[Pomoc]Oko pocetnog statsa


Započeo Scripter_Buduci, Januar 04, 2017, 23:32:37 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

Skripta koju koristim:UP:RP
Detaljan opis problema:Kako mogu da postavim za pocetni levl da je 4?
Dio skripte:/
Neke slike/video za lakse dobivanje pomoci(neobavezno):/
To što radiš nastavi
i nikada nemoj prestat'
i kad oznoje se tijela
i opet to budeš htjela
ti samo pritisni restart !

Samo trebam upaljač
u plamenu da gori
prst na obaraču,
a kaže mi da me voli
i gleda me dok smo nagli
u očima joj magija
ta mala je vrag i ona
će mi srce slomit'

U publicu OnPlayerSpawn ili OnPlayerConnect je posalji kod od tih publica.

Evo OnPlayerConnect
public OnPlayerConnect(playerid)
{

	new name[MAX_PLAYER_NAME];
	DeletePVar(playerid, "BoomboxObject"); DeletePVar(playerid, "BoomboxURL");
    DeletePVar(playerid, "bposX"); DeletePVar(playerid, "bposY"); DeletePVar(playerid, "bposZ"); DeletePVar(playerid, "bboxareaid");
    if(IsValidDynamicObject(GetPVarInt(playerid, "BoomboxObject"))) DestroyDynamicObject(GetPVarInt(playerid, "BoomboxObject"));
    new string[256];
    new ippp[24];
	GetPlayerIp(playerid, ippp, 24);
    GetPlayerName(playerid, name, sizeof(name));
    format(string, sizeof(string), "Igrac: %s | ID: %d |IP: %s | se ulogovao na server *****", name, playerid,ippp );
    Adminp(0xFFFF80C8, string);
	/////////////////////////////////////////////////////////////////////////////////////////
	OcistiChat(playerid,16);
	AttachObjectRemove(playerid);
	ObrisiObjekte(playerid);
	KillTimer(GroveDrogaTimer[playerid]);
	BelaBojaIgraca(playerid);
	KillTimer(VuciTimer[playerid]);
	KreirajTextDrawe(playerid);
	JBC_SetPlayerHealth(playerid, 99.0);
	KillTimer( zeton[playerid] );
	// ovo
	CreatePlayerTextDraws( playerid ); // ovo
	InputPassword[ playerid ] = false; // ovo
	ChoseCountry[ playerid ] = false; // ovo
	InputAge[ playerid ] = false; // ovo
	InputMail[ playerid ] = false; // ovo
	RegSex[ playerid ] = 0; // ovo
	/////////////////////////////////////////////////////////////////////////////////////////
	positionvw[playerid] = 0;
	positionint[playerid] = 0;
	positionx[playerid] = 816.9719;
	positiony[playerid] = -1352.4008;
	positionz[playerid] = -0.5078;
	PlayerInfo[playerid][pDesertSkill] = 0;
	PlayerInfo[playerid][pSilenSkill] = 0;
	PlayerInfo[playerid][pPistSkill] = 0;
	PlayerInfo[playerid][pShotgSkill] = 0;
	PlayerInfo[playerid][pSawnSkill] = 0;
	PlayerInfo[playerid][pUziSkill] = 0;
	PlayerInfo[playerid][pSmgSkill] = 0;
	PlayerInfo[playerid][pAkSkill] = 0;
	PlayerInfo[playerid][pM4Skill] = 0;
	PlayerInfo[playerid][pCombSkill] = 0;
	PozvaoTaxi[playerid] = 0;
	Pismeni[playerid] = 0;
    Tazer[playerid] = 0;
	AdminDuty[playerid] = 0;
	GMDuty[playerid] = 0;
	SvercUlja[playerid] = 0;
	SvercDroge[playerid] = 0;
	KopacZlata[playerid] = 0;
	UlogovanProvera[playerid] = 0;
	Rentano[playerid] = 299;
	hPomoc[playerid] = 0;
	tDuznostVreme[playerid] = 0;
	NewNew[playerid] = 0;
	SvercOruzija[playerid] = 0;
    IgracKojimSaljes[playerid] = -1;
	LoginPokusaji[playerid] = 0;
	StavljeneLisice[playerid] = 0;
	KladionicaBroj[playerid] = 0;
    IgracTazovan[playerid] = 0;
	IgracOboren[playerid] = 0;
	PolicajacNaDuznosti[playerid] = 0;
	KaznuNapisao[playerid] = -1;
	hReport[playerid] = 0;
	CenaKazne[playerid] = 0;
	Kaucija[playerid] = 0;
	DobioPay[playerid] = 0;
	Lociranje[playerid] = 0;
	SjemeDrogeGrove[playerid] = 0;
	Poligon[playerid] = 0;
	KazneniPoeni[playerid] = 0;
	SvercMaterijala[playerid] = 0;
	UsaoFirma[playerid] = -1;
	Posadjena[playerid] = 0;
	IgracKrvari[playerid] = 0;
	MDC[playerid] = 0;
	Prisustvuje[playerid] = false;
	Naocare[playerid] = false;
	gPlayerAnimLibsPreloaded[playerid] = 0;
	gPlayerUsingLoopingAnim[playerid] = 0;
    BiraSkin[playerid] = false;
	KoristiDrogu[playerid] = 0;
	SmeceSakuplja[playerid] = 0;
	CistiUlice[playerid] = 0;
    Kockica[playerid] = 0;
	Marama[playerid] = 0;
    /*Maska[playerid] = 0;*/
	Muteg[playerid] = 0;
	Zavezan[playerid] = 0;
	IzmenaFirme[playerid] = -1;
	AdminVozilo[playerid] = -1;
	Prepreka1Kreirana[playerid] = false;
	Prepreka2Kreirana[playerid] = false;
	Prepreka3Kreirana[playerid] = false;
	KioskKupovina[playerid] = -1;
	Prepreka4Kreirana[playerid] = false;
	VuceIgraca[playerid] = -1;
	Vucen[playerid] = -1;
	vrataspawn[playerid] = false;
	DobioPay[playerid] = 0;
	BranjeDroge[playerid] = 0;
	PricauIntervju[playerid] = 255;
	IntervjuGotov[playerid] = 999;
	UsaoZgrada[playerid] = -1;
	PuniGorivo[playerid] = false;
	PrikazanTextDraw[playerid] = 0;
	BusLinija[playerid] = 0;
	KosenjeTrave[playerid] = 0;
	Ribari[playerid] = 0;
	PosaoGPS[playerid] = 0;
	PonudioPopravku[playerid] = -1;
	CenaPopravke[playerid] = 0;
	PonudioGorivo[playerid] = -1;
	UsingBelt[playerid] = 0;
	CenaGoriva[playerid] = 0;
	PosaoOprema[playerid] = 0;
	PostaRaznesi[playerid] = 0;
	PostaPreuzmi[playerid] = 0;
	GrobarLinija[playerid] = 0;
	TextDrawGangZone[playerid] = 0;
	TelefonRazgovor[playerid] = -1;
	Poziv[playerid] = -1;
	UpaljenTelefon[playerid] = 0;
	TelefonZvoni[playerid] = false;
	KupovinaAuta[playerid] = false;
	BunnyHop[playerid] = 0;
	MalterDovozi[playerid] = 0;
	PoravnaBagerom[playerid] = 0;
	LecenjeOd[playerid] = -1;
	CenaLecenja[playerid] = 0;
	Oranje[playerid] = 0;
	Vrsenje[playerid] = 0;
	Mleko[playerid] = 0;
	VozLinija[playerid] = 0;
	UzeoKutiju[playerid] = 0;
	TuraSF[playerid] = 0;
	TuraLV[playerid] = 0;
	LetSF[playerid] = 0;
	LetLV[playerid] = 0;
	ElektricarKvar[playerid] = 0;
	RadioAktiviran[playerid] = 0;
	CijenaProdaje[playerid] = 0;
	KomeProdaje[playerid] = -1;
	PonudioIgrac[playerid] = -1;
	DrvaPrevoz[playerid] = 0;
	UsaoAutoProdaja[playerid] = -1;
	UsaoMotorProdaja[playerid] = -1;
	KacigaStavljena[playerid] = 0;
	Screenoff[playerid] = 0;
	UsaoAvionProdaja[playerid] = -1;
	eData[playerid] = -1;
	BankomatMeni[playerid] = -1;
	UsaoPloviloProdaja[playerid] = -1;
	Zeton[playerid] = 0;
	KreiranStats[playerid] = 0;
	VatraEquip[playerid] = 0;
	ProposeOffer[playerid] = 999;
	MarryWitnessOffer[playerid] = 999;
    DivorceOffer[playerid] = 999;
	MarryWitness[playerid] = 999;
	MarriageCeremoney[playerid] = 0;
	ProposedTo[playerid] = 999;
	GotProposedBy[playerid] = 999;
	ClearMarriage(playerid);
	///////////////////////////////////////////////////////////////////////////
	PlayerInfo[playerid][pZatvor] = 0;
	PlayerInfo[playerid][pJailed] = 0;
	PlayerInfo[playerid][pPozvan] = 0;
	PlayerInfo[playerid][pAdmin] = 0;
	PlayerInfo[playerid][pSkripter] = 0;
	PlayerInfo[playerid][pDvaV] = 0;
	PlayerInfo[playerid][pDiploma] = 0;
	PlayerInfo[playerid][pVabjuzer] = 0;
	PlayerInfo[playerid][pRPucitelj] = 0;
	PlayerInfo[playerid][pRPE] = 0;
	PlayerInfo[playerid][pDidzej] = 0;
	PlayerInfo[playerid][pPismeni] = 0;
	PlayerInfo[playerid][pVlidera] = 0;
	PlayerInfo[playerid][pAbjuzer] = 0;
	PlayerInfo[playerid][pVlasnik] = 0;
	PlayerInfo[playerid][pPasos] = 0;
	PlayerInfo[playerid][pKzlato] = 0;
	PlayerInfo[playerid][pKopac] = 0;
	PlayerInfo[playerid][pWar] = 0;
	PlayerInfo[playerid][pNarucen] = 0;
	PlayerInfo[playerid][pGM] = 0;
	PlayerInfo[playerid][pPromoter] = 0;
	PlayerInfo[playerid][pVip] = 0;
	PlayerInfo[playerid][pRadi] = 0;
	PlayerInfo[playerid][pDonatorBodovi] = 0;
	PlayerInfo[playerid][pSmrti] = 0;
	PlayerInfo[playerid][pMuteg] = 0;
    PlayerInfo[playerid][pLevel] = 0;
	PlayerInfo[playerid][pGodine] = 0;
	PlayerInfo[playerid][pDrzava] = 0;
	PlayerInfo[playerid][pSex] = 0;
    PlayerInfo[playerid][pTutorial] = 0;
	PlayerInfo[playerid][pLider] = 0;
	PlayerInfo[playerid][pClan] = 0;
	PlayerInfo[playerid][pRank] = 0;
    PlayerInfo[playerid][pWarn] = 0;
	PlayerInfo[playerid][pZatvor] = 0;
	PlayerInfo[playerid][pZatvorenVreme] = 0;
	PlayerInfo[playerid][pMutiranVreme] = 0;
	PlayerInfo[playerid][pExp] = 0;
    PlayerInfo[playerid][pTrazeniLevel] = 0;
	PlayerInfo[playerid][pUhapsenPuta] = 0;
	PlayerInfo[playerid][pDroga] = 0;
	PlayerInfo[playerid][pOrgUgovor] = 0;
    PlayerInfo[playerid][pMats] = 0;
	PlayerInfo[playerid][pPayDayPoeni] = 0;
	PlayerInfo[playerid][pSatiIgre] = 0;
	PlayerInfo[playerid][pIznosRate] = 0;
	PlayerInfo[playerid][pIznosKredita] = 0;
	PlayerInfo[playerid][pPreostaloZaOtplatu] = 0;
	PlayerInfo[playerid][pADozvola] = 0;
	PlayerInfo[playerid][pPosedovanjeAuta] = -1;
	PlayerInfo[playerid][pPosedovanjeAuta2] = -1;
	PlayerInfo[playerid][pKamionDozvola] = 0;
	PlayerInfo[playerid][pAvionDozvola] = 0;
	PlayerInfo[playerid][pMotorDozvola] = 0;
	PlayerInfo[playerid][pPosedovanjeMotora] = -1;
	PlayerInfo[playerid][pBrodDozvola] = 0;
	PlayerInfo[playerid][pGunDozvola] = 0;
	PlayerInfo[playerid][pBonus] = 0;
	PlayerInfo[playerid][pPosedovanjeFirme] = -1; PlayerInfo[playerid][pDzeparosVreme] = 0;
	PlayerInfo[playerid][pRobbankVreme] = 0;
	PlayerInfo[playerid][pKonopacVreme] = 0;
	PlayerInfo[playerid][pElektricarVreme] = 0; GaddafiTime[playerid] = 0;
	PlayerInfo[playerid][pBorbeniStil] = 4;
	PlayerInfo[playerid][pMobilni] = 0; PlayerInfo[playerid][pKartica] = 0; PlayerInfo[playerid][pImenik] = 0; PlayerInfo[playerid][pMobKredit] = 0;
	PlayerInfo[playerid][pCigare] = 0;
	PlayerInfo[playerid][pLottoNr] = 0; PlayerInfo[playerid][pZivot] = 0; PlayerInfo[playerid][pUpaljac] = 0; PlayerInfo[playerid][pKanap] = 0; PlayerInfo[playerid][pNaocare] = 0; PlayerInfo[playerid][pKaciga] = -1;
	PlayerInfo[playerid][pSat] = 0;
	PlayerInfo[playerid][pBorbeniStil] = 0; PlayerInfo[playerid][pPosao] = 0; PlayerInfo[playerid][pPosedovanjeStana] = -1;
	PlayerInfo[playerid][pProveraSpawna] = 0;
	PlayerInfo[playerid][pPosedovanjeKuce] = -1; PlayerInfo[playerid][pRent] = -1; PlayerInfo[playerid][pPosedovanjeVikendice] = -1;
	PlayerInfo[playerid][pPosedovanjeBicikla] = -1; PlayerInfo[playerid][pPosedovanjeAviona] = -1; PlayerInfo[playerid][pPosedovanjePlovila] = -1; HelpMessages[playerid] = 1; //Mrtav[playerid] = 0;
	strmid(PlayerInfo[playerid][pLastSeen], "Nikada", 0, strlen("Nikada"), 255);
    /////////////////////////////////////////////////////////////////////////
    strmid(ZlocinInfo[playerid][zPrijavio], "Nema", 0, strlen("Nema"), 255);
	strmid(ZlocinInfo[playerid][zPocinio], "Nema", 0, strlen("Nema"), 255);
	strmid(ZlocinInfo[playerid][zZlocin], "Nema", 0, strlen("Nema"), 255);

i evo on player spawn
public OnPlayerSpawn(playerid)
{
	//==========ZA TD=======================//
	TextDrawShowForPlayer(playerid,Textdraw0);
	TextDrawShowForPlayer(playerid,Textdraw1);
	TextDrawShowForPlayer(playerid,Textdraw2);
	TextDrawShowForPlayer(playerid,Textdraw3);

	new race = GetPVarInt(playerid, PVAR_TAG"currentRaceID");
	if (race)
	{
		race -= 2;
		if (raceOwners[race] != INVALID_PLAYER_ID)
		{
			respawnPlayer(playerid, race);
		}
	}
	vozact[playerid] = -1;
    RespawnVozila = 0;
    PlayerInfo[playerid][pUfbi] = 0;
    JBC_SetPlayerArmour(playerid, 0);
    BelaBojaIgraca(playerid);
	SetPlayerSkills(playerid);
	ResetujVar(playerid); UsaoFirma[playerid] = -1;
	Gladan[playerid] = 100; Sere[playerid] = 100;
	SpawnIgraca(playerid);
	///////////////////////////////////////////////////////
    if(AdminVozilo[playerid] != -1) DestroyVehicle(AdminVozilo[playerid]), AdminVozilo[playerid] = -1;
	///////////////////////////////////////////////////////
	///////////////////////////////////////
	if(TextDrawGangZone[playerid] != 1)
	{
		for(new i = 0; i <= 6; i++)
		{
			TextDrawShowForPlayer(playerid,SPORUKE[i]);
		}
		/*TextDrawShowForPlayer(playerid,Logo[0]); TextDrawShowForPlayer(playerid,Logo[1]);
		TextDrawShowForPlayer(playerid,Logo[2]); TextDrawShowForPlayer(playerid,Logo[3]); TextDrawShowForPlayer(playerid,Logo[4]);*/
        TextDrawShowForPlayer(playerid,Time);
        TextDrawShowForPlayer(playerid,OnlineRecord);
		/*GangZoneShowForPlayer(playerid, GroveGang, 16711888); GangZoneShowForPlayer(playerid, ballaszonag, -2147418167);
		GangZoneShowForPlayer(playerid, tvfzona, -16777017); GangZoneShowForPlayer(playerid, bdtzona, 199);
		GangZoneShowForPlayer(playerid, bdtdrogazone, 199);*/ 
		TextDrawGangZone[playerid] = 1;
		TextDrawShowForPlayer(playerid, BankaZlato[playerid]);
		if(BandaC(playerid) || BandaL(playerid) || MafijasC(playerid) || MafijasL(playerid))
		{
			//Idlewood
			if(tCP[Idlewood] == 4) GangZoneShowForPlayer(playerid, Zone[Idlewood], 0x00CD00AA);
			else if(tCP[Idlewood] == 5) GangZoneShowForPlayer(playerid, Zone[Idlewood], 0x6B238EAA);
			else if(tCP[Idlewood] == 2) GangZoneShowForPlayer(playerid, Zone[Idlewood], 0xE32E30AA);
			else if(tCP[Idlewood] == 9) GangZoneShowForPlayer(playerid, Zone[Idlewood], 0xA02422AA);
			else if(tCP[Idlewood] == 11) GangZoneShowForPlayer(playerid, Zone[Idlewood], 0x003EFFAA);
			else if(tCP[Idlewood] == 12) GangZoneShowForPlayer(playerid, Zone[Idlewood], 0x000080AA);
			else if(tCP[Idlewood] == 13) GangZoneShowForPlayer(playerid, Zone[Idlewood], 0xEEEE00AA);
			else if(tCP[Idlewood] == 15) GangZoneShowForPlayer(playerid, Zone[Idlewood], 0xFCFFF0AA);
			else if(tCP[Idlewood] == 17) GangZoneShowForPlayer(playerid, Zone[Idlewood], 0xFCD116AA);
			else if(tCP[Idlewood] == 19) GangZoneShowForPlayer(playerid, Zone[Idlewood], 0xFF1493AA);
			else if(tCP[Idlewood] == 20) GangZoneShowForPlayer(playerid, Zone[Idlewood], 0x000000AA);
			else if(tCP[Idlewood] == 3) GangZoneShowForPlayer(playerid, Zone[Idlewood], 0x997a00AA);
			else if(tCP[Idlewood] == 0) GangZoneShowForPlayer(playerid, Zone[Idlewood], 0xF5F5F5AA);

			//Hospital
			if(tCP[Hospital] == 4) GangZoneShowForPlayer(playerid, Zone[Hospital], 0x00CD00AA);
			else if(tCP[Hospital] == 5) GangZoneShowForPlayer(playerid, Zone[Hospital], 0x6B238EAA);
			else if(tCP[Hospital] == 2) GangZoneShowForPlayer(playerid, Zone[Hospital], 0xE32E30AA);
			else if(tCP[Hospital] == 9) GangZoneShowForPlayer(playerid, Zone[Hospital], 0xA02422AA);
			else if(tCP[Hospital] == 11) GangZoneShowForPlayer(playerid, Zone[Hospital], 0x003EFFAA);
			else if(tCP[Hospital] == 12) GangZoneShowForPlayer(playerid, Zone[Hospital], 0x000080AA);
			else if(tCP[Hospital] == 13) GangZoneShowForPlayer(playerid, Zone[Hospital], 0xEEEE00AA);
			else if(tCP[Hospital] == 15) GangZoneShowForPlayer(playerid, Zone[Hospital], 0xFCFFF0AA);
			else if(tCP[Hospital] == 17) GangZoneShowForPlayer(playerid, Zone[Hospital], 0xFCD116AA);
			else if(tCP[Hospital] == 19) GangZoneShowForPlayer(playerid, Zone[Hospital], 0xFF1493AA);
			else if(tCP[Hospital] == 20) GangZoneShowForPlayer(playerid, Zone[Hospital], 0x000000AA);
			else if(tCP[Hospital] == 3) GangZoneShowForPlayer(playerid, Zone[Hospital], 0x997a00AA);
			else if(tCP[Hospital] == 0) GangZoneShowForPlayer(playerid, Zone[Hospital], 0xF5F5F5AA);

			//Ammunation
			if(tCP[Ammunation] == 4) GangZoneShowForPlayer(playerid, Zone[Ammunation], 0x00CD00AA);
			else if(tCP[Ammunation] == 5) GangZoneShowForPlayer(playerid, Zone[Ammunation], 0x6B238EAA);
			else if(tCP[Ammunation] == 2) GangZoneShowForPlayer(playerid, Zone[Ammunation], 0xE32E30AA);
			else if(tCP[Ammunation] == 9) GangZoneShowForPlayer(playerid, Zone[Ammunation], 0xA02422AA);
			else if(tCP[Ammunation] == 11) GangZoneShowForPlayer(playerid, Zone[Ammunation], 0x003EFFAA);
			else if(tCP[Ammunation] == 12) GangZoneShowForPlayer(playerid, Zone[Ammunation], 0x000080AA);
			else if(tCP[Ammunation] == 13) GangZoneShowForPlayer(playerid, Zone[Ammunation], 0xEEEE00AA);
			else if(tCP[Ammunation] == 15) GangZoneShowForPlayer(playerid, Zone[Ammunation], 0xFCFFF0AA);
			else if(tCP[Ammunation] == 17) GangZoneShowForPlayer(playerid, Zone[Ammunation], 0xFCD116AA);
			else if(tCP[Ammunation] == 19) GangZoneShowForPlayer(playerid, Zone[Ammunation], 0xFF1493AA);
			else if(tCP[Ammunation] == 20) GangZoneShowForPlayer(playerid, Zone[Ammunation], 0x000000AA);
			else if(tCP[Ammunation] == 3) GangZoneShowForPlayer(playerid, Zone[Ammunation], 0x997a00AA);
			else if(tCP[Ammunation] == 0) GangZoneShowForPlayer(playerid, Zone[Ammunation], 0xF5F5F5AA);

			//Stadium
			if(tCP[Stadium] == 4) GangZoneShowForPlayer(playerid, Zone[Stadium], 0x00CD00AA);
			else if(tCP[Stadium] == 5) GangZoneShowForPlayer(playerid, Zone[Stadium], 0x6B238EAA);
			else if(tCP[Stadium] == 2) GangZoneShowForPlayer(playerid, Zone[Stadium], 0xE32E30AA);
			else if(tCP[Stadium] == 9) GangZoneShowForPlayer(playerid, Zone[Stadium], 0xA02422AA);
			else if(tCP[Stadium] == 11) GangZoneShowForPlayer(playerid, Zone[Stadium], 0x003EFFAA);
			else if(tCP[Stadium] == 12) GangZoneShowForPlayer(playerid, Zone[Stadium], 0x000080AA);
			else if(tCP[Stadium] == 13) GangZoneShowForPlayer(playerid, Zone[Stadium], 0xEEEE00AA);
			else if(tCP[Stadium] == 15) GangZoneShowForPlayer(playerid, Zone[Stadium], 0xFCFFF0AA);
			else if(tCP[Stadium] == 17) GangZoneShowForPlayer(playerid, Zone[Stadium], 0xFCD116AA);
			else if(tCP[Stadium] == 19) GangZoneShowForPlayer(playerid, Zone[Stadium], 0xFF1493AA);
			else if(tCP[Stadium] == 20) GangZoneShowForPlayer(playerid, Zone[Stadium], 0x000000AA);
			else if(tCP[Stadium] == 3) GangZoneShowForPlayer(playerid, Zone[Stadium], 0x997a00AA);
			else if(tCP[Stadium] == 0) GangZoneShowForPlayer(playerid, Zone[Stadium], 0xF5F5F5AA);
		}
	}
	if(PlayerInfo[playerid][pWar] == 1) {
		SetPlayerVirtualWorld(playerid, 10);
		new rand = random(sizeof(RandomTim1));
		JBC_SetPlayerPos(playerid, RandomTim1[rand][0], RandomTim1[rand][1], RandomTim1[rand][2]);
		SetPlayerInterior(playerid, 10);
		ChapoGivePlayerWeapon(playerid, 24, 200);
		ChapoGivePlayerWeapon(playerid, 25, 200);
		ChapoGivePlayerWeapon(playerid, 31, 500);
		ChapoGivePlayerWeapon(playerid, 34, 500);
		JBC_SetPlayerHealth(playerid, 100);
		JBC_SetPlayerArmour(playerid, 100);
		SetPlayerSkin(playerid, 285);
		return 1;
	} else if(PlayerInfo[playerid][pWar] == 2) {
		SetPlayerVirtualWorld(playerid, 10);
		new rand2 = random(sizeof(RandomTim2));
		JBC_SetPlayerPos(playerid, RandomTim2[rand2][0], RandomTim2[rand2][1], RandomTim2[rand2][2]);
		SetPlayerInterior(playerid, 10);
		ChapoGivePlayerWeapon(playerid, 24, 200);
		ChapoGivePlayerWeapon(playerid, 25, 200);
		ChapoGivePlayerWeapon(playerid, 31, 500);
		ChapoGivePlayerWeapon(playerid, 34, 500);
		JBC_SetPlayerHealth(playerid, 100);
		JBC_SetPlayerArmour(playerid, 100);
		SetPlayerSkin(playerid, 287);
		return 1;
	}
	///////////////////////////////////////////////////////
	if(PlayerInfo[playerid][pZatvor] == 2)
	{
	    new rand = random(sizeof(RandomZatvor));
	    JBC_SetPlayerPos(playerid, RandomZatvor[rand][0], RandomZatvor[rand][1], RandomZatvor[rand][2]);
		SetPlayerInterior(playerid, 0);
		SCMF(playerid,-1,""SIVA"Vracas se na odsluzenje zatvorske kazne | Ostalo ti je jos %d sekundi!",PlayerInfo[playerid][pZatvorenVreme]);
	    JBC_TogglePlayerControllable(playerid, 0);
		freeze[playerid] = SetTimerEx("Freeze",5000, false, "i", playerid);
		return 1;
	}
	if(PlayerInfo[playerid][pZatvor] == 3)
	{
        JBC_SetPlayerPos(playerid, 107.2300,1920.6311,18.5208);
	    SetPlayerWorldBounds(playerid, 337.5694,101.5826,1940.9759,1798.7453);
		SetPlayerInterior(playerid, 0);
		SCMF(playerid,-1,""SIVA"Vracas se na odsluzenje zatvorske kazne | Ostalo ti je jos %d sekundi!",PlayerInfo[playerid][pZatvorenVreme]);
	    JBC_TogglePlayerControllable(playerid, 0);
		freeze[playerid] = SetTimerEx("Freeze",5000, false, "i", playerid);
		return 1;
	}
	////////////////////////////////////////////
		new string1[512];
	format(string1, 512, "~r~rekord: ~w~%d ~r~online: ~w~%d", rekordigraca, Konektovano());
	TextDrawSetString(OnlineRecord, string1);
	TextDrawShowForPlayer(playerid, OnlineRecord);
	///////////////////////////////////////////////////////
	
	if(!gPlayerAnimLibsPreloaded[playerid])
	{
		PreloadAnimLib(playerid,"BOMBER");
		PreloadAnimLib(playerid,"RAPPING");
		PreloadAnimLib(playerid,"SHOP");
		PreloadAnimLib(playerid,"BEACH");
		PreloadAnimLib(playerid,"FOOD");
		PreloadAnimLib(playerid,"ON_LOOKERS");
		PreloadAnimLib(playerid,"DEALER");
		PreloadAnimLib(playerid,"CRACK");
		PreloadAnimLib(playerid,"CARRY");
		PreloadAnimLib(playerid,"COP_AMBIENT");
		PreloadAnimLib(playerid,"PARK");
		PreloadAnimLib(playerid,"INT_HOUSE");
		PreloadAnimLib(playerid,"FOOD");
		PreloadAnimLib(playerid,"PED");
		gPlayerAnimLibsPreloaded[playerid] = 1;
	}
	SetPlayerHealth(playerid, 999.0);
	SendClientMessage(playerid, 0x33CCFFAA, "[BA:RP] 15 sekundi ste zasticeni ");
	SendClientMessage(playerid, 0x33CCFFAA, "[BA:RP] Ucitavam tvoju neaktivnost Imovine. Sacekaj malo. ");
	SendClientMessage(playerid, 0x33CCFFAA, "[BA:RP] Zavrseno ucitavanje aktivnosti. Spawnujem tvoja vozila! ");
	SetPlayerChatBubble(playerid, "Igrac je zasticen od SK-a!!!", 0x33CCFFAA, 100.0, 10000);
	SetTimerEx("AntiSpawnkill",15000,0,"i",playerid);
	//Capture Zones
	iCP[playerid] = -1;
	InCP[playerid][1] = 0;
	InCP[playerid][2] = 0;
	InCP[playerid][3] = 0;
	InCP[playerid][4] = 0;
	///////////////////////////////////////////////////////
	return 1;
}
To što radiš nastavi
i nikada nemoj prestat'
i kad oznoje se tijela
i opet to budeš htjela
ti samo pritisni restart !

Samo trebam upaljač
u plamenu da gori
prst na obaraču,
a kaže mi da me voli
i gleda me dok smo nagli
u očima joj magija
ta mala je vrag i ona
će mi srce slomit'

pod public onplayerconnect imas

PlayerInfo[playerid][pLevel] = 0;


zamenis sa:

PlayerInfo[playerid][pLevel] = 4;

 Oa tu bi trbalo da stoji 1 jer je mn pocetni stats lvl 1 i 20k
To što radiš nastavi
i nikada nemoj prestat'
i kad oznoje se tijela
i opet to budeš htjela
ti samo pritisni restart !

Samo trebam upaljač
u plamenu da gori
prst na obaraču,
a kaže mi da me voli
i gleda me dok smo nagli
u očima joj magija
ta mala je vrag i ona
će mi srce slomit'

Citat: Scripter_Buduci poslato Januar 05, 2017, 00:03:02 PRE PODNE
Oa tu bi trbalo da stoji 1 jer je mn pocetni stats lvl 1 i 20k


Stavi tu 4 i probaj nemozes nista usrat

Citat: Hacker1337 poslato Januar 05, 2017, 00:05:12 PRE PODNE
Citat: Scripter_Buduci poslato Januar 05, 2017, 00:03:02 PRE PODNE
Oa tu bi trbalo da stoji 1 jer je mn pocetni stats lvl 1 i 20k


Stavi tu 4 i probaj nemozes nista usrat
Nemoj pricati gluposti .

Stavis 4 ako hoces lvl4 ako hoces lvl1 stavis 1 .

Stavio ali opet lvl 1 pocetni stats
To što radiš nastavi
i nikada nemoj prestat'
i kad oznoje se tijela
i opet to budeš htjela
ti samo pritisni restart !

Samo trebam upaljač
u plamenu da gori
prst na obaraču,
a kaže mi da me voli
i gleda me dok smo nagli
u očima joj magija
ta mala je vrag i ona
će mi srce slomit'

Resio sam lock
To što radiš nastavi
i nikada nemoj prestat'
i kad oznoje se tijela
i opet to budeš htjela
ti samo pritisni restart !

Samo trebam upaljač
u plamenu da gori
prst na obaraču,
a kaže mi da me voli
i gleda me dok smo nagli
u očima joj magija
ta mala je vrag i ona
će mi srce slomit'