pitanje da mi kazete

Započeo [CH] 4Ever, Decembar 09, 2009, 10:39:00 PRE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

i kad mi konvertuje samo kopiram i paste u Game Mod ? ili kako vec


public OnGameModeInit()
{
DisableInteriorEnterExits();

Ovo pise tu nad sam find to i sad na kojem tacno mjestu da to kopiram jel poslije ove zagrade { ili ?

poslje public OnGameModInit
{
CreateObject...

poslje { znaci..
Poslednja Izmena: Decembar 10, 2009, 17:47:31 POSLE PODNE od [DA]Nik Delgad




public OnGameModeInit()
{CreateObject(620, 387.438965, -1154.117798, 77.434204, 0, 0, 0); // object
CreateObject(623, 390.914185, -1178.909790, 78.081436, 0, 0, -22.4999953447); // object (1)
CreateObject(623, 393.869507, -1180.402344, 77.941521, 0, 0, -22.4999953447); // object (2)
CreateObject(623, 396.541260, -1181.783691, 77.651031, 0, 0, -22.4999953447); // object (3)
CreateObject(623, 398.596375, -1183.235474, 77.457954, 0, 0, -22.4999953447); // object (4)
CreateObject(623, 401.256287, -1184.594971, 77.173378, 0, 0, -22.4999953447); // object (5)
CreateObject(623, 388.671021, -1177.364990, 78.105629, 0, 0, -22.4999953447); // object (6)
CreateObject(711, 421.220825, -1158.517334, 81.664902, 0, 0, 0); // object (7)
CreateObject(711, 419.839935, -1161.023315, 81.664902, 0, 0, 0); // object (8)
CreateObject(711, 425.794800, -1128.646729, 78.532944, 0, 0, 0); // object (9)
CreateObject(711, 427.950226, -1130.001587, 78.452881, 0, 0, 0); // object (10)
CreateObject(711, 429.943665, -1131.452637, 78.491257, 0, 0, 0); // object (11)
CreateObject(711, 432.083008, -1132.875854, 78.510971, 0, 0, 0); // object (12)
CreateObject(711, 434.704956, -1133.443970, 78.591064, 0, 0, 0); // object (13)
CreateObject(711, 436.421997, -1136.613647, 78.599869, 0, 0, 0); // object (14)
CreateObject(711, 422.738098, -1128.846558, 78.928055, 0, 0, 0); // object (15)
CreateObject(638, 416.650757, -1145.127808, 80.115921, 0, 0, -33.750021665); // object (16)
CreateObject(638, 415.366364, -1147.248291, 80.115921, 0, 0, -33.750021665); // object (17)
CreateObject(638, 413.933960, -1149.520142, 80.115921, 0, 0, -33.750021665); // object (18)
CreateObject(644, 417.073517, -1143.170654, 79.927925, 0, 0, 0); // object (19)
CreateObject(1281, 410.985596, -1145.750244, 80.219269, 0, 0, 0); // object (20)
CreateObject(1368, 428.778259, -1136.039673, 73.406647, 0, 0, 146.249998389); // object (21)
CreateObject(1432, 414.597626, -1142.055054, 79.550690, 0, 0, 44.9999906894); // object (22)
CreateObject(1825, 415.925873, -1158.766357, 75.665771, 0, 0, 0); // object (24)
CreateObject(12950, 405.064697, -1138.904907, 77.595619, 0, 0, -123.749945748); // object (29)
CreateObject(1276, 418.172760, -1149.355469, 82.913307, 0, 0, 0); // object (30)
CreateObject(3524, 404.436920, -1160.212402, 80.448006, 0, 0, -22.4999953447); // object (31)
CreateObject(3524, 400.319611, -1157.190674, 79.898903, 0, 0, -44.9999906894); // object (32)
CreateObject(3524, 407.291840, -1156.129028, 79.556374, 0, 0, -22.4999953447); // object (33)
CreateObject(3524, 402.496185, -1153.049194, 79.279083, 0, 0, -22.4999953447); // object (34)
CreateObject(1216, 409.796753, -1171.550781, 77.355347, 0, 0, -22.4999953447); // object (38)
CreateObject(910, 464.783325, -1157.451904, 68.058342, 0, 0, -78.7500123544); // object (39)
CreateObject(1302, 407.266418, -1143.312744, 75.636238, 0, 0, -123.749945748); // object (40)
CreateObject(3522, 393.552429, -1162.096802, 77.889893, 0, 0, -123.749945748); // object (41)
CreateObject(3522, 402.951233, -1168.195068, 77.561638, 0, 0, -123.749945748); // object (42)

Evo ja sam vako uradio ali odem na server nema toga jesam li pogresno negdje zalijepio ovo ili sta

Citat: [CH] 4Ever poslato Decembar 10, 2009, 18:16:24 POSLE PODNE
public OnGameModeInit()
{CreateObject(620, 387.438965, -1154.117798, 77.434204, 0, 0, 0); // object
CreateObject(623, 390.914185, -1178.909790, 78.081436, 0, 0, -22.4999953447); // object (1)
CreateObject(623, 393.869507, -1180.402344, 77.941521, 0, 0, -22.4999953447); // object (2)
CreateObject(623, 396.541260, -1181.783691, 77.651031, 0, 0, -22.4999953447); // object (3)
CreateObject(623, 398.596375, -1183.235474, 77.457954, 0, 0, -22.4999953447); // object (4)
CreateObject(623, 401.256287, -1184.594971, 77.173378, 0, 0, -22.4999953447); // object (5)
CreateObject(623, 388.671021, -1177.364990, 78.105629, 0, 0, -22.4999953447); // object (6)
CreateObject(711, 421.220825, -1158.517334, 81.664902, 0, 0, 0); // object (7)
CreateObject(711, 419.839935, -1161.023315, 81.664902, 0, 0, 0); // object (8)
CreateObject(711, 425.794800, -1128.646729, 78.532944, 0, 0, 0); // object (9)
CreateObject(711, 427.950226, -1130.001587, 78.452881, 0, 0, 0); // object (10)
CreateObject(711, 429.943665, -1131.452637, 78.491257, 0, 0, 0); // object (11)
CreateObject(711, 432.083008, -1132.875854, 78.510971, 0, 0, 0); // object (12)
CreateObject(711, 434.704956, -1133.443970, 78.591064, 0, 0, 0); // object (13)
CreateObject(711, 436.421997, -1136.613647, 78.599869, 0, 0, 0); // object (14)
CreateObject(711, 422.738098, -1128.846558, 78.928055, 0, 0, 0); // object (15)
CreateObject(638, 416.650757, -1145.127808, 80.115921, 0, 0, -33.750021665); // object (16)
CreateObject(638, 415.366364, -1147.248291, 80.115921, 0, 0, -33.750021665); // object (17)
CreateObject(638, 413.933960, -1149.520142, 80.115921, 0, 0, -33.750021665); // object (18)
CreateObject(644, 417.073517, -1143.170654, 79.927925, 0, 0, 0); // object (19)
CreateObject(1281, 410.985596, -1145.750244, 80.219269, 0, 0, 0); // object (20)
CreateObject(1368, 428.778259, -1136.039673, 73.406647, 0, 0, 146.249998389); // object (21)
CreateObject(1432, 414.597626, -1142.055054, 79.550690, 0, 0, 44.9999906894); // object (22)
CreateObject(1825, 415.925873, -1158.766357, 75.665771, 0, 0, 0); // object (24)
CreateObject(12950, 405.064697, -1138.904907, 77.595619, 0, 0, -123.749945748); // object (29)
CreateObject(1276, 418.172760, -1149.355469, 82.913307, 0, 0, 0); // object (30)
CreateObject(3524, 404.436920, -1160.212402, 80.448006, 0, 0, -22.4999953447); // object (31)
CreateObject(3524, 400.319611, -1157.190674, 79.898903, 0, 0, -44.9999906894); // object (32)
CreateObject(3524, 407.291840, -1156.129028, 79.556374, 0, 0, -22.4999953447); // object (33)
CreateObject(3524, 402.496185, -1153.049194, 79.279083, 0, 0, -22.4999953447); // object (34)
CreateObject(1216, 409.796753, -1171.550781, 77.355347, 0, 0, -22.4999953447); // object (38)
CreateObject(910, 464.783325, -1157.451904, 68.058342, 0, 0, -78.7500123544); // object (39)
CreateObject(1302, 407.266418, -1143.312744, 75.636238, 0, 0, -123.749945748); // object (40)
CreateObject(3522, 393.552429, -1162.096802, 77.889893, 0, 0, -123.749945748); // object (41)
CreateObject(3522, 402.951233, -1168.195068, 77.561638, 0, 0, -123.749945748); // object (42)

Evo ja sam vako uradio ali odem na server nema toga jesam li pogresno negdje zalijepio ovo ili sta

evo oznacio sam ti crveno ovo nesmije bit tako moras u novi red pocet a zagradu ostavi kako je..

ovako

public OnGameModeInit()
{
CreateObject(620, 387.438965, -1154.117798, 77.434204, 0, 0, 0); // object
CreateObject(623, 390.914185, -1178.909790, 78.081436, 0, 0, -22.4999953447); // object (1)
CreateObject(623, 393.869507, -1180.402344, 77.941521, 0, 0, -22.4999953447); // object (2)
CreateObject(623, 396.541260, -1181.783691, 77.651031, 0, 0, -22.4999953447); // object (3)
CreateObject(623, 398.596375, -1183.235474, 77.457954, 0, 0, -22.4999953447); // object (4)
CreateObject(623, 401.256287, -1184.594971, 77.173378, 0, 0, -22.4999953447); // object (5)
CreateObject(623, 388.671021, -1177.364990, 78.105629, 0, 0, -22.4999953447); // object (6)
CreateObject(711, 421.220825, -1158.517334, 81.664902, 0, 0, 0); // object (7)
CreateObject(711, 419.839935, -1161.023315, 81.664902, 0, 0, 0); // object (8)
CreateObject(711, 425.794800, -1128.646729, 78.532944, 0, 0, 0); // object (9)
CreateObject(711, 427.950226, -1130.001587, 78.452881, 0, 0, 0); // object (10)
CreateObject(711, 429.943665, -1131.452637, 78.491257, 0, 0, 0); // object (11)
CreateObject(711, 432.083008, -1132.875854, 78.510971, 0, 0, 0); // object (12)
CreateObject(711, 434.704956, -1133.443970, 78.591064, 0, 0, 0); // object (13)
CreateObject(711, 436.421997, -1136.613647, 78.599869, 0, 0, 0); // object (14)
CreateObject(711, 422.738098, -1128.846558, 78.928055, 0, 0, 0); // object (15)
CreateObject(638, 416.650757, -1145.127808, 80.115921, 0, 0, -33.750021665); // object (16)
CreateObject(638, 415.366364, -1147.248291, 80.115921, 0, 0, -33.750021665); // object (17)
CreateObject(638, 413.933960, -1149.520142, 80.115921, 0, 0, -33.750021665); // object (18)
CreateObject(644, 417.073517, -1143.170654, 79.927925, 0, 0, 0); // object (19)
CreateObject(1281, 410.985596, -1145.750244, 80.219269, 0, 0, 0); // object (20)
CreateObject(1368, 428.778259, -1136.039673, 73.406647, 0, 0, 146.249998389); // object (21)
CreateObject(1432, 414.597626, -1142.055054, 79.550690, 0, 0, 44.9999906894); // object (22)
CreateObject(1825, 415.925873, -1158.766357, 75.665771, 0, 0, 0); // object (24)
CreateObject(12950, 405.064697, -1138.904907, 77.595619, 0, 0, -123.749945748); // object (29)
CreateObject(1276, 418.172760, -1149.355469, 82.913307, 0, 0, 0); // object (30)
CreateObject(3524, 404.436920, -1160.212402, 80.448006, 0, 0, -22.4999953447); // object (31)
CreateObject(3524, 400.319611, -1157.190674, 79.898903, 0, 0, -44.9999906894); // object (32)
CreateObject(3524, 407.291840, -1156.129028, 79.556374, 0, 0, -22.4999953447); // object (33)
CreateObject(3524, 402.496185, -1153.049194, 79.279083, 0, 0, -22.4999953447); // object (34)
CreateObject(1216, 409.796753, -1171.550781, 77.355347, 0, 0, -22.4999953447); // object (38)
CreateObject(910, 464.783325, -1157.451904, 68.058342, 0, 0, -78.7500123544); // object (39)
CreateObject(1302, 407.266418, -1143.312744, 75.636238, 0, 0, -123.749945748); // object (40)
CreateObject(3522, 393.552429, -1162.096802, 77.889893, 0, 0, -123.749945748); // object (41)
CreateObject(3522, 402.951233, -1168.195068, 77.561638, 0, 0, -123.749945748); // object (42)

ali i dalje nemoze

pa mozda vec negdje imas objekte obrisi sve to i onda u ctrl+f upisi Create object i tamo kamo ti dode zaljepis to spod tih objekata,,,koji mod koristis??


Citat: [CH] 4Ever poslato Decembar 10, 2009, 19:42:46 POSLE PODNE
tvoj onaj Role PLay Arena

Onda ima objekata pa stavi sve iza ostalih objekata napisao sam u prethodnom postu...

Naci idem CreateObject otvori mi se nesta za zagradama i u zagradu napisem to

ovako ?

CreateObject(CreateObject(620, 387.438965, -1154.117798, 77.434204, 0, 0, 0); // object
CreateObject(623, 390.914185, -1178.909790, 78.081436, 0, 0, -22.4999953447); // object (1)
CreateObject(623, 393.869507, -1180.402344, 77.941521, 0, 0, -22.4999953447); // object (2)
CreateObject(623, 396.541260, -1181.783691, 77.651031, 0, 0, -22.4999953447); // object (3)
CreateObject(623, 398.596375, -1183.235474, 77.457954, 0, 0, -22.4999953447); // object (4)
CreateObject(623, 401.256287, -1184.594971, 77.173378, 0, 0, -22.4999953447); // object (5)
CreateObject(623, 388.671021, -1177.364990, 78.105629, 0, 0, -22.4999953447); // object (6)
CreateObject(711, 421.220825, -1158.517334, 81.664902, 0, 0, 0); // object (7)
CreateObject(711, 419.839935, -1161.023315, 81.664902, 0, 0, 0); // object (8)
CreateObject(711, 425.794800, -1128.646729, 78.532944, 0, 0, 0); // object (9)
CreateObject(711, 427.950226, -1130.001587, 78.452881, 0, 0, 0); // object (10)
CreateObject(711, 429.943665, -1131.452637, 78.491257, 0, 0, 0); // object (11)
CreateObject(711, 432.083008, -1132.875854, 78.510971, 0, 0, 0); // object (12)
CreateObject(711, 434.704956, -1133.443970, 78.591064, 0, 0, 0); // object (13)
CreateObject(711, 436.421997, -1136.613647, 78.599869, 0, 0, 0); // object (14)
CreateObject(711, 422.738098, -1128.846558, 78.928055, 0, 0, 0); // object (15)
CreateObject(638, 416.650757, -1145.127808, 80.115921, 0, 0, -33.750021665); // object (16)
CreateObject(638, 415.366364, -1147.248291, 80.115921, 0, 0, -33.750021665); // object (17)
CreateObject(638, 413.933960, -1149.520142, 80.115921, 0, 0, -33.750021665); // object (18)
CreateObject(644, 417.073517, -1143.170654, 79.927925, 0, 0, 0); // object (19)
CreateObject(1281, 410.985596, -1145.750244, 80.219269, 0, 0, 0); // object (20)
CreateObject(1368, 428.778259, -1136.039673, 73.406647, 0, 0, 146.249998389); // object (21)
CreateObject(1432, 414.597626, -1142.055054, 79.550690, 0, 0, 44.9999906894); // object (22)
CreateObject(1825, 415.925873, -1158.766357, 75.665771, 0, 0, 0); // object (24)
CreateObject(12950, 405.064697, -1138.904907, 77.595619, 0, 0, -123.749945748); // object (29)
CreateObject(1276, 418.172760, -1149.355469, 82.913307, 0, 0, 0); // object (30)
CreateObject(3524, 404.436920, -1160.212402, 80.448006, 0, 0, -22.4999953447); // object (31)
CreateObject(3524, 400.319611, -1157.190674, 79.898903, 0, 0, -44.9999906894); // object (32)
CreateObject(3524, 407.291840, -1156.129028, 79.556374, 0, 0, -22.4999953447); // object (33)
CreateObject(3524, 402.496185, -1153.049194, 79.279083, 0, 0, -22.4999953447); // object (34)
CreateObject(1216, 409.796753, -1171.550781, 77.355347, 0, 0, -22.4999953447); // object (38)
CreateObject(910, 464.783325, -1157.451904, 68.058342, 0, 0, -78.7500123544); // object (39)
CreateObject(1302, 407.266418, -1143.312744, 75.636238, 0, 0, -123.749945748); // object (40)
CreateObject(3522, 393.552429, -1162.096802, 77.889893, 0, 0, -123.749945748); // object (41)
CreateObject(3522, 402.951233, -1168.195068, 77.561638, 0, 0, -123.749945748); // object (42))

r4z0r

Ako si ubacio novi streamer te objecte moras konvertovat .. ides na onaj delux converter sto obicno koristis za MTA mape u pawno scriptu i ubaci ove postojece objecte sto si postao ovdje i izaberi da ti convertira za MidoStreamer i eto dobijes svjeze objecte koje ti streamer ocitava :D .. trebas dodat na ongamemodinit jedan line neznam kako ide to ti pise u upustvima streamera.

ok i jos jedno pitanje pa lck

Kako se slika u MTA ? :D

r4z0r

F11 i slike su ti spremljene u MTA folder na C discu .