Faction Chat


Započeo strahinja, Mart 02, 2013, 15:19:55 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

Skripta: Moja
Problem: Napravio sam novi faction chat,, onaj mi dojadio  ??? ??? ??? Sad hoću da stavim da mogu samo oni koji su u organizaciji
Skripta:
if(strcmp(cmd, "/faction", true) == 0 || strcmp(cmd, "/family", true) == 0 || strcmp(cmd, "/f", true) == 0)
		{
	    if(IsPlayerConnected(playerid))
	    {
	        if(gPlayerLogged[playerid] == 0)
	        {
	            SendClientMessage(playerid, COLOR_GREY, "{FF0000}[ENL:RP]: {FFFFFF}Niste ulogovani!");
	            return 1;
	        }
			GetPlayerName(playerid, sendername, sizeof(sendername));
			new length = strlen(cmdtext);
			while ((idx < length) && (cmdtext[idx] <= ' '))
			{
				idx++;
			}
			new offset = idx;
			new result[64];
			while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
			{
				result[idx - offset] = cmdtext[idx];
				idx++;
			}
			result[idx - offset] = EOS;
			if(!strlen(result))
			{
				SendClientMessage(playerid, COLOR_GRAD2, "{0075CC}[ENL:RP]: {FFFFFF}/(f)action [text].");
				return 1;
			}
			else
			{
				format(string, sizeof(string), "{077F77}[F] %s: %s.", sendername, result);
			}
			ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
			printf("%s", string);
		}
		return 1;
	}
Poslednja Izmena: Mart 02, 2013, 15:20:23 POSLE PODNE od strahinja

na brzinu sam napiso, valjda ce radit, btw zamijeni svoje Varijable za Lidera i Clana!
CMD:family(playerid, params)
{
      if(PlayerInfo[playerid][pMember] != 5 || PlayerInfo[playerid][pLeader] != 5) // recimo ID 5 je ID bande
                 return SCM(playerid, -1, "Samo bande mogu koristiti /F chat");
      if(isnull(params))
                 return SCM(playerid, -1, "Koristi: /f [text]");
      new member = PlayerInfo[playerid][pMember];
      new leader = PlayerInfo[playerid][pLeader];
      for(new i = 0; i < MAX_PLAYERS; i++)
      {
            if(PlayerInfo[i][pMember] == member || PlayerInfo[i][pLeader] == member 
            || PlayerInfo[i][pMember] == leader || PlayerInfo[i][pLeader] == leader)
            new string[128];
            new pName[MAX_PLAYER_NAME];
            GetPlayerName(playerid, pName, sizeof(pName));
            format(string, sizeof(string), "{ffAA00}%s: {ffffff}%s", pName, params);
            SendClientMessage(i, 0xFFAA00FF, string);
             return 1;
        }
       return 1;
}

Poslednja Izmena: Mart 02, 2013, 17:56:01 POSLE PODNE od #define Botina Ermin_Smith