[POMOĆ]Brzinomjer


Započeo Rush, Februar 24, 2013, 15:31:17 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

Skripta koju koristim:CLRP
Detaljan opis problema:Nece da mi skida gorivo :/
Dio skripte:Dacu ako treba

Postavi dio od speeda vezan za gorivo ?
BIG RESPEKT: Blaeks,  [CRP] Joey_, David (Sabljak) A.k.A SABO(T), joXy_, Dimi, Sexserghy ♥, TerminuS, H1TM4N

Citat: FlasH poslato Februar 24, 2013, 16:16:42 POSLE PODNE
Postavi dio od speeda vezan za gorivo ?
public CheckGas()
{
	new string[256];
	foreach (Player, i)
	{
   	    if(GetPlayerState(i) == PLAYER_STATE_DRIVER)
   	    {
       		new vehicle = GetPlayerVehicleID(i);
        	if(Gas[vehicle] >= 1)
	   		{
	   		    if(Gas[vehicle] <= 10)
			    {
		   			PlayerPlaySound(i, 1085, 0.0, 0.0, 0.0);
		   			if(gGas[i] == 0) {
		   				GameTextForPlayer(i,"~w~~n~~n~~n~~n~~n~~n~~n~~n~~n~Rezervoar je skoro prazan",5000,3);
					}
			    }
	   		    if(gGas[i] == 1) {
	   		    if(IsAPlane(vehicle) || IsABoat(vehicle) || IsABike(vehicle) || IsAHarvest(vehicle) || IsNpcVehicle(vehicle))
	   		    {
	      			format(string, sizeof(string), "~b~~n~~n~~n~~n~~n~~n~~n~~n~~n~Gorivo:~w~ N/A");
				}
				else
				{
                	format(string, sizeof(string), "~b~~n~~n~~n~~n~~n~~n~~n~~n~~n~Gorivo:~w~ %d%",Gas[vehicle]);
				}
	      		GameTextForPlayer(i,string,20500,3); }
				if(IsAPlane(vehicle) || IsNpcVehicle(vehicle) || IsABoat(vehicle) || IsABike(vehicle) || IsAHarvest(vehicle) || engineOn[vehicle] == 0) { Gas[vehicle]++; }
              	Gas[vehicle]--;
	   		}
   			else
           	{
              	NoFuel[i] = 1;
              	TogglePlayerControllable(i, 0);
	        	GameTextForPlayer(i,"~w~~n~~n~~n~~n~~n~~n~~n~~n~~n~Nema goriva u vozilu",1500,3);
			}
    	}
	}
	return 1;
}

public CheckStatus()
{
	foreach (Player, i)
	{
			if(IsPlayerInAnyVehicle(i))
			{
			  if(TextShow[i] == false)
				{
				        TextDrawShowForPlayer(i, brz0[i]);
                        TextDrawShowForPlayer(i, brz1[i]);
                        TextDrawShowForPlayer(i, brz2[i]);
                        TextDrawShowForPlayer(i, brz3[i]);
                        TextDrawShowForPlayer(i, brz4[i]);
                        TextDrawShowForPlayer(i, brz5[i]);
                        TextDrawShowForPlayer(i, brz6[i]);
                        TextDrawShowForPlayer(i, brz7[i]);
                        TextDrawShowForPlayer(i, brz8[i]);
						TextDrawShowForPlayer(i, brz9[i]);
                        TextDrawShowForPlayer(i, brz10[i]);
                        TextDrawShowForPlayer(i, brz11[i]);
                        TextDrawShowForPlayer(i, brz12[i]);
                        TextDrawShowForPlayer(i, brz13[i]);
						TextShow[i] = true;
				}
			    new String[128];
		        new Float:X, Float:Y, Float:Z, Float:Speed;
		        new vehicle = GetPlayerVehicleID(i);
                GetVehicleVelocity(GetPlayerVehicleID(i), X, Y, Z);
                Speed = floatmul(floatsqroot(floatadd(floatadd(floatpower(X, 2), floatpower(Y, 2)),  floatpower(Z, 2))), 100.0);

                if (Speed*2 <= 60)
                {
				format(String,sizeof(String),"%i", floatround(Speed*2, floatround_floor));
                TextDrawSetString(brz6[i], String);// brzinomer
                }
                if (Speed*2 >= 80)
                {
				format(String,sizeof(String),"~y~%i", floatround(Speed*2, floatround_floor));
                TextDrawSetString(brz6[i], String);// brzinomer
                }
                if (Speed*2 >= 100)
                {
				format(String,sizeof(String),"~r~%i", floatround(Speed*2, floatround_floor));
                TextDrawSetString(brz6[i], String);// brzinomer
                }
                if (Gas[vehicle] <= 100)
                {
                format(String,sizeof(String),"%i", Gas[vehicle]);
                TextDrawSetString(brz3[i], String);// gorivo
                }
                if (Gas[vehicle] <= 70)
                {
                format(String,sizeof(String),"~y~%i", Gas[vehicle]);
                TextDrawSetString(brz3[i], String);// gorivo
                }
                if (Gas[vehicle] <= 30)
                {
                format(String,sizeof(String),"~r~%i", Gas[vehicle]);
                TextDrawSetString(brz3[i], String);// gorivo
                }
                format(String,sizeof(String),"%s", VehiclesName[GetVehicleModel(vehicle)-400]);
                TextDrawSetString(brz8[i], String);

			}
			else
			{
			    if(TextShow[i] == true)
			    {
				    TextDrawHideForPlayer(i, brz0[i]);
                    TextDrawHideForPlayer(i, brz1[i]);
                    TextDrawHideForPlayer(i, brz2[i]);
                    TextDrawHideForPlayer(i, brz3[i]);
                    TextDrawHideForPlayer(i, brz4[i]);
                    TextDrawHideForPlayer(i, brz5[i]);
                    TextDrawHideForPlayer(i, brz6[i]);
                    TextDrawHideForPlayer(i, brz7[i]);
                    TextDrawHideForPlayer(i, brz8[i]);
					TextDrawHideForPlayer(i, brz9[i]);
                    TextDrawHideForPlayer(i, brz10[i]);
                    TextDrawHideForPlayer(i, brz11[i]);
                    TextDrawHideForPlayer(i, brz12[i]);
                    TextDrawHideForPlayer(i, brz13[i]);
					TextShow[i] = false;
			}
		}
	}
}

CheckStatusTimer i CheckGasTimer necu postavljati dobro sam ih uradio


Provjeri da li radi sve sto se tice goriva sem textdrawowa?