[MAP]Kruzni Tok

Započeo Nemanja_Anca, Jul 02, 2011, 12:05:43 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 2 gostiju pregledaju ovu temu.

Ime mape: Kruzni tok
Maper:Nemanaj_Anca
Vreme izrade:nzm
Slike:
http://imageshack.us/f/402/kruzni.png/
http://imageshack.us/f/232/kruzni2.png/
http://imageshack.us/f/812/kruzni3.png/

Obavezno: Ocijenite 1/10

CreateObject(1361,1364.11779785,-942.98699951,33.93792725,0.00000000,0.00000000,0.00000000); //object(cj_bush_prop2) (1)
CreateObject(1361,1366.30236816,-946.02453613,33.93084335,0.00000000,0.00000000,0.00000000); //object(cj_bush_prop2) (2)
CreateObject(1361,1364.46533203,-935.91870117,33.93084335,0.00000000,0.00000000,0.00000000); //object(cj_bush_prop2) (3)
CreateObject(1361,1367.09948730,-932.92346191,33.93084335,0.00000000,0.00000000,0.00000000); //object(cj_bush_prop2) (4)
CreateObject(1361,1376.45092773,-946.85534668,33.93084335,0.00000000,0.00000000,0.00000000); //object(cj_bush_prop2) (5)
CreateObject(1361,1378.84130859,-944.08813477,33.93084335,0.00000000,0.00000000,0.00000000); //object(cj_bush_prop2) (6)
CreateObject(1361,1379.55065918,-936.64154053,33.93084335,0.00000000,0.00000000,0.00000000); //object(cj_bush_prop2) (7)
CreateObject(1361,1377.28454590,-933.39099121,33.93084335,0.00000000,0.00000000,0.00000000); //object(cj_bush_prop2) (8)
CreateObject(1361,1374.10864258,-931.84155273,33.93084335,0.00000000,0.00000000,0.00000000); //object(cj_bush_prop2) (10)
CreateObject(1361,1369.98217773,-931.51782227,33.93084335,0.00000000,0.00000000,0.00000000); //object(cj_bush_prop2) (11)
CreateObject(1361,1363.36914062,-939.24591064,33.93792725,0.00000000,0.00000000,0.00000000); //object(cj_bush_prop2) (12)
CreateObject(1361,1369.30249023,-947.64843750,33.93084335,0.00000000,0.00000000,0.00000000); //object(cj_bush_prop2) (13)
CreateObject(1361,1372.92602539,-947.82116699,33.93084335,0.00000000,0.00000000,0.00000000); //object(cj_bush_prop2) (14)
CreateObject(1361,1380.13037109,-940.48486328,33.93084335,0.00000000,0.00000000,0.00000000); //object(cj_bush_prop2) (15)
CreateObject(1361,1365.05908203,-944.66186523,33.93084335,0.00000000,0.00000000,0.00000000); //object(cj_bush_prop2) (16)
CreateObject(1361,1367.74194336,-946.96929932,33.93084335,0.00000000,0.00000000,0.00000000); //object(cj_bush_prop2) (17)
CreateObject(1361,1371.05200195,-947.92730713,33.93084335,0.00000000,0.00000000,0.00000000); //object(cj_bush_prop2) (18)
CreateObject(1361,1374.86682129,-947.45501709,33.93084335,0.00000000,0.00000000,0.00000000); //object(cj_bush_prop2) (19)
CreateObject(1361,1377.82006836,-945.51544189,33.93084335,0.00000000,0.00000000,0.00000000); //object(cj_bush_prop2) (20)
CreateObject(1361,1379.79736328,-942.32946777,33.93084335,0.00000000,0.00000000,0.00000000); //object(cj_bush_prop2) (21)
CreateObject(1361,1380.01391602,-938.60888672,33.93084335,0.00000000,0.00000000,0.00000000); //object(cj_bush_prop2) (22)
CreateObject(1361,1378.57238770,-934.83367920,33.93084335,0.00000000,0.00000000,0.00000000); //object(cj_bush_prop2) (23)
CreateObject(1361,1375.91088867,-932.34210205,33.93084335,0.00000000,0.00000000,0.00000000); //object(cj_bush_prop2) (24)
CreateObject(1361,1372.22216797,-931.41638184,33.93084335,0.00000000,0.00000000,0.00000000); //object(cj_bush_prop2) (25)
CreateObject(1361,1365.64160156,-934.13586426,33.93084335,0.00000000,0.00000000,0.00000000); //object(cj_bush_prop2) (26)
CreateObject(1361,1363.86096191,-937.49401855,33.93084335,0.00000000,0.00000000,0.00000000); //object(cj_bush_prop2) (27)
CreateObject(1361,1363.59851074,-941.21752930,33.93792725,0.00000000,0.00000000,0.00000000); //object(cj_bush_prop2) (28)
CreateObject(1361,1368.47375488,-932.04418945,33.93084335,0.00000000,0.00000000,0.00000000); //object(cj_bush_prop2) (29)
CreateObject(6965,1371.93676758,-939.62133789,34.79996490,0.00000000,0.00000000,0.00000000); //object(venefountain02) (1)
CreateObject(869,1366.10278320,-940.83685303,33.63732147,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (1)
CreateObject(869,1369.20776367,-940.43035889,33.63732147,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (2)
CreateObject(869,1367.06481934,-943.21459961,33.63732147,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (3)
CreateObject(869,1369.94689941,-942.16784668,33.63732147,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (4)
CreateObject(869,1371.79052734,-942.26373291,33.63732147,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (5)
CreateObject(869,1374.52331543,-940.49438477,33.63732147,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (6)
CreateObject(869,1374.19506836,-937.93719482,33.63732147,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (7)
CreateObject(869,1377.35302734,-940.39428711,33.63732147,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (8)
CreateObject(869,1377.32373047,-937.75067139,33.63732147,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (9)
CreateObject(869,1370.61059570,-936.80688477,33.63732147,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (10)
CreateObject(869,1369.28063965,-938.19519043,33.63732147,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (11)
CreateObject(869,1366.39733887,-938.32464600,33.63732147,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (12)
CreateObject(869,1367.03625488,-935.99157715,33.63732147,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (13)
CreateObject(869,1369.00976562,-934.15393066,33.63732147,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (14)
CreateObject(869,1373.03942871,-935.64422607,33.63732147,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (15)
CreateObject(869,1371.93200684,-933.68853760,33.63732147,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (16)
CreateObject(869,1375.12084961,-935.23419189,33.63732147,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (17)
CreateObject(869,1374.81420898,-934.33081055,33.63732147,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (18)
CreateObject(869,1376.00878906,-935.59533691,33.63732147,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (19)
CreateObject(869,1368.49841309,-944.40832520,33.63732147,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (20)
CreateObject(869,1373.72509766,-942.86315918,33.63732147,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (21)
CreateObject(869,1374.15856934,-944.64758301,33.63732147,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (22)
CreateObject(869,1371.74304199,-944.42578125,33.63732147,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (23)
CreateObject(869,1371.25744629,-945.69586182,33.63732147,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (24)
CreateObject(869,1376.03503418,-942.24890137,33.63732147,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (25)
CreateObject(869,1377.25183105,-942.45123291,33.63732147,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (26)
CreateObject(869,1375.80627441,-944.43200684,33.63732147,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (27)
CreateObject(869,1374.49206543,-945.56268311,33.63732147,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (28)
CreateObject(869,1369.58679199,-945.39068604,33.63732147,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (29)
CreateObject(869,1377.94189453,-939.57653809,33.63732147,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (30)
CreateObject(994,1370.09936523,-955.57983398,33.38312531,0.00000000,0.00000000,263.50000000); //object(lhouse_barrier2) (1)
CreateObject(994,1386.33105469,-926.62823486,33.37749481,0.00000000,0.00000000,307.49609375); //object(lhouse_barrier2) (2)
CreateObject(994,1353.78283691,-947.82940674,33.39612579,0.00000000,0.00000000,307.49084473); //object(lhouse_barrier2) (3)
CreateObject(994,1356.25329590,-927.27197266,33.35865402,0.00000000,0.00000000,37.49084473); //object(lhouse_barrier2) (4)
CreateObject(994,1383.05029297,-956.25756836,33.36451721,0.00000000,0.00000000,37.49084473); //object(lhouse_barrier2) (5)
CreateObject(994,1374.82153320,-918.41607666,33.32283401,0.00000000,0.00000000,263.49609375); //object(lhouse_barrier2) (7)
CreateObject(997,1368.49926758,-955.36523438,33.42298889,0.00000000,0.00000000,353.25000000); //object(lhouse_barrier3) (1)
CreateObject(997,1372.50439453,-924.39562988,33.18665695,0.00000000,0.00000000,353.24890137); //object(lhouse_barrier3) (2)
CreateObject(1215,1388.21301270,-952.39794922,33.92726898,0.00000000,0.00000000,0.00000000); //object(bollardlight) (1)
CreateObject(1215,1383.00732422,-956.42303467,33.91513443,0.00000000,0.00000000,0.00000000); //object(bollardlight) (2)
CreateObject(1215,1386.23852539,-926.58477783,33.94289398,0.00000000,0.00000000,0.00000000); //object(bollardlight) (3)
CreateObject(1215,1390.19726562,-931.71380615,33.91588593,0.00000000,0.00000000,0.00000000); //object(bollardlight) (4)
CreateObject(1215,1356.12585449,-927.31329346,33.92240906,0.00000000,0.00000000,0.00000000); //object(bollardlight) (5)
CreateObject(1215,1361.37658691,-923.50073242,34.10442734,0.00000000,0.00000000,0.00000000); //object(bollardlight) (6)
CreateObject(1215,1357.64514160,-952.93829346,33.97110748,0.00000000,0.00000000,0.00000000); //object(bollardlight) (7)
CreateObject(1215,1353.68457031,-947.75720215,33.95913315,0.00000000,0.00000000,0.00000000); //object(bollardlight) (8)
CreateObject(1215,1370.12145996,-955.35852051,33.95294571,0.00000000,0.00000000,0.00000000); //object(bollardlight) (9)
CreateObject(1215,1374.07592773,-924.79901123,33.75508881,0.00000000,0.00000000,0.00000000); //object(bollardlight) (10)
Poslednja Izmena: Jul 02, 2011, 12:14:02 POSLE PODNE od Nemanja_Anca

Nista posebno ;)
CreateObject stavi u kod
CreateObject stavi u kod
Stavi prefiks [MAP]
Ocjena: 4/10

Nije lose,ovako nesto cu si ja napravit za RP server samo sa strelicama oko kruznog toka da igraci znaju kuda se trebaju vrtit xD

3/10
Poslednja Izmena: Jul 02, 2011, 12:17:11 POSLE PODNE od Razer

vlado_plavsic

Ako si pravio za RP server (a mislim da jesi) Odmah da ti kazem da je totalno Non-RP...
Cvece iz betona!? ...:S

btw ocena 4/10 za trud....Poz

Spike

6/10...
to ti je ocjena za trud,nije rp  ???

Sandek_Biscic

Kritizeri pjevajte vi ;)

ocjena 8/10 malo samo cvjece iz betona.. al svakom slucaju svidja mi se ;)

Lijepo je, ali ima greski 6/10.
Poslednja Izmena: Jul 02, 2011, 14:08:36 POSLE PODNE od [CL] Johnnyâ„¢

2/10

izvini ali tako je Kuda ti planiras da ti kamion prodje?

//

Citat: [A]Ricky poslato Jul 02, 2011, 14:26:05 POSLE PODNE
2/10

izvini ali tako je Kuda ti planiras da ti kamion prodje?



Lepo zamisljeno,ali stvarno preveliko je...Kao sto Ricky kaze kako planiras da kamio prodje ? XD
4/10
Respect : [TG]$--L84S--$,System32,[BD]Gagi_Corleone

XxKeKoxX

3/10 Za trud jer je non rp i nemoze cak ni auto proc kamoli kamio sta johnny kaze....

Cvecce na betonu raste ? boze petra :D XD 1/10 svaka cast za trpanje bespotrebnih stvari u mapu :D
a za lika sto je pravio sliku sa strelicama 9/10 mozes i bolje da nacrtas xD

Citat: Eazy_Eye poslato Jul 02, 2011, 15:06:22 POSLE PODNE
Cvecce na betonu raste ? boze petra :D XD 1/10 svaka cast za trpanje bespotrebnih stvari u mapu :D
a za lika sto je pravio sliku sa strelicama 9/10 mozes i bolje da nacrtas xD

Hvala potrudio sam se za strelice hahahahhahaahahahahaahh
//

Ojjj ovde jedva biciklo da proÄ'e, 2/10 samo zbog truda...

Slabo zaista mali prostor da prodje neko vozilo malo vece,jeste malo i nezgodno mjesto za ovdje to praviti,ali mogao si to dotjerati
4.4/10




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