[Pomoc] /v lock


Započeo yabb3, Maj 01, 2013, 03:05:38 PRE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

Mod koji koristim: Ravens GM
Dje zapelo: problem je kada zakljucam auto on nije zakljucan a ne kontam zasto mogu uci ako zakljuicam auto i kaze da je zakljucan i kao sve je ok ali u auto se moze uci
Deo Skripte:
        else if(strcmp(x_nr,"lock",true) == 0)
	        {
                new keycar = PlayerInfo[playerid][pPcarkey];
                if(keycar != 9999)
                {
                    new Float:X,Float:Y,Float:Z;
                    GetVehiclePos(keycar,X,Y,Z);
					if(IsPlayerInRangeOfPoint(playerid, 25,X,Y,Z))
					{
	                    new locked[128];
	                    locked = strtok(cmdtext, idx);
	                    if(CarInfo[keycar][cLock] == 1)
	                    {
							format(string, sizeof(string), "~w~Vehicle~n~~g~Unlocked");
							GameTextForPlayer(playerid, string, 4000, 3);
							CarInfo[keycar][cLock] = 0;
							OnPropUpdate(4,keycar);
							return 1;
						}
						else if(CarInfo[keycar][cLock] == 0)
						{
							format(string, sizeof(string), "~w~Vehicle~n~~r~Locked");
							GameTextForPlayer(playerid, string, 4000, 3);
							CarInfo[keycar][cLock] = 1;
							OnPropUpdate(4,keycar);
							return 1;
						}
					}
					else
					{
					    SendClientMessage(playerid, COLOR_GREY,"* You must be Near or in Your car to lock it!");
					    return 1;
					}
                }
                else
                {
                    SendClientMessage(playerid, COLOR_GREY, "* You don't have a vehicle at slot 1");
                    return 1;
                }
	        }
	        else if(strcmp(x_nr,"lock2",true) == 0)
	        {
                new keycar = PlayerInfo[playerid][pPcarkey2];
                if(keycar != 9999)
                {
                    new Float:X,Float:Y,Float:Z;
                    GetVehiclePos(keycar,X,Y,Z);
					if(IsPlayerInRangeOfPoint(playerid, 25,X,Y,Z))
					{
	                    new locked[128];
	                    locked = strtok(cmdtext, idx);
	                    if(CarInfo[keycar][cLock] == 1)
	                    {
							format(string, sizeof(string), "~w~Vehicle~n~~g~Unlocked");
							GameTextForPlayer(playerid, string, 4000, 3);
							CarInfo[keycar][cLock] = 0;
							OnPropUpdate(4,keycar);
							return 1;
						}
						else if(CarInfo[keycar][cLock] == 0)
						{
							format(string, sizeof(string), "~w~Vehicle~n~~r~Locked");
							GameTextForPlayer(playerid, string, 4000, 3);
							CarInfo[keycar][cLock] = 1;
							OnPropUpdate(4,keycar);
							return 1;
						}
					}
					else
					{
					    SendClientMessage(playerid, COLOR_GREY,"* You must be Near or in Your car to lock it!");
					    return 1;
					}
                }
                else
                {
                    SendClientMessage(playerid, COLOR_GREY, "  You don't have a vehicle at slot 2");
                    return 1;
                }
	        }
	        else if(strcmp(x_nr,"lock3",true) == 0)
	        {
                new keycar = PlayerInfo[playerid][pPcarkey3];
                if(keycar != 9999)
                {
                    new Float:X,Float:Y,Float:Z;
                    GetVehiclePos(keycar,X,Y,Z);
					if(IsPlayerInRangeOfPoint(playerid, 25,X,Y,Z))
					{
	                    new locked[128];
	                    locked = strtok(cmdtext, idx);
	                    if(CarInfo[keycar][cLock] == 1)
	                    {
							format(string, sizeof(string), "~w~Vehicle~n~~g~Unlocked");
							GameTextForPlayer(playerid, string, 4000, 3);
							CarInfo[keycar][cLock] = 0;
							OnPropUpdate(4,keycar);
							return 1;
						}
						else if(CarInfo[keycar][cLock] == 0)
						{
							format(string, sizeof(string), "~w~Vehicle~n~~r~Locked");
							GameTextForPlayer(playerid, string, 4000, 3);
							CarInfo[keycar][cLock] = 1;
							OnPropUpdate(4,keycar);
							return 1;
						}
					}
					else
					{
					    SendClientMessage(playerid, COLOR_GREY,"* You must be Near or in Your car to lock it!");
					    return 1;
					}
                }
                else
                {
                    SendClientMessage(playerid, COLOR_GREY, "  You don't have a vehicle at slot 2");
                    return 1;
                }
	        }


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Radi hvala ti puno,jel mi mozes reci samo zbog cega su mi ovi warninzi?

C:\Users\Internet\Desktop\Europe RolePlay\gamemodes\larp.pwn(36701) : warning 202: number of arguments does not match definition
C:\Users\Internet\Desktop\Europe RolePlay\gamemodes\larp.pwn(36716) : warning 202: number of arguments does not match definition
C:\Users\Internet\Desktop\Europe RolePlay\gamemodes\larp.pwn(36745) : warning 202: number of arguments does not match definition
C:\Users\Internet\Desktop\Europe RolePlay\gamemodes\larp.pwn(36760) : warning 202: number of arguments does not match definition
C:\Users\Internet\Desktop\Europe RolePlay\gamemodes\larp.pwn(36789) : warning 202: number of arguments does not match definition
C:\Users\Internet\Desktop\Europe RolePlay\gamemodes\larp.pwn(36804) : warning 202: number of arguments does not match definition
C:\Users\Internet\Desktop\Europe RolePlay\gamemodes\larp.pwn(36883) : warning 217: loose indentation
Pawn compiler 3.2.3664	 	 	Copyright (c) 1997-2006, ITB CompuPhase


7 Warnings.


Linija: 36716 -                   OnPropUpdate(4);
Linija: 36745 -                   OnPropUpdate(4);
Linija: 36760 -                   OnPropUpdate(4);
Linija: 36789 -                   OnPropUpdate(4);
Linija: 36804 -                   OnPropUpdate(4);
Linija: 36883 - prazno polje

Deo skripte:
else if(strcmp(x_nr,"lock",true) == 0)
	        {
                new keycar = PlayerInfo[playerid][pPcarkey];
                if(keycar != 9999)
                {
                    new locked[128];
                    locked = strtok(cmdtext, idx);
                    if(CarInfo[keycar][cLock] == 1)
                    {
                    	for(new i = 0; i < MAX_PLAYERS; i++)
						{
							if (IsPlayerConnected(i))
							{
								SetVehicleParamsForPlayer(keycar,i,0,0);
							}
						}
						format(string, sizeof(string), "~w~Vozilo~n~~g~otkljucano");
						GameTextForPlayer(playerid, string, 4000, 3);
						CarInfo[keycar][cLock] = 0;
						OnPropUpdate(4);
						return 1;
					}
					else if(CarInfo[keycar][cLock] == 0)
					{
					    for(new i = 0; i < MAX_PLAYERS; i++)
						{
							if (IsPlayerConnected(i))
							{
								SetVehicleParamsForPlayer(keycar,i,0,1);
							}
						}
						format(string, sizeof(string), "~w~Vozilo~n~~r~Zakljucano");
						GameTextForPlayer(playerid, string, 4000, 3);
						CarInfo[keycar][cLock] = 1;
						OnPropUpdate(4);
						return 1;
					}
                }
                else
                {
                    SendClientMessage(playerid, COLOR_LIGHTNEUTRALBLUE, "  Nemate vozilo na slotu br. 1");
                    return 1;
                }
	        }
					else if(strcmp(x_nr,"lock2",true) == 0)
	        {
                new keycar = PlayerInfo[playerid][pPcarkey2];
                if(keycar != 9999)
                {
                    new locked[128];
                    locked = strtok(cmdtext, idx);
                    if(CarInfo[keycar][cLock] == 1)
                    {
                    	for(new i = 0; i < MAX_PLAYERS; i++)
						{
							if (IsPlayerConnected(i))
							{
								SetVehicleParamsForPlayer(keycar,i,0,0);
							}
						}
						format(string, sizeof(string), "~w~Vozilo~n~~g~Otkljucano");
						GameTextForPlayer(playerid, string, 4000, 3);
						CarInfo[keycar][cLock] = 0;
						OnPropUpdate(4);
						return 1;
					}
					else if(CarInfo[keycar][cLock] == 0)
					{
					    for(new i = 0; i < MAX_PLAYERS; i++)
						{
							if (IsPlayerConnected(i))
							{
								SetVehicleParamsForPlayer(keycar,i,0,1);
							}
						}
						format(string, sizeof(string), "~w~Vozilo~n~~r~Zakljucano");
						GameTextForPlayer(playerid, string, 4000, 3);
						CarInfo[keycar][cLock] = 1;
						OnPropUpdate(4);
						return 1;
					}
                }
                else
                {
                    SendClientMessage(playerid, COLOR_LIGHTNEUTRALBLUE, "  Nemate vozilo na slotu br. 2");
                    return 1;
                }
	        }
					else if(strcmp(x_nr,"lock3",true) == 0)
	        {
                new keycar = PlayerInfo[playerid][pPcarkey2];
                if(keycar != 9999)
                {
                    new locked[128];
                    locked = strtok(cmdtext, idx);
                    if(CarInfo[keycar][cLock] == 1)
                    {
                    	for(new i = 0; i < MAX_PLAYERS; i++)
						{
							if (IsPlayerConnected(i))
							{
								SetVehicleParamsForPlayer(keycar,i,0,0);
							}
						}
						format(string, sizeof(string), "~w~Vozilo~n~~g~Otkljucano");
						GameTextForPlayer(playerid, string, 4000, 3);
						CarInfo[keycar][cLock] = 0;
						OnPropUpdate(4);
						return 1;
					}
					else if(CarInfo[keycar][cLock] == 0)
					{
					    for(new i = 0; i < MAX_PLAYERS; i++)
						{
							if (IsPlayerConnected(i))
							{
								SetVehicleParamsForPlayer(keycar,i,0,1);
							}
						}
						format(string, sizeof(string), "~w~Vozilo~n~~r~Zakljucano");
						GameTextForPlayer(playerid, string, 4000, 3);
						CarInfo[keycar][cLock] = 1;
						OnPropUpdate(4);
						return 1;
					}
                }
                else
                {
                    SendClientMessage(playerid, COLOR_LIGHTNEUTRALBLUE, "  Nemate vozilo na slotu br. 3");
                    return 1;
                }
	        }


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Stavi umjesto

OnPropUpdate(4);


Stavi

OnPropUpdate();
Poslednja Izmena: Maj 01, 2013, 10:38:38 PRE PODNE od [EG]Fa®kiaS™