[POMOC] kako rijesiti bugove na TechLand modu

Započeo Lexa, Jul 11, 2012, 03:29:45 PRE PODNE

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Skripta: TechLand
Ovaj mod ima par bugova ,da li ih neko zna rijesiti
1.Tekstura sa lijece strane(obrisao sam u server.cfg J-TextDrawHelper ,ali ostaje marker kvadrat kad udjes u vozilo?Kako i gdje a se ukloni?
2.Igraci koji nisu admini i gs imaju iznad natpis admin na duznosti?
3.Svi mogu da koriste komandu /makestan, /vila, /Velikakuca , kako da se napravi da samo admini mogu to koristiti

PRIMJER ZA KUCE I STANOVE

CMD:malakuca(playerid, params[])
{
    new string[128];
    new NewHouseID = SpawnedHouses+1;

    GetPlayerPos(playerid, Houses[NewHouseID][hExteriorX], Houses[NewHouseID][hExteriorY], Houses[NewHouseID][hExteriorZ]);

    PlayerInfo[playerid][pHouseExterior]++;

    format( string, sizeof( string ), "Exterijer postavljen (X: %f, Y: %f, Z: %f).", Houses[NewHouseID][hExteriorX], Houses[NewHouseID][hExteriorY], Houses[NewHouseID][hExteriorZ]);
    SendClientMessage( playerid, WHITE, string);
    GetPlayerPos(playerid, Houses[NewHouseID][hInteriorX], Houses[NewHouseID][hInteriorY], Houses[NewHouseID][hInteriorZ]);

    PlayerInfo[playerid][pHouseInterior]++;

    Houses[NewHouseID][hInteriorID] = GetPlayerInterior( playerid );

    format( string, sizeof( string ), "interijer postavljen! (X: %f, Y: %f, Z: %f).",Houses[NewHouseID][hInteriorX], Houses[NewHouseID][hInteriorY], Houses[NewHouseID][hInteriorZ]);
    SendClientMessage( playerid, WHITE, string);

    if(NewHouseID >= MAX_HOUSES) {
        SendClientMessage( playerid, WHITE, "Vec ima previse kuca!" );
    }
    else {
        format( string, sizeof( string ), "Houses/House_%d.ini", NewHouseID);

        if(!fexist( string) ) {
            new id;
            SpawnedHouses++;
            Houses[NewHouseID][HousePrice] = 40000;
            Houses[NewHouseID][hLevel] = 4;
            strmid(Houses[NewHouseID][hOpis], "Mala Kuca", 0, strlen("Mala Kuca"), 255);
            Houses[NewHouseID][hVec] = 418;
            Houses[NewHouseID][hType] = 0;
            Houses[NewHouseID][hOwned] = 0;
            format(Houses[NewHouseID][hOwner], 255, "Niko" );
            Houses[NewHouseID][LockStatus] = 0;
            Houses[NewHouseID][HPickupID] = AddStaticPickup(1273, 1, Houses[NewHouseID][hExteriorX], Houses[NewHouseID][hExteriorY], Houses[NewHouseID][hExteriorZ]);

            dini_Create( string);
            dini_IntSet( string, "InteriorID", Houses[NewHouseID][hInteriorID]);
            dini_FloatSet( string, "InteriorX", Houses[NewHouseID][hInteriorX]);
            dini_FloatSet( string, "InteriorY", Houses[NewHouseID][hInteriorY]);
            dini_FloatSet( string, "InteriorZ", Houses[NewHouseID][hInteriorZ]);

            dini_IntSet( string, "HousePrice", 40000 );

            dini_IntSet( string, "ExteriorID", 0 );
            dini_FloatSet( string, "ExteriorX", Houses[NewHouseID][hExteriorX]);
            dini_FloatSet( string, "ExteriorY", Houses[NewHouseID][hExteriorY]);
            dini_FloatSet( string, "ExteriorZ", Houses[NewHouseID][hExteriorZ]);

            dini_IntSet( string, "VaultMoney", -1);

            dini_IntSet( string, "HouseCocaine", -1);
            dini_IntSet( string, "HousePot", -1);
            dini_IntSet( string, "HouseMaterials", -1);

            dini_Set( string, "Owner", "Niko" );
            dini_IntSet(string, "Level", 5);

            dini_IntSet( string, "LockStatus", Houses[NewHouseID][LockStatus]);
            dini_IntSet( string, "hVec", Houses[NewHouseID][hVec]);
            dini_IntSet( string, "hVcol1", Houses[NewHouseID][hVcol1]);
            dini_IntSet( string, "hVcol2", Houses[NewHouseID][hVcol2]);
            dini_Set( string, "Addres", Houses[NewHouseID][hAddres]);
            dini_Set( string, "Opis", Houses[NewHouseID][hOpis]);
            dini_IntSet( string, "Owned", Houses[NewHouseID][hOwned]);
            PlayerInfo[playerid][pHouseExterior]--;
            PlayerInfo[playerid][pHouseInterior]--;
            OnPropTextdrawUpdate(1,id);
            format(string, sizeof(string), "Uspjesno postavljena kuca | ID: %i",NewHouseID);
            SendClientMessage(playerid, WHITE, string);
            return 1;
        }
    }
    return 1;

EVO I ZA ADMINA

   if(!strcmp(cmdtext, "/aon", true))
   {
       if(IsPlayerConnected(playerid)) {
           if(gPlayerLogged[playerid] == 0) {
               SendClientMessage(playerid, COLOR_GREY, "  Moras biti prijavljen !");
               return 1;
           }
           if(PlayerInfo[playerid][pAdmin] > 0) {
               if(AdminDuty[playerid] == 0) {
                   new Admin3DText[128];
                   Admin3DText = "Admin na duznosti!\n(Ne Ometaj!)";
                   new Text3D:Created3D = Create3DTextLabel(Admin3DText,SVETLOPLAVA,0.0,0.0,0.0,50.0,0);
                   Attach3DTextLabelToPlayer(Created3D,playerid,0.0,0.0,0.7);
                   AdminDuty[playerid] = 1;
                   SetPlayerArmour(playerid, 999);
                   SetPlayerHealth(playerid, 999);
                   GetPlayerName(playerid, sendername, sizeof(sendername));
                   format(string, sizeof(string), "Admin {FFFFFF}%s {48E31C}je sada na duznosti!",sendername);
                   ABroadCast(COLOR_ASKQ,string,1);
               }
               else if(AdminDuty[playerid] == 1) {
                   AdminDuty[playerid] = 0;
                   SetPlayerArmour(playerid, 0);
                   SetPlayerHealth(playerid, 100);
                   GetPlayerName(playerid, sendername, sizeof(sendername));
                   format(string, sizeof(string), "Admin {FFFFFF}%s {48E31C}vise nije na duznosti!",sendername);
                   ABroadCast(COLOR_ASKQ,string,1);
                   return 1;
               }
           }
           else {
               SendClientMessage(playerid, COLOR_GREY, "  Nisi Admin !");
               return 1;
           }
       }
       return 1;
   }
   if(strcmp(cmd, "/aoff", true) == 0)
   {
         if (PlayerInfo[playerid][pAdmin] >= 1)
         {
         SetPlayerArmour(playerid, 0.0);
         SetPlayerHealth(playerid, 100.0);
         GetPlayerName(playerid, sendername, sizeof(sendername));
         format(string, sizeof(string), "Admin {FFFFFF}%s {48E31C}vise nije na duznosti!",sendername);
         SendClientMessage(playerid,ZELENKASTA, string);
         new Admin3DText;
           Delete3DTextLabel(Text3D:Admin3DText);
            AdminDuty[playerid] = 0;
         return 1;
         }
         else
         {
         SendClientMessage(playerid, WHITE, " Nisi admin!");
      }
      return 1;
   }

1. Ono sto ti pokazuje za Textdraw to je FS, izbrisi je tamo iz server.cfg...

2. Evo ti moja komanda za /aon i /aoff
//--------------------------[admin on duty]---------------------------------------------------
if (strcmp(cmd, "/aon", true) == 0)
          {
    if(PlayerInfo[playerid][pAdmin] >= 1)
          {
  SetPlayerArmour(playerid, 100);
  admin[playerid] = Create3DTextLabel("Na Admin Duznosti! (Ne ometaj!)",COLOR_LIGHTBLUE,30.0,40.0,50.0,40.0,0);
      SetPlayerHealth(playerid, 100);
  GetPlayerName(playerid, sendername, sizeof(sendername));
      format(string, sizeof(string), "%s je sada na admin duznosti!", sendername);
      Attach3DTextLabelToPlayer(admin[playerid], playerid, 0.0, 0.0, 0.5);
  SendAdminMessage(COLOR_GREEN,string,1);
     }
    return 1;
}

A ovo gore na vrh skripte gdje su ti definicije sa new new Text3D:admin[MAX_PLAYERS];
---------------------------Evo ti za /aoff
if (strcmp(cmd, "/aoff", true)==0)
    {
    if(PlayerInfo[playerid][pAdmin] >= 1)
    {
SetPlayerArmour(playerid, 0);
Delete3DTextLabel(admin[playerid]);
SetPlayerHealth(playerid, 100);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "Nisi vise na admin duznosti!", playerid, sendername);
SendClientMessage(playerid, COLOR_YELLOW,string,1);
}
    return 1;
}

Poslednja Izmena: Jul 11, 2012, 09:31:10 PRE PODNE od [TGRP]Lucky


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