[pomoc] /Clothes

Započeo milos depalov, Avgust 05, 2011, 22:05:17 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 3 gostiju pregledaju ovu temu.

Skripta koju koristim:Empire-Gaming
Detaljan opis problema:Trazio sam po drugim skriptama komandu /clothes i nisam nasao , e sad molio bi vas ako mozete da mi date neki tut ili tu komandu i barem malo da mi pojasnite taj problem me pati ,znaci samo komanda /clothes da covek moze da menja skin  :'(
Dio skripte: //
Neke slike/video za lakse dobivanje pomoci(neobavezno): //

sve sto ti je potrebno je
SetPlayerSkin i ako oces to u dijalogu OnDialogResponse
Uskoro novi stunt server iStunt. DoÄ'ite i zabavite se!




   
   




Dizajniram za $$$
Popis stvari koje radim:

Wallpaper √  Signature ×  Logo √  Dizajn stranice (Ne kodiranje) √  Baner √  Avatar √  Animacija √  Intro √

ako moze komanda nebi znao da napravim sam  :(

evo ima ovaka komanda ali tu nista nerazumem :(

      if(strcmp(cmd, "/clothes", true) == 0)
   {
       if(IsPlayerConnected(playerid))
       {
           if(PlayerInfo[playerid][pMember] >= 1)
           {
               if(IsAtClothShop(playerid))
            {
                if(PlayerInfo[playerid][pMember] == 1) { ChosenSkin[playerid] = 280; SetPlayerSkin(playerid, 280); }
               else if(PlayerInfo[playerid][pMember] == 2) { ChosenSkin[playerid] = 286; SetPlayerSkin(playerid, 286); }
               else if(PlayerInfo[playerid][pMember] == 3) { ChosenSkin[playerid] = 287; SetPlayerSkin(playerid, 287); }
               else if(PlayerInfo[playerid][pMember] == 4) { ChosenSkin[playerid] = 70; SetPlayerSkin(playerid, 70); }
               else if(PlayerInfo[playerid][pMember] == 5) { ChosenSkin[playerid] = 117; SetPlayerSkin(playerid, 117); }
               //else if(PlayerInfo[playerid][pMember] == 6) { ChosenSkin[playerid] = 111; SetPlayerSkin(playerid, 111); }
               else if(PlayerInfo[playerid][pMember] == 8) { ChosenSkin[playerid] = 249; SetPlayerSkin(playerid, 249); }
               else if(PlayerInfo[playerid][pMember] == 9) { ChosenSkin[playerid] = 148; SetPlayerSkin(playerid, 148); }
               else if(PlayerInfo[playerid][pMember] == 10) { ChosenSkin[playerid] = 255; SetPlayerSkin(playerid, 255); }
               else if(PlayerInfo[playerid][pMember] == 11) { ChosenSkin[playerid] = 59; SetPlayerSkin(playerid, 59); }
               /*else if(PlayerInfo[playerid][pMember] == 14) { ChosenSkin[playerid] = 169; SetPlayerSkin(playerid, 169); }
               else if(PlayerInfo[playerid][pMember] == 15) { ChosenSkin[playerid] = 270; SetPlayerSkin(playerid, 270); }*/
               else if(PlayerInfo[playerid][pMember] == 16) { ChosenSkin[playerid] = 144; SetPlayerSkin(playerid, 144); }
               else { return 1; }
               GetPlayerPos(playerid, ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]);
               ChangePos2[playerid][0] = GetPlayerInterior(playerid);
               ChangePos2[playerid][1] = 1;
                SetPlayerInterior(playerid,0);
               new rand = random(sizeof(gInviteSpawns));
               SetPlayerPos(playerid, gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); // Warp the player
               SetPlayerFacingAngle(playerid, gInviteSpawns[rand][3]);
               SetPlayerCameraPos(playerid,gInviteSpawns[rand][0] + 3, gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
               SetPlayerCameraLookAt(playerid,gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
               TogglePlayerControllable(playerid, 0);
               SelectChar[playerid] = 255;
               SelectCharID[playerid] = PlayerInfo[playerid][pMember];
               SelectCharPlace[playerid] = 1;
               PlayerInfo[playerid][pModel] = ChosenSkin[playerid];
                PlayerInfo[playerid][pChar] = ChosenSkin[playerid];
                SendClientMessage(playerid, COLOR_LIGHTRED, "* Use 'next' to Select the char you want to use.");
                SendClientMessage(playerid, COLOR_LIGHTRED, "* If you've found the Char you want to use, type 'done'.");
            }
            else
            {
               SendClientMessage(playerid, COLOR_GRAD2, "   Niste u budiku!");
               return 1;
            }
           }
           else
           {
               if(PlayerInfo[playerid][pLeader] != 0)
               {
                   SendClientMessage(playerid, COLOR_GRAD2, "   Nemozete promeniti odecu zato sto ste Lider !");
                   return 1;
               }
               if(IsAtClothShop(playerid))
               {
                   if(PlayerInfo[playerid][pSex] == 1) { ChosenSkin[playerid] = 2; SetPlayerSkin(playerid, 2); PlayerInfo[playerid][pChar] = 2; }
                   else if(PlayerInfo[playerid][pSex] == 2) { ChosenSkin[playerid] = 55; SetPlayerSkin(playerid, 55); PlayerInfo[playerid][pChar] = 55; }
                   else { return 1; }
                   GetPlayerPos(playerid, ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]);
               ChangePos2[playerid][0] = GetPlayerInterior(playerid);
               ChangePos2[playerid][1] = 1;
               SetPlayerInterior(playerid,0);
               new rand = random(sizeof(gInviteSpawns));
               SetPlayerPos(playerid, gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); // Warp the player
               SetPlayerFacingAngle(playerid, gInviteSpawns[rand][3]);
               SetPlayerCameraPos(playerid,gInviteSpawns[rand][0] + 3, gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
               SetPlayerCameraLookAt(playerid,gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
               TogglePlayerControllable(playerid, 0);
               SelectChar[playerid] = 255;
               if(PlayerInfo[playerid][pSex] == 1) { SelectCharID[playerid] = 20; }
               else if(PlayerInfo[playerid][pSex] == 2) { SelectCharID[playerid] = 30; }
               else { return 1; }
               SelectCharPlace[playerid] = 1;
               PlayerInfo[playerid][pModel] = ChosenSkin[playerid];
               PlayerInfo[playerid][pChar] = ChosenSkin[playerid];
               SendClientMessage(playerid, COLOR_LIGHTRED, "* Use 'next' to Select the char you want to use.");
                SendClientMessage(playerid, COLOR_LIGHTRED, "* If you've found the Char you want to use, type 'done'.");
               }
           }
       }
       return 1;
   }
Poslednja Izmena: Avgust 06, 2011, 15:46:21 POSLE PODNE od milos depalov