Register Login Dialog Y_INI

Započeo adapt., April 20, 2018, 21:39:15 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 3 gostiju pregledaju ovu temu.

Sta je ovo?
Jednostavan tutorial o tome kako napraviti login/register sistem pomocu Y_INI-a

Sta je Y_INI?
Y_INI je bazirani citac datoteka, poznat kao i 'File Managment System' koji je kreirao Y_Less.

Koja je razlika izmedju ovog i mog file writera?
Dokazano je da je Y_INI jedan od najbrzih i najefikasnijih citac .ini fajlova

Kako "instalirati" Y_INI?
Prvo morate downloadati y_ini --> http://forum.sa-mp.com/showthread.php?t=175565. Kada je download zavrsen ubacite y_ini u includes folder

PRVI KORAK
Dodajte y_ini include na pocetku skripte
[pawn]#include <YSI\y_ini>[/pawn]

DRUGI KORAK
Define Dialoge
[pawn]#define DIALOG_REGISTER 1
#define DIALOG_LOGIN 2
#define DIALOG_SUCCESS_1 3
#define DIALOG_SUCCESS_2 4[/pawn]

TRECI KORAK
Define "PATH"
[pawn]#define PATH "/Korisnici/%s.ini"[/pawn]

CETVRTI KORAK
Define Boje
[pawn]#define COL_WHITE "{FFFFFF}"
#define COL_RED "{F81414}"
#define COL_GREEN "{00FF22}"
#define COL_LIGHTBLUE "{00CED1}"[/pawn]

PETI KORAK
Koristicemo enum da sacuvamo nase varijable
[pawn]enum pInfo
{
    pPass,
    pCash,
    pAdmin,
    pKills,
    pDeaths
}
new PlayerInfo[MAX_PLAYERS][pInfo];[/pawn]

SESTI KORAK
Sada cemo da napravimo funkciju da ucitava podatke korisnika
[pawn]forward LoadUser_data(playerid,name[],value[]);
public LoadUser_data(playerid,name[],value[])
{
   INI_Int("Password",PlayerInfo[playerid][pPass]);
   INI_Int("Cash",PlayerInfo[playerid][pCash]);
   INI_Int("Admin",PlayerInfo[playerid][pAdmin]);
   INI_Int("Kills",PlayerInfo[playerid][pKills]);
    INI_Int("Deaths",PlayerInfo[playerid][pDeaths]);
   return 1;
}[/pawn]

SEDMI KORAK
[pawn]stock UserPath(playerid)
{
   new string[128],playername[MAX_PLAYER_NAME];
   GetPlayerName(playerid,playername,sizeof(playername));
   format(string,sizeof(string),PATH,playername);
   return string;
}[/pawn]

OSMI KORAK
Dodajte ovaj kod ispod svoje prethodne funkcije stock
[pawn]stock udb_hash(buf[]) {
   new length=strlen(buf);
    new s1 = 1;
    new s2 = 0;
    new n;
    for (n=0; n<length; n++)
    {
       s1 = (s1 + buf[n]) % 65521;
       s2 = (s2 + s1)     % 65521;
    }
    return (s2 << 16) + s1;
}[/pawn]

DEVETI KORAK
Sada cemo koristiti "OnPlayerConnect" da proverimo da li je igrac registrovan ili ne
[pawn]public OnPlayerConnect(playerid)
{
   if(fexist(UserPath(playerid)))
   {
      INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
        ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"Login",""COL_WHITE"Upisi svoju lozinku.","Login","Quit");
   }
   else
   {
      ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT,""COL_WHITE"Registering...",""COL_WHITE"Upisi svoju lozinku da registrujes ovaj akaunt.","Register","Quit");
   }
   return 1;
}[/pawn]

DESETI KORAK
[pawn]public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    switch( dialogid )
    {
        case DIALOG_REGISTER:
        {
            if (!response) return Kick(playerid);
            if(response)
            {
                if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, ""COL_WHITE"Registering...",""COL_RED"You have entered an invalid password.\n"COL_WHITE"Type your password below to register a new account.","Register","Quit");
                new INI:File = INI_Open(UserPath(playerid));
                INI_SetTag(File,"data");
                INI_WriteInt(File,"Password",udb_hash(inputtext));
                INI_WriteInt(File,"Cash",0);
                INI_WriteInt(File,"Admin",0);
                INI_WriteInt(File,"Kills",0);
                INI_WriteInt(File,"Deaths",0);
                INI_Close(File);

                SetSpawnInfo(playerid, 0, 0, 1958.33, 1343.12, 15.36, 269.15, 0, 0, 0, 0, 0, 0);
                SpawnPlayer(playerid);
                ShowPlayerDialog(playerid, DIALOG_SUCCESS_1, DIALOG_STYLE_MSGBOX,""COL_WHITE"Success!",""COL_GREEN"Great! Your Y_INI system works perfectly. Relog to save your stats!","Ok","");
         }
        }

        case DIALOG_LOGIN:
        {
            if ( !response ) return Kick ( playerid );
            if( response )
            {
                if(udb_hash(inputtext) == PlayerInfo[playerid][pPass])
                {
                    INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
                    GivePlayerMoney(playerid, PlayerInfo[playerid][pCash]);
               ShowPlayerDialog(playerid, DIALOG_SUCCESS_2, DIALOG_STYLE_MSGBOX,""COL_WHITE"Success!",""COL_GREEN"You have successfully logged in!","Ok","");
                }
                else
                {
                    ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"Login",""COL_RED"You have entered an incorrect password.\n"COL_WHITE"Type your password below to login.","Login","Quit");
                }
                return 1;
            }
        }
    }
    return 1;
}[/pawn]

JEDANESTI KORAK
Ne zaboravite,potreban vam je nacin da sacuvate te varijable. OnPlayerDisconnect jednostavno otvara datoteke,pise uvijek datoteke koje su sacuvane,a zatim ih zatvara
[pawn]public OnPlayerDisconnect(playerid, reason)
{
   new INI:File = INI_Open(UserPath(playerid));
   INI_SetTag(File,"data");
   INI_WriteInt(File,"Cash",GetPlayerMoney(playerid));
   INI_WriteInt(File,"Admin",PlayerInfo[playerid][pAdmin]);
   INI_WriteInt(File,"Kills",PlayerInfo[playerid][pKills]);
   INI_WriteInt(File,"Deaths",PlayerInfo[playerid][pDeaths]);
   INI_Close(File);
   return 1;
}[/pawn]

DVANAESTI KORAK
Konacno,dodajte ovaj kod u OnPlayerDeath da bi ste dodali vrijednost za ubijanje i smrt.
[pawn]public OnPlayerDeath(playerid, killerid, reason)
{
   PlayerInfo[killerid][pKills]++;
   PlayerInfo[playerid][pDeaths]++;
   return 1;
}[/pawn]


CREDITS:
Y_Less - Y_Ini
Moderator: 2018 (( Development ))
Moderator: 2019 (( Forumske igre ))

Mogao si bar uradit svoje a ne iskopirati sa eng tuta :)

Takoje bree
Moderator: 2018 (( Development ))
Moderator: 2019 (( Forumske igre ))

cool   :o
[Springfield Owner][TDe Daddy][Pawno Master][Mapper]



 :D :)
Moderator: 2018 (( Development ))
Moderator: 2019 (( Forumske igre ))

Pohvale za pisanje. A tutorial vec ima na internetu.


Pohvale za trud
SA:MP scripter & TeamSpeak3 developer

I try to find people. The story is shared about the issues mentioned in the thread.

fino prevedeno. pomoci ce momcima koji ne znaju eng. stari dobri y_ini
Third-party Pawn Developer

Ne radi, radio sam ovako ne sejva mi se player account.

Kopirano 0/10
{ 'HTML, PHP, CSS, JAVASCRIPT, PAWN, C#' }

while(alive) code;

Citat: #Mumi poslato April 21, 2018, 10:10:45 PRE PODNE
Pohvale za pisanje. A tutorial vec ima na internetu.
• Sve sam u stanju da pustim da ide
Nisam od onih što svima se svide. •