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Autor Tema: [Pomoc] Ne ucitaje pickupe, labele, bizove, kuce..  (Pročitano 494 puta)

0 članova i 1 gost pregledaju ovu temu.

Na mreži Slade

Odg: Ne ucitaje pickupe, labele, bizove, kuce..
« Odgovor #15 poslato: Maj 20, 2020, 02:33:39 pre podne »
Pa stavi print na učitavanje i provjeri dal čita, ako ne čita do dinija je
 

Van mreže Zlaja123

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Odg: Ne ucitaje pickupe, labele, bizove, kuce..
« Odgovor #16 poslato: Maj 20, 2020, 07:56:20 pre podne »
Kad pokrenem server ispise da je sve ucitalo, ali IG nista ne kreira.. Moze li biti do streamera?
 

Van mreže Shadow.

Odg: Ne ucitaje pickupe, labele, bizove, kuce..
« Odgovor #17 poslato: Maj 20, 2020, 10:31:38 pre podne »
Probaj debug label, pickup(itd...), pogledaj jel debug printa točne kordinate, probaj nanovo napisati kod "CreateDynamic3D..." "CreateDynamicPick.."...
Citat: CheezIt
Follow your heart and own style.
Citat: Pottus
That is perfectly fine, I'm just pointing out where you made mistakes what does hearing "good job" get you? Absolutely nothing. You need to hear the problems otherwise you'll keep making the same mistakes :)
 

Van mreže Zlaja123

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Odg: Ne ucitaje pickupe, labele, bizove, kuce..
« Odgovor #18 poslato: Maj 20, 2020, 10:53:13 pre podne »
Pokusao, sve u redu, ali i dalje ih ne kreira IG
 

Van mreže Shadow.

Odg: Ne ucitaje pickupe, labele, bizove, kuce..
« Odgovor #19 poslato: Maj 20, 2020, 11:04:36 pre podne »
Pawno Code: [Izaberi]
LoadHouses();
for(new h = 0; h < sizeof(HouseInfo); h++)
{
    if(HouseInfo[h][hSetted] == 1)
    {
if(HouseInfo[h][hOwned] == 0)
{
  format(PropertyString,sizeof(PropertyString),"{6EF83C}Na prodaju!\n{F3FF02}Cijena: $%d \nVelicina: %s \nPotreban nivo: %d",HouseInfo[h][hValue],HouseInfo[h][hDiscription], HouseInfo[h][hLevel]);
HouseLabel[h] = CreateDynamic3DTextLabel(PropertyString ,0x00FF00AA,HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez],25.0);
}
else if(HouseInfo[h][hOwned] == 1)
{
if(HouseInfo[h][hRentabil]==1)
{
format(PropertyString,sizeof(PropertyString),"{F3FF02}Adresa: {FFFFFF}%s\n {F3FF02}Vlasnik:{FFFFFF} %s\n {F3FF02}Cijena renta: {FFFFFF}$%d\n {F3FF02}Velicina: {FFFFFF}%s\n {F3FF02}Za rent:{FFFFFF} /rentroom", HouseInfo[h][hMessage],HouseInfo[h][hOwner], HouseInfo[h][hRent], HouseInfo[h][hDiscription]);
}
else
{
format(PropertyString,sizeof(PropertyString),"{F3FF02}Adresa: {FFFFFF}%s\n {F3FF02}Vlasnik:{FFFFFF} %s\n {F3FF02}Velicina: {FFFFFF}%s", HouseInfo[h][hMessage],HouseInfo[h][hOwner], HouseInfo[h][hDiscription]);
}
HouseLabel[h] = CreateDynamic3DTextLabel(PropertyString ,0x00FFFFAA,HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez],25.0);
}
}
}
I provjeri jel ti hSetted = 1 kad se učita.
Citat: CheezIt
Follow your heart and own style.
Citat: Pottus
That is perfectly fine, I'm just pointing out where you made mistakes what does hearing "good job" get you? Absolutely nothing. You need to hear the problems otherwise you'll keep making the same mistakes :)
 

Van mreže Zlaja123

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Odg: Ne ucitaje pickupe, labele, bizove, kuce..
« Odgovor #20 poslato: Maj 20, 2020, 11:41:58 pre podne »
tako je kod mene, a kuce koje su prije kreirane u folderu tako hSettet im je na 1 i opet ne ucitaje

LoadHouses();
printf("debug kuca label");
for(new h = 0; h < sizeof(HouseInfo); h++)
{
    if(HouseInfo[h][hSetted] == 1)
    {
if(HouseInfo[h][hOwned] == 0)
{
  format(PropertyString,sizeof(PropertyString),"{6EF83C}Na prodaju!\n{F3FF02}Cijena: $%d \nVelicina: %s \nPotreban nivo: %d",HouseInfo[h][hValue],HouseInfo[h][hDiscription], HouseInfo[h][hLevel]);
HouseLabel[h] = CreateDynamic3DTextLabel(PropertyString ,0x00FF00AA,HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez],25.0,INVALID_PLAYER_ID,INVALID_VEHICLE_ID,1);
}
else if(HouseInfo[h][hOwned] == 1)
{
if(HouseInfo[h][hRentabil]==1)
{
format(PropertyString,sizeof(PropertyString),"{F3FF02}Adresa: {FFFFFF}%s\n {F3FF02}Vlasnik:{FFFFFF} %s\n {F3FF02}Cijena renta: {FFFFFF}$%d\n {F3FF02}Velicina: {FFFFFF}%s\n {F3FF02}Za rent:{FFFFFF} /rentroom", HouseInfo[h][hMessage],HouseInfo[h][hOwner], HouseInfo[h][hRent], HouseInfo[h][hDiscription]);
}
else
{
format(PropertyString,sizeof(PropertyString),"{F3FF02}Adresa: {FFFFFF}%s\n {F3FF02}Vlasnik:{FFFFFF} %s\n {F3FF02}Velicina: {FFFFFF}%s", HouseInfo[h][hMessage],HouseInfo[h][hOwner], HouseInfo[h][hDiscription]);
}
    HouseLabel[h] = CreateDynamic3DTextLabel(PropertyString ,0x00FFFFAA,HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez],25.0,INVALID_PLAYER_ID,INVALID_VEHICLE_ID,1);
}
}
}
 

Van mreže omcho

Odg: Ne ucitaje pickupe, labele, bizove, kuce..
« Odgovor #21 poslato: Maj 20, 2020, 16:28:21 posle podne »
Ti nigde ne ucitavas value- od 'HouseInfo[h][hSetted]' tj proveravas da li je na 1 ali uvek ce biti na 0 jer ga nigde ne assertujes, ako koristis Y_INI moras da ucitas iz fajl-a Integer i onda da ga stavis u varijabli 'hSetted'

Van mreže Zlaja123

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Odg: Ne ucitaje pickupe, labele, bizove, kuce..
« Odgovor #22 poslato: Maj 20, 2020, 19:13:36 posle podne »
Ne kontam, gdje to trebam staviti, Dini koristim
 

Van mreže Kenndy

Odg: Ne ucitaje pickupe, labele, bizove, kuce..
« Odgovor #23 poslato: Maj 20, 2020, 21:49:56 posle podne »
Update streamer , pogledaj jesi li lepo definisao.Jel ti izbacuje neki debug prilikom startanja servera?
 

Van mreže omcho

Odg: Ne ucitaje pickupe, labele, bizove, kuce..
« Odgovor #24 poslato: Maj 21, 2020, 18:17:55 posle podne »
stock LoadHouses()
{

new file[128];
for(new idx = 0; idx < sizeof(HouseInfo) ; idx++)
{
    format(file, sizeof(file),"YUnitedBalkanfiles/Kuce/%d.ini", idx);
    if(dini_Exists(file))
{
HouseInfo[idx][hEntrancex] = dini_Float(file,"Entrance_X");
HouseInfo[idx][hEntrancey] = dini_Float(file,"Entrance_Y");
HouseInfo[idx][hEntrancez] = dini_Float(file,"Entrance_Z");
HouseInfo[idx][hExitx] = dini_Float(file,"Exit_X");
HouseInfo[idx][hExity] = dini_Float(file,"Exit_Y");
HouseInfo[idx][hExitz] = dini_Float(file,"Exit_Z");
HouseInfo[idx][hHealthx] = dini_Int(file,"Health_X");
HouseInfo[idx][hHealthy] = dini_Int(file,"Health_Y");
HouseInfo[idx][hHealthz] = dini_Int(file,"Health_Z");
HouseInfo[idx][hArmourx] = dini_Int(file,"Armour_X");
HouseInfo[idx][hArmoury] = dini_Int(file,"Armour_Y");
HouseInfo[idx][hArmourz] = dini_Int(file,"Armour_Z");
strmid(HouseInfo[idx][hOwner], dini_Get(file,"Owner"), 0, strlen(dini_Get(file,"Owner")), 255);
strmid(HouseInfo[idx][hDiscription], dini_Get(file,"Description"), 0, strlen(dini_Get(file,"Description")), 255);
HouseInfo[idx][hValue] = dini_Int(file,"Price");
HouseInfo[idx][hHel] = dini_Int(file,"Health");
HouseInfo[idx][hArm] = dini_Int(file,"Armour");
HouseInfo[idx][hInt] = dini_Int(file,"Interior");
HouseInfo[idx][hLock] = dini_Int(file,"Locked");
HouseInfo[idx][hOwned] = dini_Int(file,"Owned");
HouseInfo[idx][hRooms] = dini_Int(file,"Rooms");
HouseInfo[idx][hRentabil] = dini_Int(file,"Rentable");
HouseInfo[idx][hRent] = dini_Int(file,"RentPrice");
HouseInfo[idx][hTakings] = dini_Int(file,"Takings");
HouseInfo[idx][hSetted] = dini_Int(file,"Setted");
HouseInfo[idx][hLevel] = dini_Int(file,"LevelNeeded");
HouseInfo[idx][hWorld] = dini_Int(file,"World");
        HouseInfo[idx][hDrugs] = dini_Int(file,"Drugs");
        HouseInfo[idx][hMaterials] = dini_Int(file,"Materials");
        HouseInfo[idx][hWeapon1] = dini_Int(file,"Weapon1");
HouseInfo[idx][hAmmo1] = dini_Int(file,"Ammo1");
HouseInfo[idx][hWeapon2] = dini_Int(file,"Weapon2");
HouseInfo[idx][hAmmo2] = dini_Int(file,"Ammo2");
HouseInfo[idx][hWeapon3] = dini_Int(file,"Weapon3");
HouseInfo[idx][hAmmo3] = dini_Int(file,"Ammo3");
        HouseInfo[idx][hWeapon4] = dini_Int(file,"Weapon4");
        HouseInfo[idx][hAmmo4] = dini_Int(file,"Ammo4");
        HouseInfo[idx][hWeapon5] = dini_Int(file,"Weapon5");
HouseInfo[idx][hAmmo5] = dini_Int(file,"Ammo5");
        HouseInfo[idx][hWeapon6] = dini_Int(file,"Weapon6");
        HouseInfo[idx][hAmmo6] = dini_Int(file,"Ammo6");
        HouseInfo[idx][hDate] = dini_Int(file,"Date");
        strmid(HouseInfo[idx][hMessage], dini_Get(file,"Message"), 0, strlen(dini_Get(file,"Message")), 255);
HouseInfo[idx][hHipoteka] = dini_Int(file,"Hipoteka");
HouseInfo[idx][hZvono] = dini_Int(file,"Zvono");
HouseInfo[idx][hSkin1] = dini_Int(file,"Skin1");
HouseInfo[idx][hSkin2] = dini_Int(file,"Skin2");
HouseInfo[idx][hSkin3] = dini_Int(file,"Skin3");
HouseInfo[idx][hNamCij] = dini_Int(file,"NamCij");
}


}
print("Ucitane kuce");
return 1;
}

LoadHouses();
for(new h = 0; h < sizeof(HouseInfo); h++)
{
    if(HouseInfo[h][hSetted] == 1)
    {
if(HouseInfo[h][hOwned] == 0)
{
  format(PropertyString,sizeof(PropertyString),"{6EF83C}Na prodaju!\n{F3FF02}Cijena: $%d \nVelicina: %s \nPotreban nivo: %d",HouseInfo[h][hValue],HouseInfo[h][hDiscription], HouseInfo[h][hLevel]);
HouseLabel[h] = CreateDynamic3DTextLabel(PropertyString ,0x00FF00AA,HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez],25.0,INVALID_PLAYER_ID,INVALID_VEHICLE_ID,1);
}
else if(HouseInfo[h][hOwned] == 1)
{
if(HouseInfo[h][hRentabil]==1)
{
format(PropertyString,sizeof(PropertyString),"{F3FF02}Adresa: {FFFFFF}%s\n {F3FF02}Vlasnik:{FFFFFF} %s\n {F3FF02}Cijena renta: {FFFFFF}$%d\n {F3FF02}Velicina: {FFFFFF}%s\n {F3FF02}Za rent:{FFFFFF} /rentroom", HouseInfo[h][hMessage],HouseInfo[h][hOwner], HouseInfo[h][hRent], HouseInfo[h][hDiscription]);
}
else
{
format(PropertyString,sizeof(PropertyString),"{F3FF02}Adresa: {FFFFFF}%s\n {F3FF02}Vlasnik:{FFFFFF} %s\n {F3FF02}Velicina: {FFFFFF}%s", HouseInfo[h][hMessage],HouseInfo[h][hOwner], HouseInfo[h][hDiscription]);
}
HouseLabel[h] = CreateDynamic3DTextLabel(PropertyString ,0x00FFFFAA,HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez],25.0,INVALID_PLAYER_ID,INVALID_VEHICLE_ID,1);
}
}
}

dao si nam 2 funkcije jedna stock druga plain, i koju koristis ti odavde jer su one 2 razlicite

ako koristis ovu prvu trebas dodati ovo
Pawno Code: [Izaberi]
    if(HouseInfo[h][hSetted] == 1)
    {
if(HouseInfo[h][hOwned] == 0)
{
  format(PropertyString,sizeof(PropertyString),"{6EF83C}Na prodaju!\n{F3FF02}Cijena: $%d \nVelicina: %s \nPotreban nivo: %d",HouseInfo[h][hValue],HouseInfo[h][hDiscription], HouseInfo[h][hLevel]);
HouseLabel[h] = CreateDynamic3DTextLabel(PropertyString ,0x00FF00AA,HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez],25.0,INVALID_PLAYER_ID,INVALID_VEHICLE_ID,1);
}
else if(HouseInfo[h][hOwned] == 1)
{
if(HouseInfo[h][hRentabil]==1)
{
format(PropertyString,sizeof(PropertyString),"{F3FF02}Adresa: {FFFFFF}%s\n {F3FF02}Vlasnik:{FFFFFF} %s\n {F3FF02}Cijena renta: {FFFFFF}$%d\n {F3FF02}Velicina: {FFFFFF}%s\n {F3FF02}Za rent:{FFFFFF} /rentroom", HouseInfo[h][hMessage],HouseInfo[h][hOwner], HouseInfo[h][hRent], HouseInfo[h][hDiscription]);
}
else
{
format(PropertyString,sizeof(PropertyString),"{F3FF02}Adresa: {FFFFFF}%s\n {F3FF02}Vlasnik:{FFFFFF} %s\n {F3FF02}Velicina: {FFFFFF}%s", HouseInfo[h][hMessage],HouseInfo[h][hOwner], HouseInfo[h][hDiscription]);
}
HouseLabel[h] = CreateDynamic3DTextLabel(PropertyString ,0x00FFFFAA,HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez],25.0,INVALID_PLAYER_ID,INVALID_VEHICLE_ID,1);
}
}
ispod ovog
Pawno Code: [Izaberi]
HouseInfo[idx][hNamCij] = dini_Int(file,"NamCij");
« Poslednja izmena: Maj 21, 2020, 18:20:23 posle podne omcho »
 

Van mreže Zlaja123

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Odg: Ne ucitaje pickupe, labele, bizove, kuce..
« Odgovor #25 poslato: Maj 21, 2020, 20:39:24 posle podne »
Streamer sam update na zadnju verziju i ne izbacuje nikakvu gresu kad pokrenem server

Pokusao sam to tvoje i dalje se nista ne desava..

stock LoadHouse je normalan za ucitavanje kuca, a

LoadHouses();
for(new h = 0; h < sizeof(HouseInfo); h++)
{
    if(HouseInfo[h][hSetted] == 1)
    {
if(HouseInfo[h][hOwned] == 0)
{
  format(PropertyString,sizeof(PropertyString),"{6EF83C}Na prodaju!\n{F3FF02}Cijena: $%d \nVelicina: %s \nPotreban nivo: %d",HouseInfo[h][hValue],HouseInfo[h][hDiscription], HouseInfo[h][hLevel]);
HouseLabel[h] = CreateDynamic3DTextLabel(PropertyString ,0x00FF00AA,HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez],25.0,INVALID_PLAYER_ID,INVALID_VEHICLE_ID,1);
}
else if(HouseInfo[h][hOwned] == 1)
{
if(HouseInfo[h][hRentabil]==1)
{
format(PropertyString,sizeof(PropertyString),"{F3FF02}Adresa: {FFFFFF}%s\n {F3FF02}Vlasnik:{FFFFFF} %s\n {F3FF02}Cijena renta: {FFFFFF}$%d\n {F3FF02}Velicina: {FFFFFF}%s\n {F3FF02}Za rent:{FFFFFF} /rentroom", HouseInfo[h][hMessage],HouseInfo[h][hOwner], HouseInfo[h][hRent], HouseInfo[h][hDiscription]);
}
else
{
format(PropertyString,sizeof(PropertyString),"{F3FF02}Adresa: {FFFFFF}%s\n {F3FF02}Vlasnik:{FFFFFF} %s\n {F3FF02}Velicina: {FFFFFF}%s", HouseInfo[h][hMessage],HouseInfo[h][hOwner], HouseInfo[h][hDiscription]);
}
HouseLabel[h] = CreateDynamic3DTextLabel(PropertyString ,0x00FFFFAA,HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez],25.0,INVALID_PLAYER_ID,INVALID_VEHICLE_ID,1);
}
}
}



To mi je pod "OnGameModeInit"
 

Van mreže omcho

Odg: Ne ucitaje pickupe, labele, bizove, kuce..
« Odgovor #26 poslato: Maj 22, 2020, 03:15:11 pre podne »
Streamer sam update na zadnju verziju i ne izbacuje nikakvu gresu kad pokrenem server

Pokusao sam to tvoje i dalje se nista ne desava..

stock LoadHouse je normalan za ucitavanje kuca, a

LoadHouses();
for(new h = 0; h < sizeof(HouseInfo); h++)
{
    if(HouseInfo[h][hSetted] == 1)
    {
if(HouseInfo[h][hOwned] == 0)
{
  format(PropertyString,sizeof(PropertyString),"{6EF83C}Na prodaju!\n{F3FF02}Cijena: $%d \nVelicina: %s \nPotreban nivo: %d",HouseInfo[h][hValue],HouseInfo[h][hDiscription], HouseInfo[h][hLevel]);
HouseLabel[h] = CreateDynamic3DTextLabel(PropertyString ,0x00FF00AA,HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez],25.0,INVALID_PLAYER_ID,INVALID_VEHICLE_ID,1);
}
else if(HouseInfo[h][hOwned] == 1)
{
if(HouseInfo[h][hRentabil]==1)
{
format(PropertyString,sizeof(PropertyString),"{F3FF02}Adresa: {FFFFFF}%s\n {F3FF02}Vlasnik:{FFFFFF} %s\n {F3FF02}Cijena renta: {FFFFFF}$%d\n {F3FF02}Velicina: {FFFFFF}%s\n {F3FF02}Za rent:{FFFFFF} /rentroom", HouseInfo[h][hMessage],HouseInfo[h][hOwner], HouseInfo[h][hRent], HouseInfo[h][hDiscription]);
}
else
{
format(PropertyString,sizeof(PropertyString),"{F3FF02}Adresa: {FFFFFF}%s\n {F3FF02}Vlasnik:{FFFFFF} %s\n {F3FF02}Velicina: {FFFFFF}%s", HouseInfo[h][hMessage],HouseInfo[h][hOwner], HouseInfo[h][hDiscription]);
}
HouseLabel[h] = CreateDynamic3DTextLabel(PropertyString ,0x00FFFFAA,HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez],25.0,INVALID_PLAYER_ID,INVALID_VEHICLE_ID,1);
}
}
}



To mi je pod "OnGameModeInit"

opet ti kazem NIGDE nemas ovo
Pawno Code: [Izaberi]
new file[128];
for(new idx = 0; idx < sizeof(HouseInfo) ; idx++)
{
    format(file, sizeof(file),"YUnitedBalkanfiles/Kuce/%d.ini", idx);
    if(dini_ // DALJE

ako bas ne znas sta se desava onda stvarno ne znam, moras UCITATI sa dini-em pa assertovati to sto pise u fajlu u ovom slucaju '1' u varijabli 'HouseInfo[houseid][hSetted]'

Van mreže Zlaja123

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  • Poruke: 34
Odg: Ne ucitaje pickupe, labele, bizove, kuce..
« Odgovor #27 poslato: Maj 24, 2020, 21:50:53 posle podne »
Pa to new file[128];
for(new idx = 0; idx < sizeof(HouseInfo) ; idx++)
{
    format(file, sizeof(file),"YUnitedBalkanfiles/Kuce/%d.ini", idx);
    if(dini_ // DALJE

mi je pod stock LoadHouses()

i onda sam to LoadHouses(); dodao pod OnGameModeInit i ispod toga sam opet dodao for(new h = 0; h < sizeof(HouseInfo); h++)
{
    if(HouseInfo[h][hSetted] == 1)
    {
if(HouseInfo[h][hOwned] == 0)
{
  format(PropertyString,sizeof(PropertyString),"{6EF83C}Na prodaju!\n{F3FF02}Cijena: $%d \nVelicina: %s \nPotreban nivo: %d",HouseInfo[h][hValue],HouseInfo[h][hDiscription], HouseInfo[h][hLevel]);
HouseLabel[h] = CreateDynamic3DTextLabel(PropertyString ,0x00FF00AA,HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez],25.0,INVALID_PLAYER_ID,INVALID_VEHICLE_ID,1);
}
else if(HouseInfo[h][hOwned] == 1)
{
if(HouseInfo[h][hRentabil]==1)
{
format(PropertyString,sizeof(PropertyString),"{F3FF02}Adresa: {FFFFFF}%s\n {F3FF02}Vlasnik:{FFFFFF} %s\n {F3FF02}Cijena renta: {FFFFFF}$%d\n {F3FF02}Velicina: {FFFFFF}%s\n {F3FF02}Za rent:{FFFFFF} /rentroom", HouseInfo[h][hMessage],HouseInfo[h][hOwner], HouseInfo[h][hRent], HouseInfo[h][hDiscription]);
}
else
{
format(PropertyString,sizeof(PropertyString),"{F3FF02}Adresa: {FFFFFF}%s\n {F3FF02}Vlasnik:{FFFFFF} %s\n {F3FF02}Velicina: {FFFFFF}%s", HouseInfo[h][hMessage],HouseInfo[h][hOwner], HouseInfo[h][hDiscription]);
}
    HouseLabel[h] = CreateDynamic3DTextLabel(PropertyString ,0x00FFFFAA,HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez],25.0,INVALID_PLAYER_ID,INVALID_VEHICLE_ID,1);
}
}
}

Sta trebam jos dodati i na koje mjesto, ne kontam