[Pomoc]Desni gornji "ćošak"


Započeo Deko, Januar 06, 2015, 20:45:04 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

Skripta koju koristim: //
Detaljan opis problema: Kako da u desnom gornjem 'ćosku' napravim da pise ono ime servera i to...
Dio skripte://
Slike://
Respect: â–... â–† â–ˆ Rudimental â–ˆ â–† â–..., Denis_Lapi, Blaeks, Ñ"ÊŸÑ"ɱÑ"ÆžÏ,,Ä...ÊŸ, Bryant., TiXoR_,   #old_school



Moze link trazio sam al nema...
Respect: â–... â–† â–ˆ Rudimental â–ˆ â–† â–..., Denis_Lapi, Blaeks, Ñ"ÊŸÑ"ɱÑ"ÆžÏ,,Ä...ÊŸ, Bryant., TiXoR_,   #old_school



Nasao sam neku FS i sad editam je :D i zasto nece randommessages ?

#include <a_samp>
//---------------------------------------------------------------------------- > News, enums
new Text:Textdraw3;
new Text:Textdraw5;
new Text:Textdraw6;
new Text:Textdraw7;
new Text:Textdraw8;
new Text:Textdraw9;
//---------------------------------------------------------------------------- > Forwards
forward RandomMessage();
//---------------------------------------------------------------------------- > OnFilterScriptInit
public OnFilterScriptInit()
{
	


	Textdraw3 = TextDrawCreate(25.000000, 435.000000, "Y:RP");
	TextDrawBackgroundColor(Textdraw3, 255);
	TextDrawFont(Textdraw3, 2);
	TextDrawLetterSize(Textdraw3, 0.349999, 1.300000);
	TextDrawColor(Textdraw3, -16776961);
	TextDrawSetOutline(Textdraw3, 0);
	TextDrawSetProportional(Textdraw3, 1);
	TextDrawSetShadow(Textdraw3, 1);
	TextDrawSetSelectable(Textdraw3, 0);

	
	Textdraw5 = TextDrawCreate(73.000000, 434.000000, "Dobrodosli na Yugoslavia RolePlay!");
	TextDrawBackgroundColor(Textdraw5, 255);
	TextDrawFont(Textdraw5, 2);
	TextDrawLetterSize(Textdraw5, 0.289999, 1.500000);
	TextDrawColor(Textdraw5, -1);
	TextDrawSetOutline(Textdraw5, 0);
	TextDrawSetProportional(Textdraw5, 1);
	TextDrawSetShadow(Textdraw5, 1);
	TextDrawSetSelectable(Textdraw5, 0);

	Textdraw6 = TextDrawCreate(540.000000, 0.000000, "Y");
	TextDrawBackgroundColor(Textdraw6, 255);
	TextDrawFont(Textdraw6, 1);
	TextDrawLetterSize(Textdraw6, 0.800000, 3.000000);
	TextDrawColor(Textdraw6, -16776961);
	TextDrawSetOutline(Textdraw6, 0);
	TextDrawSetProportional(Textdraw6, 1);
	TextDrawSetShadow(Textdraw6, 1);
	TextDrawSetSelectable(Textdraw6, 0);

	Textdraw7 = TextDrawCreate(554.000000, 0.000000, "ugoslavia");
	TextDrawBackgroundColor(Textdraw7, 255);
	TextDrawFont(Textdraw7, 0);
	TextDrawLetterSize(Textdraw7, 0.810000, 3.000000);
	TextDrawColor(Textdraw7, -1);
	TextDrawSetOutline(Textdraw7, 1);
	TextDrawSetProportional(Textdraw7, 1);
	TextDrawSetSelectable(Textdraw7, 0);

	Textdraw8 = TextDrawCreate(580.000000, 26.000000, "~r~R~w~P");
	TextDrawBackgroundColor(Textdraw8, 255);
	TextDrawFont(Textdraw8, 2);
	TextDrawLetterSize(Textdraw8, 0.579999, 1.500000);
	TextDrawColor(Textdraw8, -16776961);
	TextDrawSetOutline(Textdraw8, 0);
	TextDrawSetProportional(Textdraw8, 1);
	TextDrawSetShadow(Textdraw8, 1);
	TextDrawSetSelectable(Textdraw8, 0);

	Textdraw9 = TextDrawCreate(639.000000, 34.000000, "-");
	TextDrawBackgroundColor(Textdraw9, 255);
	TextDrawFont(Textdraw9, 1);
	TextDrawLetterSize(Textdraw9, -7.369995, 1.000000);
	TextDrawColor(Textdraw9, -1);
	TextDrawSetOutline(Textdraw9, 0);
	TextDrawSetProportional(Textdraw9, 1);
	TextDrawSetShadow(Textdraw9, 1);
	TextDrawSetSelectable(Textdraw9, 0);

	
	return 1;
}


//---------------------------------------------------------------------------- > RandomMessages recenice
new RandomMessages[][] =
{
	"~w~Posetite nas forum ~r~www.~w~jugoslavia.~r~webs.~w~com i registrujte se.",
    "~w~Ukoliko vidite citera prijavite ga na ~r~/report.",
    "~w~Ako ste novi igrac i ako vam treba pomoc ~r~/ovi ili /pitaj.",
    "~w~Za ulazak u organizaciju potreban vam je ~R~Level 2.",
    "~w~Da vidite listu online admina ~r~ /admini!",
    "~w~Da vidite listu online lidera ~r~ /lideri!",
    "~w~Koristite ~r~/gps ~w~da vidite vazne lokacije ~r~ Beograda.",
    "~w~Ako primetite BUG, prijavite ga na /report!.",
    "~w~Sve komande mozete pronaci na ~r~ /komande.",
    "~w~Uzivajte igrajuci na Yugoslavia RolePlay serveru!",
    "~w~Trenutna verzija moda je~r~ v2.0",
	"~w~Ukoliko imate bug, kucajte ~r~/osvezi~w~ili kontaktirajte~r~Admine!" };
//---------------------------------------------------------------------------- > RandomMessages CallBack
public RandomMessage()
{
        TextDrawSetString(Textdraw5, RandomMessages[random(sizeof(RandomMessages))]);
        return 1;
}
//---------------------------------------------------------------------------- > OnPlayerSpawn
public OnPlayerSpawn(playerid)
{

    TextDrawShowForPlayer(playerid, Textdraw3);
    TextDrawShowForPlayer(playerid, Textdraw5);
    TextDrawShowForPlayer(playerid, Textdraw6);
    TextDrawShowForPlayer(playerid, Textdraw7);
    TextDrawShowForPlayer(playerid, Textdraw8);
    TextDrawShowForPlayer(playerid, Textdraw9);
    
	return 1;
}
//-------------------------------------------------------------------------> > > Kraj!
Respect: â–... â–† â–ˆ Rudimental â–ˆ â–† â–..., Denis_Lapi, Blaeks, Ñ"ÊŸÑ"ɱÑ"ÆžÏ,,Ä...ÊŸ, Bryant., TiXoR_,   #old_school


To je FS ja mislim ServerPoruke ili RandomPoruke,  imao sam je i ja pa isto tako poruke nisu radile.  Ako hoces da rade dodaj timer.  Pozz

Gdje tacno da dodam timer?
Respect: â–... â–† â–ˆ Rudimental â–ˆ â–† â–..., Denis_Lapi, Blaeks, Ñ"ÊŸÑ"ɱÑ"ÆžÏ,,Ä...ÊŸ, Bryant., TiXoR_,   #old_school


pod public OnGameModeInit
Poslednja Izmena: Januar 07, 2015, 10:26:54 PRE PODNE od mario_cacic

Evo dodje ovoo
http://i.imgur.com/5HUNvjn.png
Treba skrtipta cijela

#include <a_samp>
#include <YSI\y_ini>
#include <zcmd>
//
#define DIALOG_REGISTER 1
#define DIALOG_LOGIN 2
#define DIALOG_SUCCESS_1 3
#define DIALOG_SUCCESS_2 4
#define PATH "/Users/%s.ini"
#define COL_WHITE "{FFFFFF}"
#define COL_RED "{F81414}
#define COL_GREEN "{00FF22}"
#define COL_LIGHTBLUE "{00CED1}"
//
forward RandomPorukee();
forward LoadUser_data(playerid,name[],value[]);

enum pInfo
{
	pPassword,
	pNovac,
	pAdmin,
	pGameSage,
	pUbistva,
	pUmiranje
}
new PlayerInfo[MAX_PLAYERS][pInfo];
new Text:RandomPorukeTD;
new RandomPoruke[][] =
 {
    "~y~Poruke: ~w~Dobrodosli na ~r~ Binary Team, nadamo se da ce vam se svidjeti",
    "~y~Poruke: ~w~Verzija moda ~y~ v.0.0.1",
    "~y~Poruke: ~w~ Za vidjeti komande ukucajte ~y~ /help"
 }
//
	public LoadUser_data(playerid,name[],value[])
{
	INI_Int("Password",PlayerInfo[playerid][pPassword]);
	INI_Int("Novac",PlayerInfo[playerid][pNovac]);
	INI_Int("Admin",PlayerInfo[playerid][pAdmin]);
	INI_Int("GameSage",PlayerInfo[playerid][pGameSage]);
	INI_Int("Ubistva",PlayerInfo[playerid][pUbistva]);
	INI_Int("Umiranje",PlayerInfo[playerid][pUmiranje]);
	return 1;
}

public OnPlayerConnect(playerid)
{
	if(fexist(UserPath(playerid)))
	{
	    INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
		ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT, "Login","Upisite svoj password za logiranje.", "Ok", "Close");
	}
	else
	{
 		ShowPlayerDialog(playerid,DIALOG_REGISTER,DIALOG_STYLE_INPUT,""COL_WHITE"Registracija...",""COL_WHITE"Upisite zeljeni pasword za registraciju novog accounta","Registriraj","Izadji");
	}
	return 1;
}
//
public OnDialogResponse(playerid,dialogid,response,listitem,inputtext[])
{
	switch( dialogid )
	{
		case DIALOG_REGISTER:
		{
			if(!response) return Kick(playerid);
			if(response)
			{
				if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER,DIALOG_STYLE_INPUT, "Registracija","Unijeliste netacan password.\nUnesite password za registraciju novog accounta.","Registriraj","Izadji");
				new INI:File = INI_Open(UserPath(playerid));
				INI_SetTag(File,"Datum");
				INI_WriteInt(File,"Password",udb_hash(inputtext));
				INI_WriteInt(File,"Novac",0);
				INI_WriteInt(File,"Admin",0);
				INI_WriteInt(File,"Ubistva",0);
				INI_WriteInt(File,"Umiranje",0);
				INI_Close(File);

   				SetSpawnInfo(playerid, 0, 0, 1958.33, 1343.12, 15.36, 269.15, 0, 0, 0, 0, 0, 0);
				SpawnPlayer(playerid);
				ShowPlayerDialog(playerid, DIALOG_SUCCESS_1, DIALOG_STYLE_MSGBOX,""COL_WHITE"Dobrodosli!",""COL_GREEN"Cestitamo!Uspjesno ste se registrovali na nas server","Ok","");
			}
		}
		case DIALOG_LOGIN:
		{
			if(!response) return Kick(playerid);
			if ( response )
			{
				if(udb_hash(inputtext) == PlayerInfo[playerid][pPassword])
				{
					INI_ParseFile(UserPath(playerid),"LoadUser_%s", .bExtra = true, .extra = playerid);
					GivePlayerMoney(playerid, PlayerInfo[playerid][pNovac]);
					ShowPlayerDialog(playerid, DIALOG_SUCCESS_2, DIALOG_STYLE_INPUT,"Login","Upisali ste netacan password.\nUpisite vas password za logiranje","Login","Quit");
				}
			}
		}
	}
	return 1;
}
//new
public OnPlayerDisconnect(playerid, reason)
{
	new INI:File = INI_Open(UserPath(playerid));
	INI_SetTag(File,"Datum");
	INI_WriteInt(File,"Novac",GetPlayerMoney(playerid));
	INI_WriteInt(File,"Admin",PlayerInfo[playerid][pAdmin]);
	INI_WriteInt(File,"GameSage",PlayerInfo[playerid][pGameSage]);
	INI_WriteInt(File,"Ubistva",PlayerInfo[playerid][pUbistva]);
	INI_WriteInt(File,"Umiranje",PlayerInfo[playerid][pUmiranje]);
	INI_Close(File);
	return 1;
}
//
public OnPlayerDeath(playerid, killerid, reason)
{
	PlayerInfo[killerid][pUbistva]++;
	PlayerInfo[playerid][pUmiranje]++;
	return 1;
}
//

public OnGameModeInit()
{
    AddPlayerClass(115,-2706.3389,376.4221,4.9685,184.6980,0,0,0,0,0,0); //
    AddStaticVehicleEx(411,2025.9000000,1351.1000000,10.6000000,272.0000000,114,42,15); //Infernus
	AddStaticVehicleEx(576,1834.5000000,-1870.6000000,13.1000000,0.0000000,170,173,15); //Tornado
	AddStaticVehicleEx(576,-2676.8000000,364.2000100,4.2000000,0.0000000,14,49,15); //Tornado
	AddStaticVehicleEx(550,-2681.5000000,363.7999900,4.3000000,0.0000000,101,106,15); //Sunrise
	AddStaticVehicleEx(580,-2687.1001000,363.7999900,4.3000000,0.0000000,48,79,15); //Stafford
	AddStaticVehicleEx(500,-2691.7000000,363.7000100,4.6000000,0.0000000,63,62,15); //Mesa
	AddStaticVehicleEx(434,-2698.3000000,347.6000100,4.6000000,0.0000000,93,126,15); //Hotknife
	AddStaticVehicleEx(424,-2698.3000000,357.2000100,4.3000000,0.0000000,132,4,15); //BF Injection
	AddStaticVehicleEx(461,-2726.3000000,363.0000000,4.1000000,0.0000000,37,37,15); //PCJ-600
	AddStaticVehicleEx(463,-2723.5000000,362.7999900,4.0000000,0.0000000,105,30,15); //Freeway
	AddStaticVehicleEx(521,-2720.8999000,363.1000100,4.1000000,0.0000000,163,173,15); //FCR-900
	AddStaticVehicleEx(522,-2719.3999000,363.1000100,4.1000000,0.0000000,215,142,15); //NRG-500
	AddStaticVehicleEx(522,-2718.0000000,363.1000100,4.1000000,0.0000000,76,117,15); //NRG-500
	AddStaticVehicleEx(521,-2722.3000000,363.0000000,4.1000000,0.0000000,96,26,15); //FCR-900
	AddStaticVehicleEx(463,-2724.8999000,363.0000000,4.0000000,0.0000000,22,34,15); //Freeway
	AddStaticVehicleEx(461,-2727.5000000,363.2999900,4.1000000,0.0000000,22,34,15); //PCJ-600
	AddStaticVehicleEx(429,-2714.2998000,401.7002000,4.1000000,0.0000000,132,4,15); //Banshee
	AddStaticVehicleEx(411,-2714.1001000,392.8999900,4.2000000,0.0000000,114,42,15); //Infernus
	AddStaticVehicleEx(415,-2698.8999000,400.5000000,4.2000000,0.0000000,109,108,15); //Cheetah
	AddStaticVehicleEx(451,-2698.8999000,392.7000100,4.1000000,0.0000000,32,32,15); //Turismo
	AddStaticVehicleEx(480,-2734.8000000,387.2000100,4.2000000,182.0000000,154,167,15); //Comet
	AddStaticVehicleEx(541,-2729.2000000,387.2000100,4.1000000,182.0000000,170,173,15); //Bullet
	AddStaticVehicleEx(559,-2723.5000000,387.6000100,4.1000000,180.0000000,48,79,15); //Jester
	AddStaticVehicleEx(560,-2717.7000000,387.2999900,4.2000000,180.0000000,115,46,15); //Sultan
	AddStaticVehicleEx(409,-2714.1001000,355.0000000,4.3000000,180.0000000,245,245,15); //Stretch
	AddStaticVehicleEx(471,-2729.8000000,363.2999900,4.0000000,0.0000000,96,26,15); //Quad
	AddStaticVehicleEx(471,-2732.1001000,363.2999900,4.0000000,0.0000000,155,139,15); //Quad
	AddStaticVehicleEx(468,-2734.5000000,363.3999900,4.2000000,0.0000000,157,152,15); //Sanchez
	AddStaticVehicleEx(468,-2737.3000000,363.2999900,4.2000000,0.0000000,132,4,15); //Sanchez
	AddStaticVehicleEx(411,1840.9000000,-1871.1000000,13.2000000,0.0000000,34,52,15); //Infernus
	CreateObject(1215,-2708.1001000,378.1000100,11.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
	CreateObject(1215,-2704.5000000,374.2000100,9.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
	CreateObject(1257,-2741.6001000,403.7999900,4.6000000,0.0000000,0.0000000,0.0000000); //object(bustopm) (1)
	CreateObject(1571,-2687.0000000,384.5000000,4.7000000,0.0000000,0.0000000,0.0000000); //object(cj_noodle_1) (1)
	CreateObject(924,-2684.3999000,385.7999900,3.5000000,0.0000000,0.0000000,0.0000000); //object(fruitcrate3) (1)
	CreateObject(14467,-2608.3999000,369.6000100,-127.9000000,0.0000000,0.0000000,92.0000000); //object(carter_statue) (1)
	CreateObject(1363,-2716.8999000,344.3999900,4.3000000,0.0000000,0.0000000,0.0000000); //object(cj_phone_kiosk) (1)
	CreateObject(3877,-2716.3000000,405.7999900,5.5000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (1)
	CreateObject(3877,-2696.3000000,405.7000100,5.5000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (2)
	CreateObject(3877,-2716.3000000,345.5000000,5.6000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (3)
	CreateObject(3877,-2696.2000000,345.8999900,5.6000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (4)
	CreateObject(3877,-2673.2000000,360.1000100,5.6000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (5)
	CreateObject(3877,-2673.3999000,391.1000100,5.5000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (6)
	CreateObject(3877,-2738.8999000,391.0000000,5.5000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (7)
	CreateObject(3877,-2739.0000000,360.2000100,5.6000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (8)
    SetTimer("RandomMessage", 5000, 1);
	return 1;
}

//
stock UserPath(playerid)
{
	new string[128],playername[MAX_PLAYER_NAME];
	GetPlayerName(playerid,playername,sizeof(playername));
	format(string,sizeof(string),PATH,playername);
	return string;
}
//
stock udb_hash(buf[])
{
    new
		length = strlen(buf),
	    s1 = 1,
	    s2 = 0,
	    n;
    for (n = 0; n < length; n++)
    {
       s1 = (s1 + buf[n]) % 65521;
       s2 = (s2 + s1)     % 65521;
    }
    return (s2 << 16) + s1;
}
//

	public RandomPorukee()
	{
	    TextDrawSetString(RandomPorukeTD, RandomPoruke[random(sizeof(RandomPoruke))]);
	    return 1;
    }
	TextDrawShowForPlayer(playerid, RandomPorukeTD);
	
	RandomPorukeTD = TextDrawCreate(18.000000, 437.000000, "~y~Poruke");
	TextDrawBackgroundColor(RandomPorukeTD, 255);
	TextDrawFont(RandomPorukeTD, 2);
	TextDrawLetterSize(RandomPorukeTD, 0.270000, 1.000000);
	TextDrawColor(RandomPorukeTD, -1);
	TextDrawSetOutline(RandomPorukeTD, 0);
	TextDrawSetProportional(RandomPorukeTD, 1);
	TextDrawSetShadow(RandomPorukeTD, 0);
Respect: â–... â–† â–ˆ Rudimental â–ˆ â–† â–..., Denis_Lapi, Blaeks, Ñ"ÊŸÑ"ɱÑ"ÆžÏ,,Ä...ÊŸ, Bryant., TiXoR_,   #old_school



Pa sta sad trebam popraviti? xd
Respect: â–... â–† â–ˆ Rudimental â–ˆ â–† â–..., Denis_Lapi, Blaeks, Ñ"ÊŸÑ"ɱÑ"ÆžÏ,,Ä...ÊŸ, Bryant., TiXoR_,   #old_school


pa vidis gresaka ispod public ovog za randommasages  zasto si tu stavio Texdraw RandomPorukeTD

Tako nasao na jednom TuTu de vidi pls koji tut al da je ispravan :D,potrazit cu i ja
Respect: â–... â–† â–ˆ Rudimental â–ˆ â–† â–..., Denis_Lapi, Blaeks, Ñ"ÊŸÑ"ɱÑ"ÆžÏ,,Ä...ÊŸ, Bryant., TiXoR_,   #old_school


I textdraw-ove stavljas pod public OnGameModeInit a ne ispod tog publica sto si ti dodao :)