[POMOC] Dostavljac Produkta

Započeo marche123, Avgust 22, 2012, 19:53:38 POSLE PODNE

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Skripta koju koristim: Edit Adrenalin
Detaljan opis problema:komanda na Dostavljac Produkta neradi /buyprods ev kod
Dio skripte:SendClientMessage(playerid, COLOR_GRAD1, "Koriscenje: /buyprods [amount]");
return 1;
}
amount = strval(tmp);
if(amount < 1 || amount > 500) { SendClientMessage(playerid, COLOR_GREY, "   Ne mozete kupiti manje od 1 ni vise od 500 produkata!"); return 1; }
new check= PlayerHaul[tmpcar][pLoad] + amount;
if(check > PlayerHaul[tmpcar][pCapasity])
{
    format(string, sizeof(string), "   Presli ste preko limita za kamion od %d, sada vozite %d.",PlayerHaul[tmpcar][pCapasity],PlayerHaul[tmpcar][pLoad]);
    SendClientMessage(playerid, COLOR_GREY, string);
    return 1;
}
new cost = amount*compcost;
if(GetPlayerMoney(playerid) >= cost)
{
PlayerHaul[tmpcar][pLoad] += amount;
format(string, sizeof(string), "Produkti: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
format(string, sizeof(string), "Kupili ste %d Produkte za $%d.", amount,cost);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
GivePlayerCash(playerid,-cost);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
return 1;
}
else
{
format(string, sizeof(string), "Ne mozete da priustite %d Produkata za $%d!", amount,cost);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
return 1;
}
}
else
{
format(string, sizeof(string), "Produkti: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
return 1;
}
}
else
{
SendClientMessage(playerid, TEAM_GROVE_COLOR, "Ne mozete vrsiti dostavu produkata sa ovim vozilom.");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You are not in trucker place.");
return 1;
}
}
return 1;
}
if(strcmp(cmd, "/prodajprodukte", true) == 0)
{
    new cashmade;
    new tmpcar;
    if(IsPlayerConnected(playerid))
{
tmpcar = GetPlayerVehicleID(playerid);
if(!IsATruck(tmpcar))
{
GameTextForPlayer(playerid, "~r~Niste u kamionu za dostavu", 5000, 1);
return 1;
}
if(PlayerHaul[tmpcar][pLoad] == 0)
{
GameTextForPlayer(playerid, "~r~Kamion je prazan, kupite produkte", 5000, 1);
format(string, sizeof(string), "Produkti: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
return 1;
}
for(new i = 0; i < sizeof(BizzInfo); i++)
{
if (PlayerToPoint(10, playerid,BizzInfo[i][bEntranceX], BizzInfo[i][bEntranceY], BizzInfo[i][bEntranceZ]))
{
//printf("Found House :%d",i);
for(new l = PlayerHaul[tmpcar][pLoad]; l > 0; l--)
{
if(BizzInfo[i][bProducts] == BizzInfo[i][bMaxProducts])
{
GameTextForPlayer(playerid, "~r~Nas biznis je fu;", 5000, 1);
format(string, sizeof(string), "Zaradili ste $%d.", cashmade);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
format(string, sizeof(string), "Produkti: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
return 1;
}
if(BizzInfo[i][bPriceProd] > BizzInfo[i][bTill])
{
GameTextForPlayer(playerid, "~r~Ne mozemo platiti za produkte", 5000, 1);
format(string, sizeof(string), "Zaradili ste $%d.", cashmade);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
format(string, sizeof(string), "Produkti: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
return 1;
}
PlayerHaul[tmpcar][pLoad]--;
BizzInfo[i][bProducts]++;
cashmade = cashmade+BizzInfo[i][bPriceProd];
GivePlayerCash(playerid,BizzInfo[i][bPriceProd]);
BizzInfo[i][bTill] -= BizzInfo[i][bPriceProd];
if(PlayerHaul[tmpcar][pLoad] == 0)
{
GameTextForPlayer(playerid, "~r~Kamion je prazan, kupite produkte", 5000, 1);
format(string, sizeof(string), "Zaradili ste $%d.", cashmade);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
format(string, sizeof(string), "Produkti: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
return 1;
}
}
OnPropUpdate();
return 1;
}
}
}
for(new i = 0; i < sizeof(SBizzInfo); i++)
{
if (PlayerToPoint(10, playerid,SBizzInfo[i][sbEntranceX], SBizzInfo[i][sbEntranceY], SBizzInfo[i][sbEntranceZ]))
{
//printf("Found House :%d",i);
for(new l = PlayerHaul[tmpcar][pLoad]; l > 0; l--)
{
if(SBizzInfo[i][sbProducts] == SBizzInfo[i][sbMaxProducts])
{
GameTextForPlayer(playerid, "~r~Nas biznis je ful", 5000, 1);
format(string, sizeof(string), "Zaradili ste $%d.", cashmade);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
format(string, sizeof(string), "Produkti: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
return 1;
}
if(SBizzInfo[i][sbPriceProd] > SBizzInfo[i][sbTill])
{
GameTextForPlayer(playerid, "~r~Ne mozemo platiti za produkte", 5000, 1);
format(string, sizeof(string), "Zaradili ste $%d.", cashmade);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
format(string, sizeof(string), "Produkti: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
return 1;
}
PlayerHaul[tmpcar][pLoad]--;
SBizzInfo[i][sbProducts]++;
cashmade = cashmade+SBizzInfo[i][sbPriceProd];
GivePlayerCash(playerid,SBizzInfo[i][sbPriceProd]);
SBizzInfo[i][sbTill] -= SBizzInfo[i][sbPriceProd];
if(PlayerHaul[tmpcar][pLoad] == 0)
{
GameTextForPlayer(playerid, "~r~Kamion je prazan, kupite produkte", 5000, 1);
format(string, sizeof(string), "Zaradili ste $%d.", cashmade);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
format(string, sizeof(string), "Produkti: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
return 1;
}
}
OnPropUpdate();
return 1;
}
}
GameTextForPlayer(playerid, "~r~Predaleko ste od biznisa", 5000, 1);
return 1;
}