[Pomoc] brzinomer [MAX_PLAYERS] td-ovi se ne pojave


Započeo Bugi, Jul 24, 2013, 14:05:06 POSLE PODNE

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Skritpa koju koristim: kSpeedo editan kao fs ubacen u moj mod od 0
Detaljan opis problema: Paa problem je sto mi se ne pojavljuju samo max_players textdrawovi evo vam dela u kom se pojavljuju textdrawovi onplayerstatechange

if ( (newstate == PLAYER_STATE_DRIVER || newstate == PLAYER_STATE_PASSENGER) && oldstate == PLAYER_STATE_ONFOOT ) {

		new str[50];
		new vid = GetPlayerVehicleID(playerid);
		format(str, sizeof(str), "%s", CarName[GetVehicleModel(vid)-400]);
		speedo1[playerid] = TextDrawCreate(522.000000, 349.000000, " ");
		TextDrawSetString(speedo1[playerid], str);
		TextDrawColor(speedo3[playerid], -1);
		TextDrawSetShadow(speedo1[playerid], false);
		TextDrawSetOutline(speedo1[playerid], 1);
		TextDrawLetterSize(speedo1[playerid], 0.290000, 1.200000);
		TextDrawSetProportional(speedo1[playerid], 1);
		TextDrawFont(speedo1[playerid], 2);
		TextDrawShowForPlayer(playerid, speedo1[playerid]);

		new Float:s = GetPlayerSpeed(playerid);
		new ss = floatround(s);
		format(str, sizeof(str), "%d", ss);
		speedo3[playerid] = TextDrawCreate(516.000000, 369.000000, " ");
		TextDrawSetString(speedo3[playerid], str);
		TextDrawColor(speedo3[playerid], -1);
		TextDrawSetShadow(speedo3[playerid], false);
		TextDrawSetOutline(speedo3[playerid], 1);
		TextDrawLetterSize(speedo3[playerid], 0.769999, 3.400000);
		TextDrawSetProportional(speedo3[playerid], 1);
		TextDrawFont(speedo3[playerid], 3);
		TextDrawShowForPlayer(playerid, speedo3[playerid]);

		format(str, sizeof(str), "GORIVO: %d/100L", CarFuel[vid]);
		speedo4[playerid] = TextDrawCreate(518.000000, 410.000000, " ");
		TextDrawSetString(speedo4[playerid], str);
		TextDrawColor(speedo3[playerid], -1);
		TextDrawSetShadow(speedo4[playerid], false);
		TextDrawSetOutline(speedo4[playerid], 1);
		TextDrawLetterSize(speedo4[playerid], 0.290000, 1.200000);
		TextDrawSetProportional(speedo4[playerid], 1);
		TextDrawFont(speedo4[playerid], 2);
		TextDrawShowForPlayer(playerid, speedo4[playerid]);

		new Float:x, Float:y, Float:z;
		GetPlayerPos(playerid, x, y, z);
		PlayerPos[0][playerid] = x;
		PlayerPos[1][playerid] = y;
		PlayerPos[2][playerid] = z;

	}
	if (newstate == PLAYER_STATE_ONFOOT && ( oldstate == PLAYER_STATE_DRIVER || oldstate == PLAYER_STATE_PASSENGER ) ) {
	    TextDrawHideForPlayer(playerid, speedo1[playerid]);
	    TextDrawHideForPlayer(playerid, speedo3[playerid]);
	    TextDrawHideForPlayer(playerid, speedo4[playerid]);
		TextDrawHideForPlayer(playerid, spid0);
		TextDrawHideForPlayer(playerid, spid1);
		TextDrawHideForPlayer(playerid, spid2);
		TextDrawHideForPlayer(playerid, spid3);
		TextDrawHideForPlayer(playerid, spid5);
		TextDrawHideForPlayer(playerid, spid7);
		TextDrawHideForPlayer(playerid, spid8);
		TextDrawHideForPlayer(playerid, spid9);
		TextDrawHideForPlayer(playerid, spid10[playerid]);
	}
	if(newstate == PLAYER_STATE_DRIVER || newstate == PLAYER_STATE_PASSENGER)
	{
	    TextDrawShowForPlayer(playerid, speedo1[playerid]);
	    TextDrawShowForPlayer(playerid, speedo3[playerid]);
	    TextDrawShowForPlayer(playerid, speedo4[playerid]);
		TextDrawShowForPlayer(playerid, spid0);
		TextDrawShowForPlayer(playerid, spid1);
		TextDrawShowForPlayer(playerid, spid2);
		TextDrawShowForPlayer(playerid, spid3);
		TextDrawShowForPlayer(playerid, spid5);
		TextDrawShowForPlayer(playerid, spid7);
		TextDrawShowForPlayer(playerid, spid8);
		TextDrawShowForPlayer(playerid, spid9);
		TextDrawShowForPlayer(playerid, spid10[playerid]);

	}
	if (oldstate == PLAYER_STATE_DRIVER || oldstate == PLAYER_STATE_PASSENGER)
	{
		TextDrawHideForPlayer(playerid, speedo1[playerid]);
	    TextDrawHideForPlayer(playerid, speedo3[playerid]);
	    TextDrawHideForPlayer(playerid, speedo3[playerid]);
		TextDrawHideForPlayer(playerid, spid0);
		TextDrawHideForPlayer(playerid, spid1);
		TextDrawHideForPlayer(playerid, spid2);
		TextDrawHideForPlayer(playerid, spid3);
		TextDrawHideForPlayer(playerid, spid5);
		TextDrawHideForPlayer(playerid, spid7);
		TextDrawHideForPlayer(playerid, spid8);
		TextDrawHideForPlayer(playerid, spid9);
		TextDrawHideForPlayer(playerid, spid10[playerid]);
	}
	return 1;
}

RESPECT: Blaeks, Yui_Sang, Gagi, Kapetan Husein, Luksa, Slay, Denis_Lapi, Zoran(Dude)

Programski jezici koje koristim: C, C#, Visual Basic, HTML, CSS, PHP (tek ucim).


Lock ovo drugari nisam resio al jebiga, snasao sam se na neki nacin LOCK
RESPECT: Blaeks, Yui_Sang, Gagi, Kapetan Husein, Luksa, Slay, Denis_Lapi, Zoran(Dude)

Programski jezici koje koristim: C, C#, Visual Basic, HTML, CSS, PHP (tek ucim).