[MAP] LSPD

Započeo slasher, Februar 24, 2013, 22:38:05 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

Naziv rada: Los Santos Police Department Uredjenje
Vrijeme rada: 10 min
Kod(objekti):CreateObject(970,1537.4000244,-1666.0999756,12.8999996,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (1)
CreateObject(970,1537.4000244,-1670.1999512,12.8999996,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (3)
CreateObject(970,1537.5000000,-1679.3000488,12.8999996,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (4)
CreateObject(970,1534.5000000,-1683.8000488,12.8999996,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (5)
CreateObject(970,1534.5000000,-1687.9000244,12.8999996,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (6)
CreateObject(970,1534.5000000,-1692.0000000,12.8999996,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (7)
CreateObject(970,1534.5000000,-1696.0999756,12.8999996,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (9)
CreateObject(970,1534.5000000,-1700.1999512,12.8999996,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (10)
CreateObject(970,1536.4000244,-1702.3000488,13.1000004,0.0000000,0.0000000,180.0000000); //object(fencesmallb) (11)
CreateObject(970,1534.5999756,-1661.8000488,12.8999996,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (13)
CreateObject(970,1534.5999756,-1657.6999512,12.8999996,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (14)
CreateObject(970,1534.5999756,-1653.5999756,12.8999996,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (15)
CreateObject(970,1536.5999756,-1651.4000244,13.1000004,0.0000000,0.0000000,182.0000000); //object(fencesmallb) (16)
CreateObject(870,1545.1999512,-1661.4000244,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (1)
CreateObject(870,1545.0999756,-1663.5000000,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (2)
CreateObject(870,1545.0999756,-1665.0999756,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (3)
CreateObject(870,1546.8000488,-1665.0999756,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (4)
CreateObject(870,1547.0999756,-1662.4000244,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (5)
CreateObject(870,1545.4000244,-1659.5999756,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (6)
CreateObject(870,1545.1999512,-1658.0000000,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (7)
CreateObject(870,1551.0999756,-1648.3000488,19.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (8)
CreateObject(870,1551.0999756,-1648.3000488,19.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (9)
CreateObject(870,1551.0999756,-1648.3000488,19.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (10)
CreateObject(870,1551.0999756,-1648.3000488,19.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (11)
CreateObject(870,1551.0999756,-1648.3000488,19.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (12)
CreateObject(870,1551.0999756,-1648.3000488,19.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (13)
CreateObject(870,1551.0999756,-1648.3000488,19.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (14)
CreateObject(870,1547.9000244,-1665.3000488,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (15)
CreateObject(870,1547.6999512,-1662.0000000,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (16)
CreateObject(870,1547.1999512,-1661.5999756,14.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (17)
CreateObject(870,1546.0000000,-1665.1999512,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (18)
CreateObject(870,1545.1999512,-1686.0999756,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (19)
CreateObject(870,1545.1999512,-1688.0999756,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (20)
CreateObject(870,1545.1999512,-1690.0999756,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (21)
CreateObject(870,1545.4000244,-1691.9000244,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (22)
CreateObject(870,1545.3000488,-1694.0000000,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (23)
CreateObject(870,1547.3000488,-1694.0000000,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (24)
CreateObject(870,1548.0999756,-1693.9000244,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (25)
CreateObject(870,1547.9000244,-1692.3000488,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (26)
CreateObject(870,1546.1999512,-1690.5000000,15.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (27)
CreateObject(870,1547.4000244,-1686.0999756,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (28)
CreateObject(870,1547.0000000,-1689.3000488,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (29)
CreateObject(870,1546.3000488,-1690.5999756,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (30)
CreateObject(1408,1546.9000244,-1666.8000488,13.5000000,0.0000000,0.0000000,0.0000000); //object(dyn_f_wood_2) (1)
CreateObject(1408,1543.8000488,-1687.0999756,13.5000000,0.0000000,0.0000000,270.0000000); //object(dyn_f_wood_2) (3)
CreateObject(1408,1543.8000488,-1692.5999756,13.5000000,0.0000000,0.0000000,269.9945068); //object(dyn_f_wood_2) (4)
CreateObject(1408,1546.8000488,-1684.4000244,13.6999998,0.0000000,0.0000000,0.0000000); //object(dyn_f_wood_2) (6)
CreateObject(1408,1546.5999756,-1695.5000000,13.5000000,0.0000000,0.0000000,0.0000000); //object(dyn_f_wood_2) (7)
CreateObject(1408,1554.0000000,-1682.4000244,27.7999992,0.0000000,0.0000000,0.0000000); //object(dyn_f_wood_2) (9)
CreateObject(1408,1549.6999512,-1692.8000488,13.5000000,0.0000000,0.0000000,90.0000000); //object(dyn_f_wood_2) (10)
CreateObject(1408,1549.6999512,-1687.6999512,13.5000000,0.0000000,0.0000000,90.0000000); //object(dyn_f_wood_2) (12)
CreateObject(1408,1543.9000244,-1664.0000000,13.5000000,0.0000000,0.0000000,269.9945068); //object(dyn_f_wood_2) (14)
CreateObject(1408,1543.8000488,-1664.0999756,13.6000004,0.0000000,0.0000000,269.9945068); //object(dyn_f_wood_2) (15)
CreateObject(1408,1543.9000244,-1658.5000000,13.5000000,0.0000000,0.0000000,269.9945068); //object(dyn_f_wood_2) (16)
CreateObject(1408,1549.6999512,-1663.9000244,13.5000000,0.0000000,0.0000000,269.9945068); //object(dyn_f_wood_2) (17)
CreateObject(1408,1549.6999512,-1658.5999756,13.5000000,0.0000000,0.0000000,269.9945068); //object(dyn_f_wood_2) (18)
CreateObject(1408,1547.4000244,-1655.6999512,13.5000000,0.0000000,0.0000000,0.0000000); //object(dyn_f_wood_2) (19)
CreateObject(3526,1536.8000488,-1664.4000244,12.5000000,0.0000000,0.0000000,184.0000000); //object(vegasairportlight) (1)
CreateObject(3526,1536.8000488,-1680.9000244,12.5000000,0.0000000,0.0000000,183.9990234); //object(vegasairportlight) (2)
CreateObject(1215,1554.5999756,-1672.5000000,16.2000008,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
CreateObject(1215,1554.1999512,-1678.8000488,16.2000008,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
CreateObject(1319,1537.4000244,-1672.3000488,12.8999996,0.0000000,0.0000000,0.0000000); //object(ws_ref_bollard) (1)
CreateObject(1319,1537.5000000,-1677.1999512,12.8999996,0.0000000,0.0000000,0.0000000); //object(ws_ref_bollard) (2)
CreateObject(2921,1554.1999512,-1680.0999756,20.1000004,0.0000000,0.0000000,0.0000000); //object(kmb_cam) (1)

Vozila: 0
Komentar: Nisam nista fantazirao sto nije RP-erski, samo sam malo uredio ispred PD-a i to je to :)

Slike: http://www.zaslike.com/files/3583c9bigjjfzforkhm4.jpg
Poslednja Izmena: Februar 24, 2013, 22:39:05 POSLE PODNE od Mayden

Kao što si i sam rekao, ništa posebno. Jedino što ova drvena ogradice ne priliči velikim gradovima. Jer logično je da će veći i ekonomski jači gradovi napucati svoje zgrade od velike važnosti. Ostalo je u redu.



Dobro je ovakve m ise mape svidaju kad ima dosta mapa i kad su ljepo rasporedene
Od mene cista desetka 10/10

Veliki REP++++++ za ove momke:
[BC:RP] Mr.Gagi
Blaeks
ɴᴇʟʟʏâ,,¢

svidjamise nije nabacano 10/10

Ovdje nema sta da se kaze cista desetka. Nije nabacano lepo naredjeno al voleli bi vidjeti nesta novo i unikatno....


ado97

Ništa posebno dodaj još neke stvari ali da su unikatne.
Skoro na svim modovima je ovakav PD samo neÅ¡to malo ureÄ'eno i to je to ili je natrpano objektima.
6/10



Nista posebno,a realizacija nije losa,8.5/10 od mene




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