[POMOC]Problem s komandom

Započeo jura8308, Avgust 23, 2012, 20:52:49 POSLE PODNE

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Skripta koju koristite: LARP edit
Problem: Imam problem sa komandom /odjeca. Kad je ukucam stalno mi pise You're not in force/organisation, to pise i kad sam u cloth shopu.
Dio skripte:

   if(strcmp(cmd, "/odjeca", true) == 0)
   {
       if(IsPlayerConnected(playerid))
       {
           if(PlayerInfo[playerid][pMember] >= 1)
           {
               if(IsAtClothShop(playerid))
            {
                if(PlayerInfo[playerid][pMember] == 1) { ChosenSkin[playerid] = 280; SetPlayerSkin(playerid, 280); }
               else if(PlayerInfo[playerid][pMember] == 2) { ChosenSkin[playerid] = 286; SetPlayerSkin(playerid, 286); }
               else if(PlayerInfo[playerid][pMember] == 3) { ChosenSkin[playerid] = 287; SetPlayerSkin(playerid, 287); }
               else if(PlayerInfo[playerid][pMember] == 4) { ChosenSkin[playerid] = 70; SetPlayerSkin(playerid, 70); }
               else if(PlayerInfo[playerid][pMember] == 5) { ChosenSkin[playerid] = 258; SetPlayerSkin(playerid, 120); }
               else if(PlayerInfo[playerid][pMember] == 6) { ChosenSkin[playerid] = 120; SetPlayerSkin(playerid, 258); }
               else if(PlayerInfo[playerid][pMember] == 8) { ChosenSkin[playerid] = 127; SetPlayerSkin(playerid, 127); }
               else if(PlayerInfo[playerid][pMember] == 9) { ChosenSkin[playerid] = 148; SetPlayerSkin(playerid, 148); }
               else if(PlayerInfo[playerid][pMember] == 10) { ChosenSkin[playerid] = 255; SetPlayerSkin(playerid, 255); }
               else if(PlayerInfo[playerid][pMember] == 11) { ChosenSkin[playerid] = 59; SetPlayerSkin(playerid, 59); }
               else { return 1; }
               GetPlayerPos(playerid, ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]);
               ChangePos2[playerid][0] = GetPlayerInterior(playerid);
               ChangePos2[playerid][1] = 1;
                SetPlayerInterior(playerid,0);
               new rand = random(sizeof(gInviteSpawns));
               SetPlayerPos(playerid, gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); // Warp the player
               SetPlayerFacingAngle(playerid, gInviteSpawns[rand][3]);
               SetPlayerCameraPos(playerid,gInviteSpawns[rand][0] + 3, gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
               SetPlayerCameraLookAt(playerid,gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
               TogglePlayerControllable(playerid, 0);
               SelectChar[playerid] = 255;
               SelectCharID[playerid] = PlayerInfo[playerid][pMember];
               SelectCharPlace[playerid] = 1;
               PlayerInfo[playerid][pModel] = ChosenSkin[playerid];
                PlayerInfo[playerid][pChar] = ChosenSkin[playerid];
                SendClientMessage(playerid, COLOR_ORANGE, "* Use 'next' to Select the char you want to use.");
                SendClientMessage(playerid, COLOR_ORANGE, "* If you've found the Char you want to use, type 'done'.");
            }
            else
            {
               SendClientMessage(playerid, COLOR_GRAD2, "   You are not in a Clothing Shop !");
               return 1;
            }
           }
           else
           {
               SendClientMessage(playerid,COLOR_GREY, "   You are not in a Force / Organisation !");
               return 1;
           }
       }
       return 1;
   }


Slika: nema

if(strcmp(cmd, "/odjeca", true) == 0)
{
    if(!IsAtClothShop(playerid)) return SendClientMessage(playerid, COLOR_GRAD2, "   You are not in a Clothing Shop !");
    if(PlayerInfo[playerid][pMember] == 1) { ChosenSkin[playerid] = 280; SetPlayerSkin(playerid, 280); }
    else if(PlayerInfo[playerid][pMember] == 2) { ChosenSkin[playerid] = 286; SetPlayerSkin(playerid, 286); }
    else if(PlayerInfo[playerid][pMember] == 3) { ChosenSkin[playerid] = 287; SetPlayerSkin(playerid, 287); }
    else if(PlayerInfo[playerid][pMember] == 4) { ChosenSkin[playerid] = 70; SetPlayerSkin(playerid, 70); }
    else if(PlayerInfo[playerid][pMember] == 5) { ChosenSkin[playerid] = 258; SetPlayerSkin(playerid, 120); }
    else if(PlayerInfo[playerid][pMember] == 6) { ChosenSkin[playerid] = 120; SetPlayerSkin(playerid, 258); }
    else if(PlayerInfo[playerid][pMember] == 8) { ChosenSkin[playerid] = 127; SetPlayerSkin(playerid, 127); }
    else if(PlayerInfo[playerid][pMember] == 9) { ChosenSkin[playerid] = 148; SetPlayerSkin(playerid, 148); }
    else if(PlayerInfo[playerid][pMember] == 10) { ChosenSkin[playerid] = 255; SetPlayerSkin(playerid, 255); }
    else if(PlayerInfo[playerid][pMember] == 11) { ChosenSkin[playerid] = 59; SetPlayerSkin(playerid, 59); }
    else { return 1; }
    GetPlayerPos(playerid, ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]);
    ChangePos2[playerid][0] = GetPlayerInterior(playerid);
    ChangePos2[playerid][1] = 1;
    SetPlayerInterior(playerid,0);
    new rand = random(sizeof(gInviteSpawns));
    SetPlayerPos(playerid, gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); // Warp the player
    SetPlayerFacingAngle(playerid, gInviteSpawns[rand][3]);
    SetPlayerCameraPos(playerid,gInviteSpawns[rand][0] + 3, gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
    SetPlayerCameraLookAt(playerid,gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
    TogglePlayerControllable(playerid, 0);
    SelectChar[playerid] = 255;
    SelectCharID[playerid] = PlayerInfo[playerid][pMember];
    SelectCharPlace[playerid] = 1;
    PlayerInfo[playerid][pModel] = ChosenSkin[playerid];
    PlayerInfo[playerid][pChar] = ChosenSkin[playerid];
    SendClientMessage(playerid, COLOR_ORANGE, "* Use 'next' to Select the char you want to use.");
    SendClientMessage(playerid, COLOR_ORANGE, "* If you've found the Char you want to use, type 'done'.");
    return 1;
}
Eto.