[POMOC] Pomoc oko Pawn, nadogradnja komande

Započeo [M:RP] Emil, Jul 08, 2012, 19:11:13 POSLE PODNE

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GameMod: edit GFa
Dio skripte: Komanda /daj ili /give
Opis problema: Dakle, zanima me kako da napravim da se komandom /daj daje npr odredjen broj metaka? Evo kako imam komandu i oruzje
if(strcmp(cmd,"/daj",true) == 0)
{
    if(IsPlayerConnected(playerid))
    {
  new x_job[256];
x_job = strtok(cmdtext, idx);
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE,"|--------------------------------------------------------------|");
SendClientMessage(playerid, COLOR_WHITE,"|INFO: /daj [Opcija] [ID/PartOfName] |");
SendClientMessage(playerid, COLOR_LIGHTRED,"|Dostupno: Oruzje, Materijali, Droge, Pancir |");
SendClientMessage(playerid, COLOR_WHITE,"| |");
SendClientMessage(playerid, COLOR_WHITE,"|--------------------------------------------------------------|");
return 1;
}
        giveplayerid = ReturnUser(tmp);
        if(strcmp(x_job,"oruzje",true) == 0)
        {
if(IsPlayerConnected(giveplayerid))
{
    if(giveplayerid == playerid)
    {
        SendClientMessage(playerid,COLOR_GREY,"Nemozes sam sebi davati oruzje!");
return 1;
}
    if(giveplayerid != INVALID_PLAYER_ID)
    {
  if (ProxDetectorS(8.0, playerid, giveplayerid))
{
    GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
new gunname[100];
new gunID = GetPlayerWeapon(playerid);
new gunAmmo = GetPlayerAmmo(playerid);

new plyWeapons[12];
new plyAmmo[12];
if(gunID != 0)
{
GetWeaponName(gunID, gunname, sizeof(gunname));
for(new slot = 0; slot != 12; slot++)
{
new wep, ammo;
GetPlayerWeaponData(playerid, slot, wep, ammo);
if(wep != gunID)
{
GetPlayerWeaponData(playerid, slot, plyWeapons[slot], plyAmmo[slot]);
}
}
JB_GivePlayerWeapon(giveplayerid,gunID,gunAmmo);
format(string, sizeof(string),"Dao si oruzje %s", giveplayer);
SendClientMessage(playerid,COLOR_GREEN, string);
format(string, sizeof(string),"Dobio si oruzje od %s",sendername);
SendClientMessage(giveplayerid,COLOR_GREEN, string);
format(string, sizeof(string), "* %s je dao nesto %s.", sendername, giveplayer);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
ResetPlayerWeapons(playerid);
for(new slot = 0; slot != 12; slot++)
{
JB_GivePlayerWeapon(playerid, plyWeapons[slot], plyAmmo[slot]);
}
}
else
{
SendClientMessage(playerid,COLOR_GREY,"Nemozes to dati!. ");
}
}
else
{
    SendClientMessage(playerid,COLOR_GREY,"Nisi blizu te osobe!");
}
}
else
{
    SendClientMessage(playerid,COLOR_GREY," Pogresan ID");
}
}


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