[MAP] Vijecnica / Banka

Započeo ÄŒika Bosco, Februar 19, 2011, 12:08:10 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

Napravio: *LB*Boscorelli tj. Cika Bosco (Ja)
Vrijeme izrade: Neznam tocno oko 20 min. manje,neznam sada.Ugl. nisam puno vremena radio.
Objekata: Oko 70,manje..Tu negdje
Slike: Album ; http://imgur.com/a/LNqVh
Kod (misli da je dobro konvertirano)  :D: CreateObject(3115,1485.81933594,-1773.21154785,32.19672394,0.00000000,0.00000000,0.00000000); //object(carrier_lift1_sfse) (1)
CreateObject(3115,1485.11413574,-1763.11035156,32.14777756,0.00000000,0.00000000,0.00000000); //object(carrier_lift1_sfse) (2)
CreateObject(3115,1464.54589844,-1767.35327148,32.06852341,0.00000000,0.00000000,0.00000000); //object(carrier_lift1_sfse) (3)
CreateObject(970,1470.20031738,-1751.29736328,14.99679375,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (1)
CreateObject(970,1475.74792480,-1751.34204102,14.99679375,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (2)
CreateObject(970,1486.61804199,-1751.28002930,14.99679375,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (3)
CreateObject(970,1492.16381836,-1751.20532227,14.99679375,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (4)
CreateObject(970,1483.76782227,-1753.98425293,15.83860016,0.00000000,30.00000000,90.00000000); //object(fencesmallb) (5)
CreateObject(970,1478.50769043,-1753.95983887,15.83862972,0.00000000,30.00000000,90.00000000); //object(fencesmallb) (6)
CreateObject(970,1478.52978516,-1758.15234375,16.83273125,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (7)
CreateObject(970,1483.63159180,-1758.00512695,16.83273125,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (8)
CreateObject(3439,1483.71179199,-1755.71374512,19.34367752,0.00000000,0.00000000,0.00000000); //object(aprtree01_lvs) (1)
CreateObject(3439,1478.38586426,-1755.77856445,19.37351990,0.00000000,0.00000000,0.00000000); //object(aprtree01_lvs) (2)
CreateObject(970,1483.55468750,-1761.28125000,17.58860016,0.00000000,30.00000000,90.00000000); //object(fencesmallb) (9)
CreateObject(970,1478.63586426,-1761.24108887,17.58860016,0.00000000,30.00000000,90.00000000); //object(fencesmallb) (10)
CreateObject(3439,1483.70605469,-1763.07165527,21.90910530,0.00000000,0.00000000,0.00000000); //object(aprtree01_lvs) (3)
CreateObject(3439,1478.57702637,-1763.07165527,21.90900040,0.00000000,0.00000000,0.00000000); //object(aprtree01_lvs) (4)
CreateObject(970,1483.70861816,-1764.95996094,18.34723663,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (11)
CreateObject(970,1478.52966309,-1765.04724121,18.34723663,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (12)
CreateObject(970,1483.70764160,-1769.10327148,18.34723663,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (13)
CreateObject(970,1478.54296875,-1769.16699219,18.34723663,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (14)
CreateObject(970,1482.31323242,-1772.65771484,18.34723663,0.00000000,0.00000000,46.00000000); //object(fencesmallb) (15)
CreateObject(970,1480.01770020,-1772.66406250,18.37805367,0.00000000,0.00000000,132.00000000); //object(fencesmallb) (16)
CreateObject(8853,1503.82836914,-1752.65698242,12.78719044,0.00000000,0.00000000,0.00000000); //object(vgeplntr02_lvs) (1)
CreateObject(1215,1504.40295410,-1743.46350098,13.58511925,0.00000000,0.00000000,0.00000000); //object(bollardlight) (1)
CreateObject(1215,1504.45837402,-1742.24023438,13.58511925,0.00000000,0.00000000,0.00000000); //object(bollardlight) (2)
CreateObject(1215,1504.44836426,-1744.69067383,13.58511925,0.00000000,0.00000000,0.00000000); //object(bollardlight) (3)
CreateObject(1215,1504.45300293,-1746.00024414,13.58511925,0.00000000,0.00000000,0.00000000); //object(bollardlight) (4)
CreateObject(8853,1494.02722168,-1742.83764648,12.78719044,0.00000000,0.00000000,90.00000000); //object(vgeplntr02_lvs) (2)
CreateObject(8853,1469.71765137,-1742.91027832,12.78719044,0.00000000,0.00000000,90.00000000); //object(vgeplntr02_lvs) (3)
CreateObject(1215,1502.25390625,-1742.24340820,13.58511925,0.00000000,0.00000000,0.00000000); //object(bollardlight) (5)
CreateObject(1215,1500.56262207,-1742.24230957,13.58511925,0.00000000,0.00000000,0.00000000); //object(bollardlight) (6)
CreateObject(1215,1499.13354492,-1742.25122070,13.58511925,0.00000000,0.00000000,0.00000000); //object(bollardlight) (7)
CreateObject(1215,1497.47802734,-1742.25769043,13.58511925,0.00000000,0.00000000,0.00000000); //object(bollardlight) (8)
CreateObject(1215,1495.59216309,-1742.23254395,13.58511925,0.00000000,0.00000000,0.00000000); //object(bollardlight) (9)
CreateObject(1215,1493.63635254,-1742.21765137,13.58511925,0.00000000,0.00000000,0.00000000); //object(bollardlight) (10)
CreateObject(1215,1491.74877930,-1742.18090820,13.58511925,0.00000000,0.00000000,0.00000000); //object(bollardlight) (11)
CreateObject(1215,1489.73022461,-1742.18432617,13.58511925,0.00000000,0.00000000,0.00000000); //object(bollardlight) (12)
CreateObject(1215,1487.31079102,-1742.20947266,13.58511925,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13)
CreateObject(1215,1485.16931152,-1742.20996094,13.58511925,0.00000000,0.00000000,0.00000000); //object(bollardlight) (14)
CreateObject(1215,1483.59338379,-1742.26696777,13.58511925,0.00000000,0.00000000,0.00000000); //object(bollardlight) (15)
CreateObject(1215,1504.45837402,-1747.33459473,13.58511925,0.00000000,0.00000000,0.00000000); //object(bollardlight) (16)
CreateObject(1215,1504.44921875,-1748.80566406,13.58511925,0.00000000,0.00000000,0.00000000); //object(bollardlight) (17)
CreateObject(1215,1504.43432617,-1750.12500000,13.58511925,0.00000000,0.00000000,0.00000000); //object(bollardlight) (18)
CreateObject(1215,1480.12329102,-1742.35681152,13.58511925,0.00000000,0.00000000,0.00000000); //object(bollardlight) (19)
CreateObject(1215,1478.51794434,-1742.30407715,13.58511925,0.00000000,0.00000000,0.00000000); //object(bollardlight) (20)
CreateObject(1215,1476.94067383,-1742.27758789,13.58511925,0.00000000,0.00000000,0.00000000); //object(bollardlight) (21)
CreateObject(1215,1475.49243164,-1742.28930664,13.58511925,0.00000000,0.00000000,0.00000000); //object(bollardlight) (22)
CreateObject(1215,1474.11315918,-1742.29748535,13.58511925,0.00000000,0.00000000,0.00000000); //object(bollardlight) (23)
CreateObject(1215,1472.25073242,-1742.29467773,13.58511925,0.00000000,0.00000000,0.00000000); //object(bollardlight) (24)
CreateObject(1215,1470.29663086,-1742.27160645,13.58511925,0.00000000,0.00000000,0.00000000); //object(bollardlight) (25)
CreateObject(1215,1468.16796875,-1742.30090332,13.58511925,0.00000000,0.00000000,0.00000000); //object(bollardlight) (26)
CreateObject(1215,1466.03662109,-1742.29211426,13.58511925,0.00000000,0.00000000,0.00000000); //object(bollardlight) (27)
CreateObject(1215,1463.74743652,-1742.31347656,13.58511925,0.00000000,0.00000000,0.00000000); //object(bollardlight) (28)
CreateObject(1215,1461.43627930,-1742.26855469,13.58511925,0.00000000,0.00000000,0.00000000); //object(bollardlight) (29)
CreateObject(1215,1459.29003906,-1742.23303223,13.58511925,0.00000000,0.00000000,0.00000000); //object(bollardlight) (30)
CreateObject(8853,1458.55932617,-1752.74096680,12.85500050,0.00000000,0.00000000,0.00000000); //object(vgeplntr02_lvs) (4)
CreateObject(1215,1457.98022461,-1742.28662109,13.65292931,0.00000000,0.00000000,0.00000000); //object(bollardlight) (31)
CreateObject(1215,1457.96594238,-1744.06018066,13.65292931,0.00000000,0.00000000,0.00000000); //object(bollardlight) (32)
CreateObject(1215,1457.97399902,-1745.68786621,13.65292931,0.00000000,0.00000000,0.00000000); //object(bollardlight) (33)
CreateObject(1215,1457.97424316,-1747.21533203,13.65292931,0.00000000,0.00000000,0.00000000); //object(bollardlight) (34)
CreateObject(1215,1457.95385742,-1748.83911133,13.65292931,0.00000000,0.00000000,0.00000000); //object(bollardlight) (35)
CreateObject(1215,1457.98071289,-1750.24890137,13.65292931,0.00000000,0.00000000,0.00000000); //object(bollardlight) (36)
CreateObject(3920,1489.60510254,-1750.89013672,26.44040298,0.00000000,0.00000000,0.00000000); //object(lib_veg3) (1)
CreateObject(3920,1477.74621582,-1750.89013672,26.44189072,0.00000000,0.00000000,0.00000000); //object(lib_veg3) (2)
CreateObject(3920,1472.23852539,-1750.88281250,26.43843651,0.00000000,0.00000000,0.00000000); //object(lib_veg3) (3)
CreateObject(3920,1483.88354492,-1750.88281250,26.48698044,0.00000000,0.00000000,0.00000000); //object(lib_veg3) (4)
CreateObject(1597,1489.21130371,-1749.66345215,17.10269547,0.00000000,0.00000000,90.00000000); //object(cntrlrsac1) (1)
CreateObject(1597,1472.80895996,-1749.75219727,17.10269547,0.00000000,0.00000000,90.00000000); //object(cntrlrsac1) (2)
CreateObject(3660,1477.21557617,-1773.08959961,19.19882202,0.00000000,0.00000000,90.00000000); //object(lasairfbed_las) (1)
CreateObject(3660,1484.38952637,-1773.33105469,19.19882202,0.00000000,0.00000000,90.00000000); //object(lasairfbed_las) (2)
CreateObject(970,1476.47338867,-1770.50915527,18.34723663,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (18)
CreateObject(970,1476.45471191,-1765.33129883,18.34723663,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (19)
CreateObject(970,1485.67431641,-1770.75683594,18.34723663,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (21)
CreateObject(970,1485.69848633,-1765.14855957,18.34723663,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (22)
CreateObject(997,1476.43383789,-1763.24218750,17.84777069,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier3) (1)
CreateObject(997,1482.68566895,-1763.11279297,17.79575539,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier3) (2)

Komentar: Pa to mi je jedna od prvih mapa vijecnice,radio sam ja dosta projekta ali nisam ih stavljao na BS.Ovo je prvi put da uredjujem Vijecnicu i da stavljam rad na BS  :)

Veoma lijepa mapa.Svidja mi se.9/10.
Ali opet nesto hvali.
:D
Poslednja Izmena: Februar 19, 2011, 13:17:25 POSLE PODNE od °˛°[BU]Spaka °˛°


ljepo 8.5/10



Posjetite nas i osjetite razliku
www.balkan-city.info



193.192.59.151:7788


Game monitor nije u 100% tocan tj uvjek pokaziva manje

Svidja mi se
9/10!
Respect to:mafica .pwn




black_dota

Vrlo lepa mapa ali one ograde sto ulaze u vrata mi se ne svidjaju

10/10

OFFTOPIC: Haha Boscorelli, bas volite da kopirate imena ::)

Citat: [IG]Googler aKa black_dota poslato Februar 19, 2011, 15:20:25 POSLE PODNE
Vrlo lepa mapa ali one ograde sto ulaze u vrata mi se ne svidjaju

10/10

OFFTOPIC: Haha Boscorelli, bas volite da kopirate imena ::)

Ne kopira to je ime policajca iz Heroji iz strasti ;) Odlično 10/10
Respect:
Ivex,BloodMaster,[H]265,Correlli


My Music Collection

Hvala puno :)

Btw,ne kopiram ja Corellia nego Boscorelli je prezime jednog policajca tj. Maurice Boscorelli iz poznate serije koja se prikazivala na TV-u pod nazivamo ; ,,Heroji iz strasti''

Ljepoa mapa vidi se da je trud ulozen svaka cast ;) 9/10

Lijepa mapa, odličan img host :D
Samo naprijed! 9/10!

10/10 bas je dobro i bosco ubaci na server svoj i dolazi na server trebam te

black_dota



Citat: neso97 poslato Februar 19, 2011, 19:04:39 POSLE PODNE
10/10 bas je dobro i bosco ubaci na server svoj i dolazi na server trebam te

Nemam ja svoj server  :D

Puno hvala,jos jednom,na ocjenama,komentarima itd.  ;)