Loose Indentation

Započeo Nure, Septembar 30, 2018, 16:22:17 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 2 gostiju pregledaju ovu temu.

Problem(error/warning):Loose Indentation
Dio skripte: [pawn]public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
        if(newkeys & KEY_SECONDARY_ATTACK) {
            for(new i = 0; i < MAX_STRELJANA; i++) {
                if(StreljanaInfo[EnterXxa] != 0) {
                                if(IsPlayerInRangeOfPoint(playerid,3.0,StreljanaInfo[EnterXxa],StreljanaInfo[EnterYya],StreljanaInfo[EnterZza])) {
                                SetPVarInt(playerid, PVAR_ZA_AC, 1);
                                Streljana[playerid] = i;
                                SetPlayerVirtualWorld(playerid,i+150);
                                SetPlayerInterior(playerid,1);
                                SetPlayerPos(playerid,286.1490,-40.6444,1001.5156);
                                }
                        }
                }
                if(Streljana[playerid] > -1) {
                        if(IsPlayerInRangeOfPoint(playerid, 3.0, 286.1490,-40.6444,1001.5156)) {
                        SetPlayerPos(playerid, StreljanaInfo[Streljana[playerid]][EnterXxa],StreljanaInfo[Streljana[playerid]][EnterYya],StreljanaInfo[Streljana[playerid]][EnterZza]);
                        SetPlayerInterior(playerid,0);
                        SetPlayerVirtualWorld(playerid,0);
                        Streljana[playerid] = -1;
                        SetPVarInt(playerid, PVAR_ZA_AC, 0);
                    }
                }
        }
        return 1;
}[/pawn]
Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log): [ code ]//[ /code ]
Slika/video ingame problema(obavezno ako je ingame problem): //
sve sam pokusao i opet nece moze neko ovo fix
Poslednja Izmena: Septembar 30, 2018, 21:44:35 POSLE PODNE od Bašovski

[pawn]public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
   if(newkeys & KEY_SECONDARY_ATTACK)
   {
        for(new i = 0; i < MAX_STRELJANA; i++)
      {
            if(StreljanaInfo[EnterXxa] != 0)
         {
                if(IsPlayerInRangeOfPoint(playerid,3.0,StreljanaInfo[EnterXxa],StreljanaInfo[EnterYya],StreljanaInfo[EnterZza]))
            {
                   SetPVarInt(playerid, PVAR_ZA_AC, 1);
                   Streljana[playerid] = i;
                   SetPlayerVirtualWorld(playerid,i+150);
                   SetPlayerInterior(playerid,1);
                   SetPlayerPos(playerid,286.1490,-40.6444,1001.5156);
                }
          }
         }
          if(Streljana[playerid] > -1)
         {
            if(IsPlayerInRangeOfPoint(playerid, 3.0, 286.1490,-40.6444,1001.5156))
         {
                SetPlayerPos(playerid, StreljanaInfo[Streljana[playerid]][EnterXxa],StreljanaInfo[Streljana[playerid]][EnterYya],StreljanaInfo[Streljana[playerid]][EnterZza]);
                SetPlayerInterior(playerid,0);
                SetPlayerVirtualWorld(playerid,0);
                Streljana[playerid] = -1;
                SetPVarInt(playerid, PVAR_ZA_AC, 0);
            }
        }
    }
    return 1;
}
[/pawn]

Citat: Paul Castellano poslato Septembar 30, 2018, 16:47:47 POSLE PODNE
[pawn]public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
   if(newkeys & KEY_SECONDARY_ATTACK)
   {
        for(new i = 0; i < MAX_STRELJANA; i++)
      {
            if(StreljanaInfo[EnterXxa] != 0)
         {
                if(IsPlayerInRangeOfPoint(playerid,3.0,StreljanaInfo[EnterXxa],StreljanaInfo[EnterYya],StreljanaInfo[EnterZza]))
            {
                   SetPVarInt(playerid, PVAR_ZA_AC, 1);
                   Streljana[playerid] = i;
                   SetPlayerVirtualWorld(playerid,i+150);
                   SetPlayerInterior(playerid,1);
                   SetPlayerPos(playerid,286.1490,-40.6444,1001.5156);
                }
          }
         }
          if(Streljana[playerid] > -1)
         {
            if(IsPlayerInRangeOfPoint(playerid, 3.0, 286.1490,-40.6444,1001.5156))
         {
                SetPlayerPos(playerid, StreljanaInfo[Streljana[playerid]][EnterXxa],StreljanaInfo[Streljana[playerid]][EnterYya],StreljanaInfo[Streljana[playerid]][EnterZza]);
                SetPlayerInterior(playerid,0);
                SetPlayerVirtualWorld(playerid,0);
                Streljana[playerid] = -1;
                SetPVarInt(playerid, PVAR_ZA_AC, 0);
            }
        }
    }
    return 1;
}
[/pawn]
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