[POMOC] Ne prikazuje mi login.


Započeo Muma, Januar 08, 2016, 17:57:14 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

Skripta koju koristim: //
Detaljan opis problema: Ubacio sam REG/LOG TD,i ubacio sam ga kao filterscriptu..I kada sam ga ubacio,nece da mi prikaze onaj dialog za login,tj. da ukucam PW,odma' prebaci na Code od Admina,i ne mogu da se spawnuje,pocetnik sam u skriptanju pa ne znam bas kako sve treba :)
Dio skripte:
Ovo je glavni td,tj.onaj koji prikazuje na srw kada se spawnuje igrac...
//=============== TEXTDRAW-OVI BY MUMA ===================== //
#include <a_samp>

new Text:GlavniTD0;
new Text:GlavniTD1;
new Text:GlavniTD2;
new Text:GlavniTD3;

public OnPlayerConnect(playerid)
{
    TextDrawHideForPlayer(playerid,GlavniTD0);
    TextDrawHideForPlayer(playerid,GlavniTD1);
    TextDrawHideForPlayer(playerid,GlavniTD2);
    TextDrawHideForPlayer(playerid,GlavniTD3);
	return 1;
}

public OnPlayerSpawn(playerid)
{
    TextDrawShowForPlayer(playerid,GlavniTD0);
    TextDrawShowForPlayer(playerid,GlavniTD1);
    TextDrawShowForPlayer(playerid,GlavniTD2);
    TextDrawShowForPlayer(playerid,GlavniTD3);
	return 1;
}

public OnGameModeInit()
{
GlavniTD0 = TextDrawCreate(536.457031, 5.833332, "INSANITY");
TextDrawLetterSize(GlavniTD0, 0.449999, 1.600000);
TextDrawAlignment(GlavniTD0, 1);
TextDrawColor(GlavniTD0, -16776961);
TextDrawSetShadow(GlavniTD0, 0);
TextDrawSetOutline(GlavniTD0, 1);
TextDrawBackgroundColor(GlavniTD0, 51);
TextDrawFont(GlavniTD0, 2);
TextDrawSetProportional(GlavniTD0, 1);

GlavniTD1 = TextDrawCreate(558.477294, 18.083351, "DEATHMATCH");
TextDrawLetterSize(GlavniTD1, 0.280863, 1.489167);
TextDrawAlignment(GlavniTD1, 1);
TextDrawColor(GlavniTD1, -1);
TextDrawSetShadow(GlavniTD1, 0);
TextDrawSetOutline(GlavniTD1, 1);
TextDrawBackgroundColor(GlavniTD1, 51);
TextDrawFont(GlavniTD1, 2);
TextDrawSetProportional(GlavniTD1, 1);

GlavniTD2 = TextDrawCreate(220.673507, 431.083312, "www.insanity-dm.info");
TextDrawLetterSize(GlavniTD2, 0.439223, 1.290831);
TextDrawAlignment(GlavniTD2, 1);
TextDrawColor(GlavniTD2, -16776961);
TextDrawSetShadow(GlavniTD2, 0);
TextDrawSetOutline(GlavniTD2, 1);
TextDrawBackgroundColor(GlavniTD2, 51);
TextDrawFont(GlavniTD2, 3);
TextDrawSetProportional(GlavniTD2, 1);

GlavniTD3 = TextDrawCreate(621.727111, 30.333356, "v1.0");
TextDrawLetterSize(GlavniTD3, 0.201682, 1.168333);
TextDrawTextSize(GlavniTD3, -75.900436, 0.583333);
TextDrawAlignment(GlavniTD3, 1);
TextDrawColor(GlavniTD3, -16776961);
TextDrawSetShadow(GlavniTD3, 0);
TextDrawSetOutline(GlavniTD3, 1);
TextDrawBackgroundColor(GlavniTD3, 51);
TextDrawFont(GlavniTD3, 2);
TextDrawSetProportional(GlavniTD3, 1);
return 1; }

A ovo je kada se igrac loguje ili registuje na srw....
//=============== TEXTDRAW-OVI BY MUMA ===================== //
#include <a_samp>

new Text:Textdraw0;
new Text:Textdraw1;
new Text:Textdraw2;
new Text:Textdraw3;
new Text:Textdraw4;
new Text:Textdraw5;
new Text:Textdraw6;
new Text:Textdraw7;
new Text:Textdraw8;
new Text:Textdraw9;
new Text:Textdraw10;
new Text:Textdraw11;
new Text:Textdraw12;
new Text:Textdraw13;
new Text:Textdraw14;
new Text:Textdraw15;
new Text:Textdraw16;
new Text:Textdraw17;

public OnPlayerConnect(playerid)
{
    TextDrawShowForPlayer(playerid,Textdraw0);
    TextDrawShowForPlayer(playerid,Textdraw1);
    TextDrawShowForPlayer(playerid,Textdraw2);
    TextDrawShowForPlayer(playerid,Textdraw3);
    TextDrawShowForPlayer(playerid,Textdraw4);
    TextDrawShowForPlayer(playerid,Textdraw5);
    TextDrawShowForPlayer(playerid,Textdraw6);
    TextDrawShowForPlayer(playerid,Textdraw7);
    TextDrawShowForPlayer(playerid,Textdraw8);
    TextDrawShowForPlayer(playerid,Textdraw9);
    TextDrawShowForPlayer(playerid,Textdraw10);
    TextDrawShowForPlayer(playerid,Textdraw11);
    TextDrawShowForPlayer(playerid,Textdraw12);
    TextDrawShowForPlayer(playerid,Textdraw13);
    TextDrawShowForPlayer(playerid,Textdraw14);
	TextDrawShowForPlayer(playerid,Textdraw15);
	TextDrawShowForPlayer(playerid,Textdraw16);
	TextDrawShowForPlayer(playerid,Textdraw17);
	return 1;
}

public OnPlayerSpawn(playerid)
{
    TextDrawHideForPlayer(playerid,Textdraw0);
    TextDrawHideForPlayer(playerid,Textdraw1);
    TextDrawHideForPlayer(playerid,Textdraw2);
    TextDrawHideForPlayer(playerid,Textdraw3);
    TextDrawHideForPlayer(playerid,Textdraw4);
    TextDrawHideForPlayer(playerid,Textdraw5);
    TextDrawHideForPlayer(playerid,Textdraw6);
    TextDrawHideForPlayer(playerid,Textdraw7);
    TextDrawHideForPlayer(playerid,Textdraw8);
    TextDrawHideForPlayer(playerid,Textdraw9);
    TextDrawHideForPlayer(playerid,Textdraw10);
    TextDrawHideForPlayer(playerid,Textdraw11);
    TextDrawHideForPlayer(playerid,Textdraw12);
    TextDrawHideForPlayer(playerid,Textdraw13);
    TextDrawHideForPlayer(playerid,Textdraw14);
	TextDrawHideForPlayer(playerid,Textdraw15);
	TextDrawHideForPlayer(playerid,Textdraw16);
	TextDrawHideForPlayer(playerid,Textdraw17);
}

public OnGameModeInit()
{


Textdraw0 = TextDrawCreate(641.531494, 1.500000, "usebox");
TextDrawLetterSize(Textdraw0, 0.000000, 12.775926);
TextDrawTextSize(Textdraw0, -2.000000, 0.000000);
TextDrawAlignment(Textdraw0, 1);
TextDrawColor(Textdraw0, 0);
TextDrawUseBox(Textdraw0, true);
TextDrawBoxColor(Textdraw0, 102);
TextDrawSetShadow(Textdraw0, 0);
TextDrawSetOutline(Textdraw0, 0);
TextDrawFont(Textdraw0, 0);

Textdraw1 = TextDrawCreate(641.531494, 340.416687, "usebox");
TextDrawLetterSize(Textdraw1, 0.000000, 11.738889);
TextDrawTextSize(Textdraw1, -2.000000, 0.000000);
TextDrawAlignment(Textdraw1, 1);
TextDrawColor(Textdraw1, 0);
TextDrawUseBox(Textdraw1, true);
TextDrawBoxColor(Textdraw1, 102);
TextDrawSetShadow(Textdraw1, 0);
TextDrawSetOutline(Textdraw1, 0);
TextDrawFont(Textdraw1, 0);

Textdraw2 = TextDrawCreate(0.000000, 337.166687, "LD_SPAC:white");
TextDrawLetterSize(Textdraw2, 0.000000, 0.000000);
TextDrawTextSize(Textdraw2, 640.000000, 2.333312);
TextDrawAlignment(Textdraw2, 1);
TextDrawColor(Textdraw2, 255);
TextDrawSetShadow(Textdraw2, 0);
TextDrawSetOutline(Textdraw2, 0);
TextDrawFont(Textdraw2, 4);

Textdraw3 = TextDrawCreate(0.000000, 117.833335, "LD_SPAC:white");
TextDrawLetterSize(Textdraw3, 0.000000, 0.000000);
TextDrawTextSize(Textdraw3, 640.000000, 2.333328);
TextDrawAlignment(Textdraw3, 1);
TextDrawColor(Textdraw3, 255);
TextDrawSetShadow(Textdraw3, 0);
TextDrawSetOutline(Textdraw3, 0);
TextDrawFont(Textdraw3, 4);

Textdraw4 = TextDrawCreate(264.714508, 25.666666, "INSANITY");
TextDrawLetterSize(Textdraw4, 0.629912, 2.159999);
TextDrawAlignment(Textdraw4, 1);
TextDrawColor(Textdraw4, -16776961);
TextDrawSetShadow(Textdraw4, 0);
TextDrawSetOutline(Textdraw4, 1);
TextDrawBackgroundColor(Textdraw4, 51);
TextDrawFont(Textdraw4, 2);
TextDrawSetProportional(Textdraw4, 1);

Textdraw5 = TextDrawCreate(249.253128, 46.083332, "DEATHMATCH");
TextDrawLetterSize(Textdraw5, 0.528711, 1.798333);
TextDrawAlignment(Textdraw5, 1);
TextDrawColor(Textdraw5, -1);
TextDrawSetShadow(Textdraw5, 0);
TextDrawSetOutline(Textdraw5, 1);
TextDrawBackgroundColor(Textdraw5, 51);
TextDrawFont(Textdraw5, 2);
TextDrawSetProportional(Textdraw5, 1);

Textdraw6 = TextDrawCreate(163.045486, 101.500007, "- Mjesto gdje zabava pocinje -");
TextDrawLetterSize(Textdraw6, 0.449062, 1.436666);
TextDrawAlignment(Textdraw6, 1);
TextDrawColor(Textdraw6, -1);
TextDrawSetShadow(Textdraw6, 0);
TextDrawSetOutline(Textdraw6, 1);
TextDrawBackgroundColor(Textdraw6, 51);
TextDrawFont(Textdraw6, 2);
TextDrawSetProportional(Textdraw6, 1);

Textdraw7 = TextDrawCreate(181.786224, 63.000003, "- Online Gaming Community -");
TextDrawLetterSize(Textdraw7, 0.449999, 1.600000);
TextDrawAlignment(Textdraw7, 1);
TextDrawColor(Textdraw7, -16776961);
TextDrawSetShadow(Textdraw7, 0);
TextDrawSetOutline(Textdraw7, 1);
TextDrawBackgroundColor(Textdraw7, 51);
TextDrawFont(Textdraw7, 2);
TextDrawSetProportional(Textdraw7, 1);

Textdraw8 = TextDrawCreate(284.860870, 340.666595, "Credits :");
TextDrawLetterSize(Textdraw8, 0.427510, 1.261666);
TextDrawAlignment(Textdraw8, 1);
TextDrawColor(Textdraw8, -1);
TextDrawSetShadow(Textdraw8, 0);
TextDrawSetOutline(Textdraw8, 1);
TextDrawBackgroundColor(Textdraw8, 51);
TextDrawFont(Textdraw8, 3);
TextDrawSetProportional(Textdraw8, 1);

Textdraw9 = TextDrawCreate(221.610473, 358.166656, "- Vlasnik :");
TextDrawLetterSize(Textdraw9, 0.449999, 1.600000);
TextDrawAlignment(Textdraw9, 1);
TextDrawColor(Textdraw9, -16776961);
TextDrawSetShadow(Textdraw9, 0);
TextDrawSetOutline(Textdraw9, 1);
TextDrawBackgroundColor(Textdraw9, 51);
TextDrawFont(Textdraw9, 3);
TextDrawSetProportional(Textdraw9, 1);

Textdraw10 = TextDrawCreate(126.969284, 378.583312, "- Skripter & Mapper :");
TextDrawLetterSize(Textdraw10, 0.449999, 1.600000);
TextDrawAlignment(Textdraw10, 1);
TextDrawColor(Textdraw10, -16776961);
TextDrawSetShadow(Textdraw10, 0);
TextDrawSetOutline(Textdraw10, 1);
TextDrawBackgroundColor(Textdraw10, 51);
TextDrawFont(Textdraw10, 3);
TextDrawSetProportional(Textdraw10, 1);

Textdraw11 = TextDrawCreate(217.393905, 400.166778, "- Zahvale :");
TextDrawLetterSize(Textdraw11, 0.449999, 1.600000);
TextDrawAlignment(Textdraw11, 1);
TextDrawColor(Textdraw11, -16776961);
TextDrawSetShadow(Textdraw11, 0);
TextDrawSetOutline(Textdraw11, 1);
TextDrawBackgroundColor(Textdraw11, 51);
TextDrawFont(Textdraw11, 3);
TextDrawSetProportional(Textdraw11, 1);

Textdraw12 = TextDrawCreate(309.223846, 378.583282, "DrMrMuma");
TextDrawLetterSize(Textdraw12, 0.449999, 1.600000);
TextDrawAlignment(Textdraw12, 1);
TextDrawColor(Textdraw12, -1);
TextDrawSetShadow(Textdraw12, 0);
TextDrawSetOutline(Textdraw12, 1);
TextDrawBackgroundColor(Textdraw12, 51);
TextDrawFont(Textdraw12, 3);
TextDrawSetProportional(Textdraw12, 1);

Textdraw13 = TextDrawCreate(309.692413, 356.416625, "drmrmuma");
TextDrawLetterSize(Textdraw13, 0.449999, 1.600000);
TextDrawAlignment(Textdraw13, 1);
TextDrawColor(Textdraw13, -1);
TextDrawSetShadow(Textdraw13, 0);
TextDrawSetOutline(Textdraw13, 1);
TextDrawBackgroundColor(Textdraw13, 51);
TextDrawFont(Textdraw13, 3);
TextDrawSetProportional(Textdraw13, 1);

Textdraw14 = TextDrawCreate(309.223968, 400.166564, "Dimi & Ico");
TextDrawLetterSize(Textdraw14, 0.449999, 1.600000);
TextDrawAlignment(Textdraw14, 1);
TextDrawColor(Textdraw14, -1);
TextDrawSetShadow(Textdraw14, 0);
TextDrawSetOutline(Textdraw14, 1);
TextDrawBackgroundColor(Textdraw14, 51);
TextDrawFont(Textdraw14, 3);
TextDrawSetProportional(Textdraw14, 1);

Textdraw15 = TextDrawCreate(534.582702, 338.916687, "Script version 1.0 by DMM");
TextDrawLetterSize(Textdraw15, 0.176852, 1.244166);
TextDrawAlignment(Textdraw15, 1);
TextDrawColor(Textdraw15, -16776961);
TextDrawSetShadow(Textdraw15, 0);
TextDrawSetOutline(Textdraw15, 1);
TextDrawBackgroundColor(Textdraw15, 51);
TextDrawFont(Textdraw15, 2);
TextDrawSetProportional(Textdraw15, 1);

Textdraw16 = TextDrawCreate(0.000000, 0.000000, "LD_SPAC:white");
TextDrawLetterSize(Textdraw16, 0.000000, 0.000000);
TextDrawTextSize(Textdraw16, 640.000000, 8.750000);
TextDrawAlignment(Textdraw16, 1);
TextDrawColor(Textdraw16, 255);
TextDrawSetShadow(Textdraw16, 0);
TextDrawSetOutline(Textdraw16, 0);
TextDrawFont(Textdraw16, 4);

Textdraw17 = TextDrawCreate(0.000000, 439.250000, "LD_SPAC:white");
TextDrawLetterSize(Textdraw17, 0.000000, 0.000000);
TextDrawTextSize(Textdraw17, 640.000000, 8.750000);
TextDrawAlignment(Textdraw17, 1);
TextDrawColor(Textdraw17, 255);
TextDrawSetShadow(Textdraw17, 0);
TextDrawSetOutline(Textdraw17, 0);
TextDrawFont(Textdraw17, 4);
return 1; }

Neke slike/video za lakse dobivanje pomoci(neobavezno): //

Ubaci to u mod FS to ne valja a pogotov ako je nesto oko reg/log-a
Big respect for Ino42O


Pa ja msm da ce 100% raditi jer si ti stavio ovdje td-ove pod ongamemodeinit a FS je :D
Big respect for Ino42O