[Pomoc] Isti INT Razliciti VW Bug


Započeo |LOB| Robi.pwn, Novembar 19, 2013, 22:48:32 POSLE PODNE

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Skripta koju koristim:Moj gm od 0
Detaljan opis problema: Pa kad udem negdje u neku banku i izlazim stvori me [cenzura]
Dio skripte:
//--------------------------------------------------------------Banke Enter/Exit
//Banka 1
if( newkeys == KEY_SECONDARY_ATTACK )//Enter
{
	if(IsPlayerInRangeOfPoint(playerid, 5.0, 1328.2961,-1558.1965,13.5469))
		{
		SetPlayerInterior( playerid, 3 );
 		SetPlayerPos(playerid, 390.2963,173.8376,1008.3828);
 		SetPlayerFacingAngle(playerid, 90.1376);
 		SetPlayerVirtualWorld(playerid, 1);
 		BankaID[playerid] = 1;
	}
}
if( newkeys == KEY_SECONDARY_ATTACK )//Exit
	{
		if(IsPlayerInRangeOfPoint(playerid, 5.0, 390.2963,173.8376,1008.3828 ))
		{
		SetPlayerInterior( playerid, 0 );
		SetPlayerPos(playerid,1328.2961,-1558.1965,13.5469 );
		SetPlayerFacingAngle(playerid, 118.9391);
		SetPlayerVirtualWorld(playerid, 0);
 		}
	}
//Banka 2
if( newkeys == KEY_SECONDARY_ATTACK )//Enter
{
	if(IsPlayerInRangeOfPoint(playerid, 5.0, 1154.0562,-1772.0648,16.1906 ))
		{
		SetPlayerInterior( playerid, 3 );
 		SetPlayerPos(playerid, 390.2963,173.8376,1008.3828);
 		SetPlayerFacingAngle(playerid, 90.1376);
 		SetPlayerVirtualWorld(playerid, 2);
 		BankaID[playerid] = 2;
	}
}
if( newkeys == KEY_SECONDARY_ATTACK )//Exit
	{
		if(IsPlayerInRangeOfPoint(playerid, 5.0, 390.2963,173.8376,1008.3828))
		{
		SetPlayerInterior( playerid, 0 );
		SetPlayerPos(playerid,1154.0562,-1772.0648,16.1906 );
		SetPlayerFacingAngle(playerid, 118.9391);
		SetPlayerVirtualWorld(playerid, 0);
  		}
	}
//Banka 3
if( newkeys == KEY_SECONDARY_ATTACK )//Enter
{
	if(IsPlayerInRangeOfPoint(playerid, 5.0, 507.5518,-1608.4652,15.9449 ))
		{
		SetPlayerInterior( playerid, 3 );
 		SetPlayerPos(playerid, 390.2963,173.8376,1008.3828);
 		SetPlayerFacingAngle(playerid, 90.1376);
 		SetPlayerVirtualWorld(playerid, 3);
 		BankaID[playerid] = 3;
	}
}
if( newkeys == KEY_SECONDARY_ATTACK )//Exit
	{
		if(IsPlayerInRangeOfPoint(playerid, 5.0, 390.2963,173.8376,1008.3828))
		{
		SetPlayerInterior( playerid, 0 );
		SetPlayerPos(playerid,507.5518,-1608.4652,15.9449 );
		SetPlayerFacingAngle(playerid, 118.9391);
		SetPlayerVirtualWorld(playerid, 0);
  		}
	}
//Banka 4
if( newkeys == KEY_SECONDARY_ATTACK )//Enter
{
	if(IsPlayerInRangeOfPoint(playerid, 5.0, 1016.0067,-1558.8342,14.4433 ))
		{
		SetPlayerInterior( playerid, 3 );
 		SetPlayerPos(playerid, 390.2963,173.8376,1008.3828);
 		SetPlayerFacingAngle(playerid, 90.1376);
 		SetPlayerVirtualWorld(playerid, 4);
 		BankaID[playerid] = 4;
	}
}
if( newkeys == KEY_SECONDARY_ATTACK )//Exit
	{
		if(IsPlayerInRangeOfPoint(playerid, 5.0, 390.2963,173.8376,1008.3828))
		{
		SetPlayerInterior( playerid, 0 );
		SetPlayerPos(playerid,1016.0067,-1558.8342,14.4433 );
		SetPlayerFacingAngle(playerid, 118.9391);
		SetPlayerVirtualWorld(playerid, 0);
  		}
	}
//Banka 5
if( newkeys == KEY_SECONDARY_ATTACK )//Enter
{
	if(IsPlayerInRangeOfPoint(playerid, 5.0, 1466.5171,-1010.6548,26.4173 ))
		{
		SetPlayerInterior( playerid, 3 );
 		SetPlayerPos(playerid, 390.2963,173.8376,1008.3828);
 		SetPlayerFacingAngle(playerid, 90.1376);
 		SetPlayerVirtualWorld(playerid, 5);
 		BankaID[playerid] = 5;
	}
}
if( newkeys == KEY_SECONDARY_ATTACK )//Exit
	{
		if(IsPlayerInRangeOfPoint(playerid, 5.0, 390.2963,173.8376,1008.3828))
		{
		SetPlayerInterior( playerid, 0 );
		SetPlayerPos(playerid,1466.5171,-1010.6548,26.4173 );
		SetPlayerFacingAngle(playerid, 118.9391);
		SetPlayerVirtualWorld(playerid, 0);
  		}
	}
//Banka 6
if( newkeys == KEY_SECONDARY_ATTACK )//Enter
{
	if(IsPlayerInRangeOfPoint(playerid, 5.0, 2708.4150,-1498.5009,30.1732 ))
		{
		SetPlayerInterior( playerid, 3 );
 		SetPlayerPos(playerid, 390.2963,173.8376,1008.3828);
 		SetPlayerFacingAngle(playerid, 90.1376);
 		SetPlayerVirtualWorld(playerid, 6);
 		BankaID[playerid] = 6;
	}
}
if( newkeys == KEY_SECONDARY_ATTACK )//Exit
	{
		if(IsPlayerInRangeOfPoint(playerid, 5.0, 390.2963,173.8376,1008.3828))
		{
		SetPlayerInterior( playerid, 0 );
		SetPlayerPos(playerid,2708.4150,-1498.5009,30.1732 );
		SetPlayerFacingAngle(playerid, 118.9391);
		SetPlayerVirtualWorld(playerid, 0);
  		}
	}
//Banka 7
if( newkeys == KEY_SECONDARY_ATTACK )//Enter
{
	if(IsPlayerInRangeOfPoint(playerid, 5.0, 1771.5731,-1654.9011,14.0023 ))
		{
		SetPlayerInterior( playerid, 3 );
 		SetPlayerPos(playerid, 390.2963,173.8376,1008.3828);
 		SetPlayerFacingAngle(playerid, 90.1376);
 		SetPlayerVirtualWorld(playerid, 7);
	}
}
if( newkeys == KEY_SECONDARY_ATTACK )//Exit
	{
		if(IsPlayerInRangeOfPoint(playerid, 5.0, 390.2963,173.8376,1008.3828))
		{
		SetPlayerInterior( playerid, 0 );
		SetPlayerPos(playerid,1771.5731,-1654.9011,14.0023 );
		SetPlayerFacingAngle(playerid, 118.9391);
		SetPlayerVirtualWorld(playerid, 0);
  		}
	}
//Banka 8
if( newkeys == KEY_SECONDARY_ATTACK )//Enter
{
	if(IsPlayerInRangeOfPoint(playerid, 5.0, 1771.5731,-1654.9011,14.0023 ))
		{
		SetPlayerInterior( playerid, 3 );
 		SetPlayerPos(playerid, 390.2963,173.8376,1008.3828);
 		SetPlayerFacingAngle(playerid, 90.1376);
 		SetPlayerVirtualWorld(playerid, 8);
 		BankaID[playerid] = 8;
	}
}
if( newkeys == KEY_SECONDARY_ATTACK )//Exit
	{
		if(IsPlayerInRangeOfPoint(playerid, 5.0, 390.2963,173.8376,1008.3828))
		{
		SetPlayerInterior( playerid, 0 );
		SetPlayerPos(playerid,1771.5731,-1654.9011,14.0023 );
		SetPlayerFacingAngle(playerid, 118.9391);
		SetPlayerVirtualWorld(playerid, 0);
  		}
	}
//Banka 9
if( newkeys == KEY_SECONDARY_ATTACK )//Enter
{
	if(IsPlayerInRangeOfPoint(playerid, 5.0, 913.8874,-1003.6145,37.9998 ))
		{
		SetPlayerInterior( playerid, 3 );
 		SetPlayerPos(playerid, 390.2963,173.8376,1008.3828);
 		SetPlayerFacingAngle(playerid, 90.1376);
 		SetPlayerVirtualWorld(playerid, 9);
 		BankaID[playerid] = 9;
	}
}
if( newkeys == KEY_SECONDARY_ATTACK )//Exit
	{
		if(IsPlayerInRangeOfPoint(playerid, 5.0, 390.2963,173.8376,1008.3828))
		{
		SetPlayerInterior( playerid, 0 );
		SetPlayerPos(playerid,913.8874,-1003.6145,37.9998 );
		SetPlayerFacingAngle(playerid, 118.9391);
		SetPlayerVirtualWorld(playerid, 0);
  		}
	}
//Banka 10
if( newkeys == KEY_SECONDARY_ATTACK )//Enter
{
	if(IsPlayerInRangeOfPoint(playerid, 5.0, 1310.1830,-1368.3975,13.5486 ))
		{
		SetPlayerInterior( playerid, 3 );
 		SetPlayerPos(playerid, 390.2963,173.8376,1008.3828);
 		SetPlayerFacingAngle(playerid, 90.1376);
 		SetPlayerVirtualWorld(playerid, 10);
 		BankaID[playerid] = 10;
	}
}
if( newkeys == KEY_SECONDARY_ATTACK )//Exit
	{
		if(IsPlayerInRangeOfPoint(playerid, 5.0, 390.2963,173.8376,1008.3828))
		{
		SetPlayerInterior( playerid, 0 );
		SetPlayerPos(playerid,1310.1830,-1368.3975,13.5486 );
		SetPlayerFacingAngle(playerid, 118.9391);
		SetPlayerVirtualWorld(playerid, 0);
  		}
	}

Neke slike/video za lakse dobivanje pomoci(neobavezno):
Citat: [RS]panameR. poslato Novembar 24, 2012, 13:50:32 POSLE PODNE
Citat: [FG] Tixa Mukic poslato Novembar 24, 2012, 11:12:07 PRE PODNE
Jel mi moze netko objasnit kako popuni i to sve opću uplatnicu :'(
kemijskom

Blaeks RESPECT!
joXy_ BIG RESPECT!
CkusaColeCM RESPECT!
Ivan_Ino.pwn BIG RESPECT!

Probaj ovako za sve evo ti samo za prvi slucaj:

if( newkeys == KEY_SECONDARY_ATTACK )//Enter
{
	if(IsPlayerInRangeOfPoint(playerid, 5.0, 1328.2961,-1558.1965,13.5469))
		{
		SetPlayerInterior( playerid, 3 );
 		SetPlayerPos(playerid, 390.2963,173.8376,1008.3828);
 		SetPlayerFacingAngle(playerid, 90.1376);
 		SetPlayerVirtualWorld(playerid, 1);
 		BankaID[playerid] = 1;
	}
}
if( newkeys == KEY_SECONDARY_ATTACK )//Exit
	{
		if(IsPlayerInRangeOfPoint(playerid, 5.0, 390.2963,173.8376,1008.3828) && GetPlayerVirtualWorld(playerid)== 1)
		{
		SetPlayerInterior( playerid, 0 );
		SetPlayerPos(playerid,1328.2961,-1558.1965,13.5469 );
		SetPlayerFacingAngle(playerid, 118.9391);
		SetPlayerVirtualWorld(playerid, 0);
 		}
	}

Neradi  :( :( :( :( :(
Citat: [RS]panameR. poslato Novembar 24, 2012, 13:50:32 POSLE PODNE
Citat: [FG] Tixa Mukic poslato Novembar 24, 2012, 11:12:07 PRE PODNE
Jel mi moze netko objasnit kako popuni i to sve opću uplatnicu :'(
kemijskom

Blaeks RESPECT!
joXy_ BIG RESPECT!
CkusaColeCM RESPECT!
Ivan_Ino.pwn BIG RESPECT!


Ovako?

//Banka 1
if( newkeys == KEY_SECONDARY_ATTACK )//Enter
{
	if(IsPlayerInRangeOfPoint(playerid, 5.0, 1328.2961,-1558.1965,13.5469))
		{
		SetPlayerInterior( playerid, 3 );
 		SetPlayerPos(playerid, 390.2963,173.8376,1008.3828);
 		SetPlayerFacingAngle(playerid, 90.1376);
 		SetPlayerVirtualWorld(playerid, 1);
	}
}
if( newkeys == KEY_SECONDARY_ATTACK )//Exit
	{
		if(IsPlayerInRangeOfPoint(playerid, 5.0, 390.2963,173.8376,1008.3828) && GetPlayerVirtualWorld(playerid)== 1)
		{
		SetPlayerInterior( playerid, 0 );
		SetPlayerPos(playerid,1328.2961,-1558.1965,13.5469 );
		SetPlayerFacingAngle(playerid, 118.9391);
		TogglePlayerSpectating(playerid, 0);
		SetPlayerVirtualWorld(playerid, 1);
 		}
	}
Citat: [RS]panameR. poslato Novembar 24, 2012, 13:50:32 POSLE PODNE
Citat: [FG] Tixa Mukic poslato Novembar 24, 2012, 11:12:07 PRE PODNE
Jel mi moze netko objasnit kako popuni i to sve opću uplatnicu :'(
kemijskom

Blaeks RESPECT!
joXy_ BIG RESPECT!
CkusaColeCM RESPECT!
Ivan_Ino.pwn BIG RESPECT!

Na vrh:
forward Unfreeze(playerid);


Dodaj ovaj public:
public Unfreeze(playerid)
{
 	TogglePlayerControllable(playerid, 1);
	return 1;
}

//Banka 1
if( newkeys == KEY_SECONDARY_ATTACK )//Enter
{
	if(IsPlayerInRangeOfPoint(playerid, 5.0, 1328.2961,-1558.1965,13.5469))
		{
		SetPlayerInterior( playerid, 3 );
 		SetPlayerPos(playerid, 390.2963,173.8376,1008.3828);
 		SetPlayerFacingAngle(playerid, 90.1376);
 		SetPlayerVirtualWorld(playerid, 1);
             	TogglePlayerControllable(playerid,0);
    		SetTimerEx("Unfreeze",1500,false,"i",playerid);
	}
}
if( newkeys == KEY_SECONDARY_ATTACK )//Exit
	{
		if(IsPlayerInRangeOfPoint(playerid, 5.0, 390.2963,173.8376,1008.3828) && GetPlayerVirtualWorld(playerid)== 1)
		{
		SetPlayerInterior( playerid, 0 );
		SetPlayerPos(playerid,1328.2961,-1558.1965,13.5469 );
		SetPlayerFacingAngle(playerid, 118.9391);
		TogglePlayerSpectating(playerid, 0);
		SetPlayerVirtualWorld(playerid, 1);
             	TogglePlayerControllable(playerid,0);
    		SetTimerEx("Unfreeze",1500,false,"i",playerid);
 		}
	}