{FFFFFF}www.cl-gaming.com\nZa sve ostalo obratite se na\n{6EF83C}/report \n{FFF1AF}i \n{6EF83C}/pomoc", "Uredu", "");
}
return 1;
}
Poslednja Izmena: Mart 08, 2012, 23:19:34 POSLE PODNE od [TG:RP]$--L84S--$

Trebam Streamer za 0.3d(najnovij)
Koja carina!
Citat: Fâ,¬nsQ poslato Jun 06, 2012, 15:27:14 POSLE PODNE
mozemi netko reci kada se sper.a dobiva imam 13 i pol godine, a nisam je dobio, moji drugari su to vec dobili, moze pomoc
nov sam pa neznam gdje trebam pitati

Eagle Luka



Citat: BocaBajrovic poslato Mart 11, 2012, 17:27:07 POSLE PODNE
da li neko moze da mi da kao na server uklonjen!u ono gore pored sata da bice server uklonjen!
? xD

Trebam Cyber Roleplay mod pošto više neradi link može netko upload ?
Mapam besplatno!

Citat: BocaBajrovic poslato Mart 11, 2012, 18:40:18 POSLE PODNE
Ono gore da pise pored sata onaj textdraw kao na Balkaan Expressuuuuu

Napravis taj Textdraw logika xD

Citat: Windfaker a.K.a Rokit Dog poslato Mart 11, 2012, 18:19:02 POSLE PODNE
Trebam Cyber Roleplay mod pošto više neradi link može netko upload ?
Mapam besplatno!

Treba mi /gethereall ili /getallhere komanda.
Hvala unapred.
Izvinjavam se na svim glupostima i ako sam nekome napisao nesto lose, neko drugi je koristio moj profil!
__________________________________________
https://bk.gta.world - GTA World Balkan - RAGEMP

Trebam FilterSkriptu za mjenjanje brzina na vozilu(ono u RLu, moras mijenjati brzine). Hvala.
Koja carina!
Citat: Fâ,¬nsQ poslato Jun 06, 2012, 15:27:14 POSLE PODNE
mozemi netko reci kada se sper.a dobiva imam 13 i pol godine, a nisam je dobio, moji drugari su to vec dobili, moze pomoc
nov sam pa neznam gdje trebam pitati

Quilound_Williams

traba mi kako sa 0.3c prebaciti server na 0.3d hitno pomoc


Quilound_Williams