[MAP] Policija 2012

Započeo ikac97, Novembar 01, 2012, 06:04:34 PRE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

Naziv rada:Policija
Vrijeme rada: 1 h
Kod(objekti): Dole su !!
Vase misljenje: 1-10 ?





Kodovi:

CreateObject(983,1545.59997559,-1712.80004883,13.30000019,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (1)
CreateObject(983,1542.40002441,-1715.90002441,13.19999981,0.00000000,0.00000000,90.00000000); //object(fenceshit3) (2)
CreateObject(984,1539.09997559,-1709.50000000,13.19999981,0.00000000,0.00000000,0.00000000); //object(fenceshit2) (1)
CreateObject(983,1539.09997559,-1703.09997559,13.19999981,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (3)
CreateObject(983,1542.30004883,-1699.80004883,13.19999981,0.00000000,0.00000000,90.00000000); //object(fenceshit3) (4)
CreateObject(983,1545.50000000,-1703.09997559,13.19999981,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (5)
CreateObject(983,1543.50000000,-1692.50000000,13.19999981,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (6)
CreateObject(983,1543.50000000,-1687.40002441,13.19999981,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (7)
CreateObject(983,1546.69995117,-1695.80004883,13.19999981,0.00000000,0.00000000,90.00000000); //object(fenceshit3) (8)
CreateObject(983,1549.90002441,-1692.59997559,13.19999981,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (9)
CreateObject(983,1549.90002441,-1687.50000000,13.19999981,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (10)
CreateObject(983,1546.69995117,-1684.19995117,13.19999981,0.00000000,0.00000000,90.00000000); //object(fenceshit3) (11)
CreateObject(983,1543.50000000,-1658.69995117,13.19999981,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (12)
CreateObject(983,1543.50000000,-1663.80004883,13.19999981,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (13)
CreateObject(983,1546.69995117,-1667.09997559,13.19999981,0.00000000,0.00000000,90.00000000); //object(fenceshit3) (14)
CreateObject(983,1549.90002441,-1663.90002441,13.19999981,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (16)
CreateObject(983,1549.90002441,-1658.59997559,13.19999981,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (17)
CreateObject(983,1546.69995117,-1655.50000000,13.19999981,0.00000000,0.00000000,90.00000000); //object(fenceshit3) (18)
CreateObject(983,1545.50000000,-1648.09997559,13.30000019,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (19)
CreateObject(983,1542.30004883,-1651.40002441,13.19999981,0.00000000,0.00000000,90.00000000); //object(fenceshit3) (20)
CreateObject(984,1539.09997559,-1645.00000000,13.19999981,0.00000000,0.00000000,0.00000000); //object(fenceshit2) (3)
CreateObject(983,1539.09997559,-1639.00000000,13.19999981,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (21)
CreateObject(983,1542.19995117,-1635.80004883,13.19999981,0.00000000,0.00000000,90.00000000); //object(fenceshit3) (22)
CreateObject(983,1545.50000000,-1638.96997070,13.19999981,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (23)
CreateObject(8646,1534.59997559,-1649.19995117,13.39999962,0.00000000,0.00000000,0.00000000); //object(shbbyhswall02_lvs) (1)
CreateObject(8646,1534.69995117,-1696.40002441,13.39999962,0.00000000,0.00000000,180.00000000); //object(shbbyhswall02_lvs) (2)
CreateObject(9482,1553.69995117,-1675.40002441,19.00000000,0.00000000,0.00000000,0.00000000); //object(chinagate) (1)
CreateObject(9131,1546.59997559,-1672.50000000,15.10000038,0.00000000,0.00000000,0.00000000); //object(shbbyhswall13_lvs) (1)
CreateObject(9131,1546.59997559,-1672.50000000,17.20000076,0.00000000,0.00000000,0.00000000); //object(shbbyhswall13_lvs) (2)
CreateObject(9131,1546.59997559,-1678.80004883,15.10000038,0.00000000,0.00000000,0.00000000); //object(shbbyhswall13_lvs) (3)
CreateObject(9131,1546.59997559,-1678.80004883,17.20000076,0.00000000,0.00000000,0.00000000); //object(shbbyhswall13_lvs) (4)
CreateObject(9131,1546.59997559,-1673.19995117,18.70000076,90.00000000,0.00000000,0.00000000); //object(shbbyhswall13_lvs) (5)
CreateObject(9131,1546.59997559,-1675.40002441,18.70000076,90.00000000,0.00000000,0.00000000); //object(shbbyhswall13_lvs) (6)
CreateObject(9131,1546.58996582,-1677.00000000,18.70000076,90.00000000,0.00000000,0.00000000); //object(shbbyhswall13_lvs) (7)
CreateObject(9131,1546.57995605,-1678.09997559,18.70000076,90.00000000,0.00000000,0.00000000); //object(shbbyhswall13_lvs) (8)
CreateObject(9131,1547.40002441,-1672.50000000,18.70000076,0.00000000,90.00000000,0.00000000); //object(shbbyhswall13_lvs) (10)
CreateObject(9131,1549.00000000,-1672.50000000,18.70000076,0.00000000,90.00000000,0.00000000); //object(shbbyhswall13_lvs) (11)
CreateObject(9131,1550.80004883,-1672.50000000,18.70000076,0.00000000,90.00000000,0.00000000); //object(shbbyhswall13_lvs) (12)
CreateObject(9131,1553.00000000,-1672.50000000,18.70000076,0.00000000,90.00000000,0.00000000); //object(shbbyhswall13_lvs) (13)
CreateObject(9131,1548.00000000,-1678.80004883,18.70000076,0.00000000,90.00000000,0.00000000); //object(shbbyhswall13_lvs) (14)
CreateObject(9131,1550.00000000,-1678.80004883,18.70000076,0.00000000,90.00000000,0.00000000); //object(shbbyhswall13_lvs) (15)
CreateObject(9131,1552.00000000,-1678.80004883,18.70000076,0.00000000,90.00000000,0.00000000); //object(shbbyhswall13_lvs) (16)
CreateObject(9131,1554.00000000,-1678.80004883,18.70000076,0.00000000,90.00000000,0.00000000); //object(shbbyhswall13_lvs) (17)
CreateObject(3851,1551.90002441,-1672.30004883,15.10000038,0.00000000,0.00000000,270.00000000); //object(carshowwin_sfsx) (2)
CreateObject(3851,1552.00000000,-1672.30004883,17.00000000,0.00000000,0.00000000,270.00000000); //object(carshowwin_sfsx) (3)
CreateObject(3851,1551.90002441,-1678.90002441,14.60000038,0.00000000,0.00000000,90.00000000); //object(carshowwin_sfsx) (4)
CreateObject(3851,1551.90002441,-1678.90002441,17.00000000,0.00000000,0.00000000,90.00000000); //object(carshowwin_sfsx) (5)
CreateObject(3851,1551.50000000,-1677.19995117,21.10000038,340.00000000,90.00000000,90.00000000); //object(carshowwin_sfsx) (7)
CreateObject(3851,1551.50000000,-1674.09997559,21.10000038,340.00000000,90.00000000,90.00000000); //object(carshowwin_sfsx) (8)
CreateObject(3851,1552.19995117,-1672.80004883,19.20000076,20.00000000,0.00000000,270.00000000); //object(carshowwin_sfsx) (9)
CreateObject(3851,1552.19995117,-1678.00000000,19.10000038,340.00000000,0.00000000,90.00000000); //object(carshowwin_sfsx) (10)
CreateObject(1360,1536.19995117,-1663.80004883,13.30000019,0.00000000,0.00000000,90.00000000); //object(cj_bush_prop3) (1)
CreateObject(1360,1536.19995117,-1681.90002441,13.30000019,0.00000000,0.00000000,90.00000000); //object(cj_bush_prop3) (2)
CreateObject(983,1537.30004883,-1667.40002441,13.10000038,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (25)
CreateObject(983,1537.30004883,-1678.30004883,13.10000038,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (26)
CreateObject(983,1537.30004883,-1672.09997559,13.10000038,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (27)
CreateObject(4642,1544.19995117,-1632.69995117,14.10000038,0.00000000,0.00000000,90.00000000); //object(paypark_lan) (1)
CreateObject(3526,1535.80004883,-1663.80004883,13.89999962,0.00000000,0.00000000,0.00000000); //object(vegasairportlight) (1)
CreateObject(3526,1535.90002441,-1681.90002441,13.89999962,0.00000000,0.00000000,0.00000000); //object(vegasairportlight) (2)
CreateObject(3526,1545.19995117,-1672.30004883,12.60000038,0.00000000,0.00000000,0.00000000); //object(vegasairportlight) (3)
CreateObject(3526,1545.19995117,-1678.90002441,12.60000038,0.00000000,0.00000000,0.00000000); //object(vegasairportlight) (4)
CreateObject(3526,1483.90002441,-1750.59997559,14.50000000,0.00000000,0.00000000,270.00000000); //object(vegasairportlight) (5)
CreateObject(3526,1478.40002441,-1750.50000000,14.50000000,0.00000000,0.00000000,270.00000000); //object(vegasairportlight) (6)
CreateObject(983,1544.59997559,-1620.59997559,13.19999981,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (28)
CreateObject(16362,1603.19995117,-1621.69995117,15.60000038,0.00000000,0.00000000,0.00000000); //object(desn2_tscanopy) (2)
CreateObject(1483,1542.40002441,-1606.40002441,14.39999962,0.00000000,0.00000000,0.00000000); //object(dyn_garrage2) (3)
CreateObject(1483,1542.40002441,-1613.19995117,14.39999962,0.00000000,0.00000000,0.00000000); //object(dyn_garrage2) (4)
CreateObject(3526,1598.19995117,-1603.59997559,12.50000000,0.00000000,0.00000000,0.00000000); //object(vegasairportlight) (7)
CreateObject(3526,1598.00000000,-1609.69995117,12.50000000,0.00000000,0.00000000,0.00000000); //object(vegasairportlight) (8)
CreateObject(3526,1598.00000000,-1615.59997559,12.50000000,0.00000000,0.00000000,0.00000000); //object(vegasairportlight) (9)
CreateObject(3526,1598.30004883,-1621.69995117,12.50000000,0.00000000,0.00000000,0.00000000); //object(vegasairportlight) (10)
CreateObject(3526,1597.90002441,-1627.69995117,12.50000000,0.00000000,0.00000000,0.00000000); //object(vegasairportlight) (11)
CreateObject(3526,1597.50000000,-1633.59997559,12.80000019,0.00000000,0.00000000,0.00000000); //object(vegasairportlight) (12)
CreateObject(3029,1584.19995117,-1637.90002441,12.39999962,0.00000000,0.00000000,90.00000000); //object(cr1_door) (1)
Poslednja Izmena: Novembar 01, 2012, 08:24:38 PRE PODNE od ikac97



Dacho, nema potrebe da ti ponavljas isto sto je i Stjepan rekao i da ga citiras...jer nije mutav...zna covjek da procita, a i ako ne shvati iz stjepanovog posta sta treba da uradi, tvoj mu isto tako nece pomoci....



Kad bih ponovo mogao da biram...al' nemozes da biras.
Zajebes jedan minus i ode ceo zadatak u kurac. Ceo fazon brate, nema druge sanse.



Nije nesto ali pohvale za trud! 7/10

o Skrillex <3 | Zedd <3 | Bl3nd <3 | Tiesto <3 o

mozda je nepotreban post, al' ipak me intresuje kako za trud i losu mapu mozete nekome da date 7?



Kad bih ponovo mogao da biram...al' nemozes da biras.
Zajebes jedan minus i ode ceo zadatak u kurac. Ceo fazon brate, nema druge sanse.

Citat: [BM]Poslednji Don poslato Novembar 01, 2012, 13:11:43 POSLE PODNE
mozda je nepotreban post, al' ipak me intresuje kako za trud i losu mapu mozete nekome da date 7?

U Potrpunosti se slazem sa tobom .. :D Mapa izgleda natrpano sto mi se nesvidja ( a ko jebe trud ) 3.5!


4.5/10 :)
Follow me na Instagram @sixmatic

Iskreno nevalja nista.. ono je za benzisku , ono "kinesko" vise ide za mafije ne valja.
I koodover stavi  u "Kod"
3/10 Za trud


Lepe mape.. Pohvala ya trud 9/10 .. Obrisi smajlice i stavi Code!
Poslednja Izmena: Novembar 01, 2012, 15:43:57 POSLE PODNE od Erorr
RiverWood RolePlay



Po meni ovo nije bas nesto i samo je nabacano, kao sto kaze Emina_Bentley nisi trebao ono kinesko i benzinsku stavljat