[Pomoc] /sms


Započeo ZC_Bob, Septembar 11, 2013, 14:20:41 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

Skripta koju koristim: S.E
Detaljan opis problema: Kako da napravim da kada igrac posalje sms da se to sacuva i u server.log , znam da treba koristi print funkciju, ali kako? Znaci npr kada igrac posalje nekome sms da mi u server.log izadje ovako nesto:
Marko_Markovic je poslao sms Peri_Pericu, tekst sms-a glasi: Ovde tekst koji je poslat
Dio skripte: Evo komanda /sms pa ako mi mozete pomoci
if(strcmp(cmd, "/txt", true) == 0 || strcmp(cmd, "/t", true) == 0 || strcmp(cmd, "/sms", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
		{
		    new playercash;
		    playercash = GetPlayerMoney(playerid);
		    if (playercash < 2)
		    {
	            SendClientMessage(playerid, COLOR_GREY, "[GRESKA] Nemate dovoljno novca na racunu!");
	            return 1;
		    }
		    if(gPlayerLogged[playerid] == 0)
	        {
	            SendClientMessage(playerid, COLOR_GREY, "[GRESKA] Niste se prijavili!");
	            return 1;
	        }
			tmp = strtok(cmdtext, idx);
			if(!strlen(tmp))
			{
				SendClientMessage(playerid, COLOR_GRAD2, "Koriscenje: /sms [broj] [text]");
				return 1;
			}
            if(PlayerInfo[playerid][pJailed] == 1)
		    {
		    SCM(playerid,COLOR_GRAD1,"{F81414}[GRESKA] {C0C0C0}Nemozete koristiti tu komandu kad ste u zatvoru!");
		    return 1;
		    }
			if(PlayerInfo[playerid][pPnumber] == 0)
			{
				SendClientMessage(playerid, COLOR_GRAD2, "[GRESKA] Nemate telefon !");
				return 1;
			}
            if(PlayerInfo[playerid][pKredit1] < 2)
			{
				SendClientMessage(playerid, COLOR_GRAD2, "[GRESKA] Nemate vise kredita !");
				return 1;
			}
			GetPlayerName(playerid, sendername, sizeof(sendername));
			format(string, sizeof(string), "* %s je uzeo telefon iz dzepa.", sendername);
			ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
			new phonenumb = strval(tmp);
			new length = strlen(cmdtext);
			while ((idx < length) && (cmdtext[idx] <= ' '))
			{
				idx++;
			}
			new offset = idx;
			new result[64];
			while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
			{
				result[idx - offset] = cmdtext[idx];
				idx++;
			}
			result[idx - offset] = EOS;
			if(!strlen(result))
			{
				SendClientMessage(playerid, COLOR_GRAD2, "Koriscenje: /sms [broj] [text]");
				return 1;
			}
			if(phonenumb == 555)
			{
				if ((strcmp("yes", result, true, strlen(result)) == 0) && (strlen(result) == strlen("yes")))
				{
					SendClientMessage(playerid, COLOR_LIGHTBLUE, "[INFO] {ffffff}SMS Poruka je poslata.");
					if (gTeam[playerid] == 2 || gTeam[playerid] == 1)
					{
						SendClientMessage(playerid, COLOR_LIGHTBLUE, "[SMS]: {ffffff}Nemam pojma o cemu pricas, Salje: MOLE (555).");
						RingTone[playerid] = 20;
						return 1;
					}
					return 1;
				}
				else
				{
					SendClientMessage(playerid, COLOR_LIGHTBLUE, "[SMS]: {ffffff}Obicno Yes je dovoljno, Salje: MOLE (555).");
					RingTone[playerid] = 20;
					return 1;
				}
			}
			foreach (Player, i)
			{
					if(PlayerInfo[i][pPnumber] == phonenumb && phonenumb != 0)
					{
						giveplayerid = i;
						Mobile[playerid] = giveplayerid; //caller connecting
						if(IsPlayerConnected(giveplayerid))
						{
						    if(giveplayerid != INVALID_PLAYER_ID)
						    {
						        if(PhoneOnline[giveplayerid] > 0)
						        {
						            SendClientMessage(playerid, COLOR_GREY, "[GRESKA] Igrac je offline!");
						            return 1;
						        }
                                new brojevi[] = { '1','2','3','4','5','6','7','8','9'};
		                        for(new b = 0; b < sizeof brojevi; b++)
			                    {
				                new teks1t = strlen(result);
			                    for(new a = 0; a<teks1t; a++)
					            {
					            if(result[a] == brojevi[b])
					            result[a] = '*' ;
					            }
			                    }
								format(string, sizeof(string), "{00C0FF}[SMS]: {FFFFFF}%s | Salje: %s | Br.Tel (%d) |.", result,sendername,PlayerInfo[playerid][pPnumber]);
								GetPlayerName(giveplayerid, sendername, sizeof(sendername));
								RingTone[giveplayerid] =20;
								SendClientMessage(playerid, COLOR_LIGHTBLUE, "[INFO] {ffffff}Poslali ste sledecu poruku igracu:");
								SendClientMessage(giveplayerid, COLOR_YELLOW, string);
								SendClientMessage(playerid,  COLOR_YELLOW, string);
                                PlayerInfo[playerid][pKredit1] -= 4;
								SBizzInfo[2][sbTill] += 2;
								ExtortionSBiz(2, 2);
					           	PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
					           	Mobile[playerid] = 255;
								return 1;
						}
					}
				}
			}
			SendClientMessage(playerid, COLOR_GRAD2, "[GRESKA] Poruka nije poslata !");
		}
		return 1;
	}

Neke slike/video za lakse dobivanje pomoci(neobavezno): //

eo ti primjer
   
new File:lFile = fopen("SmSlog.txt", io_append),
	logData[256],
	fyear, fmonth, fday,
	fhour, fminute, fsecond;
	getdate(fyear, fmonth, fday);
	gettime(fhour, fminute, fsecond);
	format(logData, sizeof(logData),"[%02d/%02d/%04d %02d:%02d:%02d] Igrac %s koristio /sms: %s !  ", fday, fmonth,fyear,fhour,fminute, fsecond, PlayerName(playerid) ,poruka);
	fwrite(lFile, logData);
	fclose(lFile);
Poslednja Izmena: Septembar 11, 2013, 15:01:50 POSLE PODNE od KuNNaâ„¢

Zar ne moze samo da se ubaci negde print funkcija i da se tako zapisuje sve to u server log? :'(