[Pomoc] hitno ne sprema matse u kucu


Započeo [GU:RP] Ivica, Mart 01, 2013, 17:54:42 POSLE PODNE

prethodna tema - sledeća tema

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Skripta koju koristim:cyber
Detaljan opis problema: radio sam da se mogu matsi ostavljat u kuci i u redu ostavim 100 pogledam i pise Materijali: 100 i odem sa servera i opet udem i kucam pise 0 tj ne spremi mi a sve sam dobro uradio i opet ne sprema do cega moze da bude.Hvala
Dio skripte:
Neke slike/video za lakse dobivanje pomoci(neobavezno):

Moras napraviti ucitavanje i spremanje te iste varijable u file za odredenu kucu. Negdje je kod toga greska.

Last nick: Paradox

koristim
SaveHouse();
  tu ima sve lijepo al opet ne radi msm stavio sam tu za matse i stalno udem i spremim izadem i ne radi

Pa postaj dijelove koda za spremanje i ucitavanje da bi ti mogao pomoc.

Last nick: Paradox

evo za saveanje

public SaveHouse(playerid)
{
	new idx;
	new File: file2;
	while (idx < sizeof(HouseInfo))
	{
		new coordsstring[256];
		format(coordsstring, sizeof(coordsstring), "%f,%f,%f,%f,%f,%f,%d,%d,%d,%d,%d,%d,%s,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d\n",
		HouseInfo[idx][hEntrancex],
		HouseInfo[idx][hEntrancey],
		HouseInfo[idx][hEntrancez],
		HouseInfo[idx][hExitx],
		HouseInfo[idx][hExity],
		HouseInfo[idx][hExitz],
		HouseInfo[idx][hHealthx],
		HouseInfo[idx][hHealthy],
		HouseInfo[idx][hHealthz],
		HouseInfo[idx][hArmourx],
		HouseInfo[idx][hArmoury],
		HouseInfo[idx][hArmourz],
		HouseInfo[idx][hOwner],
		HouseInfo[idx][hDiscription],
		HouseInfo[idx][hValue],
		HouseInfo[idx][hHel],
		HouseInfo[idx][hArm],
		HouseInfo[idx][hInt],
		HouseInfo[idx][hLock],
		HouseInfo[idx][hOwned],
		HouseInfo[idx][hRooms],
		HouseInfo[idx][hRent],
		HouseInfo[idx][hRentabil],
		HouseInfo[idx][hTakings],
		HouseInfo[idx][hVec],
		HouseInfo[idx][hVcol1],
		HouseInfo[idx][hVcol2],
		HouseInfo[idx][hDate],
		HouseInfo[idx][hLevel],
		HouseInfo[idx][hDroga],
		HouseInfo[idx][hMats],
		HouseInfo[idx][hSef],
		HouseInfo[idx][Oruzje1],
		HouseInfo[idx][Municija1],
		HouseInfo[idx][Oruzje2],
		HouseInfo[idx][Municija2],
		HouseInfo[idx][Oruzje3],
		HouseInfo[idx][Municija3],
		HouseInfo[idx][hWorld]);

		HouseInfo[idx][hWorld] = idx;
		if(idx == 0)
		{
			file2 = fopen("cfg/kuce.cfg", io_write);
		}
		else
		{
			file2 = fopen("cfg/kuce.cfg", io_append);
		}
		fwrite(file2, coordsstring);
		idx++;
		fclose(file2);
	}
	return 1;
}


evo ucitavanje

public LoadProperty()
{
	new arrCoords[39][64];
	new strFromFile2[256];
	new File: file = fopen("cfg/kuce.cfg", io_read);
	if (file)
	{
		new idx;
		while (idx < sizeof(HouseInfo))
		{
			fread(file, strFromFile2);
			split(strFromFile2, arrCoords, ',');
			HouseInfo[idx][hEntrancex] = floatstr(arrCoords[0]);
			HouseInfo[idx][hEntrancey] = floatstr(arrCoords[1]);
			HouseInfo[idx][hEntrancez] = floatstr(arrCoords[2]);
			HouseInfo[idx][hExitx] = floatstr(arrCoords[3]);
			HouseInfo[idx][hExity] = floatstr(arrCoords[4]);
			HouseInfo[idx][hExitz] = floatstr(arrCoords[5]);
			HouseInfo[idx][hHealthx] = strval(arrCoords[6]);
			HouseInfo[idx][hHealthy] = strval(arrCoords[7]);
			HouseInfo[idx][hHealthz] = strval(arrCoords[8]);
			HouseInfo[idx][hArmourx] = strval(arrCoords[9]);
			HouseInfo[idx][hArmoury] = strval(arrCoords[10]);
			HouseInfo[idx][hArmourz] = strval(arrCoords[11]);
			//printf("HouseInfo hEntrancez %f",HouseInfo[idx][hEntrancez]);
			strmid(HouseInfo[idx][hOwner], arrCoords[12], 0, strlen(arrCoords[12]), 255);
			strmid(HouseInfo[idx][hDiscription], arrCoords[13], 0, strlen(arrCoords[13]), 255);
			HouseInfo[idx][hValue] = strval(arrCoords[14]);
			HouseInfo[idx][hHel] = strval(arrCoords[15]);
			HouseInfo[idx][hArm] = strval(arrCoords[16]);
			HouseInfo[idx][hInt] = strval(arrCoords[17]);
			HouseInfo[idx][hLock] = strval(arrCoords[18]);
			HouseInfo[idx][hOwned] = strval(arrCoords[19]);
			HouseInfo[idx][hRooms] = strval(arrCoords[20]);
			HouseInfo[idx][hRent] = strval(arrCoords[21]);
			HouseInfo[idx][hRentabil] = strval(arrCoords[22]);
			HouseInfo[idx][hTakings] = strval(arrCoords[23]);
			HouseInfo[idx][hVec] = strval(arrCoords[24]);
  	        if(HouseInfo[idx][hVec] == 457)
			{
				HouseInfo[idx][hVec] = 411;
			}
			HouseInfo[idx][hVcol1] = strval(arrCoords[25]);
			HouseInfo[idx][hVcol2] = strval(arrCoords[26]);
			HouseInfo[idx][hDate] = strval(arrCoords[27]);
			HouseInfo[idx][hLevel] = strval(arrCoords[28]);
			HouseInfo[idx][hDroga] = strval(arrCoords[29]);
			HouseInfo[idx][hMats] = strval(arrCoords[30]);
			HouseInfo[idx][hSef] = strval(arrCoords[31]);
			HouseInfo[idx][Oruzje1] = strval(arrCoords[32]);
			HouseInfo[idx][Municija1] = strval(arrCoords[33]);
			HouseInfo[idx][Oruzje2] = strval(arrCoords[34]);
			HouseInfo[idx][Municija2] = strval(arrCoords[35]);
			HouseInfo[idx][Oruzje3] = strval(arrCoords[36]);
			HouseInfo[idx][Municija3] = strval(arrCoords[37]);
			HouseInfo[idx][hWorld] = strval(arrCoords[38]);

			idx++;
		}
		fclose(file);
	}
	return 1;
}

Zamijeni spremanje ovime:
public SaveHouse(playerid)
{
	new idx;
	new File: file2;
	while (idx < sizeof(HouseInfo))
	{
		new coordsstring[256];
		format(coordsstring, sizeof(coordsstring), "%f,%f,%f,%f,%f,%f,%d,%d,%d,%d,%d,%d,%s,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d\n",
		HouseInfo[idx][hEntrancex],
		HouseInfo[idx][hEntrancey],
		HouseInfo[idx][hEntrancez],
		HouseInfo[idx][hExitx],
		HouseInfo[idx][hExity],
		HouseInfo[idx][hExitz],
		HouseInfo[idx][hHealthx],
		HouseInfo[idx][hHealthy],
		HouseInfo[idx][hHealthz],
		HouseInfo[idx][hArmourx],
		HouseInfo[idx][hArmoury],
		HouseInfo[idx][hArmourz],
		HouseInfo[idx][hOwner],
		HouseInfo[idx][hDiscription],
		HouseInfo[idx][hValue],
		HouseInfo[idx][hHel],
		HouseInfo[idx][hArm],
		HouseInfo[idx][hInt],
		HouseInfo[idx][hLock],
		HouseInfo[idx][hOwned],
		HouseInfo[idx][hRooms],
		HouseInfo[idx][hRent],
		HouseInfo[idx][hRentabil],
		HouseInfo[idx][hTakings],
		HouseInfo[idx][hVec],
		HouseInfo[idx][hVcol1],
		HouseInfo[idx][hVcol2],
		HouseInfo[idx][hDate],
		HouseInfo[idx][hLevel],
		HouseInfo[idx][hDroga],
		HouseInfo[idx][hMats],
		HouseInfo[idx][hSef],
		HouseInfo[idx][Oruzje1],
		HouseInfo[idx][Municija1],
		HouseInfo[idx][Oruzje2],
		HouseInfo[idx][Municija2],
		HouseInfo[idx][Oruzje3],
		HouseInfo[idx][Municija3],
		HouseInfo[idx][hWorld]);

		HouseInfo[idx][hWorld] = idx;
		if(idx == 0)
		{
			file2 = fopen("cfg/kuce.cfg", io_write);
		}
		else
		{
			file2 = fopen("cfg/kuce.cfg", io_append);
		}
		fwrite(file2, coordsstring);
		idx++;
		fclose(file2);
	}
	return 1;
}

Last nick: Paradox

svaka ti cast bro evo sada sve stima zahvaljujem se

Problem rijesen!! Moze lock

Nemas frke. :)

Rijesen problem, lock.

Last nick: Paradox